VIRTUOS_Playground/VIRTUOS_ExpansionPluginTests/Content/Gilbert/NewFolder
2025-01-30 22:57:41 +01:00
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Animations Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3 2025-01-30 22:57:41 +01:00
BP_Can.uasset Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3 2025-01-30 22:57:41 +01:00
BS_Movement.uasset Spline Following is still a pain but should work now, needs cleanup 2025-01-08 21:51:16 +01:00
Gilbert_Skeleton_AnimBlueprint.uasset Misc Changes on GlibertAnim and Door 2025-01-12 23:38:46 +01:00
Gilbert_Skeleton_Skeleton.uasset Fixing Gilbert Scale, NavLink Setup, Note: You to bind the Reached Event on Begin Play instaed of calling directly 2025-01-07 14:50:57 +01:00
GilbertMesh.uasset Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3 2025-01-30 22:57:41 +01:00
GilbertMesh_PhysicsAsset.uasset Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3 2025-01-30 22:57:41 +01:00
GilbertMesh_Skeleton.uasset Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3 2025-01-30 22:57:41 +01:00
GilbertMeshCan.uasset Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3 2025-01-30 22:57:41 +01:00
gloss.uasset Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3 2025-01-30 22:57:41 +01:00
Material_004.uasset Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3 2025-01-30 22:57:41 +01:00
Movement.uasset Spline Following is still a pain but should work now, needs cleanup 2025-01-08 21:51:16 +01:00
NavLink_AI.uasset Fixed Character Movement Stop on Spline, Save of Graphics works 2025-01-17 13:52:46 +01:00
normal.uasset Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3 2025-01-30 22:57:41 +01:00
SM_Gilbert.uasset Fixing Gilbert Scale, NavLink Setup, Note: You to bind the Reached Event on Begin Play instaed of calling directly 2025-01-07 14:50:57 +01:00
WatercanRobot3.uasset Gilbert and Send2UE Tests 2024-08-09 09:12:15 +02:00
WatercanRobot4.uasset Rework on Gilbert using Protowolfs Blender Addon for Export 2025-01-06 00:14:59 +01:00
WatercanRobot4_Skeleton.uasset Fixing Gilbert Scale, NavLink Setup, Note: You to bind the Reached Event on Begin Play instaed of calling directly 2025-01-07 14:50:57 +01:00
WatercanRobot4_Skeleton_AnimBlueprint.uasset Rework on Gilbert using Protowolfs Blender Addon for Export 2025-01-06 00:14:59 +01:00