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Animations
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Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3
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2025-01-30 22:57:41 +01:00 |
BP_Can.uasset
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Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3
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2025-01-30 22:57:41 +01:00 |
BS_Movement.uasset
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Spline Following is still a pain but should work now, needs cleanup
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2025-01-08 21:51:16 +01:00 |
Gilbert_Skeleton_AnimBlueprint.uasset
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Misc Changes on GlibertAnim and Door
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2025-01-12 23:38:46 +01:00 |
Gilbert_Skeleton_Skeleton.uasset
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Fixing Gilbert Scale, NavLink Setup, Note: You to bind the Reached Event on Begin Play instaed of calling directly
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2025-01-07 14:50:57 +01:00 |
GilbertMesh.uasset
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Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3
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2025-01-30 22:57:41 +01:00 |
GilbertMesh_PhysicsAsset.uasset
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Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3
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2025-01-30 22:57:41 +01:00 |
GilbertMesh_Skeleton.uasset
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Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3
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2025-01-30 22:57:41 +01:00 |
GilbertMeshCan.uasset
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Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3
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2025-01-30 22:57:41 +01:00 |
gloss.uasset
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Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3
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2025-01-30 22:57:41 +01:00 |
Material_004.uasset
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Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3
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2025-01-30 22:57:41 +01:00 |
Movement.uasset
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Spline Following is still a pain but should work now, needs cleanup
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2025-01-08 21:51:16 +01:00 |
NavLink_AI.uasset
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Fixed Character Movement Stop on Spline, Save of Graphics works
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2025-01-17 13:52:46 +01:00 |
normal.uasset
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Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3
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2025-01-30 22:57:41 +01:00 |
SM_Gilbert.uasset
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Fixing Gilbert Scale, NavLink Setup, Note: You to bind the Reached Event on Begin Play instaed of calling directly
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2025-01-07 14:50:57 +01:00 |
WatercanRobot3.uasset
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Gilbert and Send2UE Tests
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2024-08-09 09:12:15 +02:00 |
WatercanRobot4.uasset
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Rework on Gilbert using Protowolfs Blender Addon for Export
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2025-01-06 00:14:59 +01:00 |
WatercanRobot4_Skeleton.uasset
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Fixing Gilbert Scale, NavLink Setup, Note: You to bind the Reached Event on Begin Play instaed of calling directly
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2025-01-07 14:50:57 +01:00 |
WatercanRobot4_Skeleton_AnimBlueprint.uasset
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Rework on Gilbert using Protowolfs Blender Addon for Export
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2025-01-06 00:14:59 +01:00 |