#include "CustomAdvancedFriendsGI.h" #include "Engine/World.h" #include "Engine/Engine.h" #include "SpudSubsystem.h" void UCustomAdvancedFriendsGI::Init() { Super::Init(); if (GEngine) { GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, TEXT("CustomAdvancedFriendsGI::Init() called")); } GetSpudSubsystem(GetWorld())->AddPersistentGlobalObjectWithName(this, TEXT("ExampleGameInstance")); }