// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool;
using System.IO;

public class VRExpPluginExample : ModuleRules
{
	public VRExpPluginExample(ReadOnlyTargetRules Target) : base(Target)
    {
        PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
       // PrivatePCHHeaderFile = "Private/WindowsMixedRealityPrecompiled.h";

        PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AdvancedSessions", "VRExpansionPlugin" });

		PrivateDependencyModuleNames.AddRange(new string[] {  });

		// Uncomment if you are using Slate UI
		// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
		
		// Uncomment if you are using online features
		// PrivateDependencyModuleNames.Add("OnlineSubsystem");

		// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
	}
}

public class SPUDExamples : ModuleRules
{
	private string PluginsPath
	{
		get { return Path.GetFullPath( Path.Combine( ModuleDirectory, "../../Plugins/" ) ); }
	}
	
	protected void AddSPUD() {
		// Linker
		PrivateDependencyModuleNames.AddRange(new string[] { "SPUD" });
		// Headers
		PublicIncludePaths.Add(Path.Combine( PluginsPath, "SPUD", "Source", "SPUD", "Public"));
	}

	public SPUDExamples(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
		
		AddSPUD();
	}
}