// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.IO; public class VRExpPluginExample : ModuleRules { public VRExpPluginExample(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; // PrivatePCHHeaderFile = "Private/WindowsMixedRealityPrecompiled.h"; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AdvancedSessions", "VRExpansionPlugin" }); PrivateDependencyModuleNames.AddRange(new string[] { }); // Uncomment if you are using Slate UI // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); // Uncomment if you are using online features // PrivateDependencyModuleNames.Add("OnlineSubsystem"); // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true } } public class SPUDExamples : ModuleRules { private string PluginsPath { get { return Path.GetFullPath( Path.Combine( ModuleDirectory, "../../Plugins/" ) ); } } protected void AddSPUD() { // Linker PrivateDependencyModuleNames.AddRange(new string[] { "SPUD" }); // Headers PublicIncludePaths.Add(Path.Combine( PluginsPath, "SPUD", "Source", "SPUD", "Public")); } public SPUDExamples(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); AddSPUD(); } }