#pragma once #include "CoreMinimal.h" #include "AdvancedFriendsGameInstance.h" #include "CustomAdvancedFriendsGI.generated.h" /** * Custom GameInstance that registers itself with SPUD for persistence. */ UCLASS() class VREXPPLUGINEXAMPLE_API UCustomAdvancedFriendsGI : public UAdvancedFriendsGameInstance { GENERATED_BODY() public: virtual void Init() override; };