diff --git a/.gitattributes b/.gitattributes index 99bc9aa..aa113ff 100644 --- a/.gitattributes +++ b/.gitattributes @@ -55,7 +55,7 @@ text=auto *.[fF][lL][aA][cC] filter=lfs diff=lfs merge=lfs -text # Not recommended to use, but supported: *.[mM][pP]3 filter=lfs diff=lfs merge=lfs -text -* [wW][mM][aA] filter=lfs diff=lfs merge=lfs -text +*.[wW][mM][aA] filter=lfs diff=lfs merge=lfs -text *.[aA][cC]3 filter=lfs diff=lfs merge=lfs -text *.[aA][mM][rR] filter=lfs diff=lfs merge=lfs -text *.[aA][iI][fF] filter=lfs diff=lfs merge=lfs -text @@ -70,7 +70,7 @@ text=auto # Always recommended to use, supports all platforms: # For the best compatibility and performance, it is recommended to use H.264 encoded MP4 (.mp4) container files. *.[mM][pP]4 filter=lfs diff=lfs merge=lfs -text -Can also be used, only some platforms are supported: +# Can also be used, only some platforms are supported: *.3[gG]2 filter=lfs diff=lfs merge=lfs -text *.3[gG][pP] filter=lfs diff=lfs merge=lfs -text *.3[gG][pP]2 filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore index 2da3c79..8dfa010 100644 --- a/.gitignore +++ b/.gitignore @@ -76,3 +76,17 @@ DerivedDataCache/* # Custom *.rpp-bak *.blend1 + +# Paths +.hg/ +binaries/ +deriveddatacache/ +.vs/ +build/ +intermediate/ +PACKPLUGIN/ +COMPPLUGIN/ +saved/ +*.orig +*.sln +*.xlsx \ No newline at end of file diff --git a/.gitmodules b/.gitmodules index c71eda9..af756cc 100644 --- a/.gitmodules +++ b/.gitmodules @@ -1,3 +1,12 @@ [submodule "VIRTUOS_ExpansionPluginTests/Plugins/SPUD"] path = VIRTUOS_ExpansionPluginTests/Plugins/SPUD url = https://github.com/sinbad/SPUD +[submodule "VIRTUOS_ExpansionPluginTests/Plugins/StevesUEHelpers"] + path = VIRTUOS_ExpansionPluginTests/Plugins/StevesUEHelpers + url = https://github.com/sinbad/StevesUEHelpers +[submodule "VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin"] + path = VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin + url = https://github.com/mordentral/VRExpansionPlugin +[submodule "VIRTUOS_ExpansionPluginTests/Plugins/SUDS"] + path = VIRTUOS_ExpansionPluginTests/Plugins/SUDS + url = https://github.com/sinbad/SUDS.git diff --git a/README.md b/README.md index ea645ef..d726ca5 100644 --- a/README.md +++ b/README.md @@ -1 +1 @@ -Experiments with the Expasion Plugin \ No newline at end of file +Experiments with the Expansion Plugin \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/.gitattributes b/VIRTUOS_ExpansionPluginTests/.gitattributes deleted file mode 100644 index 3373152..0000000 --- a/VIRTUOS_ExpansionPluginTests/.gitattributes +++ /dev/null @@ -1,2 +0,0 @@ -* text=auto -*.bat eol=crlf \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/.gitignore b/VIRTUOS_ExpansionPluginTests/.gitignore index c66e5a0..e69de29 100644 --- a/VIRTUOS_ExpansionPluginTests/.gitignore +++ b/VIRTUOS_ExpansionPluginTests/.gitignore @@ -1,13 +0,0 @@ - -.hg/ -binaries/ -deriveddatacache/ -.vs/ -build/ -intermediate/ -PACKPLUGIN/ -COMPPLUGIN/ -saved/ -*.orig -*.sln -*.xlsx diff --git a/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample.dir/.idea/.gitignore b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample.dir/.idea/.gitignore new file mode 100644 index 0000000..f1921d2 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample.dir/.idea/.gitignore @@ -0,0 +1,15 @@ +# Default ignored files +/shelf/ +/workspace.xml +# Rider ignored files +/modules.xml +/contentModel.xml +/projectSettingsUpdater.xml +/.idea.VRExpPluginExample.iml +# Ignored default folder with query files +/queries/ +# Datasource local storage ignored files +/dataSources/ +/dataSources.local.xml +# Editor-based HTTP Client requests +/httpRequests/ diff --git a/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample.dir/.idea/.name b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample.dir/.idea/.name new file mode 100644 index 0000000..b6e78b2 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample.dir/.idea/.name @@ -0,0 +1 @@ +VRExpPluginExample \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample.dir/.idea/encodings.xml b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample.dir/.idea/encodings.xml new file mode 100644 index 0000000..df87cf9 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample.dir/.idea/encodings.xml @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample.dir/.idea/indexLayout.xml b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample.dir/.idea/indexLayout.xml new file mode 100644 index 0000000..7b08163 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample.dir/.idea/indexLayout.xml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample.dir/.idea/vcs.xml b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample.dir/.idea/vcs.xml new file mode 100644 index 0000000..ee353c0 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample.dir/.idea/vcs.xml @@ -0,0 +1,9 @@ + + + + + + + + + \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample/.idea/.gitignore b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample/.idea/.gitignore new file mode 100644 index 0000000..aea8ce0 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample/.idea/.gitignore @@ -0,0 +1,15 @@ +# Default ignored files +/shelf/ +/workspace.xml +# Rider ignored files +/projectSettingsUpdater.xml +/.idea.VRExpPluginExample.iml +/modules.xml +/contentModel.xml +# Ignored default folder with query files +/queries/ +# Datasource local storage ignored files +/dataSources/ +/dataSources.local.xml +# Editor-based HTTP Client requests +/httpRequests/ diff --git a/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample/.idea/.name b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample/.idea/.name new file mode 100644 index 0000000..b6e78b2 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample/.idea/.name @@ -0,0 +1 @@ +VRExpPluginExample \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample/.idea/encodings.xml b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample/.idea/encodings.xml new file mode 100644 index 0000000..df87cf9 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample/.idea/encodings.xml @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample/.idea/indexLayout.xml b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample/.idea/indexLayout.xml new file mode 100644 index 0000000..7b08163 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample/.idea/indexLayout.xml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample/.idea/vcs.xml b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample/.idea/vcs.xml new file mode 100644 index 0000000..ee353c0 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/.idea/.idea.VRExpPluginExample/.idea/vcs.xml @@ -0,0 +1,9 @@ + + + + + + + + + \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/.ignore b/VIRTUOS_ExpansionPluginTests/.ignore new file mode 100644 index 0000000..a01d5b2 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/.ignore @@ -0,0 +1,15 @@ +/.vs +/.vscode +/Content +/DerivedDataCache +/Intermediate +/Saved +/UE4ProjectRenamer +/Plugins/AdvancedSessions/AdvancedSessions/Intermediate +/Plugins/AdvancedSessions/AdvancedSteamSessions/Intermediate +/Plugins/SPUD/doc +/Plugins/SPUD/Intermediate +/Plugins/StevesUEHelpers/doc +/Plugins/StevesUEHelpers/Intermediate +/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Intermediate +/Plugins/VRExpansionPlugin/VRExpansionPlugin/Intermediate diff --git a/VIRTUOS_ExpansionPluginTests/.vsconfig b/VIRTUOS_ExpansionPluginTests/.vsconfig index b3c233d..b981b2e 100644 --- a/VIRTUOS_ExpansionPluginTests/.vsconfig +++ b/VIRTUOS_ExpansionPluginTests/.vsconfig @@ -1,10 +1,14 @@ { "version": "1.0", "components": [ + "Component.Unreal.Debugger", + "Component.Unreal.Ide", "Microsoft.Net.Component.4.6.2.TargetingPack", - "Microsoft.VisualStudio.Component.Unreal.Workspace", "Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL", "Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64", + "Microsoft.VisualStudio.Component.VC.14.44.17.14.ATL", + "Microsoft.VisualStudio.Component.VC.14.44.17.14.x86.x64", + "Microsoft.VisualStudio.Component.VC.Llvm.Clang", "Microsoft.VisualStudio.Component.VC.Tools.x86.x64", "Microsoft.VisualStudio.Component.Windows11SDK.22621", "Microsoft.VisualStudio.Workload.CoreEditor", diff --git a/VIRTUOS_ExpansionPluginTests/Config/DefaultEditor.ini b/VIRTUOS_ExpansionPluginTests/Config/DefaultEditor.ini index 67cc6e4..9c09478 100644 --- a/VIRTUOS_ExpansionPluginTests/Config/DefaultEditor.ini +++ b/VIRTUOS_ExpansionPluginTests/Config/DefaultEditor.ini @@ -7,10 +7,15 @@ +Profiles=(ProfileName="Default",DirectionalLightIntensity=2.620000,DirectionalLightColor=(R=0.990000,G=0.839850,B=0.732600,A=1.000000),SkyLightIntensity=0.880000,bRotateLightingRig=False,bShowEnvironment=True,bShowFloor=True,EnvironmentCubeMapPath="",PostProcessingSettings=(bOverride_WhiteTemp=True,bOverride_WhiteTint=False,bOverride_ColorSaturation=True,bOverride_ColorContrast=True,bOverride_ColorGamma=True,bOverride_ColorGain=True,bOverride_ColorOffset=True,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_FilmWhitePoint=False,bOverride_FilmSaturation=False,bOverride_FilmChannelMixerRed=False,bOverride_FilmChannelMixerGreen=False,bOverride_FilmChannelMixerBlue=False,bOverride_FilmContrast=False,bOverride_FilmDynamicRange=False,bOverride_FilmHealAmount=False,bOverride_FilmToeAmount=False,bOverride_FilmShadowTint=False,bOverride_FilmShadowTintBlend=False,bOverride_FilmShadowTintAmount=False,bOverride_FilmSlope=True,bOverride_FilmToe=True,bOverride_FilmShoulder=True,bOverride_FilmBlackClip=True,bOverride_FilmWhiteClip=True,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomIntensity=True,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_AutoExposureMethod=True,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=True,bOverride_AutoExposureMaxBrightness=True,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=True,bOverride_HistogramLogMin=True,bOverride_HistogramLogMax=True,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=True,bOverride_GrainIntensity=False,bOverride_GrainJitter=False,bOverride_AmbientOcclusionIntensity=True,bOverride_AmbientOcclusionStaticFraction=True,bOverride_AmbientOcclusionRadius=True,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionDistance=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=True,bOverride_AmbientOcclusionBias=True,bOverride_AmbientOcclusionQuality=True,bOverride_AmbientOcclusionMipBlend=True,bOverride_AmbientOcclusionMipScale=True,bOverride_AmbientOcclusionMipThreshold=True,bOverride_LPVIntensity=False,bOverride_LPVDirectionalOcclusionIntensity=False,bOverride_LPVDirectionalOcclusionRadius=False,bOverride_LPVDiffuseOcclusionExponent=False,bOverride_LPVSpecularOcclusionExponent=False,bOverride_LPVDiffuseOcclusionIntensity=False,bOverride_LPVSpecularOcclusionIntensity=False,bOverride_LPVSize=False,bOverride_LPVSecondaryOcclusionIntensity=False,bOverride_LPVSecondaryBounceIntensity=False,bOverride_LPVGeometryVolumeBias=False,bOverride_LPVVplInjectionBias=False,bOverride_LPVEmissiveInjectionIntensity=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=True,bOverride_ColorGradingLUT=True,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=True,bOverride_DepthOfFieldMaxBokehSize=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_DepthOfFieldMethod=True,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldBokehShape=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldColorThreshold=False,bOverride_DepthOfFieldSizeThreshold=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ScreenPercentage=False,bOverride_ScreenSpaceReflectionIntensity=True,bOverride_ScreenSpaceReflectionQuality=True,bOverride_ScreenSpaceReflectionMaxRoughness=True,bOverride_ScreenSpaceReflectionRoughnessScale=False,WhiteTemp=6700.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.005000,Y=0.005000,Z=0.005000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionShadowsMax=0.090000,ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,FilmWhitePoint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTintBlend=0.500000,FilmShadowTintAmount=0.000000,FilmSaturation=1.000000,FilmChannelMixerRed=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),FilmChannelMixerGreen=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),FilmChannelMixerBlue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),FilmContrast=0.030000,FilmToeAmount=1.000000,FilmHealAmount=0.180000,FilmDynamicRange=4.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,BloomIntensity=1.000000,BloomThreshold=1.000000,BloomSizeScale=4.000000,Bloom1Size=1.000000,Bloom2Size=4.000000,Bloom3Size=16.000000,Bloom4Size=32.000000,Bloom5Size=64.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom2Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom3Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom4Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom5Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom6Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),BloomDirtMaskIntensity=1.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),BloomDirtMask=None,AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,AutoExposureMethod=AEM_Histogram,AutoExposureLowPercent=80.000000,AutoExposureHighPercent=98.300003,AutoExposureMinBrightness=1.000000,AutoExposureMaxBrightness=1.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,AutoExposureBias=0.330000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.161468,GrainJitter=0.000000,GrainIntensity=0.000000,AmbientOcclusionIntensity=1.000000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=73.477997,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionDistance=80.000000,AmbientOcclusionPower=1.200000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=100.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,ColorGradingIntensity=0.000000,ColorGradingLUT=Texture2D'/Engine/EditorResources/RGBTable16x1_AssetViewer.RGBTable16x1_AssetViewer',DepthOfFieldMethod=DOFM_BokehDOF,bMobileHQGaussian=False,DepthOfFieldFstop=4.000000,DepthOfFieldSensorWidth=24.576000,DepthOfFieldFocalDistance=1000.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldMaxBokehSize=15.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldBokehShape=None,DepthOfFieldOcclusion=0.400000,DepthOfFieldColorThreshold=1.000000,DepthOfFieldSizeThreshold=0.080000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurPerObjectSize=0.500000,LPVIntensity=1.000000,LPVVplInjectionBias=0.640000,LPVSize=5312.000000,LPVSecondaryOcclusionIntensity=0.000000,LPVSecondaryBounceIntensity=0.000000,LPVGeometryVolumeBias=0.384000,LPVEmissiveInjectionIntensity=1.000000,LPVDirectionalOcclusionIntensity=0.000000,LPVDirectionalOcclusionRadius=8.000000,LPVDiffuseOcclusionExponent=1.000000,LPVSpecularOcclusionExponent=7.000000,LPVDiffuseOcclusionIntensity=1.000000,LPVSpecularOcclusionIntensity=1.000000,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=100.000000,ScreenSpaceReflectionMaxRoughness=1.000000,ScreenPercentage=100.000000,WeightedBlendables=(Array=),Blendables=),bPostProcessingEnabled=True,LightingRigRotation=109.389069,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-39.999985,Yaw=-67.500015,Roll=0.000000)) [/Script/AdvancedPreviewScene.SharedProfiles] -+Profiles=(ProfileName="Epic 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False,bOverride_AmbientOcclusionTemporalBlendWeight=False,bOverride_RayTracingAO=False,bOverride_RayTracingAOSamplesPerPixel=False,bOverride_RayTracingAOIntensity=False,bOverride_RayTracingAORadius=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=False,bOverride_ColorGradingLUT=False,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldMinFstop=False,bOverride_DepthOfFieldBladeCount=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldSqueezeFactor=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldUseHairDepth=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurTargetFPS=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ReflectionMethod=False,bOverride_LumenReflectionQuality=False,bOverride_ScreenSpaceReflectionIntensity=False,bOverride_ScreenSpaceReflectionQuality=False,bOverride_ScreenSpaceReflectionMaxRoughness=False,bOverride_ScreenSpaceReflectionRoughnessScale=False,bOverride_UserFlags=False,bOverride_RayTracingReflectionsMaxRoughness=False,bOverride_RayTracingReflectionsMaxBounces=False,bOverride_RayTracingReflectionsSamplesPerPixel=False,bOverride_RayTracingReflectionsShadows=False,bOverride_RayTracingReflectionsTranslucency=False,bOverride_TranslucencyType=False,bOverride_RayTracingTranslucencyMaxRoughness=False,bOverride_RayTracingTranslucencyRefractionRays=False,bOverride_RayTracingTranslucencySamplesPerPixel=False,bOverride_RayTracingTranslucencyShadows=False,bOverride_RayTracingTranslucencyRefraction=False,bOverride_DynamicGlobalIlluminationMethod=False,bOverride_LumenSceneLightingQuality=False,bOverride_LumenSceneDetail=False,bOverride_LumenSceneViewDistance=False,bOverride_LumenSceneLightingUpdateSpeed=False,bOverride_LumenFinalGatherQuality=False,bOverride_LumenFinalGatherLightingUpdateSpeed=False,bOverride_LumenFinalGatherScreenTraces=False,bOverride_LumenMaxTraceDistance=False,bOverride_LumenDiffuseColorBoost=False,bOverride_LumenSkylightLeaking=False,bOverride_LumenFullSkylightLeakingDistance=False,bOverride_LumenRayLightingMode=False,bOverride_LumenReflectionsScreenTraces=False,bOverride_LumenFrontLayerTranslucencyReflections=False,bOverride_LumenMaxRoughnessToTraceReflections=False,bOverride_LumenMaxReflectionBounces=False,bOverride_LumenMaxRefractionBounces=False,bOverride_LumenSurfaceCacheResolution=False,bOverride_RayTracingGI=False,bOverride_RayTracingGIMaxBounces=False,bOverride_RayTracingGISamplesPerPixel=False,bOverride_PathTracingMaxBounces=False,bOverride_PathTracingSamplesPerPixel=False,bOverride_PathTracingMaxPathIntensity=False,bOverride_PathTracingEnableEmissiveMaterials=False,bOverride_PathTracingEnableReferenceDOF=False,bOverride_PathTracingEnableReferenceAtmosphere=False,bOverride_PathTracingEnableDenoiser=False,bOverride_PathTracingIncludeEmissive=False,bOverride_PathTracingIncludeDiffuse=False,bOverride_PathTracingIncludeIndirectDiffuse=False,bOverride_PathTracingIncludeSpecular=False,bOverride_PathTracingIncludeIndirectSpecular=False,bOverride_PathTracingIncludeVolume=False,bOverride_PathTracingIncludeIndirectVolume=False,bMobileHQGaussian=False,BloomMethod=BM_SOG,AutoExposureMethod=AEM_Histogram,TemperatureType=TEMP_WhiteBalance,WhiteTemp=6500.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1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tOcclusionMipThreshold=0.010000,AmbientOcclusionTemporalBlendWeight=0.100000,RayTracingAO=False,RayTracingAOSamplesPerPixel=1,RayTracingAOIntensity=1.000000,RayTracingAORadius=200.000000,ColorGradingIntensity=1.000000,ColorGradingLUT=None,DepthOfFieldSensorWidth=24.576000,DepthOfFieldSqueezeFactor=1.000000,DepthOfFieldFocalDistance=0.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldUseHairDepth=False,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldOcclusion=0.400000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurTargetFPS=30,MotionBlurPerObjectSize=0.000000,TranslucencyType=Raster,RayTracingTranslucencyMaxRoughness=0.600000,RayTracingTranslucencyRefractionRays=3,RayTracingTranslucencySamplesPerPixel=1,RayTracingTranslucencyShadows=Hard_shadows,RayTracingTranslucencyRefraction=True,PathTracingMaxBounces=32,PathTracingSamplesPerPixel=2048,PathTracingMaxPathIntensity=24.000000,PathTracingEnableEmissiveMaterials=True,PathTracingEnableReferenceDOF=False,PathTracingEnableReferenceAtmosphere=False,PathTracingEnableDenoiser=True,PathTracingIncludeEmissive=True,PathTracingIncludeDiffuse=True,PathTracingIncludeIndirectDiffuse=True,PathTracingIncludeSpecular=True,PathTracingIncludeIndirectSpecular=True,PathTracingIncludeVolume=True,PathTracingIncludeIndirectVolume=True,UserFlags=0,WeightedBlendables=(Array=)),LightingRigRotation=0.000000,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-40.000000,Yaw=-67.500000,Roll=0.000000),bEnableToneMapping=False,bShowMeshEdges=True) ++Profiles=(ProfileName="Epic Headquarters",bSharedProfile=True,bIsEngineDefaultProfile=True,bUseSkyLighting=True,DirectionalLightIntensity=1.000000,DirectionalLightColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SkyLightIntensity=1.000000,bRotateLightingRig=False,bShowEnvironment=True,bShowFloor=False,bShowGrid=False,EnvironmentColor=(R=0.200000,G=0.200000,B=0.200000,A=1.000000),EnvironmentIntensity=1.000000,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1",bPostProcessingEnabled=True,PostProcessingSettings=(bOverride_TemperatureType=False,bOverride_WhiteTemp=False,bOverride_WhiteTint=False,bOverride_ColorSaturation=False,bOverride_ColorContrast=False,bOverride_ColorGamma=False,bOverride_ColorGain=False,bOverride_ColorOffset=False,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_ColorCorrectionHighlightsMax=False,bOverride_BlueCorrection=False,bOverride_ExpandGamut=False,bOverride_ToneCurveAmount=False,bOverride_FilmSlope=False,bOverride_FilmToe=False,bOverride_FilmShoulder=False,bOverride_FilmBlackClip=False,bOverride_FilmWhiteClip=False,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_ChromaticAberrationStartOffset=False,bOverride_bMegaLights=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomMethod=False,bOverride_BloomIntensity=False,bOverride_BloomGaussianIntensity=False,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomConvolutionIntensity=False,bOverride_BloomConvolutionTexture=False,bOverride_BloomConvolutionScatterDispersion=False,bOverride_BloomConvolutionSize=False,bOverride_BloomConvolutionCenterUV=False,bOverride_BloomConvolutionPreFilterMin=False,bOverride_BloomConvolutionPreFilterMax=False,bOverride_BloomConvolutionPreFilterMult=False,bOverride_BloomConvolutionBufferScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_CameraShutterSpeed=False,bOverride_CameraISO=False,bOverride_AutoExposureMethod=False,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=False,bOverride_AutoExposureMaxBrightness=False,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=False,bOverride_AutoExposureBiasCurve=False,bOverride_AutoExposureMeterMask=False,bOverride_AutoExposureApplyPhysicalCameraExposure=False,bOverride_HistogramLogMin=False,bOverride_HistogramLogMax=False,bOverride_LocalExposureMethod=False,bOverride_LocalExposureHighlightContrastScale=False,bOverride_LocalExposureShadowContrastScale=False,bOverride_LocalExposureHighlightContrastCurve=False,bOverride_LocalExposureShadowContrastCurve=False,bOverride_LocalExposureHighlightThreshold=False,bOverride_LocalExposureShadowThreshold=False,bOverride_LocalExposureDetailStrength=False,bOverride_LocalExposureBlurredLuminanceBlend=False,bOverride_LocalExposureBlurredLuminanceKernelSizePercent=False,bOverride_LocalExposureHighlightThresholdStrength=False,bOverride_LocalExposureShadowThresholdStrength=False,bOverride_LocalExposureMiddleGreyBias=False,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=False,bOverride_Sharpen=False,bOverride_FilmGrainIntensity=False,bOverride_FilmGrainIntensityShadows=False,bOverride_FilmGrainIntensityMidtones=False,bOverride_FilmGrainIntensityHighlights=False,bOverride_FilmGrainShadowsMax=False,bOverride_FilmGrainHighlightsMin=False,bOverride_FilmGrainHighlightsMax=False,bOverride_FilmGrainTexelSize=False,bOverride_FilmGrainTexture=False,bOverride_AmbientOcclusionIntensity=False,bOverride_AmbientOcclusionStaticFraction=False,bOverride_AmbientOcclusionRadius=False,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=False,bOverride_AmbientOcclusionBias=False,bOverride_AmbientOcclusionQuality=False,bOverride_AmbientOcclusionMipBlend=False,bOverride_AmbientOcclusionMipScale=False,bOverride_AmbientOcclusionMipThreshold=False,bOverride_AmbientOcclusionTemporalBlendWeight=False,bOverride_RayTracingAO=False,bOverride_RayTracingAOSamplesPerPixel=False,bOverride_RayTracingAOIntensity=False,bOverride_RayTracingAORadius=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=False,bOverride_ColorGradingLUT=False,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldMinFstop=False,bOverride_DepthOfFieldBladeCount=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldSqueezeFactor=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldUseHairDepth=False,bOverride_DepthOfFieldPetzvalBokeh=False,bOverride_DepthOfFieldPetzvalBokehFalloff=False,bOverride_DepthOfFieldPetzvalExclusionBoxExtents=False,bOverride_DepthOfFieldPetzvalExclusionBoxRadius=False,bOverride_DepthOfFieldAspectRatioScalar=False,bOverride_DepthOfFieldMatteBoxFlags=False,bOverride_DepthOfFieldBarrelRadius=False,bOverride_DepthOfFieldBarrelLength=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurTargetFPS=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ReflectionMethod=False,bOverride_LumenReflectionQuality=False,bOverride_ScreenSpaceReflectionIntensity=False,bOverride_ScreenSpaceReflectionQuality=False,bOverride_ScreenSpaceReflectionMaxRoughness=False,bOverride_ScreenSpaceReflectionRoughnessScale=False,bOverride_UserFlags=False,bOverride_RayTracingReflectionsMaxRoughness=False,bOverride_RayTracingReflectionsMaxBounces=False,bOverride_RayTracingReflectionsSamplesPerPixel=False,bOverride_RayTracingReflectionsShadows=False,bOverride_RayTracingReflectionsTranslucency=False,bOverride_TranslucencyType=False,bOverride_RayTracingTranslucencyMaxRoughness=False,bOverride_RayTracingTranslucencyRefractionRays=False,bOverride_RayTracingTranslucencySamplesPerPixel=False,bOverride_RayTracingTranslucencyShadows=False,bOverride_RayTracingTranslucencyRefraction=False,bOverride_RayTracingTranslucencyMaxPrimaryHitEvents=False,bOverride_RayTracingTranslucencyMaxSecondaryHitEvents=False,bOverride_RayTracingTranslucencyUseRayTracedRefraction=False,bOverride_DynamicGlobalIlluminationMethod=False,bOverride_LumenSceneLightingQuality=False,bOverride_LumenSceneDetail=False,bOverride_LumenSceneViewDistance=False,bOverride_LumenSceneLightingUpdateSpeed=False,bOverride_LumenFinalGatherQuality=False,bOverride_LumenFinalGatherLightingUpdateSpeed=False,bOverride_LumenFinalGatherScreenTraces=False,bOverride_LumenMaxTraceDistance=False,bOverride_LumenDiffuseColorBoost=False,bOverride_LumenSkylightLeaking=False,bOverride_LumenSkylightLeakingTint=False,bOverride_LumenFullSkylightLeakingDistance=False,bOverride_LumenRayLightingMode=False,bOverride_LumenReflectionsScreenTraces=False,bOverride_LumenFrontLayerTranslucencyReflections=False,bOverride_LumenMaxRoughnessToTraceReflections=False,bOverride_LumenMaxReflectionBounces=False,bOverride_LumenMaxRefractionBounces=False,bOverride_LumenSurfaceCacheResolution=False,bOverride_RayTracingGI=False,bOverride_RayTracingGIMaxBounces=False,bOverride_RayTracingGISamplesPerPixel=False,bOverride_PathTracingMaxBounces=False,bOverride_PathTracingSamplesPerPixel=False,bOverride_PathTracingMaxPathIntensity=False,bOverride_PathTracingEnableEmissiveMaterials=False,bOverride_PathTracingEnableReferenceDOF=False,bOverride_PathTracingEnableReferenceAtmosphere=False,bOverride_PathTracingEnableDenoiser=False,bOverride_PathTracingIncludeEmissive=False,bOverride_PathTracingIncludeDiffuse=False,bOverride_PathTracingIncludeIndirectDiffuse=False,bOverride_PathTracingIncludeSpecular=False,bOverride_PathTracingIncludeIndirectSpecular=False,bOverride_PathTracingIncludeVolume=False,bOverride_PathTracingIncludeIndirectVolume=False,bMobileHQGaussian=False,BloomMethod=BM_SOG,AutoExposureMethod=AEM_Histogram,TemperatureType=TEMP_WhiteBalance,WhiteTemp=6500.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,ColorCorrectionHighlightsMax=1.000000,ColorCorrectionShadowsMax=0.090000,BlueCorrection=0.600000,ExpandGamut=1.000000,ToneCurveAmount=1.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,ChromaticAberrationStartOffset=0.000000,BloomIntensity=0.675000,BloomGaussianIntensity=1.000000,BloomThreshold=-1.000000,BloomSizeScale=4.000000,Bloom1Size=0.300000,Bloom2Size=1.000000,Bloom3Size=2.000000,Bloom4Size=10.000000,Bloom5Size=30.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.346500,G=0.346500,B=0.346500,A=1.000000),Bloom2Tint=(R=0.138000,G=0.138000,B=0.138000,A=1.000000),Bloom3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomConvolutionIntensity=1.000000,BloomConvolutionScatterDispersion=1.000000,BloomConvolutionSize=1.000000,BloomConvolutionTexture=None,BloomConvolutionCenterUV=(X=0.500000,Y=0.500000),BloomConvolutionPreFilterMin=7.000000,BloomConvolutionPreFilterMax=15000.000000,BloomConvolutionPreFilterMult=15.000000,BloomConvolutionBufferScale=0.133000,BloomDirtMask=None,BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),DynamicGlobalIlluminationMethod=Lumen,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,LumenRayLightingMode=Default,LumenSceneLightingQuality=1.000000,LumenSceneDetail=1.000000,LumenSceneViewDistance=20000.000000,LumenSceneLightingUpdateSpeed=1.000000,LumenFinalGatherQuality=1.000000,LumenFinalGatherLightingUpdateSpeed=1.000000,LumenFinalGatherScreenTraces=True,LumenMaxTraceDistance=20000.000000,LumenDiffuseColorBoost=1.000000,LumenSkylightLeaking=0.000000,LumenSkylightLeakingTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LumenFullSkylightLeakingDistance=1000.000000,LumenSurfaceCacheResolution=1.000000,ReflectionMethod=Lumen,LumenReflectionQuality=1.000000,LumenReflectionsScreenTraces=True,LumenFrontLayerTranslucencyReflections=False,LumenMaxRoughnessToTraceReflections=0.400000,LumenMaxReflectionBounces=1,LumenMaxRefractionBounces=0,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=50.000000,ScreenSpaceReflectionMaxRoughness=0.600000,bMegaLights=True,AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,CameraShutterSpeed=60.000000,CameraISO=100.000000,DepthOfFieldFstop=4.000000,DepthOfFieldMinFstop=1.200000,DepthOfFieldBladeCount=5,AutoExposureBias=1.000000,AutoExposureBiasBackup=0.000000,bOverride_AutoExposureBiasBackup=False,AutoExposureApplyPhysicalCameraExposure=True,AutoExposureBiasCurve=None,AutoExposureMeterMask=None,AutoExposureLowPercent=10.000000,AutoExposureHighPercent=90.000000,AutoExposureMinBrightness=0.030000,AutoExposureMaxBrightness=8.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LocalExposureMethod=Bilateral,LocalExposureHighlightContrastScale=1.000000,LocalExposureShadowContrastScale=1.000000,LocalExposureHighlightContrastCurve=None,LocalExposureShadowContrastCurve=None,LocalExposureHighlightThreshold=0.000000,LocalExposureShadowThreshold=0.000000,LocalExposureDetailStrength=1.000000,LocalExposureBlurredLuminanceBlend=0.600000,LocalExposureBlurredLuminanceKernelSizePercent=50.000000,LocalExposureHighlightThresholdStrength=1.000000,LocalExposureShadowThresholdStrength=1.000000,LocalExposureMiddleGreyBias=0.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.400000,Sharpen=0.000000,FilmGrainIntensity=0.000000,FilmGrainIntensityShadows=1.000000,FilmGrainIntensityMidtones=1.000000,FilmGrainIntensityHighlights=1.000000,FilmGrainShadowsMax=0.090000,FilmGrainHighlightsMin=0.500000,FilmGrainHighlightsMax=1.000000,FilmGrainTexelSize=1.000000,FilmGrainTexture=None,AmbientOcclusionIntensity=0.500000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=200.000000,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionPower=2.000000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=50.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,AmbientOcclusionTemporalBlendWeight=0.100000,RayTracingAO=False,RayTracingAOSamplesPerPixel=1,RayTracingAOIntensity=1.000000,RayTracingAORadius=200.000000,ColorGradingIntensity=1.000000,ColorGradingLUT=None,DepthOfFieldSensorWidth=24.576000,DepthOfFieldSqueezeFactor=1.000000,DepthOfFieldFocalDistance=0.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldUseHairDepth=False,DepthOfFieldPetzvalBokeh=0.000000,DepthOfFieldPetzvalBokehFalloff=1.000000,DepthOfFieldPetzvalExclusionBoxExtents=(X=0.000000,Y=0.000000),DepthOfFieldPetzvalExclusionBoxRadius=0.000000,DepthOfFieldAspectRatioScalar=1.000000,DepthOfFieldBarrelRadius=5.000000,DepthOfFieldBarrelLength=0.000000,DepthOfFieldMatteBoxFlags[0]=(Pitch=0.000000,Roll=0.000000,Length=0.000000),DepthOfFieldMatteBoxFlags[1]=(Pitch=0.000000,Roll=0.000000,Length=0.000000),DepthOfFieldMatteBoxFlags[2]=(Pitch=0.000000,Roll=0.000000,Length=0.000000),DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldOcclusion=0.400000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurTargetFPS=30,MotionBlurPerObjectSize=0.000000,TranslucencyType=Raster,RayTracingTranslucencyMaxRoughness=0.600000,RayTracingTranslucencyRefractionRays=3,RayTracingTranslucencySamplesPerPixel=1,RayTracingTranslucencyMaxPrimaryHitEvents=4,RayTracingTranslucencyMaxSecondaryHitEvents=2,RayTracingTranslucencyShadows=Hard_shadows,RayTracingTranslucencyRefraction=True,RayTracingTranslucencyUseRayTracedRefraction=False,PathTracingMaxBounces=32,PathTracingSamplesPerPixel=2048,PathTracingMaxPathIntensity=24.000000,PathTracingEnableEmissiveMaterials=True,PathTracingEnableReferenceDOF=False,PathTracingEnableReferenceAtmosphere=False,PathTracingEnableDenoiser=True,PathTracingIncludeEmissive=True,PathTracingIncludeDiffuse=True,PathTracingIncludeIndirectDiffuse=True,PathTracingIncludeSpecular=True,PathTracingIncludeIndirectSpecular=True,PathTracingIncludeVolume=True,PathTracingIncludeIndirectVolume=True,UserFlags=0,WeightedBlendables=(Array=)),LightingRigRotation=0.000000,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-40.000000,Yaw=-67.500000,Roll=0.000000),bEnableToneMapping=True,bShowMeshEdges=False) ++Profiles=(ProfileName="Grey Wireframe",bSharedProfile=True,bIsEngineDefaultProfile=True,bUseSkyLighting=True,DirectionalLightIntensity=1.000000,DirectionalLightColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SkyLightIntensity=1.000000,bRotateLightingRig=False,bShowEnvironment=False,bShowFloor=False,bShowGrid=True,EnvironmentColor=(R=0.039216,G=0.039216,B=0.039216,A=1.000000),EnvironmentIntensity=1.000000,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1",bPostProcessingEnabled=False,PostProcessingSettings=(bOverride_TemperatureType=False,bOverride_WhiteTemp=False,bOverride_WhiteTint=False,bOverride_ColorSaturation=False,bOverride_ColorContrast=False,bOverride_ColorGamma=False,bOverride_ColorGain=False,bOverride_ColorOffset=False,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_ColorCorrectionHighlightsMax=False,bOverride_BlueCorrection=False,bOverride_ExpandGamut=False,bOverride_ToneCurveAmount=False,bOverride_FilmSlope=False,bOverride_FilmToe=False,bOverride_FilmShoulder=False,bOverride_FilmBlackClip=False,bOverride_FilmWhiteClip=False,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_ChromaticAberrationStartOffset=False,bOverride_bMegaLights=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomMethod=False,bOverride_BloomIntensity=False,bOverride_BloomGaussianIntensity=False,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomConvolutionIntensity=False,bOverride_BloomConvolutionTexture=False,bOverride_BloomConvolutionScatterDispersion=False,bOverride_BloomConvolutionSize=False,bOverride_BloomConvolutionCenterUV=False,bOverride_BloomConvolutionPreFilterMin=False,bOverride_BloomConvolutionPreFilterMax=False,bOverride_BloomConvolutionPreFilterMult=False,bOverride_BloomConvolutionBufferScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_CameraShutterSpeed=False,bOverride_CameraISO=False,bOverride_AutoExposureMethod=False,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=False,bOverride_AutoExposureMaxBrightness=False,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=False,bOverride_AutoExposureBiasCurve=False,bOverride_AutoExposureMeterMask=False,bOverride_AutoExposureApplyPhysicalCameraExposure=False,bOverride_HistogramLogMin=False,bOverride_HistogramLogMax=False,bOverride_LocalExposureMethod=False,bOverride_LocalExposureHighlightContrastScale=False,bOverride_LocalExposureShadowContrastScale=False,bOverride_LocalExposureHighlightContrastCurve=False,bOverride_LocalExposureShadowContrastCurve=False,bOverride_LocalExposureHighlightThreshold=False,bOverride_LocalExposureShadowThreshold=False,bOverride_LocalExposureDetailStrength=False,bOverride_LocalExposureBlurredLuminanceBlend=False,bOverride_LocalExposureBlurredLuminanceKernelSizePercent=False,bOverride_LocalExposureHighlightThresholdStrength=False,bOverride_LocalExposureShadowThresholdStrength=False,bOverride_LocalExposureMiddleGreyBias=False,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=False,bOverride_Sharpen=False,bOverride_FilmGrainIntensity=False,bOverride_FilmGrainIntensityShadows=False,bOverride_FilmGrainIntensityMidtones=False,bOverride_FilmGrainIntensityHighlights=False,bOverride_FilmGrainShadowsMax=False,bOverride_FilmGrainHighlightsMin=False,bOverride_FilmGrainHighlightsMax=False,bOverride_FilmGrainTexelSize=False,bOverride_FilmGrainTexture=False,bOverride_AmbientOcclusionIntensity=False,bOverride_AmbientOcclusionStaticFraction=False,bOverride_AmbientOcclusionRadius=False,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=False,bOverride_AmbientOcclusionBias=False,bOverride_AmbientOcclusionQuality=False,bOverride_AmbientOcclusionMipBlend=False,bOverride_AmbientOcclusionMipScale=False,bOverride_AmbientOcclusionMipThreshold=False,bOverride_AmbientOcclusionTemporalBlendWeight=False,bOverride_RayTracingAO=False,bOverride_RayTracingAOSamplesPerPixel=False,bOverride_RayTracingAOIntensity=False,bOverride_RayTracingAORadius=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=False,bOverride_ColorGradingLUT=False,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldMinFstop=False,bOverride_DepthOfFieldBladeCount=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldSqueezeFactor=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldUseHairDepth=False,bOverride_DepthOfFieldPetzvalBokeh=False,bOverride_DepthOfFieldPetzvalBokehFalloff=False,bOverride_DepthOfFieldPetzvalExclusionBoxExtents=False,bOverride_DepthOfFieldPetzvalExclusionBoxRadius=False,bOverride_DepthOfFieldAspectRatioScalar=False,bOverride_DepthOfFieldMatteBoxFlags=False,bOverride_DepthOfFieldBarrelRadius=False,bOverride_DepthOfFieldBarrelLength=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurTargetFPS=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ReflectionMethod=False,bOverride_LumenReflectionQuality=False,bOverride_ScreenSpaceReflectionIntensity=False,bOverride_ScreenSpaceReflectionQuality=False,bOverride_ScreenSpaceReflectionMaxRoughness=False,bOverride_ScreenSpaceReflectionRoughnessScale=False,bOverride_UserFlags=False,bOverride_RayTracingReflectionsMaxRoughness=False,bOverride_RayTracingReflectionsMaxBounces=False,bOverride_RayTracingReflectionsSamplesPerPixel=False,bOverride_RayTracingReflectionsShadows=False,bOverride_RayTracingReflectionsTranslucency=False,bOverride_TranslucencyType=False,bOverride_RayTracingTranslucencyMaxRoughness=False,bOverride_RayTracingTranslucencyRefractionRays=False,bOverride_RayTracingTranslucencySamplesPerPixel=False,bOverride_RayTracingTranslucencyShadows=False,bOverride_RayTracingTranslucencyRefraction=False,bOverride_RayTracingTranslucencyMaxPrimaryHitEvents=False,bOverride_RayTracingTranslucencyMaxSecondaryHitEvents=False,bOverride_RayTracingTranslucencyUseRayTracedRefraction=False,bOverride_DynamicGlobalIlluminationMethod=False,bOverride_LumenSceneLightingQuality=False,bOverride_LumenSceneDetail=False,bOverride_LumenSceneViewDistance=False,bOverride_LumenSceneLightingUpdateSpeed=False,bOverride_LumenFinalGatherQuality=False,bOverride_LumenFinalGatherLightingUpdateSpeed=False,bOverride_LumenFinalGatherScreenTraces=False,bOverride_LumenMaxTraceDistance=False,bOverride_LumenDiffuseColorBoost=False,bOverride_LumenSkylightLeaking=False,bOverride_LumenSkylightLeakingTint=False,bOverride_LumenFullSkylightLeakingDistance=False,bOverride_LumenRayLightingMode=False,bOverride_LumenReflectionsScreenTraces=False,bOverride_LumenFrontLayerTranslucencyReflections=False,bOverride_LumenMaxRoughnessToTraceReflections=False,bOverride_LumenMaxReflectionBounces=False,bOverride_LumenMaxRefractionBounces=False,bOverride_LumenSurfaceCacheResolution=False,bOverride_RayTracingGI=False,bOverride_RayTracingGIMaxBounces=False,bOverride_RayTracingGISamplesPerPixel=False,bOverride_PathTracingMaxBounces=False,bOverride_PathTracingSamplesPerPixel=False,bOverride_PathTracingMaxPathIntensity=False,bOverride_PathTracingEnableEmissiveMaterials=False,bOverride_PathTracingEnableReferenceDOF=False,bOverride_PathTracingEnableReferenceAtmosphere=False,bOverride_PathTracingEnableDenoiser=False,bOverride_PathTracingIncludeEmissive=False,bOverride_PathTracingIncludeDiffuse=False,bOverride_PathTracingIncludeIndirectDiffuse=False,bOverride_PathTracingIncludeSpecular=False,bOverride_PathTracingIncludeIndirectSpecular=False,bOverride_PathTracingIncludeVolume=False,bOverride_PathTracingIncludeIndirectVolume=False,bMobileHQGaussian=False,BloomMethod=BM_SOG,AutoExposureMethod=AEM_Histogram,TemperatureType=TEMP_WhiteBalance,WhiteTemp=6500.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,ColorCorrectionHighlightsMax=1.000000,ColorCorrectionShadowsMax=0.090000,BlueCorrection=0.600000,ExpandGamut=1.000000,ToneCurveAmount=1.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,ChromaticAberrationStartOffset=0.000000,BloomIntensity=0.675000,BloomGaussianIntensity=1.000000,BloomThreshold=-1.000000,BloomSizeScale=4.000000,Bloom1Size=0.300000,Bloom2Size=1.000000,Bloom3Size=2.000000,Bloom4Size=10.000000,Bloom5Size=30.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.346500,G=0.346500,B=0.346500,A=1.000000),Bloom2Tint=(R=0.138000,G=0.138000,B=0.138000,A=1.000000),Bloom3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomConvolutionIntensity=1.000000,BloomConvolutionScatterDispersion=1.000000,BloomConvolutionSize=1.000000,BloomConvolutionTexture=None,BloomConvolutionCenterUV=(X=0.500000,Y=0.500000),BloomConvolutionPreFilterMin=7.000000,BloomConvolutionPreFilterMax=15000.000000,BloomConvolutionPreFilterMult=15.000000,BloomConvolutionBufferScale=0.133000,BloomDirtMask=None,BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),DynamicGlobalIlluminationMethod=Lumen,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,LumenRayLightingMode=Default,LumenSceneLightingQuality=1.000000,LumenSceneDetail=1.000000,LumenSceneViewDistance=20000.000000,LumenSceneLightingUpdateSpeed=1.000000,LumenFinalGatherQuality=1.000000,LumenFinalGatherLightingUpdateSpeed=1.000000,LumenFinalGatherScreenTraces=True,LumenMaxTraceDistance=20000.000000,LumenDiffuseColorBoost=1.000000,LumenSkylightLeaking=0.000000,LumenSkylightLeakingTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LumenFullSkylightLeakingDistance=1000.000000,LumenSurfaceCacheResolution=1.000000,ReflectionMethod=Lumen,LumenReflectionQuality=1.000000,LumenReflectionsScreenTraces=True,LumenFrontLayerTranslucencyReflections=False,LumenMaxRoughnessToTraceReflections=0.400000,LumenMaxReflectionBounces=1,LumenMaxRefractionBounces=0,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=50.000000,ScreenSpaceReflectionMaxRoughness=0.600000,bMegaLights=True,AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,CameraShutterSpeed=60.000000,CameraISO=100.000000,DepthOfFieldFstop=4.000000,DepthOfFieldMinFstop=1.200000,DepthOfFieldBladeCount=5,AutoExposureBias=1.000000,AutoExposureBiasBackup=0.000000,bOverride_AutoExposureBiasBackup=False,AutoExposureApplyPhysicalCameraExposure=True,AutoExposureBiasCurve=None,AutoExposureMeterMask=None,AutoExposureLowPercent=10.000000,AutoExposureHighPercent=90.000000,AutoExposureMinBrightness=0.030000,AutoExposureMaxBrightness=8.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LocalExposureMethod=Bilateral,LocalExposureHighlightContrastScale=1.000000,LocalExposureShadowContrastScale=1.000000,LocalExposureHighlightContrastCurve=None,LocalExposureShadowContrastCurve=None,LocalExposureHighlightThreshold=0.000000,LocalExposureShadowThreshold=0.000000,LocalExposureDetailStrength=1.000000,LocalExposureBlurredLuminanceBlend=0.600000,LocalExposureBlurredLuminanceKernelSizePercent=50.000000,LocalExposureHighlightThresholdStrength=1.000000,LocalExposureShadowThresholdStrength=1.000000,LocalExposureMiddleGreyBias=0.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.400000,Sharpen=0.000000,FilmGrainIntensity=0.000000,FilmGrainIntensityShadows=1.000000,FilmGrainIntensityMidtones=1.000000,FilmGrainIntensityHighlights=1.000000,FilmGrainShadowsMax=0.090000,FilmGrainHighlightsMin=0.500000,FilmGrainHighlightsMax=1.000000,FilmGrainTexelSize=1.000000,FilmGrainTexture=None,AmbientOcclusionIntensity=0.500000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=200.000000,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionPower=2.000000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=50.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,AmbientOcclusionTemporalBlendWeight=0.100000,RayTracingAO=False,RayTracingAOSamplesPerPixel=1,RayTracingAOIntensity=1.000000,RayTracingAORadius=200.000000,ColorGradingIntensity=1.000000,ColorGradingLUT=None,DepthOfFieldSensorWidth=24.576000,DepthOfFieldSqueezeFactor=1.000000,DepthOfFieldFocalDistance=0.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldUseHairDepth=False,DepthOfFieldPetzvalBokeh=0.000000,DepthOfFieldPetzvalBokehFalloff=1.000000,DepthOfFieldPetzvalExclusionBoxExtents=(X=0.000000,Y=0.000000),DepthOfFieldPetzvalExclusionBoxRadius=0.000000,DepthOfFieldAspectRatioScalar=1.000000,DepthOfFieldBarrelRadius=5.000000,DepthOfFieldBarrelLength=0.000000,DepthOfFieldMatteBoxFlags[0]=(Pitch=0.000000,Roll=0.000000,Length=0.000000),DepthOfFieldMatteBoxFlags[1]=(Pitch=0.000000,Roll=0.000000,Length=0.000000),DepthOfFieldMatteBoxFlags[2]=(Pitch=0.000000,Roll=0.000000,Length=0.000000),DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldOcclusion=0.400000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurTargetFPS=30,MotionBlurPerObjectSize=0.000000,TranslucencyType=Raster,RayTracingTranslucencyMaxRoughness=0.600000,RayTracingTranslucencyRefractionRays=3,RayTracingTranslucencySamplesPerPixel=1,RayTracingTranslucencyMaxPrimaryHitEvents=4,RayTracingTranslucencyMaxSecondaryHitEvents=2,RayTracingTranslucencyShadows=Hard_shadows,RayTracingTranslucencyRefraction=True,RayTracingTranslucencyUseRayTracedRefraction=False,PathTracingMaxBounces=32,PathTracingSamplesPerPixel=2048,PathTracingMaxPathIntensity=24.000000,PathTracingEnableEmissiveMaterials=True,PathTracingEnableReferenceDOF=False,PathTracingEnableReferenceAtmosphere=False,PathTracingEnableDenoiser=True,PathTracingIncludeEmissive=True,PathTracingIncludeDiffuse=True,PathTracingIncludeIndirectDiffuse=True,PathTracingIncludeSpecular=True,PathTracingIncludeIndirectSpecular=True,PathTracingIncludeVolume=True,PathTracingIncludeIndirectVolume=True,UserFlags=0,WeightedBlendables=(Array=)),LightingRigRotation=0.000000,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-40.000000,Yaw=-67.500000,Roll=0.000000),bEnableToneMapping=False,bShowMeshEdges=True) ++Profiles=(ProfileName="Grey Ambient",bSharedProfile=True,bIsEngineDefaultProfile=True,bUseSkyLighting=True,DirectionalLightIntensity=4.000000,DirectionalLightColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SkyLightIntensity=2.000000,bRotateLightingRig=False,bShowEnvironment=True,bShowFloor=True,bShowGrid=True,EnvironmentColor=(R=0.200000,G=0.200000,B=0.200000,A=1.000000),EnvironmentIntensity=1.000000,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/T_GreyAmbient",bPostProcessingEnabled=False,PostProcessingSettings=(bOverride_TemperatureType=False,bOverride_WhiteTemp=False,bOverride_WhiteTint=False,bOverride_ColorSaturation=False,bOverride_ColorContrast=False,bOverride_ColorGamma=False,bOverride_ColorGain=False,bOverride_ColorOffset=False,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_ColorCorrectionHighlightsMax=False,bOverride_BlueCorrection=False,bOverride_ExpandGamut=False,bOverride_ToneCurveAmount=False,bOverride_FilmSlope=False,bOverride_FilmToe=False,bOverride_FilmShoulder=False,bOverride_FilmBlackClip=False,bOverride_FilmWhiteClip=False,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_ChromaticAberrationStartOffset=False,bOverride_bMegaLights=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomMethod=False,bOverride_BloomIntensity=False,bOverride_BloomGaussianIntensity=False,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomConvolutionIntensity=False,bOverride_BloomConvolutionTexture=False,bOverride_BloomConvolutionScatterDispersion=False,bOverride_BloomConvolutionSize=False,bOverride_BloomConvolutionCenterUV=False,bOverride_BloomConvolutionPreFilterMin=False,bOverride_BloomConvolutionPreFilterMax=False,bOverride_BloomConvolutionPreFilterMult=False,bOverride_BloomConvolutionBufferScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_CameraShutterSpeed=False,bOverride_CameraISO=False,bOverride_AutoExposureMethod=False,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=False,bOverride_AutoExposureMaxBrightness=False,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=False,bOverride_AutoExposureBiasCurve=False,bOverride_AutoExposureMeterMask=False,bOverride_AutoExposureApplyPhysicalCameraExposure=False,bOverride_HistogramLogMin=False,bOverride_HistogramLogMax=False,bOverride_LocalExposureMethod=False,bOverride_LocalExposureHighlightContrastScale=False,bOverride_LocalExposureShadowContrastScale=False,bOverride_LocalExposureHighlightContrastCurve=False,bOverride_LocalExposureShadowContrastCurve=False,bOverride_LocalExposureHighlightThreshold=False,bOverride_LocalExposureShadowThreshold=False,bOverride_LocalExposureDetailStrength=False,bOverride_LocalExposureBlurredLuminanceBlend=False,bOverride_LocalExposureBlurredLuminanceKernelSizePercent=False,bOverride_LocalExposureHighlightThresholdStrength=False,bOverride_LocalExposureShadowThresholdStrength=False,bOverride_LocalExposureMiddleGreyBias=False,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=False,bOverride_Sharpen=False,bOverride_FilmGrainIntensity=False,bOverride_FilmGrainIntensityShadows=False,bOverride_FilmGrainIntensityMidtones=False,bOverride_FilmGrainIntensityHighlights=False,bOverride_FilmGrainShadowsMax=False,bOverride_FilmGrainHighlightsMin=False,bOverride_FilmGrainHighlightsMax=False,bOverride_FilmGrainTexelSize=False,bOverride_FilmGrainTexture=False,bOverride_AmbientOcclusionIntensity=False,bOverride_AmbientOcclusionStaticFraction=False,bOverride_AmbientOcclusionRadius=False,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=False,bOverride_AmbientOcclusionBias=False,bOverride_AmbientOcclusionQuality=False,bOverride_AmbientOcclusionMipBlend=False,bOverride_AmbientOcclusionMipScale=False,bOverride_AmbientOcclusionMipThreshold=False,bOverride_AmbientOcclusionTemporalBlendWeight=False,bOverride_RayTracingAO=False,bOverride_RayTracingAOSamplesPerPixel=False,bOverride_RayTracingAOIntensity=False,bOverride_RayTracingAORadius=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=False,bOverride_ColorGradingLUT=False,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldMinFstop=False,bOverride_DepthOfFieldBladeCount=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldSqueezeFactor=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldUseHairDepth=False,bOverride_DepthOfFieldPetzvalBokeh=False,bOverride_DepthOfFieldPetzvalBokehFalloff=False,bOverride_DepthOfFieldPetzvalExclusionBoxExtents=False,bOverride_DepthOfFieldPetzvalExclusionBoxRadius=False,bOverride_DepthOfFieldAspectRatioScalar=False,bOverride_DepthOfFieldMatteBoxFlags=False,bOverride_DepthOfFieldBarrelRadius=False,bOverride_DepthOfFieldBarrelLength=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurTargetFPS=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ReflectionMethod=False,bOverride_LumenReflectionQuality=False,bOverride_ScreenSpaceReflectionIntensity=False,bOverride_ScreenSpaceReflectionQuality=False,bOverride_ScreenSpaceReflectionMaxRoughness=False,bOverride_ScreenSpaceReflectionRoughnessScale=False,bOverride_UserFlags=False,bOverride_RayTracingReflectionsMaxRoughness=False,bOverride_RayTracingReflectionsMaxBounces=False,bOverride_RayTracingReflectionsSamplesPerPixel=False,bOverride_RayTracingReflectionsShadows=False,bOverride_RayTracingReflectionsTranslucency=False,bOverride_TranslucencyType=False,bOverride_RayTracingTranslucencyMaxRoughness=False,bOverride_RayTracingTranslucencyRefractionRays=False,bOverride_RayTracingTranslucencySamplesPerPixel=False,bOverride_RayTracingTranslucencyShadows=False,bOverride_RayTracingTranslucencyRefraction=False,bOverride_RayTracingTranslucencyMaxPrimaryHitEvents=False,bOverride_RayTracingTranslucencyMaxSecondaryHitEvents=False,bOverride_RayTracingTranslucencyUseRayTracedRefraction=False,bOverride_DynamicGlobalIlluminationMethod=False,bOverride_LumenSceneLightingQuality=False,bOverride_LumenSceneDetail=False,bOverride_LumenSceneViewDistance=False,bOverride_LumenSceneLightingUpdateSpeed=False,bOverride_LumenFinalGatherQuality=False,bOverride_LumenFinalGatherLightingUpdateSpeed=False,bOverride_LumenFinalGatherScreenTraces=False,bOverride_LumenMaxTraceDistance=False,bOverride_LumenDiffuseColorBoost=False,bOverride_LumenSkylightLeaking=False,bOverride_LumenSkylightLeakingTint=False,bOverride_LumenFullSkylightLeakingDistance=False,bOverride_LumenRayLightingMode=False,bOverride_LumenReflectionsScreenTraces=False,bOverride_LumenFrontLayerTranslucencyReflections=False,bOverride_LumenMaxRoughnessToTraceReflections=False,bOverride_LumenMaxReflectionBounces=False,bOverride_LumenMaxRefractionBounces=False,bOverride_LumenSurfaceCacheResolution=False,bOverride_RayTracingGI=False,bOverride_RayTracingGIMaxBounces=False,bOverride_RayTracingGISamplesPerPixel=False,bOverride_PathTracingMaxBounces=False,bOverride_PathTracingSamplesPerPixel=False,bOverride_PathTracingMaxPathIntensity=False,bOverride_PathTracingEnableEmissiveMaterials=False,bOverride_PathTracingEnableReferenceDOF=False,bOverride_PathTracingEnableReferenceAtmosphere=False,bOverride_PathTracingEnableDenoiser=False,bOverride_PathTracingIncludeEmissive=False,bOverride_PathTracingIncludeDiffuse=False,bOverride_PathTracingIncludeIndirectDiffuse=False,bOverride_PathTracingIncludeSpecular=False,bOverride_PathTracingIncludeIndirectSpecular=False,bOverride_PathTracingIncludeVolume=False,bOverride_PathTracingIncludeIndirectVolume=False,bMobileHQGaussian=False,BloomMethod=BM_SOG,AutoExposureMethod=AEM_Histogram,TemperatureType=TEMP_WhiteBalance,WhiteTemp=6500.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,ColorCorrectionHighlightsMax=1.000000,ColorCorrectionShadowsMax=0.090000,BlueCorrection=0.600000,ExpandGamut=1.000000,ToneCurveAmount=1.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,ChromaticAberrationStartOffset=0.000000,BloomIntensity=0.675000,BloomGaussianIntensity=1.000000,BloomThreshold=-1.000000,BloomSizeScale=4.000000,Bloom1Size=0.300000,Bloom2Size=1.000000,Bloom3Size=2.000000,Bloom4Size=10.000000,Bloom5Size=30.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.346500,G=0.346500,B=0.346500,A=1.000000),Bloom2Tint=(R=0.138000,G=0.138000,B=0.138000,A=1.000000),Bloom3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomConvolutionIntensity=1.000000,BloomConvolutionScatterDispersion=1.000000,BloomConvolutionSize=1.000000,BloomConvolutionTexture=None,BloomConvolutionCenterUV=(X=0.500000,Y=0.500000),BloomConvolutionPreFilterMin=7.000000,BloomConvolutionPreFilterMax=15000.000000,BloomConvolutionPreFilterMult=15.000000,BloomConvolutionBufferScale=0.133000,BloomDirtMask=None,BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),DynamicGlobalIlluminationMethod=Lumen,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,LumenRayLightingMode=Default,LumenSceneLightingQuality=1.000000,LumenSceneDetail=1.000000,LumenSceneViewDistance=20000.000000,LumenSceneLightingUpdateSpeed=1.000000,LumenFinalGatherQuality=1.000000,LumenFinalGatherLightingUpdateSpeed=1.000000,LumenFinalGatherScreenTraces=True,LumenMaxTraceDistance=20000.000000,LumenDiffuseColorBoost=1.000000,LumenSkylightLeaking=0.000000,LumenSkylightLeakingTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LumenFullSkylightLeakingDistance=1000.000000,LumenSurfaceCacheResolution=1.000000,ReflectionMethod=Lumen,LumenReflectionQuality=1.000000,LumenReflectionsScreenTraces=True,LumenFrontLayerTranslucencyReflections=False,LumenMaxRoughnessToTraceReflections=0.400000,LumenMaxReflectionBounces=1,LumenMaxRefractionBounces=0,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=50.000000,ScreenSpaceReflectionMaxRoughness=0.600000,bMegaLights=True,AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,CameraShutterSpeed=60.000000,CameraISO=100.000000,DepthOfFieldFstop=4.000000,DepthOfFieldMinFstop=1.200000,DepthOfFieldBladeCount=5,AutoExposureBias=1.000000,AutoExposureBiasBackup=0.000000,bOverride_AutoExposureBiasBackup=False,AutoExposureApplyPhysicalCameraExposure=True,AutoExposureBiasCurve=None,AutoExposureMeterMask=None,AutoExposureLowPercent=10.000000,AutoExposureHighPercent=90.000000,AutoExposureMinBrightness=0.030000,AutoExposureMaxBrightness=8.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LocalExposureMethod=Bilateral,LocalExposureHighlightContrastScale=1.000000,LocalExposureShadowContrastScale=1.000000,LocalExposureHighlightContrastCurve=None,LocalExposureShadowContrastCurve=None,LocalExposureHighlightThreshold=0.000000,LocalExposureShadowThreshold=0.000000,LocalExposureDetailStrength=1.000000,LocalExposureBlurredLuminanceBlend=0.600000,LocalExposureBlurredLuminanceKernelSizePercent=50.000000,LocalExposureHighlightThresholdStrength=1.000000,LocalExposureShadowThresholdStrength=1.000000,LocalExposureMiddleGreyBias=0.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.400000,Sharpen=0.000000,FilmGrainIntensity=0.000000,FilmGrainIntensityShadows=1.000000,FilmGrainIntensityMidtones=1.000000,FilmGrainIntensityHighlights=1.000000,FilmGrainShadowsMax=0.090000,FilmGrainHighlightsMin=0.500000,FilmGrainHighlightsMax=1.000000,FilmGrainTexelSize=1.000000,FilmGrainTexture=None,AmbientOcclusionIntensity=0.500000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=200.000000,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionPower=2.000000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=50.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,AmbientOcclusionTemporalBlendWeight=0.100000,RayTracingAO=False,RayTracingAOSamplesPerPixel=1,RayTracingAOIntensity=1.000000,RayTracingAORadius=200.000000,ColorGradingIntensity=1.000000,ColorGradingLUT=None,DepthOfFieldSensorWidth=24.576000,DepthOfFieldSqueezeFactor=1.000000,DepthOfFieldFocalDistance=0.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldUseHairDepth=False,DepthOfFieldPetzvalBokeh=0.000000,DepthOfFieldPetzvalBokehFalloff=1.000000,DepthOfFieldPetzvalExclusionBoxExtents=(X=0.000000,Y=0.000000),DepthOfFieldPetzvalExclusionBoxRadius=0.000000,DepthOfFieldAspectRatioScalar=1.000000,DepthOfFieldBarrelRadius=5.000000,DepthOfFieldBarrelLength=0.000000,DepthOfFieldMatteBoxFlags[0]=(Pitch=0.000000,Roll=0.000000,Length=0.000000),DepthOfFieldMatteBoxFlags[1]=(Pitch=0.000000,Roll=0.000000,Length=0.000000),DepthOfFieldMatteBoxFlags[2]=(Pitch=0.000000,Roll=0.000000,Length=0.000000),DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldOcclusion=0.400000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurTargetFPS=30,MotionBlurPerObjectSize=0.000000,TranslucencyType=Raster,RayTracingTranslucencyMaxRoughness=0.600000,RayTracingTranslucencyRefractionRays=3,RayTracingTranslucencySamplesPerPixel=1,RayTracingTranslucencyMaxPrimaryHitEvents=4,RayTracingTranslucencyMaxSecondaryHitEvents=2,RayTracingTranslucencyShadows=Hard_shadows,RayTracingTranslucencyRefraction=True,RayTracingTranslucencyUseRayTracedRefraction=False,PathTracingMaxBounces=32,PathTracingSamplesPerPixel=2048,PathTracingMaxPathIntensity=24.000000,PathTracingEnableEmissiveMaterials=True,PathTracingEnableReferenceDOF=False,PathTracingEnableReferenceAtmosphere=False,PathTracingEnableDenoiser=True,PathTracingIncludeEmissive=True,PathTracingIncludeDiffuse=True,PathTracingIncludeIndirectDiffuse=True,PathTracingIncludeSpecular=True,PathTracingIncludeIndirectSpecular=True,PathTracingIncludeVolume=True,PathTracingIncludeIndirectVolume=True,UserFlags=0,WeightedBlendables=(Array=)),LightingRigRotation=0.000000,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-40.000000,Yaw=-67.500000,Roll=0.000000),bEnableToneMapping=False,bShowMeshEdges=False) [/Script/UnrealEd.EditorPerformanceProjectSettings] MobileScreenPercentageMode=BasedOnDisplayResolution NonRealtimeScreenPercentageMode=BasedOnDisplayResolution +[/Script/SUDSEditor.SUDSEditorSettings] +DialogueVoiceAssetSharedDir=(Path="/Game/Audio/Dialogs/DialogVoices") +DialogueWaveAssetSharedDir=(Path="/Game/Audio/Dialogs/DialogWaves") + diff --git a/VIRTUOS_ExpansionPluginTests/Config/DefaultEngine.ini b/VIRTUOS_ExpansionPluginTests/Config/DefaultEngine.ini index 5a41224..fef44fa 100644 --- a/VIRTUOS_ExpansionPluginTests/Config/DefaultEngine.ini +++ b/VIRTUOS_ExpansionPluginTests/Config/DefaultEngine.ini @@ -33,14 +33,14 @@ ConfiguredInternetSpeed=15000 ConfiguredLanSpeed=20000 [/Script/EngineSettings.GameMapsSettings] -EditorStartupMap=/Game/VRE/ExampleMap/MotionControllerMap.MotionControllerMap +EditorStartupMap=/Game/Maps/Map_Gameworld.Map_Gameworld LocalMapOptions= TransitionMap= bUseSplitscreen=False TwoPlayerSplitscreenLayout=Horizontal ThreePlayerSplitscreenLayout=FavorTop GameInstanceClass=/Game/VRE/Core/VRGameInstance.VRGameInstance_C -GameDefaultMap=/Game/VRE/ExampleMap/MotionControllerMap.MotionControllerMap +GameDefaultMap=/Game/Maps/Map_MainMenu.Map_MainMenu ServerDefaultMap=/Engine/Maps/Entry GlobalDefaultGameMode=/Game/VRE/Core/SteamVR_GM.SteamVR_GM_C GlobalDefaultServerGameMode=None @@ -101,16 +101,31 @@ r.VirtualTextures=True r.Mobile.ShadingPath=0 r.DefaultFeature.LensFlare=False r.VT.AnisotropicFiltering=True +vr.RoundRobinOcclusion=True +r.SkinCache.CompileShaders=True +r.RayTracing=True +r.RayTracing.RayTracingProxies.ProjectEnabled=True +r.VirtualTexturedLightmaps=True [/Script/NavigationSystem.NavigationSystemV1] +DefaultAgentName=None +CrowdManagerClass=/Script/AIModule.CrowdManager bAutoCreateNavigationData=True +bSpawnNavDataInNavBoundsLevel=False bAllowClientSideNavigation=True +bShouldDiscardSubLevelNavData=True +bTickWhilePaused=False bInitialBuildingLocked=False bSkipAgentHeightCheckWhenPickingNavData=False -DataGatheringMode=Instant +GeometryExportTriangleCountWarningThreshold=20000 bGenerateNavigationOnlyAroundNavigationInvokers=False ActiveTilesUpdateInterval=1.000000 -DirtyAreasUpdateFreq=60.000000 +InvokersMaximumDistanceFromSeed=-1.000000 +DataGatheringMode=Instant +DirtyAreaWarningSizeThreshold=-1.000000 +GatheringNavModifiersWarningLimitTime=-1.000000 ++SupportedAgents=(Name="Default",Color=(B=0,G=75,R=38,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=3.000000,AgentHeight=4.000000,AgentStepHeight=4.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=True,bCanWalk=True,bCanSwim=False,bCanFly=False) +SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True) [/Script/Engine.UserInterfaceSettings] RenderFocusRule=NavigationOnly @@ -167,11 +182,14 @@ bSendAnonymousUsageDataToEpic=False +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)") -+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="VRTraceChannel") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Overlap,bTraceType=True,bStaticObject=False,Name="VRTraceChannel") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FloorTrace") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="PawnWalking") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="TossableTrace") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="UI") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="CharacterSphere") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="CharacterProp") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="SPUDStreamVolume") +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="VRTraceChannel"))) +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="VRTraceChannel"))) -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") @@ -199,23 +217,21 @@ bDistinctlyDrawTilesBeingBuilt=True DrawOffset=10.000000 bFixedTilePoolSize=False TilePoolSize=1024 -TileSizeUU=990.000000 -CellSize=19.000000 -CellHeight=10.000000 -AgentMaxStepHeight=35.000000 -NavMeshResolutionParams[0]=(CellSize=38.076923,CellHeight=10.000000,AgentMaxStepHeight=35.000000) -NavMeshResolutionParams[1]=(CellSize=15.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000) -NavMeshResolutionParams[2]=(CellSize=15.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000) -AgentRadius=20.000000 -AgentHeight=144.000000 +TileSizeUU=544.000000 +NavMeshResolutionParams[0]=(CellSize=1.000000,CellHeight=1.000000,AgentMaxStepHeight=200.000000) +NavMeshResolutionParams[1]=(CellSize=1.000000,CellHeight=1.000000,AgentMaxStepHeight=200.000000) +NavMeshResolutionParams[2]=(CellSize=1.000000,CellHeight=1.000000,AgentMaxStepHeight=200.000000) +AgentRadius=5.000000 +AgentHeight=5.000000 AgentMaxSlope=44.000000 MinRegionArea=0.000000 -MergeRegionSize=400.000000 +MergeRegionSize=100.000000 MaxVerticalMergeError=2147483647 MaxSimplificationError=1.300000 -SimplificationElevationRatio=0.000000 +SimplificationElevationRatio=1.000000 MaxSimultaneousTileGenerationJobsCount=1024 TileNumberHardLimit=1048576 +ExpectedMaxLayersPerTile=12 DefaultDrawDistance=5000.000000 DefaultMaxSearchNodes=2048.000000 DefaultMaxHierarchicalSearchNodes=2048.000000 @@ -242,7 +258,8 @@ TimeSliceFilterLedgeSpansMaxYProcess=13 TimeSliceLongDurationDebug=0.002000 InvokerTilePriorityBumpDistanceThresholdInTileUnits=1 InvokerTilePriorityBumpIncrease=1 -NavLinkJumpDownConfig=(bEnabled=True,JumpLength=150.000000,JumpDistanceFromEdge=10.000000,JumpMaxDepth=150.000000,JumpHeight=50.000000,JumpEndsHeightTolerance=80.000000,SamplingSeparationFactor=1.000000,FilterDistanceThreshold=80.000000,LinkBuilderFlags=1,AreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",LinkProxyClass=None,LinkProxyId=(Id=0)) +NavLinkJumpDownConfig=(bEnabled=True,JumpLength=150.000000,JumpDistanceFromEdge=10.000000,JumpMaxDepth=150.000000,JumpHeight=50.000000,JumpEndsHeightTolerance=80.000000,SamplingSeparationFactor=1.000000,FilterDistanceThreshold=80.000000,LinkBuilderFlags=1,DownDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",UpDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",LinkProxyClass=None,LinkProxyId=(Id=0)) ++NavLinkJumpConfigs=(bEnabled=True,Name="",JumpLength=150.000000,JumpDistanceFromEdge=10.000000,JumpMaxDepth=150.000000,JumpHeight=50.000000,JumpEndsHeightTolerance=80.000000,SamplingSeparationFactor=1.000000,FilterDistanceThreshold=80.000000,LinkBuilderFlags=1,DownDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",UpDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",LinkProxyClass=None,LinkProxyId=(Id=0)) bUseVoxelCache=False TileSetUpdateInterval=1.000000 HeuristicScale=0.999000 @@ -318,7 +335,7 @@ bEnableEnhancedDeterminism=False AnimPhysicsMinDeltaTime=0.000000 bSimulateAnimPhysicsAfterReset=False MaxPhysicsDeltaTime=0.033333 -bSubstepping=True +bSubstepping=False bSubsteppingAsync=False MaxSubstepDeltaTime=0.016667 MaxSubsteps=6 @@ -329,7 +346,7 @@ PhysXTreeRebuildRate=10 +PhysicalSurfaces=(Type=SurfaceType2,Name="Wood") DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2) ChaosSettings=(DefaultThreadingModel=SingleThread,DedicatedThreadTickMode=VariableCapped,DedicatedThreadBufferMode=Double) -SolverOptions=(Iterations=8,CollisionPairIterations=1,PushOutIterations=4,CollisionPushOutPairIterations=4,CollisionMarginFraction=0.050000,CollisionMarginMax=10.000000,CollisionCullDistance=3.000000,CollisionMaxPushOutVelocity=100000.000000,JointPairIterations=1,JointPushOutPairIterations=1,ClusterConnectionFactor=1.000000,ClusterUnionConnectionType=DelaunayTriangulation,bGenerateCollisionData=False,CollisionFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinImpulse=0.000000),bGenerateBreakData=False,BreakingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000),bGenerateTrailingData=False,TrailingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000),bGenerateContactGraph=True) +SolverOptions=(PositionIterations=64,VelocityIterations=8,ProjectionIterations=1,CollisionMarginFraction=0.050000,CollisionMarginMax=10.000000,CollisionCullDistance=3.000000,CollisionMaxPushOutVelocity=100000.000000,CollisionInitialOverlapDepenetrationVelocity=-1.000000,ClusterConnectionFactor=1.000000,ClusterUnionConnectionType=DelaunayTriangulation,DestructionSettings=(PerAdvanceBreaksAllowed=2147483647,PerAdvanceBreaksRescheduleLimit=2147483647,ClusteringParticleReleaseThrottlingMinCount=-1,ClusteringParticleReleaseThrottlingMaxCount=-1,bOptimizeForRuntimeMemory=False),bGenerateCollisionData=False,CollisionFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinImpulse=0.000000),bGenerateBreakData=False,BreakingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000),bGenerateTrailingData=False,TrailingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000)) [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] PackageName=com.YourCompany.[PROJECT] diff --git a/VIRTUOS_ExpansionPluginTests/Content/Audio/Atmospheres/A_Atmosphere_2.uasset b/VIRTUOS_ExpansionPluginTests/Content/Audio/Atmospheres/A_Atmosphere_2.uasset new file mode 100644 index 0000000..c0da267 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Content/Audio/Atmospheres/A_Atmosphere_2.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fdf0d2515cf3353c484806cf7b87a60ff86fadc264f94ae1d147434d1eabb111 +size 1057801 diff --git a/VIRTUOS_ExpansionPluginTests/Content/Audio/Cassettes/Tape_1/1/DW_1_0001.uasset b/VIRTUOS_ExpansionPluginTests/Content/Audio/Cassettes/Tape_1/1/DW_1_0001.uasset new file mode 100644 index 0000000..7d4d584 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Content/Audio/Cassettes/Tape_1/1/DW_1_0001.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:80c7da8df6591a461ea8f8bcd5d8998ab77f5e7aaf65a6f641953b5f6f81867e +size 2513 diff --git a/VIRTUOS_ExpansionPluginTests/Content/Audio/Cassettes/Tape_1/Tape_1Strings.uasset b/VIRTUOS_ExpansionPluginTests/Content/Audio/Cassettes/Tape_1/Tape_1Strings.uasset new file mode 100644 index 0000000..e6cb8d2 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Content/Audio/Cassettes/Tape_1/Tape_1Strings.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8459548ec5835f73c1772848903dafa77dd851201fc9ecaa5d0b8e3cf60b154a +size 1671 diff --git a/VIRTUOS_ExpansionPluginTests/Content/Audio/Cassettes/level_10_01.uasset b/VIRTUOS_ExpansionPluginTests/Content/Audio/Cassettes/level_10_01.uasset new file mode 100644 index 0000000..fc82693 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Content/Audio/Cassettes/level_10_01.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2cea6d3e3b214afc281031b6ff0de854650c9aef556f27cdbcea69edf590f0e7 +size 563430 diff --git a/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/DialogVoices/DV_NPC.uasset b/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/DialogVoices/DV_NPC.uasset new file mode 100644 index 0000000..c8077cf --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/DialogVoices/DV_NPC.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b1521f9522311559f7048e5a0cb03d8cd0044786659457a994905b134c365d57 +size 1231 diff --git a/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/DialogVoices/DV_Player.uasset b/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/DialogVoices/DV_Player.uasset new file mode 100644 index 0000000..8e49fb3 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/DialogVoices/DV_Player.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8ba00aa45ff3047cfbd713be5581a63c964272ff26cff05aff2e51cb8a7813dd +size 1246 diff --git a/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/DialogVoices/DV_Recorder.uasset b/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/DialogVoices/DV_Recorder.uasset new file mode 100644 index 0000000..b7fbaf2 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/DialogVoices/DV_Recorder.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2123014e96fa1a3aec4b60e02533da1f6e6c2083790d1580119de41a7e67996c +size 1256 diff --git a/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/SUDS_Scripts/1/DW_1_0001.uasset b/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/SUDS_Scripts/1/DW_1_0001.uasset new file mode 100644 index 0000000..0062fa3 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/SUDS_Scripts/1/DW_1_0001.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:74fb3acec2e063f662533bc11f29543050ddf384edf119784b3adf3373576d7a +size 2528 diff --git a/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/SUDS_Scripts/1/DW_1_0002.uasset b/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/SUDS_Scripts/1/DW_1_0002.uasset new file mode 100644 index 0000000..487bcdc --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/SUDS_Scripts/1/DW_1_0002.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c7a1a29fb762d18ab7e1d1a7c57f54a65da8d69c56534c793c02aaf747dd0f6b +size 2538 diff --git a/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/SUDS_Scripts/Slicegame_Intro.sud b/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/SUDS_Scripts/Slicegame_Intro.sud new file mode 100644 index 0000000..34aa262 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/SUDS_Scripts/Slicegame_Intro.sud @@ -0,0 +1,8 @@ +=== +=== + +Portal: Oooh, Sie haben einen Zugang in die Modellwelt gefunden! +Player: Wer zur Hölle und was zur Hölle spricht da? +Portal: Das spielt keine Rolle, ich hoffe Sie werden mich bald finden, meine Energiereserven sind begrenzt. +Der Stickstofftank hat ein Leck, der sonst flüssige Stickstoff in dem sie hätten gefroren sein sollten ist warm und es ist Luft eingedrungen. + diff --git a/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/SUDS_Scripts/Tape_1.sud b/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/SUDS_Scripts/Tape_1.sud new file mode 100644 index 0000000..96b8e4a --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/SUDS_Scripts/Tape_1.sud @@ -0,0 +1,7 @@ +=== +[set NumberOfTimesAsked 0] +=== +[event MyAwesomeEvent 23, `Boop`, false] +Player: Katzen sind sehr gut. @0001@ +Recorder: Das ist eine gute Idee. @0002@ +[event Woof 23.1, `Boop`, false] diff --git a/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/SUDS_Scripts/Tape_1.uasset b/VIRTUOS_ExpansionPluginTests/Content/Audio/Dialogs/SUDS_Scripts/Tape_1.uasset new file mode 100644 index 0000000..623bdca --- /dev/null +++ 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+REMARK 1 AUTH 7 DAVID REIMAN, ELLEN CLANCY, MICHAL ZIELINSKI, +REMARK 1 AUTH 8 MARTIN STEINEGGER, MICHALINA PACHOLSKA, TAMAS BERGHAMMER, +REMARK 1 AUTH 9 DAVID SILVER, ORIOL VINYALS, ANDREW W SENIOR, +REMARK 1 AUTH10 KORAY KAVUKCUOGLU, PUSHMEET KOHLI, DEMIS HASSABIS +REMARK 1 TITL HIGHLY ACCURATE PROTEIN STRUCTURE PREDICTION WITH ALPHAFOLD +REMARK 1 REF NATURE V. 596 583 2021 +REMARK 1 REFN ISSN 0028-0836 +REMARK 1 PMID 34265844 +REMARK 1 DOI 10.1038/s41586-021-03819-2 +REMARK 1 +REMARK 1 DISCLAIMERS +REMARK 1 ALPHAFOLD DATA, COPYRIGHT (2021) DEEPMIND TECHNOLOGIES LIMITED. THE +REMARK 1 INFORMATION PROVIDED IS THEORETICAL MODELLING ONLY AND CAUTION SHOULD +REMARK 1 BE EXERCISED IN ITS USE. IT IS PROVIDED "AS-IS" WITHOUT ANY WARRANTY +REMARK 1 OF ANY KIND, WHETHER EXPRESSED OR IMPLIED. NO WARRANTY IS GIVEN THAT +REMARK 1 USE OF THE INFORMATION SHALL NOT INFRINGE THE RIGHTS OF ANY THIRD +REMARK 1 PARTY. THE INFORMATION IS NOT INTENDED TO BE A SUBSTITUTE FOR +REMARK 1 PROFESSIONAL MEDICAL ADVICE, DIAGNOSIS, OR TREATMENT, AND DOES NOT +REMARK 1 CONSTITUTE MEDICAL OR OTHER PROFESSIONAL ADVICE. IT IS AVAILABLE FOR +REMARK 1 ACADEMIC AND COMMERCIAL PURPOSES, UNDER CC-BY 4.0 LICENCE. +DBREF XXXX A 1 319 UNP P04725 GDA5_WHEAT 1 319 +SEQRES 1 A 319 MET LYS THR PHE LEU ILE LEU ALA LEU LEU ALA ILE VAL +SEQRES 2 A 319 ALA THR THR ALA THR THR ALA VAL ARG VAL PRO VAL PRO +SEQRES 3 A 319 GLN LEU GLN PRO GLN ASN PRO SER GLN GLN GLN PRO GLN +SEQRES 4 A 319 GLU GLN VAL PRO LEU VAL GLN GLN GLN GLN PHE PRO GLY +SEQRES 5 A 319 GLN GLN GLN GLN PHE PRO PRO GLN GLN PRO TYR PRO GLN +SEQRES 6 A 319 PRO GLN PRO PHE PRO SER GLN GLN PRO TYR LEU GLN LEU +SEQRES 7 A 319 GLN PRO PHE PRO GLN PRO GLN PRO PHE PRO PRO GLN LEU +SEQRES 8 A 319 PRO TYR PRO GLN PRO GLN SER PHE PRO PRO GLN GLN PRO +SEQRES 9 A 319 TYR PRO GLN GLN GLN PRO GLN TYR LEU GLN PRO GLN GLN +SEQRES 10 A 319 PRO ILE SER GLN GLN GLN ALA GLN GLN GLN GLN GLN GLN +SEQRES 11 A 319 GLN GLN GLN GLN GLN GLN GLN GLN GLN ILE LEU GLN GLN +SEQRES 12 A 319 ILE LEU GLN GLN GLN LEU ILE PRO CYS ARG ASP VAL VAL +SEQRES 13 A 319 LEU GLN GLN HIS ASN ILE ALA HIS ALA SER SER GLN VAL +SEQRES 14 A 319 LEU GLN GLN SER THR TYR GLN LEU LEU GLN GLN LEU CYS +SEQRES 15 A 319 CYS GLN GLN LEU LEU GLN ILE PRO GLU GLN SER GLN CYS +SEQRES 16 A 319 GLN ALA ILE HIS ASN VAL ALA HIS ALA ILE ILE MET HIS +SEQRES 17 A 319 GLN GLN GLN GLN GLN GLN GLN GLU GLN LYS GLN GLN LEU +SEQRES 18 A 319 GLN GLN GLN GLN GLN GLN GLN GLN GLN LEU GLN GLN GLN +SEQRES 19 A 319 GLN GLN GLN GLN GLN GLN GLN PRO SER SER GLN VAL SER +SEQRES 20 A 319 PHE GLN GLN PRO GLN GLN GLN TYR PRO SER SER GLN VAL +SEQRES 21 A 319 SER PHE GLN PRO SER GLN LEU ASN PRO GLN ALA GLN GLY +SEQRES 22 A 319 SER VAL GLN PRO GLN GLN LEU PRO GLN PHE ALA GLU ILE +SEQRES 23 A 319 ARG ASN LEU ALA LEU GLN THR LEU PRO ALA MET CYS ASN +SEQRES 24 A 319 VAL TYR ILE PRO PRO HIS CYS SER THR THR ILE ALA PRO +SEQRES 25 A 319 PHE GLY ILE SER GLY THR ASN +CRYST1 1.000 1.000 1.000 90.00 90.00 90.00 P 1 1 +ORIGX1 1.000000 0.000000 0.000000 0.00000 +ORIGX2 0.000000 1.000000 0.000000 0.00000 +ORIGX3 0.000000 0.000000 1.000000 0.00000 +SCALE1 1.000000 0.000000 0.000000 0.00000 +SCALE2 0.000000 1.000000 0.000000 0.00000 +SCALE3 0.000000 0.000000 1.000000 0.00000 +MODEL 1 +ATOM 1 N MET A 1 13.508 38.057 -42.116 1.00 53.66 N +ATOM 2 CA MET A 1 13.458 38.245 -40.644 1.00 53.66 C +ATOM 3 C MET A 1 13.530 36.927 -39.862 1.00 53.66 C +ATOM 4 CB MET A 1 12.266 39.114 -40.217 1.00 53.66 C +ATOM 5 O MET A 1 14.136 36.920 -38.805 1.00 53.66 O +ATOM 6 CG MET A 1 12.349 40.516 -40.843 1.00 53.66 C +ATOM 7 SD MET A 1 10.932 41.562 -40.449 1.00 53.66 S +ATOM 8 CE MET A 1 11.246 42.976 -41.544 1.00 53.66 C +ATOM 9 N LYS A 2 13.003 35.800 -40.375 1.00 50.16 N +ATOM 10 CA LYS A 2 13.069 34.476 -39.709 1.00 50.16 C +ATOM 11 C LYS A 2 14.433 33.764 -39.780 1.00 50.16 C +ATOM 12 CB LYS A 2 11.943 33.586 -40.271 1.00 50.16 C +ATOM 13 O LYS A 2 14.710 32.905 -38.957 1.00 50.16 O +ATOM 14 CG LYS A 2 10.586 33.959 -39.648 1.00 50.16 C +ATOM 15 CD LYS A 2 9.386 33.518 -40.499 1.00 50.16 C +ATOM 16 CE LYS A 2 8.100 33.691 -39.674 1.00 50.16 C +ATOM 17 NZ LYS A 2 6.883 33.852 -40.511 1.00 50.16 N +ATOM 18 N THR A 3 15.302 34.145 -40.714 1.00 59.19 N +ATOM 19 CA THR A 3 16.647 33.561 -40.871 1.00 59.19 C +ATOM 20 C THR A 3 17.655 34.058 -39.832 1.00 59.19 C +ATOM 21 CB THR A 3 17.171 33.840 -42.287 1.00 59.19 C +ATOM 22 O THR A 3 18.529 33.301 -39.426 1.00 59.19 O +ATOM 23 CG2 THR A 3 16.526 32.897 -43.302 1.00 59.19 C +ATOM 24 OG1 THR A 3 16.839 35.163 -42.686 1.00 59.19 O +ATOM 25 N PHE A 4 17.503 35.289 -39.333 1.00 55.62 N +ATOM 26 CA PHE A 4 18.398 35.843 -38.308 1.00 55.62 C +ATOM 27 C PHE A 4 18.239 35.162 -36.941 1.00 55.62 C +ATOM 28 CB PHE A 4 18.186 37.360 -38.212 1.00 55.62 C +ATOM 29 O PHE A 4 19.216 35.024 -36.212 1.00 55.62 O +ATOM 30 CG PHE A 4 18.880 38.129 -39.319 1.00 55.62 C +ATOM 31 CD1 PHE A 4 20.238 38.470 -39.174 1.00 55.62 C +ATOM 32 CD2 PHE A 4 18.194 38.486 -40.496 1.00 55.62 C +ATOM 33 CE1 PHE A 4 20.905 39.168 -40.195 1.00 55.62 C +ATOM 34 CE2 PHE A 4 18.862 39.185 -41.519 1.00 55.62 C +ATOM 35 CZ PHE A 4 20.218 39.526 -41.367 1.00 55.62 C +ATOM 36 N LEU A 5 17.038 34.670 -36.616 1.00 61.97 N +ATOM 37 CA LEU A 5 16.771 33.978 -35.350 1.00 61.97 C +ATOM 38 C LEU A 5 17.483 32.618 -35.253 1.00 61.97 C +ATOM 39 CB LEU A 5 15.243 33.846 -35.167 1.00 61.97 C +ATOM 40 O LEU A 5 17.895 32.219 -34.169 1.00 61.97 O +ATOM 41 CG LEU A 5 14.715 34.694 -33.997 1.00 61.97 C +ATOM 42 CD1 LEU A 5 13.192 34.808 -34.085 1.00 61.97 C +ATOM 43 CD2 LEU A 5 15.077 34.077 -32.645 1.00 61.97 C +ATOM 44 N ILE A 6 17.683 31.934 -36.384 1.00 61.47 N +ATOM 45 CA ILE A 6 18.370 30.634 -36.414 1.00 61.47 C +ATOM 46 C ILE A 6 19.885 30.823 -36.254 1.00 61.47 C +ATOM 47 CB ILE A 6 17.991 29.848 -37.691 1.00 61.47 C +ATOM 48 O ILE A 6 20.530 30.058 -35.541 1.00 61.47 O +ATOM 49 CG1 ILE A 6 16.456 29.647 -37.767 1.00 61.47 C +ATOM 50 CG2 ILE A 6 18.710 28.486 -37.719 1.00 61.47 C +ATOM 51 CD1 ILE A 6 15.961 29.031 -39.081 1.00 61.47 C +ATOM 52 N LEU A 7 20.453 31.882 -36.841 1.00 56.16 N +ATOM 53 CA LEU A 7 21.875 32.198 -36.671 1.00 56.16 C +ATOM 54 C LEU A 7 22.205 32.677 -35.249 1.00 56.16 C +ATOM 55 CB LEU A 7 22.312 33.214 -37.740 1.00 56.16 C +ATOM 56 O LEU A 7 23.285 32.378 -34.751 1.00 56.16 O +ATOM 57 CG LEU A 7 22.340 32.640 -39.170 1.00 56.16 C +ATOM 58 CD1 LEU A 7 22.612 33.765 -40.169 1.00 56.16 C +ATOM 59 CD2 LEU A 7 23.422 31.571 -39.351 1.00 56.16 C +ATOM 60 N ALA A 8 21.271 33.343 -34.562 1.00 58.69 N +ATOM 61 CA ALA A 8 21.465 33.752 -33.170 1.00 58.69 C +ATOM 62 C ALA A 8 21.514 32.562 -32.188 1.00 58.69 C +ATOM 63 CB ALA A 8 20.366 34.753 -32.801 1.00 58.69 C +ATOM 64 O ALA A 8 22.218 32.634 -31.184 1.00 58.69 O +ATOM 65 N LEU A 9 20.821 31.454 -32.478 1.00 57.81 N +ATOM 66 CA LEU A 9 20.834 30.263 -31.616 1.00 57.81 C +ATOM 67 C LEU A 9 22.077 29.378 -31.809 1.00 57.81 C +ATOM 68 CB LEU A 9 19.522 29.481 -31.811 1.00 57.81 C +ATOM 69 O LEU A 9 22.452 28.660 -30.887 1.00 57.81 O +ATOM 70 CG LEU A 9 18.342 30.091 -31.030 1.00 57.81 C +ATOM 71 CD1 LEU A 9 17.018 29.534 -31.554 1.00 57.81 C +ATOM 72 CD2 LEU A 9 18.425 29.772 -29.533 1.00 57.81 C +ATOM 73 N LEU A 10 22.758 29.452 -32.958 1.00 54.50 N +ATOM 74 CA LEU A 10 23.963 28.649 -33.224 1.00 54.50 C +ATOM 75 C LEU A 10 25.269 29.264 -32.692 1.00 54.50 C +ATOM 76 CB LEU A 10 24.033 28.308 -34.724 1.00 54.50 C +ATOM 77 O LEU A 10 26.299 28.596 -32.713 1.00 54.50 O +ATOM 78 CG LEU A 10 23.166 27.092 -35.101 1.00 54.50 C +ATOM 79 CD1 LEU A 10 23.024 27.008 -36.621 1.00 54.50 C +ATOM 80 CD2 LEU A 10 23.780 25.773 -34.616 1.00 54.50 C +ATOM 81 N ALA A 11 25.245 30.492 -32.167 1.00 53.06 N +ATOM 82 CA ALA A 11 26.433 31.152 -31.618 1.00 53.06 C +ATOM 83 C ALA A 11 26.689 30.872 -30.119 1.00 53.06 C +ATOM 84 CB ALA A 11 26.358 32.646 -31.949 1.00 53.06 C +ATOM 85 O ALA A 11 27.608 31.451 -29.546 1.00 53.06 O +ATOM 86 N ILE A 12 25.928 29.979 -29.472 1.00 54.19 N +ATOM 87 CA ILE A 12 26.158 29.573 -28.066 1.00 54.19 C +ATOM 88 C ILE A 12 26.850 28.200 -28.000 1.00 54.19 C +ATOM 89 CB ILE A 12 24.892 29.703 -27.180 1.00 54.19 C +ATOM 90 O ILE A 12 26.529 27.340 -27.182 1.00 54.19 O +ATOM 91 CG1 ILE A 12 24.120 31.010 -27.490 1.00 54.19 C +ATOM 92 CG2 ILE A 12 25.281 29.693 -25.683 1.00 54.19 C +ATOM 93 CD1 ILE A 12 22.860 31.226 -26.643 1.00 54.19 C +ATOM 94 N VAL A 13 27.818 27.978 -28.887 1.00 51.97 N +ATOM 95 CA VAL A 13 28.726 26.830 -28.834 1.00 51.97 C +ATOM 96 C VAL A 13 30.153 27.363 -28.763 1.00 51.97 C +ATOM 97 CB VAL A 13 28.494 25.865 -30.017 1.00 51.97 C +ATOM 98 O VAL A 13 30.571 28.130 -29.621 1.00 51.97 O +ATOM 99 CG1 VAL A 13 29.581 24.785 -30.120 1.00 51.97 C +ATOM 100 CG2 VAL A 13 27.148 25.141 -29.856 1.00 51.97 C +ATOM 101 N ALA A 14 30.882 26.887 -27.752 1.00 49.66 N +ATOM 102 CA ALA A 14 32.323 27.025 -27.532 1.00 49.66 C +ATOM 103 C ALA A 14 32.826 28.263 -26.766 1.00 49.66 C +ATOM 104 CB ALA A 14 33.109 26.740 -28.824 1.00 49.66 C +ATOM 105 O ALA A 14 33.509 29.110 -27.326 1.00 49.66 O +ATOM 106 N THR A 15 32.679 28.231 -25.434 1.00 54.00 N +ATOM 107 CA THR A 15 33.788 28.650 -24.555 1.00 54.00 C +ATOM 108 C THR A 15 33.860 27.750 -23.321 1.00 54.00 C +ATOM 109 CB THR A 15 33.779 30.139 -24.150 1.00 54.00 C +ATOM 110 O THR A 15 33.347 28.058 -22.249 1.00 54.00 O +ATOM 111 CG2 THR A 15 35.205 30.599 -23.832 1.00 54.00 C +ATOM 112 OG1 THR A 15 33.323 30.978 -25.178 1.00 54.00 O +ATOM 113 N THR A 16 34.509 26.598 -23.475 1.00 51.25 N +ATOM 114 CA THR A 16 35.029 25.799 -22.363 1.00 51.25 C +ATOM 115 C THR A 16 36.224 26.531 -21.753 1.00 51.25 C +ATOM 116 CB THR A 16 35.476 24.412 -22.862 1.00 51.25 C +ATOM 117 O THR A 16 37.333 26.446 -22.276 1.00 51.25 O +ATOM 118 CG2 THR A 16 34.292 23.500 -23.173 1.00 51.25 C +ATOM 119 OG1 THR A 16 36.226 24.555 -24.048 1.00 51.25 O +ATOM 120 N ALA A 17 36.012 27.256 -20.658 1.00 47.44 N +ATOM 121 CA ALA A 17 37.091 27.694 -19.781 1.00 47.44 C +ATOM 122 C ALA A 17 36.943 26.961 -18.447 1.00 47.44 C +ATOM 123 CB ALA A 17 37.094 29.221 -19.661 1.00 47.44 C +ATOM 124 O ALA A 17 36.079 27.270 -17.630 1.00 47.44 O +ATOM 125 N THR A 18 37.777 25.943 -18.259 1.00 49.56 N +ATOM 126 CA THR A 18 37.972 25.203 -17.013 1.00 49.56 C +ATOM 127 C THR A 18 38.589 26.141 -15.975 1.00 49.56 C +ATOM 128 CB THR A 18 38.870 23.956 -17.253 1.00 49.56 C +ATOM 129 O THR A 18 39.803 26.182 -15.794 1.00 49.56 O +ATOM 130 CG2 THR A 18 38.158 22.662 -16.873 1.00 49.56 C +ATOM 131 OG1 THR A 18 39.239 23.822 -18.612 1.00 49.56 O +ATOM 132 N THR A 19 37.772 26.927 -15.280 1.00 43.44 N +ATOM 133 CA THR A 19 38.195 27.599 -14.050 1.00 43.44 C +ATOM 134 C THR A 19 37.593 26.856 -12.870 1.00 43.44 C +ATOM 135 CB THR A 19 37.922 29.108 -14.049 1.00 43.44 C +ATOM 136 O THR A 19 36.403 26.926 -12.573 1.00 43.44 O +ATOM 137 CG2 THR A 19 38.831 29.820 -15.052 1.00 43.44 C +ATOM 138 OG1 THR A 19 36.596 29.395 -14.409 1.00 43.44 O +ATOM 139 N ALA A 20 38.452 26.091 -12.197 1.00 44.22 N +ATOM 140 CA ALA A 20 38.181 25.505 -10.896 1.00 44.22 C +ATOM 141 C ALA A 20 38.056 26.635 -9.862 1.00 44.22 C +ATOM 142 CB ALA A 20 39.305 24.509 -10.575 1.00 44.22 C +ATOM 143 O ALA A 20 38.993 26.937 -9.124 1.00 44.22 O +ATOM 144 N VAL A 21 36.905 27.303 -9.831 1.00 41.44 N +ATOM 145 CA VAL A 21 36.579 28.236 -8.758 1.00 41.44 C +ATOM 146 C VAL A 21 36.204 27.386 -7.554 1.00 41.44 C +ATOM 147 CB VAL A 21 35.494 29.248 -9.161 1.00 41.44 C +ATOM 148 O VAL A 21 35.110 26.833 -7.463 1.00 41.44 O +ATOM 149 CG1 VAL A 21 35.204 30.222 -8.010 1.00 41.44 C +ATOM 150 CG2 VAL A 21 35.966 30.075 -10.366 1.00 41.44 C +ATOM 151 N ARG A 22 37.165 27.239 -6.638 1.00 41.28 N +ATOM 152 CA ARG A 22 36.918 26.728 -5.293 1.00 41.28 C +ATOM 153 C ARG A 22 35.916 27.665 -4.627 1.00 41.28 C +ATOM 154 CB ARG A 22 38.224 26.656 -4.485 1.00 41.28 C +ATOM 155 O ARG A 22 36.287 28.739 -4.169 1.00 41.28 O +ATOM 156 CG ARG A 22 39.236 25.655 -5.058 1.00 41.28 C +ATOM 157 CD ARG A 22 40.333 25.397 -4.019 1.00 41.28 C +ATOM 158 NE ARG A 22 41.419 24.556 -4.561 1.00 41.28 N +ATOM 159 NH1 ARG A 22 41.469 22.916 -2.940 1.00 41.28 N +ATOM 160 NH2 ARG A 22 42.967 22.891 -4.588 1.00 41.28 N +ATOM 161 CZ ARG A 22 41.940 23.463 -4.027 1.00 41.28 C +ATOM 162 N VAL A 23 34.650 27.263 -4.613 1.00 37.78 N +ATOM 163 CA VAL A 23 33.613 27.900 -3.804 1.00 37.78 C +ATOM 164 C VAL A 23 33.973 27.624 -2.340 1.00 37.78 C +ATOM 165 CB VAL A 23 32.218 27.353 -4.167 1.00 37.78 C +ATOM 166 O VAL A 23 34.024 26.453 -1.951 1.00 37.78 O +ATOM 167 CG1 VAL A 23 31.122 28.016 -3.325 1.00 37.78 C +ATOM 168 CG2 VAL A 23 31.902 27.612 -5.647 1.00 37.78 C +ATOM 169 N PRO A 24 34.280 28.646 -1.522 1.00 41.62 N +ATOM 170 CA PRO A 24 34.456 28.454 -0.094 1.00 41.62 C +ATOM 171 C PRO A 24 33.090 28.078 0.469 1.00 41.62 C +ATOM 172 CB PRO A 24 34.993 29.780 0.471 1.00 41.62 C +ATOM 173 O PRO A 24 32.167 28.891 0.459 1.00 41.62 O +ATOM 174 CG PRO A 24 35.315 30.622 -0.764 1.00 41.62 C +ATOM 175 CD PRO A 24 34.400 30.056 -1.843 1.00 41.62 C +ATOM 176 N VAL A 25 32.947 26.829 0.913 1.00 43.88 N +ATOM 177 CA VAL A 25 31.774 26.403 1.670 1.00 43.88 C +ATOM 178 C VAL A 25 31.768 27.218 2.971 1.00 43.88 C +ATOM 179 CB VAL A 25 31.765 24.870 1.871 1.00 43.88 C +ATOM 180 O VAL A 25 32.768 27.194 3.698 1.00 43.88 O +ATOM 181 CG1 VAL A 25 32.644 24.342 3.012 1.00 43.88 C +ATOM 182 CG2 VAL A 25 30.339 24.357 2.077 1.00 43.88 C +ATOM 183 N PRO A 26 30.716 27.999 3.265 1.00 40.34 N +ATOM 184 CA PRO A 26 30.596 28.664 4.550 1.00 40.34 C +ATOM 185 C PRO A 26 30.485 27.574 5.612 1.00 40.34 C +ATOM 186 CB PRO A 26 29.366 29.577 4.463 1.00 40.34 C +ATOM 187 O PRO A 26 29.483 26.866 5.704 1.00 40.34 O +ATOM 188 CG PRO A 26 29.128 29.711 2.960 1.00 40.34 C +ATOM 189 CD PRO A 26 29.602 28.369 2.413 1.00 40.34 C +ATOM 190 N GLN A 27 31.576 27.395 6.350 1.00 38.50 N +ATOM 191 CA GLN A 27 31.654 26.538 7.521 1.00 38.50 C +ATOM 192 C GLN A 27 30.512 26.923 8.464 1.00 38.50 C +ATOM 193 CB GLN A 27 33.044 26.712 8.170 1.00 38.50 C +ATOM 194 O GLN A 27 30.381 28.085 8.853 1.00 38.50 O +ATOM 195 CG GLN A 27 33.867 25.417 8.250 1.00 38.50 C +ATOM 196 CD GLN A 27 33.504 24.568 9.463 1.00 38.50 C +ATOM 197 NE2 GLN A 27 34.471 24.052 10.191 1.00 38.50 N +ATOM 198 OE1 GLN A 27 32.349 24.355 9.780 1.00 38.50 O +ATOM 199 N LEU A 28 29.678 25.931 8.767 1.00 33.00 N +ATOM 200 CA LEU A 28 28.573 25.962 9.712 1.00 33.00 C +ATOM 201 C LEU A 28 29.074 26.476 11.066 1.00 33.00 C +ATOM 202 CB LEU A 28 28.048 24.515 9.831 1.00 33.00 C +ATOM 203 O LEU A 28 29.525 25.705 11.910 1.00 33.00 O +ATOM 204 CG LEU A 28 27.205 24.048 8.630 1.00 33.00 C +ATOM 205 CD1 LEU A 28 27.425 22.560 8.351 1.00 33.00 C +ATOM 206 CD2 LEU A 28 25.718 24.272 8.909 1.00 33.00 C +ATOM 207 N GLN A 29 28.997 27.786 11.292 1.00 36.44 N +ATOM 208 CA GLN A 29 29.086 28.310 12.645 1.00 36.44 C +ATOM 209 C GLN A 29 27.758 27.999 13.348 1.00 36.44 C +ATOM 210 CB GLN A 29 29.458 29.799 12.667 1.00 36.44 C +ATOM 211 O GLN A 29 26.705 28.390 12.836 1.00 36.44 O +ATOM 212 CG GLN A 29 30.955 29.937 12.992 1.00 36.44 C +ATOM 213 CD GLN A 29 31.463 31.372 12.956 1.00 36.44 C +ATOM 214 NE2 GLN A 29 32.685 31.611 13.380 1.00 36.44 N +ATOM 215 OE1 GLN A 29 30.797 32.303 12.544 1.00 36.44 O +ATOM 216 N PRO A 30 27.776 27.289 14.492 1.00 41.50 N +ATOM 217 CA PRO A 30 26.574 27.003 15.255 1.00 41.50 C +ATOM 218 C PRO A 30 26.006 28.334 15.749 1.00 41.50 C +ATOM 219 CB PRO A 30 26.987 26.067 16.404 1.00 41.50 C +ATOM 220 O PRO A 30 26.541 28.940 16.679 1.00 41.50 O +ATOM 221 CG PRO A 30 28.462 25.746 16.168 1.00 41.50 C +ATOM 222 CD PRO A 30 28.952 26.799 15.188 1.00 41.50 C +ATOM 223 N GLN A 31 24.942 28.818 15.108 1.00 41.41 N +ATOM 224 CA GLN A 31 24.151 29.907 15.665 1.00 41.41 C +ATOM 225 C GLN A 31 23.511 29.378 16.938 1.00 41.41 C +ATOM 226 CB GLN A 31 23.109 30.436 14.670 1.00 41.41 C +ATOM 227 O GLN A 31 22.576 28.587 16.901 1.00 41.41 O +ATOM 228 CG GLN A 31 23.659 31.650 13.913 1.00 41.41 C +ATOM 229 CD GLN A 31 22.652 32.226 12.926 1.00 41.41 C +ATOM 230 NE2 GLN A 31 23.089 32.640 11.758 1.00 41.41 N +ATOM 231 OE1 GLN A 31 21.464 32.326 13.175 1.00 41.41 O +ATOM 232 N ASN A 32 24.105 29.782 18.053 1.00 33.97 N +ATOM 233 CA ASN A 32 23.653 29.571 19.410 1.00 33.97 C +ATOM 234 C ASN A 32 22.349 30.369 19.606 1.00 33.97 C +ATOM 235 CB ASN A 32 24.824 30.054 20.292 1.00 33.97 C +ATOM 236 O ASN A 32 22.415 31.590 19.761 1.00 33.97 O +ATOM 237 CG ASN A 32 24.653 29.710 21.753 1.00 33.97 C +ATOM 238 ND2 ASN A 32 25.588 29.001 22.338 1.00 33.97 N +ATOM 239 OD1 ASN A 32 23.667 30.036 22.385 1.00 33.97 O +ATOM 240 N PRO A 33 21.158 29.743 19.587 1.00 41.28 N +ATOM 241 CA PRO A 33 19.904 30.436 19.815 1.00 41.28 C +ATOM 242 C PRO A 33 19.635 30.427 21.328 1.00 41.28 C +ATOM 243 CB PRO A 33 18.870 29.700 18.945 1.00 41.28 C +ATOM 244 O PRO A 33 18.658 29.851 21.790 1.00 41.28 O +ATOM 245 CG PRO A 33 19.519 28.353 18.599 1.00 41.28 C +ATOM 246 CD PRO A 33 20.835 28.342 19.378 1.00 41.28 C +ATOM 247 N SER A 34 20.533 31.027 22.119 1.00 39.78 N +ATOM 248 CA SER A 34 20.346 31.208 23.573 1.00 39.78 C +ATOM 249 C SER A 34 20.132 32.671 23.953 1.00 39.78 C +ATOM 250 CB SER A 34 21.452 30.582 24.431 1.00 39.78 C +ATOM 251 O SER A 34 20.601 33.122 24.989 1.00 39.78 O +ATOM 252 OG SER A 34 21.676 29.237 24.081 1.00 39.78 O +ATOM 253 N GLN A 35 19.411 33.424 23.125 1.00 37.62 N +ATOM 254 CA GLN A 35 18.891 34.746 23.482 1.00 37.62 C +ATOM 255 C GLN A 35 17.385 34.732 23.203 1.00 37.62 C +ATOM 256 CB GLN A 35 19.667 35.838 22.727 1.00 37.62 C +ATOM 257 O GLN A 35 16.926 35.067 22.119 1.00 37.62 O +ATOM 258 CG GLN A 35 21.101 36.039 23.260 1.00 37.62 C +ATOM 259 CD GLN A 35 21.146 36.663 24.654 1.00 37.62 C +ATOM 260 NE2 GLN A 35 20.689 37.886 24.813 1.00 37.62 N +ATOM 261 OE1 GLN A 35 21.597 36.087 25.626 1.00 37.62 O +ATOM 262 N GLN A 36 16.634 34.048 24.066 1.00 32.91 N +ATOM 263 CA GLN A 36 15.802 34.704 25.078 1.00 32.91 C +ATOM 264 C GLN A 36 14.783 35.678 24.473 1.00 32.91 C +ATOM 265 CB GLN A 36 16.614 35.361 26.210 1.00 32.91 C +ATOM 266 O GLN A 36 14.995 36.887 24.440 1.00 32.91 O +ATOM 267 CG GLN A 36 17.372 34.355 27.092 1.00 32.91 C +ATOM 268 CD GLN A 36 17.609 34.854 28.520 1.00 32.91 C +ATOM 269 NE2 GLN A 36 18.188 34.038 29.372 1.00 32.91 N +ATOM 270 OE1 GLN A 36 17.258 35.951 28.919 1.00 32.91 O +ATOM 271 N GLN A 37 13.626 35.144 24.087 1.00 34.03 N +ATOM 272 CA GLN A 37 12.373 35.881 24.212 1.00 34.03 C +ATOM 273 C GLN A 37 11.420 35.082 25.114 1.00 34.03 C +ATOM 274 CB GLN A 37 11.777 36.255 22.847 1.00 34.03 C +ATOM 275 O GLN A 37 11.441 33.849 25.078 1.00 34.03 O +ATOM 276 CG GLN A 37 11.971 37.757 22.584 1.00 34.03 C +ATOM 277 CD GLN A 37 11.316 38.207 21.286 1.00 34.03 C +ATOM 278 NE2 GLN A 37 10.590 39.305 21.284 1.00 34.03 N +ATOM 279 OE1 GLN A 37 11.437 37.587 20.246 1.00 34.03 O +ATOM 280 N PRO A 38 10.675 35.767 25.997 1.00 41.59 N +ATOM 281 CA PRO A 38 10.086 35.173 27.188 1.00 41.59 C +ATOM 282 C PRO A 38 8.931 34.241 26.818 1.00 41.59 C +ATOM 283 CB PRO A 38 9.654 36.359 28.061 1.00 41.59 C +ATOM 284 O PRO A 38 7.895 34.678 26.326 1.00 41.59 O +ATOM 285 CG PRO A 38 9.377 37.464 27.044 1.00 41.59 C +ATOM 286 CD PRO A 38 10.402 37.194 25.952 1.00 41.59 C +ATOM 287 N GLN A 39 9.125 32.950 27.083 1.00 39.22 N +ATOM 288 CA GLN A 39 8.044 31.976 27.176 1.00 39.22 C +ATOM 289 C GLN A 39 7.161 32.390 28.354 1.00 39.22 C +ATOM 290 CB GLN A 39 8.634 30.572 27.385 1.00 39.22 C +ATOM 291 O GLN A 39 7.540 32.241 29.519 1.00 39.22 O +ATOM 292 CG GLN A 39 9.217 29.952 26.103 1.00 39.22 C +ATOM 293 CD GLN A 39 8.203 29.140 25.297 1.00 39.22 C +ATOM 294 NE2 GLN A 39 8.653 28.210 24.483 1.00 39.22 N +ATOM 295 OE1 GLN A 39 7.001 29.303 25.378 1.00 39.22 O +ATOM 296 N GLU A 40 6.013 32.975 28.031 1.00 37.34 N +ATOM 297 CA GLU A 40 4.936 33.220 28.974 1.00 37.34 C +ATOM 298 C GLU A 40 4.572 31.880 29.625 1.00 37.34 C +ATOM 299 CB GLU A 40 3.768 33.888 28.234 1.00 37.34 C +ATOM 300 O GLU A 40 4.275 30.887 28.958 1.00 37.34 O +ATOM 301 CG GLU A 40 2.863 34.678 29.181 1.00 37.34 C +ATOM 302 CD GLU A 40 1.712 35.326 28.401 1.00 37.34 C +ATOM 303 OE1 GLU A 40 0.616 34.725 28.393 1.00 37.34 O +ATOM 304 OE2 GLU A 40 1.944 36.410 27.818 1.00 37.34 O +ATOM 305 N GLN A 41 4.739 31.834 30.944 1.00 36.53 N +ATOM 306 CA GLN A 41 4.659 30.639 31.769 1.00 36.53 C +ATOM 307 C GLN A 41 3.251 30.044 31.709 1.00 36.53 C +ATOM 308 CB GLN A 41 5.017 31.014 33.218 1.00 36.53 C +ATOM 309 O GLN A 41 2.371 30.432 32.471 1.00 36.53 O +ATOM 310 CG GLN A 41 6.472 31.458 33.418 1.00 36.53 C +ATOM 311 CD GLN A 41 6.712 31.981 34.832 1.00 36.53 C +ATOM 312 NE2 GLN A 41 7.554 32.977 34.998 1.00 36.53 N +ATOM 313 OE1 GLN A 41 6.161 31.519 35.817 1.00 36.53 O +ATOM 314 N VAL A 42 3.043 29.057 30.842 1.00 38.12 N +ATOM 315 CA VAL A 42 1.922 28.126 30.985 1.00 38.12 C +ATOM 316 C VAL A 42 2.288 27.184 32.139 1.00 38.12 C +ATOM 317 CB VAL A 42 1.627 27.385 29.672 1.00 38.12 C +ATOM 318 O VAL A 42 3.276 26.454 32.018 1.00 38.12 O +ATOM 319 CG1 VAL A 42 0.488 26.374 29.855 1.00 38.12 C +ATOM 320 CG2 VAL A 42 1.204 28.382 28.584 1.00 38.12 C +ATOM 321 N PRO A 43 1.571 27.209 33.281 1.00 39.78 N +ATOM 322 CA PRO A 43 1.959 26.450 34.461 1.00 39.78 C +ATOM 323 C PRO A 43 1.971 24.957 34.150 1.00 39.78 C +ATOM 324 CB PRO A 43 0.965 26.806 35.572 1.00 39.78 C +ATOM 325 O PRO A 43 0.960 24.363 33.776 1.00 39.78 O +ATOM 326 CG PRO A 43 0.366 28.128 35.102 1.00 39.78 C +ATOM 327 CD PRO A 43 0.399 28.012 33.583 1.00 39.78 C +ATOM 328 N LEU A 44 3.151 24.369 34.322 1.00 43.50 N +ATOM 329 CA LEU A 44 3.429 22.948 34.238 1.00 43.50 C +ATOM 330 C LEU A 44 2.555 22.204 35.257 1.00 43.50 C +ATOM 331 CB LEU A 44 4.939 22.792 34.508 1.00 43.50 C +ATOM 332 O LEU A 44 2.887 22.104 36.438 1.00 43.50 O +ATOM 333 CG LEU A 44 5.494 21.371 34.329 1.00 43.50 C +ATOM 334 CD1 LEU A 44 5.665 21.025 32.848 1.00 43.50 C +ATOM 335 CD2 LEU A 44 6.863 21.264 35.002 1.00 43.50 C +ATOM 336 N VAL A 45 1.421 21.681 34.797 1.00 41.47 N +ATOM 337 CA VAL A 45 0.617 20.722 35.551 1.00 41.47 C +ATOM 338 C VAL A 45 1.407 19.418 35.675 1.00 41.47 C +ATOM 339 CB VAL A 45 -0.797 20.542 34.959 1.00 41.47 C +ATOM 340 O VAL A 45 1.407 18.573 34.788 1.00 41.47 O +ATOM 341 CG1 VAL A 45 -1.648 21.782 35.268 1.00 41.47 C +ATOM 342 CG2 VAL A 45 -0.840 20.316 33.440 1.00 41.47 C +ATOM 343 N GLN A 46 2.167 19.333 36.769 1.00 37.75 N +ATOM 344 CA GLN A 46 2.562 18.137 37.518 1.00 37.75 C +ATOM 345 C GLN A 46 2.232 16.809 36.811 1.00 37.75 C +ATOM 346 CB GLN A 46 1.934 18.252 38.926 1.00 37.75 C +ATOM 347 O GLN A 46 1.150 16.236 36.950 1.00 37.75 O +ATOM 348 CG GLN A 46 2.976 18.502 40.026 1.00 37.75 C +ATOM 349 CD GLN A 46 3.436 17.195 40.656 1.00 37.75 C +ATOM 350 NE2 GLN A 46 2.719 16.684 41.633 1.00 37.75 N +ATOM 351 OE1 GLN A 46 4.421 16.598 40.268 1.00 37.75 O +ATOM 352 N GLN A 47 3.215 16.345 36.043 1.00 38.97 N +ATOM 353 CA GLN A 47 3.264 15.055 35.368 1.00 38.97 C +ATOM 354 C GLN A 47 3.148 13.952 36.433 1.00 38.97 C +ATOM 355 CB GLN A 47 4.592 15.023 34.568 1.00 38.97 C +ATOM 356 O GLN A 47 4.076 13.724 37.208 1.00 38.97 O +ATOM 357 CG GLN A 47 4.495 14.438 33.152 1.00 38.97 C +ATOM 358 CD GLN A 47 4.678 12.929 33.100 1.00 38.97 C +ATOM 359 NE2 GLN A 47 5.881 12.427 33.274 1.00 38.97 N +ATOM 360 OE1 GLN A 47 3.748 12.177 32.884 1.00 38.97 O +ATOM 361 N GLN A 48 1.979 13.311 36.508 1.00 38.69 N +ATOM 362 CA GLN A 48 1.711 12.217 37.437 1.00 38.69 C +ATOM 363 C GLN A 48 2.669 11.051 37.160 1.00 38.69 C +ATOM 364 CB GLN A 48 0.237 11.766 37.354 1.00 38.69 C +ATOM 365 O GLN A 48 2.573 10.344 36.159 1.00 38.69 O +ATOM 366 CG GLN A 48 -0.565 12.038 38.640 1.00 38.69 C +ATOM 367 CD GLN A 48 -1.468 10.860 38.991 1.00 38.69 C +ATOM 368 NE2 GLN A 48 -2.507 10.596 38.229 1.00 38.69 N +ATOM 369 OE1 GLN A 48 -1.242 10.140 39.946 1.00 38.69 O +ATOM 370 N GLN A 49 3.602 10.872 38.085 1.00 36.03 N +ATOM 371 CA GLN A 49 4.580 9.802 38.158 1.00 36.03 C +ATOM 372 C GLN A 49 3.864 8.447 38.322 1.00 36.03 C +ATOM 373 CB GLN A 49 5.476 10.185 39.355 1.00 36.03 C +ATOM 374 O GLN A 49 3.517 8.060 39.433 1.00 36.03 O +ATOM 375 CG GLN A 49 6.797 9.427 39.469 1.00 36.03 C +ATOM 376 CD GLN A 49 7.558 9.873 40.718 1.00 36.03 C +ATOM 377 NE2 GLN A 49 7.788 8.994 41.667 1.00 36.03 N +ATOM 378 OE1 GLN A 49 7.943 11.017 40.882 1.00 36.03 O +ATOM 379 N PHE A 50 3.633 7.717 37.228 1.00 33.59 N +ATOM 380 CA PHE A 50 3.213 6.311 37.285 1.00 33.59 C +ATOM 381 C PHE A 50 4.436 5.428 37.601 1.00 33.59 C +ATOM 382 CB PHE A 50 2.529 5.892 35.973 1.00 33.59 C +ATOM 383 O PHE A 50 5.370 5.385 36.794 1.00 33.59 O +ATOM 384 CG PHE A 50 1.014 5.913 36.048 1.00 33.59 C +ATOM 385 CD1 PHE A 50 0.311 4.731 36.355 1.00 33.59 C +ATOM 386 CD2 PHE A 50 0.305 7.110 35.837 1.00 33.59 C +ATOM 387 CE1 PHE A 50 -1.093 4.742 36.437 1.00 33.59 C +ATOM 388 CE2 PHE A 50 -1.099 7.121 35.919 1.00 33.59 C +ATOM 389 CZ PHE A 50 -1.799 5.938 36.215 1.00 33.59 C +ATOM 390 N PRO A 51 4.490 4.736 38.755 1.00 40.53 N +ATOM 391 CA PRO A 51 5.652 3.946 39.125 1.00 40.53 C +ATOM 392 C PRO A 51 5.579 2.532 38.528 1.00 40.53 C +ATOM 393 CB PRO A 51 5.662 3.952 40.656 1.00 40.53 C +ATOM 394 O PRO A 51 4.648 1.780 38.790 1.00 40.53 O +ATOM 395 CG PRO A 51 4.178 4.002 41.020 1.00 40.53 C +ATOM 396 CD PRO A 51 3.516 4.722 39.842 1.00 40.53 C +ATOM 397 N GLY A 52 6.628 2.172 37.785 1.00 33.88 N +ATOM 398 CA GLY A 52 7.299 0.874 37.896 1.00 33.88 C +ATOM 399 C GLY A 52 6.686 -0.338 37.191 1.00 33.88 C +ATOM 400 O GLY A 52 5.993 -1.115 37.826 1.00 33.88 O +ATOM 401 N GLN A 53 7.103 -0.584 35.943 1.00 36.88 N +ATOM 402 CA GLN A 53 7.382 -1.933 35.415 1.00 36.88 C +ATOM 403 C GLN A 53 8.547 -1.839 34.403 1.00 36.88 C +ATOM 404 CB GLN A 53 6.133 -2.594 34.784 1.00 36.88 C +ATOM 405 O GLN A 53 8.342 -1.721 33.198 1.00 36.88 O +ATOM 406 CG GLN A 53 5.122 -3.247 35.748 1.00 36.88 C +ATOM 407 CD GLN A 53 5.682 -4.447 36.516 1.00 36.88 C +ATOM 408 NE2 GLN A 53 5.332 -5.655 36.131 1.00 36.88 N +ATOM 409 OE1 GLN A 53 6.469 -4.352 37.441 1.00 36.88 O +ATOM 410 N GLN A 54 9.788 -1.838 34.903 1.00 41.03 N +ATOM 411 CA GLN A 54 11.014 -1.951 34.098 1.00 41.03 C +ATOM 412 C GLN A 54 11.194 -3.414 33.653 1.00 41.03 C +ATOM 413 CB GLN A 54 12.223 -1.474 34.935 1.00 41.03 C +ATOM 414 O GLN A 54 11.646 -4.251 34.430 1.00 41.03 O +ATOM 415 CG GLN A 54 12.454 0.046 34.905 1.00 41.03 C +ATOM 416 CD GLN A 54 13.405 0.453 33.781 1.00 41.03 C +ATOM 417 NE2 GLN A 54 14.593 0.930 34.087 1.00 41.03 N +ATOM 418 OE1 GLN A 54 13.110 0.325 32.608 1.00 41.03 O +ATOM 419 N GLN A 55 10.817 -3.733 32.414 1.00 41.50 N +ATOM 420 CA GLN A 55 11.089 -5.027 31.774 1.00 41.50 C +ATOM 421 C GLN A 55 12.545 -5.044 31.279 1.00 41.50 C +ATOM 422 CB GLN A 55 10.068 -5.270 30.640 1.00 41.50 C +ATOM 423 O GLN A 55 12.923 -4.297 30.379 1.00 41.50 O +ATOM 424 CG GLN A 55 9.065 -6.408 30.917 1.00 41.50 C +ATOM 425 CD GLN A 55 9.360 -7.672 30.110 1.00 41.50 C +ATOM 426 NE2 GLN A 55 8.367 -8.286 29.504 1.00 41.50 N +ATOM 427 OE1 GLN A 55 10.482 -8.132 30.001 1.00 41.50 O +ATOM 428 N GLN A 56 13.379 -5.863 31.918 1.00 40.31 N +ATOM 429 CA GLN A 56 14.809 -5.987 31.647 1.00 40.31 C +ATOM 430 C GLN A 56 15.033 -6.733 30.317 1.00 40.31 C +ATOM 431 CB GLN A 56 15.445 -6.688 32.863 1.00 40.31 C +ATOM 432 O GLN A 56 14.751 -7.924 30.207 1.00 40.31 O +ATOM 433 CG GLN A 56 16.966 -6.536 32.958 1.00 40.31 C +ATOM 434 CD GLN A 56 17.505 -7.270 34.183 1.00 40.31 C +ATOM 435 NE2 GLN A 56 18.031 -8.464 34.025 1.00 40.31 N +ATOM 436 OE1 GLN A 56 17.440 -6.801 35.306 1.00 40.31 O +ATOM 437 N PHE A 57 15.530 -6.021 29.302 1.00 40.44 N +ATOM 438 CA PHE A 57 15.836 -6.549 27.968 1.00 40.44 C +ATOM 439 C PHE A 57 16.853 -7.713 28.028 1.00 40.44 C +ATOM 440 CB PHE A 57 16.398 -5.407 27.102 1.00 40.44 C +ATOM 441 O PHE A 57 17.896 -7.560 28.672 1.00 40.44 O +ATOM 442 CG PHE A 57 15.363 -4.430 26.570 1.00 40.44 C +ATOM 443 CD1 PHE A 57 14.903 -4.564 25.246 1.00 40.44 C +ATOM 444 CD2 PHE A 57 14.864 -3.387 27.375 1.00 40.44 C +ATOM 445 CE1 PHE A 57 13.952 -3.666 24.730 1.00 40.44 C +ATOM 446 CE2 PHE A 57 13.909 -2.492 26.860 1.00 40.44 C +ATOM 447 CZ PHE A 57 13.453 -2.630 25.538 1.00 40.44 C +ATOM 448 N PRO A 58 16.613 -8.859 27.356 1.00 43.62 N +ATOM 449 CA PRO A 58 17.590 -9.941 27.295 1.00 43.62 C +ATOM 450 C PRO A 58 18.764 -9.576 26.359 1.00 43.62 C +ATOM 451 CB PRO A 58 16.814 -11.176 26.833 1.00 43.62 C +ATOM 452 O PRO A 58 18.556 -8.911 25.341 1.00 43.62 O +ATOM 453 CG PRO A 58 15.692 -10.583 25.982 1.00 43.62 C +ATOM 454 CD PRO A 58 15.405 -9.227 26.631 1.00 43.62 C +ATOM 455 N PRO A 59 20.004 -9.986 26.687 1.00 49.00 N +ATOM 456 CA PRO A 59 21.207 -9.571 25.970 1.00 49.00 C +ATOM 457 C PRO A 59 21.321 -10.207 24.574 1.00 49.00 C +ATOM 458 CB PRO A 59 22.378 -9.925 26.894 1.00 49.00 C +ATOM 459 O PRO A 59 21.013 -11.381 24.371 1.00 49.00 O +ATOM 460 CG PRO A 59 21.843 -11.101 27.710 1.00 49.00 C +ATOM 461 CD PRO A 59 20.353 -10.801 27.839 1.00 49.00 C +ATOM 462 N GLN A 60 21.789 -9.390 23.625 1.00 43.66 N +ATOM 463 CA GLN A 60 21.966 -9.658 22.193 1.00 43.66 C +ATOM 464 C GLN A 60 22.760 -10.953 21.922 1.00 43.66 C +ATOM 465 CB GLN A 60 22.730 -8.458 21.593 1.00 43.66 C +ATOM 466 O GLN A 60 23.938 -11.047 22.267 1.00 43.66 O +ATOM 467 CG GLN A 60 21.983 -7.111 21.612 1.00 43.66 C +ATOM 468 CD GLN A 60 21.088 -6.912 20.393 1.00 43.66 C +ATOM 469 NE2 GLN A 60 21.070 -5.734 19.806 1.00 43.66 N +ATOM 470 OE1 GLN A 60 20.397 -7.803 19.935 1.00 43.66 O +ATOM 471 N GLN A 61 22.133 -11.938 21.271 1.00 51.50 N +ATOM 472 CA GLN A 61 22.811 -13.136 20.759 1.00 51.50 C +ATOM 473 C GLN A 61 23.571 -12.809 19.452 1.00 51.50 C +ATOM 474 CB GLN A 61 21.791 -14.267 20.540 1.00 51.50 C +ATOM 475 O GLN A 61 23.038 -12.065 18.623 1.00 51.50 O +ATOM 476 CG GLN A 61 21.446 -15.022 21.838 1.00 51.50 C +ATOM 477 CD GLN A 61 22.481 -16.074 22.244 1.00 51.50 C +ATOM 478 NE2 GLN A 61 22.358 -16.654 23.418 1.00 51.50 N +ATOM 479 OE1 GLN A 61 23.408 -16.413 21.529 1.00 51.50 O +ATOM 480 N PRO A 62 24.791 -13.340 19.229 1.00 47.00 N +ATOM 481 CA PRO A 62 25.570 -13.077 18.018 1.00 47.00 C +ATOM 482 C PRO A 62 24.913 -13.671 16.763 1.00 47.00 C +ATOM 483 CB PRO A 62 26.964 -13.673 18.258 1.00 47.00 C +ATOM 484 O PRO A 62 24.466 -14.817 16.761 1.00 47.00 O +ATOM 485 CG PRO A 62 27.023 -13.909 19.765 1.00 47.00 C +ATOM 486 CD PRO A 62 25.569 -14.158 20.145 1.00 47.00 C +ATOM 487 N TYR A 63 24.886 -12.884 15.685 1.00 47.50 N +ATOM 488 CA TYR A 63 24.269 -13.217 14.399 1.00 47.50 C +ATOM 489 C TYR A 63 24.841 -14.512 13.781 1.00 47.50 C +ATOM 490 CB TYR A 63 24.486 -12.043 13.428 1.00 47.50 C +ATOM 491 O TYR A 63 26.059 -14.609 13.610 1.00 47.50 O +ATOM 492 CG TYR A 63 23.640 -10.816 13.718 1.00 47.50 C +ATOM 493 CD1 TYR A 63 22.426 -10.636 13.026 1.00 47.50 C +ATOM 494 CD2 TYR A 63 24.053 -9.859 14.667 1.00 47.50 C +ATOM 495 CE1 TYR A 63 21.624 -9.510 13.285 1.00 47.50 C +ATOM 496 CE2 TYR A 63 23.246 -8.736 14.939 1.00 47.50 C +ATOM 497 OH TYR A 63 21.243 -7.483 14.499 1.00 47.50 O +ATOM 498 CZ TYR A 63 22.028 -8.562 14.246 1.00 47.50 C +ATOM 499 N PRO A 64 23.999 -15.488 13.383 1.00 48.62 N +ATOM 500 CA PRO A 64 24.455 -16.657 12.638 1.00 48.62 C +ATOM 501 C PRO A 64 24.877 -16.258 11.214 1.00 48.62 C +ATOM 502 CB PRO A 64 23.295 -17.657 12.683 1.00 48.62 C +ATOM 503 O PRO A 64 24.152 -15.561 10.504 1.00 48.62 O +ATOM 504 CG PRO A 64 22.058 -16.778 12.863 1.00 48.62 C +ATOM 505 CD PRO A 64 22.566 -15.556 13.626 1.00 48.62 C +ATOM 506 N GLN A 65 26.079 -16.686 10.818 1.00 55.47 N +ATOM 507 CA GLN A 65 26.672 -16.440 9.499 1.00 55.47 C +ATOM 508 C GLN A 65 25.837 -17.067 8.356 1.00 55.47 C +ATOM 509 CB GLN A 65 28.112 -16.994 9.459 1.00 55.47 C +ATOM 510 O GLN A 65 25.219 -18.115 8.554 1.00 55.47 O +ATOM 511 CG GLN A 65 29.205 -15.912 9.359 1.00 55.47 C +ATOM 512 CD GLN A 65 30.425 -16.391 8.571 1.00 55.47 C +ATOM 513 NE2 GLN A 65 31.628 -16.073 8.994 1.00 55.47 N +ATOM 514 OE1 GLN A 65 30.331 -17.037 7.544 1.00 55.47 O +ATOM 515 N PRO A 66 25.839 -16.464 7.150 1.00 49.81 N +ATOM 516 CA PRO A 66 25.000 -16.880 6.029 1.00 49.81 C +ATOM 517 C PRO A 66 25.445 -18.224 5.431 1.00 49.81 C +ATOM 518 CB PRO A 66 25.081 -15.730 5.018 1.00 49.81 C +ATOM 519 O PRO A 66 26.585 -18.387 4.998 1.00 49.81 O +ATOM 520 CG PRO A 66 26.447 -15.103 5.289 1.00 49.81 C +ATOM 521 CD PRO A 66 26.641 -15.307 6.787 1.00 49.81 C +ATOM 522 N GLN A 67 24.520 -19.183 5.374 1.00 63.47 N +ATOM 523 CA GLN A 67 24.716 -20.482 4.726 1.00 63.47 C +ATOM 524 C GLN A 67 24.533 -20.338 3.195 1.00 63.47 C +ATOM 525 CB GLN A 67 23.742 -21.500 5.356 1.00 63.47 C +ATOM 526 O GLN A 67 23.551 -19.728 2.767 1.00 63.47 O +ATOM 527 CG GLN A 67 24.415 -22.832 5.722 1.00 63.47 C +ATOM 528 CD GLN A 67 23.512 -23.751 6.546 1.00 63.47 C +ATOM 529 NE2 GLN A 67 23.926 -24.972 6.805 1.00 63.47 N +ATOM 530 OE1 GLN A 67 22.430 -23.406 6.988 1.00 63.47 O +ATOM 531 N PRO A 68 25.451 -20.851 2.350 1.00 50.72 N +ATOM 532 CA PRO A 68 25.396 -20.657 0.900 1.00 50.72 C +ATOM 533 C PRO A 68 24.246 -21.428 0.227 1.00 50.72 C +ATOM 534 CB PRO A 68 26.781 -21.041 0.367 1.00 50.72 C +ATOM 535 O PRO A 68 23.932 -22.564 0.582 1.00 50.72 O +ATOM 536 CG PRO A 68 27.334 -21.984 1.433 1.00 50.72 C +ATOM 537 CD PRO A 68 26.695 -21.497 2.731 1.00 50.72 C +ATOM 538 N PHE A 69 23.632 -20.770 -0.761 1.00 46.72 N +ATOM 539 CA PHE A 69 22.438 -21.186 -1.503 1.00 46.72 C +ATOM 540 C PHE A 69 22.624 -22.515 -2.265 1.00 46.72 C +ATOM 541 CB PHE A 69 22.094 -20.081 -2.522 1.00 46.72 C +ATOM 542 O PHE A 69 23.594 -22.643 -3.016 1.00 46.72 O +ATOM 543 CG PHE A 69 21.450 -18.832 -1.945 1.00 46.72 C +ATOM 544 CD1 PHE A 69 20.052 -18.681 -2.019 1.00 46.72 C +ATOM 545 CD2 PHE A 69 22.228 -17.814 -1.359 1.00 46.72 C +ATOM 546 CE1 PHE A 69 19.434 -17.530 -1.502 1.00 46.72 C +ATOM 547 CE2 PHE A 69 21.609 -16.665 -0.834 1.00 46.72 C +ATOM 548 CZ PHE A 69 20.212 -16.523 -0.905 1.00 46.72 C +ATOM 549 N PRO A 70 21.683 -23.477 -2.176 1.00 51.53 N +ATOM 550 CA PRO A 70 21.654 -24.617 -3.083 1.00 51.53 C +ATOM 551 C PRO A 70 21.101 -24.191 -4.453 1.00 51.53 C +ATOM 552 CB PRO A 70 20.806 -25.677 -2.381 1.00 51.53 C +ATOM 553 O PRO A 70 19.991 -23.670 -4.572 1.00 51.53 O +ATOM 554 CG PRO A 70 19.832 -24.853 -1.539 1.00 51.53 C +ATOM 555 CD PRO A 70 20.603 -23.573 -1.204 1.00 51.53 C +ATOM 556 N SER A 71 21.902 -24.403 -5.493 1.00 43.75 N +ATOM 557 CA SER A 71 21.603 -24.063 -6.883 1.00 43.75 C +ATOM 558 C SER A 71 20.433 -24.874 -7.463 1.00 43.75 C +ATOM 559 CB SER A 71 22.857 -24.302 -7.734 1.00 43.75 C +ATOM 560 O SER A 71 20.483 -26.099 -7.495 1.00 43.75 O +ATOM 561 OG SER A 71 23.954 -23.575 -7.208 1.00 43.75 O +ATOM 562 N GLN A 72 19.429 -24.149 -7.972 1.00 43.72 N +ATOM 563 CA GLN A 72 18.556 -24.444 -9.124 1.00 43.72 C +ATOM 564 C GLN A 72 18.069 -25.900 -9.297 1.00 43.72 C +ATOM 565 CB GLN A 72 19.269 -23.963 -10.409 1.00 43.72 C +ATOM 566 O GLN A 72 18.734 -26.710 -9.942 1.00 43.72 O +ATOM 567 CG GLN A 72 19.720 -22.489 -10.448 1.00 43.72 C +ATOM 568 CD GLN A 72 18.583 -21.488 -10.636 1.00 43.72 C +ATOM 569 NE2 GLN A 72 18.813 -20.403 -11.342 1.00 43.72 N +ATOM 570 OE1 GLN A 72 17.478 -21.647 -10.153 1.00 43.72 O +ATOM 571 N GLN A 73 16.844 -26.208 -8.846 1.00 48.28 N +ATOM 572 CA GLN A 73 16.109 -27.381 -9.345 1.00 48.28 C +ATOM 573 C GLN A 73 15.238 -27.012 -10.567 1.00 48.28 C +ATOM 574 CB GLN A 73 15.284 -28.072 -8.252 1.00 48.28 C +ATOM 575 O GLN A 73 14.524 -26.009 -10.503 1.00 48.28 O +ATOM 576 CG GLN A 73 16.176 -28.884 -7.295 1.00 48.28 C +ATOM 577 CD GLN A 73 15.463 -30.094 -6.696 1.00 48.28 C +ATOM 578 NE2 GLN A 73 16.193 -31.097 -6.260 1.00 48.28 N +ATOM 579 OE1 GLN A 73 14.250 -30.182 -6.615 1.00 48.28 O +ATOM 580 N PRO A 74 15.275 -27.780 -11.679 1.00 49.03 N +ATOM 581 CA PRO A 74 14.570 -27.434 -12.913 1.00 49.03 C +ATOM 582 C PRO A 74 13.063 -27.720 -12.848 1.00 49.03 C +ATOM 583 CB PRO A 74 15.234 -28.236 -14.044 1.00 49.03 C +ATOM 584 O PRO A 74 12.634 -28.771 -12.381 1.00 49.03 O +ATOM 585 CG PRO A 74 16.480 -28.845 -13.408 1.00 49.03 C +ATOM 586 CD PRO A 74 16.111 -28.944 -11.936 1.00 49.03 C +ATOM 587 N TYR A 75 12.299 -26.763 -13.380 1.00 45.19 N +ATOM 588 CA TYR A 75 10.865 -26.739 -13.685 1.00 45.19 C +ATOM 589 C TYR A 75 10.146 -28.101 -13.733 1.00 45.19 C +ATOM 590 CB TYR A 75 10.710 -26.006 -15.029 1.00 45.19 C +ATOM 591 O TYR A 75 10.335 -28.899 -14.652 1.00 45.19 O +ATOM 592 CG TYR A 75 11.026 -24.521 -14.950 1.00 45.19 C +ATOM 593 CD1 TYR A 75 9.973 -23.606 -14.755 1.00 45.19 C +ATOM 594 CD2 TYR A 75 12.354 -24.052 -15.036 1.00 45.19 C +ATOM 595 CE1 TYR A 75 10.244 -22.230 -14.636 1.00 45.19 C +ATOM 596 CE2 TYR A 75 12.630 -22.677 -14.898 1.00 45.19 C +ATOM 597 OH TYR A 75 11.822 -20.435 -14.569 1.00 45.19 O +ATOM 598 CZ TYR A 75 11.571 -21.763 -14.698 1.00 45.19 C +ATOM 599 N LEU A 76 9.239 -28.309 -12.772 1.00 44.91 N +ATOM 600 CA LEU A 76 8.280 -29.410 -12.770 1.00 44.91 C +ATOM 601 C LEU A 76 7.277 -29.258 -13.923 1.00 44.91 C +ATOM 602 CB LEU A 76 7.567 -29.506 -11.407 1.00 44.91 C +ATOM 603 O LEU A 76 6.567 -28.260 -14.046 1.00 44.91 O +ATOM 604 CG LEU A 76 8.458 -29.950 -10.229 1.00 44.91 C +ATOM 605 CD1 LEU A 76 7.605 -30.064 -8.964 1.00 44.91 C +ATOM 606 CD2 LEU A 76 9.120 -31.309 -10.473 1.00 44.91 C +ATOM 607 N GLN A 77 7.251 -30.287 -14.762 1.00 49.34 N +ATOM 608 CA GLN A 77 6.379 -30.482 -15.913 1.00 49.34 C +ATOM 609 C GLN A 77 4.909 -30.643 -15.467 1.00 49.34 C +ATOM 610 CB GLN A 77 6.940 -31.719 -16.636 1.00 49.34 C +ATOM 611 O GLN A 77 4.598 -31.458 -14.601 1.00 49.34 O +ATOM 612 CG GLN A 77 6.283 -32.081 -17.970 1.00 49.34 C +ATOM 613 CD GLN A 77 6.906 -33.361 -18.521 1.00 49.34 C +ATOM 614 NE2 GLN A 77 7.923 -33.280 -19.352 1.00 49.34 N +ATOM 615 OE1 GLN A 77 6.520 -34.465 -18.183 1.00 49.34 O +ATOM 616 N LEU A 78 4.019 -29.843 -16.067 1.00 43.59 N +ATOM 617 CA LEU A 78 2.569 -29.777 -15.826 1.00 43.59 C +ATOM 618 C LEU A 78 1.874 -31.147 -15.960 1.00 43.59 C +ATOM 619 CB LEU A 78 1.978 -28.780 -16.850 1.00 43.59 C +ATOM 620 O LEU A 78 1.905 -31.762 -17.025 1.00 43.59 O +ATOM 621 CG LEU A 78 2.122 -27.298 -16.445 1.00 43.59 C +ATOM 622 CD1 LEU A 78 2.496 -26.420 -17.640 1.00 43.59 C +ATOM 623 CD2 LEU A 78 0.805 -26.777 -15.866 1.00 43.59 C +ATOM 624 N GLN A 79 1.193 -31.590 -14.897 1.00 51.50 N +ATOM 625 CA GLN A 79 0.313 -32.766 -14.898 1.00 51.50 C +ATOM 626 C GLN A 79 -1.061 -32.421 -15.524 1.00 51.50 C +ATOM 627 CB GLN A 79 0.142 -33.303 -13.460 1.00 51.50 C +ATOM 628 O GLN A 79 -1.675 -31.442 -15.095 1.00 51.50 O +ATOM 629 CG GLN A 79 0.844 -34.654 -13.261 1.00 51.50 C +ATOM 630 CD GLN A 79 0.743 -35.161 -11.823 1.00 51.50 C +ATOM 631 NE2 GLN A 79 1.800 -35.719 -11.275 1.00 51.50 N +ATOM 632 OE1 GLN A 79 -0.276 -35.072 -11.160 1.00 51.50 O +ATOM 633 N PRO A 80 -1.575 -33.189 -16.508 1.00 50.62 N +ATOM 634 CA PRO A 80 -2.881 -32.933 -17.124 1.00 50.62 C +ATOM 635 C PRO A 80 -4.064 -33.287 -16.206 1.00 50.62 C +ATOM 636 CB PRO A 80 -2.916 -33.746 -18.425 1.00 50.62 C +ATOM 637 O PRO A 80 -4.065 -34.321 -15.541 1.00 50.62 O +ATOM 638 CG PRO A 80 -1.458 -34.120 -18.675 1.00 50.62 C +ATOM 639 CD PRO A 80 -0.875 -34.210 -17.270 1.00 50.62 C +ATOM 640 N PHE A 81 -5.084 -32.423 -16.211 1.00 43.91 N +ATOM 641 CA PHE A 81 -6.298 -32.490 -15.386 1.00 43.91 C +ATOM 642 C PHE A 81 -7.152 -33.756 -15.637 1.00 43.91 C +ATOM 643 CB PHE A 81 -7.152 -31.242 -15.681 1.00 43.91 C +ATOM 644 O PHE A 81 -7.444 -34.064 -16.795 1.00 43.91 O +ATOM 645 CG PHE A 81 -6.758 -29.991 -14.919 1.00 43.91 C +ATOM 646 CD1 PHE A 81 -7.500 -29.615 -13.783 1.00 43.91 C +ATOM 647 CD2 PHE A 81 -5.675 -29.192 -15.337 1.00 43.91 C +ATOM 648 CE1 PHE A 81 -7.164 -28.453 -13.068 1.00 43.91 C +ATOM 649 CE2 PHE A 81 -5.336 -28.030 -14.619 1.00 43.91 C +ATOM 650 CZ PHE A 81 -6.081 -27.660 -13.485 1.00 43.91 C +ATOM 651 N PRO A 82 -7.630 -34.453 -14.584 1.00 48.50 N +ATOM 652 CA PRO A 82 -8.556 -35.577 -14.720 1.00 48.50 C +ATOM 653 C PRO A 82 -9.999 -35.097 -14.974 1.00 48.50 C +ATOM 654 CB PRO A 82 -8.397 -36.383 -13.428 1.00 48.50 C +ATOM 655 O PRO A 82 -10.479 -34.150 -14.351 1.00 48.50 O +ATOM 656 CG PRO A 82 -8.044 -35.317 -12.392 1.00 48.50 C +ATOM 657 CD PRO A 82 -7.259 -34.274 -13.187 1.00 48.50 C +ATOM 658 N GLN A 83 -10.679 -35.755 -15.919 1.00 51.97 N +ATOM 659 CA GLN A 83 -12.041 -35.443 -16.371 1.00 51.97 C +ATOM 660 C GLN A 83 -13.130 -35.669 -15.295 1.00 51.97 C +ATOM 661 CB GLN A 83 -12.390 -36.289 -17.611 1.00 51.97 C +ATOM 662 O GLN A 83 -12.981 -36.542 -14.439 1.00 51.97 O +ATOM 663 CG GLN A 83 -11.980 -35.644 -18.943 1.00 51.97 C +ATOM 664 CD GLN A 83 -12.549 -36.396 -20.148 1.00 51.97 C +ATOM 665 NE2 GLN A 83 -12.283 -35.945 -21.354 1.00 51.97 N +ATOM 666 OE1 GLN A 83 -13.244 -37.391 -20.046 1.00 51.97 O +ATOM 667 N PRO A 84 -14.255 -34.927 -15.369 1.00 49.88 N +ATOM 668 CA PRO A 84 -15.348 -34.982 -14.399 1.00 49.88 C +ATOM 669 C PRO A 84 -16.200 -36.257 -14.518 1.00 49.88 C +ATOM 670 CB PRO A 84 -16.164 -33.707 -14.637 1.00 49.88 C +ATOM 671 O PRO A 84 -16.674 -36.622 -15.593 1.00 49.88 O +ATOM 672 CG PRO A 84 -15.927 -33.396 -16.114 1.00 49.88 C +ATOM 673 CD PRO A 84 -14.507 -33.889 -16.358 1.00 49.88 C +ATOM 674 N GLN A 85 -16.416 -36.914 -13.377 1.00 61.41 N +ATOM 675 CA GLN A 85 -17.152 -38.172 -13.230 1.00 61.41 C +ATOM 676 C GLN A 85 -18.666 -37.903 -13.011 1.00 61.41 C +ATOM 677 CB GLN A 85 -16.495 -38.944 -12.069 1.00 61.41 C +ATOM 678 O GLN A 85 -18.997 -37.024 -12.213 1.00 61.41 O +ATOM 679 CG GLN A 85 -16.552 -40.473 -12.198 1.00 61.41 C +ATOM 680 CD GLN A 85 -15.613 -41.175 -11.211 1.00 61.41 C +ATOM 681 NE2 GLN A 85 -15.497 -42.483 -11.271 1.00 61.41 N +ATOM 682 OE1 GLN A 85 -14.955 -40.580 -10.374 1.00 61.41 O +ATOM 683 N PRO A 86 -19.601 -38.608 -13.687 1.00 49.56 N +ATOM 684 CA PRO A 86 -21.041 -38.328 -13.586 1.00 49.56 C +ATOM 685 C PRO A 86 -21.676 -38.769 -12.255 1.00 49.56 C +ATOM 686 CB PRO A 86 -21.707 -39.032 -14.776 1.00 49.56 C +ATOM 687 O PRO A 86 -21.324 -39.806 -11.694 1.00 49.56 O +ATOM 688 CG PRO A 86 -20.551 -39.350 -15.719 1.00 49.56 C +ATOM 689 CD PRO A 86 -19.372 -39.545 -14.773 1.00 49.56 C +ATOM 690 N PHE A 87 -22.648 -37.980 -11.786 1.00 50.84 N +ATOM 691 CA PHE A 87 -23.347 -38.105 -10.500 1.00 50.84 C +ATOM 692 C PHE A 87 -24.249 -39.356 -10.402 1.00 50.84 C +ATOM 693 CB PHE A 87 -24.214 -36.849 -10.295 1.00 50.84 C +ATOM 694 O PHE A 87 -25.065 -39.577 -11.300 1.00 50.84 O +ATOM 695 CG PHE A 87 -23.441 -35.569 -10.033 1.00 50.84 C +ATOM 696 CD1 PHE A 87 -23.213 -35.158 -8.707 1.00 50.84 C +ATOM 697 CD2 PHE A 87 -22.956 -34.785 -11.098 1.00 50.84 C +ATOM 698 CE1 PHE A 87 -22.497 -33.977 -8.444 1.00 50.84 C +ATOM 699 CE2 PHE A 87 -22.232 -33.608 -10.835 1.00 50.84 C +ATOM 700 CZ PHE A 87 -22.003 -33.204 -9.508 1.00 50.84 C +ATOM 701 N PRO A 88 -24.190 -40.139 -9.304 1.00 52.56 N +ATOM 702 CA PRO A 88 -25.138 -41.224 -9.058 1.00 52.56 C +ATOM 703 C PRO A 88 -26.487 -40.696 -8.510 1.00 52.56 C +ATOM 704 CB PRO A 88 -24.429 -42.168 -8.085 1.00 52.56 C +ATOM 705 O PRO A 88 -26.503 -39.734 -7.739 1.00 52.56 O +ATOM 706 CG PRO A 88 -23.538 -41.226 -7.276 1.00 52.56 C +ATOM 707 CD PRO A 88 -23.173 -40.113 -8.261 1.00 52.56 C +ATOM 708 N PRO A 89 -27.628 -41.302 -8.898 1.00 47.59 N +ATOM 709 CA PRO A 89 -28.966 -40.825 -8.547 1.00 47.59 C +ATOM 710 C PRO A 89 -29.345 -41.029 -7.067 1.00 47.59 C +ATOM 711 CB PRO A 89 -29.929 -41.521 -9.517 1.00 47.59 C +ATOM 712 O PRO A 89 -28.964 -42.002 -6.421 1.00 47.59 O +ATOM 713 CG PRO A 89 -29.183 -42.788 -9.925 1.00 47.59 C +ATOM 714 CD PRO A 89 -27.714 -42.388 -9.860 1.00 47.59 C +ATOM 715 N GLN A 90 -30.126 -40.061 -6.579 1.00 55.06 N +ATOM 716 CA GLN A 90 -30.571 -39.808 -5.203 1.00 55.06 C +ATOM 717 C GLN A 90 -31.222 -41.027 -4.517 1.00 55.06 C +ATOM 718 CB GLN A 90 -31.603 -38.662 -5.271 1.00 55.06 C +ATOM 719 O GLN A 90 -32.224 -41.555 -4.999 1.00 55.06 O +ATOM 720 CG GLN A 90 -31.080 -37.310 -5.799 1.00 55.06 C +ATOM 721 CD GLN A 90 -30.344 -36.480 -4.752 1.00 55.06 C +ATOM 722 NE2 GLN A 90 -30.155 -35.200 -4.990 1.00 55.06 N +ATOM 723 OE1 GLN A 90 -29.931 -36.949 -3.708 1.00 55.06 O +ATOM 724 N LEU A 91 -30.694 -41.430 -3.356 1.00 52.69 N +ATOM 725 CA LEU A 91 -31.311 -42.436 -2.483 1.00 52.69 C +ATOM 726 C LEU A 91 -32.414 -41.800 -1.606 1.00 52.69 C +ATOM 727 CB LEU A 91 -30.237 -43.123 -1.618 1.00 52.69 C +ATOM 728 O LEU A 91 -32.206 -40.699 -1.094 1.00 52.69 O +ATOM 729 CG LEU A 91 -29.399 -44.172 -2.375 1.00 52.69 C +ATOM 730 CD1 LEU A 91 -28.175 -44.558 -1.543 1.00 52.69 C +ATOM 731 CD2 LEU A 91 -30.200 -45.450 -2.648 1.00 52.69 C +ATOM 732 N PRO A 92 -33.570 -42.466 -1.397 1.00 46.41 N +ATOM 733 CA PRO A 92 -34.675 -41.918 -0.609 1.00 46.41 C +ATOM 734 C PRO A 92 -34.321 -41.740 0.874 1.00 46.41 C +ATOM 735 CB PRO A 92 -35.859 -42.877 -0.789 1.00 46.41 C +ATOM 736 O PRO A 92 -33.745 -42.626 1.505 1.00 46.41 O +ATOM 737 CG PRO A 92 -35.493 -43.697 -2.022 1.00 46.41 C +ATOM 738 CD PRO A 92 -33.971 -43.731 -1.990 1.00 46.41 C +ATOM 739 N TYR A 93 -34.710 -40.586 1.416 1.00 48.19 N +ATOM 740 CA TYR A 93 -34.444 -40.118 2.776 1.00 48.19 C +ATOM 741 C TYR A 93 -34.925 -41.099 3.867 1.00 48.19 C +ATOM 742 CB TYR A 93 -35.147 -38.762 2.958 1.00 48.19 C +ATOM 743 O TYR A 93 -36.111 -41.441 3.891 1.00 48.19 O +ATOM 744 CG TYR A 93 -34.603 -37.653 2.075 1.00 48.19 C +ATOM 745 CD1 TYR A 93 -33.562 -36.835 2.557 1.00 48.19 C +ATOM 746 CD2 TYR A 93 -35.118 -37.443 0.779 1.00 48.19 C +ATOM 747 CE1 TYR A 93 -33.025 -35.818 1.745 1.00 48.19 C +ATOM 748 CE2 TYR A 93 -34.577 -36.432 -0.039 1.00 48.19 C +ATOM 749 OH TYR A 93 -33.012 -34.644 -0.350 1.00 48.19 O +ATOM 750 CZ TYR A 93 -33.529 -35.620 0.441 1.00 48.19 C +ATOM 751 N PRO A 94 -34.060 -41.513 4.813 1.00 45.91 N +ATOM 752 CA PRO A 94 -34.493 -42.261 5.985 1.00 45.91 C +ATOM 753 C PRO A 94 -35.266 -41.353 6.955 1.00 45.91 C +ATOM 754 CB PRO A 94 -33.229 -42.881 6.585 1.00 45.91 C +ATOM 755 O PRO A 94 -34.853 -40.233 7.257 1.00 45.91 O +ATOM 756 CG PRO A 94 -32.081 -42.015 6.066 1.00 45.91 C +ATOM 757 CD PRO A 94 -32.620 -41.315 4.819 1.00 45.91 C +ATOM 758 N GLN A 95 -36.419 -41.851 7.410 1.00 51.16 N +ATOM 759 CA GLN A 95 -37.353 -41.178 8.315 1.00 51.16 C +ATOM 760 C GLN A 95 -36.743 -40.817 9.687 1.00 51.16 C +ATOM 761 CB GLN A 95 -38.589 -42.072 8.537 1.00 51.16 C +ATOM 762 O GLN A 95 -35.829 -41.496 10.159 1.00 51.16 O +ATOM 763 CG GLN A 95 -39.789 -41.708 7.648 1.00 51.16 C +ATOM 764 CD GLN A 95 -41.115 -42.183 8.245 1.00 51.16 C +ATOM 765 NE2 GLN A 95 -42.236 -41.762 7.704 1.00 51.16 N +ATOM 766 OE1 GLN A 95 -41.185 -42.920 9.212 1.00 51.16 O +ATOM 767 N PRO A 96 -37.284 -39.782 10.363 1.00 48.25 N +ATOM 768 CA PRO A 96 -36.779 -39.283 11.638 1.00 48.25 C +ATOM 769 C PRO A 96 -36.993 -40.297 12.770 1.00 48.25 C +ATOM 770 CB PRO A 96 -37.514 -37.959 11.880 1.00 48.25 C +ATOM 771 O PRO A 96 -38.120 -40.614 13.147 1.00 48.25 O +ATOM 772 CG PRO A 96 -38.822 -38.115 11.107 1.00 48.25 C +ATOM 773 CD PRO A 96 -38.437 -39.004 9.932 1.00 48.25 C +ATOM 774 N GLN A 97 -35.886 -40.788 13.325 1.00 52.56 N +ATOM 775 CA GLN A 97 -35.864 -41.688 14.475 1.00 52.56 C +ATOM 776 C GLN A 97 -36.225 -40.907 15.750 1.00 52.56 C +ATOM 777 CB GLN A 97 -34.484 -42.374 14.544 1.00 52.56 C +ATOM 778 O GLN A 97 -35.581 -39.919 16.101 1.00 52.56 O +ATOM 779 CG GLN A 97 -34.584 -43.901 14.692 1.00 52.56 C +ATOM 780 CD GLN A 97 -33.245 -44.609 14.477 1.00 52.56 C +ATOM 781 NE2 GLN A 97 -33.230 -45.924 14.444 1.00 52.56 N +ATOM 782 OE1 GLN A 97 -32.192 -44.017 14.327 1.00 52.56 O +ATOM 783 N SER A 98 -37.286 -41.339 16.428 1.00 45.44 N +ATOM 784 CA SER A 98 -37.812 -40.747 17.659 1.00 45.44 C +ATOM 785 C SER A 98 -36.823 -40.858 18.827 1.00 45.44 C +ATOM 786 CB SER A 98 -39.140 -41.430 18.006 1.00 45.44 C +ATOM 787 O SER A 98 -36.359 -41.949 19.160 1.00 45.44 O +ATOM 788 OG SER A 98 -38.999 -42.835 17.909 1.00 45.44 O +ATOM 789 N PHE A 99 -36.548 -39.712 19.453 1.00 44.16 N +ATOM 790 CA PHE A 99 -35.643 -39.502 20.585 1.00 44.16 C +ATOM 791 C PHE A 99 -36.035 -40.324 21.830 1.00 44.16 C +ATOM 792 CB PHE A 99 -35.692 -38.004 20.946 1.00 44.16 C +ATOM 793 O PHE A 99 -37.162 -40.173 22.310 1.00 44.16 O +ATOM 794 CG PHE A 99 -35.137 -37.061 19.893 1.00 44.16 C +ATOM 795 CD1 PHE A 99 -33.809 -36.609 20.002 1.00 44.16 C +ATOM 796 CD2 PHE A 99 -35.935 -36.621 18.817 1.00 44.16 C +ATOM 797 CE1 PHE A 99 -33.276 -35.737 19.037 1.00 44.16 C +ATOM 798 CE2 PHE A 99 -35.396 -35.760 17.843 1.00 44.16 C +ATOM 799 CZ PHE A 99 -34.067 -35.318 17.954 1.00 44.16 C +ATOM 800 N PRO A 100 -35.134 -41.135 22.417 1.00 46.88 N +ATOM 801 CA PRO A 100 -35.354 -41.692 23.745 1.00 46.88 C +ATOM 802 C PRO A 100 -35.000 -40.657 24.838 1.00 46.88 C +ATOM 803 CB PRO A 100 -34.495 -42.953 23.804 1.00 46.88 C +ATOM 804 O PRO A 100 -34.064 -39.872 24.665 1.00 46.88 O +ATOM 805 CG PRO A 100 -33.314 -42.610 22.896 1.00 46.88 C +ATOM 806 CD PRO A 100 -33.885 -41.636 21.860 1.00 46.88 C +ATOM 807 N PRO A 101 -35.741 -40.626 25.962 1.00 45.59 N +ATOM 808 CA PRO A 101 -35.592 -39.608 26.995 1.00 45.59 C +ATOM 809 C PRO A 101 -34.320 -39.783 27.841 1.00 45.59 C +ATOM 810 CB PRO A 101 -36.879 -39.664 27.823 1.00 45.59 C +ATOM 811 O PRO A 101 -33.888 -40.891 28.153 1.00 45.59 O +ATOM 812 CG PRO A 101 -37.335 -41.113 27.667 1.00 45.59 C +ATOM 813 CD PRO A 101 -36.861 -41.500 26.269 1.00 45.59 C +ATOM 814 N GLN A 102 -33.767 -38.624 28.202 1.00 41.41 N +ATOM 815 CA GLN A 102 -32.559 -38.338 28.981 1.00 41.41 C +ATOM 816 C GLN A 102 -32.324 -39.292 30.168 1.00 41.41 C +ATOM 817 CB GLN A 102 -32.725 -36.902 29.522 1.00 41.41 C +ATOM 818 O GLN A 102 -33.097 -39.306 31.126 1.00 41.41 O +ATOM 819 CG GLN A 102 -32.774 -35.788 28.458 1.00 41.41 C +ATOM 820 CD GLN A 102 -31.396 -35.340 27.981 1.00 41.41 C +ATOM 821 NE2 GLN A 102 -31.287 -34.170 27.391 1.00 41.41 N +ATOM 822 OE1 GLN A 102 -30.394 -36.015 28.133 1.00 41.41 O +ATOM 823 N GLN A 103 -31.210 -40.027 30.138 1.00 48.00 N +ATOM 824 CA GLN A 103 -30.644 -40.696 31.314 1.00 48.00 C +ATOM 825 C GLN A 103 -29.602 -39.768 31.972 1.00 48.00 C +ATOM 826 CB GLN A 103 -30.033 -42.050 30.916 1.00 48.00 C +ATOM 827 O GLN A 103 -28.806 -39.162 31.249 1.00 48.00 O +ATOM 828 CG GLN A 103 -31.093 -43.164 30.821 1.00 48.00 C +ATOM 829 CD GLN A 103 -31.507 -43.747 32.174 1.00 48.00 C +ATOM 830 NE2 GLN A 103 -32.626 -44.434 32.247 1.00 48.00 N +ATOM 831 OE1 GLN A 103 -30.839 -43.621 33.185 1.00 48.00 O +ATOM 832 N PRO A 104 -29.576 -39.620 33.311 1.00 41.94 N +ATOM 833 CA PRO A 104 -28.653 -38.711 33.986 1.00 41.94 C +ATOM 834 C PRO A 104 -27.229 -39.270 33.925 1.00 41.94 C +ATOM 835 CB PRO A 104 -29.152 -38.567 35.432 1.00 41.94 C +ATOM 836 O PRO A 104 -26.961 -40.359 34.426 1.00 41.94 O +ATOM 837 CG PRO A 104 -30.474 -39.334 35.478 1.00 41.94 C +ATOM 838 CD PRO A 104 -30.402 -40.293 34.298 1.00 41.94 C +ATOM 839 N TYR A 105 -26.317 -38.516 33.314 1.00 37.75 N +ATOM 840 CA TYR A 105 -24.904 -38.867 33.176 1.00 37.75 C +ATOM 841 C TYR A 105 -24.223 -39.008 34.552 1.00 37.75 C +ATOM 842 CB TYR A 105 -24.206 -37.777 32.344 1.00 37.75 C +ATOM 843 O TYR A 105 -24.116 -38.012 35.274 1.00 37.75 O +ATOM 844 CG TYR A 105 -24.513 -37.821 30.858 1.00 37.75 C +ATOM 845 CD1 TYR A 105 -23.630 -38.496 29.992 1.00 37.75 C +ATOM 846 CD2 TYR A 105 -25.667 -37.200 30.337 1.00 37.75 C +ATOM 847 CE1 TYR A 105 -23.897 -38.554 28.611 1.00 37.75 C +ATOM 848 CE2 TYR A 105 -25.940 -37.262 28.957 1.00 37.75 C +ATOM 849 OH TYR A 105 -25.319 -37.993 26.760 1.00 37.75 O +ATOM 850 CZ TYR A 105 -25.055 -37.937 28.092 1.00 37.75 C +ATOM 851 N PRO A 106 -23.711 -40.196 34.932 1.00 41.34 N +ATOM 852 CA PRO A 106 -22.846 -40.324 36.092 1.00 41.34 C +ATOM 853 C PRO A 106 -21.455 -39.794 35.733 1.00 41.34 C +ATOM 854 CB PRO A 106 -22.873 -41.803 36.472 1.00 41.34 C +ATOM 855 O PRO A 106 -20.785 -40.271 34.818 1.00 41.34 O +ATOM 856 CG PRO A 106 -23.112 -42.506 35.137 1.00 41.34 C +ATOM 857 CD PRO A 106 -23.896 -41.494 34.298 1.00 41.34 C +ATOM 858 N GLN A 107 -21.045 -38.763 36.465 1.00 40.44 N +ATOM 859 CA GLN A 107 -19.769 -38.075 36.323 1.00 40.44 C +ATOM 860 C GLN A 107 -18.638 -39.007 36.798 1.00 40.44 C +ATOM 861 CB GLN A 107 -19.874 -36.752 37.126 1.00 40.44 C +ATOM 862 O GLN A 107 -18.437 -39.177 37.998 1.00 40.44 O +ATOM 863 CG GLN A 107 -19.224 -35.543 36.435 1.00 40.44 C +ATOM 864 CD GLN A 107 -18.116 -34.918 37.271 1.00 40.44 C +ATOM 865 NE2 GLN A 107 -18.394 -33.890 38.046 1.00 40.44 N +ATOM 866 OE1 GLN A 107 -16.977 -35.347 37.244 1.00 40.44 O +ATOM 867 N GLN A 108 -17.931 -39.659 35.870 1.00 39.19 N +ATOM 868 CA GLN A 108 -16.706 -40.405 36.168 1.00 39.19 C +ATOM 869 C GLN A 108 -15.523 -39.777 35.433 1.00 39.19 C +ATOM 870 CB GLN A 108 -16.854 -41.911 35.905 1.00 39.19 C +ATOM 871 O GLN A 108 -15.530 -39.600 34.216 1.00 39.19 O +ATOM 872 CG GLN A 108 -17.774 -42.586 36.948 1.00 39.19 C +ATOM 873 CD GLN A 108 -17.215 -43.862 37.584 1.00 39.19 C +ATOM 874 NE2 GLN A 108 -17.937 -44.464 38.504 1.00 39.19 N +ATOM 875 OE1 GLN A 108 -16.133 -44.346 37.302 1.00 39.19 O +ATOM 876 N GLN A 109 -14.537 -39.393 36.242 1.00 34.09 N +ATOM 877 CA GLN A 109 -13.313 -38.691 35.885 1.00 34.09 C +ATOM 878 C GLN A 109 -12.538 -39.401 34.763 1.00 34.09 C +ATOM 879 CB GLN A 109 -12.415 -38.642 37.131 1.00 34.09 C +ATOM 880 O GLN A 109 -12.262 -40.598 34.875 1.00 34.09 O +ATOM 881 CG GLN A 109 -12.902 -37.656 38.203 1.00 34.09 C +ATOM 882 CD GLN A 109 -12.099 -37.751 39.499 1.00 34.09 C +ATOM 883 NE2 GLN A 109 -12.221 -36.783 40.381 1.00 34.09 N +ATOM 884 OE1 GLN A 109 -11.373 -38.692 39.768 1.00 34.09 O +ATOM 885 N PRO A 110 -12.085 -38.670 33.729 1.00 44.31 N +ATOM 886 CA PRO A 110 -11.060 -39.161 32.824 1.00 44.31 C +ATOM 887 C PRO A 110 -9.742 -39.304 33.595 1.00 44.31 C +ATOM 888 CB PRO A 110 -10.986 -38.155 31.663 1.00 44.31 C +ATOM 889 O PRO A 110 -9.054 -38.325 33.879 1.00 44.31 O +ATOM 890 CG PRO A 110 -12.222 -37.272 31.839 1.00 44.31 C +ATOM 891 CD PRO A 110 -12.517 -37.346 33.331 1.00 44.31 C +ATOM 892 N GLN A 111 -9.414 -40.543 33.951 1.00 34.41 N +ATOM 893 CA GLN A 111 -8.080 -40.964 34.366 1.00 34.41 C +ATOM 894 C GLN A 111 -7.066 -40.544 33.295 1.00 34.41 C +ATOM 895 CB GLN A 111 -8.082 -42.492 34.568 1.00 34.41 C +ATOM 896 O GLN A 111 -7.100 -41.004 32.153 1.00 34.41 O +ATOM 897 CG GLN A 111 -8.210 -42.902 36.042 1.00 34.41 C +ATOM 898 CD GLN A 111 -6.840 -43.019 36.704 1.00 34.41 C +ATOM 899 NE2 GLN A 111 -6.486 -44.174 37.227 1.00 34.41 N +ATOM 900 OE1 GLN A 111 -6.049 -42.091 36.733 1.00 34.41 O +ATOM 901 N TYR A 112 -6.180 -39.637 33.685 1.00 38.41 N +ATOM 902 CA TYR A 112 -5.100 -39.065 32.891 1.00 38.41 C +ATOM 903 C TYR A 112 -4.051 -40.146 32.609 1.00 38.41 C +ATOM 904 CB TYR A 112 -4.520 -37.816 33.604 1.00 38.41 C +ATOM 905 O TYR A 112 -3.082 -40.328 33.343 1.00 38.41 O +ATOM 906 CG TYR A 112 -5.260 -37.412 34.868 1.00 38.41 C +ATOM 907 CD1 TYR A 112 -6.261 -36.425 34.809 1.00 38.41 C +ATOM 908 CD2 TYR A 112 -5.048 -38.134 36.060 1.00 38.41 C +ATOM 909 CE1 TYR A 112 -7.046 -36.153 35.944 1.00 38.41 C +ATOM 910 CE2 TYR A 112 -5.847 -37.878 37.191 1.00 38.41 C +ATOM 911 OH TYR A 112 -7.634 -36.636 38.212 1.00 38.41 O +ATOM 912 CZ TYR A 112 -6.848 -36.883 37.132 1.00 38.41 C +ATOM 913 N LEU A 113 -4.242 -40.876 31.515 1.00 40.66 N +ATOM 914 CA LEU A 113 -3.184 -41.658 30.888 1.00 40.66 C +ATOM 915 C LEU A 113 -2.211 -40.692 30.191 1.00 40.66 C +ATOM 916 CB LEU A 113 -3.823 -42.700 29.947 1.00 40.66 C +ATOM 917 O LEU A 113 -2.363 -40.372 29.017 1.00 40.66 O +ATOM 918 CG LEU A 113 -4.165 -44.017 30.677 1.00 40.66 C +ATOM 919 CD1 LEU A 113 -5.527 -44.561 30.247 1.00 40.66 C +ATOM 920 CD2 LEU A 113 -3.105 -45.082 30.383 1.00 40.66 C +ATOM 921 N GLN A 114 -1.206 -40.213 30.929 1.00 36.94 N +ATOM 922 CA GLN A 114 0.066 -39.783 30.338 1.00 36.94 C +ATOM 923 C GLN A 114 0.853 -41.026 29.909 1.00 36.94 C +ATOM 924 CB GLN A 114 0.913 -38.987 31.347 1.00 36.94 C +ATOM 925 O GLN A 114 1.012 -41.945 30.717 1.00 36.94 O +ATOM 926 CG GLN A 114 0.737 -37.468 31.240 1.00 36.94 C +ATOM 927 CD GLN A 114 2.032 -36.763 31.631 1.00 36.94 C +ATOM 928 NE2 GLN A 114 2.171 -36.302 32.855 1.00 36.94 N +ATOM 929 OE1 GLN A 114 2.963 -36.659 30.849 1.00 36.94 O +ATOM 930 N PRO A 115 1.353 -41.063 28.661 1.00 44.47 N +ATOM 931 CA PRO A 115 2.813 -41.112 28.484 1.00 44.47 C +ATOM 932 C PRO A 115 3.353 -40.434 27.191 1.00 44.47 C +ATOM 933 CB PRO A 115 3.140 -42.613 28.471 1.00 44.47 C +ATOM 934 O PRO A 115 2.921 -40.759 26.094 1.00 44.47 O +ATOM 935 CG PRO A 115 1.863 -43.287 27.953 1.00 44.47 C +ATOM 936 CD PRO A 115 0.834 -42.160 27.855 1.00 44.47 C +ATOM 937 N GLN A 116 4.343 -39.534 27.358 1.00 34.25 N +ATOM 938 CA GLN A 116 5.606 -39.357 26.584 1.00 34.25 C +ATOM 939 C GLN A 116 5.613 -39.627 25.044 1.00 34.25 C +ATOM 940 CB GLN A 116 6.644 -40.249 27.302 1.00 34.25 C +ATOM 941 O GLN A 116 5.332 -40.735 24.622 1.00 34.25 O +ATOM 942 CG GLN A 116 7.262 -39.588 28.546 1.00 34.25 C +ATOM 943 CD GLN A 116 8.622 -40.194 28.882 1.00 34.25 C +ATOM 944 NE2 GLN A 116 8.773 -40.873 29.997 1.00 34.25 N +ATOM 945 OE1 GLN A 116 9.580 -40.061 28.137 1.00 34.25 O +ATOM 946 N GLN A 117 6.045 -38.744 24.121 1.00 44.66 N +ATOM 947 CA GLN A 117 7.240 -37.875 24.120 1.00 44.66 C +ATOM 948 C GLN A 117 7.177 -36.666 23.136 1.00 44.66 C +ATOM 949 CB GLN A 117 8.465 -38.705 23.675 1.00 44.66 C +ATOM 950 O GLN A 117 6.446 -36.716 22.148 1.00 44.66 O +ATOM 951 CG GLN A 117 9.072 -39.543 24.802 1.00 44.66 C +ATOM 952 CD GLN A 117 10.587 -39.666 24.719 1.00 44.66 C +ATOM 953 NE2 GLN A 117 11.248 -39.862 25.836 1.00 44.66 N +ATOM 954 OE1 GLN A 117 11.204 -39.554 23.674 1.00 44.66 O +ATOM 955 N PRO A 118 7.991 -35.599 23.347 1.00 52.75 N +ATOM 956 CA PRO A 118 7.766 -34.240 22.823 1.00 52.75 C +ATOM 957 C PRO A 118 8.650 -33.768 21.640 1.00 52.75 C +ATOM 958 CB PRO A 118 7.932 -33.310 24.047 1.00 52.75 C +ATOM 959 O PRO A 118 8.681 -32.567 21.371 1.00 52.75 O +ATOM 960 CG PRO A 118 8.370 -34.214 25.200 1.00 52.75 C +ATOM 961 CD PRO A 118 8.897 -35.437 24.472 1.00 52.75 C +ATOM 962 N ILE A 119 9.357 -34.634 20.897 1.00 54.97 N +ATOM 963 CA ILE A 119 10.289 -34.169 19.836 1.00 54.97 C +ATOM 964 C ILE A 119 9.573 -33.407 18.699 1.00 54.97 C +ATOM 965 CB ILE A 119 11.179 -35.334 19.315 1.00 54.97 C +ATOM 966 O ILE A 119 10.119 -32.453 18.147 1.00 54.97 O +ATOM 967 CG1 ILE A 119 12.377 -35.609 20.258 1.00 54.97 C +ATOM 968 CG2 ILE A 119 11.767 -35.066 17.915 1.00 54.97 C +ATOM 969 CD1 ILE A 119 12.039 -36.465 21.482 1.00 54.97 C +ATOM 970 N SER A 120 8.326 -33.762 18.373 1.00 56.44 N +ATOM 971 CA SER A 120 7.621 -33.152 17.235 1.00 56.44 C +ATOM 972 C SER A 120 7.195 -31.693 17.487 1.00 56.44 C +ATOM 973 CB SER A 120 6.438 -34.042 16.842 1.00 56.44 C +ATOM 974 O SER A 120 7.183 -30.885 16.559 1.00 56.44 O +ATOM 975 OG SER A 120 6.065 -33.823 15.501 1.00 56.44 O +ATOM 976 N GLN A 121 6.923 -31.304 18.742 1.00 60.59 N +ATOM 977 CA GLN A 121 6.481 -29.934 19.043 1.00 60.59 C +ATOM 978 C GLN A 121 7.613 -28.906 18.922 1.00 60.59 C +ATOM 979 CB GLN A 121 5.824 -29.853 20.438 1.00 60.59 C +ATOM 980 O GLN A 121 7.384 -27.787 18.469 1.00 60.59 O +ATOM 981 CG GLN A 121 4.345 -29.431 20.362 1.00 60.59 C +ATOM 982 CD GLN A 121 3.966 -28.457 21.471 1.00 60.59 C +ATOM 983 NE2 GLN A 121 3.823 -28.902 22.701 1.00 60.59 N +ATOM 984 OE1 GLN A 121 3.804 -27.270 21.257 1.00 60.59 O +ATOM 985 N GLN A 122 8.842 -29.282 19.283 1.00 65.25 N +ATOM 986 CA GLN A 122 9.975 -28.355 19.253 1.00 65.25 C +ATOM 987 C GLN A 122 10.390 -28.005 17.818 1.00 65.25 C +ATOM 988 CB GLN A 122 11.128 -28.958 20.074 1.00 65.25 C +ATOM 989 O GLN A 122 10.731 -26.858 17.527 1.00 65.25 O +ATOM 990 CG GLN A 122 11.676 -27.945 21.088 1.00 65.25 C +ATOM 991 CD GLN A 122 12.561 -28.594 22.148 1.00 65.25 C +ATOM 992 NE2 GLN A 122 12.848 -27.899 23.227 1.00 65.25 N +ATOM 993 OE1 GLN A 122 12.999 -29.727 22.050 1.00 65.25 O +ATOM 994 N GLN A 123 10.284 -28.968 16.899 1.00 67.56 N +ATOM 995 CA GLN A 123 10.588 -28.748 15.487 1.00 67.56 C +ATOM 996 C GLN A 123 9.507 -27.896 14.795 1.00 67.56 C +ATOM 997 CB GLN A 123 10.819 -30.120 14.836 1.00 67.56 C +ATOM 998 O GLN A 123 9.838 -27.014 14.003 1.00 67.56 O +ATOM 999 CG GLN A 123 11.754 -30.039 13.622 1.00 67.56 C +ATOM 1000 CD GLN A 123 12.236 -31.411 13.152 1.00 67.56 C +ATOM 1001 NE2 GLN A 123 12.853 -31.491 11.995 1.00 67.56 N +ATOM 1002 OE1 GLN A 123 12.088 -32.432 13.803 1.00 67.56 O +ATOM 1003 N ALA A 124 8.232 -28.070 15.168 1.00 68.38 N +ATOM 1004 CA ALA A 124 7.138 -27.230 14.673 1.00 68.38 C +ATOM 1005 C ALA A 124 7.263 -25.765 15.136 1.00 68.38 C +ATOM 1006 CB ALA A 124 5.809 -27.853 15.118 1.00 68.38 C +ATOM 1007 O ALA A 124 7.050 -24.844 14.346 1.00 68.38 O +ATOM 1008 N GLN A 125 7.673 -25.528 16.388 1.00 72.44 N +ATOM 1009 CA GLN A 125 7.837 -24.170 16.920 1.00 72.44 C +ATOM 1010 C GLN A 125 8.971 -23.403 16.224 1.00 72.44 C +ATOM 1011 CB GLN A 125 8.054 -24.238 18.443 1.00 72.44 C +ATOM 1012 O GLN A 125 8.827 -22.215 15.930 1.00 72.44 O +ATOM 1013 CG GLN A 125 7.107 -23.286 19.183 1.00 72.44 C +ATOM 1014 CD GLN A 125 7.143 -23.485 20.695 1.00 72.44 C +ATOM 1015 NE2 GLN A 125 6.077 -23.158 21.391 1.00 72.44 N +ATOM 1016 OE1 GLN A 125 8.115 -23.931 21.284 1.00 72.44 O +ATOM 1017 N GLN A 126 10.074 -24.085 15.893 1.00 71.62 N +ATOM 1018 CA GLN A 126 11.188 -23.462 15.178 1.00 71.62 C +ATOM 1019 C GLN A 126 10.801 -23.092 13.734 1.00 71.62 C +ATOM 1020 CB GLN A 126 12.413 -24.388 15.246 1.00 71.62 C +ATOM 1021 O GLN A 126 11.163 -22.017 13.251 1.00 71.62 O +ATOM 1022 CG GLN A 126 13.713 -23.585 15.102 1.00 71.62 C +ATOM 1023 CD GLN A 126 14.936 -24.491 15.077 1.00 71.62 C +ATOM 1024 NE2 GLN A 126 15.544 -24.789 16.205 1.00 71.62 N +ATOM 1025 OE1 GLN A 126 15.362 -24.962 14.039 1.00 71.62 O +ATOM 1026 N GLN A 127 9.988 -23.924 13.071 1.00 73.81 N +ATOM 1027 CA GLN A 127 9.482 -23.629 11.729 1.00 73.81 C +ATOM 1028 C GLN A 127 8.495 -22.448 11.730 1.00 73.81 C +ATOM 1029 CB GLN A 127 8.878 -24.913 11.137 1.00 73.81 C +ATOM 1030 O GLN A 127 8.532 -21.608 10.829 1.00 73.81 O +ATOM 1031 CG GLN A 127 8.853 -24.877 9.601 1.00 73.81 C +ATOM 1032 CD GLN A 127 8.453 -26.216 8.984 1.00 73.81 C +ATOM 1033 NE2 GLN A 127 8.722 -26.425 7.714 1.00 73.81 N +ATOM 1034 OE1 GLN A 127 7.897 -27.100 9.613 1.00 73.81 O +ATOM 1035 N GLN A 128 7.670 -22.316 12.777 1.00 76.62 N +ATOM 1036 CA GLN A 128 6.737 -21.195 12.917 1.00 76.62 C +ATOM 1037 C GLN A 128 7.462 -19.861 13.171 1.00 76.62 C +ATOM 1038 CB GLN A 128 5.723 -21.524 14.025 1.00 76.62 C +ATOM 1039 O GLN A 128 7.070 -18.828 12.626 1.00 76.62 O +ATOM 1040 CG GLN A 128 4.395 -20.783 13.814 1.00 76.62 C +ATOM 1041 CD GLN A 128 3.345 -21.132 14.866 1.00 76.62 C +ATOM 1042 NE2 GLN A 128 2.081 -20.895 14.589 1.00 76.62 N +ATOM 1043 OE1 GLN A 128 3.624 -21.602 15.955 1.00 76.62 O +ATOM 1044 N GLN A 129 8.559 -19.873 13.937 1.00 75.88 N +ATOM 1045 CA GLN A 129 9.345 -18.666 14.209 1.00 75.88 C +ATOM 1046 C GLN A 129 10.099 -18.173 12.963 1.00 75.88 C +ATOM 1047 CB GLN A 129 10.285 -18.939 15.393 1.00 75.88 C +ATOM 1048 O GLN A 129 10.154 -16.968 12.712 1.00 75.88 O +ATOM 1049 CG GLN A 129 10.667 -17.643 16.122 1.00 75.88 C +ATOM 1050 CD GLN A 129 11.516 -17.919 17.359 1.00 75.88 C +ATOM 1051 NE2 GLN A 129 11.200 -17.333 18.494 1.00 75.88 N +ATOM 1052 OE1 GLN A 129 12.481 -18.662 17.334 1.00 75.88 O +ATOM 1053 N GLN A 130 10.612 -19.091 12.134 1.00 74.44 N +ATOM 1054 CA GLN A 130 11.269 -18.731 10.874 1.00 74.44 C +ATOM 1055 C GLN A 130 10.272 -18.138 9.863 1.00 74.44 C +ATOM 1056 CB GLN A 130 12.005 -19.962 10.319 1.00 74.44 C +ATOM 1057 O GLN A 130 10.584 -17.156 9.185 1.00 74.44 O +ATOM 1058 CG GLN A 130 13.236 -19.559 9.495 1.00 74.44 C +ATOM 1059 CD GLN A 130 13.976 -20.774 8.943 1.00 74.44 C +ATOM 1060 NE2 GLN A 130 15.281 -20.852 9.091 1.00 74.44 N +ATOM 1061 OE1 GLN A 130 13.396 -21.672 8.358 1.00 74.44 O +ATOM 1062 N GLN A 131 9.041 -18.662 9.820 1.00 76.12 N +ATOM 1063 CA GLN A 131 7.980 -18.118 8.971 1.00 76.12 C +ATOM 1064 C GLN A 131 7.524 -16.724 9.440 1.00 76.12 C +ATOM 1065 CB GLN A 131 6.820 -19.125 8.910 1.00 76.12 C +ATOM 1066 O GLN A 131 7.316 -15.834 8.614 1.00 76.12 O +ATOM 1067 CG GLN A 131 5.963 -18.924 7.653 1.00 76.12 C +ATOM 1068 CD GLN A 131 4.846 -19.959 7.556 1.00 76.12 C +ATOM 1069 NE2 GLN A 131 4.684 -20.622 6.431 1.00 76.12 N +ATOM 1070 OE1 GLN A 131 4.092 -20.189 8.485 1.00 76.12 O +ATOM 1071 N GLN A 132 7.443 -16.493 10.756 1.00 76.75 N +ATOM 1072 CA GLN A 132 7.086 -15.181 11.304 1.00 76.75 C +ATOM 1073 C GLN A 132 8.183 -14.132 11.057 1.00 76.75 C +ATOM 1074 CB GLN A 132 6.746 -15.325 12.795 1.00 76.75 C +ATOM 1075 O GLN A 132 7.867 -12.993 10.714 1.00 76.75 O +ATOM 1076 CG GLN A 132 5.943 -14.121 13.307 1.00 76.75 C +ATOM 1077 CD GLN A 132 5.620 -14.251 14.791 1.00 76.75 C +ATOM 1078 NE2 GLN A 132 4.370 -14.422 15.166 1.00 76.75 N +ATOM 1079 OE1 GLN A 132 6.489 -14.206 15.644 1.00 76.75 O +ATOM 1080 N GLN A 133 9.466 -14.505 11.154 1.00 76.12 N +ATOM 1081 CA GLN A 133 10.569 -13.583 10.862 1.00 76.12 C +ATOM 1082 C GLN A 133 10.605 -13.194 9.375 1.00 76.12 C +ATOM 1083 CB GLN A 133 11.904 -14.194 11.317 1.00 76.12 C +ATOM 1084 O GLN A 133 10.789 -12.018 9.055 1.00 76.12 O +ATOM 1085 CG GLN A 133 12.994 -13.114 11.416 1.00 76.12 C +ATOM 1086 CD GLN A 133 14.377 -13.713 11.631 1.00 76.12 C +ATOM 1087 NE2 GLN A 133 14.861 -13.804 12.851 1.00 76.12 N +ATOM 1088 OE1 GLN A 133 15.047 -14.117 10.699 1.00 76.12 O +ATOM 1089 N GLN A 134 10.364 -14.146 8.465 1.00 75.25 N +ATOM 1090 CA GLN A 134 10.295 -13.852 7.031 1.00 75.25 C +ATOM 1091 C GLN A 134 9.109 -12.929 6.703 1.00 75.25 C +ATOM 1092 CB GLN A 134 10.238 -15.166 6.237 1.00 75.25 C +ATOM 1093 O GLN A 134 9.260 -11.982 5.929 1.00 75.25 O +ATOM 1094 CG GLN A 134 10.558 -14.931 4.754 1.00 75.25 C +ATOM 1095 CD GLN A 134 10.370 -16.195 3.928 1.00 75.25 C +ATOM 1096 NE2 GLN A 134 11.417 -16.937 3.636 1.00 75.25 N +ATOM 1097 OE1 GLN A 134 9.271 -16.544 3.537 1.00 75.25 O +ATOM 1098 N GLN A 135 7.952 -13.147 7.338 1.00 73.31 N +ATOM 1099 CA GLN A 135 6.784 -12.287 7.150 1.00 73.31 C +ATOM 1100 C GLN A 135 7.018 -10.875 7.714 1.00 73.31 C +ATOM 1101 CB GLN A 135 5.548 -12.963 7.761 1.00 73.31 C +ATOM 1102 O GLN A 135 6.686 -9.890 7.055 1.00 73.31 O +ATOM 1103 CG GLN A 135 4.258 -12.410 7.143 1.00 73.31 C +ATOM 1104 CD GLN A 135 3.020 -12.976 7.823 1.00 73.31 C +ATOM 1105 NE2 GLN A 135 2.404 -14.010 7.291 1.00 73.31 N +ATOM 1106 OE1 GLN A 135 2.592 -12.510 8.862 1.00 73.31 O +ATOM 1107 N GLN A 136 7.667 -10.754 8.878 1.00 76.56 N +ATOM 1108 CA GLN A 136 7.997 -9.453 9.460 1.00 76.56 C +ATOM 1109 C GLN A 136 9.014 -8.689 8.601 1.00 76.56 C +ATOM 1110 CB GLN A 136 8.505 -9.634 10.899 1.00 76.56 C +ATOM 1111 O GLN A 136 8.842 -7.494 8.378 1.00 76.56 O +ATOM 1112 CG GLN A 136 8.448 -8.308 11.668 1.00 76.56 C +ATOM 1113 CD GLN A 136 9.166 -8.397 13.006 1.00 76.56 C +ATOM 1114 NE2 GLN A 136 8.496 -8.783 14.070 1.00 76.56 N +ATOM 1115 OE1 GLN A 136 10.351 -8.139 13.116 1.00 76.56 O +ATOM 1116 N GLN A 137 10.037 -9.361 8.060 1.00 75.69 N +ATOM 1117 CA GLN A 137 11.006 -8.717 7.169 1.00 75.69 C +ATOM 1118 C GLN A 137 10.340 -8.228 5.876 1.00 75.69 C +ATOM 1119 CB GLN A 137 12.171 -9.677 6.892 1.00 75.69 C +ATOM 1120 O GLN A 137 10.628 -7.122 5.418 1.00 75.69 O +ATOM 1121 CG GLN A 137 13.348 -8.957 6.218 1.00 75.69 C +ATOM 1122 CD GLN A 137 14.569 -9.861 6.112 1.00 75.69 C +ATOM 1123 NE2 GLN A 137 15.339 -10.019 7.167 1.00 75.69 N +ATOM 1124 OE1 GLN A 137 14.844 -10.455 5.086 1.00 75.69 O +ATOM 1125 N GLN A 138 9.395 -9.000 5.330 1.00 74.31 N +ATOM 1126 CA GLN A 138 8.610 -8.578 4.172 1.00 74.31 C +ATOM 1127 C GLN A 138 7.706 -7.379 4.500 1.00 74.31 C +ATOM 1128 CB GLN A 138 7.825 -9.784 3.638 1.00 74.31 C +ATOM 1129 O GLN A 138 7.605 -6.456 3.693 1.00 74.31 O +ATOM 1130 CG GLN A 138 7.307 -9.537 2.215 1.00 74.31 C +ATOM 1131 CD GLN A 138 6.656 -10.785 1.635 1.00 74.31 C +ATOM 1132 NE2 GLN A 138 7.422 -11.747 1.166 1.00 74.31 N +ATOM 1133 OE1 GLN A 138 5.447 -10.924 1.601 1.00 74.31 O +ATOM 1134 N GLN A 139 7.112 -7.336 5.697 1.00 79.06 N +ATOM 1135 CA GLN A 139 6.288 -6.213 6.149 1.00 79.06 C +ATOM 1136 C GLN A 139 7.115 -4.944 6.407 1.00 79.06 C +ATOM 1137 CB GLN A 139 5.497 -6.645 7.391 1.00 79.06 C +ATOM 1138 O GLN A 139 6.707 -3.860 5.998 1.00 79.06 O +ATOM 1139 CG GLN A 139 4.428 -5.612 7.780 1.00 79.06 C +ATOM 1140 CD GLN A 139 3.566 -6.061 8.955 1.00 79.06 C +ATOM 1141 NE2 GLN A 139 2.769 -5.177 9.514 1.00 79.06 N +ATOM 1142 OE1 GLN A 139 3.583 -7.195 9.403 1.00 79.06 O +ATOM 1143 N ILE A 140 8.296 -5.063 7.021 1.00 77.19 N +ATOM 1144 CA ILE A 140 9.218 -3.939 7.244 1.00 77.19 C +ATOM 1145 C ILE A 140 9.726 -3.399 5.910 1.00 77.19 C +ATOM 1146 CB ILE A 140 10.386 -4.365 8.159 1.00 77.19 C +ATOM 1147 O ILE A 140 9.733 -2.188 5.715 1.00 77.19 O +ATOM 1148 CG1 ILE A 140 9.877 -4.596 9.597 1.00 77.19 C +ATOM 1149 CG2 ILE A 140 11.514 -3.313 8.168 1.00 77.19 C +ATOM 1150 CD1 ILE A 140 10.816 -5.484 10.422 1.00 77.19 C +ATOM 1151 N LEU A 141 10.102 -4.270 4.968 1.00 70.38 N +ATOM 1152 CA LEU A 141 10.508 -3.831 3.635 1.00 70.38 C +ATOM 1153 C LEU A 141 9.354 -3.121 2.922 1.00 70.38 C +ATOM 1154 CB LEU A 141 11.017 -5.035 2.826 1.00 70.38 C +ATOM 1155 O LEU A 141 9.560 -2.061 2.340 1.00 70.38 O +ATOM 1156 CG LEU A 141 11.604 -4.644 1.456 1.00 70.38 C +ATOM 1157 CD1 LEU A 141 12.895 -3.833 1.596 1.00 70.38 C +ATOM 1158 CD2 LEU A 141 11.911 -5.905 0.650 1.00 70.38 C +ATOM 1159 N GLN A 142 8.134 -3.657 3.021 1.00 75.56 N +ATOM 1160 CA GLN A 142 6.945 -3.015 2.467 1.00 75.56 C +ATOM 1161 C GLN A 142 6.696 -1.646 3.113 1.00 75.56 C +ATOM 1162 CB GLN A 142 5.738 -3.953 2.618 1.00 75.56 C +ATOM 1163 O GLN A 142 6.385 -0.698 2.399 1.00 75.56 O +ATOM 1164 CG GLN A 142 4.539 -3.490 1.782 1.00 75.56 C +ATOM 1165 CD GLN A 142 3.336 -4.398 1.995 1.00 75.56 C +ATOM 1166 NE2 GLN A 142 3.314 -5.582 1.420 1.00 75.56 N +ATOM 1167 OE1 GLN A 142 2.401 -4.065 2.699 1.00 75.56 O +ATOM 1168 N GLN A 143 6.895 -1.508 4.427 1.00 77.31 N +ATOM 1169 CA GLN A 143 6.757 -0.239 5.140 1.00 77.31 C +ATOM 1170 C GLN A 143 7.862 0.757 4.773 1.00 77.31 C +ATOM 1171 CB GLN A 143 6.728 -0.497 6.653 1.00 77.31 C +ATOM 1172 O GLN A 143 7.556 1.921 4.541 1.00 77.31 O +ATOM 1173 CG GLN A 143 6.415 0.790 7.435 1.00 77.31 C +ATOM 1174 CD GLN A 143 6.501 0.606 8.945 1.00 77.31 C +ATOM 1175 NE2 GLN A 143 6.774 1.657 9.687 1.00 77.31 N +ATOM 1176 OE1 GLN A 143 6.328 -0.468 9.494 1.00 77.31 O +ATOM 1177 N ILE A 144 9.125 0.332 4.687 1.00 73.19 N +ATOM 1178 CA ILE A 144 10.246 1.185 4.260 1.00 73.19 C +ATOM 1179 C ILE A 144 9.997 1.682 2.839 1.00 73.19 C +ATOM 1180 CB ILE A 144 11.590 0.427 4.359 1.00 73.19 C +ATOM 1181 O ILE A 144 10.182 2.865 2.565 1.00 73.19 O +ATOM 1182 CG1 ILE A 144 11.965 0.202 5.841 1.00 73.19 C +ATOM 1183 CG2 ILE A 144 12.728 1.191 3.649 1.00 73.19 C +ATOM 1184 CD1 ILE A 144 13.058 -0.857 6.032 1.00 73.19 C +ATOM 1185 N LEU A 145 9.518 0.802 1.957 1.00 71.56 N +ATOM 1186 CA LEU A 145 9.168 1.156 0.588 1.00 71.56 C +ATOM 1187 C LEU A 145 7.963 2.111 0.566 1.00 71.56 C +ATOM 1188 CB LEU A 145 8.997 -0.151 -0.217 1.00 71.56 C +ATOM 1189 O LEU A 145 7.973 3.084 -0.175 1.00 71.56 O +ATOM 1190 CG LEU A 145 9.283 0.003 -1.722 1.00 71.56 C +ATOM 1191 CD1 LEU A 145 9.862 -1.290 -2.296 1.00 71.56 C +ATOM 1192 CD2 LEU A 145 8.045 0.322 -2.544 1.00 71.56 C +ATOM 1193 N GLN A 146 6.971 1.917 1.440 1.00 74.56 N +ATOM 1194 CA GLN A 146 5.836 2.834 1.580 1.00 74.56 C +ATOM 1195 C GLN A 146 6.252 4.216 2.117 1.00 74.56 C +ATOM 1196 CB GLN A 146 4.763 2.198 2.483 1.00 74.56 C +ATOM 1197 O GLN A 146 5.739 5.228 1.648 1.00 74.56 O +ATOM 1198 CG GLN A 146 3.374 2.738 2.134 1.00 74.56 C +ATOM 1199 CD GLN A 146 2.329 2.414 3.192 1.00 74.56 C +ATOM 1200 NE2 GLN A 146 1.907 1.175 3.324 1.00 74.56 N +ATOM 1201 OE1 GLN A 146 1.866 3.277 3.917 1.00 74.56 O +ATOM 1202 N GLN A 147 7.197 4.266 3.063 1.00 77.38 N +ATOM 1203 CA GLN A 147 7.744 5.508 3.623 1.00 77.38 C +ATOM 1204 C GLN A 147 8.608 6.237 2.591 1.00 77.38 C +ATOM 1205 CB GLN A 147 8.555 5.197 4.895 1.00 77.38 C +ATOM 1206 O GLN A 147 8.579 7.460 2.509 1.00 77.38 O +ATOM 1207 CG GLN A 147 8.517 6.313 5.953 1.00 77.38 C +ATOM 1208 CD GLN A 147 9.109 7.652 5.521 1.00 77.38 C +ATOM 1209 NE2 GLN A 147 10.394 7.753 5.281 1.00 77.38 N +ATOM 1210 OE1 GLN A 147 8.440 8.658 5.449 1.00 77.38 O +ATOM 1211 N GLN A 148 9.342 5.487 1.766 1.00 77.25 N +ATOM 1212 CA GLN A 148 10.003 6.048 0.597 1.00 77.25 C +ATOM 1213 C GLN A 148 8.963 6.750 -0.282 1.00 77.25 C +ATOM 1214 CB GLN A 148 10.750 4.947 -0.185 1.00 77.25 C +ATOM 1215 O GLN A 148 9.132 7.925 -0.591 1.00 77.25 O +ATOM 1216 CG GLN A 148 12.270 5.160 -0.220 1.00 77.25 C +ATOM 1217 CD GLN A 148 12.971 4.425 -1.362 1.00 77.25 C +ATOM 1218 NE2 GLN A 148 14.247 4.156 -1.223 1.00 77.25 N +ATOM 1219 OE1 GLN A 148 12.426 4.082 -2.395 1.00 77.25 O +ATOM 1220 N LEU A 149 7.869 6.067 -0.619 1.00 80.81 N +ATOM 1221 CA LEU A 149 6.898 6.494 -1.630 1.00 80.81 C +ATOM 1222 C LEU A 149 5.898 7.569 -1.177 1.00 80.81 C +ATOM 1223 CB LEU A 149 6.171 5.246 -2.128 1.00 80.81 C +ATOM 1224 O LEU A 149 4.983 7.900 -1.934 1.00 80.81 O +ATOM 1225 CG LEU A 149 7.029 4.273 -2.957 1.00 80.81 C +ATOM 1226 CD1 LEU A 149 6.218 2.987 -3.028 1.00 80.81 C +ATOM 1227 CD2 LEU A 149 7.326 4.731 -4.386 1.00 80.81 C +ATOM 1228 N ILE A 150 6.053 8.140 0.018 1.00 81.75 N +ATOM 1229 CA ILE A 150 5.223 9.257 0.502 1.00 81.75 C +ATOM 1230 C ILE A 150 5.178 10.433 -0.492 1.00 81.75 C +ATOM 1231 CB ILE A 150 5.648 9.696 1.918 1.00 81.75 C +ATOM 1232 O ILE A 150 4.074 10.792 -0.897 1.00 81.75 O +ATOM 1233 CG1 ILE A 150 5.406 8.523 2.888 1.00 81.75 C +ATOM 1234 CG2 ILE A 150 4.871 10.949 2.361 1.00 81.75 C +ATOM 1235 CD1 ILE A 150 5.696 8.874 4.345 1.00 81.75 C +ATOM 1236 N PRO A 151 6.307 10.973 -0.999 1.00 83.12 N +ATOM 1237 CA PRO A 151 6.299 11.974 -2.064 1.00 83.12 C +ATOM 1238 C PRO A 151 5.462 11.575 -3.280 1.00 83.12 C +ATOM 1239 CB PRO A 151 7.774 12.155 -2.460 1.00 83.12 C +ATOM 1240 O PRO A 151 4.772 12.414 -3.851 1.00 83.12 O +ATOM 1241 CG PRO A 151 8.473 10.914 -1.906 1.00 83.12 C +ATOM 1242 CD PRO A 151 7.683 10.723 -0.619 1.00 83.12 C +ATOM 1243 N CYS A 152 5.480 10.301 -3.679 1.00 86.50 N +ATOM 1244 CA CYS A 152 4.671 9.842 -4.805 1.00 86.50 C +ATOM 1245 C CYS A 152 3.184 9.840 -4.495 1.00 86.50 C +ATOM 1246 CB CYS A 152 5.121 8.448 -5.245 1.00 86.50 C +ATOM 1247 O CYS A 152 2.384 10.282 -5.315 1.00 86.50 O +ATOM 1248 SG CYS A 152 6.742 8.419 -6.022 1.00 86.50 S +ATOM 1249 N ARG A 153 2.812 9.373 -3.308 1.00 86.44 N +ATOM 1250 CA ARG A 153 1.436 9.415 -2.823 1.00 86.44 C +ATOM 1251 C ARG A 153 0.897 10.845 -2.821 1.00 86.44 C +ATOM 1252 CB ARG A 153 1.457 8.782 -1.437 1.00 86.44 C +ATOM 1253 O ARG A 153 -0.187 11.067 -3.353 1.00 86.44 O +ATOM 1254 CG ARG A 153 0.207 8.995 -0.584 1.00 86.44 C +ATOM 1255 CD ARG A 153 0.689 8.866 0.850 1.00 86.44 C +ATOM 1256 NE ARG A 153 -0.392 8.550 1.769 1.00 86.44 N +ATOM 1257 NH1 ARG A 153 0.311 9.831 3.528 1.00 86.44 N +ATOM 1258 NH2 ARG A 153 -1.037 8.100 3.880 1.00 86.44 N +ATOM 1259 CZ ARG A 153 -0.381 8.848 3.046 1.00 86.44 C +ATOM 1260 N ASP A 154 1.649 11.791 -2.267 1.00 83.50 N +ATOM 1261 CA ASP A 154 1.227 13.189 -2.156 1.00 83.50 C +ATOM 1262 C ASP A 154 1.096 13.854 -3.532 1.00 83.50 C +ATOM 1263 CB ASP A 154 2.231 13.948 -1.284 1.00 83.50 C +ATOM 1264 O ASP A 154 0.087 14.494 -3.815 1.00 83.50 O +ATOM 1265 CG ASP A 154 2.207 13.510 0.183 1.00 83.50 C +ATOM 1266 OD1 ASP A 154 1.099 13.291 0.723 1.00 83.50 O +ATOM 1267 OD2 ASP A 154 3.307 13.366 0.757 1.00 83.50 O +ATOM 1268 N VAL A 155 2.061 13.639 -4.432 1.00 85.19 N +ATOM 1269 CA VAL A 155 2.020 14.179 -5.803 1.00 85.19 C +ATOM 1270 C VAL A 155 0.853 13.595 -6.600 1.00 85.19 C +ATOM 1271 CB VAL A 155 3.360 13.912 -6.512 1.00 85.19 C +ATOM 1272 O VAL A 155 0.167 14.333 -7.305 1.00 85.19 O +ATOM 1273 CG1 VAL A 155 3.360 14.242 -8.006 1.00 85.19 C +ATOM 1274 CG2 VAL A 155 4.472 14.755 -5.886 1.00 85.19 C +ATOM 1275 N VAL A 156 0.591 12.288 -6.484 1.00 82.75 N +ATOM 1276 CA VAL A 156 -0.537 11.632 -7.168 1.00 82.75 C +ATOM 1277 C VAL A 156 -1.874 12.145 -6.630 1.00 82.75 C +ATOM 1278 CB VAL A 156 -0.439 10.099 -7.043 1.00 82.75 C +ATOM 1279 O VAL A 156 -2.762 12.471 -7.417 1.00 82.75 O +ATOM 1280 CG1 VAL A 156 -1.687 9.384 -7.576 1.00 82.75 C +ATOM 1281 CG2 VAL A 156 0.740 9.545 -7.854 1.00 82.75 C +ATOM 1282 N LEU A 157 -2.014 12.271 -5.306 1.00 79.94 N +ATOM 1283 CA LEU A 157 -3.205 12.850 -4.678 1.00 79.94 C +ATOM 1284 C LEU A 157 -3.415 14.309 -5.086 1.00 79.94 C +ATOM 1285 CB LEU A 157 -3.063 12.758 -3.152 1.00 79.94 C +ATOM 1286 O LEU A 157 -4.539 14.715 -5.383 1.00 79.94 O +ATOM 1287 CG LEU A 157 -3.439 11.385 -2.578 1.00 79.94 C +ATOM 1288 CD1 LEU A 157 -3.107 11.374 -1.089 1.00 79.94 C +ATOM 1289 CD2 LEU A 157 -4.941 11.123 -2.750 1.00 79.94 C +ATOM 1290 N GLN A 158 -2.339 15.090 -5.136 1.00 77.06 N +ATOM 1291 CA GLN A 158 -2.393 16.486 -5.539 1.00 77.06 C +ATOM 1292 C GLN A 158 -2.756 16.630 -7.023 1.00 77.06 C +ATOM 1293 CB GLN A 158 -1.072 17.166 -5.160 1.00 77.06 C +ATOM 1294 O GLN A 158 -3.595 17.463 -7.347 1.00 77.06 O +ATOM 1295 CG GLN A 158 -1.124 18.677 -5.415 1.00 77.06 C +ATOM 1296 CD GLN A 158 0.013 19.444 -4.748 1.00 77.06 C +ATOM 1297 NE2 GLN A 158 0.271 20.657 -5.182 1.00 77.06 N +ATOM 1298 OE1 GLN A 158 0.695 18.994 -3.845 1.00 77.06 O +ATOM 1299 N GLN A 159 -2.220 15.791 -7.917 1.00 71.44 N +ATOM 1300 CA GLN A 159 -2.633 15.753 -9.327 1.00 71.44 C +ATOM 1301 C GLN A 159 -4.098 15.368 -9.506 1.00 71.44 C +ATOM 1302 CB GLN A 159 -1.771 14.760 -10.115 1.00 71.44 C +ATOM 1303 O GLN A 159 -4.789 15.990 -10.307 1.00 71.44 O +ATOM 1304 CG GLN A 159 -0.475 15.403 -10.611 1.00 71.44 C +ATOM 1305 CD GLN A 159 -0.379 15.369 -12.133 1.00 71.44 C +ATOM 1306 NE2 GLN A 159 0.112 14.311 -12.725 1.00 71.44 N +ATOM 1307 OE1 GLN A 159 -0.780 16.270 -12.844 1.00 71.44 O +ATOM 1308 N HIS A 160 -4.589 14.382 -8.753 1.00 68.00 N +ATOM 1309 CA HIS A 160 -6.006 14.026 -8.776 1.00 68.00 C +ATOM 1310 C HIS A 160 -6.878 15.208 -8.354 1.00 68.00 C +ATOM 1311 CB HIS A 160 -6.222 12.826 -7.860 1.00 68.00 C +ATOM 1312 O HIS A 160 -7.868 15.520 -9.011 1.00 68.00 O +ATOM 1313 CG HIS A 160 -7.653 12.369 -7.790 1.00 68.00 C +ATOM 1314 CD2 HIS A 160 -8.289 11.544 -8.676 1.00 68.00 C +ATOM 1315 ND1 HIS A 160 -8.569 12.705 -6.818 1.00 68.00 N +ATOM 1316 CE1 HIS A 160 -9.724 12.082 -7.106 1.00 68.00 C +ATOM 1317 NE2 HIS A 160 -9.589 11.350 -8.216 1.00 68.00 N +ATOM 1318 N ASN A 161 -6.470 15.925 -7.307 1.00 65.94 N +ATOM 1319 CA ASN A 161 -7.179 17.123 -6.886 1.00 65.94 C +ATOM 1320 C ASN A 161 -7.117 18.221 -7.962 1.00 65.94 C +ATOM 1321 CB ASN A 161 -6.660 17.562 -5.509 1.00 65.94 C +ATOM 1322 O ASN A 161 -8.146 18.797 -8.258 1.00 65.94 O +ATOM 1323 CG ASN A 161 -7.713 18.322 -4.718 1.00 65.94 C +ATOM 1324 ND2 ASN A 161 -7.738 18.157 -3.417 1.00 65.94 N +ATOM 1325 OD1 ASN A 161 -8.538 19.050 -5.233 1.00 65.94 O +ATOM 1326 N ILE A 162 -5.983 18.449 -8.637 1.00 56.25 N +ATOM 1327 CA ILE A 162 -5.872 19.443 -9.729 1.00 56.25 C +ATOM 1328 C ILE A 162 -6.732 19.066 -10.948 1.00 56.25 C +ATOM 1329 CB ILE A 162 -4.390 19.632 -10.137 1.00 56.25 C +ATOM 1330 O ILE A 162 -7.326 19.938 -11.580 1.00 56.25 O +ATOM 1331 CG1 ILE A 162 -3.565 20.254 -8.986 1.00 56.25 C +ATOM 1332 CG2 ILE A 162 -4.253 20.534 -11.382 1.00 56.25 C +ATOM 1333 CD1 ILE A 162 -2.052 20.029 -9.132 1.00 56.25 C +ATOM 1334 N ALA A 163 -6.813 17.777 -11.289 1.00 56.34 N +ATOM 1335 CA ALA A 163 -7.640 17.306 -12.398 1.00 56.34 C +ATOM 1336 C ALA A 163 -9.139 17.534 -12.135 1.00 56.34 C +ATOM 1337 CB ALA A 163 -7.324 15.826 -12.650 1.00 56.34 C +ATOM 1338 O ALA A 163 -9.879 17.871 -13.058 1.00 56.34 O +ATOM 1339 N HIS A 164 -9.579 17.386 -10.881 1.00 55.75 N +ATOM 1340 CA HIS A 164 -10.978 17.575 -10.482 1.00 55.75 C +ATOM 1341 C HIS A 164 -11.314 19.008 -10.043 1.00 55.75 C +ATOM 1342 CB HIS A 164 -11.317 16.554 -9.390 1.00 55.75 C +ATOM 1343 O HIS A 164 -12.434 19.474 -10.246 1.00 55.75 O +ATOM 1344 CG HIS A 164 -11.521 15.178 -9.968 1.00 55.75 C +ATOM 1345 CD2 HIS A 164 -10.643 14.128 -9.966 1.00 55.75 C +ATOM 1346 ND1 HIS A 164 -12.636 14.768 -10.662 1.00 55.75 N +ATOM 1347 CE1 HIS A 164 -12.434 13.505 -11.067 1.00 55.75 C +ATOM 1348 NE2 HIS A 164 -11.226 13.080 -10.682 1.00 55.75 N +ATOM 1349 N ALA A 165 -10.353 19.723 -9.471 1.00 52.19 N +ATOM 1350 CA ALA A 165 -10.456 21.100 -9.036 1.00 52.19 C +ATOM 1351 C ALA A 165 -9.531 21.940 -9.916 1.00 52.19 C +ATOM 1352 CB ALA A 165 -10.137 21.200 -7.536 1.00 52.19 C +ATOM 1353 O ALA A 165 -8.338 22.085 -9.658 1.00 52.19 O +ATOM 1354 N SER A 166 -10.099 22.547 -10.957 1.00 46.94 N +ATOM 1355 CA SER A 166 -9.420 23.480 -11.862 1.00 46.94 C +ATOM 1356 C SER A 166 -9.037 24.809 -11.181 1.00 46.94 C +ATOM 1357 CB SER A 166 -10.313 23.703 -13.088 1.00 46.94 C +ATOM 1358 O SER A 166 -9.175 25.882 -11.769 1.00 46.94 O +ATOM 1359 OG SER A 166 -11.535 24.302 -12.697 1.00 46.94 O +ATOM 1360 N SER A 167 -8.622 24.793 -9.915 1.00 45.66 N +ATOM 1361 CA SER A 167 -8.428 25.997 -9.125 1.00 45.66 C +ATOM 1362 C SER A 167 -7.291 25.868 -8.120 1.00 45.66 C +ATOM 1363 CB SER A 167 -9.736 26.390 -8.427 1.00 45.66 C +ATOM 1364 O SER A 167 -7.294 25.004 -7.253 1.00 45.66 O +ATOM 1365 OG SER A 167 -10.032 27.742 -8.731 1.00 45.66 O +ATOM 1366 N GLN A 168 -6.398 26.855 -8.220 1.00 50.03 N +ATOM 1367 CA GLN A 168 -5.495 27.348 -7.181 1.00 50.03 C +ATOM 1368 C GLN A 168 -4.234 26.514 -6.955 1.00 50.03 C +ATOM 1369 CB GLN A 168 -6.281 27.678 -5.900 1.00 50.03 C +ATOM 1370 O GLN A 168 -4.126 25.763 -5.998 1.00 50.03 O +ATOM 1371 CG GLN A 168 -7.362 28.746 -6.150 1.00 50.03 C +ATOM 1372 CD GLN A 168 -8.475 28.674 -5.118 1.00 50.03 C +ATOM 1373 NE2 GLN A 168 -9.717 28.572 -5.542 1.00 50.03 N +ATOM 1374 OE1 GLN A 168 -8.251 28.720 -3.923 1.00 50.03 O +ATOM 1375 N VAL A 169 -3.256 26.726 -7.850 1.00 52.97 N +ATOM 1376 CA VAL A 169 -1.851 27.094 -7.548 1.00 52.97 C +ATOM 1377 C VAL A 169 -1.377 26.692 -6.140 1.00 52.97 C +ATOM 1378 CB VAL A 169 -1.613 28.606 -7.826 1.00 52.97 C +ATOM 1379 O VAL A 169 -0.949 27.528 -5.343 1.00 52.97 O +ATOM 1380 CG1 VAL A 169 -0.123 28.994 -7.856 1.00 52.97 C +ATOM 1381 CG2 VAL A 169 -2.173 29.032 -9.196 1.00 52.97 C +ATOM 1382 N LEU A 170 -1.453 25.407 -5.799 1.00 54.38 N +ATOM 1383 CA LEU A 170 -0.947 24.925 -4.525 1.00 54.38 C +ATOM 1384 C LEU A 170 0.569 24.840 -4.674 1.00 54.38 C +ATOM 1385 CB LEU A 170 -1.610 23.591 -4.137 1.00 54.38 C +ATOM 1386 O LEU A 170 1.071 23.930 -5.327 1.00 54.38 O +ATOM 1387 CG LEU A 170 -1.479 23.321 -2.624 1.00 54.38 C +ATOM 1388 CD1 LEU A 170 -2.661 23.939 -1.874 1.00 54.38 C +ATOM 1389 CD2 LEU A 170 -1.446 21.829 -2.307 1.00 54.38 C +ATOM 1390 N GLN A 171 1.259 25.861 -4.156 1.00 55.56 N +ATOM 1391 CA GLN A 171 2.717 25.955 -4.010 1.00 55.56 C +ATOM 1392 C GLN A 171 3.481 25.188 -5.097 1.00 55.56 C +ATOM 1393 CB GLN A 171 3.129 25.483 -2.610 1.00 55.56 C +ATOM 1394 O GLN A 171 4.092 24.154 -4.826 1.00 55.56 O +ATOM 1395 CG GLN A 171 2.543 26.331 -1.474 1.00 55.56 C +ATOM 1396 CD GLN A 171 2.985 25.824 -0.106 1.00 55.56 C +ATOM 1397 NE2 GLN A 171 2.531 26.442 0.962 1.00 55.56 N +ATOM 1398 OE1 GLN A 171 3.748 24.880 0.034 1.00 55.56 O +ATOM 1399 N GLN A 172 3.419 25.676 -6.342 1.00 62.09 N +ATOM 1400 CA GLN A 172 4.009 24.979 -7.490 1.00 62.09 C +ATOM 1401 C GLN A 172 5.492 24.622 -7.250 1.00 62.09 C +ATOM 1402 CB GLN A 172 3.844 25.841 -8.755 1.00 62.09 C +ATOM 1403 O GLN A 172 5.949 23.569 -7.682 1.00 62.09 O +ATOM 1404 CG GLN A 172 3.753 24.964 -10.016 1.00 62.09 C +ATOM 1405 CD GLN A 172 4.453 25.593 -11.211 1.00 62.09 C +ATOM 1406 NE2 GLN A 172 3.761 26.275 -12.097 1.00 62.09 N +ATOM 1407 OE1 GLN A 172 5.653 25.505 -11.360 1.00 62.09 O +ATOM 1408 N SER A 173 6.211 25.443 -6.473 1.00 65.19 N +ATOM 1409 CA SER A 173 7.583 25.176 -6.030 1.00 65.19 C +ATOM 1410 C SER A 173 7.715 23.909 -5.176 1.00 65.19 C +ATOM 1411 CB SER A 173 8.117 26.382 -5.246 1.00 65.19 C +ATOM 1412 O SER A 173 8.598 23.093 -5.431 1.00 65.19 O +ATOM 1413 OG SER A 173 7.210 26.773 -4.225 1.00 65.19 O +ATOM 1414 N THR A 174 6.839 23.714 -4.187 1.00 74.88 N +ATOM 1415 CA THR A 174 6.830 22.514 -3.337 1.00 74.88 C +ATOM 1416 C THR A 174 6.407 21.292 -4.145 1.00 74.88 C +ATOM 1417 CB THR A 174 5.891 22.682 -2.129 1.00 74.88 C +ATOM 1418 O THR A 174 7.033 20.240 -4.036 1.00 74.88 O +ATOM 1419 CG2 THR A 174 6.092 21.576 -1.094 1.00 74.88 C +ATOM 1420 OG1 THR A 174 6.134 23.910 -1.476 1.00 74.88 O +ATOM 1421 N TYR A 175 5.397 21.442 -5.008 1.00 78.75 N +ATOM 1422 CA TYR A 175 4.928 20.365 -5.879 1.00 78.75 C +ATOM 1423 C TYR A 175 6.030 19.872 -6.822 1.00 78.75 C +ATOM 1424 CB TYR A 175 3.709 20.846 -6.672 1.00 78.75 C +ATOM 1425 O TYR A 175 6.261 18.671 -6.920 1.00 78.75 O +ATOM 1426 CG TYR A 175 3.208 19.809 -7.656 1.00 78.75 C +ATOM 1427 CD1 TYR A 175 3.625 19.869 -9.000 1.00 78.75 C +ATOM 1428 CD2 TYR A 175 2.398 18.746 -7.213 1.00 78.75 C +ATOM 1429 CE1 TYR A 175 3.244 18.858 -9.897 1.00 78.75 C +ATOM 1430 CE2 TYR A 175 1.987 17.749 -8.117 1.00 78.75 C +ATOM 1431 OH TYR A 175 2.136 16.795 -10.316 1.00 78.75 O +ATOM 1432 CZ TYR A 175 2.435 17.794 -9.454 1.00 78.75 C +ATOM 1433 N GLN A 176 6.757 20.784 -7.472 1.00 81.31 N +ATOM 1434 CA GLN A 176 7.808 20.423 -8.422 1.00 81.31 C +ATOM 1435 C GLN A 176 8.985 19.713 -7.738 1.00 81.31 C +ATOM 1436 CB GLN A 176 8.226 21.693 -9.172 1.00 81.31 C +ATOM 1437 O GLN A 176 9.528 18.752 -8.288 1.00 81.31 O +ATOM 1438 CG GLN A 176 9.101 21.395 -10.396 1.00 81.31 C +ATOM 1439 CD GLN A 176 9.245 22.600 -11.324 1.00 81.31 C +ATOM 1440 NE2 GLN A 176 10.159 22.560 -12.267 1.00 81.31 N +ATOM 1441 OE1 GLN A 176 8.555 23.598 -11.241 1.00 81.31 O +ATOM 1442 N LEU A 177 9.341 20.123 -6.515 1.00 83.12 N +ATOM 1443 CA LEU A 177 10.348 19.428 -5.712 1.00 83.12 C +ATOM 1444 C LEU A 177 9.874 18.025 -5.303 1.00 83.12 C +ATOM 1445 CB LEU A 177 10.683 20.290 -4.483 1.00 83.12 C +ATOM 1446 O LEU A 177 10.622 17.054 -5.423 1.00 83.12 O +ATOM 1447 CG LEU A 177 11.813 19.711 -3.610 1.00 83.12 C +ATOM 1448 CD1 LEU A 177 13.154 19.689 -4.348 1.00 83.12 C +ATOM 1449 CD2 LEU A 177 11.971 20.558 -2.348 1.00 83.12 C +ATOM 1450 N LEU A 178 8.623 17.905 -4.856 1.00 83.94 N +ATOM 1451 CA LEU A 178 8.049 16.633 -4.426 1.00 83.94 C +ATOM 1452 C LEU A 178 7.890 15.655 -5.597 1.00 83.94 C +ATOM 1453 CB LEU A 178 6.713 16.921 -3.723 1.00 83.94 C +ATOM 1454 O LEU A 178 8.199 14.471 -5.460 1.00 83.94 O +ATOM 1455 CG LEU A 178 6.213 15.783 -2.821 1.00 83.94 C +ATOM 1456 CD1 LEU A 178 7.138 15.579 -1.618 1.00 83.94 C +ATOM 1457 CD2 LEU A 178 4.839 16.170 -2.275 1.00 83.94 C +ATOM 1458 N GLN A 179 7.497 16.159 -6.771 1.00 83.00 N +ATOM 1459 CA GLN A 179 7.441 15.396 -8.016 1.00 83.00 C +ATOM 1460 C GLN A 179 8.830 14.881 -8.396 1.00 83.00 C +ATOM 1461 CB GLN A 179 6.829 16.266 -9.127 1.00 83.00 C +ATOM 1462 O GLN A 179 8.982 13.700 -8.706 1.00 83.00 O +ATOM 1463 CG GLN A 179 6.656 15.478 -10.437 1.00 83.00 C +ATOM 1464 CD GLN A 179 6.050 16.296 -11.573 1.00 83.00 C +ATOM 1465 NE2 GLN A 179 5.932 15.726 -12.753 1.00 83.00 N +ATOM 1466 OE1 GLN A 179 5.690 17.455 -11.449 1.00 83.00 O +ATOM 1467 N GLN A 180 9.862 15.724 -8.314 1.00 83.75 N +ATOM 1468 CA GLN A 180 11.235 15.316 -8.611 1.00 83.75 C +ATOM 1469 C GLN A 180 11.746 14.247 -7.633 1.00 83.75 C +ATOM 1470 CB GLN A 180 12.122 16.568 -8.641 1.00 83.75 C +ATOM 1471 O GLN A 180 12.420 13.307 -8.065 1.00 83.75 O +ATOM 1472 CG GLN A 180 13.548 16.311 -9.158 1.00 83.75 C +ATOM 1473 CD GLN A 180 14.575 16.188 -8.039 1.00 83.75 C +ATOM 1474 NE2 GLN A 180 15.097 15.011 -7.784 1.00 83.75 N +ATOM 1475 OE1 GLN A 180 14.923 17.147 -7.375 1.00 83.75 O +ATOM 1476 N LEU A 181 11.396 14.345 -6.346 1.00 87.06 N +ATOM 1477 CA LEU A 181 11.727 13.330 -5.343 1.00 87.06 C +ATOM 1478 C LEU A 181 10.997 12.008 -5.614 1.00 87.06 C +ATOM 1479 CB LEU A 181 11.410 13.885 -3.943 1.00 87.06 C +ATOM 1480 O LEU A 181 11.624 10.950 -5.583 1.00 87.06 O +ATOM 1481 CG LEU A 181 11.825 12.947 -2.793 1.00 87.06 C +ATOM 1482 CD1 LEU A 181 13.341 12.744 -2.726 1.00 87.06 C +ATOM 1483 CD2 LEU A 181 11.370 13.531 -1.456 1.00 87.06 C +ATOM 1484 N CYS A 182 9.703 12.065 -5.941 1.00 88.69 N +ATOM 1485 CA CYS A 182 8.933 10.887 -6.329 1.00 88.69 C +ATOM 1486 C CYS A 182 9.555 10.182 -7.544 1.00 88.69 C +ATOM 1487 CB CYS A 182 7.484 11.284 -6.634 1.00 88.69 C +ATOM 1488 O CYS A 182 9.820 8.980 -7.500 1.00 88.69 O +ATOM 1489 SG CYS A 182 6.564 9.920 -7.393 1.00 88.69 S +ATOM 1490 N CYS A 183 9.840 10.922 -8.618 1.00 86.19 N +ATOM 1491 CA CYS A 183 10.372 10.337 -9.845 1.00 86.19 C +ATOM 1492 C CYS A 183 11.786 9.783 -9.664 1.00 86.19 C +ATOM 1493 CB CYS A 183 10.320 11.370 -10.972 1.00 86.19 C +ATOM 1494 O CYS A 183 12.079 8.694 -10.151 1.00 86.19 O +ATOM 1495 SG CYS A 183 8.658 11.971 -11.381 1.00 86.19 S +ATOM 1496 N GLN A 184 12.652 10.478 -8.918 1.00 86.31 N +ATOM 1497 CA GLN A 184 13.989 9.973 -8.596 1.00 86.31 C +ATOM 1498 C GLN A 184 13.925 8.667 -7.798 1.00 86.31 C +ATOM 1499 CB GLN A 184 14.753 11.052 -7.816 1.00 86.31 C +ATOM 1500 O GLN A 184 14.790 7.803 -7.938 1.00 86.31 O +ATOM 1501 CG GLN A 184 16.195 10.629 -7.501 1.00 86.31 C +ATOM 1502 CD GLN A 184 16.969 11.751 -6.829 1.00 86.31 C +ATOM 1503 NE2 GLN A 184 17.508 12.689 -7.577 1.00 86.31 N +ATOM 1504 OE1 GLN A 184 17.089 11.819 -5.620 1.00 86.31 O +ATOM 1505 N GLN A 185 12.911 8.511 -6.957 1.00 84.44 N +ATOM 1506 CA GLN A 185 12.737 7.308 -6.171 1.00 84.44 C +ATOM 1507 C GLN A 185 12.149 6.154 -6.983 1.00 84.44 C +ATOM 1508 CB GLN A 185 11.866 7.672 -4.993 1.00 84.44 C +ATOM 1509 O GLN A 185 12.694 5.058 -6.936 1.00 84.44 O +ATOM 1510 CG GLN A 185 11.872 6.525 -4.006 1.00 84.44 C +ATOM 1511 CD GLN A 185 10.952 6.942 -2.911 1.00 84.44 C +ATOM 1512 NE2 GLN A 185 11.440 7.701 -1.957 1.00 84.44 N +ATOM 1513 OE1 GLN A 185 9.766 6.694 -2.979 1.00 84.44 O +ATOM 1514 N LEU A 186 11.103 6.402 -7.778 1.00 83.25 N +ATOM 1515 CA LEU A 186 10.539 5.397 -8.684 1.00 83.25 C +ATOM 1516 C LEU A 186 11.567 4.901 -9.706 1.00 83.25 C +ATOM 1517 CB LEU A 186 9.312 5.980 -9.403 1.00 83.25 C +ATOM 1518 O LEU A 186 11.561 3.720 -10.036 1.00 83.25 O +ATOM 1519 CG LEU A 186 8.022 5.863 -8.580 1.00 83.25 C +ATOM 1520 CD1 LEU A 186 6.972 6.809 -9.145 1.00 83.25 C +ATOM 1521 CD2 LEU A 186 7.432 4.449 -8.637 1.00 83.25 C +ATOM 1522 N LEU A 187 12.475 5.769 -10.163 1.00 83.12 N +ATOM 1523 CA LEU A 187 13.538 5.400 -11.099 1.00 83.12 C +ATOM 1524 C LEU A 187 14.619 4.505 -10.467 1.00 83.12 C +ATOM 1525 CB LEU A 187 14.145 6.694 -11.671 1.00 83.12 C +ATOM 1526 O LEU A 187 15.263 3.734 -11.171 1.00 83.12 O +ATOM 1527 CG LEU A 187 15.074 6.481 -12.881 1.00 83.12 C +ATOM 1528 CD1 LEU A 187 14.294 6.021 -14.116 1.00 83.12 C +ATOM 1529 CD2 LEU A 187 15.779 7.794 -13.219 1.00 83.12 C +ATOM 1530 N GLN A 188 14.828 4.585 -9.148 1.00 84.25 N +ATOM 1531 CA GLN A 188 15.772 3.709 -8.437 1.00 84.25 C +ATOM 1532 C GLN A 188 15.232 2.287 -8.235 1.00 84.25 C +ATOM 1533 CB GLN A 188 16.143 4.332 -7.084 1.00 84.25 C +ATOM 1534 O GLN A 188 15.990 1.381 -7.887 1.00 84.25 O +ATOM 1535 CG GLN A 188 17.150 5.473 -7.249 1.00 84.25 C +ATOM 1536 CD GLN A 188 17.453 6.128 -5.912 1.00 84.25 C +ATOM 1537 NE2 GLN A 188 16.700 7.137 -5.534 1.00 84.25 N +ATOM 1538 OE1 GLN A 188 18.355 5.742 -5.189 1.00 84.25 O +ATOM 1539 N ILE A 189 13.930 2.081 -8.435 1.00 77.88 N +ATOM 1540 CA ILE A 189 13.285 0.784 -8.275 1.00 77.88 C +ATOM 1541 C ILE A 189 13.472 -0.006 -9.578 1.00 77.88 C +ATOM 1542 CB ILE A 189 11.809 0.972 -7.877 1.00 77.88 C +ATOM 1543 O ILE A 189 13.089 0.480 -10.644 1.00 77.88 O +ATOM 1544 CG1 ILE A 189 11.735 1.732 -6.531 1.00 77.88 C +ATOM 1545 CG2 ILE A 189 11.093 -0.378 -7.761 1.00 77.88 C +ATOM 1546 CD1 ILE A 189 10.326 2.110 -6.075 1.00 77.88 C +ATOM 1547 N PRO A 190 14.053 -1.219 -9.532 1.00 76.50 N +ATOM 1548 CA PRO A 190 14.262 -2.012 -10.736 1.00 76.50 C +ATOM 1549 C PRO A 190 12.925 -2.365 -11.400 1.00 76.50 C +ATOM 1550 CB PRO A 190 15.052 -3.245 -10.284 1.00 76.50 C +ATOM 1551 O PRO A 190 11.916 -2.558 -10.723 1.00 76.50 O +ATOM 1552 CG PRO A 190 14.705 -3.386 -8.804 1.00 76.50 C +ATOM 1553 CD PRO A 190 14.494 -1.942 -8.350 1.00 76.50 C +ATOM 1554 N GLU A 191 12.919 -2.514 -12.727 1.00 72.12 N +ATOM 1555 CA GLU A 191 11.693 -2.757 -13.509 1.00 72.12 C +ATOM 1556 C GLU A 191 10.864 -3.946 -12.992 1.00 72.12 C +ATOM 1557 CB GLU A 191 12.045 -2.986 -14.985 1.00 72.12 C +ATOM 1558 O GLU A 191 9.635 -3.910 -13.012 1.00 72.12 O +ATOM 1559 CG GLU A 191 12.635 -1.735 -15.645 1.00 72.12 C +ATOM 1560 CD GLU A 191 12.611 -1.886 -17.168 1.00 72.12 C +ATOM 1561 OE1 GLU A 191 11.598 -1.461 -17.763 1.00 72.12 O +ATOM 1562 OE2 GLU A 191 13.582 -2.457 -17.710 1.00 72.12 O +ATOM 1563 N GLN A 192 11.525 -4.973 -12.447 1.00 75.00 N +ATOM 1564 CA GLN A 192 10.871 -6.166 -11.904 1.00 75.00 C +ATOM 1565 C GLN A 192 10.030 -5.888 -10.647 1.00 75.00 C +ATOM 1566 CB GLN A 192 11.951 -7.232 -11.659 1.00 75.00 C +ATOM 1567 O GLN A 192 9.003 -6.535 -10.447 1.00 75.00 O +ATOM 1568 CG GLN A 192 11.390 -8.646 -11.421 1.00 75.00 C +ATOM 1569 CD GLN A 192 11.234 -9.059 -9.957 1.00 75.00 C +ATOM 1570 NE2 GLN A 192 10.874 -10.300 -9.708 1.00 75.00 N +ATOM 1571 OE1 GLN A 192 11.465 -8.319 -9.015 1.00 75.00 O +ATOM 1572 N SER A 193 10.414 -4.909 -9.822 1.00 79.31 N +ATOM 1573 CA SER A 193 9.654 -4.509 -8.631 1.00 79.31 C +ATOM 1574 C SER A 193 8.807 -3.259 -8.856 1.00 79.31 C +ATOM 1575 CB SER A 193 10.575 -4.370 -7.420 1.00 79.31 C +ATOM 1576 O SER A 193 8.123 -2.800 -7.942 1.00 79.31 O +ATOM 1577 OG SER A 193 11.568 -3.402 -7.648 1.00 79.31 O +ATOM 1578 N GLN A 194 8.780 -2.732 -10.077 1.00 80.00 N +ATOM 1579 CA GLN A 194 8.088 -1.494 -10.391 1.00 80.00 C +ATOM 1580 C GLN A 194 6.561 -1.626 -10.260 1.00 80.00 C +ATOM 1581 CB GLN A 194 8.522 -1.080 -11.789 1.00 80.00 C +ATOM 1582 O GLN A 194 5.936 -0.770 -9.634 1.00 80.00 O +ATOM 1583 CG GLN A 194 8.504 0.434 -11.964 1.00 80.00 C +ATOM 1584 CD GLN A 194 8.396 0.693 -13.440 1.00 80.00 C +ATOM 1585 NE2 GLN A 194 9.476 0.805 -14.180 1.00 80.00 N +ATOM 1586 OE1 GLN A 194 7.292 0.720 -13.941 1.00 80.00 O +ATOM 1587 N CYS A 195 5.962 -2.742 -10.713 1.00 79.06 N +ATOM 1588 CA CYS A 195 4.542 -3.024 -10.446 1.00 79.06 C +ATOM 1589 C CYS A 195 4.250 -3.019 -8.937 1.00 79.06 C +ATOM 1590 CB CYS A 195 4.109 -4.401 -10.973 1.00 79.06 C +ATOM 1591 O CYS A 195 3.269 -2.427 -8.491 1.00 79.06 O +ATOM 1592 SG CYS A 195 4.199 -4.782 -12.737 1.00 79.06 S +ATOM 1593 N GLN A 196 5.118 -3.658 -8.141 1.00 80.38 N +ATOM 1594 CA GLN A 196 4.963 -3.713 -6.688 1.00 80.38 C +ATOM 1595 C GLN A 196 5.113 -2.325 -6.059 1.00 80.38 C +ATOM 1596 CB GLN A 196 5.971 -4.704 -6.084 1.00 80.38 C +ATOM 1597 O GLN A 196 4.376 -1.995 -5.136 1.00 80.38 O +ATOM 1598 CG GLN A 196 5.760 -4.907 -4.573 1.00 80.38 C +ATOM 1599 CD GLN A 196 4.395 -5.503 -4.244 1.00 80.38 C +ATOM 1600 NE2 GLN A 196 3.652 -4.958 -3.307 1.00 80.38 N +ATOM 1601 OE1 GLN A 196 3.956 -6.472 -4.837 1.00 80.38 O +ATOM 1602 N ALA A 197 6.024 -1.493 -6.560 1.00 82.12 N +ATOM 1603 CA ALA A 197 6.185 -0.126 -6.093 1.00 82.12 C +ATOM 1604 C ALA A 197 4.948 0.722 -6.378 1.00 82.12 C +ATOM 1605 CB ALA A 197 7.428 0.466 -6.738 1.00 82.12 C +ATOM 1606 O ALA A 197 4.459 1.397 -5.479 1.00 82.12 O +ATOM 1607 N ILE A 198 4.377 0.628 -7.579 1.00 80.19 N +ATOM 1608 CA ILE A 198 3.137 1.334 -7.924 1.00 80.19 C +ATOM 1609 C ILE A 198 1.972 0.822 -7.079 1.00 80.19 C +ATOM 1610 CB ILE A 198 2.845 1.190 -9.425 1.00 80.19 C +ATOM 1611 O ILE A 198 1.186 1.617 -6.564 1.00 80.19 O +ATOM 1612 CG1 ILE A 198 3.955 1.876 -10.245 1.00 80.19 C +ATOM 1613 CG2 ILE A 198 1.481 1.821 -9.769 1.00 80.19 C +ATOM 1614 CD1 ILE A 198 4.098 1.242 -11.621 1.00 80.19 C +ATOM 1615 N HIS A 199 1.890 -0.491 -6.854 1.00 80.44 N +ATOM 1616 CA HIS A 199 0.940 -1.062 -5.904 1.00 80.44 C +ATOM 1617 C HIS A 199 1.154 -0.519 -4.492 1.00 80.44 C +ATOM 1618 CB HIS A 199 1.033 -2.592 -5.907 1.00 80.44 C +ATOM 1619 O HIS A 199 0.176 -0.241 -3.806 1.00 80.44 O +ATOM 1620 CG HIS A 199 0.370 -3.263 -7.082 1.00 80.44 C +ATOM 1621 CD2 HIS A 199 -0.278 -2.665 -8.131 1.00 80.44 C +ATOM 1622 ND1 HIS A 199 0.248 -4.623 -7.255 1.00 80.44 N +ATOM 1623 CE1 HIS A 199 -0.463 -4.837 -8.374 1.00 80.44 C +ATOM 1624 NE2 HIS A 199 -0.829 -3.671 -8.925 1.00 80.44 N +ATOM 1625 N ASN A 200 2.395 -0.326 -4.052 1.00 81.19 N +ATOM 1626 CA ASN A 200 2.687 0.250 -2.745 1.00 81.19 C +ATOM 1627 C ASN A 200 2.304 1.737 -2.682 1.00 81.19 C +ATOM 1628 CB ASN A 200 4.158 0.001 -2.377 1.00 81.19 C +ATOM 1629 O ASN A 200 1.765 2.149 -1.659 1.00 81.19 O +ATOM 1630 CG ASN A 200 4.483 -1.454 -2.074 1.00 81.19 C +ATOM 1631 ND2 ASN A 200 5.724 -1.750 -1.778 1.00 81.19 N +ATOM 1632 OD1 ASN A 200 3.656 -2.351 -2.057 1.00 81.19 O +ATOM 1633 N VAL A 201 2.489 2.522 -3.757 1.00 84.38 N +ATOM 1634 CA VAL A 201 1.977 3.907 -3.844 1.00 84.38 C +ATOM 1635 C VAL A 201 0.459 3.907 -3.725 1.00 84.38 C +ATOM 1636 CB VAL A 201 2.355 4.636 -5.156 1.00 84.38 C +ATOM 1637 O VAL A 201 -0.086 4.629 -2.896 1.00 84.38 O +ATOM 1638 CG1 VAL A 201 1.783 6.062 -5.177 1.00 84.38 C +ATOM 1639 CG2 VAL A 201 3.856 4.794 -5.349 1.00 84.38 C +ATOM 1640 N ALA A 202 -0.229 3.074 -4.511 1.00 81.50 N +ATOM 1641 CA ALA A 202 -1.682 2.970 -4.465 1.00 81.50 C +ATOM 1642 C ALA A 202 -2.151 2.606 -3.049 1.00 81.50 C +ATOM 1643 CB ALA A 202 -2.147 1.962 -5.522 1.00 81.50 C +ATOM 1644 O ALA A 202 -2.964 3.323 -2.470 1.00 81.50 O +ATOM 1645 N HIS A 203 -1.572 1.567 -2.438 1.00 79.81 N +ATOM 1646 CA HIS A 203 -1.866 1.201 -1.052 1.00 79.81 C +ATOM 1647 C HIS A 203 -1.592 2.352 -0.077 1.00 79.81 C +ATOM 1648 CB HIS A 203 -1.074 -0.045 -0.637 1.00 79.81 C +ATOM 1649 O HIS A 203 -2.421 2.602 0.790 1.00 79.81 O +ATOM 1650 CG HIS A 203 -1.655 -1.330 -1.167 1.00 79.81 C +ATOM 1651 CD2 HIS A 203 -2.772 -1.976 -0.712 1.00 79.81 C +ATOM 1652 ND1 HIS A 203 -1.142 -2.086 -2.190 1.00 79.81 N +ATOM 1653 CE1 HIS A 203 -1.926 -3.162 -2.354 1.00 79.81 C +ATOM 1654 NE2 HIS A 203 -2.940 -3.136 -1.477 1.00 79.81 N +ATOM 1655 N ALA A 204 -0.490 3.092 -0.226 1.00 80.69 N +ATOM 1656 CA ALA A 204 -0.186 4.249 0.617 1.00 80.69 C +ATOM 1657 C ALA A 204 -1.247 5.354 0.490 1.00 80.69 C +ATOM 1658 CB ALA A 204 1.192 4.801 0.234 1.00 80.69 C +ATOM 1659 O ALA A 204 -1.620 5.978 1.490 1.00 80.69 O +ATOM 1660 N ILE A 205 -1.747 5.599 -0.725 1.00 81.44 N +ATOM 1661 CA ILE A 205 -2.835 6.549 -0.987 1.00 81.44 C +ATOM 1662 C ILE A 205 -4.120 6.069 -0.320 1.00 81.44 C +ATOM 1663 CB ILE A 205 -3.040 6.767 -2.504 1.00 81.44 C +ATOM 1664 O ILE A 205 -4.772 6.846 0.375 1.00 81.44 O +ATOM 1665 CG1 ILE A 205 -1.814 7.436 -3.159 1.00 81.44 C +ATOM 1666 CG2 ILE A 205 -4.274 7.661 -2.717 1.00 81.44 C +ATOM 1667 CD1 ILE A 205 -1.820 7.337 -4.688 1.00 81.44 C +ATOM 1668 N ILE A 206 -4.458 4.788 -0.466 1.00 79.81 N +ATOM 1669 CA ILE A 206 -5.689 4.254 0.117 1.00 79.81 C +ATOM 1670 C ILE A 206 -5.625 4.293 1.645 1.00 79.81 C +ATOM 1671 CB ILE A 206 -6.009 2.842 -0.408 1.00 79.81 C +ATOM 1672 O ILE A 206 -6.565 4.750 2.292 1.00 79.81 O +ATOM 1673 CG1 ILE A 206 -6.169 2.826 -1.950 1.00 79.81 C +ATOM 1674 CG2 ILE A 206 -7.336 2.446 0.264 1.00 79.81 C +ATOM 1675 CD1 ILE A 206 -5.505 1.673 -2.711 1.00 79.81 C +ATOM 1676 N MET A 207 -4.484 3.917 2.225 1.00 75.94 N +ATOM 1677 CA MET A 207 -4.247 4.059 3.661 1.00 75.94 C +ATOM 1678 C MET A 207 -4.313 5.527 4.106 1.00 75.94 C +ATOM 1679 CB MET A 207 -2.895 3.436 4.042 1.00 75.94 C +ATOM 1680 O MET A 207 -4.776 5.795 5.211 1.00 75.94 O +ATOM 1681 CG MET A 207 -2.886 1.903 3.935 1.00 75.94 C +ATOM 1682 SD MET A 207 -4.129 1.014 4.914 1.00 75.94 S +ATOM 1683 CE MET A 207 -3.655 1.484 6.599 1.00 75.94 C +ATOM 1684 N HIS A 208 -3.918 6.490 3.259 1.00 81.44 N +ATOM 1685 CA HIS A 208 -4.109 7.915 3.570 1.00 81.44 C +ATOM 1686 C HIS A 208 -5.566 8.296 3.677 1.00 81.44 C +ATOM 1687 CB HIS A 208 -3.547 8.856 2.496 1.00 81.44 C +ATOM 1688 O HIS A 208 -5.964 8.906 4.663 1.00 81.44 O +ATOM 1689 CG HIS A 208 -3.141 10.204 3.059 1.00 81.44 C +ATOM 1690 CD2 HIS A 208 -3.309 11.407 2.437 1.00 81.44 C +ATOM 1691 ND1 HIS A 208 -2.637 10.487 4.317 1.00 81.44 N +ATOM 1692 CE1 HIS A 208 -2.430 11.808 4.406 1.00 81.44 C +ATOM 1693 NE2 HIS A 208 -2.850 12.408 3.292 1.00 81.44 N +ATOM 1694 N GLN A 209 -6.337 7.949 2.646 1.00 80.12 N +ATOM 1695 CA GLN A 209 -7.740 8.308 2.566 1.00 80.12 C +ATOM 1696 C GLN A 209 -8.512 7.668 3.715 1.00 80.12 C +ATOM 1697 CB GLN A 209 -8.320 7.858 1.218 1.00 80.12 C +ATOM 1698 O GLN A 209 -9.331 8.324 4.352 1.00 80.12 O +ATOM 1699 CG GLN A 209 -8.481 9.032 0.246 1.00 80.12 C +ATOM 1700 CD GLN A 209 -9.490 8.674 -0.834 1.00 80.12 C +ATOM 1701 NE2 GLN A 209 -9.080 8.494 -2.069 1.00 80.12 N +ATOM 1702 OE1 GLN A 209 -10.668 8.521 -0.568 1.00 80.12 O +ATOM 1703 N GLN A 210 -8.201 6.409 4.034 1.00 80.12 N +ATOM 1704 CA GLN A 210 -8.818 5.713 5.155 1.00 80.12 C +ATOM 1705 C GLN A 210 -8.477 6.382 6.497 1.00 80.12 C +ATOM 1706 CB GLN A 210 -8.397 4.237 5.113 1.00 80.12 C +ATOM 1707 O GLN A 210 -9.354 6.529 7.349 1.00 80.12 O +ATOM 1708 CG GLN A 210 -9.248 3.395 6.070 1.00 80.12 C +ATOM 1709 CD GLN A 210 -8.820 1.935 6.070 1.00 80.12 C +ATOM 1710 NE2 GLN A 210 -9.420 1.073 5.275 1.00 80.12 N +ATOM 1711 OE1 GLN A 210 -7.926 1.533 6.792 1.00 80.12 O +ATOM 1712 N GLN A 211 -7.230 6.826 6.684 1.00 80.75 N +ATOM 1713 CA GLN A 211 -6.818 7.523 7.902 1.00 80.75 C +ATOM 1714 C GLN A 211 -7.470 8.909 8.030 1.00 80.75 C +ATOM 1715 CB GLN A 211 -5.285 7.591 7.946 1.00 80.75 C +ATOM 1716 O GLN A 211 -7.911 9.258 9.124 1.00 80.75 O +ATOM 1717 CG GLN A 211 -4.771 8.059 9.314 1.00 80.75 C +ATOM 1718 CD GLN A 211 -3.253 7.957 9.423 1.00 80.75 C +ATOM 1719 NE2 GLN A 211 -2.731 7.580 10.571 1.00 80.75 N +ATOM 1720 OE1 GLN A 211 -2.503 8.206 8.490 1.00 80.75 O +ATOM 1721 N GLN A 212 -7.589 9.666 6.931 1.00 79.69 N +ATOM 1722 CA GLN A 212 -8.289 10.957 6.920 1.00 79.69 C +ATOM 1723 C GLN A 212 -9.769 10.799 7.290 1.00 79.69 C +ATOM 1724 CB GLN A 212 -8.140 11.658 5.560 1.00 79.69 C +ATOM 1725 O GLN A 212 -10.215 11.436 8.243 1.00 79.69 O +ATOM 1726 CG GLN A 212 -6.796 12.390 5.422 1.00 79.69 C +ATOM 1727 CD GLN A 212 -6.672 13.169 4.112 1.00 79.69 C +ATOM 1728 NE2 GLN A 212 -5.546 13.792 3.849 1.00 79.69 N +ATOM 1729 OE1 GLN A 212 -7.552 13.216 3.272 1.00 79.69 O +ATOM 1730 N GLN A 213 -10.493 9.864 6.658 1.00 78.81 N +ATOM 1731 CA GLN A 213 -11.909 9.623 6.975 1.00 78.81 C +ATOM 1732 C GLN A 213 -12.127 9.247 8.447 1.00 78.81 C +ATOM 1733 CB GLN A 213 -12.475 8.503 6.087 1.00 78.81 C +ATOM 1734 O GLN A 213 -13.081 9.702 9.081 1.00 78.81 O +ATOM 1735 CG GLN A 213 -12.778 8.983 4.664 1.00 78.81 C +ATOM 1736 CD GLN A 213 -13.336 7.873 3.776 1.00 78.81 C +ATOM 1737 NE2 GLN A 213 -13.080 7.927 2.487 1.00 78.81 N +ATOM 1738 OE1 GLN A 213 -13.994 6.935 4.207 1.00 78.81 O +ATOM 1739 N GLN A 214 -11.234 8.436 9.025 1.00 80.00 N +ATOM 1740 CA GLN A 214 -11.342 8.045 10.431 1.00 80.00 C +ATOM 1741 C GLN A 214 -11.088 9.229 11.382 1.00 80.00 C +ATOM 1742 CB GLN A 214 -10.385 6.874 10.691 1.00 80.00 C +ATOM 1743 O GLN A 214 -11.724 9.333 12.436 1.00 80.00 O +ATOM 1744 CG GLN A 214 -10.747 6.134 11.984 1.00 80.00 C +ATOM 1745 CD GLN A 214 -9.830 4.943 12.227 1.00 80.00 C +ATOM 1746 NE2 GLN A 214 -10.026 3.839 11.540 1.00 80.00 N +ATOM 1747 OE1 GLN A 214 -8.923 4.985 13.043 1.00 80.00 O +ATOM 1748 N GLN A 215 -10.182 10.138 11.015 1.00 80.62 N +ATOM 1749 CA GLN A 215 -9.883 11.331 11.802 1.00 80.62 C +ATOM 1750 C GLN A 215 -11.020 12.363 11.732 1.00 80.62 C +ATOM 1751 CB GLN A 215 -8.524 11.884 11.350 1.00 80.62 C +ATOM 1752 O GLN A 215 -11.417 12.894 12.772 1.00 80.62 O +ATOM 1753 CG GLN A 215 -7.989 12.953 12.313 1.00 80.62 C +ATOM 1754 CD GLN A 215 -6.532 13.327 12.046 1.00 80.62 C +ATOM 1755 NE2 GLN A 215 -6.038 14.375 12.667 1.00 80.62 N +ATOM 1756 OE1 GLN A 215 -5.794 12.686 11.318 1.00 80.62 O +ATOM 1757 N GLU A 216 -11.609 12.578 10.553 1.00 77.06 N +ATOM 1758 CA GLU A 216 -12.780 13.447 10.367 1.00 77.06 C +ATOM 1759 C GLU A 216 -13.996 12.941 11.155 1.00 77.06 C +ATOM 1760 CB GLU A 216 -13.120 13.546 8.872 1.00 77.06 C +ATOM 1761 O GLU A 216 -14.656 13.718 11.850 1.00 77.06 O +ATOM 1762 CG GLU A 216 -12.107 14.410 8.113 1.00 77.06 C +ATOM 1763 CD GLU A 216 -12.403 14.381 6.611 1.00 77.06 C +ATOM 1764 OE1 GLU A 216 -13.289 15.157 6.186 1.00 77.06 O +ATOM 1765 OE2 GLU A 216 -11.763 13.560 5.915 1.00 77.06 O +ATOM 1766 N GLN A 217 -14.247 11.626 11.151 1.00 82.81 N +ATOM 1767 CA GLN A 217 -15.340 11.031 11.923 1.00 82.81 C +ATOM 1768 C GLN A 217 -15.161 11.237 13.437 1.00 82.81 C +ATOM 1769 CB GLN A 217 -15.456 9.544 11.560 1.00 82.81 C +ATOM 1770 O GLN A 217 -16.124 11.561 14.139 1.00 82.81 O +ATOM 1771 CG GLN A 217 -16.721 8.910 12.153 1.00 82.81 C +ATOM 1772 CD GLN A 217 -16.908 7.475 11.679 1.00 82.81 C +ATOM 1773 NE2 GLN A 217 -18.021 7.152 11.058 1.00 82.81 N +ATOM 1774 OE1 GLN A 217 -16.064 6.614 11.865 1.00 82.81 O +ATOM 1775 N LYS A 218 -13.929 11.112 13.956 1.00 80.38 N +ATOM 1776 CA LYS A 218 -13.639 11.428 15.366 1.00 80.38 C +ATOM 1777 C LYS A 218 -13.867 12.903 15.686 1.00 80.38 C +ATOM 1778 CB LYS A 218 -12.202 11.037 15.749 1.00 80.38 C +ATOM 1779 O LYS A 218 -14.417 13.208 16.745 1.00 80.38 O +ATOM 1780 CG LYS A 218 -12.121 9.633 16.363 1.00 80.38 C +ATOM 1781 CD LYS A 218 -10.885 9.525 17.265 1.00 80.38 C +ATOM 1782 CE LYS A 218 -10.828 8.138 17.910 1.00 80.38 C +ATOM 1783 NZ LYS A 218 -9.875 8.107 19.046 1.00 80.38 N +ATOM 1784 N GLN A 219 -13.458 13.807 14.799 1.00 85.56 N +ATOM 1785 CA GLN A 219 -13.596 15.243 15.031 1.00 85.56 C +ATOM 1786 C GLN A 219 -15.067 15.684 15.006 1.00 85.56 C +ATOM 1787 CB GLN A 219 -12.725 15.991 14.014 1.00 85.56 C +ATOM 1788 O GLN A 219 -15.482 16.478 15.852 1.00 85.56 O +ATOM 1789 CG GLN A 219 -12.476 17.444 14.445 1.00 85.56 C +ATOM 1790 CD GLN A 219 -11.330 18.088 13.670 1.00 85.56 C +ATOM 1791 NE2 GLN A 219 -10.620 19.028 14.256 1.00 85.56 N +ATOM 1792 OE1 GLN A 219 -11.032 17.764 12.537 1.00 85.56 O +ATOM 1793 N GLN A 220 -15.884 15.109 14.118 1.00 86.44 N +ATOM 1794 CA GLN A 220 -17.321 15.383 14.065 1.00 86.44 C +ATOM 1795 C GLN A 220 -18.057 14.867 15.314 1.00 86.44 C +ATOM 1796 CB GLN A 220 -17.894 14.790 12.770 1.00 86.44 C +ATOM 1797 O GLN A 220 -18.905 15.576 15.860 1.00 86.44 O +ATOM 1798 CG GLN A 220 -19.261 15.400 12.425 1.00 86.44 C +ATOM 1799 CD GLN A 220 -19.796 14.910 11.082 1.00 86.44 C +ATOM 1800 NE2 GLN A 220 -20.634 15.676 10.419 1.00 86.44 N +ATOM 1801 OE1 GLN A 220 -19.496 13.828 10.610 1.00 86.44 O +ATOM 1802 N LEU A 221 -17.693 13.682 15.825 1.00 87.12 N +ATOM 1803 CA LEU A 221 -18.265 13.142 17.065 1.00 87.12 C +ATOM 1804 C LEU A 221 -17.928 14.027 18.279 1.00 87.12 C +ATOM 1805 CB LEU A 221 -17.758 11.701 17.270 1.00 87.12 C +ATOM 1806 O LEU A 221 -18.781 14.267 19.134 1.00 87.12 O +ATOM 1807 CG LEU A 221 -18.611 10.900 18.274 1.00 87.12 C +ATOM 1808 CD1 LEU A 221 -19.890 10.375 17.618 1.00 87.12 C +ATOM 1809 CD2 LEU A 221 -17.823 9.703 18.807 1.00 87.12 C +ATOM 1810 N GLN A 222 -16.701 14.555 18.337 1.00 87.62 N +ATOM 1811 CA GLN A 222 -16.276 15.454 19.410 1.00 87.62 C +ATOM 1812 C GLN A 222 -17.013 16.801 19.356 1.00 87.62 C +ATOM 1813 CB GLN A 222 -14.750 15.616 19.349 1.00 87.62 C +ATOM 1814 O GLN A 222 -17.451 17.300 20.394 1.00 87.62 O +ATOM 1815 CG GLN A 222 -14.187 16.200 20.653 1.00 87.62 C +ATOM 1816 CD GLN A 222 -12.661 16.180 20.686 1.00 87.62 C +ATOM 1817 NE2 GLN A 222 -12.060 16.033 21.847 1.00 87.62 N +ATOM 1818 OE1 GLN A 222 -11.974 16.288 19.685 1.00 87.62 O +ATOM 1819 N GLN A 223 -17.223 17.356 18.157 1.00 86.00 N +ATOM 1820 CA GLN A 223 -17.974 18.602 17.983 1.00 86.00 C +ATOM 1821 C GLN A 223 -19.459 18.433 18.355 1.00 86.00 C +ATOM 1822 CB GLN A 223 -17.787 19.106 16.542 1.00 86.00 C +ATOM 1823 O GLN A 223 -20.034 19.298 19.017 1.00 86.00 O +ATOM 1824 CG GLN A 223 -18.020 20.620 16.445 1.00 86.00 C +ATOM 1825 CD GLN A 223 -17.950 21.117 15.006 1.00 86.00 C +ATOM 1826 NE2 GLN A 223 -16.781 21.194 14.406 1.00 86.00 N +ATOM 1827 OE1 GLN A 223 -18.951 21.434 14.390 1.00 86.00 O +ATOM 1828 N GLN A 224 -20.071 17.291 18.013 1.00 86.19 N +ATOM 1829 CA GLN A 224 -21.455 16.990 18.394 1.00 86.19 C +ATOM 1830 C GLN A 224 -21.615 16.841 19.917 1.00 86.19 C +ATOM 1831 CB GLN A 224 -21.933 15.737 17.642 1.00 86.19 C +ATOM 1832 O GLN A 224 -22.584 17.351 20.485 1.00 86.19 O +ATOM 1833 CG GLN A 224 -23.445 15.521 17.803 1.00 86.19 C +ATOM 1834 CD GLN A 224 -23.932 14.323 16.998 1.00 86.19 C +ATOM 1835 NE2 GLN A 224 -24.284 14.497 15.742 1.00 86.19 N +ATOM 1836 OE1 GLN A 224 -23.996 13.207 17.481 1.00 86.19 O +ATOM 1837 N GLN A 225 -20.652 16.209 20.599 1.00 85.31 N +ATOM 1838 CA GLN A 225 -20.684 16.087 22.059 1.00 85.31 C +ATOM 1839 C GLN A 225 -20.570 17.458 22.748 1.00 85.31 C +ATOM 1840 CB GLN A 225 -19.579 15.122 22.519 1.00 85.31 C +ATOM 1841 O GLN A 225 -21.300 17.732 23.702 1.00 85.31 O +ATOM 1842 CG GLN A 225 -19.824 14.646 23.959 1.00 85.31 C +ATOM 1843 CD GLN A 225 -18.680 13.787 24.479 1.00 85.31 C +ATOM 1844 NE2 GLN A 225 -18.594 12.532 24.095 1.00 85.31 N +ATOM 1845 OE1 GLN A 225 -17.833 14.227 25.235 1.00 85.31 O +ATOM 1846 N GLN A 226 -19.718 18.350 22.232 1.00 85.94 N +ATOM 1847 CA GLN A 226 -19.560 19.699 22.780 1.00 85.94 C +ATOM 1848 C GLN A 226 -20.831 20.547 22.598 1.00 85.94 C +ATOM 1849 CB GLN A 226 -18.328 20.351 22.136 1.00 85.94 C +ATOM 1850 O GLN A 226 -21.252 21.243 23.524 1.00 85.94 O +ATOM 1851 CG GLN A 226 -17.776 21.497 22.993 1.00 85.94 C +ATOM 1852 CD GLN A 226 -16.480 22.067 22.423 1.00 85.94 C +ATOM 1853 NE2 GLN A 226 -15.560 22.501 23.257 1.00 85.94 N +ATOM 1854 OE1 GLN A 226 -16.262 22.136 21.226 1.00 85.94 O +ATOM 1855 N GLN A 227 -21.500 20.429 21.446 1.00 86.31 N +ATOM 1856 CA GLN A 227 -22.759 21.132 21.191 1.00 86.31 C +ATOM 1857 C GLN A 227 -23.899 20.626 22.093 1.00 86.31 C +ATOM 1858 CB GLN A 227 -23.090 21.023 19.696 1.00 86.31 C +ATOM 1859 O GLN A 227 -24.688 21.427 22.597 1.00 86.31 O +ATOM 1860 CG GLN A 227 -24.179 22.018 19.271 1.00 86.31 C +ATOM 1861 CD GLN A 227 -24.258 22.123 17.753 1.00 86.31 C +ATOM 1862 NE2 GLN A 227 -23.479 22.985 17.134 1.00 86.31 N +ATOM 1863 OE1 GLN A 227 -24.998 21.414 17.095 1.00 86.31 O +ATOM 1864 N GLN A 228 -23.952 19.319 22.376 1.00 83.88 N +ATOM 1865 CA GLN A 228 -24.939 18.754 23.301 1.00 83.88 C +ATOM 1866 C GLN A 228 -24.712 19.222 24.749 1.00 83.88 C +ATOM 1867 CB GLN A 228 -24.935 17.224 23.166 1.00 83.88 C +ATOM 1868 O GLN A 228 -25.675 19.521 25.458 1.00 83.88 O +ATOM 1869 CG GLN A 228 -26.150 16.583 23.851 1.00 83.88 C +ATOM 1870 CD GLN A 228 -26.350 15.143 23.392 1.00 83.88 C +ATOM 1871 NE2 GLN A 228 -26.982 14.920 22.260 1.00 83.88 N +ATOM 1872 OE1 GLN A 228 -25.931 14.194 24.029 1.00 83.88 O +ATOM 1873 N GLN A 229 -23.453 19.368 25.170 1.00 84.31 N +ATOM 1874 CA GLN A 229 -23.118 19.884 26.499 1.00 84.31 C +ATOM 1875 C GLN A 229 -23.496 21.369 26.655 1.00 84.31 C +ATOM 1876 CB GLN A 229 -21.630 19.613 26.764 1.00 84.31 C +ATOM 1877 O GLN A 229 -23.993 21.776 27.707 1.00 84.31 O +ATOM 1878 CG GLN A 229 -21.301 19.595 28.262 1.00 84.31 C +ATOM 1879 CD GLN A 229 -19.880 19.099 28.509 1.00 84.31 C +ATOM 1880 NE2 GLN A 229 -19.691 18.064 29.299 1.00 84.31 N +ATOM 1881 OE1 GLN A 229 -18.912 19.625 27.988 1.00 84.31 O +ATOM 1882 N GLN A 230 -23.349 22.174 25.596 1.00 84.06 N +ATOM 1883 CA GLN A 230 -23.765 23.580 25.604 1.00 84.06 C +ATOM 1884 C GLN A 230 -25.296 23.738 25.658 1.00 84.06 C +ATOM 1885 CB GLN A 230 -23.144 24.291 24.393 1.00 84.06 C +ATOM 1886 O GLN A 230 -25.799 24.595 26.390 1.00 84.06 O +ATOM 1887 CG GLN A 230 -23.183 25.821 24.541 1.00 84.06 C +ATOM 1888 CD GLN A 230 -22.421 26.544 23.433 1.00 84.06 C +ATOM 1889 NE2 GLN A 230 -22.293 27.851 23.511 1.00 84.06 N +ATOM 1890 OE1 GLN A 230 -21.927 25.968 22.480 1.00 84.06 O +ATOM 1891 N LEU A 231 -26.049 22.879 24.956 1.00 80.19 N +ATOM 1892 CA LEU A 231 -27.518 22.876 25.009 1.00 80.19 C +ATOM 1893 C LEU A 231 -28.043 22.508 26.407 1.00 80.19 C +ATOM 1894 CB LEU A 231 -28.079 21.916 23.934 1.00 80.19 C +ATOM 1895 O LEU A 231 -29.017 23.096 26.880 1.00 80.19 O +ATOM 1896 CG LEU A 231 -29.085 22.591 22.973 1.00 80.19 C +ATOM 1897 CD1 LEU A 231 -28.539 22.597 21.544 1.00 80.19 C +ATOM 1898 CD2 LEU A 231 -30.430 21.865 22.976 1.00 80.19 C +ATOM 1899 N GLN A 232 -27.373 21.576 27.095 1.00 80.75 N +ATOM 1900 CA GLN A 232 -27.742 21.184 28.456 1.00 80.75 C +ATOM 1901 C GLN A 232 -27.517 22.321 29.466 1.00 80.75 C +ATOM 1902 CB GLN A 232 -26.989 19.897 28.825 1.00 80.75 C +ATOM 1903 O GLN A 232 -28.354 22.524 30.347 1.00 80.75 O +ATOM 1904 CG GLN A 232 -27.564 19.231 30.082 1.00 80.75 C +ATOM 1905 CD GLN A 232 -26.994 17.830 30.272 1.00 80.75 C +ATOM 1906 NE2 GLN A 232 -27.753 16.788 30.004 1.00 80.75 N +ATOM 1907 OE1 GLN A 232 -25.849 17.642 30.641 1.00 80.75 O +ATOM 1908 N GLN A 233 -26.453 23.119 29.304 1.00 79.12 N +ATOM 1909 CA GLN A 233 -26.228 24.295 30.153 1.00 79.12 C +ATOM 1910 C GLN A 233 -27.287 25.389 29.937 1.00 79.12 C +ATOM 1911 CB GLN A 233 -24.809 24.863 29.946 1.00 79.12 C +ATOM 1912 O GLN A 233 -27.741 25.998 30.905 1.00 79.12 O +ATOM 1913 CG GLN A 233 -24.004 24.837 31.255 1.00 79.12 C +ATOM 1914 CD GLN A 233 -22.949 25.934 31.297 1.00 79.12 C +ATOM 1915 NE2 GLN A 233 -21.824 25.775 30.633 1.00 79.12 N +ATOM 1916 OE1 GLN A 233 -23.127 26.971 31.909 1.00 79.12 O +ATOM 1917 N GLN A 234 -27.731 25.614 28.694 1.00 76.31 N +ATOM 1918 CA GLN A 234 -28.764 26.619 28.417 1.00 76.31 C +ATOM 1919 C GLN A 234 -30.114 26.238 29.048 1.00 76.31 C +ATOM 1920 CB GLN A 234 -28.899 26.843 26.902 1.00 76.31 C +ATOM 1921 O GLN A 234 -30.796 27.099 29.605 1.00 76.31 O +ATOM 1922 CG GLN A 234 -29.628 28.166 26.610 1.00 76.31 C +ATOM 1923 CD GLN A 234 -30.088 28.262 25.163 1.00 76.31 C +ATOM 1924 NE2 GLN A 234 -29.250 28.696 24.247 1.00 76.31 N +ATOM 1925 OE1 GLN A 234 -31.210 27.932 24.826 1.00 76.31 O +ATOM 1926 N GLN A 235 -30.486 24.951 29.027 1.00 71.12 N +ATOM 1927 CA GLN A 235 -31.749 24.516 29.630 1.00 71.12 C +ATOM 1928 C GLN A 235 -31.745 24.670 31.160 1.00 71.12 C +ATOM 1929 CB GLN A 235 -32.083 23.071 29.221 1.00 71.12 C +ATOM 1930 O GLN A 235 -32.765 25.026 31.748 1.00 71.12 O +ATOM 1931 CG GLN A 235 -33.602 22.921 29.030 1.00 71.12 C +ATOM 1932 CD GLN A 235 -34.122 21.544 29.412 1.00 71.12 C +ATOM 1933 NE2 GLN A 235 -33.827 20.506 28.660 1.00 71.12 N +ATOM 1934 OE1 GLN A 235 -34.804 21.371 30.404 1.00 71.12 O +ATOM 1935 N GLN A 236 -30.591 24.467 31.806 1.00 68.00 N +ATOM 1936 CA GLN A 236 -30.474 24.627 33.256 1.00 68.00 C +ATOM 1937 C GLN A 236 -30.646 26.092 33.695 1.00 68.00 C +ATOM 1938 CB GLN A 236 -29.140 24.026 33.729 1.00 68.00 C +ATOM 1939 O GLN A 236 -31.175 26.343 34.777 1.00 68.00 O +ATOM 1940 CG GLN A 236 -29.239 23.540 35.181 1.00 68.00 C +ATOM 1941 CD GLN A 236 -27.919 22.963 35.677 1.00 68.00 C +ATOM 1942 NE2 GLN A 236 -27.798 21.661 35.829 1.00 68.00 N +ATOM 1943 OE1 GLN A 236 -26.965 23.671 35.937 1.00 68.00 O +ATOM 1944 N GLN A 237 -30.277 27.059 32.846 1.00 60.59 N +ATOM 1945 CA GLN A 237 -30.457 28.477 33.159 1.00 60.59 C +ATOM 1946 C GLN A 237 -31.924 28.928 33.048 1.00 60.59 C +ATOM 1947 CB GLN A 237 -29.512 29.332 32.295 1.00 60.59 C +ATOM 1948 O GLN A 237 -32.356 29.770 33.831 1.00 60.59 O +ATOM 1949 CG GLN A 237 -28.933 30.484 33.131 1.00 60.59 C +ATOM 1950 CD GLN A 237 -28.161 31.486 32.285 1.00 60.59 C +ATOM 1951 NE2 GLN A 237 -26.902 31.245 31.986 1.00 60.59 N +ATOM 1952 OE1 GLN A 237 -28.677 32.505 31.865 1.00 60.59 O +ATOM 1953 N GLN A 238 -32.724 28.340 32.146 1.00 52.78 N +ATOM 1954 CA GLN A 238 -34.139 28.722 32.021 1.00 52.78 C +ATOM 1955 C GLN A 238 -35.014 28.201 33.175 1.00 52.78 C +ATOM 1956 CB GLN A 238 -34.715 28.316 30.649 1.00 52.78 C +ATOM 1957 O GLN A 238 -36.018 28.819 33.513 1.00 52.78 O +ATOM 1958 CG GLN A 238 -35.413 29.519 29.984 1.00 52.78 C +ATOM 1959 CD GLN A 238 -36.644 29.124 29.182 1.00 52.78 C +ATOM 1960 NE2 GLN A 238 -36.500 28.645 27.966 1.00 52.78 N +ATOM 1961 OE1 GLN A 238 -37.767 29.235 29.631 1.00 52.78 O +ATOM 1962 N GLN A 239 -34.610 27.114 33.839 1.00 50.50 N +ATOM 1963 CA GLN A 239 -35.310 26.592 35.023 1.00 50.50 C +ATOM 1964 C GLN A 239 -35.059 27.401 36.307 1.00 50.50 C +ATOM 1965 CB GLN A 239 -34.963 25.102 35.203 1.00 50.50 C +ATOM 1966 O GLN A 239 -35.693 27.126 37.321 1.00 50.50 O +ATOM 1967 CG GLN A 239 -36.059 24.171 34.652 1.00 50.50 C +ATOM 1968 CD GLN A 239 -36.901 23.551 35.765 1.00 50.50 C +ATOM 1969 NE2 GLN A 239 -36.468 22.448 36.337 1.00 50.50 N +ATOM 1970 OE1 GLN A 239 -37.951 24.028 36.149 1.00 50.50 O +ATOM 1971 N GLN A 240 -34.172 28.404 36.294 1.00 46.31 N +ATOM 1972 CA GLN A 240 -34.005 29.312 37.435 1.00 46.31 C +ATOM 1973 C GLN A 240 -34.949 30.518 37.415 1.00 46.31 C +ATOM 1974 CB GLN A 240 -32.537 29.722 37.622 1.00 46.31 C +ATOM 1975 O GLN A 240 -34.853 31.364 38.305 1.00 46.31 O +ATOM 1976 CG GLN A 240 -31.758 28.637 38.378 1.00 46.31 C +ATOM 1977 CD GLN A 240 -30.380 29.106 38.836 1.00 46.31 C +ATOM 1978 NE2 GLN A 240 -29.502 28.194 39.190 1.00 46.31 N +ATOM 1979 OE1 GLN A 240 -30.055 30.278 38.909 1.00 46.31 O +ATOM 1980 N GLN A 241 -35.899 30.609 36.476 1.00 38.19 N +ATOM 1981 CA GLN A 241 -36.993 31.556 36.666 1.00 38.19 C +ATOM 1982 C GLN A 241 -37.883 31.045 37.816 1.00 38.19 C +ATOM 1983 CB GLN A 241 -37.753 31.834 35.359 1.00 38.19 C +ATOM 1984 O GLN A 241 -38.401 29.930 37.731 1.00 38.19 O +ATOM 1985 CG GLN A 241 -37.762 33.350 35.104 1.00 38.19 C +ATOM 1986 CD GLN A 241 -38.507 33.755 33.840 1.00 38.19 C +ATOM 1987 NE2 GLN A 241 -38.994 34.975 33.771 1.00 38.19 N +ATOM 1988 OE1 GLN A 241 -38.659 33.018 32.886 1.00 38.19 O +ATOM 1989 N PRO A 242 -38.033 31.805 38.918 1.00 44.56 N +ATOM 1990 CA PRO A 242 -38.680 31.334 40.132 1.00 44.56 C +ATOM 1991 C PRO A 242 -40.194 31.297 39.922 1.00 44.56 C +ATOM 1992 CB PRO A 242 -38.218 32.293 41.237 1.00 44.56 C +ATOM 1993 O PRO A 242 -40.929 32.190 40.343 1.00 44.56 O +ATOM 1994 CG PRO A 242 -38.014 33.607 40.488 1.00 44.56 C +ATOM 1995 CD PRO A 242 -37.523 33.153 39.117 1.00 44.56 C +ATOM 1996 N SER A 243 -40.685 30.246 39.272 1.00 42.22 N +ATOM 1997 CA SER A 243 -42.087 29.859 39.366 1.00 42.22 C +ATOM 1998 C SER A 243 -42.293 29.219 40.731 1.00 42.22 C +ATOM 1999 CB SER A 243 -42.520 28.984 38.193 1.00 42.22 C +ATOM 2000 O SER A 243 -42.217 28.010 40.926 1.00 42.22 O +ATOM 2001 OG SER A 243 -42.698 29.814 37.059 1.00 42.22 O +ATOM 2002 N SER A 244 -42.473 30.111 41.699 1.00 35.59 N +ATOM 2003 CA SER A 244 -42.968 29.863 43.040 1.00 35.59 C +ATOM 2004 C SER A 244 -44.029 28.766 43.062 1.00 35.59 C +ATOM 2005 CB SER A 244 -43.603 31.169 43.537 1.00 35.59 C +ATOM 2006 O SER A 244 -45.120 28.977 42.550 1.00 35.59 O +ATOM 2007 OG SER A 244 -42.616 32.179 43.618 1.00 35.59 O +ATOM 2008 N GLN A 245 -43.699 27.676 43.763 1.00 36.06 N +ATOM 2009 CA GLN A 245 -44.612 26.728 44.412 1.00 36.06 C +ATOM 2010 C GLN A 245 -45.530 25.949 43.442 1.00 36.06 C +ATOM 2011 CB GLN A 245 -45.369 27.450 45.544 1.00 36.06 C +ATOM 2012 O GLN A 245 -46.268 26.497 42.645 1.00 36.06 O +ATOM 2013 CG GLN A 245 -44.455 28.314 46.444 1.00 36.06 C +ATOM 2014 CD GLN A 245 -45.070 28.658 47.796 1.00 36.06 C +ATOM 2015 NE2 GLN A 245 -44.524 29.614 48.516 1.00 36.06 N +ATOM 2016 OE1 GLN A 245 -46.022 28.055 48.258 1.00 36.06 O +ATOM 2017 N VAL A 246 -45.572 24.623 43.439 1.00 35.47 N +ATOM 2018 CA VAL A 246 -45.889 23.762 44.573 1.00 35.47 C +ATOM 2019 C VAL A 246 -45.268 22.389 44.312 1.00 35.47 C +ATOM 2020 CB VAL A 246 -47.428 23.639 44.704 1.00 35.47 C +ATOM 2021 O VAL A 246 -45.465 21.776 43.265 1.00 35.47 O +ATOM 2022 CG1 VAL A 246 -47.824 22.595 45.750 1.00 35.47 C +ATOM 2023 CG2 VAL A 246 -48.092 24.946 45.165 1.00 35.47 C +ATOM 2024 N SER A 247 -44.523 21.909 45.303 1.00 32.94 N +ATOM 2025 CA SER A 247 -43.969 20.562 45.363 1.00 32.94 C +ATOM 2026 C SER A 247 -45.100 19.550 45.574 1.00 32.94 C +ATOM 2027 CB SER A 247 -42.949 20.531 46.510 1.00 32.94 C +ATOM 2028 O SER A 247 -45.515 19.302 46.704 1.00 32.94 O +ATOM 2029 OG SER A 247 -42.115 19.398 46.417 1.00 32.94 O +ATOM 2030 N PHE A 248 -45.628 18.975 44.494 1.00 38.22 N +ATOM 2031 CA PHE A 248 -46.415 17.746 44.578 1.00 38.22 C +ATOM 2032 C PHE A 248 -45.495 16.562 44.288 1.00 38.22 C +ATOM 2033 CB PHE A 248 -47.663 17.806 43.693 1.00 38.22 C +ATOM 2034 O PHE A 248 -45.219 16.218 43.142 1.00 38.22 O +ATOM 2035 CG PHE A 248 -48.749 18.704 44.257 1.00 38.22 C +ATOM 2036 CD1 PHE A 248 -49.511 18.284 45.367 1.00 38.22 C +ATOM 2037 CD2 PHE A 248 -48.996 19.963 43.682 1.00 38.22 C +ATOM 2038 CE1 PHE A 248 -50.509 19.121 45.899 1.00 38.22 C +ATOM 2039 CE2 PHE A 248 -50.007 20.791 44.203 1.00 38.22 C +ATOM 2040 CZ PHE A 248 -50.757 20.375 45.317 1.00 38.22 C +ATOM 2041 N GLN A 249 -45.000 15.958 45.369 1.00 33.91 N +ATOM 2042 CA GLN A 249 -44.333 14.662 45.356 1.00 33.91 C +ATOM 2043 C GLN A 249 -45.326 13.600 44.867 1.00 33.91 C +ATOM 2044 CB GLN A 249 -43.835 14.326 46.774 1.00 33.91 C +ATOM 2045 O GLN A 249 -46.155 13.115 45.636 1.00 33.91 O +ATOM 2046 CG GLN A 249 -42.664 15.201 47.240 1.00 33.91 C +ATOM 2047 CD GLN A 249 -42.217 14.818 48.648 1.00 33.91 C +ATOM 2048 NE2 GLN A 249 -42.292 15.715 49.607 1.00 33.91 N +ATOM 2049 OE1 GLN A 249 -41.805 13.705 48.921 1.00 33.91 O +ATOM 2050 N GLN A 250 -45.268 13.254 43.581 1.00 39.00 N +ATOM 2051 CA GLN A 250 -45.929 12.063 43.058 1.00 39.00 C +ATOM 2052 C GLN A 250 -44.955 10.876 43.126 1.00 39.00 C +ATOM 2053 CB GLN A 250 -46.470 12.291 41.636 1.00 39.00 C +ATOM 2054 O GLN A 250 -43.869 10.948 42.546 1.00 39.00 O +ATOM 2055 CG GLN A 250 -48.006 12.334 41.645 1.00 39.00 C +ATOM 2056 CD GLN A 250 -48.609 12.573 40.265 1.00 39.00 C +ATOM 2057 NE2 GLN A 250 -49.853 12.993 40.192 1.00 39.00 N +ATOM 2058 OE1 GLN A 250 -47.997 12.384 39.230 1.00 39.00 O +ATOM 2059 N PRO A 251 -45.310 9.780 43.820 1.00 43.56 N +ATOM 2060 CA PRO A 251 -44.506 8.568 43.844 1.00 43.56 C +ATOM 2061 C PRO A 251 -44.626 7.858 42.489 1.00 43.56 C +ATOM 2062 CB PRO A 251 -45.043 7.754 45.028 1.00 43.56 C +ATOM 2063 O PRO A 251 -45.642 7.233 42.187 1.00 43.56 O +ATOM 2064 CG PRO A 251 -46.499 8.198 45.157 1.00 43.56 C +ATOM 2065 CD PRO A 251 -46.496 9.635 44.650 1.00 43.56 C +ATOM 2066 N GLN A 252 -43.590 7.977 41.656 1.00 39.41 N +ATOM 2067 CA GLN A 252 -43.490 7.243 40.396 1.00 39.41 C +ATOM 2068 C GLN A 252 -43.299 5.751 40.686 1.00 39.41 C +ATOM 2069 CB GLN A 252 -42.365 7.818 39.515 1.00 39.41 C +ATOM 2070 O GLN A 252 -42.253 5.308 41.160 1.00 39.41 O +ATOM 2071 CG GLN A 252 -42.858 8.935 38.578 1.00 39.41 C +ATOM 2072 CD GLN A 252 -43.534 8.383 37.321 1.00 39.41 C +ATOM 2073 NE2 GLN A 252 -43.076 8.744 36.142 1.00 39.41 N +ATOM 2074 OE1 GLN A 252 -44.466 7.599 37.369 1.00 39.41 O +ATOM 2075 N GLN A 253 -44.355 4.991 40.403 1.00 37.59 N +ATOM 2076 CA GLN A 253 -44.390 3.535 40.371 1.00 37.59 C +ATOM 2077 C GLN A 253 -43.347 3.023 39.375 1.00 37.59 C +ATOM 2078 CB GLN A 253 -45.804 3.098 39.953 1.00 37.59 C +ATOM 2079 O GLN A 253 -43.512 3.118 38.158 1.00 37.59 O +ATOM 2080 CG GLN A 253 -46.827 3.167 41.098 1.00 37.59 C +ATOM 2081 CD GLN A 253 -46.815 1.920 41.979 1.00 37.59 C +ATOM 2082 NE2 GLN A 253 -47.891 1.639 42.681 1.00 37.59 N +ATOM 2083 OE1 GLN A 253 -45.861 1.165 42.047 1.00 37.59 O +ATOM 2084 N GLN A 254 -42.260 2.483 39.913 1.00 34.66 N +ATOM 2085 CA GLN A 254 -41.167 1.881 39.167 1.00 34.66 C +ATOM 2086 C GLN A 254 -41.640 0.546 38.575 1.00 34.66 C +ATOM 2087 CB GLN A 254 -39.974 1.772 40.134 1.00 34.66 C +ATOM 2088 O GLN A 254 -41.437 -0.511 39.161 1.00 34.66 O +ATOM 2089 CG GLN A 254 -38.646 1.391 39.469 1.00 34.66 C +ATOM 2090 CD GLN A 254 -37.492 1.446 40.470 1.00 34.66 C +ATOM 2091 NE2 GLN A 254 -36.632 0.452 40.507 1.00 34.66 N +ATOM 2092 OE1 GLN A 254 -37.330 2.377 41.239 1.00 34.66 O +ATOM 2093 N TYR A 255 -42.306 0.595 37.420 1.00 31.64 N +ATOM 2094 CA TYR A 255 -42.586 -0.585 36.604 1.00 31.64 C +ATOM 2095 C TYR A 255 -41.282 -1.043 35.930 1.00 31.64 C +ATOM 2096 CB TYR A 255 -43.669 -0.275 35.555 1.00 31.64 C +ATOM 2097 O TYR A 255 -40.767 -0.318 35.072 1.00 31.64 O +ATOM 2098 CG TYR A 255 -45.068 -0.671 35.983 1.00 31.64 C +ATOM 2099 CD1 TYR A 255 -45.596 -1.913 35.578 1.00 31.64 C +ATOM 2100 CD2 TYR A 255 -45.834 0.192 36.790 1.00 31.64 C +ATOM 2101 CE1 TYR A 255 -46.893 -2.292 35.974 1.00 31.64 C +ATOM 2102 CE2 TYR A 255 -47.132 -0.185 37.189 1.00 31.64 C +ATOM 2103 OH TYR A 255 -48.912 -1.802 37.161 1.00 31.64 O +ATOM 2104 CZ TYR A 255 -47.662 -1.429 36.780 1.00 31.64 C +ATOM 2105 N PRO A 256 -40.736 -2.232 36.255 1.00 42.97 N +ATOM 2106 CA PRO A 256 -39.629 -2.811 35.509 1.00 42.97 C +ATOM 2107 C PRO A 256 -40.170 -3.321 34.171 1.00 42.97 C +ATOM 2108 CB PRO A 256 -39.046 -3.896 36.420 1.00 42.97 C +ATOM 2109 O PRO A 256 -40.468 -4.500 33.998 1.00 42.97 O +ATOM 2110 CG PRO A 256 -40.256 -4.370 37.221 1.00 42.97 C +ATOM 2111 CD PRO A 256 -41.143 -3.131 37.326 1.00 42.97 C +ATOM 2112 N SER A 257 -40.334 -2.410 33.212 1.00 39.84 N +ATOM 2113 CA SER A 257 -40.539 -2.785 31.819 1.00 39.84 C +ATOM 2114 C SER A 257 -39.260 -3.448 31.342 1.00 39.84 C +ATOM 2115 CB SER A 257 -40.900 -1.585 30.947 1.00 39.84 C +ATOM 2116 O SER A 257 -38.240 -2.797 31.126 1.00 39.84 O +ATOM 2117 OG SER A 257 -42.201 -1.150 31.281 1.00 39.84 O +ATOM 2118 N SER A 258 -39.330 -4.769 31.237 1.00 31.88 N +ATOM 2119 CA SER A 258 -38.334 -5.653 30.657 1.00 31.88 C +ATOM 2120 C SER A 258 -38.168 -5.327 29.171 1.00 31.88 C +ATOM 2121 CB SER A 258 -38.775 -7.112 30.870 1.00 31.88 C +ATOM 2122 O SER A 258 -38.608 -6.067 28.299 1.00 31.88 O +ATOM 2123 OG SER A 258 -39.329 -7.297 32.162 1.00 31.88 O +ATOM 2124 N GLN A 259 -37.557 -4.188 28.857 1.00 39.62 N +ATOM 2125 CA GLN A 259 -36.997 -3.976 27.536 1.00 39.62 C +ATOM 2126 C GLN A 259 -35.664 -4.702 27.516 1.00 39.62 C +ATOM 2127 CB GLN A 259 -36.932 -2.495 27.156 1.00 39.62 C +ATOM 2128 O GLN A 259 -34.630 -4.210 27.963 1.00 39.62 O +ATOM 2129 CG GLN A 259 -38.340 -1.994 26.790 1.00 39.62 C +ATOM 2130 CD GLN A 259 -38.345 -0.622 26.126 1.00 39.62 C +ATOM 2131 NE2 GLN A 259 -39.506 -0.056 25.878 1.00 39.62 N +ATOM 2132 OE1 GLN A 259 -37.330 -0.032 25.803 1.00 39.62 O +ATOM 2133 N VAL A 260 -35.744 -5.940 27.035 1.00 30.36 N +ATOM 2134 CA VAL A 260 -34.612 -6.680 26.500 1.00 30.36 C +ATOM 2135 C VAL A 260 -34.062 -5.848 25.347 1.00 30.36 C +ATOM 2136 CB VAL A 260 -35.050 -8.089 26.052 1.00 30.36 C +ATOM 2137 O VAL A 260 -34.466 -5.976 24.193 1.00 30.36 O +ATOM 2138 CG1 VAL A 260 -33.874 -8.883 25.478 1.00 30.36 C +ATOM 2139 CG2 VAL A 260 -35.603 -8.893 27.238 1.00 30.36 C +ATOM 2140 N SER A 261 -33.158 -4.936 25.679 1.00 35.28 N +ATOM 2141 CA SER A 261 -32.282 -4.302 24.715 1.00 35.28 C +ATOM 2142 C SER A 261 -31.301 -5.375 24.274 1.00 35.28 C +ATOM 2143 CB SER A 261 -31.579 -3.094 25.338 1.00 35.28 C +ATOM 2144 O SER A 261 -30.272 -5.597 24.909 1.00 35.28 O +ATOM 2145 OG SER A 261 -32.553 -2.160 25.758 1.00 35.28 O +ATOM 2146 N PHE A 262 -31.648 -6.080 23.198 1.00 37.19 N +ATOM 2147 CA PHE A 262 -30.682 -6.805 22.389 1.00 37.19 C +ATOM 2148 C PHE A 262 -29.702 -5.767 21.845 1.00 37.19 C +ATOM 2149 CB PHE A 262 -31.391 -7.557 21.251 1.00 37.19 C +ATOM 2150 O PHE A 262 -29.887 -5.228 20.760 1.00 37.19 O +ATOM 2151 CG PHE A 262 -32.308 -8.676 21.697 1.00 37.19 C +ATOM 2152 CD1 PHE A 262 -31.794 -9.970 21.904 1.00 37.19 C +ATOM 2153 CD2 PHE A 262 -33.682 -8.432 21.880 1.00 37.19 C +ATOM 2154 CE1 PHE A 262 -32.650 -11.015 22.291 1.00 37.19 C +ATOM 2155 CE2 PHE A 262 -34.539 -9.478 22.264 1.00 37.19 C +ATOM 2156 CZ PHE A 262 -34.023 -10.770 22.470 1.00 37.19 C +ATOM 2157 N GLN A 263 -28.688 -5.415 22.630 1.00 36.03 N +ATOM 2158 CA GLN A 263 -27.511 -4.764 22.093 1.00 36.03 C +ATOM 2159 C GLN A 263 -26.810 -5.863 21.293 1.00 36.03 C +ATOM 2160 CB GLN A 263 -26.653 -4.178 23.232 1.00 36.03 C +ATOM 2161 O GLN A 263 -26.337 -6.824 21.909 1.00 36.03 O +ATOM 2162 CG GLN A 263 -26.395 -2.682 23.007 1.00 36.03 C +ATOM 2163 CD GLN A 263 -25.755 -2.003 24.214 1.00 36.03 C +ATOM 2164 NE2 GLN A 263 -25.975 -0.720 24.401 1.00 36.03 N +ATOM 2165 OE1 GLN A 263 -25.050 -2.594 25.012 1.00 36.03 O +ATOM 2166 N PRO A 264 -26.797 -5.812 19.946 1.00 40.69 N +ATOM 2167 CA PRO A 264 -25.977 -6.740 19.198 1.00 40.69 C +ATOM 2168 C PRO A 264 -24.562 -6.487 19.687 1.00 40.69 C +ATOM 2169 CB PRO A 264 -26.187 -6.415 17.717 1.00 40.69 C +ATOM 2170 O PRO A 264 -24.055 -5.367 19.584 1.00 40.69 O +ATOM 2171 CG PRO A 264 -26.597 -4.943 17.729 1.00 40.69 C +ATOM 2172 CD PRO A 264 -27.318 -4.776 19.064 1.00 40.69 C +ATOM 2173 N SER A 265 -23.975 -7.504 20.313 1.00 37.38 N +ATOM 2174 CA SER A 265 -22.570 -7.514 20.664 1.00 37.38 C +ATOM 2175 C SER A 265 -21.829 -7.111 19.400 1.00 37.38 C +ATOM 2176 CB SER A 265 -22.161 -8.914 21.137 1.00 37.38 C +ATOM 2177 O SER A 265 -21.803 -7.871 18.431 1.00 37.38 O +ATOM 2178 OG SER A 265 -23.021 -9.352 22.174 1.00 37.38 O +ATOM 2179 N GLN A 266 -21.334 -5.870 19.375 1.00 39.16 N +ATOM 2180 CA GLN A 266 -20.443 -5.401 18.335 1.00 39.16 C +ATOM 2181 C GLN A 266 -19.230 -6.302 18.447 1.00 39.16 C +ATOM 2182 CB GLN A 266 -20.080 -3.920 18.495 1.00 39.16 C +ATOM 2183 O GLN A 266 -18.397 -6.169 19.342 1.00 39.16 O +ATOM 2184 CG GLN A 266 -21.227 -2.991 18.074 1.00 39.16 C +ATOM 2185 CD GLN A 266 -20.790 -1.530 17.975 1.00 39.16 C +ATOM 2186 NE2 GLN A 266 -21.703 -0.591 18.081 1.00 39.16 N +ATOM 2187 OE1 GLN A 266 -19.634 -1.194 17.784 1.00 39.16 O +ATOM 2188 N LEU A 267 -19.247 -7.318 17.598 1.00 38.94 N +ATOM 2189 CA LEU A 267 -18.218 -8.310 17.451 1.00 38.94 C +ATOM 2190 C LEU A 267 -16.998 -7.522 17.008 1.00 38.94 C +ATOM 2191 CB LEU A 267 -18.758 -9.350 16.455 1.00 38.94 C +ATOM 2192 O LEU A 267 -16.925 -7.093 15.863 1.00 38.94 O +ATOM 2193 CG LEU A 267 -18.040 -10.706 16.509 1.00 38.94 C +ATOM 2194 CD1 LEU A 267 -19.023 -11.810 16.120 1.00 38.94 C +ATOM 2195 CD2 LEU A 267 -16.843 -10.759 15.561 1.00 38.94 C +ATOM 2196 N ASN A 268 -16.146 -7.234 17.990 1.00 34.81 N +ATOM 2197 CA ASN A 268 -14.938 -6.434 17.916 1.00 34.81 C +ATOM 2198 C ASN A 268 -14.161 -6.810 16.640 1.00 34.81 C +ATOM 2199 CB ASN A 268 -14.172 -6.750 19.220 1.00 34.81 C +ATOM 2200 O ASN A 268 -13.471 -7.835 16.642 1.00 34.81 O +ATOM 2201 CG ASN A 268 -13.009 -5.814 19.473 1.00 34.81 C +ATOM 2202 ND2 ASN A 268 -11.839 -6.324 19.782 1.00 34.81 N +ATOM 2203 OD1 ASN A 268 -13.144 -4.608 19.405 1.00 34.81 O +ATOM 2204 N PRO A 269 -14.265 -6.046 15.535 1.00 44.47 N +ATOM 2205 CA PRO A 269 -13.642 -6.417 14.277 1.00 44.47 C +ATOM 2206 C PRO A 269 -12.204 -5.900 14.294 1.00 44.47 C +ATOM 2207 CB PRO A 269 -14.549 -5.852 13.184 1.00 44.47 C +ATOM 2208 O PRO A 269 -11.807 -5.044 13.514 1.00 44.47 O +ATOM 2209 CG PRO A 269 -15.198 -4.630 13.834 1.00 44.47 C +ATOM 2210 CD PRO A 269 -15.034 -4.821 15.347 1.00 44.47 C +ATOM 2211 N GLN A 270 -11.420 -6.393 15.252 1.00 44.28 N +ATOM 2212 CA GLN A 270 -9.959 -6.318 15.206 1.00 44.28 C +ATOM 2213 C GLN A 270 -9.338 -7.654 14.782 1.00 44.28 C +ATOM 2214 CB GLN A 270 -9.395 -5.798 16.533 1.00 44.28 C +ATOM 2215 O GLN A 270 -8.127 -7.741 14.595 1.00 44.28 O +ATOM 2216 CG GLN A 270 -9.800 -4.339 16.786 1.00 44.28 C +ATOM 2217 CD GLN A 270 -8.884 -3.693 17.815 1.00 44.28 C +ATOM 2218 NE2 GLN A 270 -8.073 -2.732 17.425 1.00 44.28 N +ATOM 2219 OE1 GLN A 270 -8.854 -4.062 18.976 1.00 44.28 O +ATOM 2220 N ALA A 271 -10.154 -8.689 14.574 1.00 34.78 N +ATOM 2221 CA ALA A 271 -9.705 -9.943 14.000 1.00 34.78 C +ATOM 2222 C ALA A 271 -9.940 -9.932 12.484 1.00 34.78 C +ATOM 2223 CB ALA A 271 -10.396 -11.101 14.724 1.00 34.78 C +ATOM 2224 O ALA A 271 -11.064 -10.080 12.023 1.00 34.78 O +ATOM 2225 N GLN A 272 -8.833 -9.809 11.751 1.00 35.66 N +ATOM 2226 CA GLN A 272 -8.696 -10.010 10.306 1.00 35.66 C +ATOM 2227 C GLN A 272 -9.269 -8.876 9.450 1.00 35.66 C +ATOM 2228 CB GLN A 272 -9.190 -11.409 9.895 1.00 35.66 C +ATOM 2229 O GLN A 272 -10.473 -8.675 9.350 1.00 35.66 O +ATOM 2230 CG GLN A 272 -8.487 -12.506 10.717 1.00 35.66 C +ATOM 2231 CD GLN A 272 -8.829 -13.917 10.263 1.00 35.66 C +ATOM 2232 NE2 GLN A 272 -7.962 -14.874 10.509 1.00 35.66 N +ATOM 2233 OE1 GLN A 272 -9.866 -14.201 9.694 1.00 35.66 O +ATOM 2234 N GLY A 273 -8.361 -8.133 8.811 1.00 38.09 N +ATOM 2235 CA GLY A 273 -8.662 -7.064 7.866 1.00 38.09 C +ATOM 2236 C GLY A 273 -9.393 -7.583 6.632 1.00 38.09 C +ATOM 2237 O GLY A 273 -8.803 -7.738 5.565 1.00 38.09 O +ATOM 2238 N SER A 274 -10.692 -7.827 6.772 1.00 40.69 N +ATOM 2239 CA SER A 274 -11.607 -7.929 5.652 1.00 40.69 C +ATOM 2240 C SER A 274 -11.737 -6.531 5.061 1.00 40.69 C +ATOM 2241 CB SER A 274 -12.954 -8.511 6.098 1.00 40.69 C +ATOM 2242 O SER A 274 -12.537 -5.713 5.521 1.00 40.69 O +ATOM 2243 OG SER A 274 -13.547 -7.710 7.098 1.00 40.69 O +ATOM 2244 N VAL A 275 -10.900 -6.237 4.069 1.00 42.44 N +ATOM 2245 CA VAL A 275 -11.107 -5.122 3.147 1.00 42.44 C +ATOM 2246 C VAL A 275 -12.550 -5.241 2.661 1.00 42.44 C +ATOM 2247 CB VAL A 275 -10.109 -5.202 1.973 1.00 42.44 C +ATOM 2248 O VAL A 275 -12.904 -6.230 2.018 1.00 42.44 O +ATOM 2249 CG1 VAL A 275 -10.259 -3.991 1.046 1.00 42.44 C +ATOM 2250 CG2 VAL A 275 -8.657 -5.244 2.472 1.00 42.44 C +ATOM 2251 N GLN A 276 -13.418 -4.311 3.065 1.00 37.97 N +ATOM 2252 CA GLN A 276 -14.827 -4.386 2.698 1.00 37.97 C +ATOM 2253 C GLN A 276 -14.939 -4.419 1.165 1.00 37.97 C +ATOM 2254 CB GLN A 276 -15.626 -3.198 3.250 1.00 37.97 C +ATOM 2255 O GLN A 276 -14.276 -3.617 0.498 1.00 37.97 O +ATOM 2256 CG GLN A 276 -16.001 -3.324 4.735 1.00 37.97 C +ATOM 2257 CD GLN A 276 -16.978 -2.230 5.169 1.00 37.97 C +ATOM 2258 NE2 GLN A 276 -17.388 -2.203 6.416 1.00 37.97 N +ATOM 2259 OE1 GLN A 276 -17.397 -1.385 4.398 1.00 37.97 O +ATOM 2260 N PRO A 277 -15.799 -5.275 0.584 1.00 48.47 N +ATOM 2261 CA PRO A 277 -15.972 -5.358 -0.869 1.00 48.47 C +ATOM 2262 C PRO A 277 -16.371 -4.011 -1.492 1.00 48.47 C +ATOM 2263 CB PRO A 277 -17.033 -6.444 -1.090 1.00 48.47 C +ATOM 2264 O PRO A 277 -16.080 -3.752 -2.655 1.00 48.47 O +ATOM 2265 CG PRO A 277 -17.762 -6.557 0.250 1.00 48.47 C +ATOM 2266 CD PRO A 277 -16.687 -6.200 1.269 1.00 48.47 C +ATOM 2267 N GLN A 278 -16.967 -3.117 -0.700 1.00 41.56 N +ATOM 2268 CA GLN A 278 -17.367 -1.778 -1.121 1.00 41.56 C +ATOM 2269 C GLN A 278 -16.197 -0.794 -1.273 1.00 41.56 C +ATOM 2270 CB GLN A 278 -18.413 -1.273 -0.118 1.00 41.56 C +ATOM 2271 O GLN A 278 -16.335 0.198 -1.984 1.00 41.56 O +ATOM 2272 CG GLN A 278 -19.563 -0.530 -0.808 1.00 41.56 C +ATOM 2273 CD GLN A 278 -20.789 -0.412 0.094 1.00 41.56 C +ATOM 2274 NE2 GLN A 278 -21.928 -0.044 -0.445 1.00 41.56 N +ATOM 2275 OE1 GLN A 278 -20.764 -0.673 1.283 1.00 41.56 O +ATOM 2276 N GLN A 279 -15.037 -1.064 -0.663 1.00 52.94 N +ATOM 2277 CA GLN A 279 -13.839 -0.257 -0.902 1.00 52.94 C +ATOM 2278 C GLN A 279 -13.100 -0.693 -2.170 1.00 52.94 C +ATOM 2279 CB GLN A 279 -12.904 -0.265 0.314 1.00 52.94 C +ATOM 2280 O GLN A 279 -12.427 0.137 -2.773 1.00 52.94 O +ATOM 2281 CG GLN A 279 -13.532 0.378 1.556 1.00 52.94 C +ATOM 2282 CD GLN A 279 -12.510 0.684 2.651 1.00 52.94 C +ATOM 2283 NE2 GLN A 279 -12.609 1.838 3.277 1.00 52.94 N +ATOM 2284 OE1 GLN A 279 -11.628 -0.097 2.978 1.00 52.94 O +ATOM 2285 N LEU A 280 -13.232 -1.954 -2.605 1.00 53.47 N +ATOM 2286 CA LEU A 280 -12.566 -2.488 -3.801 1.00 53.47 C +ATOM 2287 C LEU A 280 -12.682 -1.587 -5.053 1.00 53.47 C +ATOM 2288 CB LEU A 280 -13.088 -3.907 -4.105 1.00 53.47 C +ATOM 2289 O LEU A 280 -11.659 -1.401 -5.714 1.00 53.47 O +ATOM 2290 CG LEU A 280 -11.983 -4.819 -4.676 1.00 53.47 C +ATOM 2291 CD1 LEU A 280 -11.363 -5.653 -3.552 1.00 53.47 C +ATOM 2292 CD2 LEU A 280 -12.533 -5.770 -5.737 1.00 53.47 C +ATOM 2293 N PRO A 281 -13.848 -0.980 -5.376 1.00 58.38 N +ATOM 2294 CA PRO A 281 -13.932 -0.028 -6.484 1.00 58.38 C +ATOM 2295 C PRO A 281 -13.068 1.224 -6.268 1.00 58.38 C +ATOM 2296 CB PRO A 281 -15.419 0.305 -6.652 1.00 58.38 C +ATOM 2297 O PRO A 281 -12.374 1.630 -7.194 1.00 58.38 O +ATOM 2298 CG PRO A 281 -16.043 -0.060 -5.309 1.00 58.38 C +ATOM 2299 CD PRO A 281 -15.185 -1.230 -4.844 1.00 58.38 C +ATOM 2300 N GLN A 282 -13.012 1.783 -5.052 1.00 63.53 N +ATOM 2301 CA GLN A 282 -12.114 2.909 -4.753 1.00 63.53 C +ATOM 2302 C GLN A 282 -10.639 2.500 -4.818 1.00 63.53 C +ATOM 2303 CB GLN A 282 -12.413 3.521 -3.377 1.00 63.53 C +ATOM 2304 O GLN A 282 -9.825 3.232 -5.374 1.00 63.53 O +ATOM 2305 CG GLN A 282 -13.713 4.333 -3.357 1.00 63.53 C +ATOM 2306 CD GLN A 282 -13.754 5.250 -2.141 1.00 63.53 C +ATOM 2307 NE2 GLN A 282 -14.625 5.018 -1.183 1.00 63.53 N +ATOM 2308 OE1 GLN A 282 -12.983 6.179 -2.009 1.00 63.53 O +ATOM 2309 N PHE A 283 -10.280 1.312 -4.310 1.00 66.00 N +ATOM 2310 CA PHE A 283 -8.920 0.779 -4.447 1.00 66.00 C +ATOM 2311 C PHE A 283 -8.528 0.651 -5.928 1.00 66.00 C +ATOM 2312 CB PHE A 283 -8.777 -0.592 -3.749 1.00 66.00 C +ATOM 2313 O PHE A 283 -7.407 0.995 -6.301 1.00 66.00 O +ATOM 2314 CG PHE A 283 -8.569 -0.581 -2.239 1.00 66.00 C +ATOM 2315 CD1 PHE A 283 -7.275 -0.593 -1.695 1.00 66.00 C +ATOM 2316 CD2 PHE A 283 -9.648 -0.712 -1.353 1.00 66.00 C +ATOM 2317 CE1 PHE A 283 -7.068 -0.571 -0.305 1.00 66.00 C +ATOM 2318 CE2 PHE A 283 -9.455 -0.711 0.039 1.00 66.00 C +ATOM 2319 CZ PHE A 283 -8.165 -0.608 0.569 1.00 66.00 C +ATOM 2320 N ALA A 284 -9.451 0.182 -6.774 1.00 71.06 N +ATOM 2321 CA ALA A 284 -9.231 0.063 -8.210 1.00 71.06 C +ATOM 2322 C ALA A 284 -9.063 1.434 -8.878 1.00 71.06 C +ATOM 2323 CB ALA A 284 -10.383 -0.736 -8.830 1.00 71.06 C +ATOM 2324 O ALA A 284 -8.147 1.600 -9.679 1.00 71.06 O +ATOM 2325 N GLU A 285 -9.890 2.420 -8.530 1.00 75.38 N +ATOM 2326 CA GLU A 285 -9.802 3.779 -9.070 1.00 75.38 C +ATOM 2327 C GLU A 285 -8.486 4.462 -8.678 1.00 75.38 C +ATOM 2328 CB GLU A 285 -11.031 4.575 -8.617 1.00 75.38 C +ATOM 2329 O GLU A 285 -7.763 4.946 -9.545 1.00 75.38 O +ATOM 2330 CG GLU A 285 -11.221 5.848 -9.445 1.00 75.38 C +ATOM 2331 CD GLU A 285 -12.603 6.442 -9.158 1.00 75.38 C +ATOM 2332 OE1 GLU A 285 -12.685 7.302 -8.257 1.00 75.38 O +ATOM 2333 OE2 GLU A 285 -13.568 5.973 -9.804 1.00 75.38 O +ATOM 2334 N ILE A 286 -8.094 4.381 -7.402 1.00 74.00 N +ATOM 2335 CA ILE A 286 -6.817 4.917 -6.907 1.00 74.00 C +ATOM 2336 C ILE A 286 -5.627 4.196 -7.549 1.00 74.00 C +ATOM 2337 CB ILE A 286 -6.763 4.819 -5.369 1.00 74.00 C +ATOM 2338 O ILE A 286 -4.612 4.817 -7.874 1.00 74.00 O +ATOM 2339 CG1 ILE A 286 -7.826 5.741 -4.727 1.00 74.00 C +ATOM 2340 CG2 ILE A 286 -5.360 5.203 -4.864 1.00 74.00 C +ATOM 2341 CD1 ILE A 286 -8.163 5.369 -3.279 1.00 74.00 C +ATOM 2342 N ARG A 287 -5.734 2.884 -7.774 1.00 75.88 N +ATOM 2343 CA ARG A 287 -4.700 2.134 -8.488 1.00 75.88 C +ATOM 2344 C ARG A 287 -4.597 2.579 -9.943 1.00 75.88 C +ATOM 2345 CB ARG A 287 -4.977 0.636 -8.377 1.00 75.88 C +ATOM 2346 O ARG A 287 -3.489 2.798 -10.419 1.00 75.88 O +ATOM 2347 CG ARG A 287 -3.818 -0.167 -8.980 1.00 75.88 C +ATOM 2348 CD ARG A 287 -4.173 -1.642 -9.081 1.00 75.88 C +ATOM 2349 NE ARG A 287 -5.249 -1.871 -10.064 1.00 75.88 N +ATOM 2350 NH1 ARG A 287 -5.813 -3.904 -9.246 1.00 75.88 N +ATOM 2351 NH2 ARG A 287 -6.819 -3.163 -11.100 1.00 75.88 N +ATOM 2352 CZ ARG A 287 -5.964 -2.970 -10.137 1.00 75.88 C +ATOM 2353 N ASN A 288 -5.721 2.719 -10.643 1.00 79.56 N +ATOM 2354 CA ASN A 288 -5.749 3.202 -12.024 1.00 79.56 C +ATOM 2355 C ASN A 288 -5.217 4.633 -12.123 1.00 79.56 C +ATOM 2356 CB ASN A 288 -7.180 3.113 -12.570 1.00 79.56 C +ATOM 2357 O ASN A 288 -4.517 4.956 -13.078 1.00 79.56 O +ATOM 2358 CG ASN A 288 -7.595 1.693 -12.898 1.00 79.56 C +ATOM 2359 ND2 ASN A 288 -8.807 1.313 -12.576 1.00 79.56 N +ATOM 2360 OD1 ASN A 288 -6.848 0.904 -13.452 1.00 79.56 O +ATOM 2361 N LEU A 289 -5.502 5.475 -11.132 1.00 81.31 N +ATOM 2362 CA LEU A 289 -4.917 6.801 -11.008 1.00 81.31 C +ATOM 2363 C LEU A 289 -3.390 6.707 -10.892 1.00 81.31 C +ATOM 2364 CB LEU A 289 -5.568 7.496 -9.805 1.00 81.31 C +ATOM 2365 O LEU A 289 -2.688 7.281 -11.715 1.00 81.31 O +ATOM 2366 CG LEU A 289 -4.941 8.851 -9.455 1.00 81.31 C +ATOM 2367 CD1 LEU A 289 -5.264 9.901 -10.518 1.00 81.31 C +ATOM 2368 CD2 LEU A 289 -5.438 9.278 -8.077 1.00 81.31 C +ATOM 2369 N ALA A 290 -2.856 5.929 -9.945 1.00 80.19 N +ATOM 2370 CA ALA A 290 -1.407 5.767 -9.796 1.00 80.19 C +ATOM 2371 C ALA A 290 -0.749 5.201 -11.072 1.00 80.19 C +ATOM 2372 CB ALA A 290 -1.131 4.891 -8.568 1.00 80.19 C +ATOM 2373 O ALA A 290 0.290 5.701 -11.500 1.00 80.19 O +ATOM 2374 N LEU A 291 -1.380 4.213 -11.717 1.00 77.25 N +ATOM 2375 CA LEU A 291 -0.910 3.599 -12.964 1.00 77.25 C +ATOM 2376 C LEU A 291 -0.945 4.548 -14.167 1.00 77.25 C +ATOM 2377 CB LEU A 291 -1.764 2.357 -13.285 1.00 77.25 C +ATOM 2378 O LEU A 291 -0.167 4.345 -15.086 1.00 77.25 O +ATOM 2379 CG LEU A 291 -1.470 1.121 -12.418 1.00 77.25 C +ATOM 2380 CD1 LEU A 291 -2.582 0.088 -12.610 1.00 77.25 C +ATOM 2381 CD2 LEU A 291 -0.157 0.439 -12.804 1.00 77.25 C +ATOM 2382 N GLN A 292 -1.816 5.558 -14.193 1.00 77.81 N +ATOM 2383 CA GLN A 292 -1.878 6.537 -15.287 1.00 77.81 C +ATOM 2384 C GLN A 292 -1.004 7.762 -15.009 1.00 77.81 C +ATOM 2385 CB GLN A 292 -3.333 6.964 -15.506 1.00 77.81 C +ATOM 2386 O GLN A 292 -0.336 8.279 -15.903 1.00 77.81 O +ATOM 2387 CG GLN A 292 -4.156 5.860 -16.183 1.00 77.81 C +ATOM 2388 CD GLN A 292 -5.630 6.231 -16.216 1.00 77.81 C +ATOM 2389 NE2 GLN A 292 -6.338 6.036 -15.127 1.00 77.81 N +ATOM 2390 OE1 GLN A 292 -6.154 6.724 -17.197 1.00 77.81 O +ATOM 2391 N THR A 293 -0.977 8.218 -13.760 1.00 78.25 N +ATOM 2392 CA THR A 293 -0.307 9.454 -13.359 1.00 78.25 C +ATOM 2393 C THR A 293 1.202 9.265 -13.204 1.00 78.25 C +ATOM 2394 CB THR A 293 -0.955 9.986 -12.071 1.00 78.25 C +ATOM 2395 O THR A 293 1.965 10.082 -13.713 1.00 78.25 O +ATOM 2396 CG2 THR A 293 -0.403 11.325 -11.596 1.00 78.25 C +ATOM 2397 OG1 THR A 293 -2.330 10.187 -12.281 1.00 78.25 O +ATOM 2398 N LEU A 294 1.666 8.192 -12.555 1.00 80.44 N +ATOM 2399 CA LEU A 294 3.100 7.962 -12.338 1.00 80.44 C +ATOM 2400 C LEU A 294 3.926 7.779 -13.625 1.00 80.44 C +ATOM 2401 CB LEU A 294 3.319 6.773 -11.390 1.00 80.44 C +ATOM 2402 O LEU A 294 4.974 8.425 -13.717 1.00 80.44 O +ATOM 2403 CG LEU A 294 2.807 7.001 -9.958 1.00 80.44 C +ATOM 2404 CD1 LEU A 294 3.004 5.721 -9.150 1.00 80.44 C +ATOM 2405 CD2 LEU A 294 3.532 8.160 -9.268 1.00 80.44 C +ATOM 2406 N PRO A 295 3.512 6.981 -14.634 1.00 76.25 N +ATOM 2407 CA PRO A 295 4.310 6.850 -15.851 1.00 76.25 C +ATOM 2408 C PRO A 295 4.315 8.155 -16.645 1.00 76.25 C +ATOM 2409 CB PRO A 295 3.671 5.729 -16.660 1.00 76.25 C +ATOM 2410 O PRO A 295 5.351 8.529 -17.183 1.00 76.25 O +ATOM 2411 CG PRO A 295 2.207 5.826 -16.265 1.00 76.25 C +ATOM 2412 CD PRO A 295 2.261 6.246 -14.789 1.00 76.25 C +ATOM 2413 N ALA A 296 3.194 8.884 -16.668 1.00 78.50 N +ATOM 2414 CA ALA A 296 3.091 10.161 -17.363 1.00 78.50 C +ATOM 2415 C ALA A 296 3.955 11.250 -16.705 1.00 78.50 C +ATOM 2416 CB ALA A 296 1.612 10.560 -17.406 1.00 78.50 C +ATOM 2417 O ALA A 296 4.567 12.054 -17.401 1.00 78.50 O +ATOM 2418 N MET A 297 4.033 11.274 -15.371 1.00 77.62 N +ATOM 2419 CA MET A 297 4.825 12.268 -14.637 1.00 77.62 C +ATOM 2420 C MET A 297 6.316 11.959 -14.592 1.00 77.62 C +ATOM 2421 CB MET A 297 4.351 12.354 -13.190 1.00 77.62 C +ATOM 2422 O MET A 297 7.122 12.886 -14.619 1.00 77.62 O +ATOM 2423 CG MET A 297 3.023 13.081 -13.046 1.00 77.62 C +ATOM 2424 SD MET A 297 2.607 13.388 -11.312 1.00 77.62 S +ATOM 2425 CE MET A 297 2.728 11.729 -10.599 1.00 77.62 C +ATOM 2426 N CYS A 298 6.676 10.684 -14.444 1.00 81.81 N +ATOM 2427 CA CYS A 298 8.051 10.270 -14.180 1.00 81.81 C +ATOM 2428 C CYS A 298 8.721 9.575 -15.368 1.00 81.81 C +ATOM 2429 CB CYS A 298 8.079 9.422 -12.903 1.00 81.81 C +ATOM 2430 O CYS A 298 9.893 9.223 -15.265 1.00 81.81 O +ATOM 2431 SG CYS A 298 7.502 10.286 -11.418 1.00 81.81 S +ATOM 2432 N ASN A 299 8.006 9.388 -16.483 1.00 81.00 N +ATOM 2433 CA ASN A 299 8.479 8.671 -17.668 1.00 81.00 C +ATOM 2434 C ASN A 299 9.026 7.271 -17.331 1.00 81.00 C +ATOM 2435 CB ASN A 299 9.440 9.572 -18.454 1.00 81.00 C +ATOM 2436 O ASN A 299 10.089 6.857 -17.790 1.00 81.00 O +ATOM 2437 CG ASN A 299 9.703 9.016 -19.838 1.00 81.00 C +ATOM 2438 ND2 ASN A 299 10.948 8.841 -20.210 1.00 81.00 N +ATOM 2439 OD1 ASN A 299 8.799 8.740 -20.606 1.00 81.00 O +ATOM 2440 N VAL A 300 8.302 6.565 -16.464 1.00 80.06 N +ATOM 2441 CA VAL A 300 8.650 5.229 -15.976 1.00 80.06 C +ATOM 2442 C VAL A 300 7.863 4.193 -16.788 1.00 80.06 C +ATOM 2443 CB VAL A 300 8.390 5.158 -14.459 1.00 80.06 C +ATOM 2444 O VAL A 300 6.654 4.339 -16.965 1.00 80.06 O +ATOM 2445 CG1 VAL A 300 8.600 3.761 -13.911 1.00 80.06 C +ATOM 2446 CG2 VAL A 300 9.344 6.067 -13.675 1.00 80.06 C +ATOM 2447 N TYR A 301 8.538 3.161 -17.305 1.00 78.31 N +ATOM 2448 CA TYR A 301 7.897 2.110 -18.102 1.00 78.31 C +ATOM 2449 C TYR A 301 7.118 1.148 -17.211 1.00 78.31 C +ATOM 2450 CB TYR A 301 8.943 1.327 -18.913 1.00 78.31 C +ATOM 2451 O TYR A 301 7.741 0.358 -16.513 1.00 78.31 O +ATOM 2452 CG TYR A 301 8.365 0.098 -19.600 1.00 78.31 C +ATOM 2453 CD1 TYR A 301 8.605 -1.187 -19.075 1.00 78.31 C +ATOM 2454 CD2 TYR A 301 7.551 0.242 -20.739 1.00 78.31 C +ATOM 2455 CE1 TYR A 301 8.066 -2.327 -19.696 1.00 78.31 C +ATOM 2456 CE2 TYR A 301 6.992 -0.895 -21.357 1.00 78.31 C +ATOM 2457 OH TYR A 301 6.743 -3.282 -21.449 1.00 78.31 O +ATOM 2458 CZ TYR A 301 7.256 -2.180 -20.841 1.00 78.31 C +ATOM 2459 N ILE A 302 5.784 1.182 -17.288 1.00 73.69 N +ATOM 2460 CA ILE A 302 4.897 0.274 -16.552 1.00 73.69 C +ATOM 2461 C ILE A 302 4.482 -0.883 -17.464 1.00 73.69 C +ATOM 2462 CB ILE A 302 3.668 1.016 -15.991 1.00 73.69 C +ATOM 2463 O ILE A 302 3.737 -0.663 -18.425 1.00 73.69 O +ATOM 2464 CG1 ILE A 302 4.165 2.126 -15.051 1.00 73.69 C +ATOM 2465 CG2 ILE A 302 2.732 0.049 -15.238 1.00 73.69 C +ATOM 2466 CD1 ILE A 302 3.050 2.938 -14.395 1.00 73.69 C +ATOM 2467 N PRO A 303 4.900 -2.124 -17.168 1.00 71.12 N +ATOM 2468 CA PRO A 303 4.442 -3.286 -17.909 1.00 71.12 C +ATOM 2469 C PRO A 303 2.907 -3.444 -17.876 1.00 71.12 C +ATOM 2470 CB PRO A 303 5.124 -4.475 -17.242 1.00 71.12 C +ATOM 2471 O PRO A 303 2.290 -3.282 -16.821 1.00 71.12 O +ATOM 2472 CG PRO A 303 6.365 -3.901 -16.568 1.00 71.12 C +ATOM 2473 CD PRO A 303 5.942 -2.482 -16.216 1.00 71.12 C +ATOM 2474 N PRO A 304 2.261 -3.868 -18.980 1.00 68.81 N +ATOM 2475 CA PRO A 304 0.798 -3.998 -19.056 1.00 68.81 C +ATOM 2476 C PRO A 304 0.214 -5.017 -18.058 1.00 68.81 C +ATOM 2477 CB PRO A 304 0.513 -4.393 -20.511 1.00 68.81 C +ATOM 2478 O PRO A 304 -0.953 -4.930 -17.667 1.00 68.81 O +ATOM 2479 CG PRO A 304 1.816 -5.036 -20.989 1.00 68.81 C +ATOM 2480 CD PRO A 304 2.881 -4.242 -20.240 1.00 68.81 C +ATOM 2481 N HIS A 305 1.028 -5.965 -17.586 1.00 75.06 N +ATOM 2482 CA HIS A 305 0.617 -6.921 -16.561 1.00 75.06 C +ATOM 2483 C HIS A 305 0.444 -6.287 -15.172 1.00 75.06 C +ATOM 2484 CB HIS A 305 1.589 -8.104 -16.528 1.00 75.06 C +ATOM 2485 O HIS A 305 -0.260 -6.870 -14.356 1.00 75.06 O +ATOM 2486 CG HIS A 305 3.001 -7.737 -16.154 1.00 75.06 C +ATOM 2487 CD2 HIS A 305 3.477 -7.501 -14.892 1.00 75.06 C +ATOM 2488 ND1 HIS A 305 4.073 -7.663 -17.014 1.00 75.06 N +ATOM 2489 CE1 HIS A 305 5.172 -7.410 -16.282 1.00 75.06 C +ATOM 2490 NE2 HIS A 305 4.852 -7.286 -14.989 1.00 75.06 N +ATOM 2491 N CYS A 306 1.002 -5.097 -14.897 1.00 71.75 N +ATOM 2492 CA CYS A 306 0.768 -4.413 -13.619 1.00 71.75 C +ATOM 2493 C CYS A 306 -0.709 -4.007 -13.456 1.00 71.75 C +ATOM 2494 CB CYS A 306 1.627 -3.147 -13.495 1.00 71.75 C +ATOM 2495 O CYS A 306 -1.250 -4.036 -12.354 1.00 71.75 O +ATOM 2496 SG CYS A 306 3.421 -3.214 -13.746 1.00 71.75 S +ATOM 2497 N SER A 307 -1.377 -3.649 -14.558 1.00 65.50 N +ATOM 2498 CA SER A 307 -2.807 -3.306 -14.574 1.00 65.50 C +ATOM 2499 C SER A 307 -3.694 -4.547 -14.496 1.00 65.50 C +ATOM 2500 CB SER A 307 -3.140 -2.542 -15.859 1.00 65.50 C +ATOM 2501 O SER A 307 -4.821 -4.488 -13.993 1.00 65.50 O +ATOM 2502 OG SER A 307 -2.249 -1.455 -16.020 1.00 65.50 O +ATOM 2503 N THR A 308 -3.177 -5.681 -14.980 1.00 56.75 N +ATOM 2504 CA THR A 308 -3.876 -6.964 -14.975 1.00 56.75 C +ATOM 2505 C THR A 308 -3.880 -7.490 -13.551 1.00 56.75 C +ATOM 2506 CB THR A 308 -3.254 -7.974 -15.951 1.00 56.75 C +ATOM 2507 O THR A 308 -2.967 -8.175 -13.099 1.00 56.75 O +ATOM 2508 CG2 THR A 308 -4.142 -9.212 -16.113 1.00 56.75 C +ATOM 2509 OG1 THR A 308 -3.138 -7.396 -17.233 1.00 56.75 O +ATOM 2510 N THR A 309 -4.941 -7.167 -12.815 1.00 52.19 N +ATOM 2511 CA THR A 309 -5.270 -7.938 -11.619 1.00 52.19 C +ATOM 2512 C THR A 309 -5.541 -9.341 -12.109 1.00 52.19 C +ATOM 2513 CB THR A 309 -6.508 -7.391 -10.903 1.00 52.19 C +ATOM 2514 O THR A 309 -6.614 -9.606 -12.644 1.00 52.19 O +ATOM 2515 CG2 THR A 309 -6.709 -7.950 -9.496 1.00 52.19 C +ATOM 2516 OG1 THR A 309 -6.304 -6.017 -10.786 1.00 52.19 O +ATOM 2517 N ILE A 310 -4.567 -10.234 -11.954 1.00 40.50 N +ATOM 2518 CA ILE A 310 -4.855 -11.658 -11.911 1.00 40.50 C +ATOM 2519 C ILE A 310 -5.694 -11.813 -10.646 1.00 40.50 C +ATOM 2520 CB ILE A 310 -3.576 -12.526 -11.918 1.00 40.50 C +ATOM 2521 O ILE A 310 -5.186 -12.076 -9.559 1.00 40.50 O +ATOM 2522 CG1 ILE A 310 -2.649 -12.161 -13.101 1.00 40.50 C +ATOM 2523 CG2 ILE A 310 -3.984 -14.012 -11.983 1.00 40.50 C +ATOM 2524 CD1 ILE A 310 -1.306 -12.903 -13.086 1.00 40.50 C +ATOM 2525 N ALA A 311 -6.993 -11.540 -10.763 1.00 32.16 N +ATOM 2526 CA ALA A 311 -7.946 -12.095 -9.839 1.00 32.16 C +ATOM 2527 C ALA A 311 -7.637 -13.597 -9.847 1.00 32.16 C +ATOM 2528 CB ALA A 311 -9.366 -11.778 -10.327 1.00 32.16 C +ATOM 2529 O ALA A 311 -7.558 -14.177 -10.934 1.00 32.16 O +ATOM 2530 N PRO A 312 -7.428 -14.252 -8.695 1.00 42.19 N +ATOM 2531 CA PRO A 312 -7.182 -15.691 -8.674 1.00 42.19 C +ATOM 2532 C PRO A 312 -8.398 -16.517 -9.145 1.00 42.19 C +ATOM 2533 CB PRO A 312 -6.697 -16.006 -7.255 1.00 42.19 C +ATOM 2534 O PRO A 312 -8.438 -17.726 -8.955 1.00 42.19 O +ATOM 2535 CG PRO A 312 -7.258 -14.865 -6.406 1.00 42.19 C +ATOM 2536 CD PRO A 312 -7.320 -13.678 -7.364 1.00 42.19 C +ATOM 2537 N PHE A 313 -9.375 -15.900 -9.811 1.00 37.41 N +ATOM 2538 CA PHE A 313 -10.533 -16.548 -10.386 1.00 37.41 C +ATOM 2539 C PHE A 313 -10.786 -16.017 -11.795 1.00 37.41 C +ATOM 2540 CB PHE A 313 -11.728 -16.336 -9.451 1.00 37.41 C +ATOM 2541 O PHE A 313 -11.223 -14.886 -11.976 1.00 37.41 O +ATOM 2542 CG PHE A 313 -11.503 -16.953 -8.085 1.00 37.41 C +ATOM 2543 CD1 PHE A 313 -11.621 -18.346 -7.924 1.00 37.41 C +ATOM 2544 CD2 PHE A 313 -11.102 -16.154 -6.997 1.00 37.41 C +ATOM 2545 CE1 PHE A 313 -11.347 -18.938 -6.679 1.00 37.41 C +ATOM 2546 CE2 PHE A 313 -10.827 -16.747 -5.752 1.00 37.41 C +ATOM 2547 CZ PHE A 313 -10.950 -18.139 -5.594 1.00 37.41 C +ATOM 2548 N GLY A 314 -10.559 -16.891 -12.774 1.00 31.73 N +ATOM 2549 CA GLY A 314 -11.333 -16.904 -14.009 1.00 31.73 C +ATOM 2550 C GLY A 314 -10.828 -16.025 -15.149 1.00 31.73 C +ATOM 2551 O GLY A 314 -11.138 -14.847 -15.233 1.00 31.73 O +ATOM 2552 N ILE A 315 -10.129 -16.675 -16.081 1.00 35.94 N +ATOM 2553 CA ILE A 315 -10.357 -16.594 -17.532 1.00 35.94 C +ATOM 2554 C ILE A 315 -10.969 -15.293 -18.082 1.00 35.94 C +ATOM 2555 CB ILE A 315 -11.204 -17.814 -17.981 1.00 35.94 C +ATOM 2556 O ILE A 315 -12.172 -15.068 -18.026 1.00 35.94 O +ATOM 2557 CG1 ILE A 315 -12.519 -18.010 -17.178 1.00 35.94 C +ATOM 2558 CG2 ILE A 315 -10.351 -19.094 -17.883 1.00 35.94 C +ATOM 2559 CD1 ILE A 315 -13.573 -18.827 -17.927 1.00 35.94 C +ATOM 2560 N SER A 316 -10.158 -14.500 -18.774 1.00 38.16 N +ATOM 2561 CA SER A 316 -10.628 -13.649 -19.874 1.00 38.16 C +ATOM 2562 C SER A 316 -9.486 -13.479 -20.869 1.00 38.16 C +ATOM 2563 CB SER A 316 -11.152 -12.299 -19.372 1.00 38.16 C +ATOM 2564 O SER A 316 -8.779 -12.478 -20.876 1.00 38.16 O +ATOM 2565 OG SER A 316 -12.332 -12.472 -18.614 1.00 38.16 O +ATOM 2566 N GLY A 317 -9.254 -14.524 -21.662 1.00 31.81 N +ATOM 2567 CA GLY A 317 -8.622 -14.361 -22.965 1.00 31.81 C +ATOM 2568 C GLY A 317 -9.668 -13.897 -23.973 1.00 31.81 C +ATOM 2569 O GLY A 317 -10.807 -14.333 -23.876 1.00 31.81 O +ATOM 2570 N THR A 318 -9.251 -13.019 -24.883 1.00 33.03 N +ATOM 2571 CA THR A 318 -9.778 -12.671 -26.224 1.00 33.03 C +ATOM 2572 C THR A 318 -9.183 -11.288 -26.512 1.00 33.03 C +ATOM 2573 CB THR A 318 -11.313 -12.514 -26.330 1.00 33.03 C +ATOM 2574 O THR A 318 -9.344 -10.408 -25.675 1.00 33.03 O +ATOM 2575 CG2 THR A 318 -12.068 -13.810 -26.663 1.00 33.03 C +ATOM 2576 OG1 THR A 318 -11.867 -11.899 -25.191 1.00 33.03 O +ATOM 2577 N ASN A 319 -8.494 -10.981 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Dialogues are written as text files with the extension .sud. @0007@ + NPC: You can find this one in Content/Dialogue/Dlg_FAQExample.sud. @0008@ + :sudchoices + * How should I open the .sud file? @0009@ + [event MyAwesomeEvent 23, `Boop`, false] + NPC: Ideally, open it in Visual Studio Code with the SUDS Extension installed. @000c@ + NPC: The SUDS Extension adds syntax highlighting which makes it easier to read. @000d@ + [goto sudchoices] + * How do .sud files work in UE? @000a@ + NPC: .sud files are imported into UE as SUD Script Assets. @000e@ + NPC: You can then create runtime dialogue based on these assets. @000f@ + NPC: Take a look at the Level Blueprint for an example of how to do this. @0010@ + [goto sudchoices] + * Ask about something else @000b@ + NPC: Sure, what else can I help you with? @0011@ + [goto rootchoices] + * Ask about running dialogues @0005@ + NPC: What would you like to know about running dialogues? @0012@ + :dialoguechoices + * How do you start a dialogue? @0013@ + NPC: You create a dialogue instance from a script asset, optionally with participants attached. @0016@ + * What's a participant? @0017@ + NPC: Participants are actors or other objects which are involved closely in the dialogue. @001a@ + NPC: They often own the dialogue, or provide variables to it, or respond to events that it raises. @001b@ + * Send an event right now! @001c@ + [event TestEvent 99] + NPC: Done! See that message at the top? 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this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/.gitattributes b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/.gitattributes deleted file mode 100644 index 3373152..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/.gitattributes +++ /dev/null @@ -1,2 +0,0 @@ -* text=auto -*.bat eol=crlf \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/.gitignore b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/.gitignore deleted file mode 100644 index 3cdb673..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/.gitignore +++ /dev/null @@ -1,10 +0,0 @@ - -.hg/ -binaries/ -deriveddatacache/ -.vs/ -build/ -intermediate/ -PACKPLUGIN/ -saved/ -*.orig \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/AdvancedSessions.uplugin b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions.uplugin similarity index 94% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/AdvancedSessions.uplugin rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions.uplugin index 7dc2e3a..6188c09 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/AdvancedSessions.uplugin +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions.uplugin @@ -1,8 +1,8 @@ { "FileVersion": 3, "FriendlyName": "Advanced Sessions", - "Version": 5.4, - "VersionName": "5.4", + "Version": 5.7, + "VersionName": "5.7", "Description": "Adds new blueprint functions to handle more advanced session operations.", "Category": "Advanced Sessions Plugin", "CreatedBy": "Joshua Statzer", diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamNotificationsSubsystem.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamNotificationsSubsystem.h deleted file mode 100644 index 7b8641a..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamNotificationsSubsystem.h +++ /dev/null @@ -1,87 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -#pragma once - -#include "CoreMinimal.h" -#include "Subsystems/GameInstanceSubsystem.h" - -#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED - -#include - -#endif - -#include "SteamNotificationsSubsystem.generated.h" - -DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSteamOverlayActivated, bool, bOverlayState); - -UCLASS() -class ADVANCEDSTEAMSESSIONS_API USteamNotificationsSubsystem : public UGameInstanceSubsystem -{ - GENERATED_BODY() - -public: - - // Event thrown when the steam overlay switches states - UPROPERTY(BlueprintAssignable, Category = "SteamEvents") - FOnSteamOverlayActivated OnSteamOverlayActivated_Bind; - - USteamNotificationsSubsystem() : Super() - { - - } - - class cSteamEventsStore - { - public: - USteamNotificationsSubsystem* ParentSubsystem = nullptr; - void Initialize(USteamNotificationsSubsystem* MyParent) - { - ParentSubsystem = MyParent; - } - -#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED - cSteamEventsStore() : - OnExternalUITriggeredCallback(this, &cSteamEventsStore::OnExternalUITriggered) - { - - } -#else - //cSteamEventsStore() - //{ - - //} -#endif - - //~cSteamEventsStore(){} - - private: -#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED - STEAM_CALLBACK(cSteamEventsStore, OnExternalUITriggered, GameOverlayActivated_t, OnExternalUITriggeredCallback); -#endif - }; - - cSteamEventsStore MyEvents; - - /** Implement this for initialization of instances of the system */ - virtual void Initialize(FSubsystemCollectionBase& Collection) override - { - MyEvents.Initialize(this); - } - - /** Implement this for deinitialization of instances of the system */ - virtual void Deinitialize() override - { - - } -}; - -#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED -void USteamNotificationsSubsystem::cSteamEventsStore::OnExternalUITriggered(GameOverlayActivated_t* CallbackData) -{ - if (ParentSubsystem) - { - ParentSubsystem->OnSteamOverlayActivated_Bind.Broadcast((bool)CallbackData->m_bActive); - } -} -#endif \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Config/FilterPlugin.ini b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Config/FilterPlugin.ini similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Config/FilterPlugin.ini rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Config/FilterPlugin.ini diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/LICENSE.txt b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/LICENSE.txt deleted file mode 100644 index 986c999..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/LICENSE.txt +++ /dev/null @@ -1,19 +0,0 @@ -Copyright Joshua Statzer - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/README.md b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/README.md deleted file mode 100644 index c83724b..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/README.md +++ /dev/null @@ -1,7 +0,0 @@ -### How do I use it? ### - -**KantanDocGen Automatic Documentation ([KantanDocGen](http://kantandev.com/free/kantan-doc-gen))** - -**[AdvancedSessions](https://vreue4.com/generated-node-documentation?section=advanced-sessions-plugin)** - -**[AdvancedSteamSessions](https://vreue4.com/generated-node-documentation?section=advanced-steam-sessions-plugin)** diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Resources/Icon128.png b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Resources/Icon128.png similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Resources/Icon128.png rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Resources/Icon128.png diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/AdvancedSessions.Build.cs b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/AdvancedSessions.Build.cs similarity index 85% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/AdvancedSessions.Build.cs rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/AdvancedSessions.Build.cs index a305151..bb02018 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/AdvancedSessions.Build.cs +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/AdvancedSessions.Build.cs @@ -5,6 +5,9 @@ public class AdvancedSessions : ModuleRules { public AdvancedSessions(ReadOnlyTargetRules Target) : base(Target) { + DefaultBuildSettings = BuildSettingsVersion.Latest; + IncludeOrderVersion = EngineIncludeOrderVersion.Latest; + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; //bEnforceIWYU = true; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedExternalUILibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedExternalUILibrary.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedExternalUILibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedExternalUILibrary.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h similarity index 86% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h index be1def9..a0c0308 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h @@ -44,6 +44,16 @@ public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedVoiceInterface) bool bEnableTalkingStatusDelegate; + // If true we will auto join a session we have accepted in the overlay. + // This can get in the way of Beacon Sessions, you may want to disable it. + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedFriendsInterface) + bool bAutoJoinSessionOnAcceptedUserInviteReceived = false; + + // If true we will auto travel to a game session when an invite is received. + // This can get in the way of Beacon Sessions, you may want to disable it. + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedFriendsInterface) + bool bAutoTravelOnAcceptedUserInviteReceived = false; + //virtual void PostLoad() override; virtual void Shutdown() override; virtual void Init() override; @@ -52,6 +62,13 @@ public: FOnSessionInviteReceivedDelegate SessionInviteReceivedDelegate; FDelegateHandle SessionInviteReceivedDelegateHandle; + // custom handle to join directly from steam ui "Join Game" + FDelegateHandle OnJoinSessionCompleteDelegateHandle; + // custom Steam UI Join User function #Self invite# + void OnSessionUserInviteAccepted(const bool bWasSuccessful, const int32 ControllerId, FUniqueNetIdPtr UserId, const FOnlineSessionSearchResult& InviteResult); + // custom Steam UI function to client travel #Self invite# + void OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type Result); + //const FUniqueNetId& /*UserId*/, const FUniqueNetId& /*FromId*/, const FString& /*AppId*/, const FOnlineSessionSearchResult& /*InviteResult*/ void OnSessionInviteReceivedMaster(const FUniqueNetId & PersonInvited, const FUniqueNetId & PersonInviting, const FString & AppId, const FOnlineSessionSearchResult& SessionToJoin); diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsInterface.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsInterface.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsInterface.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsInterface.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsLibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsLibrary.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsLibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsLibrary.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedGameSession.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedGameSession.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedGameSession.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedGameSession.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedIdentityLibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedIdentityLibrary.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedIdentityLibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedIdentityLibrary.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessions.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessions.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessions.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessions.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessionsLibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessionsLibrary.h similarity index 97% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessionsLibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessionsLibrary.h index 457bcdd..d7c53c2 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessionsLibrary.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessionsLibrary.h @@ -160,6 +160,10 @@ public: UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|PlayerID") static void GetUniqueNetID(APlayerController *PlayerController, FBPUniqueNetId &UniqueNetId); + // Get the unique net id of a network player attached to the given controller + UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|PlayerID") + static void GetUniqueNetIdOfSessionOwner(FBlueprintSessionResult SessionResult, FBPUniqueNetId& UniqueNetId); + // Get the unique net id of a network player who is assigned the the given player state UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|PlayerID") static void GetUniqueNetIDFromPlayerState(APlayerState *PlayerState, FBPUniqueNetId &UniqueNetId); diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedVoiceLibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedVoiceLibrary.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedVoiceLibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedVoiceLibrary.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AutoLoginUserCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AutoLoginUserCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AutoLoginUserCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AutoLoginUserCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/BlueprintDataDefinitions.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/BlueprintDataDefinitions.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/BlueprintDataDefinitions.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/BlueprintDataDefinitions.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/CancelFindSessionsCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/CancelFindSessionsCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/CancelFindSessionsCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/CancelFindSessionsCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/CreateSessionCallbackProxyAdvanced.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/CreateSessionCallbackProxyAdvanced.h similarity index 90% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/CreateSessionCallbackProxyAdvanced.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/CreateSessionCallbackProxyAdvanced.h index 04ae6d1..448c587 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/CreateSessionCallbackProxyAdvanced.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/CreateSessionCallbackProxyAdvanced.h @@ -23,14 +23,14 @@ class UCreateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase * Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence. * @param PublicConnections When doing a 'listen' server, this must be >=2 (ListenServer itself counts as a connection) * @param bUseLAN When you want to play LAN, the level to play on must be loaded with option 'bIsLanMatch' - * @param bUsePresence Must be true for a 'listen' server (Map must be loaded with option 'listen'), false for a 'dedicated' server. * @param bUseLobbiesIfAvailable Used to flag the subsystem to use a lobby api instead of general hosting if the API supports it, generally true on steam for listen servers and false for dedicated + * Must be true for a 'listen' server (Map must be loaded with option 'listen'), false for a 'dedicated' server. * @param bShouldAdvertise Set to true when the OnlineSubsystem should list your server when someone is searching for servers. Otherwise the server is hidden and only join via invite is possible. * @param bUseLobbiesVoiceChatIfAvailable Set to true to setup voice chat lobbies if the API supports it * @param bStartAfterCreate Set to true to start the session after it's created. If false you need to manually call StartSession when ready. */ UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions") - static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray& ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, bool bUsePresence = true, bool bUseLobbiesIfAvailable = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true, bool bUseLobbiesVoiceChatIfAvailable = false, bool bStartAfterCreate = true); + static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray& ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, /*bool bUsePresence = true,*/ bool bUseLobbiesIfAvailable = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true, bool bUseLobbiesVoiceChatIfAvailable = false, bool bStartAfterCreate = true); // UOnlineBlueprintCallProxyBase interface virtual void Activate() override; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/EndSessionCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/EndSessionCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/EndSessionCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/EndSessionCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/FindFriendSessionCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/FindFriendSessionCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/FindFriendSessionCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/FindFriendSessionCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/FindSessionsCallbackProxyAdvanced.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/FindSessionsCallbackProxyAdvanced.h similarity index 96% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/FindSessionsCallbackProxyAdvanced.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/FindSessionsCallbackProxyAdvanced.h index e610277..5d225d8 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/FindSessionsCallbackProxyAdvanced.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/FindSessionsCallbackProxyAdvanced.h @@ -28,7 +28,7 @@ class UFindSessionsCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase // Searches for advertised sessions with the default online subsystem and includes an array of filters UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "WorldContextObject", AutoCreateRefTerm="Filters"), Category = "Online|AdvancedSessions") - static UFindSessionsCallbackProxyAdvanced* FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int32 MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray &Filters, bool bEmptyServersOnly = false, bool bNonEmptyServersOnly = false, bool bSecureServersOnly = false, bool bSearchLobbies = true, int MinSlotsAvailable = 0); + static UFindSessionsCallbackProxyAdvanced* FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int32 MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray &Filters, bool bEmptyServersOnly = false, bool bNonEmptyServersOnly = false, bool bSecureServersOnly = false, /*bool bSearchLobbies = true,*/ int MinSlotsAvailable = 0); static bool CompareVariants(const FVariantData &A, const FVariantData &B, EOnlineComparisonOpRedux Comparator); @@ -99,7 +99,7 @@ private: bool bSecureServersOnly; // Search through lobbies - bool bSearchLobbies; + //bool bSearchLobbies; // Min slots requires to search int MinSlotsAvailable; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/GetFriendsCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/GetFriendsCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/GetFriendsCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/GetFriendsCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/GetRecentPlayersCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/GetRecentPlayersCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/GetRecentPlayersCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/GetRecentPlayersCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/GetUserPrivilegeCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/GetUserPrivilegeCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/GetUserPrivilegeCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/GetUserPrivilegeCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/LoginUserCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/LoginUserCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/LoginUserCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/LoginUserCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/LogoutUserCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/LogoutUserCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/LogoutUserCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/LogoutUserCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/OnlineSubSystemHeader.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/OnlineSubSystemHeader.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/OnlineSubSystemHeader.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/OnlineSubSystemHeader.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/SendFriendInviteCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/SendFriendInviteCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/SendFriendInviteCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/SendFriendInviteCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/StartSessionCallbackProxyAdvanced.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/StartSessionCallbackProxyAdvanced.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/StartSessionCallbackProxyAdvanced.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/StartSessionCallbackProxyAdvanced.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/UpdateSessionCallbackProxyAdvanced.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/UpdateSessionCallbackProxyAdvanced.h similarity index 89% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/UpdateSessionCallbackProxyAdvanced.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/UpdateSessionCallbackProxyAdvanced.h index afdc181..b45ccf3 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/UpdateSessionCallbackProxyAdvanced.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/UpdateSessionCallbackProxyAdvanced.h @@ -21,7 +21,7 @@ class UUpdateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase // Creates a session with the default online subsystem with advanced optional inputs, you MUST fill in all categories or it will pass in values that you didn't want as default values UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions") - static UUpdateSessionCallbackProxyAdvanced* UpdateSession(UObject* WorldContextObject, const TArray &ExtraSettings, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = false, bool bAllowJoinInProgress = false, bool bRefreshOnlineData = true, bool bIsDedicatedServer = false, bool bShouldAdvertise = true); + static UUpdateSessionCallbackProxyAdvanced* UpdateSession(UObject* WorldContextObject, const TArray &ExtraSettings, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = false, bool bAllowJoinInProgress = false, bool bRefreshOnlineData = true, bool bIsDedicatedServer = false, bool bShouldAdvertise = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false); // UOnlineBlueprintCallProxyBase interface virtual void Activate() override; @@ -58,6 +58,12 @@ private: // Allow joining in progress bool bAllowJoinInProgress = true; + // Allow joining in progress + bool bAllowJoinViaPresence = true; + + // Allow joining in progress + bool bAllowJoinViaPresenceFriendsOnly = false; + // Update whether this is a dedicated server or not bool bDedicatedServer = false; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedExternalUILibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedExternalUILibrary.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedExternalUILibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedExternalUILibrary.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp similarity index 79% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp index 47afb6a..8ca29ee 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp @@ -20,6 +20,61 @@ UAdvancedFriendsGameInstance::UAdvancedFriendsGameInstance(const FObjectInitiali { } +void UAdvancedFriendsGameInstance::OnSessionUserInviteAccepted(const bool bWasSuccessful, const int32 ControllerId, FUniqueNetIdPtr UserId, const FOnlineSessionSearchResult& InviteResult) +{ + if (!bAutoJoinSessionOnAcceptedUserInviteReceived) + return; + + IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld()); + if (SessionInterface.IsValid()) + { + // Eventually call this?, would need another call back to run through + //SessionInterface->DestroySession(NAME_GameSession); + + SessionInterface->ClearOnJoinSessionCompleteDelegate_Handle(OnJoinSessionCompleteDelegateHandle); + OnJoinSessionCompleteDelegateHandle = SessionInterface->AddOnJoinSessionCompleteDelegate_Handle( + FOnJoinSessionCompleteDelegate::CreateUObject(this, &UAdvancedFriendsGameInstance::OnJoinSessionComplete)); + + // Temp for 5.5, they aren't filling in the struct correctly + if (!InviteResult.Session.SessionSettings.bIsDedicated) + { + FOnlineSessionSearchResult ModResult = InviteResult; + ModResult.Session.SessionSettings.bUsesPresence = true; + ModResult.Session.SessionSettings.bUseLobbiesIfAvailable = true; + SessionInterface->JoinSession(0, NAME_GameSession, ModResult); + } + else + { + SessionInterface->JoinSession(0, NAME_GameSession, InviteResult); + } + } + UE_LOG(AdvancedFriendsInterfaceLog, Log, TEXT("Called Join Session for Steam Friends List UI InviteResults: %s, UserId: %s"), *InviteResult.GetSessionIdStr(), *UserId->ToString()); +} + +void UAdvancedFriendsGameInstance::OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type Result) +{ + + // If we don't want to auto travel to the session instance then exit out + if (!bAutoTravelOnAcceptedUserInviteReceived) + { + return; + } + + IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld()); + if (SessionInterface.IsValid()) + { + FString ConnectInfo; + if (SessionInterface->GetResolvedConnectString(NAME_GameSession, ConnectInfo)) + { + APlayerController* PlayerController = GetFirstLocalPlayerController(); + if (PlayerController) + { + PlayerController->ClientTravel(ConnectInfo, ETravelType::TRAVEL_Absolute); + } + } + } +} + void UAdvancedFriendsGameInstance::Shutdown() { IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld()); @@ -34,6 +89,7 @@ void UAdvancedFriendsGameInstance::Shutdown() // Clear all of the delegate handles here SessionInterface->ClearOnSessionUserInviteAcceptedDelegate_Handle(SessionInviteAcceptedDelegateHandle); SessionInterface->ClearOnSessionInviteReceivedDelegate_Handle(SessionInviteReceivedDelegateHandle); + SessionInterface->ClearOnJoinSessionCompleteDelegate_Handle(OnJoinSessionCompleteDelegateHandle); } @@ -80,6 +136,9 @@ void UAdvancedFriendsGameInstance::Init() SessionInviteAcceptedDelegateHandle = SessionInterface->AddOnSessionUserInviteAcceptedDelegate_Handle(SessionInviteAcceptedDelegate); SessionInviteReceivedDelegateHandle = SessionInterface->AddOnSessionInviteReceivedDelegate_Handle(SessionInviteReceivedDelegate); + + // Custom steam join game delegate + SessionInterface->OnSessionUserInviteAcceptedDelegates.AddUObject(this, &UAdvancedFriendsGameInstance::OnSessionUserInviteAccepted); } else { @@ -271,6 +330,13 @@ void UAdvancedFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNe } } + // Temp for 5.5, they aren't filling in the struct correctly + if (!BluePrintResult.OnlineResult.Session.SessionSettings.bIsDedicated) + { + BluePrintResult.OnlineResult.Session.SessionSettings.bUsesPresence = true; + BluePrintResult.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true; + } + OnSessionInviteReceived(LocalPlayer, PInviting, AppId, BluePrintResult); //IAdvancedFriendsInterface* TheInterface = NULL; @@ -307,6 +373,13 @@ void UAdvancedFriendsGameInstance::OnSessionInviteAcceptedMaster(const bool bWas FBPUniqueNetId PInvited; PInvited.SetUniqueNetId(PersonInvited); + // Temp for 5.5, they aren't filling in the struct correctly + if (!BluePrintResult.OnlineResult.Session.SessionSettings.bIsDedicated) + { + BluePrintResult.OnlineResult.Session.SessionSettings.bUsesPresence = true; + BluePrintResult.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true; + } + OnSessionInviteAccepted(LocalPlayer,PInvited, BluePrintResult); APlayerController* Player = UGameplayStatics::GetPlayerController(GetWorld(), LocalPlayer); diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsInterface.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsInterface.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsInterface.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsInterface.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp index 5df1a94..6bb7eac 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp @@ -151,7 +151,9 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con Friend.PresenceInfo.bIsPlaying = pres.bIsPlaying; Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame; Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); + // #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string + // OnlineFriendPresenceInterfaceSteam has the issue //Friend.PresenceInfo.StatusString = pres.Status.StatusStr; } } @@ -266,6 +268,7 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying; BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); // #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string + // OnlineFriendPresenceInterfaceSteam has the issue //BPF.PresenceInfo.StatusString = pres.Status.StatusStr; BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable; BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedIdentityLibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedIdentityLibrary.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedIdentityLibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedIdentityLibrary.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessions.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessions.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessions.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessions.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp index a5453d1..dfb6fd7 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp @@ -451,6 +451,17 @@ void UAdvancedSessionsLibrary::GetUniqueNetID(APlayerController *PlayerControlle } } +void UAdvancedSessionsLibrary::GetUniqueNetIdOfSessionOwner(FBlueprintSessionResult SessionResult, FBPUniqueNetId& UniqueNetId) +{ + FBPUniqueNetId ReturnID; + if (SessionResult.OnlineResult.IsValid()) + { + ReturnID.SetUniqueNetId(SessionResult.OnlineResult.Session.OwningUserId); + } + + UniqueNetId = ReturnID; +} + void UAdvancedSessionsLibrary::GetUniqueNetIDFromPlayerState(APlayerState *PlayerState, FBPUniqueNetId &UniqueNetId) { if (!PlayerState) diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedVoiceLibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedVoiceLibrary.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedVoiceLibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedVoiceLibrary.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AutoLoginUserCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AutoLoginUserCallbackProxy.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AutoLoginUserCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AutoLoginUserCallbackProxy.cpp index 9046773..d61f902 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AutoLoginUserCallbackProxy.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AutoLoginUserCallbackProxy.cpp @@ -83,6 +83,8 @@ void UAutoLoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSucce { OnFailure.Broadcast(); } + + return; } OnFailure.Broadcast(); diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/CancelFindSessionsCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/CancelFindSessionsCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/CancelFindSessionsCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/CancelFindSessionsCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/CreateSessionCallbackProxyAdvanced.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/CreateSessionCallbackProxyAdvanced.cpp similarity index 94% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/CreateSessionCallbackProxyAdvanced.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/CreateSessionCallbackProxyAdvanced.cpp index 1ff10c1..6b07bf1 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/CreateSessionCallbackProxyAdvanced.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/CreateSessionCallbackProxyAdvanced.cpp @@ -13,7 +13,7 @@ UCreateSessionCallbackProxyAdvanced::UCreateSessionCallbackProxyAdvanced(const F { } -UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::CreateAdvancedSession(UObject* WorldContextObject, const TArray& ExtraSettings, class APlayerController* PlayerController, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bIsDedicatedServer, bool bUsePresence, bool bUseLobbiesIfAvailable, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly, bool bAntiCheatProtected, bool bUsesStats, bool bShouldAdvertise, bool bUseLobbiesVoiceChatIfAvailable, bool bStartAfterCreate) +UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::CreateAdvancedSession(UObject* WorldContextObject, const TArray& ExtraSettings, class APlayerController* PlayerController, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bIsDedicatedServer, /*bool bUsePresence,*/ bool bUseLobbiesIfAvailable, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly, bool bAntiCheatProtected, bool bUsesStats, bool bShouldAdvertise, bool bUseLobbiesVoiceChatIfAvailable, bool bStartAfterCreate) { UCreateSessionCallbackProxyAdvanced* Proxy = NewObject(); Proxy->PlayerControllerWeakPtr = PlayerController; @@ -24,7 +24,7 @@ UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::Create Proxy->bAllowInvites = bAllowInvites; Proxy->ExtraSettings = ExtraSettings; Proxy->bDedicatedServer = bIsDedicatedServer; - Proxy->bUsePresence = bUsePresence; + /*Proxy->bUsePresence = bUsePresence;*/ Proxy->bUseLobbiesIfAvailable = bUseLobbiesIfAvailable; Proxy->bAllowJoinViaPresence = bAllowJoinViaPresence; Proxy->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly; @@ -61,13 +61,13 @@ void UCreateSessionCallbackProxyAdvanced::Activate() if (bDedicatedServer) { - Settings.bUsesPresence = false; Settings.bUseLobbiesIfAvailable = false; + Settings.bUsesPresence = false; } else { - Settings.bUsesPresence = bUsePresence; Settings.bUseLobbiesIfAvailable = bUseLobbiesIfAvailable; + Settings.bUsesPresence = bUseLobbiesIfAvailable; } Settings.bUseLobbiesVoiceChatIfAvailable = bUseLobbiesIfAvailable ? bUseLobbiesVoiceChatIfAvailable : false; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/EndSessionCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/EndSessionCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/EndSessionCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/EndSessionCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/FindFriendSessionCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/FindFriendSessionCallbackProxy.cpp similarity index 92% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/FindFriendSessionCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/FindFriendSessionCallbackProxy.cpp index 019255c..719bed9 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/FindFriendSessionCallbackProxy.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/FindFriendSessionCallbackProxy.cpp @@ -102,6 +102,14 @@ void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPl { FBlueprintSessionResult BSesh; BSesh.OnlineResult = Sesh; + + // Temp for 5.5, force the values if epic isn't setting them, lobbies should always have these true + if (!BSesh.OnlineResult.Session.SessionSettings.bIsDedicated) + { + BSesh.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true; + BSesh.OnlineResult.Session.SessionSettings.bUsesPresence = true; + } + Result.Add(BSesh); } } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/FindSessionsCallbackProxyAdvanced.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/FindSessionsCallbackProxyAdvanced.cpp similarity index 94% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/FindSessionsCallbackProxyAdvanced.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/FindSessionsCallbackProxyAdvanced.cpp index dc0dc4b..e031688 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/FindSessionsCallbackProxyAdvanced.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/FindSessionsCallbackProxyAdvanced.cpp @@ -16,7 +16,7 @@ UFindSessionsCallbackProxyAdvanced::UFindSessionsCallbackProxyAdvanced(const FOb bIsOnSecondSearch = false; } -UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray &Filters, bool bEmptyServersOnly, bool bNonEmptyServersOnly, bool bSecureServersOnly, bool bSearchLobbies, int MinSlotsAvailable) +UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray &Filters, bool bEmptyServersOnly, bool bNonEmptyServersOnly, bool bSecureServersOnly, /*bool bSearchLobbies,*/ int MinSlotsAvailable) { UFindSessionsCallbackProxyAdvanced* Proxy = NewObject(); Proxy->PlayerControllerWeakPtr = PlayerController; @@ -28,7 +28,7 @@ UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSess Proxy->bEmptyServersOnly = bEmptyServersOnly, Proxy->bNonEmptyServersOnly = bNonEmptyServersOnly; Proxy->bSecureServersOnly = bSecureServersOnly; - Proxy->bSearchLobbies = bSearchLobbies; + //Proxy->bSearchLobbies = bSearchLobbies; Proxy->MinSlotsAvailable = MinSlotsAvailable; return Proxy; } @@ -86,7 +86,6 @@ void UFindSessionsCallbackProxyAdvanced::Activate() /** #define SEARCH_SWITCH_SELECTION_METHOD FName(TEXT("SWITCHSELECTIONMETHOD"))*/ /** Whether to use lobbies vs sessions */ /** #define SEARCH_LOBBIES FName(TEXT("LOBBYSEARCH"))*/ - if (bEmptyServersOnly) tem.Set(SEARCH_EMPTY_SERVERS_ONLY, true, EOnlineComparisonOp::Equals); @@ -114,9 +113,9 @@ void UFindSessionsCallbackProxyAdvanced::Activate() case EBPServerPresenceSearchType::ClientServersOnly: { - tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals); + //tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals); - if (bSearchLobbies && !IOnlineSubsystem::DoesInstanceExist("STEAM")) + //if (bSearchLobbies)// && !IOnlineSubsystem::DoesInstanceExist("STEAM")) tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals); } break; @@ -140,9 +139,9 @@ void UFindSessionsCallbackProxyAdvanced::Activate() FOnlineSearchSettingsEx DedicatedOnly = tem; - tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals); + //tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals); - if (bSearchLobbies && !IOnlineSubsystem::DoesInstanceExist("STEAM")) + //if (bSearchLobbies)// && !IOnlineSubsystem::DoesInstanceExist("STEAM")) tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals); //DedicatedOnly.Set(SEARCH_DEDICATED_ONLY, true, EOnlineComparisonOp::Equals); @@ -225,6 +224,14 @@ void UFindSessionsCallbackProxyAdvanced::OnCompleted(bool bSuccess) FBlueprintSessionResult BPResult; BPResult.OnlineResult = Result; + + // Temp for 5.5, force the values if epic isn't setting them, lobbies should always have these true + if (ServerSearchType != EBPServerPresenceSearchType::DedicatedServersOnly ) + { + BPResult.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true; + BPResult.OnlineResult.Session.SessionSettings.bUsesPresence = true; + } + SessionSearchResults.AddUnique(BPResult); } if (!bRunSecondSearch) diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/GetFriendsCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/GetFriendsCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/GetFriendsCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/GetFriendsCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/GetRecentPlayersCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/GetRecentPlayersCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/GetRecentPlayersCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/GetRecentPlayersCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/GetUserPrivilegeCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/GetUserPrivilegeCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/GetUserPrivilegeCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/GetUserPrivilegeCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/LoginUserCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/LoginUserCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/LoginUserCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/LoginUserCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/LogoutUserCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/LogoutUserCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/LogoutUserCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/LogoutUserCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/SendFriendInviteCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/SendFriendInviteCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/SendFriendInviteCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/SendFriendInviteCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/StartSessionCallbackProxyAdvanced.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/StartSessionCallbackProxyAdvanced.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/StartSessionCallbackProxyAdvanced.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/StartSessionCallbackProxyAdvanced.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/UpdateSessionCallbackProxyAdvanced.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/UpdateSessionCallbackProxyAdvanced.cpp similarity index 92% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/UpdateSessionCallbackProxyAdvanced.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/UpdateSessionCallbackProxyAdvanced.cpp index 31aa9d9..c105aa6 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/UpdateSessionCallbackProxyAdvanced.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/UpdateSessionCallbackProxyAdvanced.cpp @@ -12,7 +12,7 @@ UUpdateSessionCallbackProxyAdvanced::UUpdateSessionCallbackProxyAdvanced(const F { } -UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::UpdateSession(UObject* WorldContextObject, const TArray &ExtraSettings, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bAllowJoinInProgress, bool bRefreshOnlineData, bool bIsDedicatedServer, bool bShouldAdvertise) +UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::UpdateSession(UObject* WorldContextObject, const TArray &ExtraSettings, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bAllowJoinInProgress, bool bRefreshOnlineData, bool bIsDedicatedServer, bool bShouldAdvertise, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly) { UUpdateSessionCallbackProxyAdvanced* Proxy = NewObject(); Proxy->NumPublicConnections = PublicConnections; @@ -25,6 +25,8 @@ UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::Update Proxy->bAllowJoinInProgress = bAllowJoinInProgress; Proxy->bDedicatedServer = bIsDedicatedServer; Proxy->bShouldAdvertise = bShouldAdvertise; + Proxy->bAllowJoinViaPresence = bAllowJoinViaPresence; + Proxy->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly; return Proxy; } @@ -65,11 +67,14 @@ void UUpdateSessionCallbackProxyAdvanced::Activate() Settings->bAllowJoinInProgress = bAllowJoinInProgress; Settings->bIsLANMatch = bUseLAN; //Settings->bUsesPresence = true; - //Settings->bAllowJoinViaPresence = true; Settings->bAllowInvites = bAllowInvites; Settings->bAllowJoinInProgress = bAllowJoinInProgress; Settings->bIsDedicated = bDedicatedServer; + // Added in 5.6 + Settings->bAllowJoinViaPresence = bAllowJoinViaPresence; + Settings->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly; + FOnlineSessionSetting * fSetting = NULL; FOnlineSessionSetting ExtraSetting; for (int i = 0; i < ExtraSettings.Num(); i++) diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/AdvancedSteamSessions.uplugin b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/AdvancedSteamSessions.uplugin similarity index 90% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/AdvancedSteamSessions.uplugin rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/AdvancedSteamSessions.uplugin index 307c51e..71adae0 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/AdvancedSteamSessions.uplugin +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/AdvancedSteamSessions.uplugin @@ -2,8 +2,8 @@ "FileVersion" : 3, "FriendlyName" : "Advanced Steam Sessions", - "Version" : 5.4, - "VersionName": "5.4", + "Version" : 5.7, + "VersionName": "5.7", "Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS", "Category" : "Advanced Sessions Plugin", "CreatedBy" : "Joshua Statzer", @@ -14,7 +14,7 @@ { "Name": "AdvancedSteamSessions", "Type": "RunTime", - "LoadingPhase": "Default" + "LoadingPhase": "PostDefault" } ], "Plugins": [ diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Config/FilterPlugin.ini b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Config/FilterPlugin.ini similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Config/FilterPlugin.ini rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Config/FilterPlugin.ini diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Resources/Icon128.png b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Resources/Icon128.png similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Resources/Icon128.png rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Resources/Icon128.png diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/AdvancedSteamSessions.Build.cs b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/AdvancedSteamSessions.Build.cs similarity index 85% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/AdvancedSteamSessions.Build.cs rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/AdvancedSteamSessions.Build.cs index 6a4c768..db55501 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/AdvancedSteamSessions.Build.cs +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/AdvancedSteamSessions.Build.cs @@ -5,6 +5,9 @@ public class AdvancedSteamSessions : ModuleRules { public AdvancedSteamSessions(ReadOnlyTargetRules Target) : base(Target) { + DefaultBuildSettings = BuildSettingsVersion.Latest; + IncludeOrderVersion = EngineIncludeOrderVersion.Latest; + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; //bEnforceIWYU = true; @@ -16,6 +19,7 @@ public class AdvancedSteamSessions : ModuleRules if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac)) { PublicDependencyModuleNames.AddRange(new string[] { "SteamShared", "Steamworks", "OnlineSubsystemSteam" }); + AddEngineThirdPartyPrivateStaticDependencies(Target, "Steamworks"); //PublicIncludePaths.AddRange(new string[] { "../Plugins/Online/OnlineSubsystemSteam/Source/Private" });// This is dumb but it isn't very open } } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h index 83de461..a0a7b8e 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h @@ -42,7 +42,7 @@ MSVC_PRAGMA(warning(pop)) #endif // USING_CODE_ANALYSIS #include -#include +//#include //#include #pragma pop_macro("ARRAY_COUNT") @@ -337,8 +337,8 @@ public: static bool RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly = false); // Opens the steam overlay to go to the specified user dialog - UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI") - static bool OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType); + UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (WorldContext = "WorldContextObject")) + static bool OpenSteamUserOverlay(UObject* WorldContextObject, const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType); // Returns if the steam overlay is currently active (this can return false during initial overlay hooking) UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI") diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamSessions.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamSessions.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamSessions.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamSessions.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamNotificationsSubsystem.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamNotificationsSubsystem.h new file mode 100644 index 0000000..7b6948c --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamNotificationsSubsystem.h @@ -0,0 +1,101 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Subsystems/GameInstanceSubsystem.h" + +#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED + +#include + +#endif + +#include "SteamNotificationsSubsystem.generated.h" + +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSteamOverlayActivated, bool, bOverlayState); + +UCLASS() +class ADVANCEDSTEAMSESSIONS_API USteamNotificationsSubsystem : public UGameInstanceSubsystem +{ + GENERATED_BODY() + +public: + + // Event thrown when the steam overlay switches states + UPROPERTY(BlueprintAssignable, Category = "SteamEvents") + FOnSteamOverlayActivated OnSteamOverlayActivated_Bind; + + USteamNotificationsSubsystem() : Super() + { + + } + + class cSteamEventsStore + { + public: + USteamNotificationsSubsystem* ParentSubsystem = nullptr; + void Initialize(USteamNotificationsSubsystem* MyParent) + { + ParentSubsystem = MyParent; + +#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED + OnExternalUITriggeredCallback.Register(this, &USteamNotificationsSubsystem::cSteamEventsStore::OnExternalUITriggered); +#endif + } + + void UnInitialize(USteamNotificationsSubsystem* MyParent) + { +#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED + OnExternalUITriggeredCallback.Unregister(); +#endif + } + +#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED + cSteamEventsStore() + {} + //: + /*OnExternalUITriggeredCallback(this, &cSteamEventsStore::OnExternalUITriggered) + { + + }*/ +#else + //cSteamEventsStore() + //{ + + //} +#endif + + //~cSteamEventsStore(){} + + private: +#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED + //STEAM_CALLBACK(cSteamEventsStore, OnExternalUITriggered, GameOverlayActivated_t, OnExternalUITriggeredCallback); + STEAM_CALLBACK_MANUAL(cSteamEventsStore, OnExternalUITriggered, GameOverlayActivated_t, OnExternalUITriggeredCallback); +#endif + }; + + cSteamEventsStore MyEvents; + + /** Implement this for initialization of instances of the system */ + virtual void Initialize(FSubsystemCollectionBase& Collection) override + { + MyEvents.Initialize(this); + } + + /** Implement this for deinitialization of instances of the system */ + virtual void Deinitialize() override + { + MyEvents.UnInitialize(this); + } +}; + +#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED +void USteamNotificationsSubsystem::cSteamEventsStore::OnExternalUITriggered(GameOverlayActivated_t* CallbackData) +{ + if (ParentSubsystem) + { + ParentSubsystem->OnSteamOverlayActivated_Bind.Broadcast((bool)CallbackData->m_bActive); + } +} +#endif \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamRequestGroupOfficersCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamRequestGroupOfficersCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamRequestGroupOfficersCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamRequestGroupOfficersCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamWSRequestUGCDetailsCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamWSRequestUGCDetailsCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamWSRequestUGCDetailsCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamWSRequestUGCDetailsCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamFriendsLibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamFriendsLibrary.cpp similarity index 93% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamFriendsLibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamFriendsLibrary.cpp index 85340e4..ea38621 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamFriendsLibrary.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamFriendsLibrary.cpp @@ -1,6 +1,11 @@ // Fill out your copyright notice in the Description page of Project Settings. #include "AdvancedSteamFriendsLibrary.h" #include "OnlineSubSystemHeader.h" +#include "OnlineSubsystemTypes.h" +#include "Engine/Texture.h" +#include "Engine/Texture2D.h" +#include "TextureResource.h" +#include "PixelFormat.h" //General Log DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog); @@ -233,7 +238,7 @@ bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId U } -bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType) +bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(UObject* WorldContextObject,const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType) { #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM) @@ -244,13 +249,24 @@ bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId Uni if (SteamAPI_Init()) { - uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes()); if (DialogType == ESteamUserOverlayType::invitetolobby) { - SteamFriends()->ActivateGameOverlayInviteDialog(id); + UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull); + IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World); + if (SessionInterface.IsValid()) + { + FNamedOnlineSession* CurrentSession = SessionInterface->GetNamedSession(NAME_GameSession); + + if (CurrentSession && CurrentSession->SessionInfo->GetSessionId().IsValid()) + { + uint64 id = *((uint64*)CurrentSession->SessionInfo->GetSessionId().GetBytes()); + SteamFriends()->ActivateGameOverlayInviteDialog(id); + } + } } else { + uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes()); FString DialogName = EnumToString("ESteamUserOverlayType", (uint8)DialogType); SteamFriends()->ActivateGameOverlayToUser(TCHAR_TO_ANSI(*DialogName), id); } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamSessions.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamSessions.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamSessions.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamSessions.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamWorkshopLibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamWorkshopLibrary.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamWorkshopLibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamWorkshopLibrary.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamRequestGroupOfficersCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamRequestGroupOfficersCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamRequestGroupOfficersCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamRequestGroupOfficersCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamWSRequestUGCDetailsCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamWSRequestUGCDetailsCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamWSRequestUGCDetailsCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamWSRequestUGCDetailsCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Config/FilterPlugin.ini b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Config/FilterPlugin.ini similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Config/FilterPlugin.ini rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Config/FilterPlugin.ini diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/OpenXRExpansionPlugin.uplugin b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/OpenXRExpansionPlugin.uplugin similarity index 95% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/OpenXRExpansionPlugin.uplugin rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/OpenXRExpansionPlugin.uplugin index f04ed51..2fa6a31 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/OpenXRExpansionPlugin.uplugin +++ b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/OpenXRExpansionPlugin.uplugin @@ -1,7 +1,7 @@ { "FileVersion": 3, - "Version": 5.5, - "VersionName": "5.5", + "Version": 5.7, + "VersionName": "5.7", "FriendlyName": "OpenXRExpansionPlugin", "Description": "An set of utility functions for OpenXR", "Category": "Virtual Reality", diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Resources/Icon128.png b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Resources/Icon128.png similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Resources/Icon128.png rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Resources/Icon128.png diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/OpenXRExpansionEditor.Build.cs b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/OpenXRExpansionEditor.Build.cs similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/OpenXRExpansionEditor.Build.cs rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/OpenXRExpansionEditor.Build.cs diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Private/AnimGraphNode_ApplyOpenXRHandPose.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Private/AnimGraphNode_ApplyOpenXRHandPose.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Private/AnimGraphNode_ApplyOpenXRHandPose.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Private/AnimGraphNode_ApplyOpenXRHandPose.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Private/OpenXRExpansionEditor.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Private/OpenXRExpansionEditor.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Private/OpenXRExpansionEditor.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Private/OpenXRExpansionEditor.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Public/AnimGraphNode_ApplyOpenXRHandPose.h b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Public/AnimGraphNode_ApplyOpenXRHandPose.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Public/AnimGraphNode_ApplyOpenXRHandPose.h rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Public/AnimGraphNode_ApplyOpenXRHandPose.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Public/OpenXRExpansionEditor.h b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Public/OpenXRExpansionEditor.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Public/OpenXRExpansionEditor.h rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Public/OpenXRExpansionEditor.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/OpenXRExpansionPlugin.Build.cs b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/OpenXRExpansionPlugin.Build.cs similarity index 91% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/OpenXRExpansionPlugin.Build.cs rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/OpenXRExpansionPlugin.Build.cs index e7a0b33..41989fe 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/OpenXRExpansionPlugin.Build.cs +++ b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/OpenXRExpansionPlugin.Build.cs @@ -10,6 +10,10 @@ namespace UnrealBuildTool.Rules public OpenXRExpansionPlugin(ReadOnlyTargetRules Target) : base(Target) { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + DefaultBuildSettings = BuildSettingsVersion.Latest; + IncludeOrderVersion = EngineIncludeOrderVersion.Latest; + SetupIrisSupport(Target); PublicDependencyModuleNames.AddRange( diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/AnimNode_ApplyOpenXRHandPose.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/AnimNode_ApplyOpenXRHandPose.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/AnimNode_ApplyOpenXRHandPose.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/AnimNode_ApplyOpenXRHandPose.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionFunctionLibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionFunctionLibrary.cpp similarity index 86% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionFunctionLibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionFunctionLibrary.cpp index 89c9aa1..604cf71 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionFunctionLibrary.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionFunctionLibrary.cpp @@ -163,34 +163,40 @@ void UOpenXRExpansionFunctionLibrary::GetXRMotionControllerType(FString& Trackin bool UOpenXRExpansionFunctionLibrary::GetOpenXRHandPose(FBPOpenXRActionSkeletalData& HandPoseContainer, UOpenXRHandPoseComponent* HandPoseComponent, bool bGetMockUpPose) { - FXRMotionControllerData MotionControllerData; + FXRHandTrackingState HandTrackingData; + FXRMotionControllerState MotionControllerData; if (bGetMockUpPose) { - GetMockUpControllerData(MotionControllerData, HandPoseContainer); + // #TODO 5.7 TEST THIS + UHeadMountedDisplayFunctionLibrary::GetMotionControllerState((UObject*)HandPoseComponent, EXRSpaceType::UnrealWorldSpace, HandPoseContainer.TargetHand == EVRSkeletalHandIndex::EActionHandIndex_Left ? EControllerHand::Left : EControllerHand::Right, HandPoseContainer.PoseType, MotionControllerData); + GetMockUpControllerData(HandTrackingData,MotionControllerData, HandPoseContainer); return true; } - UHeadMountedDisplayFunctionLibrary::GetMotionControllerData((UObject*)HandPoseComponent, HandPoseContainer.TargetHand == EVRSkeletalHandIndex::EActionHandIndex_Left ? EControllerHand::Left : EControllerHand::Right, MotionControllerData); + UHeadMountedDisplayFunctionLibrary::GetHandTrackingState((UObject*)HandPoseComponent, EXRSpaceType::UnrealWorldSpace, HandPoseContainer.TargetHand == EVRSkeletalHandIndex::EActionHandIndex_Left ? EControllerHand::Left : EControllerHand::Right, HandTrackingData); - if (MotionControllerData.bValid) + if (HandTrackingData.bValid) { - HandPoseContainer.SkeletalTransforms.Empty(MotionControllerData.HandKeyPositions.Num()); + HandPoseContainer.SkeletalTransforms.Empty(HandTrackingData.HandKeyLocations.Num()); FTransform ParentTrans = FTransform::Identity; - if (MotionControllerData.DeviceVisualType == EXRVisualType::Controller) + + // #TODO: 5.7 Preview!! + // Might need to restore all of this, have to test with vive + /*if (MotionControllerData.DeviceVisualType == EXRVisualType::Controller) { ParentTrans = FTransform(MotionControllerData.GripRotation, MotionControllerData.GripPosition, FVector(1.f)); } - else // EXRVisualType::Hand visual type + else // EXRVisualType::Hand visual type*/ { - ParentTrans = FTransform(MotionControllerData.HandKeyRotations[(uint8)EHandKeypoint::Palm], MotionControllerData.HandKeyPositions[(uint8)EHandKeypoint::Palm], FVector(1.f)); + ParentTrans = FTransform(HandTrackingData.HandKeyRotations[(uint8)EHandKeypoint::Palm], HandTrackingData.HandKeyLocations[(uint8)EHandKeypoint::Palm], FVector(1.f)); } - for (int i = 0; i < MotionControllerData.HandKeyPositions.Num(); ++i) + for (int i = 0; i < HandTrackingData.HandKeyLocations.Num(); ++i) { // Convert to component space, we convert then to parent space later when applying it - HandPoseContainer.SkeletalTransforms.Add(FTransform(MotionControllerData.HandKeyRotations[i].GetNormalized(), MotionControllerData.HandKeyPositions[i], FVector(1.f)).GetRelativeTransform(ParentTrans)); + HandPoseContainer.SkeletalTransforms.Add(FTransform(HandTrackingData.HandKeyRotations[i].GetNormalized(), HandTrackingData.HandKeyLocations[i], FVector(1.f)).GetRelativeTransform(ParentTrans)); } //if (bGetCurlValues) @@ -233,31 +239,33 @@ bool UOpenXRExpansionFunctionLibrary::GetOpenXRFingerCurlValuesForHand( float& RingCurl, float& PinkyCurl) { - FXRMotionControllerData MotionControllerData; - UHeadMountedDisplayFunctionLibrary::GetMotionControllerData(WorldContextObject, TargetHand, MotionControllerData); + FXRHandTrackingState HandTrackingData; + UHeadMountedDisplayFunctionLibrary::GetHandTrackingState(WorldContextObject, EXRSpaceType::UnrealWorldSpace, TargetHand, HandTrackingData); // Fail if the count is too low - if (MotionControllerData.HandKeyPositions.Num() < EHandKeypointCount) + if (HandTrackingData.HandKeyLocations.Num() < EHandKeypointCount) return false; FTransform ParentTrans = FTransform::Identity; - if (MotionControllerData.DeviceVisualType == EXRVisualType::Controller) + // #TODO: 5.7 + // TEST THIS and restore if we need too + /*if (MotionControllerData.DeviceVisualType == EXRVisualType::Controller) { ParentTrans = FTransform(MotionControllerData.GripRotation, MotionControllerData.GripPosition, FVector(1.f)); } - else // EXRVisualType::Hand visual type + else // EXRVisualType::Hand visual type*/ { - ParentTrans = FTransform(MotionControllerData.HandKeyRotations[(uint8)EHandKeypoint::Palm], MotionControllerData.HandKeyPositions[(uint8)EHandKeypoint::Palm], FVector(1.f)); + ParentTrans = FTransform(HandTrackingData.HandKeyRotations[(uint8)EHandKeypoint::Palm], HandTrackingData.HandKeyLocations[(uint8)EHandKeypoint::Palm], FVector(1.f)); } TArray TransformArray; - TransformArray.AddUninitialized(MotionControllerData.HandKeyPositions.Num()); + TransformArray.AddUninitialized(HandTrackingData.HandKeyLocations.Num()); - for (int i = 0; i < MotionControllerData.HandKeyPositions.Num(); ++i) + for (int i = 0; i < HandTrackingData.HandKeyLocations.Num(); ++i) { // Convert to component space, we convert then to parent space later when applying it - TransformArray[i] = FTransform(MotionControllerData.HandKeyRotations[i].GetNormalized(), MotionControllerData.HandKeyPositions[i], FVector(1.f)).GetRelativeTransform(ParentTrans); + TransformArray[i] = FTransform(HandTrackingData.HandKeyRotations[i].GetNormalized(), HandTrackingData.HandKeyLocations[i], FVector(1.f)).GetRelativeTransform(ParentTrans); } ThumbCurl = GetCurlValueForBoneRoot(TransformArray, EHandKeypoint::ThumbMetacarpal); @@ -436,7 +444,7 @@ void UOpenXRExpansionFunctionLibrary::ConvertHandTransformsSpaceAndBack(TArray HandPositionsClosed = { // Closed palm - Left @@ -561,9 +569,9 @@ void UOpenXRExpansionFunctionLibrary::GetMockUpControllerData(FXRMotionControlle FVector(-1019.778f,-479.842f,203.819f) }; - MotionControllerData.HandKeyPositions = /*SkeletalMappingData.TargetHand != EVRSkeletalHandIndex::EActionHandIndex_Left ? HandPositionsOpen : */HandPositionsClosed; + HandTrackingData.HandKeyLocations = /*SkeletalMappingData.TargetHand != EVRSkeletalHandIndex::EActionHandIndex_Left ? HandPositionsOpen : */HandPositionsClosed; - if (SkeletalMappingData.TargetHand != EVRSkeletalHandIndex::EActionHandIndex_Left) + /*if (SkeletalMappingData.TargetHand != EVRSkeletalHandIndex::EActionHandIndex_Left) { MotionControllerData.GripPosition = FVector(-1018.305f, -478.019f, 209.872f); MotionControllerData.GripRotation = FQuat(-0.116352126f, 0.039430488f, -0.757644236f, 0.641001403f); @@ -572,15 +580,15 @@ void UOpenXRExpansionFunctionLibrary::GetMockUpControllerData(FXRMotionControlle { MotionControllerData.GripPosition = FVector(-1202.619f, -521.077f, 283.076f); MotionControllerData.GripRotation = FQuat(0.040843058f, 0.116659224f, 0.980030060f, -0.155767411f); - } - - MotionControllerData.DeviceName = TEXT("OpenXR"); + }*/ + HandTrackingData.DeviceName = TEXT("OpenXR"); + SkeletalMappingData.SkeletalTransforms.Empty(SkeletalMappingData.SkeletalTransforms.Num()); - FTransform ParentTrans = FTransform(MotionControllerData.GripRotation, MotionControllerData.GripPosition, FVector(1.f)); - for (int i = 0; i < MotionControllerData.HandKeyPositions.Num(); i++) + FTransform ParentTrans = FTransform(MotionControllerData.GripUnrealSpaceRotation, MotionControllerData.GripUnrealSpaceLocation, FVector(1.f)); + for (int i = 0; i < HandTrackingData.HandKeyLocations.Num(); i++) { - SkeletalMappingData.SkeletalTransforms.Add(FTransform(MotionControllerData.HandKeyRotations[i], MotionControllerData.HandKeyPositions[i], FVector(1.f)).GetRelativeTransform(ParentTrans)); + SkeletalMappingData.SkeletalTransforms.Add(FTransform(HandTrackingData.HandKeyRotations[i], HandTrackingData.HandKeyLocations[i], FVector(1.f)).GetRelativeTransform(ParentTrans)); } SkeletalMappingData.bHasValidData = (SkeletalMappingData.SkeletalTransforms.Num() == EHandKeypointCount); diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionPlugin.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionPlugin.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionPlugin.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionPlugin.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRHandPoseComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRHandPoseComponent.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRHandPoseComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRHandPoseComponent.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/Serializers/FBPXRSkeletalRepContainerNetSerializer.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/Serializers/FBPXRSkeletalRepContainerNetSerializer.cpp new file mode 100644 index 0000000..f2d0688 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/Serializers/FBPXRSkeletalRepContainerNetSerializer.cpp @@ -0,0 +1,340 @@ +#include "Serializers/FBPXRSkeletalRepContainerNetSerializer.h" +#include "Iris/Serialization/NetSerializerDelegates.h" +#include "Iris/Serialization/NetSerializers.h" +#include "Iris/Serialization/PackedVectorNetSerializers.h" +#include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h" +#include "Iris/ReplicationState/ReplicationStateDescriptorBuilder.h" + +#include "OpenXRHandPoseComponent.h" + + +namespace UE::Net +{ + + // ----------------------------------------------------------------------------- + // Iris serializer for FBPXRSkeletalRepContainer + // ----------------------------------------------------------------------------- + struct FBPXRSkeletalRepContainerNetSerializer + { + inline static const FVectorNetQuantize100NetSerializerConfig Quantize100SerializerConfig; + + inline static const FNetSerializerConfig* VectorNetQuantizeNetSerializerConfig = &Quantize100SerializerConfig; + inline static const FNetSerializer* VectorNetQuantizeNetSerializer; + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + void InitNetSerializer() + { + FBPXRSkeletalRepContainerNetSerializer::VectorNetQuantizeNetSerializer = &UE_NET_GET_SERIALIZER(FVectorNetQuantize100NetSerializer); + } + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FBPXRSkeletalRepContainerNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + + /** Version is required. */ + static constexpr uint32 Version = 0; + + struct alignas(8) FSkeletalTransformQuantizedData + { + uint64 Position[4]; // We don't need to store double for tracked device positions, but their forwarded serializer uses it + uint16 Rotation[3]; + }; + + struct alignas(8) FBPXRSkeletalRepContainerQuantizedData + { + uint8 TargetHand; + uint8 bAllowDeformingMesh; + uint8 bEnableUE4HandRepSavings; + + uint16 ElementCount; + FSkeletalTransformQuantizedData SkeletalTransforms[EHandKeypointCount]; + // List of array data, we know the max elements so we can statically set it to that + // Technically should be -6 since we dont use some but im going to future proof it a bit here + }; + + typedef FBPXRSkeletalRepContainer SourceType; + typedef FBPXRSkeletalRepContainerQuantizedData QuantizedType; + typedef FBPXRSkeletalRepContainerNetSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + /** Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. */ + static constexpr bool bUseDefaultDelta = true; + + // Not using delta as this struct is sent on a timer and not changed incrementally + + + static constexpr uint32 ElementSizeBytes = sizeof(FSkeletalTransformQuantizedData); + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + Target.TargetHand = (uint8)Source.TargetHand; + Target.bAllowDeformingMesh = Source.bAllowDeformingMesh ? 1 : 0; + Target.bEnableUE4HandRepSavings = Source.bEnableUE4HandRepSavings ? 1 : 0; + + // Free data if non null + Target.ElementCount = 0; + + const uint32 Num = Source.SkeletalTransforms.Num(); + Target.ElementCount = static_cast(Num); + + if (Num > 0) + { + FRotator TargetRot; + FVector TargetLoc; + for (uint16 i = 0; i < Num; ++i) + { + TargetRot = Source.SkeletalTransforms[i].Rotator(); + TargetLoc = Source.SkeletalTransforms[i].GetLocation(); + + Target.SkeletalTransforms[i].Rotation[0] = FRotator::CompressAxisToShort(TargetRot.Pitch); + Target.SkeletalTransforms[i].Rotation[1] = FRotator::CompressAxisToShort(TargetRot.Yaw); + Target.SkeletalTransforms[i].Rotation[2] = FRotator::CompressAxisToShort(TargetRot.Roll); + + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetQuantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&TargetLoc); + MemberArgs.Target = NetSerializerValuePointer(&Target.SkeletalTransforms[i].Position[0]); + Serializer->Quantize(Context, MemberArgs); + } + } + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.TargetHand = (EVRSkeletalHandIndex)Source.TargetHand; + Target.bAllowDeformingMesh = Source.bAllowDeformingMesh != 0; + Target.bEnableUE4HandRepSavings = Source.bEnableUE4HandRepSavings != 0; + + const uint16 Count = Source.ElementCount; + Target.SkeletalTransforms.Reset(); + if (Count > 0) + { + Target.SkeletalTransforms.AddUninitialized(Count); + + const FSkeletalTransformQuantizedData* Data = Source.SkeletalTransforms; + FRotator TargetRot; + FVector TargetLoc; + for (int i = 0; i < Count; ++i) + { + TargetRot.Pitch = FRotator::DecompressAxisFromShort(Data[i].Rotation[0]); + TargetRot.Yaw = FRotator::DecompressAxisFromShort(Data[i].Rotation[1]); + TargetRot.Roll = FRotator::DecompressAxisFromShort(Data[i].Rotation[2]); + TargetRot.Normalize(); + + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetDequantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&TargetLoc); + MemberArgs.Target = NetSerializerValuePointer(&Data[i].Position[0]); + Serializer->Dequantize(Context, MemberArgs); + + Target.SkeletalTransforms[i].SetComponents(TargetRot.Quaternion(), TargetLoc, FVector(1.0f)); + } + } + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + // write header bytes (small fields) — do as bytes for compactness + Writer->WriteBits(Source.TargetHand, 8); + Writer->WriteBits(Source.bAllowDeformingMesh, 1); + Writer->WriteBits(Source.bEnableUE4HandRepSavings, 1); + + int32 BoneCountAdjustment = 6 + (Source.bEnableUE4HandRepSavings != 0 ? 4 : 0); + uint8 TransformCount = EHandKeypointCount - BoneCountAdjustment; + + bool bHasValidData = Source.ElementCount >= TransformCount; + + Writer->WriteBits(bHasValidData, 1); + + if (bHasValidData) + { + // write element count (16 bits) + uint32 ElemCount = Source.ElementCount; + + if (ElemCount < 1) + { + // Write nothing + ElemCount = 0; + } + + Writer->WriteBits(ElemCount, 16); + + const FSkeletalTransformQuantizedData* Data = Source.SkeletalTransforms; + for (uint16 i = 0; i < ElemCount; ++i) + { + if (Source.bAllowDeformingMesh) + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetSerializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Data[i].Position[0]); + Serializer->Serialize(Context, MemberArgs); + } + + Writer->WriteBits(Data[i].Rotation[0], 16); + Writer->WriteBits(Data[i].Rotation[1], 16); + Writer->WriteBits(Data[i].Rotation[2], 16); + } + } + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + // write header bytes (small fields) — do as bytes for compactness + + Target.TargetHand = Reader->ReadBits(8); + Target.bAllowDeformingMesh = Reader->ReadBits(1); + Target.bEnableUE4HandRepSavings = Reader->ReadBits(1); + + int32 BoneCountAdjustment = 6 + (Target.bEnableUE4HandRepSavings != 0 ? 4 : 0); + uint8 TransformCount = EHandKeypointCount - BoneCountAdjustment; + + bool bHasValidData = Reader->ReadBits(1) != 0; + + if (bHasValidData) + { + // write element count (16 bits) + uint32 ElemCount = Reader->ReadBits(16); + + Target.ElementCount = static_cast(ElemCount); + + if (ElemCount > 0) + { + FSkeletalTransformQuantizedData* Data = Target.SkeletalTransforms; + for (uint16 i = 0; i < ElemCount; ++i) + { + if (Target.bAllowDeformingMesh) + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetDeserializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Data[i].Position[0]); + Serializer->Deserialize(Context, MemberArgs); + } + + Data[i].Rotation[0] = Reader->ReadBits(16); + Data[i].Rotation[1] = Reader->ReadBits(16); + Data[i].Rotation[2] = Reader->ReadBits(16); + } + } + } + } + + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + if (Args.bStateIsQuantized) + { + const QuantizedType& QuantizedValue0 = *reinterpret_cast(Args.Source0); + const QuantizedType& QuantizedValue1 = *reinterpret_cast(Args.Source1); + return FPlatformMemory::Memcmp(&QuantizedValue0, &QuantizedValue1, sizeof(QuantizedType)) == 0; + } + else + { + const SourceType& L = *reinterpret_cast(Args.Source0); + const SourceType& R = *reinterpret_cast(Args.Source1); + + + if (L.bAllowDeformingMesh != R.bAllowDeformingMesh) return false; + if (L.bEnableUE4HandRepSavings != R.bEnableUE4HandRepSavings) return false; + if (L.SkeletalTransforms.Num() != R.SkeletalTransforms.Num()) return false; + + // Using L num is valid as we already checked if they are the same count + return FPlatformMemory::Memcmp(L.SkeletalTransforms.GetData(), R.SkeletalTransforms.GetData(), sizeof(FTransform) * L.SkeletalTransforms.Num()) == 0; + } + } + + static void Apply(FNetSerializationContext& Context, const FNetApplyArgs& Args) + { + const SourceType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.bAllowDeformingMesh = Source.bAllowDeformingMesh; + Target.bEnableUE4HandRepSavings = Source.bEnableUE4HandRepSavings; + Target.TargetHand = Source.TargetHand; + + // Copys it over with new allocations + Target.SkeletalTransforms = Source.SkeletalTransforms; + } + + static void CloneDynamicState(FNetSerializationContext& Context, const FNetCloneDynamicStateArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + // copy small fields + Target.TargetHand = Source.TargetHand; + Target.bAllowDeformingMesh = Source.bAllowDeformingMesh; + Target.bEnableUE4HandRepSavings = Source.bEnableUE4HandRepSavings; + + // copy elements + Target.ElementCount = Source.ElementCount; + + const uint32 Count = Target.ElementCount; + if (Count > 0) + { + const SIZE_T Bytes = SIZE_T(Count) * ElementSizeBytes; + FMemory::Memcpy(Target.SkeletalTransforms, Source.SkeletalTransforms, Bytes); + } + } + + static void FreeDynamicState(FNetSerializationContext& Context, const FNetFreeDynamicStateArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Source); + Target.ElementCount = 0; + } + }; + + + static const FName PropertyNetSerializerRegistry_NAME_BPXRSkeletalRepContainer("BPXRSkeletalRepContainer"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPXRSkeletalRepContainer, FBPXRSkeletalRepContainerNetSerializer); + + FBPXRSkeletalRepContainerNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPXRSkeletalRepContainer); + } + + void FBPXRSkeletalRepContainerNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + InitNetSerializer(); + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPXRSkeletalRepContainer); + } + + UE_NET_IMPLEMENT_SERIALIZER(FBPXRSkeletalRepContainerNetSerializer); +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/AnimNode_ApplyOpenXRHandPose.h b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/AnimNode_ApplyOpenXRHandPose.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/AnimNode_ApplyOpenXRHandPose.h rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/AnimNode_ApplyOpenXRHandPose.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionFunctionLibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionFunctionLibrary.h similarity index 94% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionFunctionLibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionFunctionLibrary.h index dbac085..9caacc3 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionFunctionLibrary.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionFunctionLibrary.h @@ -93,7 +93,7 @@ public: static void ConvertHandTransformsSpaceAndBack(TArray& OutTransforms, const TArray& WorldTransforms); UFUNCTION(BlueprintCallable, Category = "VRExpansionFunctions|OpenXR", meta = (bIgnoreSelf = "true")) - static void GetMockUpControllerData(FXRMotionControllerData& MotionControllerData, FBPOpenXRActionSkeletalData& SkeletalMappingData, bool bOpenHand = false); + static void GetMockUpControllerData(FXRHandTrackingState& HandTrackingData,FXRMotionControllerState& MotionControllerData, FBPOpenXRActionSkeletalData& SkeletalMappingData, bool bOpenHand = false); // Get a list of all currently tracked devices and their types, index in the array is their device index // Returns failed if the openXR query failed (no interaction profile yet or openXR is not running) diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionPlugin.h b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionPlugin.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionPlugin.h rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionPlugin.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionTypes.h b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionTypes.h similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionTypes.h rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionTypes.h index c064148..232de96 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionTypes.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionTypes.h @@ -4,6 +4,7 @@ #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Kismet/BlueprintFunctionLibrary.h" +#include "HeadMountedDisplayTypes.h" #include "Animation/BoneReference.h" #include "UObject/Object.h" #include "Engine/EngineTypes.h" @@ -97,6 +98,10 @@ public: UPROPERTY(EditAnywhere, NotReplicated, BlueprintReadWrite, Category = Default) EVRSkeletalHandIndex TargetHand; + // Used to select the type of pose to retrieve from OpenXR, default is grip but you will want to use Palm when using the palm source for motion controller + UPROPERTY(EditAnywhere, NotReplicated, BlueprintReadWrite, Category = Default) + EXRControllerPoseType PoseType; + // A world scale override that will replace the engines current value and force into the tracked data if non zero UPROPERTY(EditAnywhere, NotReplicated, BlueprintReadWrite, Category = Default) float WorldScaleOverride; @@ -144,6 +149,7 @@ public: bMirrorLeftRight = false; bEnableUE4HandRepSavings = false; TargetHand = EVRSkeletalHandIndex::EActionHandIndex_Right; + PoseType = EXRControllerPoseType::Grip; bHasValidData = false; LastHandGestureIndex = INDEX_NONE; LastHandGesture = NAME_None; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRHandPoseComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRHandPoseComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRHandPoseComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRHandPoseComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/Serializers/FBPXRSkeletalRepContainerNetSerializer.h b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/Serializers/FBPXRSkeletalRepContainerNetSerializer.h new file mode 100644 index 0000000..69d281a --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/Serializers/FBPXRSkeletalRepContainerNetSerializer.h @@ -0,0 +1,16 @@ +#pragma once + +#include "Iris/Serialization/NetSerializer.h" +#include "FBPXRSkeletalRepContainerNetSerializer.generated.h" + +USTRUCT() +struct FBPXRSkeletalRepContainerNetSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +namespace UE::Net +{ + UE_NET_DECLARE_SERIALIZER(FBPXRSkeletalRepContainerNetSerializer, OPENXREXPANSIONPLUGIN_API); + +} \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/SPUD b/VIRTUOS_ExpansionPluginTests/Plugins/SPUD index 968fe10..57c25ee 160000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/SPUD +++ b/VIRTUOS_ExpansionPluginTests/Plugins/SPUD @@ -1 +1 @@ -Subproject commit 968fe10c9f08859c64ea88768d5216140fc340d9 +Subproject commit 57c25ee516342f3a4140ca52eb9025580a4f2fd8 diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/SUDS b/VIRTUOS_ExpansionPluginTests/Plugins/SUDS new file mode 160000 index 0000000..6d66509 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/SUDS @@ -0,0 +1 @@ +Subproject commit 6d665094e24856d225f83916a6da441f67ef1143 diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/StevesUEHelpers b/VIRTUOS_ExpansionPluginTests/Plugins/StevesUEHelpers new file mode 160000 index 0000000..5fe193d --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/StevesUEHelpers @@ -0,0 +1 @@ +Subproject commit 5fe193da6208fbd9626559a66e332c5642496ab3 diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/.gitattributes b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/.gitattributes deleted file mode 100644 index 3373152..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/.gitattributes +++ /dev/null @@ -1,2 +0,0 @@ -* text=auto -*.bat eol=crlf \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/.gitignore b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/.gitignore deleted file mode 100644 index 3cdb673..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/.gitignore +++ /dev/null @@ -1,10 +0,0 @@ - -.hg/ -binaries/ -deriveddatacache/ -.vs/ -build/ -intermediate/ -PACKPLUGIN/ -saved/ -*.orig \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Config/FilterPlugin.ini b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Config/FilterPlugin.ini similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Config/FilterPlugin.ini rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Config/FilterPlugin.ini diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/LICENSE.txt b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/LICENSE.txt deleted file mode 100644 index 986c999..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/LICENSE.txt +++ /dev/null @@ -1,19 +0,0 @@ -Copyright Joshua Statzer - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/README.md b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/README.md deleted file mode 100644 index fa9c46f..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/README.md +++ /dev/null @@ -1,48 +0,0 @@ -UE Forums Thread -https://forums.unrealengine.com/development-discussion/vr-ar-development/89050-vr-openvr-expansion-plugin - -Example Template Project -https://github.com/mordentral/VRExpPluginExample - -Website: -www.vreue4.com - -*** - -### Use Of This Plugin ### - -This Plugin is intended to add additional functionality to Open/SteamVR/(All VR now) in UE4. - -### Plugin Website ### -[VREUE4.com](https://vreue4.com) - -### How do I install it? ### - -https://vreue4.com/documentation?section=installation - -**Guides for migrating between different engine versions of the plugin:** - -View the patch notes at www.vreue4.com for migration guides as well. - -**Option 1:** - -Go to www.vreue4.com and downloaded the pre-built binary version for the engine version you are using (not updated with every daily change, only weekly or with large patches). - -Install it into your ProjectName/Plugins Directory (Engine level hasn't worked since 4.25 or so when it stopped letting me reference other plugins when compiling for that). - -**Option 2 (More up to date - preferred if possible):** - -* Clone Or Download Zip and extract this repository to a folder named "VRExpansionPlugin" in your "ProjectName/Plugins" directory, create this directory if it is missing. - -* Add the VRExpansionPlugin to your projects PublicDependencyModuleNames in the projects build.cs if you have c++ code included. - -* IF you do not have c++ code, use the Add New button in the editor and add a blank c++ class to your project. - -* Open up the generated project .SLN file and build the project from the build menu. - -You need to have visual studio installed and follow the UE4 setup guide for it: https://docs.unrealengine.com/latest/INT/Programming/Development/VisualStudioSetup/ - -### How do I use it? ### -### How do I VR? ### - -The template project contains use examples of most of the features of the plugin as well as locomotion modes, interaction methods, and basic multiplayer. diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Resources/Icon128.png b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Resources/Icon128.png similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Resources/Icon128.png rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Resources/Icon128.png diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Private/HandSocketComponentDetails.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Private/HandSocketComponentDetails.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Private/HandSocketComponentDetails.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Private/HandSocketComponentDetails.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Private/HandSocketVisualizer.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Private/HandSocketVisualizer.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Private/HandSocketVisualizer.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Private/HandSocketVisualizer.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Private/VRExpansionEditor.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Private/VRExpansionEditor.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Private/VRExpansionEditor.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Private/VRExpansionEditor.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Private/VRGlobalSettingsDetails.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Private/VRGlobalSettingsDetails.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Private/VRGlobalSettingsDetails.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Private/VRGlobalSettingsDetails.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Public/HandSocketComponentDetails.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Public/HandSocketComponentDetails.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Public/HandSocketComponentDetails.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Public/HandSocketComponentDetails.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Public/HandSocketVisualizer.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Public/HandSocketVisualizer.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Public/HandSocketVisualizer.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Public/HandSocketVisualizer.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Public/VRExpansionEditor.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Public/VRExpansionEditor.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Public/VRExpansionEditor.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Public/VRExpansionEditor.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Public/VRGlobalSettingsDetails.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Public/VRGlobalSettingsDetails.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Public/VRGlobalSettingsDetails.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Public/VRGlobalSettingsDetails.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/VRExpansionEditor.Build.cs b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/VRExpansionEditor.Build.cs similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/VRExpansionEditor.Build.cs rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/VRExpansionEditor.Build.cs diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/CharacterMovementCompTypes.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/CharacterMovementCompTypes.cpp similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/CharacterMovementCompTypes.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/CharacterMovementCompTypes.cpp index 300790d..dce0cc3 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/CharacterMovementCompTypes.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/CharacterMovementCompTypes.cpp @@ -373,6 +373,11 @@ bool FVRCharacterNetworkMoveData::Serialize(UCharacterMovementComponent& Charact { bRepRollAndPitch = (Roll != 0 || Pitch != 0); } + else + { + bool bCanRepRollAndPitch = (CharacterOwner && (CharacterOwner->bUseControllerRotationRoll || CharacterOwner->bUseControllerRotationPitch)); + bRepRollAndPitch = bCanRepRollAndPitch && (Roll != 0 || Pitch != 0); + } } else { diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripMotionControllerComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripMotionControllerComponent.cpp similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripMotionControllerComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripMotionControllerComponent.cpp index 6f56b35..bc22d09 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripMotionControllerComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripMotionControllerComponent.cpp @@ -19,6 +19,7 @@ #include "UObject/UObjectGlobals.h" // for FindObject<> #include "IXRTrackingSystem.h" #include "IXRSystemAssets.h" +#include "SceneView.h" #include "DrawDebugHelpers.h" #include "TimerManager.h" #include "VRBaseCharacter.h" @@ -249,7 +250,7 @@ void UGripMotionControllerComponent::RegisterEndPhysicsTick(bool bRegister) void UGripMotionControllerComponent::EndPhysicsTickComponent(FGripComponentEndPhysicsTickFunction& ThisTickFunction) { - if (!IsValid(this)) + if (!IsValidChecked(this)) return; // Now check if we should turn off any post physics ticking @@ -1256,6 +1257,55 @@ void UGripMotionControllerComponent::SetGripStiffnessAndDamping( } } +void UGripMotionControllerComponent::SetGripAdvancedGripSettings( + const FBPActorGripInformation& Grip, + EBPVRResultSwitch& Result, + uint8 GripPriority, + bool bSetOwnerOnGrip, + bool bDisallowLerping, + bool bDisallowSettingPositionOnClientAuthDrop +) +{ + Result = EBPVRResultSwitch::OnFailed; + int fIndex = GrippedObjects.Find(Grip); + + if (fIndex != INDEX_NONE) + { + GrippedObjects[fIndex].AdvancedGripSettings.GripPriority = GripPriority; + GrippedObjects[fIndex].AdvancedGripSettings.bSetOwnerOnGrip = bSetOwnerOnGrip; + GrippedObjects[fIndex].AdvancedGripSettings.bDisallowLerping = bDisallowLerping; + GrippedObjects[fIndex].AdvancedGripSettings.bDisallowSettingPositionOnClientAuthDrop = bDisallowSettingPositionOnClientAuthDrop; + + DIRTY_GRIPPED_OBJECTS(); + + Result = EBPVRResultSwitch::OnSucceeded; + } + else + { + fIndex = LocallyGrippedObjects.Find(Grip); + + if (fIndex != INDEX_NONE) + { + GrippedObjects[fIndex].AdvancedGripSettings.GripPriority = GripPriority; + GrippedObjects[fIndex].AdvancedGripSettings.bSetOwnerOnGrip = bSetOwnerOnGrip; + GrippedObjects[fIndex].AdvancedGripSettings.bDisallowLerping = bDisallowLerping; + GrippedObjects[fIndex].AdvancedGripSettings.bDisallowSettingPositionOnClientAuthDrop = bDisallowSettingPositionOnClientAuthDrop; + + if (IsLocallyControlled() && !IsServer() && !IsTornOff() && LocallyGrippedObjects[fIndex].GripMovementReplicationSetting == EGripMovementReplicationSettings::ClientSide_Authoritive) + { + FBPActorGripInformation GripInfo = LocallyGrippedObjects[fIndex]; + Server_NotifyLocalGripAddedOrChanged(GripInfo); + } + + DIRTY_LOCALLY_GRIPPED_OBJECTS(); + + Result = EBPVRResultSwitch::OnSucceeded; + } + } + + +} + FTransform UGripMotionControllerComponent::CreateGripRelativeAdditionTransform_BP( const FBPActorGripInformation &GripToSample, const FTransform & AdditionTransform, @@ -4310,7 +4360,7 @@ bool UGripMotionControllerComponent::TeleportMoveGrippedActor(AActor * GrippedAc FBPActorGripInformation * GripInfo = LocallyGrippedObjects.FindByKey(GrippedActorToMove); if (!GripInfo) - GrippedObjects.FindByKey(GrippedActorToMove); + GripInfo = GrippedObjects.FindByKey(GrippedActorToMove); if (GripInfo) { @@ -4327,7 +4377,7 @@ bool UGripMotionControllerComponent::TeleportMoveGrippedComponent(UPrimitiveComp FBPActorGripInformation * GripInfo = LocallyGrippedObjects.FindByKey(ComponentToMove); if (!GripInfo) - GrippedObjects.FindByKey(ComponentToMove); + GripInfo = GrippedObjects.FindByKey(ComponentToMove); if (GripInfo) { @@ -6017,7 +6067,7 @@ void UGripMotionControllerComponent::CleanUpBadPhysicsHandles() { FBPActorGripInformation * GripInfo = LocallyGrippedObjects.FindByKey(PhysicsGrips[g].GripID); if(!GripInfo) - GrippedObjects.FindByKey(PhysicsGrips[g].GripID); + GripInfo = GrippedObjects.FindByKey(PhysicsGrips[g].GripID); if (!GripInfo) { @@ -6156,44 +6206,48 @@ bool UGripMotionControllerComponent::DestroyPhysicsHandle(const FBPActorGripInfo return true; } - UPrimitiveComponent *root = Grip.GetGrippedComponent(); - AActor * pActor = Grip.GetGrippedActor(); - - if (!root && pActor) - root = Cast(pActor->GetRootComponent()); - - if (root) + if (IsValid(Grip.GrippedObject)) { - if (FBodyInstance * rBodyInstance = root->GetBodyInstance(Grip.GrippedBoneName)) + + UPrimitiveComponent* root = Grip.GetGrippedComponent(); + AActor* pActor = Grip.GetGrippedActor(); + + if (!root && pActor) + root = Cast(pActor->GetRootComponent()); + + if (root) { - // #TODO: Should this be done on drop instead? - // Remove event registration - if (!bSkipUnregistering) + if (FBodyInstance* rBodyInstance = root->GetBodyInstance(Grip.GrippedBoneName)) { - if (rBodyInstance->OnRecalculatedMassProperties().IsBoundToObject(this)) + // #TODO: Should this be done on drop instead? + // Remove event registration + if (!bSkipUnregistering) { - rBodyInstance->OnRecalculatedMassProperties().RemoveAll(this); - } - } - - if (HandleInfo->bSetCOM) - { - // Reset center of mass to zero - // Get our original values - FVector vel = rBodyInstance->GetUnrealWorldVelocity(); - FVector aVel = rBodyInstance->GetUnrealWorldAngularVelocityInRadians(); - FVector originalCOM = rBodyInstance->GetCOMPosition(); - - if (rBodyInstance->IsValidBodyInstance() && rBodyInstance->BodySetup.IsValid()) - { - rBodyInstance->UpdateMassProperties(); + if (rBodyInstance->OnRecalculatedMassProperties().IsBoundToObject(this)) + { + rBodyInstance->OnRecalculatedMassProperties().RemoveAll(this); + } } - if (rBodyInstance->IsInstanceSimulatingPhysics()) + if (HandleInfo->bSetCOM) { - // Offset the linear velocity by the new COM position and set it - vel += FVector::CrossProduct(aVel, rBodyInstance->GetCOMPosition() - originalCOM); - rBodyInstance->SetLinearVelocity(vel, false); + // Reset center of mass to zero + // Get our original values + FVector vel = rBodyInstance->GetUnrealWorldVelocity(); + FVector aVel = rBodyInstance->GetUnrealWorldAngularVelocityInRadians(); + FVector originalCOM = rBodyInstance->GetCOMPosition(); + + if (rBodyInstance->IsValidBodyInstance() && rBodyInstance->BodySetup.IsValid()) + { + rBodyInstance->UpdateMassProperties(); + } + + if (rBodyInstance->IsInstanceSimulatingPhysics()) + { + // Offset the linear velocity by the new COM position and set it + vel += FVector::CrossProduct(aVel, rBodyInstance->GetCOMPosition() - originalCOM); + rBodyInstance->SetLinearVelocity(vel, false); + } } } } @@ -7224,8 +7278,15 @@ void UGripMotionControllerComponent::ApplyTrackingParameters(FVector& OriginalPo if (IsValid(AttachChar) && !AttachChar->bRetainRoomscale) { - FRotator StoredCameraRotOffset = UVRExpansionFunctionLibrary::GetHMDPureYaw_I(curRot.Rotator()); - LastLocationForLateUpdate += StoredCameraRotOffset.RotateVector(FVector(AttachChar->VRRootReference->VRCapsuleOffset.X, AttachChar->VRRootReference->VRCapsuleOffset.Y, 0.0f)); + if (AttachChar->VRMovementReference && AttachChar->VRMovementReference->GetReplicatedMovementMode() == EVRConjoinedMovementModes::C_VRMOVE_Seated) + { + + } + else + { + FRotator StoredCameraRotOffset = UVRExpansionFunctionLibrary::GetHMDPureYaw_I(curRot.Rotator()); + LastLocationForLateUpdate += StoredCameraRotOffset.RotateVector(FVector(AttachChar->VRRootReference->VRCapsuleOffset.X, AttachChar->VRRootReference->VRCapsuleOffset.Y, 0.0f)); + } } } } @@ -7238,8 +7299,15 @@ void UGripMotionControllerComponent::ApplyTrackingParameters(FVector& OriginalPo if (!AttachChar->bRetainRoomscale && IsLocallyControlled()) { - FRotator StoredCameraRotOffset = UVRExpansionFunctionLibrary::GetHMDPureYaw_I(AttachChar->VRReplicatedCamera->GetRelativeRotation()); - LastLocationForLateUpdate += StoredCameraRotOffset.RotateVector(FVector(AttachChar->VRRootReference->VRCapsuleOffset.X, AttachChar->VRRootReference->VRCapsuleOffset.Y, 0.0f)); + if (AttachChar->VRMovementReference && AttachChar->VRMovementReference->GetReplicatedMovementMode() == EVRConjoinedMovementModes::C_VRMOVE_Seated) + { + + } + else + { + FRotator StoredCameraRotOffset = UVRExpansionFunctionLibrary::GetHMDPureYaw_I(AttachChar->VRReplicatedCamera->GetRelativeRotation()); + LastLocationForLateUpdate += StoredCameraRotOffset.RotateVector(FVector(AttachChar->VRRootReference->VRCapsuleOffset.X, AttachChar->VRRootReference->VRCapsuleOffset.Y, 0.0f)); + } } } } @@ -7957,7 +8025,17 @@ void UGripMotionControllerComponent::Server_NotifyLocalGripRemoved_Implementatio { if (IsValid(DroppingActor) && TransformAtDrop.IsValid()) { - DroppingActor->SetActorTransform(TransformAtDrop, false, nullptr, ETeleportType::None); + bool bSkipSetTransform = false; + if (DroppingActor->GetClass()->ImplementsInterface(UVRGripInterface::StaticClass())) + { + FBPAdvGripSettings AdvSettings = IVRGripInterface::Execute_AdvancedGripSettings(DroppingActor); + bSkipSetTransform = AdvSettings.bDisallowSettingPositionOnClientAuthDrop; + } + + if (!bSkipSetTransform) + { + DroppingActor->SetActorTransform(TransformAtDrop, false, nullptr, ETeleportType::None); + } } } }break; @@ -7967,7 +8045,17 @@ void UGripMotionControllerComponent::Server_NotifyLocalGripRemoved_Implementatio { if (IsValid(DroppingComp) && TransformAtDrop.IsValid()) { - DroppingComp->SetWorldTransform(TransformAtDrop, false, nullptr, ETeleportType::None); + bool bSkipSetTransform = false; + if (DroppingComp->GetClass()->ImplementsInterface(UVRGripInterface::StaticClass())) + { + FBPAdvGripSettings AdvSettings = IVRGripInterface::Execute_AdvancedGripSettings(DroppingComp); + bSkipSetTransform = AdvSettings.bDisallowSettingPositionOnClientAuthDrop; + } + + if (!bSkipSetTransform) + { + DroppingComp->SetWorldTransform(TransformAtDrop, false, nullptr, ETeleportType::None); + } } } }break; @@ -8334,12 +8422,12 @@ void UGripMotionControllerComponent::GetHandType(EControllerHand& Hand) { // Check if the palm motion source extension is being used // I assume eventually epic will handle this case - if (MotionSource.Compare(FName(TEXT("RightPalm"))) == 0) + if (MotionSource.Compare(FName(TEXT("RightPalm"))) == 0 || MotionSource.Compare(FName(TEXT("RightWrist"))) == 0) { Hand = EControllerHand::Right; } // Could skip this and default to left now but would rather check - else if (MotionSource.Compare(FName(TEXT("LeftPalm"))) == 0) + else if (MotionSource.Compare(FName(TEXT("LeftPalm"))) == 0 || MotionSource.Compare(FName(TEXT("LeftWrist"))) == 0) { Hand = EControllerHand::Left; } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Default.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Default.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Default.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Default.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_GunTools.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_GunTools.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_GunTools.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_GunTools.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_InteractibleSettings.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_InteractibleSettings.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_InteractibleSettings.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_InteractibleSettings.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_LerpToHand.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_LerpToHand.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_LerpToHand.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_LerpToHand.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Melee.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Melee.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Melee.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Melee.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Physics.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Physics.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Physics.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Physics.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/VRGripScriptBase.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/VRGripScriptBase.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/VRGripScriptBase.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/VRGripScriptBase.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableActor.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableActor.cpp similarity index 86% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableActor.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableActor.cpp index 8e388ad..205e30e 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableActor.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableActor.cpp @@ -50,7 +50,7 @@ AGrippableActor::AGrippableActor(const FObjectInitializer& ObjectInitializer) // #TODO we can register them maybe in the future // Don't use the replicated list, use our custom replication instead - bReplicateUsingRegisteredSubObjectList = false; + bReplicateUsingRegisteredSubObjectList = true; // Setting a minimum of every 3rd frame (VR 90fps) for replication consideration // Otherwise we will get some massive slow downs if the replication is allowed to hit the 2 per second minimum default @@ -129,96 +129,23 @@ void AGrippableActor::PreReplication(IRepChangedPropertyTracker & ChangedPropert void AGrippableActor::GatherCurrentMovement() { - if (IsReplicatingMovement() || (RootComponent && RootComponent->GetAttachParent())) + Super::GatherCurrentMovement(); + + FRepMovement RepMovement = GetReplicatedMovement(); + if (RootComponent && (!RepMovement.bRepPhysics || RootComponent->GetAttachParent())) { - bool bWasAttachmentModified = false; - bool bWasRepMovementModified = false; - - AActor* OldAttachParent = AttachmentWeldReplication.AttachParent; - USceneComponent* OldAttachComponent = AttachmentWeldReplication.AttachComponent; - - AttachmentWeldReplication.AttachParent = nullptr; - AttachmentWeldReplication.AttachComponent = nullptr; - - FRepMovement& RepMovement = GetReplicatedMovement_Mutable(); - UPrimitiveComponent* RootPrimComp = Cast(GetRootComponent()); - if (RootPrimComp && RootPrimComp->IsSimulatingPhysics()) + + if (!RepMovement.bRepPhysics || (!RootPrimComp || !RootPrimComp->IsSimulatingPhysics())) { -#if UE_WITH_IRIS - const bool bPrevRepPhysics = GetReplicatedMovement_Mutable().bRepPhysics; -#endif // UE_WITH_IRIS + bool bWasAttachmentModified = false; - bool bFoundInCache = false; + AActor* OldAttachParent = AttachmentWeldReplication.AttachParent; + USceneComponent* OldAttachComponent = AttachmentWeldReplication.AttachComponent; - UWorld* World = GetWorld(); + AttachmentWeldReplication.AttachParent = nullptr; + AttachmentWeldReplication.AttachComponent = nullptr; - const bool bShouldUsePhysicsReplicationCache = GetPhysicsReplicationMode() != EPhysicsReplicationMode::Default; - int ServerFrame = 0; - - if (bShouldUsePhysicsReplicationCache) - { - if (FPhysScene_Chaos* Scene = static_cast(World->GetPhysicsScene())) - { - if (const FRigidBodyState* FoundState = Scene->GetStateFromReplicationCache(RootPrimComp, /*OUT*/ServerFrame)) - { - if (RepMovement.ServerFrame != ServerFrame) - { - RepMovement.FillFrom(*FoundState, this, ServerFrame); - bWasRepMovementModified = true; - } - bFoundInCache = true; - } - } - } - - if (!bFoundInCache) - { - // fallback to GT data - FRigidBodyState RBState; - RootPrimComp->GetRigidBodyState(RBState); - RepMovement.FillFrom(RBState, this, 0); - } - - // Don't replicate movement if we're welded to another parent actor. - // Their replication will affect our position indirectly since we are attached. - RepMovement.bRepPhysics = !RootPrimComp->IsWelded(); - - if (!RepMovement.bRepPhysics) - { - if (RootComponent->GetAttachParent() != nullptr) - { - // Networking for attachments assumes the RootComponent of the AttachParent actor. - // If that's not the case, we can't update this, as the client wouldn't be able to resolve the Component and would detach as a result. - AttachmentWeldReplication.AttachParent = RootComponent->GetAttachParent()->GetAttachmentRootActor(); - if (AttachmentWeldReplication.AttachParent != nullptr) - { - AttachmentWeldReplication.LocationOffset = RootComponent->GetRelativeLocation(); - AttachmentWeldReplication.RotationOffset = RootComponent->GetRelativeRotation(); - AttachmentWeldReplication.RelativeScale3D = RootComponent->GetRelativeScale3D(); - AttachmentWeldReplication.AttachComponent = RootComponent->GetAttachParent(); - AttachmentWeldReplication.AttachSocket = RootComponent->GetAttachSocketName(); - AttachmentWeldReplication.bIsWelded = RootPrimComp ? RootPrimComp->IsWelded() : false; - - // Technically, the values might have stayed the same, but we'll just assume they've changed. - bWasAttachmentModified = true; - } - } - } - - // Technically, the values might have stayed the same, but we'll just assume they've changed. - bWasRepMovementModified = true; - -#if UE_WITH_IRIS - // If RepPhysics has changed value then notify the ReplicationSystem - if (bPrevRepPhysics != GetReplicatedMovement_Mutable().bRepPhysics) - { - UpdateReplicatePhysicsCondition(); - } -#endif // UE_WITH_IRIS - } - else if (RootComponent != nullptr) - { // If we are attached, don't replicate absolute position, use AttachmentReplication instead. if (RootComponent->GetAttachParent() != nullptr) { @@ -238,34 +165,16 @@ void AGrippableActor::GatherCurrentMovement() bWasAttachmentModified = true; } } - else + + if (bWasAttachmentModified || + OldAttachParent != AttachmentWeldReplication.AttachParent || + OldAttachComponent != AttachmentWeldReplication.AttachComponent) { - RepMovement.Location = FRepMovement::RebaseOntoZeroOrigin(RootComponent->GetComponentLocation(), this); - RepMovement.Rotation = RootComponent->GetComponentRotation(); - RepMovement.LinearVelocity = GetVelocity(); - RepMovement.AngularVelocity = FVector::ZeroVector; - - // Technically, the values might have stayed the same, but we'll just assume they've changed. - bWasRepMovementModified = true; - } - - bWasRepMovementModified = (bWasRepMovementModified || RepMovement.bRepPhysics); - RepMovement.bRepPhysics = false; - } - #if WITH_PUSH_MODEL - if (bWasRepMovementModified) - { - MARK_PROPERTY_DIRTY_FROM_NAME(AActor, ReplicatedMovement, this); - } - - if (bWasAttachmentModified || - OldAttachParent != AttachmentWeldReplication.AttachParent || - OldAttachComponent != AttachmentWeldReplication.AttachComponent) - { - MARK_PROPERTY_DIRTY_FROM_NAME(AGrippableActor, AttachmentWeldReplication, this); - } + MARK_PROPERTY_DIRTY_FROM_NAME(AGrippableActor, AttachmentWeldReplication, this); #endif + } + } } } @@ -847,22 +756,6 @@ void AGrippableActor::BeginDestroy() GripLogicScripts.Empty(); } -void AGrippableActor::GetSubobjectsWithStableNamesForNetworking(TArray& ObjList) -{ - Super::GetSubobjectsWithStableNamesForNetworking(ObjList); - - if (bReplicateGripScripts) - { - for (int32 i = 0; i < GripLogicScripts.Num(); ++i) - { - if (UObject* SubObject = GripLogicScripts[i]) - { - ObjList.Add(SubObject); - } - } - } -} - ///////////////////////////////////////////////// //- Push networking getter / setter functions ///////////////////////////////////////////////// diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableBoxComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableBoxComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableBoxComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableBoxComponent.cpp index ec8f05d..0a77bbb 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableBoxComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableBoxComponent.cpp @@ -44,7 +44,7 @@ UGrippableBoxComponent::UGrippableBoxComponent(const FObjectInitializer& ObjectI // #TODO we can register them maybe in the future // Don't use the replicated list, use our custom replication instead - bReplicateUsingRegisteredSubObjectList = false; + bReplicateUsingRegisteredSubObjectList = true; } void UGrippableBoxComponent::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > & OutLifetimeProps) const diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCapsuleComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCapsuleComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCapsuleComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCapsuleComponent.cpp index 9178cb5..937a80c 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCapsuleComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCapsuleComponent.cpp @@ -40,7 +40,7 @@ UGrippableCapsuleComponent::UGrippableCapsuleComponent(const FObjectInitializer& // #TODO we can register them maybe in the future // Don't use the replicated list, use our custom replication instead - bReplicateUsingRegisteredSubObjectList = false; + bReplicateUsingRegisteredSubObjectList = true; } void UGrippableCapsuleComponent::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > & OutLifetimeProps) const diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCharacter.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCharacter.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCharacter.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCharacter.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableDataTypes.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableDataTypes.cpp similarity index 84% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableDataTypes.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableDataTypes.cpp index c6be104..3fc573e 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableDataTypes.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableDataTypes.cpp @@ -5,8 +5,7 @@ #include "GameFramework/Actor.h" - -bool FRepAttachmentWithWeld::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) +/*bool FRepAttachmentWithWeld::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) { // Our additional weld bit is here Ar.SerializeBits(&bIsWelded, 1); @@ -17,9 +16,9 @@ bool FRepAttachmentWithWeld::NetSerialize(FArchive& Ar, class UPackageMap* Map, Ar << AttachSocket; Ar << AttachComponent; return true; -} +}*/ FRepAttachmentWithWeld::FRepAttachmentWithWeld() { bIsWelded = false; -} \ No newline at end of file +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippablePhysicsReplication.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippablePhysicsReplication.cpp similarity index 82% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippablePhysicsReplication.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippablePhysicsReplication.cpp index 1f34a92..3c8abb9 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippablePhysicsReplication.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippablePhysicsReplication.cpp @@ -10,6 +10,7 @@ #include "CoreMinimal.h" #include "PhysicsEngine/BodyInstance.h" +#include "PhysicsReplicationLOD.h" #include "Components/PrimitiveComponent.h" #include "Components/SkeletalMeshComponent.h" #include "UObject/ObjectMacros.h" @@ -43,6 +44,13 @@ namespace VRPhysicsReplicationStatics // Hacky work around for them not exporting these.... #if WITH_EDITOR + +namespace RenderInterpolationCVars +{ + bool bRenderInterpDebugDrawResimTrigger = false; + float RenderInterpDebugDrawResimBoxScale = 1.0f; +} + namespace PhysicsReplicationCVars { int32 SkipSkeletalRepOptimization = 1; @@ -51,6 +59,9 @@ namespace PhysicsReplicationCVars #endif int32 EnableDefaultReplication = 0; + int32 DebugDrawShowRepMode = 0; + float DebugDrawLifeTime = 3.0f; + namespace DefaultReplicationCVars { @@ -61,6 +72,8 @@ namespace PhysicsReplicationCVars namespace ResimulationCVars { + //extern bool bApplyPredictiveInterpolationWhenBehindServer; + bool bRuntimeCorrectionEnabled = false; bool bRuntimeVelocityCorrection = false; bool bRuntimeCorrectConnectedBodies = true; @@ -69,18 +82,29 @@ namespace PhysicsReplicationCVars float VelStabilityMultiplier = 0.5f; float AngVelStabilityMultiplier = 0.5f; bool bDrawDebug = false; + float LogOutOfBoundsTimeLimit = 5.0f; // Inside of NetworkPhysicsComponent - UPDATE AS CHANGE int32 RedundantInputs = 2; + int32 RedundantRemoteInputs = 1; int32 RedundantStates = 0; bool bAllowRewindToClosestState = true; bool bCompareStateToTriggerRewind = false; + bool bCompareStateToTriggerRewindIncludeSimProxies = false; bool bCompareInputToTriggerRewind = false; bool bEnableUnreliableFlow = true; bool bEnableReliableFlow = false; + + bool bTriggerResimOnInputReceive = false; + bool bApplyInputDecayOverSetTime = false; + float InputDecaySetTime = 0.15f; + bool bApplyDataInsteadOfMergeData = false; bool bAllowInputExtrapolation = true; bool bValidateDataOnGameThread = false; + bool bApplySimProxyStateAtRuntime = false; + bool bApplySimProxyInputAtRuntime = true; + bool bApplyPredictiveInterpolationWhenBehindServer = true; } namespace PredictiveInterpolationCVars @@ -129,6 +153,9 @@ namespace PhysicsReplicationCVars float DrawDebugZOffset = 50.0f; float SleepSecondsClearTarget = 15.0f; int32 TargetTickAlignmentClampMultiplier = 2; + int32 TeleportDetectionEnabled = 1; + float TeleportDetectionMinDistance = 200.0f; + float TeleportDetectionVelocityMultiplier = 1.3f; } } @@ -373,13 +400,13 @@ void FPhysicsReplicationVR::RemoveReplicatedTarget(UPrimitiveComponent* Componen { // Skip all of the custom logic if we aren't the server - if (const UWorld* World = GetOwningWorld()) + /*if (const UWorld* World = GetOwningWorld()) { if (World->GetNetMode() == ENetMode::NM_Client) { return FPhysicsReplication::RemoveReplicatedTarget(Component); } - } + }*/ if (Component == nullptr) { @@ -522,12 +549,13 @@ bool FPhysicsReplicationVR::ApplyRigidBodyState(float DeltaSeconds, FBodyInstanc bool bCorrectConnectedBodiesFriction = CVarCorrectConnectedBodiesFriction->GetBool(); // Assign per-actor settings from NetworkPhysicSettingsComponent if this actor has one - if (SettingsCurrent.Get()) + if (SettingsCurrent.IsValid()) { - MaxLinearHardSnapDistance = SettingsCurrent.Get()->DefaultReplicationSettings.GetMaxLinearHardSnapDistance(MaxLinearHardSnapDistance); - bHardsnapLegacyInPT = SettingsCurrent.Get()->DefaultReplicationSettings.GetHardsnapDefaultLegacyInPT(); - bCorrectConnectedBodies = SettingsCurrent.Get()->DefaultReplicationSettings.GetCorrectConnectedBodies(); - bCorrectConnectedBodiesFriction = SettingsCurrent.Get()->DefaultReplicationSettings.GetCorrectConnectedBodiesFriction(); + const FNetworkPhysicsSettingsData& SettingsData = SettingsCurrent.Pin()->GetSettings(); + MaxLinearHardSnapDistance = SettingsData.DefaultReplicationSettings.GetMaxLinearHardSnapDistance(MaxLinearHardSnapDistance); + bHardsnapLegacyInPT = SettingsData.DefaultReplicationSettings.GetHardsnapDefaultLegacyInPT(); + bCorrectConnectedBodies = SettingsData.DefaultReplicationSettings.GetCorrectConnectedBodies(); + bCorrectConnectedBodiesFriction = SettingsData.DefaultReplicationSettings.GetCorrectConnectedBodiesFriction(); } // Get Current state @@ -659,7 +687,7 @@ bool FPhysicsReplicationVR::ApplyRigidBodyState(float DeltaSeconds, FBodyInstanc { if (bHardsnapLegacyInPT) { - if (Chaos::FSingleParticlePhysicsProxy* Proxy = static_cast(BI->GetPhysicsActorHandle())) + if (Chaos::FSingleParticlePhysicsProxy* Proxy = static_cast(BI->GetPhysicsActor())) { if (Chaos::FPBDRigidsSolver* Solver = Proxy->GetSolver()) { @@ -715,7 +743,7 @@ bool FPhysicsReplicationVR::ApplyRigidBodyState(float DeltaSeconds, FBodyInstanc AsyncInputData.TargetState = NewState; AsyncInputData.TargetState.Position = IdealWorldTM.GetLocation(); AsyncInputData.TargetState.Quaternion = IdealWorldTM.GetRotation(); - AsyncInputData.Proxy = static_cast(BI->GetPhysicsActorHandle()); + AsyncInputData.Proxy = static_cast(BI->GetPhysicsActor()); AsyncInputData.ErrorCorrection = { ErrorCorrection.LinearVelocityCoefficient, ErrorCorrection.AngularVelocityCoefficient, ErrorCorrection.PositionLerp, ErrorCorrection.AngleLerp }; AsyncInputData.LatencyOneWay = PingSeconds; @@ -746,7 +774,7 @@ bool FPhysicsReplicationVR::ApplyRigidBodyState(float DeltaSeconds, FBodyInstanc { FColor Color = FColor::White; static const auto CVarNetCorrectionLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.NetCorrectionLifetime")); - DrawDebugDirectionalArrow(OwningWorld, CurrentState.Position, TargetPos, 5.0f, Color, true, CVarNetCorrectionLifetime->GetFloat(), 0, 1.5f); + DrawDebugDirectionalArrow(OwningWorld, CurrentState.Position, TargetPos, 5.0f, Color, false, CVarNetCorrectionLifetime->GetFloat(), 0, 1.5f); #if 0 //todo: do we show this in async mode? DrawDebugFloatHistory(*OwningWorld, PhysicsTarget.ErrorHistory, NewPos + FVector(0.0f, 0.0f, 100.0f), FVector2D(100.0f, 50.0f), FColor::White); @@ -791,6 +819,12 @@ void FPhysicsReplicationVR::OnTick(float DeltaSeconds, TMap InSettings) { if (PhysicsObject != nullptr) { - FNetworkPhysicsSettingsAsync& Settings = ObjectToSettings.FindOrAdd(PhysicsObject); + TWeakPtr& Settings = ObjectToSettings.FindOrAdd(PhysicsObject); Settings = InSettings; } } void FPhysicsReplicationAsyncVR::FetchObjectSettings(Chaos::FConstPhysicsObjectHandle PhysicsObject) { - FNetworkPhysicsSettingsAsync* CustomSettings = ObjectToSettings.Find(PhysicsObject); - SettingsCurrent = (CustomSettings != nullptr) ? *CustomSettings : SettingsDefault; + TWeakPtr* CustomSettings = ObjectToSettings.Find(PhysicsObject); + SettingsCurrent = (CustomSettings && (*CustomSettings).IsValid()) ? *(*CustomSettings).Pin().Get() : SettingsDefault; } void FPhysicsReplicationAsyncVR::OnPostInitialize_Internal() { - Chaos::FPBDRigidsSolver* RigidsSolver = static_cast(GetSolver()); + Chaos::FPBDRigidsSolver& RigidsSolver = GetSolver()->CastChecked(); + RigidsSolver.SetPhysicsReplication_Internal(this); + //Chaos::FPBDRigidsSolver* RigidsSolver = static_cast(GetSolver()); - if (ensure(RigidsSolver)) + /*if (ensure(RigidsSolver)) { // This doesn't even do anything currently, nothing gets it #TODO: CHECK BACK ON THIS //RigidsSolver->SetPhysicsReplication(this); - } + }*/ } void FPhysicsReplicationAsyncVR::OnPreSimulate_Internal() @@ -1049,35 +1085,36 @@ void FPhysicsReplicationAsyncVR::OnPreSimulate_Internal() return; } - if (const FPhysicsReplicationAsyncInput* AsyncInput = GetConsumerInput_Internal()) + Chaos::FPBDRigidsSolver* RigidsSolver = static_cast(GetSolver()); + check(RigidsSolver); + + ResimErrorLogTimer += RigidsSolver->GetAsyncDeltaTime(); + + // Early out if this is a resim frame + Chaos::FRewindData* RewindData = RigidsSolver->GetRewindData(); + const bool bRewindDataExist = RewindData != nullptr; + if (bRewindDataExist && RewindData->IsResim()) { - Chaos::FPBDRigidsSolver* RigidsSolver = static_cast(GetSolver()); - check(RigidsSolver); - - // Early out if this is a resim frame - Chaos::FRewindData* RewindData = RigidsSolver->GetRewindData(); - const bool bRewindDataExist = RewindData != nullptr; - if (bRewindDataExist && RewindData->IsResim()) + //static const auto CVarPostResimWaitForUpdate = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.PostResimWaitForUpdate")); + // TODO, Handle the transition from post-resim to interpolation better (disabled by default, resim vs replication interaction is handled via FPhysicsReplicationAsync::CacheResimInteractions) + if (SettingsCurrent.PredictiveInterpolationSettings.GetPostResimWaitForUpdate() && RewindData->IsFinalResim()) { - // TODO, Handle the transition from post-resim to interpolation better (disabled by default, resim vs replication interaction is handled via FPhysicsReplicationAsync::CacheResimInteractions) - static const auto CVarPostResimWaitForUpdate = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.PostResimWaitForUpdate")); - if (CVarPostResimWaitForUpdate->GetBool() && RewindData->IsFinalResim()) + for (auto Itr = ObjectToTarget.CreateIterator(); Itr; ++Itr) { - for (auto Itr = ObjectToTarget.CreateIterator(); Itr; ++Itr) - { - FReplicatedPhysicsTargetAsync& Target = Itr.Value(); + FReplicatedPhysicsTargetAsync& Target = Itr.Value(); - // If final resim frame, mark interpolated targets as waiting for up to date data from the server. - if (Target.RepMode == EPhysicsReplicationMode::PredictiveInterpolation) - { - Target.SetWaiting(RigidsSolver->GetCurrentFrame() + Target.FrameOffset, Target.RepModeOverride); - } + // If final resim frame, mark interpolated targets as waiting for up to date data from the server. + if (Target.RepMode == EPhysicsReplicationMode::PredictiveInterpolation) + { + Target.SetWaiting(RigidsSolver->GetCurrentFrame() + Target.FrameOffset, Target.RepModeOverride); } } - - return; } + return; + } + if (const FPhysicsReplicationAsyncInput* AsyncInput = GetConsumerInput_Internal()) + { // Update async targets with target input for (const FPhysicsRepAsyncInputData& Input : AsyncInput->InputData) { @@ -1100,15 +1137,27 @@ void FPhysicsReplicationAsyncVR::OnPreSimulate_Internal() UpdateRewindDataTarget(Input); UpdateAsyncTarget(Input, RigidsSolver); - } - if (Chaos::FPBDRigidsSolver::IsNetworkPhysicsPredictionEnabled()) - { - CacheResimInteractions(); - } + DebugDrawReplicationMode(Input); - ApplyTargetStatesAsync(GetDeltaTime_Internal(), AsyncInput->ErrorCorrection, AsyncInput->InputData); + // Deprecated, legacy BodyInstance flow for Default Replication + if (Input.Proxy != nullptr) + { + Chaos::FSingleParticlePhysicsProxy* Proxy = Input.Proxy; + Chaos::FRigidBodyHandle_Internal* Handle = Proxy->GetPhysicsThreadAPI(); + + const FPhysicsRepErrorCorrectionData& UsedErrorCorrection = Input.ErrorCorrection.IsSet() ? Input.ErrorCorrection.GetValue() : AsyncInput->ErrorCorrection; + DefaultReplication_DEPRECATED(Handle, Input, GetDeltaTime_Internal(), UsedErrorCorrection); + } + } } + + if (Chaos::FPBDRigidsSolver::IsNetworkPhysicsPredictionEnabled()) + { + CacheResimInteractions(); + } + + ApplyTargetStatesAsync(GetDeltaTime_Internal()); } FReplicatedPhysicsTargetAsync* FPhysicsReplicationAsyncVR::AddObjectToReplication(Chaos::FConstPhysicsObjectHandle PhysicsObject) @@ -1176,7 +1225,7 @@ void FPhysicsReplicationAsyncVR::UpdateRewindDataTarget(const FPhysicsRepAsyncIn { // Cache all target states inside RewindData const int32 LocalFrame = Input.ServerFrame - *Input.FrameOffset; - RewindData->SetTargetStateAtFrame(*Handle, LocalFrame, Chaos::FFrameAndPhase::EParticleHistoryPhase::PostPushData, + RewindData->SetTargetStateAtFrame(*Handle, LocalFrame, Chaos::FFrameAndPhase::EParticleHistoryPhase::PrePushData, Input.TargetState.Position, Input.TargetState.Quaternion, Input.TargetState.LinVel, FMath::DegreesToRadians(Input.TargetState.AngVel), (Input.TargetState.Flags & ERigidBodyFlags::Sleeping)); } @@ -1201,6 +1250,7 @@ void FPhysicsReplicationAsyncVR::UpdateAsyncTarget(const FPhysicsRepAsyncInputDa Target->PrevLinVel = Input.TargetState.LinVel; Target->RepModeOverride = Input.RepMode; } + check(Target); /** Target Update Description * @param Input = incoming state target for replication. @@ -1247,6 +1297,9 @@ void FPhysicsReplicationAsyncVR::UpdateAsyncTarget(const FPhysicsRepAsyncInputDa // Set if the target is allowed to be altered after this update Target->bAllowTargetAltering = !(Target->TargetState.Flags & ERigidBodyFlags::Sleeping) && !(Input.TargetState.Flags & ERigidBodyFlags::Sleeping); + // Cache previous linear velocity + const FVector PrevLinVel = Target->TargetState.LinVel; + // Set Target->ReceiveInterval from either SendInterval or the number of physics ticks between receiving input states if (SendInterval > 0) { @@ -1259,11 +1312,7 @@ void FPhysicsReplicationAsyncVR::UpdateAsyncTarget(const FPhysicsRepAsyncInputDa } // Update target from input and reset properties - PRAGMA_DISABLE_DEPRECATION_WARNINGS - Target->PrevServerFrame = Target->bWaiting ? Input.ServerFrame : Target->ServerFrame; // DEPRECATED UE5.4 - Target->PrevReceiveFrame = (Target->ReceiveFrame == INDEX_NONE) ? (RigidsSolver->GetCurrentFrame() - 1) : Target->ReceiveFrame; // DEPRECATED UE5.4 - PRAGMA_ENABLE_DEPRECATION_WARNINGS - Target->ServerFrame = Input.ServerFrame; + Target->ServerFrame = Input.ServerFrame; Target->ReceiveFrame = CurrentFrame; Target->TargetState = Input.TargetState; Target->RepMode = Input.RepMode; @@ -1274,7 +1323,13 @@ void FPhysicsReplicationAsyncVR::UpdateAsyncTarget(const FPhysicsRepAsyncInputDa // Update waiting state Target->UpdateWaiting(Input.ServerFrame); - if (Input.RepMode == EPhysicsReplicationMode::PredictiveInterpolation) + // Apply full Replication LOD on received target + ApplyPhysicsReplicationLOD(Input.PhysicsObject, *Target, EPhysicsReplicationLODFlags::LODFlag_All); + + // Check if target is valid to use for resimulation and perform actions if not + CheckTargetResimValidity(*Target); + + if (Target->RepMode == EPhysicsReplicationMode::PredictiveInterpolation) { #if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) @@ -1284,16 +1339,13 @@ void FPhysicsReplicationAsyncVR::UpdateAsyncTarget(const FPhysicsRepAsyncInputDa const FVector Offset = FVector(0.0f, 0.0f, 50.0f); // Port this? //const FVector Offset = FVector(0.0f, 0.0f, PhysicsReplicationCVars::PredictiveInterpolationCVars::DrawDebugZOffset); - - static const auto CVarNetCorrectionLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.NetCorrectionLifetime")); + static const auto CVarNetCorrectionLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.Net.DebugDraw.LifeTime")); Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(Input.TargetState.Position + Offset, FVector(15.0f, 15.0f, 15.0f), Input.TargetState.Quaternion, FColor::MakeRandomSeededColor(Input.ServerFrame), false, CVarNetCorrectionLifetime->GetFloat(), 0, 1.0f); } #endif - // Cache the position we received this target at, Predictive Interpolation will alter the target state but use this as the source position for reconciliation. - Target->PrevPosTarget = Input.TargetState.Position; - Target->PrevRotTarget = Input.TargetState.Quaternion; - + // TickCount is 0 by default at this point and when LOD is used, TickCount will be 0 if no LOD alignment was performed, in this case perform the normal target alignment + if (Target->TickCount == 0) { /** Target Alignment Feature * With variable network conditions state inputs from the server can arrive both later or earlier than expected. @@ -1331,6 +1383,34 @@ void FPhysicsReplicationAsyncVR::UpdateAsyncTarget(const FPhysicsRepAsyncInputDa } } } + + static const auto CVarTeleportDetectionEnabled = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.TeleportDetection.Enabled")); + // Teleport detection, we don't have specific data that tells us a teleport has happened on the server, so try to detect it by examining the previous and next state + if (CVarTeleportDetectionEnabled->GetBool() == 1 && !bFirstTarget && SendInterval > 0 && RigidsSolver->IsUsingFixedDt()) + { + const FVector PosOffset = (Input.TargetState.Position - Target->PrevPosTarget); + static const auto CVarTeleportDetectionMinDistance = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.TeleportDetection.MinDistance")); + if (PosOffset.SizeSquared() > (CVarTeleportDetectionMinDistance->GetFloat() * CVarTeleportDetectionMinDistance->GetFloat())) + { + const FVector Velocity = Input.TargetState.LinVel.SizeSquared() > PrevLinVel.SizeSquared() ? Input.TargetState.LinVel : PrevLinVel; + const float DeltaSeconds = (SendInterval * RigidsSolver->GetAsyncDeltaTime()); + static const auto CVarTeleportDetectionVelocityMultiplier = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.TeleportDetection.VelocityMultiplier")); + const float PossibleDistanceSquared = (Velocity * (DeltaSeconds * CVarTeleportDetectionVelocityMultiplier->GetFloat())).SizeSquared(); + + if (PossibleDistanceSquared < PosOffset.SizeSquared()) + { + // A teleport has most likely happened, set accumulated error seconds to above limit for hard snapping + // TODO: Don't piggyback on AccumulatedErrorSeconds (potentially implement ERigidBodyFlags::Teleported) + + static const auto CVarErrorAcumulationSeconds = IConsoleManager::Get().FindConsoleVariable(TEXT("p.ErrorAccumulationSeconds")); + Target->AccumulatedErrorSeconds = CVarErrorAcumulationSeconds->GetFloat() + 1.0f; + } + } + } + + // Cache the position we received this target at, Predictive Interpolation will alter the target state but use this as the source position for reconciliation. + Target->PrevPosTarget = Input.TargetState.Position; + Target->PrevRotTarget = Input.TargetState.Quaternion; } } @@ -1344,6 +1424,14 @@ void FPhysicsReplicationAsyncVR::CacheResimInteractions() static const auto CVarResimDisableReplicationOnInteraction = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.Resim.DisableReplicationOnInteraction")); if (!CVarResimDisableReplicationOnInteraction->GetBool()) { + ParticlesInResimIslands.Empty(); + return; + } + + if (UsePhysicsReplicationLOD()) + { + // This will be handled by the LOD system + ParticlesInResimIslands.Empty(); return; } @@ -1353,9 +1441,12 @@ void FPhysicsReplicationAsyncVR::CacheResimInteractions() return; } - ParticlesInResimIslands.Empty(FMath::CeilToInt(static_cast(ParticlesInResimIslands.Num()) * 0.9f)); + ResimIslands.Reset(); + ResimIslandsParticles.Reset(); + ParticlesInResimIslands.Reset(); + Chaos::Private::FPBDIslandManager& IslandManager = RigidsSolver->GetEvolution()->GetIslandManager(); - Chaos::FWritePhysicsObjectInterface_Internal Interface = Chaos::FPhysicsObjectInternalInterface::GetWrite(); + Chaos::FReadPhysicsObjectInterface_Internal Interface = Chaos::FPhysicsObjectInternalInterface::GetRead(); for (auto Itr = ObjectToTarget.CreateIterator(); Itr; ++Itr) { FReplicatedPhysicsTargetAsync& Target = Itr.Value(); @@ -1365,7 +1456,9 @@ void FPhysicsReplicationAsyncVR::CacheResimInteractions() if (Chaos::FGeometryParticleHandle* Handle = Interface.GetParticle(POHandle)) { // Get a list of particles from the same island as a resim particle is in, i.e. particles interacting with a resim particle - for (const Chaos::FGeometryParticleHandle* InteractParticle : IslandManager.FindParticlesInIslands(IslandManager.FindParticleIslands(Handle))) + IslandManager.FindParticleIslands(Handle, OUT ResimIslands); + IslandManager.FindParticlesInIslands(ResimIslands, OUT ResimIslandsParticles); + for (const Chaos::FGeometryParticleHandle* InteractParticle : ResimIslandsParticles) { ParticlesInResimIslands.Add(InteractParticle->GetHandleIdx()); } @@ -1374,66 +1467,172 @@ void FPhysicsReplicationAsyncVR::CacheResimInteractions() } } -void FPhysicsReplicationAsyncVR::ApplyTargetStatesAsync(const float DeltaSeconds, const FPhysicsRepErrorCorrectionData& ErrorCorrection, const TArray& InputData) +void FPhysicsReplicationAsyncVR::ApplyTargetStatesAsync(const float DeltaSeconds) { using namespace Chaos; - // Deprecated, legacy BodyInstance flow - for (const FPhysicsRepAsyncInputData& Input : InputData) - { - if (Input.Proxy != nullptr) + /** Helper function to remove replicated target*/ + auto RemoveTargetHelper = [this](TMap::TIterator Itr, FGeometryParticleHandle* Handle) { - Chaos::FSingleParticlePhysicsProxy* Proxy = Input.Proxy; - Chaos::FRigidBodyHandle_Internal* Handle = Proxy->GetPhysicsThreadAPI(); - - const FPhysicsRepErrorCorrectionData& UsedErrorCorrection = Input.ErrorCorrection.IsSet() ? Input.ErrorCorrection.GetValue() : ErrorCorrection; - DefaultReplication_DEPRECATED(Handle, Input, DeltaSeconds, UsedErrorCorrection); - } - } + if (Handle) + { + ReplicatedParticleIDs.Remove(Handle->ParticleID()); + } + Itr.RemoveCurrent(); + }; // PhysicsObject flow Chaos::FWritePhysicsObjectInterface_Internal Interface = Chaos::FPhysicsObjectInternalInterface::GetWrite(); - for (auto Itr = ObjectToTarget.CreateIterator(); Itr; ++Itr) + for (TMap::TIterator Itr = ObjectToTarget.CreateIterator(); Itr; ++Itr) { bool bRemoveItr = true; // Remove current cached replication target unless replication logic tells us to store it for next tick - FParticleID ParticleID; Chaos::FConstPhysicsObjectHandle& POHandle = Itr.Key(); - if (FGeometryParticleHandle* Handle = Interface.GetParticle(POHandle)) + FGeometryParticleHandle* Handle = Interface.GetParticle(POHandle); + if (!Handle) { - FReplicatedPhysicsTargetAsync& Target = Itr.Value(); - - - if (FPBDRigidParticleHandle* RigidHandle = Handle->CastToRigidParticle()) - { - ParticleID = RigidHandle->ParticleID(); - - // Cache custom settings for this object if there are any - FetchObjectSettings(POHandle); - - const EPhysicsReplicationMode RepMode = Target.IsWaiting() ? Target.RepModeOverride : Target.RepMode; - switch (RepMode) - { - case EPhysicsReplicationMode::Default: - bRemoveItr = DefaultReplication(RigidHandle, Target, DeltaSeconds); - break; - - case EPhysicsReplicationMode::PredictiveInterpolation: - bRemoveItr = PredictiveInterpolation(RigidHandle, Target, DeltaSeconds); - break; - - case EPhysicsReplicationMode::Resimulation: - bRemoveItr = ResimulationReplication(RigidHandle, Target, DeltaSeconds); - break; - } - Target.TickCount++; - } + RemoveTargetHelper(Itr, nullptr); + continue; } + FPBDRigidParticleHandle* RigidHandle = Handle->CastToRigidParticle(); + if (!RigidHandle) + { + RemoveTargetHelper(Itr, Handle); + continue; + } + + FReplicatedPhysicsTargetAsync& Target = Itr.Value(); + + // Cache custom settings for this object if there are any + FetchObjectSettings(POHandle); + + // Apply limited Replication LOD + ApplyPhysicsReplicationLOD(POHandle, Target, EPhysicsReplicationLODFlags::LODFlag_IslandCheck); + + const EPhysicsReplicationMode RepMode = Target.IsWaiting() ? Target.RepModeOverride : Target.RepMode; + switch (RepMode) + { + case EPhysicsReplicationMode::Default: + bRemoveItr = DefaultReplication(RigidHandle, Target, DeltaSeconds); + break; + + case EPhysicsReplicationMode::PredictiveInterpolation: + bRemoveItr = PredictiveInterpolation(RigidHandle, Target, DeltaSeconds); + break; + + case EPhysicsReplicationMode::Resimulation: + bRemoveItr = ResimulationReplication(RigidHandle, Target, DeltaSeconds); + break; + } + Target.TickCount++; + if (bRemoveItr) { - ReplicatedParticleIDs.Remove(ParticleID); - Itr.RemoveCurrent(); + RemoveTargetHelper(Itr, RigidHandle); + + } + } +} + +void FPhysicsReplicationAsyncVR::CheckTargetResimValidity(FReplicatedPhysicsTargetAsync& Target) +{ + if (Target.RepMode != EPhysicsReplicationMode::Resimulation) + { + return; + } + + Chaos::FPBDRigidsSolver* RigidsSolver = static_cast(GetSolver()); + if (RigidsSolver == nullptr) + { + return; + } + + Chaos::FRewindData* RewindData = RigidsSolver->GetRewindData(); + if (RewindData == nullptr) + { + return; + } + + const int32 LocalFrame = Target.ServerFrame - Target.FrameOffset; + if (!RewindData->IsFrameWithinRewindHistory(LocalFrame)) + { + + static const auto CVarResimApplyPredictiveInterpolationWhenBehindServer = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.Resim.ApplyPredictiveInterpolationWhenBehindServer")); + + if (LocalFrame < RewindData->GetEarliestFrame_Internal()) + { + // Client is far ahead of the server, switch over to Predictive Interpolation since it can't use incoming target states from the server to perform resimulations with + + Target.RepMode = EPhysicsReplicationMode::PredictiveInterpolation; + } + else if (CVarResimApplyPredictiveInterpolationWhenBehindServer->GetBool()) + { + /** NOTE: If the server is ahead of the client we receive target states for frames we have not yet simulated on the client, target states are stored in FRewindData still though. + * If PhysicsReplicationCVars::ResimulationCVars::bApplyPredictiveInterpolationWhenBehindServer is true switch over to using PredictiveInterpolation temporarily. + * else FRewindData::CompareTargetsToLastFrame will check for already cached targets to resim with when the server has simulated the corresponding frame */ + + Target.RepMode = EPhysicsReplicationMode::PredictiveInterpolation; + } + + if (ResimOutOfBoundsCounter == 0) + { + UE_LOG(LogPhysics, Warning, TEXT("FPhysicsReplication DESYNCED - received target frame (%d) out of rewind data bounds (%d, %d) - %s - Target will use %s") + , LocalFrame, RewindData->GetEarliestFrame_Internal(), RewindData->CurrentFrame() + , (LocalFrame < RewindData->GetEarliestFrame_Internal()) + ? TEXT("Client is far ahead of the server, server might be dropping frames.") + : TEXT("Client is behind the server, client might be dropping frames."), *UEnum::GetValueAsString(Target.RepMode)); + } + + ResimOutOfBoundsCounter++; + ResimErrorLogTimer = 0; + } + else + { + static const auto CVarLogOutOfBoundsTimeLimit = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.Resim.LogOutOfBoundsTimeLimit")); + + if (ResimOutOfBoundsCounter > 0 && ResimErrorLogTimer > CVarLogOutOfBoundsTimeLimit->GetFloat()) + { + UE_LOG(LogPhysics, Log, TEXT("FPhysicsReplication IN-SYNC - Received targets have now been within rewind data bounds again for at least %f seconds"), ResimErrorLogTimer); + + ResimOutOfBoundsCounter = 0; + } + } +} + +void FPhysicsReplicationAsyncVR::ApplyPhysicsReplicationLOD(Chaos::FConstPhysicsObjectHandle PhysicsObjectHandle, FReplicatedPhysicsTargetAsync& Target, const uint32 LODFLags) +{ + Chaos::FPBDRigidsSolver& RigidsSolver = GetSolver()->CastChecked(); + + IPhysicsReplicationLODAsync* PhysRepLod = RigidsSolver.GetPhysicsReplicationLOD_Internal(); + if (!PhysRepLod || !PhysRepLod->IsEnabled()) + { + return; + } + + FPhysicsRepLodData* LodData = PhysRepLod->GetLODData_Internal(PhysicsObjectHandle, LODFLags); + if (LodData && LodData->DataAssigned) + { + // Apply recommended replication mode + Target.RepMode = LodData->ReplicationMode; + + if (Target.RepMode == EPhysicsReplicationMode::PredictiveInterpolation) + { + const bool bShouldSleep = (Target.TargetState.Flags & ERigidBodyFlags::Sleeping) != 0; + int32 TargetClientFrame = (Target.ServerFrame - Target.FrameOffset); + + // If we use Predicitve Interpolation and we should not sleep and the aligned frame from LOD is ahead of the target, perform LOD aligment extrapolation + if (!bShouldSleep && LodData->AlignedFrame > TargetClientFrame) + { + // Calculate how far to forward predict and extrapolate target by that amount + const int32 FullPredictionFrames = RigidsSolver.GetCurrentFrame() - TargetClientFrame; + const float FullPredictionTime = (FullPredictionFrames * GetDeltaTime_Internal()); + const float AlignedPredictionTime = FullPredictionTime - LodData->AlignedTime; + FPhysicsReplicationAsyncVR::ExtrapolateTarget(Target, AlignedPredictionTime); + + // Update tick count based on LOD alignment + Target.TickCount = LodData->AlignedFrame - TargetClientFrame; + } } } } @@ -1775,11 +1974,6 @@ bool FPhysicsReplicationAsyncVR::PredictiveInterpolation(Chaos::FPBDRigidParticl return true; } - if (Target.IsWaiting()) - { - return false; - } - Chaos::FPBDRigidsSolver* RigidsSolver = static_cast(GetSolver()); if (RigidsSolver == nullptr) { @@ -1803,8 +1997,8 @@ bool FPhysicsReplicationAsyncVR::PredictiveInterpolation(Chaos::FPBDRigidParticl const FVector Offset = FVector(0.0f, 0.0f, 50.0f); const FVector StartPos = Target.TargetState.Position + Offset; const int32 SizeMultiplier = FMath::Clamp(Target.TickCount, -4, 30); - static const auto CVarNetCorrectionLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.NetCorrectionLifetime")); - Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(StartPos, FVector(5.0f + SizeMultiplier * 0.75f, 5.0f + SizeMultiplier * 0.75f, 5.0f + SizeMultiplier * 0.75f), Target.TargetState.Quaternion, FColor::MakeRandomSeededColor(Target.ServerFrame), false, CVarNetCorrectionLifetime->GetFloat(), 0, 1.0f); + static const auto CVarDebugdrawLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.Net.DebugDraw.LifeTime")); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(StartPos, FVector(5.0f + SizeMultiplier * 0.75f, 5.0f + SizeMultiplier * 0.75f, 5.0f + SizeMultiplier * 0.75f), Target.TargetState.Quaternion, FColor::MakeRandomSeededColor(Target.ServerFrame), false, CVarDebugdrawLifetime->GetFloat(), 0, 1.0f); } #endif @@ -1864,6 +2058,11 @@ bool FPhysicsReplicationAsyncVR::PredictiveInterpolation(Chaos::FPBDRigidParticl return bClearTarget; }; + // If waiting on an up to date state, early out but allow target clearing since we might not receive a new state if target is already set to sleep for example + if (Target.IsWaiting()) + { + return EndReplicationHelper(Target, true); + } static const auto CVarEarlyOutWithVelocity = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.EarlyOutWithVelocity")); static const auto CVarEarlyOutDistanceSqr = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.EarlyOutDistanceSqr")); @@ -1909,8 +2108,41 @@ bool FPhysicsReplicationAsyncVR::PredictiveInterpolation(Chaos::FPBDRigidParticl const FVector TargetLinVel = FVector(Target.TargetState.LinVel); const FVector TargetAngVel = FVector(FMath::DegreesToRadians(Target.TargetState.AngVel)); // Radians - /** --- Reconciliation --- - * If target velocities are low enough, check the traveled direction and distance from previous frame and compare with replicated linear velocity. + /** --- Reconciliation --- */ + static const auto CVarKinematicHardSnap = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.KinematicHardSnap")); + static const auto CVarErrorAccumulationSeconds = IConsoleManager::Get().FindConsoleVariable(TEXT("p.ErrorAccumulationSeconds")); + static const auto CVarAlwaysHardSnap = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.AlwaysHardSnap")); + const bool bHardSnap = (!bCanSimulate && CVarKinematicHardSnap->GetBool()) + || Target.AccumulatedErrorSeconds > CVarErrorAccumulationSeconds->GetFloat() + || CVarAlwaysHardSnap->GetBool(); + + if (bHardSnap) + { + Target.AccumulatedErrorSeconds = 0.0f; + + if (Handle->IsKinematic()) + { + // Set a FKinematicTarget to hard snap kinematic object + const Chaos::FKinematicTarget KinTarget = Chaos::FKinematicTarget::MakePositionTarget(Target.PrevPosTarget, Target.PrevRotTarget); // Uses EKinematicTargetMode::Position + RigidsSolver->GetEvolution()->SetParticleKinematicTarget(Handle, KinTarget); + } + else + { + // Set XRVW to hard snap dynamic object and force recalculation of friction + const bool bCorrectConnectedBodies = SettingsCurrent.PredictiveInterpolationSettings.GetCorrectConnectedBodies(); + RigidsSolver->GetEvolution()->ApplyParticleTransformCorrection(Handle, Target.PrevPosTarget, Target.PrevRotTarget, bCorrectConnectedBodies, /*bInRecalculateFrictionOnConnectedBodies*/ true, ReplicatedParticleIDs); + Handle->SetV(TargetLinVel); + Handle->SetW(TargetAngVel); + } + + // Cache data for next replication + Target.PrevLinVel = FVector(Target.TargetState.LinVel); + + // End replication and go to sleep if that's requested + return EndReplicationHelper(Target, true); + } + + /** If target velocities are low enough, check the traveled direction and distance from previous frame and compare with replicated linear velocity. * If the object isn't moving enough along the replicated velocity it's considered stuck and needs reconciliation. * SoftSnap is performed each tick while there is a registered error, if enough time pass HardSnap forces the object into the correct state. */ static const auto CVarVelocityBased = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.VelocityBased")); @@ -1919,7 +2151,7 @@ bool FPhysicsReplicationAsyncVR::PredictiveInterpolation(Chaos::FPBDRigidParticl static const auto CVarDisableErrorVelocityLimits = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.DisableErrorVelocityLimits")); static const auto CVarErrorAccLinVelMaxLimit = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.ErrorAccLinVelMaxLimit")); static const auto CVarErrorAccAngVelMaxLimit = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.ErrorAccAngVelMaxLimit")); - if (CVarDisableErrorVelocityLimits->GetBool() || + if ( CVarDisableErrorVelocityLimits->GetBool() || (TargetLinVel.Size() < CVarErrorAccLinVelMaxLimit->GetFloat() && TargetAngVel.Size() < CVarErrorAccAngVelMaxLimit->GetFloat())) { const FVector PrevDiff = CurrentState.Position - Target.PrevPos; @@ -1952,43 +2184,8 @@ bool FPhysicsReplicationAsyncVR::PredictiveInterpolation(Chaos::FPBDRigidParticl { bSoftSnap = false; } - - static const auto CVarErrorAccumulationSeconds = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.ErrorAccumulationSeconds")); - static const auto CVarAlwaysHardSnap = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.AlwaysHardSnap")); - static const auto CVarKinematicHardSnap = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.KinematicHardSnap")); - - const bool bHardSnap = (!bCanSimulate && CVarKinematicHardSnap->GetBool()) - || Target.AccumulatedErrorSeconds > CVarErrorAccumulationSeconds->GetFloat() - || CVarAlwaysHardSnap->GetBool(); - - if (bHardSnap) - { - Target.AccumulatedErrorSeconds = 0.0f; - - if (Handle->IsKinematic()) - { - // Set a FKinematicTarget to hard snap kinematic object - const Chaos::FKinematicTarget KinTarget = Chaos::FKinematicTarget::MakePositionTarget(Target.PrevPosTarget, Target.PrevRotTarget); // Uses EKinematicTargetMode::Position - RigidsSolver->GetEvolution()->SetParticleKinematicTarget(Handle, KinTarget); - } - else - { - // Set XRVW to hard snap dynamic object and force recalculation of friction - const bool bCorrectConnectedBodies = SettingsCurrent.PredictiveInterpolationSettings.GetCorrectConnectedBodies(); - RigidsSolver->GetEvolution()->ApplyParticleTransformCorrection(Handle, Target.PrevPosTarget, Target.PrevRotTarget, bCorrectConnectedBodies, /*bInRecalculateFrictionOnConnectedBodies*/ true, ReplicatedParticleIDs); - - - Handle->SetV(TargetLinVel); - Handle->SetW(TargetAngVel); - } - - // Cache data for next replication - Target.PrevLinVel = FVector(Target.TargetState.LinVel); - - // End replication and go to sleep if that's requested - return EndReplicationHelper(Target, true); - } - else if (Handle->IsKinematic()) // Smooth Kinematic Replication + + if (Handle->IsKinematic()) // Smooth Kinematic Replication { static const auto CVarKinematicPrediction = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.KinematicPrediction")); const bool bKinematicPrediction = CVarKinematicPrediction->GetBool(); @@ -2035,8 +2232,8 @@ bool FPhysicsReplicationAsyncVR::PredictiveInterpolation(Chaos::FPBDRigidParticl const FVector Offset = FVector(0.0f, 0.0f, CVarDrawDebugZOffset->GetFloat()); const FVector Pos = KinTargetPos + Offset; const int32 SizeMultiplier = FMath::Clamp(Target.TickCount, -4, 30); - static const auto CVarNetCorrectionLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.NetCorrectionLifetime")); - Chaos::FDebugDrawQueue::GetInstance().DrawDebugSphere(Pos, 3.0f + SizeMultiplier * 0.75f, 8, FColor::MakeRandomSeededColor(Target.ServerFrame), false, CVarNetCorrectionLifetime->GetFloat(), 0, 1.0f); + static const auto CVarDebugdrawLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.Net.DebugDraw.LifeTime")); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugSphere(Pos, 3.0f + SizeMultiplier * 0.75f, 8, FColor::MakeRandomSeededColor(Target.ServerFrame), false, CVarDebugdrawLifetime->GetFloat(), 0, 1.0f); } #endif } @@ -2214,7 +2411,12 @@ bool FPhysicsReplicationAsyncVR::PredictiveInterpolation(Chaos::FPBDRigidParticl void FPhysicsReplicationAsyncVR::ExtrapolateTarget(FReplicatedPhysicsTargetAsync& Target, const int32 ExtrapolateFrames, const float DeltaSeconds) { const float ExtrapolationTime = DeltaSeconds * static_cast(ExtrapolateFrames); + FPhysicsReplicationAsyncVR::ExtrapolateTarget(Target, ExtrapolationTime); +} +/** Static function to extrapolate a target for N Seconds */ +void FPhysicsReplicationAsyncVR::ExtrapolateTarget(FReplicatedPhysicsTargetAsync& Target, const float ExtrapolationTime) +{ // Extrapolate target position Target.TargetState.Position = Target.TargetState.Position + Target.TargetState.LinVel * ExtrapolationTime; @@ -2242,22 +2444,22 @@ bool FPhysicsReplicationAsyncVR::ResimulationReplication(Chaos::FPBDRigidParticl return true; } + if (Target.ServerFrame <= 0) + { + return true; + } + const int32 LocalFrame = Target.ServerFrame - Target.FrameOffset; - if (LocalFrame >= RewindData->CurrentFrame() || LocalFrame < RewindData->GetEarliestFrame_Internal()) + if (!RewindData->IsFrameWithinRewindHistory(LocalFrame)) { - if (LocalFrame > 0 && (RewindData->CurrentFrame() - RewindData->GetEarliestFrame_Internal()) == RewindData->Capacity()) - { - UE_LOG(LogPhysics, Warning, TEXT("FPhysicsReplication::ResimulationReplication target frame (%d) out of rewind data bounds (%d,%d)"), - LocalFrame, RewindData->GetEarliestFrame_Internal(), RewindData->CurrentFrame()); - } return true; } const bool bShouldSleep = (Target.TargetState.Flags & ERigidBodyFlags::Sleeping) != 0; bool bClearTarget = true; - static constexpr Chaos::FFrameAndPhase::EParticleHistoryPhase RewindPhase = Chaos::FFrameAndPhase::EParticleHistoryPhase::PostPushData; + static constexpr Chaos::FFrameAndPhase::EParticleHistoryPhase RewindPhase = Chaos::FFrameAndPhase::EParticleHistoryPhase::PrePushData; // Get state from locally cached history for frame corresponding to received data const Chaos::FGeometryParticleState PastState = RewindData->GetPastStateAtFrame(*Handle, LocalFrame, RewindPhase); @@ -2269,11 +2471,24 @@ bool FPhysicsReplicationAsyncVR::ResimulationReplication(Chaos::FPBDRigidParticl const bool bCompareW = Chaos::FPhysicsSolverBase::GetResimulationErrorAngularVelocityThresholdEnabled() || SettingsCurrent.ResimulationSettings.bOverrideResimulationErrorAngularVelocityThreshold; bool bShouldTriggerResim = false; +#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) + // Debugging + FColor DebugColor = FColor::Black; + bool bResimV = false; + bool bResimW = false; +#endif + // Check for positional discrepancy in Distance between client and server if (bCompareX) { const float ResimPositionErrorThreshold = SettingsCurrent.ResimulationSettings.GetResimulationErrorPositionThreshold(Chaos::FPhysicsSolverBase::GetResimulationErrorPositionThreshold()); bShouldTriggerResim = Chaos::FRewindData::CheckVectorThreshold(Target.TargetState.Position, PastState.GetX(), ResimPositionErrorThreshold); +#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) + if (bShouldTriggerResim) + { + DebugColor = FColor::Orange; + } +#endif } // Check for linear velocity discrepancy in Distance / s between client and server @@ -2281,13 +2496,25 @@ bool FPhysicsReplicationAsyncVR::ResimulationReplication(Chaos::FPBDRigidParticl { const float ResimLinVelocityErrorThreshold = SettingsCurrent.ResimulationSettings.GetResimulationErrorLinearVelocityThreshold(Chaos::FPhysicsSolverBase::GetResimulationErrorLinearVelocityThreshold()); bShouldTriggerResim = Chaos::FRewindData::CheckVectorThreshold(Target.TargetState.LinVel, PastState.GetV(), ResimLinVelocityErrorThreshold); +#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) + if (bShouldTriggerResim) + { + bResimV = true; + } +#endif } // Check for angular velocity discrepancy in Degrees / s between client and server if (!bShouldTriggerResim && bCompareW) { const float ResimAngVelocityErrorThreshold = SettingsCurrent.ResimulationSettings.GetResimulationErrorAngularVelocityThreshold(Chaos::FPhysicsSolverBase::GetResimulationErrorAngularVelocityThreshold()); - bShouldTriggerResim = Chaos::FRewindData::CheckVectorThreshold(FMath::DegreesToRadians(Target.TargetState.AngVel), PastState.GetW(), ResimAngVelocityErrorThreshold); + bShouldTriggerResim = Chaos::FRewindData::CheckVectorThreshold(Target.TargetState.AngVel, FMath::RadiansToDegrees(PastState.GetW()), ResimAngVelocityErrorThreshold); +#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) + if (bShouldTriggerResim) + { + bResimW = true; + } +#endif } // Check for rotational discrepancy in Degrees between client and server @@ -2295,6 +2522,12 @@ bool FPhysicsReplicationAsyncVR::ResimulationReplication(Chaos::FPBDRigidParticl { const float ResimRotationErrorThreshold = SettingsCurrent.ResimulationSettings.GetResimulationErrorRotationThreshold(Chaos::FPhysicsSolverBase::GetResimulationErrorRotationThreshold()); bShouldTriggerResim = Chaos::FRewindData::CheckQuaternionThreshold(Target.TargetState.Quaternion, PastState.GetR(), ResimRotationErrorThreshold); +#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) + if (bShouldTriggerResim) + { + DebugColor = FColor::Magenta; + } +#endif } @@ -2311,16 +2544,54 @@ bool FPhysicsReplicationAsyncVR::ResimulationReplication(Chaos::FPBDRigidParticl } static const auto CVarResimDrawDebug = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.Resim.DrawDebug")); - if (CVarResimDrawDebug->GetBool()) + static const auto CVarRenderInterpDebugDrawResimTrigger = IConsoleManager::Get().FindConsoleVariable(TEXT("p.RenderInterp.DebugDraw.ResimTrigger")); + static const auto CVarRenderInterpDebugDrawResimBoxScale = IConsoleManager::Get().FindConsoleVariable(TEXT("p.RenderInterp.DebugDraw.ResimBoxScale")); + if (CVarResimDrawDebug->GetBool() || CVarRenderInterpDebugDrawResimTrigger->GetBool()) { - static constexpr float BoxSize = 5.0f; - const float ColorLerp = bShouldTriggerResim ? 1.0f : 0.0f; - const FColor DebugColor = FLinearColor::LerpUsingHSV(FLinearColor::Green, FLinearColor::Red, ColorLerp).ToFColor(false); + if (bShouldTriggerResim) + { + FVector Box = CVarRenderInterpDebugDrawResimTrigger->GetBool() ? FVector(6, 3, 2) : FVector(40, 20, 10); + Box *= CVarRenderInterpDebugDrawResimBoxScale->GetFloat(); + const float DrawThickness = (CVarRenderInterpDebugDrawResimTrigger->GetBool() ? 0.5f : 1.5f) * CVarRenderInterpDebugDrawResimBoxScale->GetFloat(); - static const auto CVarNetCorrectionLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.NetCorrectionLifetime")); - Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(Target.TargetState.Position, FVector(BoxSize, BoxSize, BoxSize), Target.TargetState.Quaternion, FColor::Orange, true, CVarNetCorrectionLifetime->GetFloat(), 0, 1.0f); - Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(PastState.GetX(), FVector(6, 6, 6), PastState.GetR(), DebugColor, true, CVarNetCorrectionLifetime->GetFloat(), 0, 1.0f); - Chaos::FDebugDrawQueue::GetInstance().DrawDebugDirectionalArrow(PastState.GetX(), Target.TargetState.Position, 5.0f, FColor::MakeRandomSeededColor(LocalFrame), true, CVarNetCorrectionLifetime->GetFloat(), 0, 0.5f); + + static const auto CVarDebugdrawLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.Net.DebugDraw.LifeTime")); + if (CVarRenderInterpDebugDrawResimTrigger->GetBool()) // Resim debug draw extension for render interpolation + { + Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(PastState.GetX(), Box, PastState.GetR(), FColor::White, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(Target.TargetState.Position, Box, Target.TargetState.Quaternion, DebugColor, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + + Chaos::FDebugDrawQueue::GetInstance().DrawDebugDirectionalArrow(Handle->GetX(), PastState.GetX(), 5.0f, FColor::White, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugDirectionalArrow(PastState.GetX(), Target.TargetState.Position, 5.0f, FColor::Black, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + + if (bResimV) + { + const FVector DiffV = Target.TargetState.LinVel - PastState.GetV(); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugDirectionalArrow(Target.TargetState.Position, Target.TargetState.Position + DiffV, 5.0f, FColor::Orange, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + } + if (bResimW) + { + const FVector DiffW = Target.TargetState.AngVel - FMath::RadiansToDegrees(PastState.GetW()); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugDirectionalArrow(Target.TargetState.Position + DiffW, Target.TargetState.Position, 5.0f, FColor::Magenta, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + } + } + else // Resim trigger debug draw + { + Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(Handle->GetX(), Box, PastState.GetR(), FColor::White, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(Handle->GetX() + (Target.TargetState.Position - PastState.GetX()), Box, Target.TargetState.Quaternion, DebugColor, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + + if (bResimV) + { + const FVector DiffV = Target.TargetState.LinVel - PastState.GetV(); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugDirectionalArrow(Handle->GetX(), Handle->GetX() + DiffV, 5.0f, FColor::Orange, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + } + if (bResimW) + { + const FVector DiffW = Target.TargetState.AngVel - FMath::RadiansToDegrees(PastState.GetW()); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugDirectionalArrow(Handle->GetX() + DiffW, Handle->GetX(), 5.0f, FColor::Magenta, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + } + } + } } #endif @@ -2332,12 +2603,8 @@ bool FPhysicsReplicationAsyncVR::ResimulationReplication(Chaos::FPBDRigidParticl if (bShouldTriggerResim && Target.TickCount == 0 && LocalFrame > RewindData->GetBlockedResimFrame()) { - // Trigger resimulation - RigidsSolver->GetEvolution()->GetIslandManager().SetParticleResimFrame(Handle, LocalFrame); - - int32 ResimFrame = RewindData->GetResimFrame(); - ResimFrame = (ResimFrame == INDEX_NONE) ? LocalFrame : FMath::Min(ResimFrame, LocalFrame); - RewindData->SetResimFrame(ResimFrame); + // Request resimulation + RewindData->RequestResimulation(LocalFrame, Handle); } else if (SettingsCurrent.ResimulationSettings.GetRuntimeCorrectionEnabled()) { @@ -2381,8 +2648,8 @@ bool FPhysicsReplicationAsyncVR::ResimulationReplication(Chaos::FPBDRigidParticl #if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) if (CVarResimDrawDebug->GetBool()) { - static const auto CVarNetCorrectionLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.NetCorrectionLifetime")); - Chaos::FDebugDrawQueue::GetInstance().DrawDebugDirectionalArrow(Handle->GetX(), CorrectedX, 5.0f, FColor::MakeRandomSeededColor(LocalFrame), true, CVarNetCorrectionLifetime->GetFloat(), 0, 0.5f); + static const auto CVarDebugdrawLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.Net.DebugDraw.LifeTime")); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugDirectionalArrow(Handle->GetX(), CorrectedX, 5.0f, FColor::MakeRandomSeededColor(LocalFrame), true, CVarDebugdrawLifetime->GetFloat(), 0, 0.5f); } #endif // Apply correction to position and rotation @@ -2406,14 +2673,90 @@ bool FPhysicsReplicationAsyncVR::ResimulationReplication(Chaos::FPBDRigidParticl RigidsSolver->GetEvolution()->ApplySleepOnConnectedParticles(Handle); } } + else if (Target.IsWaiting()) + { + // Don't clear the target if we are waiting for a specific target frame and not sleeping + bClearTarget = false; + } + return bClearTarget; } +void FPhysicsReplicationAsyncVR::DebugDrawReplicationMode(const FPhysicsRepAsyncInputData& Input) +{ +#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) + + static const auto CVarDebugDrawShowRepMode = IConsoleManager::Get().FindConsoleVariable(TEXT("p.Net.DebugDraw.ShowRepMode")); + if (!CVarDebugDrawShowRepMode->GetBool()) + { + return; + } + + if (Input.PhysicsObject == nullptr && Input.Proxy == nullptr) + { + return; + } + + FColor DebugColor = FColor::White; + FVector BoxExtent = FVector(10.0f, 10.0f, 10.0f); + FQuat Rotation = FQuat::Identity; + + if (Input.PhysicsObject) + { + if (FReplicatedPhysicsTargetAsync* Target = ObjectToTarget.Find(Input.PhysicsObject)) + { + Chaos::FReadPhysicsObjectInterface_Internal Interface = Chaos::FPhysicsObjectInternalInterface::GetRead(); + if (Chaos::FGeometryParticleHandle* Handle = Interface.GetParticle(Input.PhysicsObject)) + { + BoxExtent = Handle->LocalBounds().Extents() * 0.5f; + Rotation = Handle->GetR(); + } + + const EPhysicsReplicationMode RepMode = Target->IsWaiting() ? Target->RepModeOverride : Target->RepMode; + switch (RepMode) + { + case EPhysicsReplicationMode::PredictiveInterpolation: + DebugColor = FColor::Yellow; + break; + case EPhysicsReplicationMode::Resimulation: + DebugColor = FColor::Red; + break; + case EPhysicsReplicationMode::Default: + default: + DebugColor = FColor::Cyan; + break; + } + } + } + else if (Input.Proxy != nullptr) + { + // Legacy Default physics replication + + Chaos::FSingleParticlePhysicsProxy* Proxy = Input.Proxy; + Chaos::FRigidBodyHandle_Internal* Handle = Proxy->GetPhysicsThreadAPI(); + + Rotation = Handle->GetR(); + DebugColor = FColor::Green; + } + + static const auto CVarDebugdrawLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.Net.DebugDraw.LifeTime")); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(Input.TargetState.Position, BoxExtent, Rotation, DebugColor, false, CVarDebugdrawLifetime->GetFloat(), 0, 1.0f); +#endif +} + FName FPhysicsReplicationAsyncVR::GetFNameForStatId() const { const static FLazyName StaticName("FPhysicsReplicationAsyncCallback"); return StaticName; } +bool FPhysicsReplicationAsyncVR::UsePhysicsReplicationLOD() +{ + Chaos::FPBDRigidsSolver& RigidsSolver = GetSolver()->CastChecked(); + + IPhysicsReplicationLODAsync* PhysRepLod = RigidsSolver.GetPhysicsReplicationLOD_Internal(); + return PhysRepLod && PhysRepLod->IsEnabled(); +} + #pragma endregion // FPhysicsReplicationAsync \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshActor.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshActor.cpp similarity index 87% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshActor.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshActor.cpp index 2af2f6f..50f32d9 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshActor.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshActor.cpp @@ -152,7 +152,7 @@ AGrippableSkeletalMeshActor::AGrippableSkeletalMeshActor(const FObjectInitialize // #TODO we can register them maybe in the future // Don't use the replicated list, use our custom replication instead - bReplicateUsingRegisteredSubObjectList = false; + bReplicateUsingRegisteredSubObjectList = true; bAllowIgnoringAttachOnOwner = true; @@ -233,96 +233,23 @@ void AGrippableSkeletalMeshActor::PreReplication(IRepChangedPropertyTracker& Cha void AGrippableSkeletalMeshActor::GatherCurrentMovement() { - if (IsReplicatingMovement() || (RootComponent && RootComponent->GetAttachParent())) + Super::GatherCurrentMovement(); + + FRepMovement RepMovement = GetReplicatedMovement(); + if (RootComponent && (!RepMovement.bRepPhysics || RootComponent->GetAttachParent())) { - bool bWasAttachmentModified = false; - bool bWasRepMovementModified = false; - - AActor* OldAttachParent = AttachmentWeldReplication.AttachParent; - USceneComponent* OldAttachComponent = AttachmentWeldReplication.AttachComponent; - - AttachmentWeldReplication.AttachParent = nullptr; - AttachmentWeldReplication.AttachComponent = nullptr; - - FRepMovement& RepMovement = GetReplicatedMovement_Mutable(); - UPrimitiveComponent* RootPrimComp = Cast(GetRootComponent()); - if (RootPrimComp && RootPrimComp->IsSimulatingPhysics()) + + if (!RepMovement.bRepPhysics || (!RootPrimComp || !RootPrimComp->IsSimulatingPhysics())) { -#if UE_WITH_IRIS - const bool bPrevRepPhysics = GetReplicatedMovement_Mutable().bRepPhysics; -#endif // UE_WITH_IRIS + bool bWasAttachmentModified = false; - bool bFoundInCache = false; + AActor* OldAttachParent = AttachmentWeldReplication.AttachParent; + USceneComponent* OldAttachComponent = AttachmentWeldReplication.AttachComponent; - UWorld* World = GetWorld(); + AttachmentWeldReplication.AttachParent = nullptr; + AttachmentWeldReplication.AttachComponent = nullptr; - const bool bShouldUsePhysicsReplicationCache = GetPhysicsReplicationMode() != EPhysicsReplicationMode::Default; - int ServerFrame = 0; - - if (bShouldUsePhysicsReplicationCache) - { - if (FPhysScene_Chaos* Scene = static_cast(World->GetPhysicsScene())) - { - if (const FRigidBodyState* FoundState = Scene->GetStateFromReplicationCache(RootPrimComp, /*OUT*/ServerFrame)) - { - if (RepMovement.ServerFrame != ServerFrame) - { - RepMovement.FillFrom(*FoundState, this, ServerFrame); - bWasRepMovementModified = true; - } - bFoundInCache = true; - } - } - } - - if (!bFoundInCache) - { - // fallback to GT data - FRigidBodyState RBState; - RootPrimComp->GetRigidBodyState(RBState); - RepMovement.FillFrom(RBState, this, 0); - } - - // Don't replicate movement if we're welded to another parent actor. - // Their replication will affect our position indirectly since we are attached. - RepMovement.bRepPhysics = !RootPrimComp->IsWelded(); - - if (!RepMovement.bRepPhysics) - { - if (RootComponent->GetAttachParent() != nullptr) - { - // Networking for attachments assumes the RootComponent of the AttachParent actor. - // If that's not the case, we can't update this, as the client wouldn't be able to resolve the Component and would detach as a result. - AttachmentWeldReplication.AttachParent = RootComponent->GetAttachParent()->GetAttachmentRootActor(); - if (AttachmentWeldReplication.AttachParent != nullptr) - { - AttachmentWeldReplication.LocationOffset = RootComponent->GetRelativeLocation(); - AttachmentWeldReplication.RotationOffset = RootComponent->GetRelativeRotation(); - AttachmentWeldReplication.RelativeScale3D = RootComponent->GetRelativeScale3D(); - AttachmentWeldReplication.AttachComponent = RootComponent->GetAttachParent(); - AttachmentWeldReplication.AttachSocket = RootComponent->GetAttachSocketName(); - AttachmentWeldReplication.bIsWelded = RootPrimComp ? RootPrimComp->IsWelded() : false; - - // Technically, the values might have stayed the same, but we'll just assume they've changed. - bWasAttachmentModified = true; - -#if UE_WITH_IRIS - // If RepPhysics has changed value then notify the ReplicationSystem - if (bPrevRepPhysics != GetReplicatedMovement_Mutable().bRepPhysics) - { - UpdateReplicatePhysicsCondition(); - } -#endif // UE_WITH_IRIS - } - } - } - - // Technically, the values might have stayed the same, but we'll just assume they've changed. - bWasRepMovementModified = true; - } - else if (RootComponent != nullptr) - { // If we are attached, don't replicate absolute position, use AttachmentReplication instead. if (RootComponent->GetAttachParent() != nullptr) { @@ -342,33 +269,16 @@ void AGrippableSkeletalMeshActor::GatherCurrentMovement() bWasAttachmentModified = true; } } - else + + if (bWasAttachmentModified || + OldAttachParent != AttachmentWeldReplication.AttachParent || + OldAttachComponent != AttachmentWeldReplication.AttachComponent) { - RepMovement.Location = FRepMovement::RebaseOntoZeroOrigin(RootComponent->GetComponentLocation(), this); - RepMovement.Rotation = RootComponent->GetComponentRotation(); - RepMovement.LinearVelocity = GetVelocity(); - RepMovement.AngularVelocity = FVector::ZeroVector; - - // Technically, the values might have stayed the same, but we'll just assume they've changed. - bWasRepMovementModified = true; - } - - bWasRepMovementModified = (bWasRepMovementModified || RepMovement.bRepPhysics); - RepMovement.bRepPhysics = false; - } #if WITH_PUSH_MODEL - if (bWasRepMovementModified) - { - MARK_PROPERTY_DIRTY_FROM_NAME(AActor, ReplicatedMovement, this); - } - - if (bWasAttachmentModified || - OldAttachParent != AttachmentWeldReplication.AttachParent || - OldAttachComponent != AttachmentWeldReplication.AttachComponent) - { - MARK_PROPERTY_DIRTY_FROM_NAME(AGrippableSkeletalMeshActor, AttachmentWeldReplication, this); - } + MARK_PROPERTY_DIRTY_FROM_NAME(AGrippableSkeletalMeshActor, AttachmentWeldReplication, this); #endif + } + } } } @@ -947,22 +857,6 @@ void AGrippableSkeletalMeshActor::BeginDestroy() GripLogicScripts.Empty(); } -void AGrippableSkeletalMeshActor::GetSubobjectsWithStableNamesForNetworking(TArray& ObjList) -{ - Super::GetSubobjectsWithStableNamesForNetworking(ObjList); - - if (bReplicateGripScripts) - { - for (int32 i = 0; i < GripLogicScripts.Num(); ++i) - { - if (UObject* SubObject = GripLogicScripts[i]) - { - ObjList.Add(SubObject); - } - } - } -} - ///////////////////////////////////////////////// //- Push networking getter / setter functions ///////////////////////////////////////////////// diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshComponent.cpp index 78f3fcd..1ac491b 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshComponent.cpp @@ -41,7 +41,7 @@ UGrippableSkeletalMeshComponent::UGrippableSkeletalMeshComponent(const FObjectIn // #TODO we can register them maybe in the future // Don't use the replicated list, use our custom replication instead - bReplicateUsingRegisteredSubObjectList = false; + bReplicateUsingRegisteredSubObjectList = true; } void UGrippableSkeletalMeshComponent::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > & OutLifetimeProps) const diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSphereComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSphereComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSphereComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSphereComponent.cpp index 6fca280..4f6fca9 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSphereComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSphereComponent.cpp @@ -40,7 +40,7 @@ UGrippableSphereComponent::UGrippableSphereComponent(const FObjectInitializer& O // #TODO we can register them maybe in the future // Don't use the replicated list, use our custom replication instead - bReplicateUsingRegisteredSubObjectList = false; + bReplicateUsingRegisteredSubObjectList = true; } void UGrippableSphereComponent::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > & OutLifetimeProps) const diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshActor.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshActor.cpp similarity index 87% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshActor.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshActor.cpp index 3a65f6e..111bca7 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshActor.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshActor.cpp @@ -97,7 +97,7 @@ AGrippableStaticMeshActor::AGrippableStaticMeshActor(const FObjectInitializer& O // #TODO we can register them maybe in the future // Don't use the replicated list, use our custom replication instead - bReplicateUsingRegisteredSubObjectList = false; + bReplicateUsingRegisteredSubObjectList = true; bAllowIgnoringAttachOnOwner = true; @@ -180,96 +180,23 @@ void AGrippableStaticMeshActor::PreReplication(IRepChangedPropertyTracker & Chan void AGrippableStaticMeshActor::GatherCurrentMovement() { - if (IsReplicatingMovement() || (RootComponent && RootComponent->GetAttachParent())) + Super::GatherCurrentMovement(); + + FRepMovement RepMovement = GetReplicatedMovement(); + if (RootComponent && (!RepMovement.bRepPhysics || RootComponent->GetAttachParent())) { - bool bWasAttachmentModified = false; - bool bWasRepMovementModified = false; - - AActor* OldAttachParent = AttachmentWeldReplication.AttachParent; - USceneComponent* OldAttachComponent = AttachmentWeldReplication.AttachComponent; - - AttachmentWeldReplication.AttachParent = nullptr; - AttachmentWeldReplication.AttachComponent = nullptr; - - FRepMovement& RepMovement = GetReplicatedMovement_Mutable(); - UPrimitiveComponent* RootPrimComp = Cast(GetRootComponent()); - if (RootPrimComp && RootPrimComp->IsSimulatingPhysics()) + + if (!RepMovement.bRepPhysics || (!RootPrimComp || !RootPrimComp->IsSimulatingPhysics())) { -#if UE_WITH_IRIS - const bool bPrevRepPhysics = GetReplicatedMovement_Mutable().bRepPhysics; -#endif // UE_WITH_IRIS + bool bWasAttachmentModified = false; - bool bFoundInCache = false; + AActor* OldAttachParent = AttachmentWeldReplication.AttachParent; + USceneComponent* OldAttachComponent = AttachmentWeldReplication.AttachComponent; - UWorld* World = GetWorld(); + AttachmentWeldReplication.AttachParent = nullptr; + AttachmentWeldReplication.AttachComponent = nullptr; - const bool bShouldUsePhysicsReplicationCache = GetPhysicsReplicationMode() != EPhysicsReplicationMode::Default; - int ServerFrame = 0; - - if (bShouldUsePhysicsReplicationCache) - { - if (FPhysScene_Chaos* Scene = static_cast(World->GetPhysicsScene())) - { - if (const FRigidBodyState* FoundState = Scene->GetStateFromReplicationCache(RootPrimComp, /*OUT*/ServerFrame)) - { - if (RepMovement.ServerFrame != ServerFrame) - { - RepMovement.FillFrom(*FoundState, this, ServerFrame); - bWasRepMovementModified = true; - } - bFoundInCache = true; - } - } - } - - if (!bFoundInCache) - { - // fallback to GT data - FRigidBodyState RBState; - RootPrimComp->GetRigidBodyState(RBState); - RepMovement.FillFrom(RBState, this, 0); - } - - // Don't replicate movement if we're welded to another parent actor. - // Their replication will affect our position indirectly since we are attached. - RepMovement.bRepPhysics = !RootPrimComp->IsWelded(); - - if (!RepMovement.bRepPhysics) - { - if (RootComponent->GetAttachParent() != nullptr) - { - // Networking for attachments assumes the RootComponent of the AttachParent actor. - // If that's not the case, we can't update this, as the client wouldn't be able to resolve the Component and would detach as a result. - AttachmentWeldReplication.AttachParent = RootComponent->GetAttachParent()->GetAttachmentRootActor(); - if (AttachmentWeldReplication.AttachParent != nullptr) - { - AttachmentWeldReplication.LocationOffset = RootComponent->GetRelativeLocation(); - AttachmentWeldReplication.RotationOffset = RootComponent->GetRelativeRotation(); - AttachmentWeldReplication.RelativeScale3D = RootComponent->GetRelativeScale3D(); - AttachmentWeldReplication.AttachComponent = RootComponent->GetAttachParent(); - AttachmentWeldReplication.AttachSocket = RootComponent->GetAttachSocketName(); - AttachmentWeldReplication.bIsWelded = RootPrimComp ? RootPrimComp->IsWelded() : false; - - // Technically, the values might have stayed the same, but we'll just assume they've changed. - bWasAttachmentModified = true; - -#if UE_WITH_IRIS - // If RepPhysics has changed value then notify the ReplicationSystem - if (bPrevRepPhysics != GetReplicatedMovement_Mutable().bRepPhysics) - { - UpdateReplicatePhysicsCondition(); - } -#endif // UE_WITH_IRIS - } - } - } - - // Technically, the values might have stayed the same, but we'll just assume they've changed. - bWasRepMovementModified = true; - } - else if (RootComponent != nullptr) - { // If we are attached, don't replicate absolute position, use AttachmentReplication instead. if (RootComponent->GetAttachParent() != nullptr) { @@ -289,33 +216,16 @@ void AGrippableStaticMeshActor::GatherCurrentMovement() bWasAttachmentModified = true; } } - else + + if (bWasAttachmentModified || + OldAttachParent != AttachmentWeldReplication.AttachParent || + OldAttachComponent != AttachmentWeldReplication.AttachComponent) { - RepMovement.Location = FRepMovement::RebaseOntoZeroOrigin(RootComponent->GetComponentLocation(), this); - RepMovement.Rotation = RootComponent->GetComponentRotation(); - RepMovement.LinearVelocity = GetVelocity(); - RepMovement.AngularVelocity = FVector::ZeroVector; - - // Technically, the values might have stayed the same, but we'll just assume they've changed. - bWasRepMovementModified = true; - } - - bWasRepMovementModified = (bWasRepMovementModified || RepMovement.bRepPhysics); - RepMovement.bRepPhysics = false; - } #if WITH_PUSH_MODEL - if (bWasRepMovementModified) - { - MARK_PROPERTY_DIRTY_FROM_NAME(AActor, ReplicatedMovement, this); - } - - if (bWasAttachmentModified || - OldAttachParent != AttachmentWeldReplication.AttachParent || - OldAttachComponent != AttachmentWeldReplication.AttachComponent) - { - MARK_PROPERTY_DIRTY_FROM_NAME(AGrippableStaticMeshActor, AttachmentWeldReplication, this); - } + MARK_PROPERTY_DIRTY_FROM_NAME(AGrippableStaticMeshActor, AttachmentWeldReplication, this); #endif + } + } } } @@ -815,11 +725,11 @@ void AGrippableStaticMeshActor::OnRep_ReplicatedMovement() return; } - if (VRGripInterfaceSettings.HoldingControllers.Num() > 0) + /*if (VRGripInterfaceSettings.HoldingControllers.Num() > 0) { ShouldWeSkipAttachmentReplication(); int gg = 0; - } + }*/ Super::OnRep_ReplicatedMovement(); } @@ -891,22 +801,6 @@ void AGrippableStaticMeshActor::BeginDestroy() GripLogicScripts.Empty(); } -void AGrippableStaticMeshActor::GetSubobjectsWithStableNamesForNetworking(TArray& ObjList) -{ - Super::GetSubobjectsWithStableNamesForNetworking(ObjList); - - if (bReplicateGripScripts) - { - for (int32 i = 0; i < GripLogicScripts.Num(); ++i) - { - if (UObject* SubObject = GripLogicScripts[i]) - { - ObjList.Add(SubObject); - } - } - } -} - ///////////////////////////////////////////////// //- Push networking getter / setter functions ///////////////////////////////////////////////// diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshComponent.cpp index 1f6b0bc..5a25a56 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshComponent.cpp @@ -39,7 +39,7 @@ UGrippableStaticMeshComponent::UGrippableStaticMeshComponent(const FObjectInitia // #TODO we can register them maybe in the future // Don't use the replicated list, use our custom replication instead - bReplicateUsingRegisteredSubObjectList = false; + bReplicateUsingRegisteredSubObjectList = true; } void UGrippableStaticMeshComponent::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > & OutLifetimeProps) const diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/HandSocketComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/HandSocketComponent.cpp similarity index 97% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/HandSocketComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/HandSocketComponent.cpp index 46b583b..dc3cbc4 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/HandSocketComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/HandSocketComponent.cpp @@ -206,7 +206,8 @@ bool UHandSocketComponent::GetAnimationSequenceAsPoseSnapShot(UAnimSequence* InA const FReferenceSkeleton& RefSkeleton = (TargetMesh) ? TargetMesh->GetSkinnedAsset()->GetRefSkeleton() : InAnimationSequence->GetSkeleton()->GetReferenceSkeleton(); FTransform LocalTransform; - const TArray& TrackMap = InAnimationSequence->GetCompressedTrackToSkeletonMapTable(); + //const TArray& TrackMap = InAnimationSequence->GetCompressedTrackToSkeletonMapTable(); + const TArray& TrackMap = InAnimationSequence->GetCompressedData().Get().CompressedTrackToSkeletonMapTable; int32 TrackIndex = INDEX_NONE; OutPoseSnapShot.LocalTransforms.Reserve(OutPoseSnapShot.BoneNames.Num()); @@ -237,8 +238,9 @@ bool UHandSocketComponent::GetAnimationSequenceAsPoseSnapShot(UAnimSequence* InA if (TrackIndex != INDEX_NONE && (!bSkipRootBone || TrackIndex != 0)) { - double TrackLocation = 0.0f; - InAnimationSequence->GetBoneTransform(LocalTransform, FSkeletonPoseBoneIndex(TrackMap[TrackIndex].BoneTreeIndex), TrackLocation, false); + //double TrackLocation = 0.0f; + // FAnimExtraContext default is fine, its a zero track location + InAnimationSequence->GetBoneTransform(LocalTransform, FSkeletonPoseBoneIndex(TrackMap[TrackIndex].BoneTreeIndex), FAnimExtractContext(), false); } else { @@ -317,7 +319,7 @@ bool UHandSocketComponent::GetBlendedPoseSnapShot(FPoseSnapshot& PoseSnapShot, U const FReferenceSkeleton& RefSkeleton = (TargetMesh) ? TargetMesh->GetSkinnedAsset()->GetRefSkeleton() : HandTargetAnimation->GetSkeleton()->GetReferenceSkeleton(); FTransform LocalTransform; - const TArray& TrackMap = HandTargetAnimation->GetCompressedTrackToSkeletonMapTable(); + const TArray& TrackMap = HandTargetAnimation->GetCompressedData().Get().CompressedTrackToSkeletonMapTable; int32 TrackIndex = INDEX_NONE; for (int32 BoneNameIndex = 0; BoneNameIndex < PoseSnapShot.BoneNames.Num(); ++BoneNameIndex) @@ -345,8 +347,9 @@ bool UHandSocketComponent::GetBlendedPoseSnapShot(FPoseSnapshot& PoseSnapShot, U if (TrackIndex != INDEX_NONE && (!bSkipRootBone || TrackIndex != 0)) { - double TrackLocation = 0.0f; - HandTargetAnimation->GetBoneTransform(LocalTransform, FSkeletonPoseBoneIndex(TrackMap[TrackIndex].BoneTreeIndex), TrackLocation, false); + //double TrackLocation = 0.0f; + // FAnimExtraContext default is fine, its a zero track location + HandTargetAnimation->GetBoneTransform(LocalTransform, FSkeletonPoseBoneIndex(TrackMap[TrackIndex].BoneTreeIndex), FAnimExtractContext(), false); } else { @@ -609,7 +612,7 @@ FTransform UHandSocketComponent::GetBoneTransformAtTime(UAnimSequence* MyAnimSeq if (const IAnimationDataModel* AnimModel = AnimController.GetModel()) { - const TArray& TrackMap = MyAnimSequence->GetCompressedTrackToSkeletonMapTable(); + const TArray& TrackMap = MyAnimSequence->GetCompressedData().Get().CompressedTrackToSkeletonMapTable; int32 TrackIndex = INDEX_NONE; if (BoneIdx != INDEX_NONE && BoneIdx < TrackMap.Num() && TrackMap[BoneIdx].BoneTreeIndex == BoneIdx) @@ -635,7 +638,9 @@ FTransform UHandSocketComponent::GetBoneTransformAtTime(UAnimSequence* MyAnimSeq FSkeletonPoseBoneIndex BoneIndex(TrackMap[TrackIndex].BoneTreeIndex); if (BoneIndex.IsValid()) { - MyAnimSequence->GetBoneTransform(BoneTransform, BoneIndex, /*AnimTime*/ tracklen, bUseRawDataOnly); + FAnimExtractContext NewContext; + NewContext.CurrentTime = tracklen; + MyAnimSequence->GetBoneTransform(BoneTransform, BoneIndex, /*AnimTime*/ NewContext, bUseRawDataOnly); return BoneTransform; } } @@ -693,7 +698,7 @@ void UHandSocketComponent::OnRegister() { if (HandPreviewMaterial) { - HandVisualizerComponent->SetMaterial(0, (UMaterialInterface*)HandPreviewMaterial); + HandVisualizerComponent->SetMaterial(0, HandPreviewMaterial); } HandVisualizerComponent->SetSkinnedAssetAndUpdate(VisualizationMesh); } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRButtonComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRButtonComponent.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRButtonComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRButtonComponent.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRDialComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRDialComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRDialComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRDialComponent.cpp index d6ec172..739365a 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRDialComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRDialComponent.cpp @@ -399,7 +399,9 @@ void UVRDialComponent::GetGripStiffnessAndDamping_Implementation(float &GripStif FBPAdvGripSettings UVRDialComponent::AdvancedGripSettings_Implementation() { - return FBPAdvGripSettings(GripPriority); + FBPAdvGripSettings GripSettings(GripPriority); + GripSettings.bDisallowSettingPositionOnClientAuthDrop = true; + return GripSettings; } float UVRDialComponent::GripBreakDistance_Implementation() diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRInteractibleFunctionLibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRInteractibleFunctionLibrary.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRInteractibleFunctionLibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRInteractibleFunctionLibrary.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRLeverComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRLeverComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRLeverComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRLeverComponent.cpp index 44ca29f..2dfff7e 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRLeverComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRLeverComponent.cpp @@ -541,7 +541,9 @@ void UVRLeverComponent::GetGripStiffnessAndDamping_Implementation(float &GripSti FBPAdvGripSettings UVRLeverComponent::AdvancedGripSettings_Implementation() { - return FBPAdvGripSettings(GripPriority); + FBPAdvGripSettings GripSettings(GripPriority); + GripSettings.bDisallowSettingPositionOnClientAuthDrop = true; + return GripSettings; } float UVRLeverComponent::GripBreakDistance_Implementation() diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRMountComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRMountComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRMountComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRMountComponent.cpp index 115e95a..3dde8ee 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRMountComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRMountComponent.cpp @@ -514,7 +514,9 @@ void UVRMountComponent::GetGripStiffnessAndDamping_Implementation(float &GripSti FBPAdvGripSettings UVRMountComponent::AdvancedGripSettings_Implementation() { - return FBPAdvGripSettings(GripPriority); + FBPAdvGripSettings GripSettings(GripPriority); + GripSettings.bDisallowSettingPositionOnClientAuthDrop = true; + return GripSettings; } float UVRMountComponent::GripBreakDistance_Implementation() diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRSliderComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRSliderComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRSliderComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRSliderComponent.cpp index acc881d..0e6d8a3 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRSliderComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRSliderComponent.cpp @@ -644,7 +644,9 @@ void UVRSliderComponent::GetGripStiffnessAndDamping_Implementation(float &GripSt FBPAdvGripSettings UVRSliderComponent::AdvancedGripSettings_Implementation() { - return FBPAdvGripSettings(GripPriority); + FBPAdvGripSettings GripSettings(GripPriority); + GripSettings.bDisallowSettingPositionOnClientAuthDrop = true; + return GripSettings; } float UVRSliderComponent::GripBreakDistance_Implementation() diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/BucketUpdateSubsystem.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/BucketUpdateSubsystem.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/BucketUpdateSubsystem.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/BucketUpdateSubsystem.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/CollisionIgnoreSubsystem.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/CollisionIgnoreSubsystem.cpp similarity index 96% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/CollisionIgnoreSubsystem.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/CollisionIgnoreSubsystem.cpp index b619e7b..fa66659 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/CollisionIgnoreSubsystem.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/CollisionIgnoreSubsystem.cpp @@ -161,17 +161,14 @@ void UCollisionIgnoreSubsystem::CheckActiveFilters() { bool bMadeChanges = false; - for (TPair& KeyPair : CollisionTrackedPairs) + for (TMap::TIterator ItRemove = CollisionTrackedPairs.CreateIterator(); ItRemove; ++ItRemove) { - // First check for invalid primitives - if (!IsValid(KeyPair.Key.Prim1) || !IsValid(KeyPair.Key.Prim2)) + // First check for invalid primitives and an empty pair array + if (!IsValid(ItRemove->Key.Prim1) || !IsValid(ItRemove->Key.Prim2) || ItRemove->Value.PairArray.Num() < 1) { - // If we don't have a map element for this pair, then add it now - if (!RemovedPairs.Contains(KeyPair.Key)) - { - RemovedPairs.Add(KeyPair.Key, KeyPair.Value); - bMadeChanges = true; - } + ItRemove->Value.PairArray.Empty(); + ItRemove.RemoveCurrent(); + bMadeChanges = true; continue; // skip remaining checks as we have invalid primitives anyway } @@ -267,16 +264,6 @@ void UCollisionIgnoreSubsystem::CheckActiveFilters() }); } #endif - - // If there are no pairs left - if (KeyPair.Value.PairArray.Num() < 1) - { - // Try and remove it, chaos should be cleaning up the ignore setups - if (!RemovedPairs.Contains(KeyPair.Key)) - { - RemovedPairs.Add(KeyPair.Key, KeyPair.Value); - } - } } /*#if WITH_CHAOS @@ -295,13 +282,18 @@ void UCollisionIgnoreSubsystem::CheckActiveFilters() } #endif*/ - for (const TPair& KeyPair : RemovedPairs) + /*for (const TPair& KeyPair : RemovedPairs) { if (CollisionTrackedPairs.Contains(KeyPair.Key)) { CollisionTrackedPairs[KeyPair.Key].PairArray.Empty(); CollisionTrackedPairs.Remove(KeyPair.Key); } + }*/ + + if (bMadeChanges) + { + CollisionTrackedPairs.Compact(); } UpdateTimer(bMadeChanges); diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/OptionalRepSkeletalMeshActor.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/OptionalRepSkeletalMeshActor.cpp similarity index 78% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/OptionalRepSkeletalMeshActor.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/OptionalRepSkeletalMeshActor.cpp index 1ec865c..396af40 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/OptionalRepSkeletalMeshActor.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/OptionalRepSkeletalMeshActor.cpp @@ -5,6 +5,7 @@ #include "TimerManager.h" #include "Net/UnrealNetwork.h" +#include "Engine/SkeletalMesh.h" #include "PhysicsReplication.h" #include "PhysicsEngine/PhysicsAsset.h" #include "PhysicsEngine/BodySetup.h" @@ -383,6 +384,11 @@ void UInversePhysicsSkeletalMeshComponent::PerformBlendPhysicsBonesVR(const TArr return; } + if (InOutBoneSpaceTransforms.Num() == 0) + { + return; + } + // Get the scene, and do nothing if we can't get one. FPhysScene* PhysScene = nullptr; if (GetWorld() != nullptr) @@ -416,23 +422,50 @@ void UInversePhysicsSkeletalMeshComponent::PerformBlendPhysicsBonesVR(const TArr FTransform TM; }; + + // This will update both InOutComponentSpaceTransforms and InOutBoneSpaceTransforms for every + // required bone, leaving any others unchanged. FPhysicsCommand::ExecuteRead(this, [&]() { - bool bSetParentScale = false; - const bool bSimulatedRootBody = Bodies.IsValidIndex(RootBodyData.BodyIndex) && Bodies[RootBodyData.BodyIndex]->IsInstanceSimulatingPhysics(); - const FTransform NewComponentToWorld = bSimulatedRootBody ? GetComponentTransformFromBodyInstance(Bodies[RootBodyData.BodyIndex]) : FTransform::Identity; + // Note that IsInstanceSimulatingPhysics returns false for kinematic bodies, so + // bSimulatedRootBody means "is the root physics body dynamic" (not the same as the root bone) + const bool bSimulatedRootBody = Bodies.IsValidIndex(RootBodyData.BodyIndex) && + Bodies[RootBodyData.BodyIndex]->IsInstanceSimulatingPhysics(); - // For each bone - see if we need to provide some data for it. + // Get the anticipated component transform - noting that if PhysicsTransformUpdateMode is + // set to SimulationUpatesComponentTransform then this will come from the simulation. + const FTransform NewComponentTransform = GetComponentTransformFromBodyInstance(Bodies[RootBodyData.BodyIndex]); + + // Get component scale. If we have a body on the root bone, this will be the scale applied + // to its relative physics position. + FVector TotalScale3D = GetComponentTransform().GetScale3D(); + FVector RecipScale3D = TotalScale3D.Reciprocal(); + + // For bodies that are not at the root bone, we will also need to apply the inverse of + // the root bone scale to the body positions reported by physics. We will update the + // scale below when we have processed the body on the root bone (if there is one) + const FVector RootBoneScale = InOutBoneSpaceTransforms[0].GetScale3D(); + const bool bUnitScaledRootBone = RootBoneScale.Equals(FVector(1, 1, 1), UE_SMALL_NUMBER); + bool bHaveSetParentScale = bUnitScaledRootBone; // We don't need to change the scale if root has no scale + + // For each bone: + // * Update the WorldBoneTMs entry + // * Update InOutBoneSpaceTransforms, using the physics blend weights + // * Update InOutComponentSpaceTransforms using transforms calculated from the bone space transforms + // + // This prevents intermediate physics blend weights from "breaking" joints (e.g. if the + // weight was just applied in world space). for (int32 i = 0; i < InRequiredBones.Num(); i++) { + // Gets set to true if we have a valid body and the skeletal mesh option has been set to + // be driven by kinematic body parts. + bool bDriveMeshWhenKinematic = false; + int32 BoneIndex = InRequiredBones[i]; - // See if this is a physics bone.. - int32 BodyIndex = PhysicsAsset->FindBodyIndex(GetSkeletalMeshAsset()->GetRefSkeleton().GetBoneName(BoneIndex)); - // need to update back to physics so that physics knows where it was after blending - FBodyInstance* PhysicsAssetBodyInstance = nullptr; - + // See if this is a physics bone - i.e. if there is a body registered to/associated with it. // If so - get its world space matrix and its parents world space matrix and calc relative atom. + int32 BodyIndex = PhysicsAsset->FindBodyIndex(GetSkeletalMeshAsset()->GetRefSkeleton().GetBoneName(BoneIndex)); if (BodyIndex != INDEX_NONE) { #if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) @@ -446,10 +479,27 @@ void UInversePhysicsSkeletalMeshComponent::PerformBlendPhysicsBonesVR(const TArr continue; } #endif - PhysicsAssetBodyInstance = Bodies[BodyIndex]; + FBodyInstance* PhysicsAssetBodyInstance = Bodies[BodyIndex]; - //if simulated body copy back and blend with animation - if (PhysicsAssetBodyInstance->IsInstanceSimulatingPhysics()) + // If this body is welded to something, it will not have an updated transform so we will use the + // bone transform. This means that if the mesh continues to play an animation, the pose will not + // match the pose when the weld happened. Ideally we would restore the relative transform at the + // time of the weld, but we do not explicitly store that data (though it could perhaps be + // recovered from the collision geometry hierarchy, it's easy to just not animate.) + if (PhysicsAssetBodyInstance->WeldParent != nullptr) + { + BodyIndex = INDEX_NONE; + } + + bDriveMeshWhenKinematic = + bUpdateMeshWhenKinematic && + PhysicsAssetBodyInstance->IsValidBodyInstance(); + + // Only process this bone if it is simulated, or required due to the bDriveMeshWhenKinematic flag + // Also, if the root bone is scaled, we need to update WorldBoneTMs, even for Kinematics that are + // not blended into the output because they may be a parent body of a dynamic body + const bool bIsSimulatingPhysics = PhysicsAssetBodyInstance->IsInstanceSimulatingPhysics(); + if (bIsSimulatingPhysics || bDriveMeshWhenKinematic || !bUnitScaledRootBone) { FTransform PhysTM = PhysicsAssetBodyInstance->GetUnrealWorldTransform_AssumesLocked(); @@ -457,25 +507,60 @@ void UInversePhysicsSkeletalMeshComponent::PerformBlendPhysicsBonesVR(const TArr WorldBoneTMs[BoneIndex].TM = PhysTM; WorldBoneTMs[BoneIndex].bUpToDate = true; - float UsePhysWeight = (bBlendPhysics) ? 1.f : PhysicsAssetBodyInstance->PhysicsBlendWeight; - - // if the body instance is disabled, then we want to use the animation transform and ignore the physics one if (PhysicsAssetBodyInstance->IsPhysicsDisabled()) { - UsePhysWeight = 0.0f; + continue; } - // Find this bones parent matrix. - FTransform ParentWorldTM; + // NOTE: if the root bone is scaled we need to update the WorldBoneTMs above for both + // kinematic and dynamic bodies so that the parent pose calculation below is correct. + // For kinematics that are not blended into the output pose, we are done here + if (!bIsSimulatingPhysics && !bDriveMeshWhenKinematic) + { + continue; + } - // if we wan't 'full weight' we just find - if (UsePhysWeight > 0.f) + // Bodies that are not on the root bone must have the position reported by physics + // inverse scaled by the root bone scale. + if ((BoneIndex > 0) && !bHaveSetParentScale) + { + TotalScale3D *= RootBoneScale; + RecipScale3D = TotalScale3D.Reciprocal(); + bHaveSetParentScale = true; + } + + // Note that bBlendPhysics is a flag that is used to force use of the physics + // body, irrespective of whether they are simulated or not, or the value of the + // physics blend weight. + // + // Note that the existence of kinematic body parts towards/at the root can be a + // problem when they have a blend weight of zero in the asset, which is the + // default. This will result in InOutBoneSpaceTransforms not including the + // transform offset that goes to the real-world physics locations of body parts, + // so rag-dolls (etc) will get translated with the movement component. If this + // happens and is not the desired behavior, the solution to this is for the + // owner to explicitly set the physics blend weight of kinematic parts to one. + float PhysicsBlendWeight = bBlendPhysics ? 1.f : PhysicsAssetBodyInstance->PhysicsBlendWeight; + + // If the body instance is disabled, then we want to use the animation transform + // and ignore the physics one + if (PhysicsAssetBodyInstance->IsPhysicsDisabled()) + { + PhysicsBlendWeight = 0.0f; + } + + // Only do the calculations here if there is a PhysicsBlendWeight, since in the + // end we will use this weight to blend from the input/animation value to the + // physical one. + if (PhysicsBlendWeight > 0.f) { if (!(ensure(InOutBoneSpaceTransforms.Num()))) { continue; } + // Find the transform of the parent of this bone. + FTransform ParentWorldTM; if (BoneIndex == 0) { ParentWorldTM = LocalToWorldTM; @@ -488,25 +573,17 @@ void UInversePhysicsSkeletalMeshComponent::PerformBlendPhysicsBonesVR(const TArr ParentWorldTM = WorldBoneTMs[ParentIndex].TM; } - - // Then calc rel TM and convert to atom. + // Calculate the relative transform of the current and parent (physical) bones. FTransform RelTM = PhysTM.GetRelativeTransform(ParentWorldTM); - RelTM.RemoveScaling(); + RelTM.RemoveScaling(); // NOTE: this also normalizes the rotation FQuat RelRot(RelTM.GetRotation()); FVector RelPos = RecipScale3D * RelTM.GetLocation(); - FTransform PhysAtom = FTransform(RelRot, RelPos, InOutBoneSpaceTransforms[BoneIndex].GetScale3D()); + FTransform PhysicalBoneSpaceTransform = FTransform( + RelRot, RelPos, InOutBoneSpaceTransforms[BoneIndex].GetScale3D()); // Now blend in this atom. See if we are forcing this bone to always be blended in - InOutBoneSpaceTransforms[BoneIndex].Blend(InOutBoneSpaceTransforms[BoneIndex], PhysAtom, UsePhysWeight); - - if (!bSetParentScale) - { - //We must update RecipScale3D based on the atom scale of the root - TotalScale3D *= InOutBoneSpaceTransforms[0].GetScale3D(); - RecipScale3D = TotalScale3D.Reciprocal(); - bSetParentScale = true; - } - + InOutBoneSpaceTransforms[BoneIndex].Blend( + InOutBoneSpaceTransforms[BoneIndex], PhysicalBoneSpaceTransform, PhysicsBlendWeight); } } } @@ -516,7 +593,8 @@ void UInversePhysicsSkeletalMeshComponent::PerformBlendPhysicsBonesVR(const TArr continue; } - // Update SpaceBases entry for this bone now + // Update InOutComponentSpaceTransforms entry for this bone now - it will be the parent + // component-space transform, offset with the current bone-space transform. if (BoneIndex == 0) { if (!(ensure(InOutBoneSpaceTransforms.Num()))) @@ -527,7 +605,7 @@ void UInversePhysicsSkeletalMeshComponent::PerformBlendPhysicsBonesVR(const TArr } else { - if (bLocalSpaceKinematics || BodyIndex == INDEX_NONE || Bodies[BodyIndex]->IsInstanceSimulatingPhysics()) + if (bDriveMeshWhenKinematic || bLocalSpaceKinematics || BodyIndex == INDEX_NONE || Bodies[BodyIndex]->IsInstanceSimulatingPhysics()) { if (!(ensure(BoneIndex < InOutBoneSpaceTransforms.Num()))) { @@ -540,14 +618,15 @@ void UInversePhysicsSkeletalMeshComponent::PerformBlendPhysicsBonesVR(const TArr * Normalize rotations. * We want to remove any loss of precision due to accumulation of error. * i.e. A componentSpace transform is the accumulation of all of its local space parents. The further down the chain, the greater the error. - * SpaceBases are used by external systems, we feed this to Physics, send this to gameplay through bone and socket queries, etc. + * SpaceBases are used by external systems, we feed this to PhysX, send this to gameplay through bone and socket queries, etc. * So this is a good place to make sure all transforms are normalized. */ InOutComponentSpaceTransforms[BoneIndex].NormalizeRotation(); } else if (bSimulatedRootBody) { - InOutComponentSpaceTransforms[BoneIndex] = Bodies[BodyIndex]->GetUnrealWorldTransform_AssumesLocked().GetRelativeTransform(NewComponentToWorld); + InOutComponentSpaceTransforms[BoneIndex] = + Bodies[BodyIndex]->GetUnrealWorldTransform_AssumesLocked().GetRelativeTransform(NewComponentTransform); } } } @@ -560,6 +639,7 @@ void UInversePhysicsSkeletalMeshComponent::RegisterEndPhysicsTick(bool bRegister // For testing if the engine fix is live yet or not //return Super::RegisterEndPhysicsTick(bRegister); + if (bRegister != EndPhysicsTickFunctionVR.IsTickFunctionRegistered()) { if (bRegister) diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRAIPerceptionOverrides.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRAIPerceptionOverrides.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRAIPerceptionOverrides.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRAIPerceptionOverrides.cpp index 0e932b3..28a69c0 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRAIPerceptionOverrides.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRAIPerceptionOverrides.cpp @@ -1117,7 +1117,7 @@ void UAISense_Sight_VR::RemoveAllQueriesByListener(const FPerceptionListener& Li SCOPE_CYCLE_COUNTER(STAT_AI_Sense_Sight_RemoveByListener); UE_MT_SCOPED_WRITE_ACCESS(QueriesListAccessDetector); - const uint32 ListenerId = Listener.GetListenerID(); + const FPerceptionListenerID ListenerId = Listener.GetListenerID(); auto RemoveQuery = [&ListenerId, &OnRemoveFunc](TArray& SightQueries, const int32 QueryIndex)->EReverseForEachResult { @@ -1185,7 +1185,7 @@ void UAISense_Sight_VR::RemoveAllQueriesToTarget_Internal(const FAISightTargetVR void UAISense_Sight_VR::OnListenerForgetsActor(const FPerceptionListener& Listener, AActor& ActorToForget) { - const uint32 ListenerId = Listener.GetListenerID(); + const FPerceptionListenerID ListenerId = Listener.GetListenerID(); const uint32 TargetId = ActorToForget.GetUniqueID(); auto ForgetPreviousResult = [&ListenerId, &TargetId](FAISightQueryVR& SightQuery)->EForEachResult @@ -1212,7 +1212,7 @@ void UAISense_Sight_VR::OnListenerForgetsAll(const FPerceptionListener& Listener { UE_MT_SCOPED_WRITE_ACCESS(QueriesListAccessDetector); - const uint32 ListenerId = Listener.GetListenerID(); + const FPerceptionListenerID ListenerId = Listener.GetListenerID(); auto ForgetPreviousResult = [&ListenerId](FAISightQueryVR& SightQuery)->EForEachResult { diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VREPhysicalAnimationComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VREPhysicalAnimationComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VREPhysicalAnimationComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VREPhysicalAnimationComponent.cpp index 6f0c6e3..373ba72 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VREPhysicalAnimationComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VREPhysicalAnimationComponent.cpp @@ -7,6 +7,7 @@ #include "PhysicsEngine/ShapeElem.h" #include "PhysicsEngine/ConstraintInstance.h" #include "ReferenceSkeleton.h" +#include "Engine/SkinnedAsset.h" #include "DrawDebugHelpers.h" #if UE_ENABLE_DEBUG_DRAWING diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRFullScreenUserWidget.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRFullScreenUserWidget.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRFullScreenUserWidget.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRFullScreenUserWidget.cpp index 014b349..da77ea8 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRFullScreenUserWidget.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRFullScreenUserWidget.cpp @@ -683,8 +683,8 @@ float FVRFullScreenUserWidget_PostProcess::GetDPIScaleForPostProcessHitTester(TW FSceneViewport* Viewport = nullptr; if (ensure(World.IsValid()) && World->IsGameWorld()) { - UGameViewportClient* ViewportClient = World->GetGameViewport(); - Viewport = ensure(ViewportClient) ? ViewportClient->GetGameViewport() : nullptr; + UGameViewportClient* ViewportClient = World->GetGameViewport(); + Viewport = ViewportClient ? ViewportClient->GetGameViewport() : nullptr; } #if WITH_EDITOR diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRGameViewportClient.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRGameViewportClient.cpp similarity index 86% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRGameViewportClient.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRGameViewportClient.cpp index 44d9e5a..5fffb61 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRGameViewportClient.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRGameViewportClient.cpp @@ -103,7 +103,7 @@ bool UVRGameViewportClient::InputKey(const FInputKeyEventArgs& EventArgs) } } -bool UVRGameViewportClient::InputAxis(FViewport* tViewport, FInputDeviceId InputDevice, FKey Key, float Delta, float DeltaTime, int32 NumSamples, bool bGamepad) +bool UVRGameViewportClient::InputAxis(const FInputKeyEventArgs& Args) { // Remap the old int32 ControllerId value to the new InputDeviceId IPlatformInputDeviceMapper& DeviceMapper = IPlatformInputDeviceMapper::Get(); @@ -111,8 +111,8 @@ bool UVRGameViewportClient::InputAxis(FViewport* tViewport, FInputDeviceId Input const int32 NumLocalPlayers = World->GetGameInstance()->GetNumLocalPlayers(); // Early out if a gamepad or not a mouse event (vr controller) or ignoring input or is default setup / no GEngine - if (((!Key.IsMouseButton() && !bGamepad) || (bGamepad && !IsValidGamePadKey(Key))) || NumLocalPlayers < 2 || GameInputMethod == EVRGameInputMethod::GameInput_Default || IgnoreInput()) - return Super::InputAxis(tViewport, InputDevice, Key, Delta, DeltaTime, NumSamples, bGamepad); + if (((!Args.Key.IsMouseButton() && !Args.IsGamepad()) || (Args.IsGamepad() && !IsValidGamePadKey(Args.Key))) || NumLocalPlayers < 2 || GameInputMethod == EVRGameInputMethod::GameInput_Default || IgnoreInput()) + return Super::InputAxis(Args); if (GameInputMethod == EVRGameInputMethod::GameInput_KeyboardAndMouseToPlayer2) { @@ -123,7 +123,9 @@ bool UVRGameViewportClient::InputAxis(FViewport* tViewport, FInputDeviceId Input FInputDeviceId DeviceId = INPUTDEVICEID_NONE; DeviceMapper.RemapControllerIdToPlatformUserAndDevice(ControllerId, UserId, DeviceId); - return Super::InputAxis(tViewport, DeviceId, Key, Delta, DeltaTime, NumSamples, bGamepad); + FInputKeyEventArgs NewArgs = Args; + NewArgs.InputDevice = DeviceId; + return Super::InputAxis(NewArgs); } else // Shared keyboard and mouse { @@ -134,7 +136,9 @@ bool UVRGameViewportClient::InputAxis(FViewport* tViewport, FInputDeviceId Input FInputDeviceId DeviceId = INPUTDEVICEID_NONE; DeviceMapper.RemapControllerIdToPlatformUserAndDevice(i, UserId, DeviceId); - bRetVal = Super::InputAxis(tViewport, DeviceId, Key, Delta, DeltaTime, NumSamples, bGamepad) || bRetVal; + FInputKeyEventArgs NewArgs = Args; + NewArgs.InputDevice = DeviceId; + bRetVal = Super::InputAxis(NewArgs) || bRetVal; } return bRetVal; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRLogComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRLogComponent.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRLogComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRLogComponent.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRPlayerStart.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRPlayerStart.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRPlayerStart.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRPlayerStart.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRRenderTargetManager.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRRenderTargetManager.cpp new file mode 100644 index 0000000..f1bdf5b --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRRenderTargetManager.cpp @@ -0,0 +1,2549 @@ +// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. + +#include "Misc/VRRenderTargetManager.h" +#include UE_INLINE_GENERATED_CPP_BY_NAME(VRRenderTargetManager) + +#include "Engine/World.h" +#include "GlobalRenderResources.h" +#include "Components/ActorComponent.h" +#include "Kismet/GameplayStatics.h" +#include "GameFramework/Pawn.h" +#include "GameFramework/PlayerState.h" +#include "GameFramework/PlayerController.h" +#include "Engine/TextureRenderTarget2D.h" +#include "Engine/Texture2D.h" +#include "TextureResource.h" +#include "PixelFormat.h" +#include "CanvasTypes.h" +#include "Kismet/KismetMathLibrary.h" +#include "Kismet/KismetRenderingLibrary.h" +#include "Engine/CanvasRenderTarget2D.h" +#include "Engine/Canvas.h" +#include "GeomTools.h" +#include "Serialization/ArchiveSaveCompressedProxy.h" +#include "Serialization/ArchiveLoadCompressedProxy.h" +#include "Materials/Material.h" +#include "Net/UnrealNetwork.h" + +// Iris +#include "Serializers/SerializerHelpers.h" +#include "Iris/Serialization/ObjectNetSerializer.h" +#include "Iris/Core/NetObjectReference.h" +#include "Iris/Serialization/NetSerializerDelegates.h" +#include "Iris/Serialization/NetSerializers.h" +#include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h" +#include "Iris/ReplicationState/ReplicationStateDescriptorBuilder.h" +#include "Templates/IsPODType.h" + +#include "Iris/Serialization/SoftObjectNetSerializers.h" +#include "Iris/Serialization/NetSerializerArrayStorage.h" + +namespace RLE_Funcs +{ + enum RLE_Flags + { + RLE_CompressedByte = 1, + RLE_CompressedShort = 2, + RLE_Compressed24 = 3, + RLE_NotCompressedByte = 4, + RLE_NotCompressedShort = 5, + RLE_NotCompressed24 = 6, + //RLE_Empty = 3, + //RLE_AllSame = 4, + RLE_ContinueRunByte = 7, + RLE_ContinueRunShort = 8, + RLE_ContinueRun24 = 9 + }; + + template + static bool RLEEncodeLine(TArray* LineToEncode, TArray* EncodedLine); + + template + static bool RLEEncodeBuffer(DataType* BufferToEncode, uint32 EncodeLength, TArray* EncodedLine); + + template + static void RLEDecodeLine(TArray* LineToDecode, TArray* DecodedLine, bool bCompressed); + + template + static void RLEDecodeLine(const uint8* LineToDecode, uint32 Num, TArray* DecodedLine, bool bCompressed); + + static inline void RLEWriteContinueFlag(uint32 Count, uint8** loc); + + template + static inline void RLEWriteRunFlag(uint32 Count, uint8** loc, TArray& Data, bool bCompressed); +} + +UVRRenderTargetManager::UVRRenderTargetManager(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + + PrimaryComponentTick.bCanEverTick = true; + PrimaryComponentTick.bStartWithTickEnabled = true; + + PollRelevancyTime = 0.1f; + DrawRate = 0.0333; + + bIsStoringImage = false; + RenderTarget = nullptr; + RenderTargetWidth = 100; + RenderTargetHeight = 100; + ClearColor = FColor::White; + + TextureBlobSize = 512; + MaxBytesPerSecondRate = 5000; + + bInitiallyReplicateTexture = false; + bIsLoadingTextureBuffer = false; + + OwnerIDCounter = 0; +} + +bool UVRRenderTargetManager::SendDrawOperations_Validate(const TArray& RenderOperationStoreList) +{ + return true; +} + +void UVRRenderTargetManager::SendDrawOperations_Implementation(const TArray& RenderOperationStoreList) +{ + if (GetNetMode() == ENetMode::NM_Client) + { + RenderOperationStore.Append(RenderOperationStoreList); + } + + DrawOperations(); +} + + +void UVRRenderTargetManager::AddLineDrawOperation(FVector2D Point1, FVector2D Point2, FColor Color, int32 Thickness) +{ + FRenderManagerOperation NewOperation; + NewOperation.OperationType = ERenderManagerOperationType::Op_LineDraw; + NewOperation.Color = Color; + NewOperation.P1 = Point1; + NewOperation.P2 = Point2; + NewOperation.Thickness = (uint32)Thickness; + + if (GetNetMode() < ENetMode::NM_Client) + RenderOperationStore.Add(NewOperation); + else + LocalRenderOperationStore.Add(NewOperation); + + if (!DrawHandle.IsValid()) + GetWorld()->GetTimerManager().SetTimer(DrawHandle, this, &UVRRenderTargetManager::DrawPoll, DrawRate, true); + + // Send to server now +} + +void UVRRenderTargetManager::AddTextureDrawOperation(FVector2D Position, UTexture2D* TextureToDisplay) +{ + + if (!TextureToDisplay) + return; + + FRenderManagerOperation NewOperation; + NewOperation.OperationType = ERenderManagerOperationType::Op_TexDraw; + NewOperation.P1 = Position; + NewOperation.Texture = TextureToDisplay; + + if (GetNetMode() < ENetMode::NM_Client) + RenderOperationStore.Add(NewOperation); + else + LocalRenderOperationStore.Add(NewOperation); + + if (!DrawHandle.IsValid()) + GetWorld()->GetTimerManager().SetTimer(DrawHandle, this, &UVRRenderTargetManager::DrawPoll, DrawRate, true); + + // Send to server now +} + +void UVRRenderTargetManager::AddMaterialTrianglesDrawOperation(TArray Tris, UMaterial* Material) +{ + + if (!Tris.Num()) + return; + + FRenderManagerOperation NewOperation; + NewOperation.OperationType = ERenderManagerOperationType::Op_TriDraw; + NewOperation.Color = Tris[0].V0_Color.ToFColor(true); + + NewOperation.Tris.AddUninitialized(Tris.Num()); + int Counter = 0; + FRenderManagerTri RenderTri; + for (FCanvasUVTri Tri : Tris) + { + RenderTri.P1 = Tri.V0_Pos; + RenderTri.P2 = Tri.V1_Pos; + RenderTri.P3 = Tri.V2_Pos; + NewOperation.Tris[Counter++] = RenderTri; + } + + NewOperation.Material = Material; + + if (GetNetMode() < ENetMode::NM_Client) + RenderOperationStore.Add(NewOperation); + else + LocalRenderOperationStore.Add(NewOperation); + + if (!DrawHandle.IsValid()) + GetWorld()->GetTimerManager().SetTimer(DrawHandle, this, &UVRRenderTargetManager::DrawPoll, DrawRate, true); + + // Send to server now +} + +void UVRRenderTargetManager::DrawOperation(UCanvas* Canvas, const FRenderManagerOperation& Operation) +{ + if (IsValid(LocalProxy) && LocalProxy->OwnersID == Operation.OwnerID) + { + return; + } + + switch (Operation.OperationType) + { + case ERenderManagerOperationType::Op_LineDraw: + { + FCanvasLineItem LineItem; + LineItem.Origin = FVector(Operation.P1.X, Operation.P1.Y, 0.f); + LineItem.EndPos = FVector(Operation.P2.X, Operation.P2.Y, 0.f); + LineItem.LineThickness = (float)Operation.Thickness; + LineItem.SetColor(Operation.Color.ReinterpretAsLinear()); + Canvas->DrawItem(LineItem); + }break; + case ERenderManagerOperationType::Op_TexDraw: + { + if (Operation.Texture && Operation.Texture->GetResource()) + { + //FTexture* RenderTextureResource = (RenderBase) ? RenderBase->Resource : GWhiteTexture; + FCanvasTileItem TileItem(Operation.P1, Operation.Texture->GetResource(), FVector2D(Operation.Texture->GetSizeX(), Operation.Texture->GetSizeY()), FVector2D(0, 0), FVector2D(1.f, 1.f), ClearColor); + TileItem.BlendMode = FCanvas::BlendToSimpleElementBlend(EBlendMode::BLEND_Translucent); + Canvas->DrawItem(TileItem); + } + }break; + case ERenderManagerOperationType::Op_TriDraw: + { + if (Operation.Tris.Num() && Operation.Material) + { + FCanvasTriangleItem TriangleItem(FVector2D::ZeroVector, FVector2D::ZeroVector, FVector2D::ZeroVector, NULL); + TriangleItem.MaterialRenderProxy = Operation.Material->GetRenderProxy(); + + FCanvasUVTri triStore; + triStore.V0_Color = Operation.Color; + triStore.V1_Color = Operation.Color; + triStore.V2_Color = Operation.Color; + + TriangleItem.TriangleList.Reset(Operation.Tris.Num()); + TriangleItem.TriangleList.AddUninitialized(Operation.Tris.Num()); + uint32 Counter = 0; + for (FRenderManagerTri Tri : Operation.Tris) + { + triStore.V0_Pos = Tri.P1; + triStore.V1_Pos = Tri.P2; + triStore.V2_Pos = Tri.P3; + TriangleItem.TriangleList[Counter++] = triStore; + } + + Canvas->DrawItem(TriangleItem); + } + }break; + } + +} + +void UVRRenderTargetManager::DrawPoll() +{ + if (!RenderOperationStore.Num() && !LocalRenderOperationStore.Num()) + { + GetWorld()->GetTimerManager().ClearTimer(DrawHandle); + return; + } + + if (GetNetMode() < ENetMode::NM_Client) + { + SendDrawOperations(RenderOperationStore); + } + else + { + if (LocalRenderOperationStore.Num()) + { + // Send operations to server + if (IsValid(LocalProxy)) + { + LocalProxy->SendLocalDrawOperations(LocalRenderOperationStore); + } + + RenderOperationStore.Append(LocalRenderOperationStore); + LocalRenderOperationStore.Empty(); + } + + DrawOperations(); + } +} + +void UVRRenderTargetManager::DrawOperations() +{ + + if (bIsLoadingTextureBuffer) + { + if (!DrawHandle.IsValid()) + GetWorld()->GetTimerManager().SetTimer(DrawHandle, this, &UVRRenderTargetManager::DrawPoll, DrawRate, true); + + return; + } + + if (GetNetMode() == ENetMode::NM_DedicatedServer) + { + RenderOperationStore.Empty(); + return; + } + + UWorld* World = GetWorld(); + + if (!World || !World->GetBegunPlay()) + return; + + // Reference to the Render Target resource + FTextureRenderTargetResource* RenderTargetResource = RenderTarget->GameThread_GetRenderTargetResource(); + + if (!RenderTargetResource) + { + RenderOperationStore.Empty(); + return; + } + + // Retrieve a UCanvas form the world to avoid creating a new one each time + UCanvas* CanvasToUse = World->GetCanvasForDrawMaterialToRenderTarget(); + + // Creates a new FCanvas for rendering + FCanvas RenderCanvas( + RenderTargetResource, + nullptr, + World, + World->GetFeatureLevel()); + + // Setup the canvas with the FCanvas reference + CanvasToUse->Init(RenderTarget->SizeX, RenderTarget->SizeY, nullptr, &RenderCanvas); + CanvasToUse->Update(); + + if (CanvasToUse) + { + for (const FRenderManagerOperation& opt : RenderOperationStore) + { + DrawOperation(CanvasToUse, opt); + } + + RenderOperationStore.Empty(); + + // Perform the drawing + RenderCanvas.Flush_GameThread(); + + // Cleanup the FCanvas reference, to delete it + CanvasToUse->Canvas = NULL; + } +} + + +ARenderTargetReplicationProxy::ARenderTargetReplicationProxy(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + bOnlyRelevantToOwner = true; + bNetUseOwnerRelevancy = true; + bReplicates = true; + PrimaryActorTick.bCanEverTick = false; + SetReplicateMovement(false); + bWaitingForManager = false; +} + +void ARenderTargetReplicationProxy::OnRep_Manager() +{ + // If our manager is valid, save off a reference to ourselves to the local copy. + if (IsValid(OwningManager)) + { + OwningManager->LocalProxy = this; + + // If we loaded a texture before the manager loaded + if (bWaitingForManager) + { + OwningManager->bIsLoadingTextureBuffer = false; + OwningManager->RenderTargetStore = TextureStore; + TextureStore.Reset(); + TextureStore.PackedData.Empty(); + TextureStore.UnpackedData.Empty(); + //GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Orange, FString::Printf(TEXT("Recieved Texture, total byte count: %i"), OwningManager->RenderTargetStore.PackedData.Num())); + OwningManager->DeCompressRenderTarget2D(); + bWaitingForManager = false; + } + } +} + +bool ARenderTargetReplicationProxy::SendLocalDrawOperations_Validate(const TArray& LocalRenderOperationStoreList) +{ + return true; +} + +void ARenderTargetReplicationProxy::SendLocalDrawOperations_Implementation(const TArray& LocalRenderOperationStoreList) +{ + if (IsValid(OwningManager)) + { + OwningManager->RenderOperationStore.Append(LocalRenderOperationStoreList); + + // ID the render operations to the player that sent them in + if (APlayerController* OwningPlayer = Cast(GetOwner())) + { + for (int i = (OwningManager->RenderOperationStore.Num() - LocalRenderOperationStoreList.Num()); i < OwningManager->RenderOperationStore.Num(); i++) + { + OwningManager->RenderOperationStore[i].OwnerID = OwnersID; + } + } + + if (!OwningManager->DrawHandle.IsValid()) + GetWorld()->GetTimerManager().SetTimer(OwningManager->DrawHandle, OwningManager.Get(), &UVRRenderTargetManager::DrawPoll, OwningManager->DrawRate, true); + } +} + +void ARenderTargetReplicationProxy::ReceiveTexture_Implementation(const FBPVRReplicatedTextureStore& TextureData) +{ + if (IsValid(OwningManager)) + { + OwningManager->RenderTargetStore = TextureData; + //GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Orange, FString::Printf(TEXT("Recieved Texture, byte count: %i"), TextureData.PackedData.Num())); + OwningManager->DeCompressRenderTarget2D(); + } +} + +void ARenderTargetReplicationProxy::InitTextureSend_Implementation(int32 Width, int32 Height, int32 TotalDataCount, int32 BlobCount, EPixelFormat PixelFormat, bool bIsZipped/*, bool bIsJPG*/) +{ + TextureStore.Reset(); + TextureStore.PixelFormat = PixelFormat; + TextureStore.bIsZipped = bIsZipped; + //TextureStore.bJPG = bIsJPG; + TextureStore.Width = Width; + TextureStore.Height = Height; + + TextureStore.PackedData.Reset(TotalDataCount); + TextureStore.PackedData.AddUninitialized(TotalDataCount); + + BlobNum = BlobCount; + + if (IsValid(OwningManager)) + { + OwningManager->bIsLoadingTextureBuffer = true; + } + + Ack_InitTextureSend(TotalDataCount); +} + +bool ARenderTargetReplicationProxy::Ack_InitTextureSend_Validate(int32 TotalDataCount) +{ + return true; +} + +void ARenderTargetReplicationProxy::Ack_InitTextureSend_Implementation(int32 TotalDataCount) +{ + if (TotalDataCount == TextureStore.PackedData.Num()) + { + BlobNum = 0; + + // Calculate time offset to achieve our max bytes per second with the given blob size + float SendRate = 1.f / (MaxBytesPerSecondRate / (float)TextureBlobSize); + + GetWorld()->GetTimerManager().SetTimer(SendTimer_Handle, this, &ARenderTargetReplicationProxy::SendNextDataBlob, SendRate, true); + + // Start sending data blobs + //SendNextDataBlob(); + } +} + +void ARenderTargetReplicationProxy::SendInitMessage() +{ + int32 TotalBlobs = TextureStore.PackedData.Num() / TextureBlobSize + (TextureStore.PackedData.Num() % TextureBlobSize > 0 ? 1 : 0); + + InitTextureSend(TextureStore.Width, TextureStore.Height, TextureStore.PackedData.Num(), TotalBlobs, TextureStore.PixelFormat, TextureStore.bIsZipped/*, TextureStore.bJPG*/); + +} + +void ARenderTargetReplicationProxy::SendNextDataBlob() +{ + if (!IsValidChecked(this) || !this->GetOwner() || !IsValid(this->GetOwner())) + { + TextureStore.Reset(); + TextureStore.PackedData.Empty(); + TextureStore.UnpackedData.Empty(); + BlobNum = 0; + if (SendTimer_Handle.IsValid()) + GetWorld()->GetTimerManager().ClearTimer(SendTimer_Handle); + + return; + } + + BlobNum++; + int32 TotalBlobs = TextureStore.PackedData.Num() / TextureBlobSize + (TextureStore.PackedData.Num() % TextureBlobSize > 0 ? 1 : 0); + + if (BlobNum <= TotalBlobs) + { + TArray BlobStore; + int32 BlobLen = (BlobNum == TotalBlobs ? TextureStore.PackedData.Num() % TextureBlobSize : TextureBlobSize); + + + BlobStore.AddUninitialized(BlobLen); + uint8* MemLoc = TextureStore.PackedData.GetData(); + int32 MemCount = (BlobNum - 1) * TextureBlobSize; + MemLoc += MemCount; + + FMemory::Memcpy(BlobStore.GetData(), MemLoc, BlobLen); + + ReceiveTextureBlob(BlobStore, MemCount, BlobNum); + } + else + { + TextureStore.Reset(); + TextureStore.PackedData.Empty(); + TextureStore.UnpackedData.Empty(); + if (SendTimer_Handle.IsValid()) + GetWorld()->GetTimerManager().ClearTimer(SendTimer_Handle); + BlobNum = 0; + } +} + +void ARenderTargetReplicationProxy::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + if (SendTimer_Handle.IsValid()) + GetWorld()->GetTimerManager().ClearTimer(SendTimer_Handle); + + Super::EndPlay(EndPlayReason); +} + +//============================================================================= +void ARenderTargetReplicationProxy::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty >& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + // For properties with special conditions + FDoRepLifetimeParams PushModelParamsWithCondition{ COND_InitialOnly, REPNOTIFY_OnChanged, /*bIsPushBased=*/true }; + + DOREPLIFETIME_WITH_PARAMS_FAST(ARenderTargetReplicationProxy, OwningManager, PushModelParamsWithCondition); + DOREPLIFETIME_WITH_PARAMS_FAST(ARenderTargetReplicationProxy, OwnersID, PushModelParamsWithCondition); +} + +void ARenderTargetReplicationProxy::ReceiveTextureBlob_Implementation(const TArray& TextureBlob, int32 LocationInData, int32 BlobNumber) +{ + if (LocationInData + TextureBlob.Num() <= TextureStore.PackedData.Num()) + { + uint8* MemLoc = TextureStore.PackedData.GetData(); + MemLoc += LocationInData; + FMemory::Memcpy(MemLoc, TextureBlob.GetData(), TextureBlob.Num()); + + //GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Orange, FString::Printf(TEXT("Recieved Texture blob, byte count: %i"), TextureBlob.Num())); + } + + if (BlobNumber == BlobNum) + { + Ack_ReceiveTextureBlob(BlobNum); + + // We finished, unpack and display + if (IsValid(OwningManager)) + { + OwningManager->bIsLoadingTextureBuffer = false; + OwningManager->RenderTargetStore = TextureStore; + TextureStore.Reset(); + TextureStore.PackedData.Empty(); + TextureStore.UnpackedData.Empty(); + //GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Orange, FString::Printf(TEXT("Recieved Texture, total byte count: %i"), OwningManager->RenderTargetStore.PackedData.Num())); + OwningManager->DeCompressRenderTarget2D(); + } + else + { + bWaitingForManager = true; + } + } + +} + +bool ARenderTargetReplicationProxy::Ack_ReceiveTextureBlob_Validate(int32 BlobCount) +{ + return true; +} + +void ARenderTargetReplicationProxy::Ack_ReceiveTextureBlob_Implementation(int32 BlobCount) +{ + // Send next data blob + //SendNextDataBlob(); + +} + +void UVRRenderTargetManager::UpdateRelevancyMap() +{ + AActor* myOwner = GetOwner(); + + for (int i = NetRelevancyLog.Num() - 1; i >= 0; i--) + { + if (!IsValid(NetRelevancyLog[i].PC) || NetRelevancyLog[i].PC->IsLocalController() || !NetRelevancyLog[i].PC->GetPawn()) + { + NetRelevancyLog[i].ReplicationProxy->Destroy(); + NetRelevancyLog.RemoveAt(i); + } + else + { + if (APawn* pawn = NetRelevancyLog[i].PC->GetPawn()) + { + if (!myOwner->IsNetRelevantFor(NetRelevancyLog[i].PC.Get(), pawn, pawn->GetActorLocation())) + { + NetRelevancyLog[i].bIsRelevant = false; + NetRelevancyLog[i].bIsDirty = false; + //NetRelevancyLog.RemoveAt(i); + } + } + } + } + + + bool bHadDirtyActors = false; + + for (FConstPlayerControllerIterator PCIt = GetWorld()->GetPlayerControllerIterator(); PCIt; ++PCIt) + { + if (APlayerController* PC = PCIt->Get()) + { + if (PC->IsLocalController()) + continue; + + if (!PC->HasClientLoadedCurrentWorld()) + continue; + + if (APawn* pawn = PC->GetPawn()) + { + + if (myOwner->IsNetRelevantFor(PC, pawn, pawn->GetActorLocation())) + { + FClientRepData* RepData = NetRelevancyLog.FindByPredicate([PC](const FClientRepData& Other) + { + return Other.PC == PC; + }); + + if (!RepData) + { + FClientRepData ClientRepData; + + FTransform NewTransform = this->GetOwner()->GetActorTransform(); + ARenderTargetReplicationProxy* RenderProxy = GetWorld()->SpawnActorDeferred(ARenderTargetReplicationProxy::StaticClass(), NewTransform, PC); + if (RenderProxy) + { + RenderProxy->OwnersID = ++OwnerIDCounter; + RenderProxy->OwningManager = this; + RenderProxy->MaxBytesPerSecondRate = MaxBytesPerSecondRate; + RenderProxy->TextureBlobSize = TextureBlobSize; + UGameplayStatics::FinishSpawningActor(RenderProxy, NewTransform); + } + + if (RenderProxy) + { + RenderProxy->AttachToActor(this->GetOwner(), FAttachmentTransformRules::SnapToTargetIncludingScale); + + + ClientRepData.PC = PC; + ClientRepData.ReplicationProxy = RenderProxy; + ClientRepData.bIsRelevant = true; + ClientRepData.bIsDirty = true; + bHadDirtyActors = true; + NetRelevancyLog.Add(ClientRepData); + } + // Update this client with the new data + } + else + { + if (!RepData->bIsRelevant) + { + RepData->bIsRelevant = true; + RepData->bIsDirty = true; + bHadDirtyActors = true; + } + } + } + } + + } + } + + if (bHadDirtyActors && bInitiallyReplicateTexture && GetNetMode() != ENetMode::NM_DedicatedServer) + { + QueueImageStore(); + } +} + +bool UVRRenderTargetManager::DeCompressRenderTarget2D() +{ + if (!RenderTarget) + return false; + + RenderTargetStore.UnPackData(); + + + int32 Width = RenderTargetStore.Width; + int32 Height = RenderTargetStore.Height; + EPixelFormat PixelFormat = RenderTargetStore.PixelFormat; + uint8 PixelFormat8 = 0; + + TArray FinalColorData; + FinalColorData.AddUninitialized(RenderTargetStore.UnpackedData.Num()); + + uint32 Counter = 0; + FColor ColorVal; + ColorVal.A = 0xFF; + for (uint16 CompColor : RenderTargetStore.UnpackedData) + { + //CompColor.FillTo(ColorVal); + ColorVal.R = CompColor << 3; + ColorVal.G = CompColor >> 5 << 2; + ColorVal.B = CompColor >> 11 << 3; + ColorVal.A = 0xFF; + FinalColorData[Counter++] = ColorVal; + } + + // Write this to a texture2d + UTexture2D* RenderBase = UTexture2D::CreateTransient(Width, Height, PF_R8G8B8A8);// RenderTargetStore.PixelFormat); + + // Switched to a Memcpy instead of byte by byte transer + uint8* MipData = (uint8*)RenderBase->GetPlatformData()->Mips[0].BulkData.Lock(LOCK_READ_WRITE); + FMemory::Memcpy(MipData, (void*)FinalColorData.GetData(), FinalColorData.Num() * sizeof(FColor)); + RenderBase->GetPlatformData()->Mips[0].BulkData.Unlock(); + + //Setting some Parameters for the Texture and finally returning it + RenderBase->GetPlatformData()->SetNumSlices(1); + RenderBase->NeverStream = true; + RenderBase->SRGB = true; + //Avatar->CompressionSettings = TC_EditorIcon; + + RenderBase->UpdateResource(); + + /*uint32 size = sizeof(FColor); + + uint8* pData = new uint8[FinalColorData.Num() * sizeof(FColor)]; + FMemory::Memcpy(pData, (void*)FinalColorData.GetData(), FinalColorData.Num() * sizeof(FColor)); + + UTexture2D* TexturePtr = RenderBase; + const uint8* TextureData = pData; + ENQUEUE_RENDER_COMMAND(VRRenderTargetManager_FillTexture)( + [TexturePtr, TextureData](FRHICommandList& RHICmdList) + { + FUpdateTextureRegion2D region; + region.SrcX = 0; + region.SrcY = 0; + region.DestX = 0; + region.DestY = 0; + region.Width = TexturePtr->GetSizeX();// TEX_WIDTH; + region.Height = TexturePtr->GetSizeY();//TEX_HEIGHT; + + FTexture2DResource* resource = (FTexture2DResource*)TexturePtr->Resource; + RHIUpdateTexture2D(resource->GetTexture2DRHI(), 0, region, region.Width * GPixelFormats[TexturePtr->GetPixelFormat()].BlockBytes, TextureData); + delete[] TextureData; + });*/ + + + // Using this as it saves custom implementation + + UWorld* World = GetWorld(); + + // Reference to the Render Target resource + FTextureRenderTargetResource* RenderTargetResource = RenderTarget->GameThread_GetRenderTargetResource(); + + // Retrieve a UCanvas form the world to avoid creating a new one each time + UCanvas* CanvasToUse = World->GetCanvasForDrawMaterialToRenderTarget(); + + // Creates a new FCanvas for rendering + FCanvas RenderCanvas( + RenderTargetResource, + nullptr, + World, + World->GetFeatureLevel()); + + // Setup the canvas with the FCanvas reference + CanvasToUse->Init(RenderTarget->SizeX, RenderTarget->SizeY, nullptr, &RenderCanvas); + CanvasToUse->Update(); + + if (CanvasToUse) + { + FTexture* RenderTextureResource = (RenderBase) ? RenderBase->GetResource() : GWhiteTexture; + FCanvasTileItem TileItem(FVector2D(0, 0), RenderTextureResource, FVector2D(RenderTarget->SizeX, RenderTarget->SizeY), FVector2D(0, 0), FVector2D(1.f, 1.f), FLinearColor::White); + TileItem.BlendMode = FCanvas::BlendToSimpleElementBlend(EBlendMode::BLEND_Opaque); + CanvasToUse->DrawItem(TileItem); + + + // Perform the drawing + RenderCanvas.Flush_GameThread(); + + // Cleanup the FCanvas reference, to delete it + CanvasToUse->Canvas = NULL; + } + + RenderBase->ReleaseResource(); + RenderBase->MarkAsGarbage(); + + return true; +} + +void UVRRenderTargetManager::QueueImageStore() +{ + + if (!bInitiallyReplicateTexture || !RenderTarget || bIsStoringImage || GetNetMode() == ENetMode::NM_DedicatedServer) + { + return; + } + + bIsStoringImage = true; + + // Init new RenderRequest + FRenderDataStore* renderData = new FRenderDataStore(); + + // Get RenderContext + FTextureRenderTargetResource* renderTargetResource = RenderTarget->GameThread_GetRenderTargetResource(); + + if (!renderTargetResource) + return; + + renderData->Size2D = renderTargetResource->GetSizeXY(); + renderData->PixelFormat = RenderTarget->GetFormat(); + + struct FReadSurfaceContext { + FRenderTarget* SrcRenderTarget; + TArray* OutData; + FIntRect Rect; + FReadSurfaceDataFlags Flags; + }; + + // Setup GPU command + FReadSurfaceContext readSurfaceContext = + { + renderTargetResource, + &(renderData->ColorData), + FIntRect(0,0,renderTargetResource->GetSizeXY().X, renderTargetResource->GetSizeXY().Y), + FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX) + }; + + ENQUEUE_RENDER_COMMAND(SceneDrawCompletion)( + [readSurfaceContext](FRHICommandListImmediate& RHICmdList) { + RHICmdList.ReadSurfaceData( + readSurfaceContext.SrcRenderTarget->GetRenderTargetTexture(), + readSurfaceContext.Rect, + *readSurfaceContext.OutData, + readSurfaceContext.Flags + ); + }); + + // Notify new task in RenderQueue + RenderDataQueue.Enqueue(renderData); + + // Set RenderCommandFence + renderData->RenderFence.BeginFence(); + + this->SetComponentTickEnabled(true); +} + +void UVRRenderTargetManager::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) +{ + Super::TickComponent(DeltaTime, TickType, ThisTickFunction); + + // Read pixels once RenderFence is completed + if (!bInitiallyReplicateTexture || RenderDataQueue.IsEmpty() || GetNetMode() == ENetMode::NM_DedicatedServer) + { + SetComponentTickEnabled(false); + } + else + { + // Peek the next RenderRequest from queue + FRenderDataStore* nextRenderData; + RenderDataQueue.Peek(nextRenderData); + + if (nextRenderData) + { + if (nextRenderData->RenderFence.IsFenceComplete()) + { + bIsStoringImage = false; + RenderTargetStore.Reset(); + uint32 SizeOfData = nextRenderData->ColorData.Num(); + + RenderTargetStore.UnpackedData.Reset(SizeOfData); + RenderTargetStore.UnpackedData.AddUninitialized(SizeOfData); + + uint16 ColorVal = 0; + uint32 Counter = 0; + + // Convert to 16bit color + for (FColor col : nextRenderData->ColorData) + { + ColorVal = (col.R >> 3) << 11 | (col.G >> 2) << 5 | (col.B >> 3); + RenderTargetStore.UnpackedData[Counter++] = ColorVal; + } + + FIntPoint Size2D = nextRenderData->Size2D; + RenderTargetStore.Width = Size2D.X; + RenderTargetStore.Height = Size2D.Y; + RenderTargetStore.PixelFormat = nextRenderData->PixelFormat; + RenderTargetStore.PackData(); + + +//#if WITH_PUSH_MODEL + //MARK_PROPERTY_DIRTY_FROM_NAME(UVRRenderTargetManager, RenderTargetStore, this); +//#endif + + + // Delete the first element from RenderQueue + RenderDataQueue.Pop(); + delete nextRenderData; + + for (int i = NetRelevancyLog.Num() - 1; i >= 0; i--) + { + if (NetRelevancyLog[i].bIsDirty && IsValid(NetRelevancyLog[i].PC) && !NetRelevancyLog[i].PC->IsLocalController()) + { + if (IsValid(NetRelevancyLog[i].ReplicationProxy)) + { + NetRelevancyLog[i].ReplicationProxy->TextureStore = RenderTargetStore; + NetRelevancyLog[i].ReplicationProxy->SendInitMessage(); + NetRelevancyLog[i].bIsDirty = false; + } + } + } + + + } + } + } + +} + +void UVRRenderTargetManager::BeginPlay() +{ + Super::BeginPlay(); + + InitRenderTarget(); + + if (/*bInitiallyReplicateTexture && */GetNetMode() < ENetMode::NM_Client) + GetWorld()->GetTimerManager().SetTimer(NetRelevancyTimer_Handle, this, &UVRRenderTargetManager::UpdateRelevancyMap, PollRelevancyTime, true); +} + +void UVRRenderTargetManager::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + Super::EndPlay(EndPlayReason); + + FRenderDataStore* Store = nullptr; + while (!RenderDataQueue.IsEmpty()) + { + RenderDataQueue.Dequeue(Store); + + if (Store) + { + delete Store; + } + } + + if (GetNetMode() < ENetMode::NM_Client) + GetWorld()->GetTimerManager().ClearTimer(NetRelevancyTimer_Handle); + + if(DrawHandle.IsValid()) + GetWorld()->GetTimerManager().ClearTimer(DrawHandle); + + if (RenderTarget) + { + RenderTarget->ReleaseResource(); + RenderTarget = nullptr; + } + + for (FClientRepData& RepData : NetRelevancyLog) + { + RepData.PC = nullptr; + if (IsValid(RepData.ReplicationProxy.Get())) + { + RepData.ReplicationProxy->Destroy(); + } + + RepData.ReplicationProxy = nullptr; + } + +} + +void UVRRenderTargetManager::InitRenderTarget() +{ + if (this->GetNetMode() == ENetMode::NM_DedicatedServer) + { + return; // Dedicated servers cannot handle render targets + } + + UWorld* World = GetWorld(); + + if (RenderTargetWidth > 0 && RenderTargetHeight > 0 && World) + { + RenderTarget = NewObject(this); + if (RenderTarget) + { + //NewCanvasRenderTarget->World = World; + RenderTarget->InitAutoFormat(RenderTargetWidth, RenderTargetHeight); + RenderTarget->ClearColor = ClearColor; + RenderTarget->bAutoGenerateMips = false; + RenderTarget->UpdateResourceImmediate(true); + } + else + { + RenderTarget = nullptr; + } + } + else + { + RenderTarget = nullptr; + } +} + + +bool UVRRenderTargetManager::GenerateTrisFromBoxPlaneIntersection(UPrimitiveComponent* PrimToBoxCheck, FTransform WorldTransformOfPlane, const FPlane& LocalProjectionPlane, FVector2D PlaneSize, FColor UVColor, TArray& OutTris) +{ + + if (!PrimToBoxCheck) + return false; + + OutTris.Reset(); + + FBoxSphereBounds LocalBounds = PrimToBoxCheck->CalcLocalBounds(); + FVector Center = LocalBounds.Origin; + FVector Extent = LocalBounds.BoxExtent; + + // Transform into plane local space from our localspace + FTransform LocalTrans = PrimToBoxCheck->GetComponentTransform() * WorldTransformOfPlane.Inverse(); + + FVector BoxMin = Center - Extent; + FVector BoxMax = Center + Extent; + + TArray PointList; + PointList.AddUninitialized(8); // 8 Is number of points on box + + PointList[0] = LocalTrans.TransformPosition(BoxMin); + PointList[1] = LocalTrans.TransformPosition(BoxMax); + PointList[2] = LocalTrans.TransformPosition(FVector(BoxMin.X, BoxMin.Y, BoxMax.Z)); + PointList[3] = LocalTrans.TransformPosition(FVector(BoxMin.X, BoxMax.Y, BoxMin.Z)); + PointList[4] = LocalTrans.TransformPosition(FVector(BoxMax.X, BoxMin.Y, BoxMin.Z)); + PointList[5] = LocalTrans.TransformPosition(FVector(BoxMin.X, BoxMax.Y, BoxMax.Z)); + PointList[6] = LocalTrans.TransformPosition(FVector(BoxMax.X, BoxMin.Y, BoxMax.Z)); + PointList[7] = LocalTrans.TransformPosition(FVector(BoxMax.X, BoxMax.Y, BoxMin.Z)); + + // List of edges to check, 12 total, 2 points per edge + int EdgeList[24] = + { + 0, 3, + 0, 4, + 0, 2, + 2, 5, + 2, 6, + 4, 7, + 4, 6, + 6, 1, + 1, 7, + 1, 5, + 5, 3, + 3, 7 + }; + + TArray IntersectionPoints; + + FVector Intersection; + float Time; + + FVector2D HalfPlane = PlaneSize / 2.f; + FVector2D PtCenter; + FVector2D NewPt; + FVector PlanePoint; + int CenterCount = 0; + for (int i = 0; i < 24; i += 2) + { + + if (UKismetMathLibrary::LinePlaneIntersection(PointList[EdgeList[i]], PointList[EdgeList[i + 1]], LocalProjectionPlane, Time, Intersection)) + { + //DrawDebugSphere(GetWorld(), WorldTransformOfPlane.TransformPosition(Intersection), 2.f, 32.f, FColor::Black); + PlanePoint = Intersection; + + if (IsValid(RenderTarget)) + { + NewPt.X = ((PlanePoint.X + HalfPlane.X) / PlaneSize.X) * RenderTarget->SizeX; + NewPt.Y = ((PlanePoint.Y + HalfPlane.Y) / PlaneSize.Y) * RenderTarget->SizeY; + } + else + { + NewPt.X = ((PlanePoint.X + HalfPlane.X) / PlaneSize.X) * RenderTargetWidth; + NewPt.Y = ((PlanePoint.Y + HalfPlane.Y) / PlaneSize.Y) * RenderTargetHeight; + } + + IntersectionPoints.Add(NewPt); + PtCenter += NewPt; + CenterCount++; + } + } + + if (IntersectionPoints.Num() <= 2) + { + return false; + } + + // Get our center value + PtCenter /= CenterCount; + + // Sort the points clockwise + struct FPointSortCompare + { + public: + FVector2D CenterPoint; + FPointSortCompare(const FVector2D& InCenterPoint) + : CenterPoint(InCenterPoint) + { + + } + + FORCEINLINE bool operator()(const FVector2D& A, const FVector2D& B) const + { + if (A.Y - CenterPoint.X >= 0 && B.X - CenterPoint.X < 0) + return true; + if (A.X - CenterPoint.X < 0 && B.X - CenterPoint.X >= 0) + return false; + if (A.X - CenterPoint.X == 0 && B.X - CenterPoint.X == 0) { + if (A.Y - CenterPoint.Y >= 0 || B.Y - CenterPoint.Y >= 0) + return A.Y > B.Y; + return B.Y > A.Y; + } + + // compute the cross product of vectors (center -> a) x (center -> b) + int det = (A.X - CenterPoint.X) * (B.Y - CenterPoint.Y) - (B.X - CenterPoint.X) * (A.Y - CenterPoint.Y); + if (det < 0) + return true; + if (det > 0) + return false; + + // points a and b are on the same line from the center + // check which point is closer to the center + int d1 = (A.X - CenterPoint.X) * (A.X - CenterPoint.X) + (A.Y - CenterPoint.Y) * (A.Y - CenterPoint.Y); + int d2 = (B.X - CenterPoint.X) * (B.X - CenterPoint.X) + (B.Y - CenterPoint.Y) * (B.Y - CenterPoint.Y); + return d1 > d2; + } + }; + + IntersectionPoints.Sort(FPointSortCompare(PtCenter)); + + FCanvasUVTri Tri; + Tri.V0_Color = UVColor; + Tri.V1_Color = UVColor; + Tri.V2_Color = UVColor; + + OutTris.Reserve(IntersectionPoints.Num() - 2); + + // Now that we have our sorted list, we can generate a tri map from it, just doing a Fan from first to last + for (int i = 1; i < IntersectionPoints.Num() - 1; i++) + { + Tri.V0_Pos = IntersectionPoints[0]; + Tri.V1_Pos = IntersectionPoints[i]; + Tri.V2_Pos = IntersectionPoints[i + 1]; + + OutTris.Add(Tri); + } + + return true; +} + +void FBPVRReplicatedTextureStore::PackData() +{ + if (UnpackedData.Num() > 0) + { + TArray TmpPacked; + RLE_Funcs::RLEEncodeBuffer(UnpackedData.GetData(), UnpackedData.Num(), &TmpPacked); + UnpackedData.Reset(); + + /*if (TmpPacked.Num() > 30000) + { + IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked(FName("ImageWrapper")); + TSharedPtr imageWrapper = ImageWrapperModule.CreateImageWrapper(EImageFormat::JPEG); + + imageWrapper->SetRaw(UnpackedData.GetData(), UnpackedData.Num(), Width, Height, ERGBFormat::RGBA, 8); + const TArray64& ImgData = imageWrapper->GetCompressed(1); + + + PackedData.Reset(ImgData.Num()); + PackedData.AddUninitialized(ImgData.Num()); + FMemory::Memcpy(PackedData.GetData(), ImgData.GetData(), ImgData.Num()); + bJPG = true; + bIsZipped = false; + } + else */if (TmpPacked.Num() > 512) + { + FArchiveSaveCompressedProxy Compressor(PackedData, NAME_Zlib, COMPRESS_BiasSpeed); + Compressor << TmpPacked; + Compressor.Flush(); + bIsZipped = true; + //bJPG = false; + } + else + { + PackedData = TmpPacked; + bIsZipped = false; + //bJPG = false; + } + } +} + + +void FBPVRReplicatedTextureStore::UnPackData() +{ + if (PackedData.Num() > 0) + { + + /*if (bJPG) + { + IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked(FName("ImageWrapper")); + TSharedPtr imageWrapper = ImageWrapperModule.CreateImageWrapper(EImageFormat::JPEG); + + + if (imageWrapper.IsValid() && (PackedData.Num() > 0) && imageWrapper->SetCompressed(PackedData.GetData(), PackedData.Num())) + { + Width = imageWrapper->GetWidth(); + Height = imageWrapper->GetHeight(); + + if (imageWrapper->GetRaw(ERGBFormat::BGRA, 8, UnpackedData)) + { + //bSucceeded = true; + } + } + } + else */if (bIsZipped) + { + TArray RLEEncodedData; + FArchiveLoadCompressedProxy DataArchive(PackedData, NAME_Zlib); + DataArchive << RLEEncodedData; + RLE_Funcs::RLEDecodeLine(&RLEEncodedData, &UnpackedData, true); + } + else + { + RLE_Funcs::RLEDecodeLine(&PackedData, &UnpackedData, true); + } + + PackedData.Reset(); + } +} + +/** Network serialization */ +// Doing a custom NetSerialize here because this is sent via RPCs and should change on every update +bool FBPVRReplicatedTextureStore::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) +{ + bOutSuccess = true; + + //Ar.SerializeBits(&bIsJPG, 1); + Ar.SerializeBits(&bIsZipped, 1); + Ar.SerializeIntPacked(Width); + Ar.SerializeIntPacked(Height); + Ar.SerializeBits(&PixelFormat, 8); + + Ar << PackedData; + + //uint32 UncompressedBufferSize = PackedData.Num(); + + return bOutSuccess; +} + + +// BEGIN RLE FUNCTIONS /// + +// Followed by a count of the following voxels +template +void RLE_Funcs::RLEDecodeLine(TArray* LineToDecode, TArray* DecodedLine, bool bCompressed) +{ + if (!LineToDecode || !DecodedLine) + return; + + RLEDecodeLine(LineToDecode->GetData(), LineToDecode->Num(), DecodedLine, bCompressed); +} + +// Followed by a count of the following voxels +template +void RLE_Funcs::RLEDecodeLine(const uint8* LineToDecode, uint32 Num, TArray* DecodedLine, bool bCompressed) +{ + if (!bCompressed) + { + DecodedLine->Empty(Num / sizeof(DataType)); + DecodedLine->AddUninitialized(Num / sizeof(DataType)); + FMemory::Memcpy(DecodedLine->GetData(), LineToDecode, Num); + return; + } + + const uint8* StartLoc = LineToDecode; + const uint8* EndLoc = StartLoc + Num; + uint8 incr = sizeof(DataType); + + DataType ValToWrite = *((DataType*)LineToDecode); // This is just to prevent stupid compiler warnings without disabling them + + DecodedLine->Empty(); + + uint8 RLE_FLAG; + uint32 Length32; + uint32 Length8; + uint32 Length16; + int origLoc; + + for (const uint8* loc = StartLoc; loc < EndLoc;) + { + RLE_FLAG = *loc >> 4; // Get the RLE flag from the first 4 bits of the first byte + + switch (RLE_FLAG) + { + case RLE_Flags::RLE_CompressedByte: + { + Length8 = (*loc & ~0xF0) + 1; + loc++; + ValToWrite = *((DataType*)loc); + loc += incr; + + origLoc = DecodedLine->AddUninitialized(Length8); + + for (uint32 i = origLoc; i < origLoc + Length8; i++) + { + (*DecodedLine)[i] = ValToWrite; + } + + }break; + case RLE_Flags::RLE_CompressedShort: + { + Length16 = (((uint16)(*loc & ~0xF0)) << 8 | (*(loc + 1))) + 1; + loc += 2; + ValToWrite = *((DataType*)loc); + loc += incr; + + origLoc = DecodedLine->AddUninitialized(Length16); + + for (uint32 i = origLoc; i < origLoc + Length16; i++) + { + (*DecodedLine)[i] = ValToWrite; + } + + }break; + case RLE_Flags::RLE_Compressed24: + { + Length32 = (((uint32)(*loc & ~0xF0)) << 16 | ((uint32)(*(loc + 1))) << 8 | (uint32)(*(loc + 2))) + 1; + loc += 3; + ValToWrite = *((DataType*)loc); + loc += incr; + + origLoc = DecodedLine->AddUninitialized(Length32); + + for (uint32 i = origLoc; i < origLoc + Length32; i++) + { + (*DecodedLine)[i] = ValToWrite; + } + + }break; + + case RLE_Flags::RLE_NotCompressedByte: + { + Length8 = (*loc & ~0xF0) + 1; + loc++; + + origLoc = DecodedLine->AddUninitialized(Length8); + + for (uint32 i = origLoc; i < origLoc + Length8; i++) + { + (*DecodedLine)[i] = *((DataType*)loc); + loc += incr; + } + + }break; + case RLE_Flags::RLE_NotCompressedShort: + { + Length16 = (((uint16)(*loc & ~0xF0)) << 8 | (*(loc + 1))) + 1; + loc += 2; + + origLoc = DecodedLine->AddUninitialized(Length16); + + for (uint32 i = origLoc; i < origLoc + Length16; i++) + { + (*DecodedLine)[i] = *((DataType*)loc); + loc += incr; + } + + }break; + case RLE_Flags::RLE_NotCompressed24: + { + Length32 = (((uint32)(*loc & ~0xF0)) << 16 | ((uint32)(*(loc + 1))) << 8 | ((uint32)(*(loc + 2)))) + 1; + loc += 3; + + origLoc = DecodedLine->AddUninitialized(Length32); + + for (uint32 i = origLoc; i < origLoc + Length32; i++) + { + (*DecodedLine)[i] = *((DataType*)loc); + loc += incr; + } + + }break; + + case RLE_Flags::RLE_ContinueRunByte: + { + Length8 = (*loc & ~0xF0) + 1; + loc++; + + origLoc = DecodedLine->AddUninitialized(Length8); + + for (uint32 i = origLoc; i < origLoc + Length8; i++) + { + (*DecodedLine)[i] = ValToWrite; + } + + }break; + case RLE_Flags::RLE_ContinueRunShort: + { + Length16 = (((uint16)(*loc & ~0xF0)) << 8 | (*(loc + 1))) + 1; + loc += 2; + + origLoc = DecodedLine->AddUninitialized(Length16); + + for (uint32 i = origLoc; i < origLoc + Length16; i++) + { + (*DecodedLine)[i] = ValToWrite; + } + + }break; + case RLE_Flags::RLE_ContinueRun24: + { + Length32 = (((uint32)(*loc & ~0xF0)) << 16 | ((uint32)(*(loc + 1))) << 8 | (*(loc + 2))) + 1; + loc += 3; + + origLoc = DecodedLine->AddUninitialized(Length32); + + for (uint32 i = origLoc; i < origLoc + Length32; i++) + { + (*DecodedLine)[i] = ValToWrite; + } + + }break; + + } + } +} + +template +bool RLE_Funcs::RLEEncodeLine(TArray* LineToEncode, TArray* EncodedLine) +{ + return RLEEncodeBuffer(LineToEncode->GetData(), LineToEncode->Num(), EncodedLine); +} + +void RLE_Funcs::RLEWriteContinueFlag(uint32 count, uint8** loc) +{ + if (count <= 16) + { + **loc = (((uint8)RLE_Flags::RLE_ContinueRunByte << 4) | ((uint8)count - 1)); + (*loc)++; + } + else if (count <= 4096) + { + uint16 val = ((((uint16)RLE_Flags::RLE_ContinueRunShort) << 12) | ((uint16)count - 1)); + **loc = val >> 8; + (*loc)++; + **loc = (uint8)val; + (*loc)++; + } + else + { + uint32 val = ((((uint32)RLE_Flags::RLE_ContinueRun24) << 20) | ((uint32)count - 1)); + **loc = (uint8)(val >> 16); + (*loc)++; + **loc = (uint8)(val >> 8); + (*loc)++; + **loc = (uint8)val; + (*loc)++; + } +} + +template +void RLE_Funcs::RLEWriteRunFlag(uint32 count, uint8** loc, TArray& Data, bool bCompressed) +{ + + if (count <= 16) + { + uint8 val; + if (bCompressed) + val = ((((uint8)RLE_Flags::RLE_CompressedByte) << 4) | ((uint8)count - 1)); + else + val = ((((uint8)RLE_Flags::RLE_NotCompressedByte) << 4) | ((uint8)count - 1)); + + **loc = val; + (*loc)++; + } + else if (count <= 4096) + { + uint16 val; + if (bCompressed) + val = ((((uint16)RLE_Flags::RLE_CompressedShort) << 12) | ((uint16)count - 1)); + else + val = ((((uint16)RLE_Flags::RLE_NotCompressedShort) << 12) | ((uint16)count - 1)); + + **loc = (uint8)(val >> 8); + (*loc)++; + **loc = (uint8)val; + (*loc)++; + } + else + { + uint32 val; + if (bCompressed) + val = ((((uint32)RLE_Flags::RLE_Compressed24) << 20) | ((uint32)count - 1)); + else + val = ((((uint32)RLE_Flags::RLE_NotCompressed24) << 20) | ((uint32)count - 1)); + + **loc = (uint8)(val >> 16); + (*loc)++; + **loc = (uint8)(val >> 8); + (*loc)++; + **loc = (uint8)(val); + (*loc)++; + } + + FMemory::Memcpy(*loc, Data.GetData(), Data.Num() * sizeof(DataType)); + *loc += Data.Num() * sizeof(DataType); + Data.Empty(256); +} + + +template +bool RLE_Funcs::RLEEncodeBuffer(DataType* BufferToEncode, uint32 EncodeLength, TArray* EncodedLine) +{ + uint32 OrigNum = EncodeLength;//LineToEncode->Num(); + uint8 incr = sizeof(DataType); + uint32 MAX_COUNT = 1048576; // Max of 2.5 bytes as 0.5 bytes is used for control flags + + EncodedLine->Empty((OrigNum * sizeof(DataType)) + (OrigNum * (sizeof(short)))); + // Reserve enough memory to account for a perfectly bad situation (original size + 3 bytes per max array value) + // Remove the remaining later with RemoveAt() and a count + EncodedLine->AddUninitialized((OrigNum * sizeof(DataType)) + ((OrigNum / MAX_COUNT * 3))); + + DataType* First = BufferToEncode;// LineToEncode->GetData(); + DataType Last; + uint32 RunCount = 0; + + uint8* loc = EncodedLine->GetData(); + //uint8 * countLoc = NULL; + + bool bInRun = false; + bool bWroteStart = false; + bool bContinueRun = false; + + TArray TempBuffer; + TempBuffer.Reserve(256); + uint32 TempCount = 0; + + Last = *First; + First++; + + for (uint32 i = 0; i < OrigNum - 1; i++, First++) + { + if (Last == *First) + { + if (bWroteStart && !bInRun) + { + RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, false); + bWroteStart = false; + } + + if (bInRun && /**countLoc*/TempCount < MAX_COUNT) + { + TempCount++; + + if (TempCount == MAX_COUNT) + { + // Write run byte + if (bContinueRun) + { + RLE_Funcs::RLEWriteContinueFlag(TempCount, &loc); + } + else + RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, true); + + bContinueRun = true; + TempCount = 0; + } + } + else + { + bInRun = true; + bWroteStart = false; + bContinueRun = false; + + TempBuffer.Add(Last); + TempCount = 1; + } + + // Begin Run Here + } + else if (bInRun) + { + bInRun = false; + + if (bContinueRun) + { + TempCount++; + RLE_Funcs::RLEWriteContinueFlag(TempCount, &loc); + } + else + { + TempCount++; + RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, true); + } + + bContinueRun = false; + } + else + { + if (bWroteStart && TempCount/**countLoc*/ < MAX_COUNT) + { + TempCount++; + TempBuffer.Add(Last); + } + else if (bWroteStart && TempCount == MAX_COUNT) + { + RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, false); + + bWroteStart = true; + TempBuffer.Add(Last); + TempCount = 1; + } + else + { + TempBuffer.Add(Last); + TempCount = 1; + //*countLoc = 1; + + bWroteStart = true; + } + } + + Last = *First; + } + + // Finish last num + if (bInRun) + { + if (TempCount <= MAX_COUNT) + { + if (TempCount == MAX_COUNT) + { + // Write run byte + RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, true); + bContinueRun = true; + } + + if (bContinueRun) + { + TempCount++; + RLE_Funcs::RLEWriteContinueFlag(TempCount, &loc); + } + else + { + TempCount++; + RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, true); + } + } + + // Begin Run Here + } + else + { + if (bWroteStart && TempCount/**countLoc*/ <= MAX_COUNT) + { + if (TempCount/**countLoc*/ == MAX_COUNT) + { + // Write run byte + RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, false); + TempCount = 0; + } + + TempCount++; + TempBuffer.Add(Last); + RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, false); + } + } + + // Resize the out array to fit compressed contents + uint32 Wrote = loc - EncodedLine->GetData(); + EncodedLine->RemoveAt(Wrote, EncodedLine->Num() - Wrote, EAllowShrinking::Yes); + + // If the compression performed worse than the original file size, throw the results array and use the original instead. + // This will almost never happen with voxels but can so should be accounted for. + + return true; + // Skipping non compressed for now, the overhead is so low that it isn't worth supporting since the last revision + /* + if (Wrote > OrigNum * incr) + { + EncodedLine->Empty(OrigNum * incr); + EncodedLine->AddUninitialized(OrigNum * incr); + FMemory::Memcpy(EncodedLine->GetData(), BufferToEncode, OrigNum * incr); + return false; // Return that there was no compression, so the decoder can receive it later + } + else + return true; + */ +} + +template +bool WritePackedVector2D(FVector2D Value, FArchive& Ar) // Note Value is intended to not be a reference since we are scaling it before serializing! +{ + check(Ar.IsSaving()); + + // Scale vector by quant factor first + Value *= ScaleFactor; + + // Nan Check + if (Value.ContainsNaN()) + { + logOrEnsureNanError(TEXT("WritePackedVector2D: Value contains NaN, clearing for safety.")); + FVector2D Dummy(0, 0); + WritePackedVector2D(Dummy, Ar); + return false; + } + + float MinV = -1073741824.0f; + float MaxV = 1073741760.0f; + + // Some platforms have RoundToInt implementations that essentially reduces the allowed inputs to 2^31. + const FVector2D ClampedValue = FVector2D(FMath::Clamp(Value.X, MinV, MaxV), FMath::Clamp(Value.Y, MinV, MaxV)); + bool bClamp = ClampedValue != Value; + + // Do basically FVector::SerializeCompressed + int32 IntX = FMath::RoundToInt(ClampedValue.X); + int32 IntY = FMath::RoundToInt(ClampedValue.Y); + + uint32 Bits = FMath::Clamp(FMath::CeilLogTwo(1 + FMath::Max(FMath::Abs(IntX), FMath::Abs(IntY))), 1, MaxBitsPerComponent) - 1; + + // Serialize how many bits each component will have + Ar.SerializeInt(Bits, MaxBitsPerComponent); + + int32 Bias = 1 << (Bits + 1); + uint32 Max = 1 << (Bits + 2); + uint32 DX = IntX + Bias; + uint32 DY = IntY + Bias; + + if (DX >= Max) { bClamp = true; DX = static_cast(DX) > 0 ? Max - 1 : 0; } + if (DY >= Max) { bClamp = true; DY = static_cast(DY) > 0 ? Max - 1 : 0; } + + Ar.SerializeInt(DX, Max); + Ar.SerializeInt(DY, Max); + + return !bClamp; +} + +template +bool ReadPackedVector2D(FVector2D& Value, FArchive& Ar) +{ + uint32 Bits = 0; + + // Serialize how many bits each component will have + Ar.SerializeInt(Bits, MaxBitsPerComponent); + + int32 Bias = 1 << (Bits + 1); + uint32 Max = 1 << (Bits + 2); + uint32 DX = 0; + uint32 DY = 0; + + Ar.SerializeInt(DX, Max); + Ar.SerializeInt(DY, Max); + + + float fact = (float)ScaleFactor; + + Value.X = (float)(static_cast(DX) - Bias) / fact; + Value.Y = (float)(static_cast(DY) - Bias) / fact; + + return true; +} + +bool FRenderManagerOperation::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) +{ + bOutSuccess = true; + + Ar.SerializeIntPacked(OwnerID); + Ar.SerializeBits(&OperationType, 3); + + switch (OperationType) + { + case ERenderManagerOperationType::Op_LineDraw: + { + Ar << Color; + Ar.SerializeIntPacked(Thickness); + + if (Ar.IsSaving()) + { + bOutSuccess &= WritePackedVector2D<1, 20>(P1, Ar); + bOutSuccess &= WritePackedVector2D<1, 20>(P2, Ar); + } + else + { + ReadPackedVector2D<1, 20>(P1, Ar); + ReadPackedVector2D<1, 20>(P2, Ar); + } + }break; + case ERenderManagerOperationType::Op_TexDraw: + { + Ar << Texture; + + if (Ar.IsSaving()) + { + bOutSuccess &= WritePackedVector2D<1, 20>(P1, Ar); + } + else + { + ReadPackedVector2D<1, 20>(P1, Ar); + } + }break; + case ERenderManagerOperationType::Op_TriDraw: + { + Ar << Color; + Ar << Material; + + uint32 ArrayCt = Tris.Num(); + Ar.SerializeIntPacked(ArrayCt); + + if (Ar.IsLoading()) + { + Tris.Reset(ArrayCt); + Tris.AddUninitialized(ArrayCt); + + FRenderManagerTri TriTemp; + for (uint32 i = 0; i < ArrayCt; ++i) + { + ReadPackedVector2D<1, 20>(TriTemp.P1, Ar); + ReadPackedVector2D<1, 20>(TriTemp.P2, Ar); + ReadPackedVector2D<1, 20>(TriTemp.P3, Ar); + Tris[i] = TriTemp; + } + } + else + { + for (uint32 i = 0; i < ArrayCt; ++i) + { + WritePackedVector2D<1, 20>(Tris[i].P1, Ar); + WritePackedVector2D<1, 20>(Tris[i].P2, Ar); + WritePackedVector2D<1, 20>(Tris[i].P3, Ar); + } + } + + }break; + } + + return bOutSuccess; +} + +// SERIALIZER SETUP FOR IRIS +namespace UE::Net +{ + struct alignas(8) FQuantizedRenderTargetTextureStoreData + { + uint32 Width; + uint32 Height; + uint32 bIsZipped; + + // I don't think people are going to go over the 512 default generally, and def shouldn't hit 2048 + // We'll accept the slightly larger memory usage as this isn't a common operation + //static constexpr uint32 MaxBlobStorage = 2048; + //, AllocationPolicies::TInlinedElementAllocationPolicy + typedef FNetSerializerArrayStorage DataStorage; + DataStorage Data; + }; +} + +template <> struct TIsPODType { enum { Value = true }; }; + +namespace UE::Net +{ + + // ----------------------------------------------------------------------------- + // Iris serializer for FBPVRReplicatedTextureStore + // ----------------------------------------------------------------------------- + struct FBPVRReplicatedTextureStoreNetSerializer + { + // Version is required. + static constexpr uint32 Version = 0; + + //Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. + static constexpr bool bUseDefaultDelta = true; + // Not doing delta, the majority of the time a single bit (bool) controls the serialization of the entirity + + static constexpr bool bHasDynamicState = true; + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FBPVRReplicatedTextureStoreNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + typedef FBPVRReplicatedTextureStore SourceType; + typedef FQuantizedRenderTargetTextureStoreData QuantizedType; + typedef FBPVRReplicatedTextureStoreSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + Target.bIsZipped = Source.bIsZipped ? 1 : 0; + Target.Width = Source.Width; + Target.Height = Source.Height; + + Target.Data.AdjustSize(Context, Source.PackedData.Num()); + + if (Target.Data.Num() > 0) + { + FMemory::Memcpy(Target.Data.GetData(), Source.PackedData.GetData(), Target.Data.Num()); + } + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.bIsZipped = Source.bIsZipped != 0; + Target.Width = Source.Width; + Target.Height = Source.Height; + + //Target.Size = Source.PackedData.Num(); + Target.PackedData.Reset(Source.Data.Num()); + + if (Source.Data.Num() > 0) + { + Target.PackedData.AddUninitialized(Source.Data.Num()); + FMemory::Memcpy(Target.PackedData.GetData(), Source.Data.GetData(), Source.Data.Num()); + } + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBits(Source.bIsZipped, 1); + Writer->WriteBits(Source.Width, 32); + Writer->WriteBits(Source.Height, 32); + + // Write array size first + uint32 Size = Source.Data.Num(); + Writer->WriteBits(Size, 32); + + if (Size > 0) + { + Writer->WriteBitStream((uint32*)Source.Data.GetData(), 0, Source.Data.Num() * 8); + } + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.bIsZipped = Reader->ReadBits(1); + Target.Width = Reader->ReadBits(32); + Target.Height = Reader->ReadBits(32); + + uint32 Size = Reader->ReadBits(32); + Target.Data.AdjustSize(Context, Size); + + if (Size > 0) + { + Reader->ReadBitStream((uint32*)Target.Data.GetData(), Target.Data.Num() * 8); + } + } + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + // This struct is never stored, it is only packed and sent once to catch a client up + return false; + } + + static void CloneDynamicState(FNetSerializationContext& Context, const FNetCloneDynamicStateArgs& Args) + { + const QuantizedType* Source = reinterpret_cast(Args.Source); + QuantizedType* Target = reinterpret_cast(Args.Target); + + // copy small fields + Target->bIsZipped = Source->bIsZipped; + Target->Width = Source->Width; + Target->Height = Source->Height; + + Target->Data.Clone(Context, Source->Data); + } + + static void FreeDynamicState(FNetSerializationContext& Context, const FNetFreeDynamicStateArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Source); + Target.Data.Free(Context); + } + }; +} + +namespace UE::Net +{ + + struct alignas(8) FQuantizedTriData + { + uint16 P1[2]; + uint16 P2[2]; + uint16 P3[2]; + }; + + // TODO check on this if it changes over time..... + // Really needs to be a macro for getting struct sizes outside of the private files.... + struct FQuantizedSoftObjectRef + { + alignas(8) uint8 Storage[64]; // Iris’ FSoftObjectNetSerializerQuantizedType is 48 bytes + // Keeping some overhead + }; + + struct alignas(8) FQuantizedRenderManagerOperationData + { + uint32 OwnerID; + uint8 OperationType; + uint32 Color; + uint16 P1[2]; + uint16 P2[2]; + uint32 Thickness; + + typedef FNetSerializerArrayStorage TriStorage; + TriStorage Tris; + + //String data + FQuantizedSoftObjectRef Texture; + FQuantizedSoftObjectRef Material; + }; +} + +template <> struct TIsPODType { enum { Value = true }; }; + +namespace UE::Net +{ + + // ----------------------------------------------------------------------------- + // Iris serializer for FRenderManagerOperation + // ----------------------------------------------------------------------------- + struct FRenderManagerOperationNetSerializer + { + inline static const FSoftObjectNetSerializerConfig ObjectPtrNetSerializerConfig; + + inline static const FNetSerializerConfig* FObjectPtrSerializerConfigPtr = &ObjectPtrNetSerializerConfig; + inline static const FNetSerializer* FObjectPtrNetSerializerPtr; + + // Version is required. + static constexpr uint32 Version = 0; + + //Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. + static constexpr bool bUseDefaultDelta = true; + // Not doing delta, the majority of the time a single bit (bool) controls the serialization of the entirity + + static constexpr bool bHasDynamicState = true; + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + void InitNetSerializer() + { + FRenderManagerOperationNetSerializer::FObjectPtrNetSerializerPtr = &UE_NET_GET_SERIALIZER(FSoftObjectNetSerializer); + } + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FRenderManagerOperationNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + typedef FRenderManagerOperation SourceType; + typedef FQuantizedRenderManagerOperationData QuantizedType; + typedef FRenderManagerOperationSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + Target.OwnerID = Source.OwnerID; + Target.OperationType = (uint8)Source.OperationType; + + + switch ((ERenderManagerOperationType)Source.OperationType) + { + case ERenderManagerOperationType::Op_LineDraw: + { + // Color + uint8* ColorPtr = ((uint8*)&Target.Color); + ColorPtr[0] = Source.Color.R; + ColorPtr[1] = Source.Color.G; + ColorPtr[2] = Source.Color.B; + ColorPtr[3] = Source.Color.A; + + // Thickness + Target.Thickness = Source.Thickness; + + //P 1 1, 20 + //P 2 2, 20 + Target.P1[0] = (uint16)GetCompressedFloat<10000, 16>(Source.P1.X); + Target.P1[1] = (uint16)GetCompressedFloat<10000, 16>(Source.P1.Y); + Target.P2[0] = (uint16)GetCompressedFloat<10000, 16>(Source.P2.X); + Target.P2[1] = (uint16)GetCompressedFloat<10000, 16>(Source.P2.Y); + + }break; + + case ERenderManagerOperationType::Op_TexDraw: + { + // Texture + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.Texture + FNetQuantizeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.Texture); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.Texture); + ObjSerializer->Quantize(Context, MemberArgsObj); + + // P1 1, 20 + Target.P1[0] = (uint16)GetCompressedFloat<10000, 16>(Source.P1.X); + Target.P1[1] = (uint16)GetCompressedFloat<10000, 16>(Source.P1.Y); + + }break; + + case ERenderManagerOperationType::Op_TriDraw: + { + // Color + uint8* ColorPtr = ((uint8*)&Target.Color); + ColorPtr[0] = Source.Color.R; + ColorPtr[1] = Source.Color.G; + ColorPtr[2] = Source.Color.B; + ColorPtr[3] = Source.Color.A; + + // Material + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.Material + FNetQuantizeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.Material); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.Material); + ObjSerializer->Quantize(Context, MemberArgsObj); + + // Tris + Target.Tris.AdjustSize(Context, Source.Tris.Num()); + FQuantizedTriData* TargetTriData = Target.Tris.GetData(); + + if (Target.Tris.Num() > 0) + { + for (uint32 i = 0; i < Target.Tris.Num(); ++i) + { + TargetTriData[i].P1[0] = (uint16)GetCompressedFloat<10000, 16>(Source.Tris[i].P1.X); + TargetTriData[i].P1[1] = (uint16)GetCompressedFloat<10000, 16>(Source.Tris[i].P1.Y); + TargetTriData[i].P2[0] = (uint16)GetCompressedFloat<10000, 16>(Source.Tris[i].P2.X); + TargetTriData[i].P2[1] = (uint16)GetCompressedFloat<10000, 16>(Source.Tris[i].P2.Y); + TargetTriData[i].P3[0] = (uint16)GetCompressedFloat<10000, 16>(Source.Tris[i].P3.X); + TargetTriData[i].P3[1] = (uint16)GetCompressedFloat<10000, 16>(Source.Tris[i].P3.Y); + } + } + + }break; + } + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.OwnerID = Source.OwnerID; + Target.OperationType = (ERenderManagerOperationType)Source.OperationType; + + + switch ((ERenderManagerOperationType)Source.OperationType) + { + case ERenderManagerOperationType::Op_LineDraw: + { + // Color + uint8* ColorPtr = ((uint8*)&Source.Color); + Target.Color.R = ColorPtr[0]; + Target.Color.G = ColorPtr[1]; + Target.Color.B = ColorPtr[2]; + Target.Color.A = ColorPtr[3]; + + // Thickness + Target.Thickness = Source.Thickness; + + //P 1 1, 20 + //P 2 2, 20 + Target.P1.X = GetDecompressedFloat<10000, 16>(Source.P1[0]); + Target.P1.Y = GetDecompressedFloat<10000, 16>(Source.P1[1]); + + Target.P2.X = GetDecompressedFloat<10000, 16>(Source.P2[0]); + Target.P2.Y = GetDecompressedFloat<10000, 16>(Source.P2[1]); + + }break; + + case ERenderManagerOperationType::Op_TexDraw: + { + // Texture + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.Texture + FNetDequantizeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.Texture); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.Texture); + ObjSerializer->Dequantize(Context, MemberArgsObj); + + // P1 1, 20 + Target.P1.X = GetDecompressedFloat<10000, 16>(Source.P1[0]); + Target.P1.Y = GetDecompressedFloat<10000, 16>(Source.P1[1]); + + }break; + + case ERenderManagerOperationType::Op_TriDraw: + { + // Color + uint8* ColorPtr = ((uint8*)&Source.Color); + Target.Color.R = ColorPtr[0]; + Target.Color.G = ColorPtr[1]; + Target.Color.B = ColorPtr[2]; + Target.Color.A = ColorPtr[3]; + + // Material + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.Material + FNetDequantizeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.Material); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.Material); + ObjSerializer->Dequantize(Context, MemberArgsObj); + + // Tris + Target.Tris.Reset(Source.Tris.Num()); + Target.Tris.AddUninitialized(Source.Tris.Num()); + + const FQuantizedTriData* SourceTriData = Source.Tris.GetData(); + + if (Target.Tris.Num() > 0) + { + for (int32 i = 0; i < Target.Tris.Num(); ++i) + { + Target.Tris[i].P1.X = GetDecompressedFloat<10000, 16>(SourceTriData[i].P1[0]); + Target.Tris[i].P1.Y = GetDecompressedFloat<10000, 16>(SourceTriData[i].P1[1]); + Target.Tris[i].P2.X = GetDecompressedFloat<10000, 16>(SourceTriData[i].P2[0]); + Target.Tris[i].P2.Y = GetDecompressedFloat<10000, 16>(SourceTriData[i].P2[1]); + Target.Tris[i].P3.X = GetDecompressedFloat<10000, 16>(SourceTriData[i].P3[0]); + Target.Tris[i].P3.Y = GetDecompressedFloat<10000, 16>(SourceTriData[i].P3[1]); + } + } + + }break; + } + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBits(Source.OwnerID, 32); + Writer->WriteBits(Source.OperationType, 8); + + switch ((ERenderManagerOperationType)Source.OperationType) + { + case ERenderManagerOperationType::Op_LineDraw: + { + // Color + Writer->WriteBits(Source.Color, 32); + + // Thickness + Writer->WriteBits(Source.Thickness, 32); + + //P 1 1, 20 + //P 2 2, 20 + if (Writer->WriteBool(Source.P1[0] != 0)) {Writer->WriteBits(Source.P1[0], 16);} + if (Writer->WriteBool(Source.P1[1] != 0)) { Writer->WriteBits(Source.P1[1], 16);} + if (Writer->WriteBool(Source.P2[0] != 0)) { Writer->WriteBits(Source.P2[0], 16);} + if (Writer->WriteBool(Source.P2[1] != 0)) { Writer->WriteBits(Source.P2[1], 16);} + + }break; + + case ERenderManagerOperationType::Op_TexDraw: + { + // Texture + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.Texture + FNetSerializeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.Texture); + ObjSerializer->Serialize(Context, MemberArgsObj); + + // P1 1, 20 + if (Writer->WriteBool(Source.P1[0] != 0)) { Writer->WriteBits(Source.P1[0], 16); } + if (Writer->WriteBool(Source.P1[1] != 0)) { Writer->WriteBits(Source.P1[1], 16); } + + }break; + + case ERenderManagerOperationType::Op_TriDraw: + { + // Color + Writer->WriteBits(Source.Color, 32); + + // Material + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.Material + FNetSerializeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.Material); + ObjSerializer->Serialize(Context, MemberArgsObj); + + // Tris + const FQuantizedTriData* TargetTriData = Source.Tris.GetData(); + + uint32 TriSize = Source.Tris.Num(); + Writer->WriteBits(TriSize, 32); + + if (Source.Tris.Num() > 0) + { + for (uint32 i = 0; i < Source.Tris.Num(); ++i) + { + Writer->WriteBits(TargetTriData[i].P1[0], 16); + Writer->WriteBits(TargetTriData[i].P1[1], 16); + Writer->WriteBits(TargetTriData[i].P2[0], 16); + Writer->WriteBits(TargetTriData[i].P2[1], 16); + Writer->WriteBits(TargetTriData[i].P3[0], 16); + Writer->WriteBits(TargetTriData[i].P3[1], 16); + } + //Writer->WriteBitStream((uint32*)TargetTriData, 0, (Source.Tris.Num() * sizeof(FQuantizedTriData)) * 8); + } + + }break; + } + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.OwnerID = Reader->ReadBits(32); + Target.OperationType = Reader->ReadBits(8); + + + switch ((ERenderManagerOperationType)Target.OperationType) + { + case ERenderManagerOperationType::Op_LineDraw: + { + // Color + Target.Color = Reader->ReadBits(32); + + // Thickness + Target.Thickness = Reader->ReadBits(32); + + //P 1 1, 20 + //P 2 2, 20 + Target.P1[0] = Reader->ReadBool() ? Reader->ReadBits(16) : 0; + Target.P1[1] = Reader->ReadBool() ? Reader->ReadBits(16) : 0; + Target.P2[0] = Reader->ReadBool() ? Reader->ReadBits(16) : 0; + Target.P2[1] = Reader->ReadBool() ? Reader->ReadBits(16) : 0; + + }break; + + case ERenderManagerOperationType::Op_TexDraw: + { + // Texture + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.Texture + FNetDeserializeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.Texture); + ObjSerializer->Deserialize(Context, MemberArgsObj); + + // P1 1, 20 + Target.P1[0] = Reader->ReadBool() ? Reader->ReadBits(16) : 0; + Target.P1[1] = Reader->ReadBool() ? Reader->ReadBits(16) : 0; + + }break; + + case ERenderManagerOperationType::Op_TriDraw: + { + // Color + Target.Color = Reader->ReadBits(32); + + // Material + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.Material + FNetDeserializeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.Material); + ObjSerializer->Deserialize(Context, MemberArgsObj); + + // Tris + uint32 TriSize = Reader->ReadBits(32); + Target.Tris.AdjustSize(Context, TriSize); + + FQuantizedTriData* TargetTriData = Target.Tris.GetData(); + + if (Target.Tris.Num() > 0) + { + for (uint32 i = 0; i < TriSize; ++i) + { + TargetTriData[i].P1[0] = Reader->ReadBits(16); + TargetTriData[i].P1[1] = Reader->ReadBits(16); + TargetTriData[i].P2[0] = Reader->ReadBits(16); + TargetTriData[i].P2[1] = Reader->ReadBits(16); + TargetTriData[i].P3[0] = Reader->ReadBits(16); + TargetTriData[i].P3[1] = Reader->ReadBits(16); + } + //Reader->ReadBitStream((uint32*)&TargetTriData, (TriSize * sizeof(FQuantizedTriData)) * 8); + } + }break; + } + } + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + // This struct is never stored, it is only packed and sent once to catch a client up + return false; + } + + static void CloneDynamicState(FNetSerializationContext& Context, const FNetCloneDynamicStateArgs& Args) + { + const QuantizedType* Source = reinterpret_cast(Args.Source); + QuantizedType* Target = reinterpret_cast(Args.Target); + + Target->OwnerID = Source->OwnerID; + Target->OperationType = Source->OperationType; + + + switch ((ERenderManagerOperationType)Target->OperationType) + { + case ERenderManagerOperationType::Op_LineDraw: + { + // Color + Target->Color = Source->Color; + + // Thickness + Target->Thickness = Source->Thickness; + + //P 1 1, 20 + //P 2 2, 20 + Target->P1[0] = Source->P1[0]; + Target->P1[1] = Source->P1[1]; + Target->P2[0] = Source->P2[0]; + Target->P2[1] = Source->P2[1]; + + }break; + + case ERenderManagerOperationType::Op_TexDraw: + { + // Texture + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + FNetCloneDynamicStateArgs ObjMemberArgs = Args; + ObjMemberArgs.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + ObjMemberArgs.Target = NetSerializerValuePointer(&Target->Texture); + ObjMemberArgs.Source = NetSerializerValuePointer(&Source->Texture); + ObjSerializer->CloneDynamicState(Context, ObjMemberArgs); + + // P1 1, 20 + Target->P1[0] = Source->P1[0]; + Target->P1[1] = Source->P1[1]; + + }break; + + case ERenderManagerOperationType::Op_TriDraw: + { + // Color + Target->Color = Source->Color; + + // Material + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + FNetCloneDynamicStateArgs ObjMemberArgs = Args; + ObjMemberArgs.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + ObjMemberArgs.Target = NetSerializerValuePointer(&Target->Material); + ObjMemberArgs.Source = NetSerializerValuePointer(&Source->Material); + ObjSerializer->CloneDynamicState(Context, ObjMemberArgs); + + // Tris + Target->Tris.Clone(Context, Source->Tris); + + }break; + } + } + + static void FreeDynamicState(FNetSerializationContext& Context, const FNetFreeDynamicStateArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Source); + Target.Tris.Free(Context); + } + }; + + + static const FName PropertyNetSerializerRegistry_NAME_BPVRReplicatedTextureStore("BPVRReplicatedTextureStore"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPVRReplicatedTextureStore, FBPVRReplicatedTextureStoreNetSerializer); + + FBPVRReplicatedTextureStoreNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPVRReplicatedTextureStore); + } + + void FBPVRReplicatedTextureStoreNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPVRReplicatedTextureStore); + } + + + UE_NET_IMPLEMENT_SERIALIZER(FBPVRReplicatedTextureStoreNetSerializer); + + + + static const FName PropertyNetSerializerRegistry_NAME_RenderManagerOperation("RenderManagerOperation"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_RenderManagerOperation, FRenderManagerOperationNetSerializer); + + FRenderManagerOperationNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_RenderManagerOperation); + } + + void FRenderManagerOperationNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + InitNetSerializer(); + + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_RenderManagerOperation); + } + + + UE_NET_IMPLEMENT_SERIALIZER(FRenderManagerOperationNetSerializer); +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Mover/VRMoverComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Mover/VRMoverComponent.cpp similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Mover/VRMoverComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Mover/VRMoverComponent.cpp index d9abaa8..8bba3c3 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Mover/VRMoverComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Mover/VRMoverComponent.cpp @@ -29,7 +29,7 @@ FLayeredMove_VRMovement::FLayeredMove_VRMovement() DurationMs = -1.0f; } -bool FLayeredMove_VRMovement::IsFinished(float CurrentSimTimeMs) const +bool FLayeredMove_VRMovement::IsFinished(double CurrentSimTimeMs) const { // We never end the VR velocity injection return false; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ParentRelativeAttachmentComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ParentRelativeAttachmentComponent.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ParentRelativeAttachmentComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ParentRelativeAttachmentComponent.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ReplicatedVRCameraComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ReplicatedVRCameraComponent.cpp similarity index 97% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ReplicatedVRCameraComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ReplicatedVRCameraComponent.cpp index 346d4ec..bbdecb1 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ReplicatedVRCameraComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ReplicatedVRCameraComponent.cpp @@ -210,7 +210,7 @@ void UReplicatedVRCameraComponent::UpdateTracking(float DeltaTime) FRotator StoredCameraRotOffset = FRotator::ZeroRotator; if (AttachChar->VRMovementReference && AttachChar->VRMovementReference->GetReplicatedMovementMode() == EVRConjoinedMovementModes::C_VRMOVE_Seated) { - AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); + //StoredCameraRotOffset = AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); } else { @@ -250,7 +250,7 @@ void UReplicatedVRCameraComponent::RunNetworkedSmoothing(float DeltaTime) FRotator StoredCameraRotOffset = FRotator::ZeroRotator; if (AttachChar->VRMovementReference && AttachChar->VRMovementReference->GetReplicatedMovementMode() == EVRConjoinedMovementModes::C_VRMOVE_Seated) { - AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); + //StoredCameraRotOffset = AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); } else { @@ -480,12 +480,12 @@ void UReplicatedVRCameraComponent::HandleXRCamera(float DeltaTime) //FRotator OffsetRotator = if (AttachChar->VRMovementReference && AttachChar->VRMovementReference->GetReplicatedMovementMode() != EVRConjoinedMovementModes::C_VRMOVE_Seated) { - AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); + //AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); FRotator StoredCameraRotOffset = FRotator::ZeroRotator; if (AttachChar->VRMovementReference->GetReplicatedMovementMode() == EVRConjoinedMovementModes::C_VRMOVE_Seated) { - AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); + //StoredCameraRotOffset = AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); } else { @@ -536,7 +536,7 @@ void UReplicatedVRCameraComponent::OnRep_ReplicatedCameraTransform() FRotator StoredCameraRotOffset = FRotator::ZeroRotator; if (AttachChar->VRMovementReference && AttachChar->VRMovementReference->GetReplicatedMovementMode() == EVRConjoinedMovementModes::C_VRMOVE_Seated) { - AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); + //StoredCameraRotOffset = AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); } else { diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FBPAdvGripPhysicsSettingsNetSerializer.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FBPAdvGripPhysicsSettingsNetSerializer.cpp new file mode 100644 index 0000000..1f16c07 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FBPAdvGripPhysicsSettingsNetSerializer.cpp @@ -0,0 +1,258 @@ +#include "Serializers/FBPAdvGripPhysicsSettingsNetSerializer.h" +#include "Serializers/SerializerHelpers.h" +#include "Iris/Serialization/NetSerializerDelegates.h" +#include "Iris/Serialization/NetSerializers.h" +#include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h" +#include "Iris/ReplicationState/ReplicationStateDescriptorBuilder.h" + + +namespace UE::Net +{ + + // ----------------------------------------------------------------------------- + // Iris serializer for FBPAdvGripPhysicsSettings + // ----------------------------------------------------------------------------- + struct FBPAdvGripPhysicsSettingsNetSerializer + { + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FBPAdvGripPhysicsSettingsNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + + /** Version is required. */ + static constexpr uint32 Version = 0; + + struct FQuantizedData + { + uint32 bUsePhysicsSettings : 1; + uint32 PhysicsConstraintType : 1; // This only has two elements + uint32 PhysicsGripLocationSettings : 3; // This only has five states + uint32 bTurnOffGravityDuringGrip : 1; + uint32 bSkipSettingSimulating : 1; + uint32 bUseCustomAngularValues : 1; + uint32 Reserved : 25; // pad out to full 32 bits + + // Quantized ranges (0–512 with ~0.01 precision) + uint32 LinearMaxForceCoefficient; + uint32 AngularMaxForceCoefficient; + + float AngularStiffness; + float AngularDamping; + }; + + typedef FBPAdvGripPhysicsSettings SourceType; + typedef FQuantizedData QuantizedType; + typedef FBPAdvGripPhysicsSettingsNetSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + /** Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. */ + static constexpr bool bUseDefaultDelta = true; + // Not doing delta, the majority of the time a single bit (bool) controls the serialization of the entirity + + + /** + * Optional. Same as Serialize but where an acked previous state is provided for bitpacking purposes. + * This is implemented by default to do same value optimization, at the cost of a bit. If implemented + * then DeserializeDelta is required. + */ + /*static void SerializeDelta(FNetSerializationContext&, const FNetSerializeDeltaArgs&) + { + + }*/ + + /** + * Optional. Same as Deserialize but where an acked previous state is provided for bitpacking purposes. + * This is implemented by default to do same value optimization, at the cost of a bit. If implemented + * then SerializeDelta is required. + */ + /*static void DeserializeDelta(FNetSerializationContext&, const FNetDeserializeDeltaArgs&) + { + + }*/ + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + // Copy flags + Target.bUsePhysicsSettings = Source.bUsePhysicsSettings; + + if (Target.bUsePhysicsSettings) + { + Target.PhysicsConstraintType = (uint32)Source.PhysicsConstraintType; + Target.PhysicsGripLocationSettings = (uint32)Source.PhysicsGripLocationSettings; + + Target.bTurnOffGravityDuringGrip = Source.bTurnOffGravityDuringGrip; + Target.bSkipSettingSimulating = Source.bSkipSettingSimulating; + + // Quantize forces + Target.LinearMaxForceCoefficient = GetCompressedFloat<512, 17>(Source.LinearMaxForceCoefficient); + Target.AngularMaxForceCoefficient = GetCompressedFloat<512, 17>(Source.AngularMaxForceCoefficient); + + Target.bUseCustomAngularValues = Source.bUseCustomAngularValues; + + if (Target.bUseCustomAngularValues) + { + // Copy angular floats as-is + Target.AngularStiffness = Source.AngularStiffness; + Target.AngularDamping = Source.AngularDamping; + } + } + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.bUsePhysicsSettings = Source.bUsePhysicsSettings != 0; + + if (Source.bUsePhysicsSettings) + { + Target.AngularDamping = Source.AngularDamping; + Target.AngularStiffness = Source.AngularStiffness; + Target.bSkipSettingSimulating = Source.bSkipSettingSimulating != 0; + Target.bTurnOffGravityDuringGrip = Source.bTurnOffGravityDuringGrip != 0; + + + Target.PhysicsConstraintType = (EPhysicsGripConstraintType)Source.PhysicsConstraintType; + Target.PhysicsGripLocationSettings = (EPhysicsGripCOMType)Source.PhysicsGripLocationSettings; + + Target.bUseCustomAngularValues = Source.bUseCustomAngularValues != 0; + + if (Target.bUseCustomAngularValues) + { + Target.AngularMaxForceCoefficient = GetDecompressedFloat<512, 17>(Source.AngularMaxForceCoefficient); + Target.LinearMaxForceCoefficient = GetDecompressedFloat<512, 17>(Source.LinearMaxForceCoefficient); + } + } + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBool(Source.bUsePhysicsSettings); + + if (Source.bUsePhysicsSettings) + { + Writer->WriteBits(static_cast(Source.PhysicsGripLocationSettings), 3); + Writer->WriteBits(static_cast(Source.PhysicsConstraintType), 1); + Writer->WriteBool(Source.bTurnOffGravityDuringGrip); + Writer->WriteBool(Source.bSkipSettingSimulating); + + // Compressed floats + Writer->WriteBits(Source.LinearMaxForceCoefficient, 17); + Writer->WriteBits(Source.AngularMaxForceCoefficient, 17); + + Writer->WriteBool(Source.bUseCustomAngularValues); + if (Source.bUseCustomAngularValues) + { + Writer->WriteBits(Source.AngularStiffness, 32); + Writer->WriteBits(Source.AngularDamping, 32); + } + } + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.bUsePhysicsSettings = Reader->ReadBool(); + + if (Target.bUsePhysicsSettings) + { + Target.PhysicsGripLocationSettings = Reader->ReadBits(3); + Target.PhysicsConstraintType = Reader->ReadBits(1); + Target.bTurnOffGravityDuringGrip = Reader->ReadBool(); + Target.bSkipSettingSimulating = Reader->ReadBool(); + + // Decompress floats + Target.LinearMaxForceCoefficient = Reader->ReadBits(17); + Target.AngularMaxForceCoefficient = Reader->ReadBits(17); + + Target.bUseCustomAngularValues = Reader->ReadBool(); + if (Target.bUseCustomAngularValues) + { + Target.AngularStiffness = Reader->ReadBits(32); + Target.AngularDamping = Reader->ReadBits(32); + } + } + } + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + if (Args.bStateIsQuantized) + { + const QuantizedType& QuantizedValue0 = *reinterpret_cast(Args.Source0); + const QuantizedType& QuantizedValue1 = *reinterpret_cast(Args.Source1); + return FPlatformMemory::Memcmp(&QuantizedValue0, &QuantizedValue1, sizeof(QuantizedType)) == 0; + } + else + { + const SourceType& L = *reinterpret_cast(Args.Source0); + const SourceType& R = *reinterpret_cast(Args.Source1); + + if (L.bUsePhysicsSettings != R.bUsePhysicsSettings) return false; + if (!L.bUsePhysicsSettings) return true; + + if (L.PhysicsGripLocationSettings != R.PhysicsGripLocationSettings) return false; + if (L.PhysicsConstraintType != R.PhysicsConstraintType) return false; + if (L.bTurnOffGravityDuringGrip != R.bTurnOffGravityDuringGrip) return false; + if (L.bSkipSettingSimulating != R.bSkipSettingSimulating) return false; + + if (!FMath::IsNearlyEqual(L.LinearMaxForceCoefficient, R.LinearMaxForceCoefficient)) return false; + if (!FMath::IsNearlyEqual(L.AngularMaxForceCoefficient, R.AngularMaxForceCoefficient)) return false; + + if (L.bUseCustomAngularValues != R.bUseCustomAngularValues) return false; + + if (L.bUseCustomAngularValues) + { + if (!FMath::IsNearlyEqual(L.AngularStiffness, R.AngularStiffness)) return false; + if (!FMath::IsNearlyEqual(L.AngularDamping, R.AngularDamping)) return false; + } + + return true; + } + } + }; + + + static const FName PropertyNetSerializerRegistry_NAME_BPAdvGripPhysicsSettings("BPAdvGripPhysicsSettings"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPAdvGripPhysicsSettings, FBPAdvGripPhysicsSettingsNetSerializer); + + FBPAdvGripPhysicsSettingsNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPAdvGripPhysicsSettings); + } + + void FBPAdvGripPhysicsSettingsNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPAdvGripPhysicsSettings); + } + + /*void FBPAdvGripPhysicsSettingsNetSerializer::FNetSerializerRegistryDelegates::OnPostFreezeNetSerializerRegistry() + { + }*/ + + UE_NET_IMPLEMENT_SERIALIZER(FBPAdvGripPhysicsSettingsNetSerializer); +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FBPSecondaryGripInfoNetSerializer.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FBPSecondaryGripInfoNetSerializer.cpp new file mode 100644 index 0000000..acd5c09 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FBPSecondaryGripInfoNetSerializer.cpp @@ -0,0 +1,423 @@ +#include "Serializers/FBPSecondaryGripInfoNetSerializer.h" +#include "Serializers/SerializerHelpers.h" +#include "Iris/Serialization/NetSerializerDelegates.h" +#include "Iris/Serialization/NetSerializers.h" +#include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h" +#include "Iris/ReplicationState/ReplicationStateDescriptorBuilder.h" +#include "Serializers/FTransformNetQuantizeNetSerializer.h" + + +namespace UE::Net +{ + + // ----------------------------------------------------------------------------- + // Iris serializer for FBPSecondaryGripInfo + // ----------------------------------------------------------------------------- + struct FBPSecondaryGripInfoNetSerializer + { + inline static const FVectorNetQuantize100NetSerializerConfig FTransformQuantizeSerializerConfig; + inline static const FObjectPtrNetSerializerConfig ObjectPtrNetSerializerConfig; + inline static const FNameNetSerializerConfig NameNetSerializerConfig; + + inline static const FNetSerializerConfig* FTransformQuantizeSerializerConfigPtr = &FTransformQuantizeSerializerConfig; + inline static const FNetSerializer* FTransformQuantizeNetSerializerPtr; + + inline static const FNetSerializerConfig* FObjectPtrSerializerConfigPtr = &ObjectPtrNetSerializerConfig; + inline static const FNetSerializer* FObjectPtrNetSerializerPtr; + + inline static const FNetSerializerConfig* FNameSerializerConfigPtr = &NameNetSerializerConfig; + inline static const FNetSerializer* FNameNetSerializerPtr; + + + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + void InitNetSerializer() + { + FBPSecondaryGripInfoNetSerializer::FTransformQuantizeNetSerializerPtr = &UE_NET_GET_SERIALIZER(FTransformNetQuantizeNetSerializer); + FBPSecondaryGripInfoNetSerializer::FObjectPtrNetSerializerPtr = &UE_NET_GET_SERIALIZER(FObjectPtrNetSerializer); + FBPSecondaryGripInfoNetSerializer::FNameNetSerializerPtr = &UE_NET_GET_SERIALIZER(FNameNetSerializer); + } + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FBPSecondaryGripInfoNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + /** Version is required. */ + static constexpr uint32 Version = 0; + + struct alignas(8) FQuantizedData + { + uint8 bHasSecondaryAttachment; + FObjectNetSerializerQuantizedReferenceStorage SecondaryAttachment; + FTransformNetQuantizeQuantizedData SecondaryRelativeTransform; + + uint8 bIsSlotGrip; + + alignas(8) uint8 SecondarySlotName[GetNameNetSerializerSafeQuantizedSize()]; + + uint16 LerpToRate; + + // Not Replicated + // SecondaryGripDistance + //EGripLerpState GripLerpState; + //float curLerp; + //FVector LastRelativeLocation; + }; + + typedef FBPSecondaryGripInfo SourceType; + typedef FQuantizedData QuantizedType; + typedef FBPSecondaryGripInfoNetSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + // TODO: This is actually a struct that could use some delta serialization implementations. + /** Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. */ + static constexpr bool bUseDefaultDelta = true; + static constexpr bool bHasDynamicState = true; + //static constexpr bool bHasCustomNetReference = true; + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + Target.bHasSecondaryAttachment = Source.bHasSecondaryAttachment ? 1 : 0; + + if (Target.bHasSecondaryAttachment) + { + // ObjectPtr + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.SecondaryAttachment + FNetQuantizeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.SecondaryAttachment); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.SecondaryAttachment); + ObjSerializer->Quantize(Context, MemberArgsObj); + + + // Transform + const FNetSerializer* TransformSerializer = FTransformQuantizeNetSerializerPtr; + const FNetSerializerConfig* TransformSerializerConfig = FTransformQuantizeSerializerConfigPtr; + + //SecondaryRelativeTransform + FNetQuantizeArgs MemberArgsTransform = Args; + MemberArgsTransform.NetSerializerConfig = NetSerializerConfigParam(TransformSerializerConfig); + MemberArgsTransform.Source = NetSerializerValuePointer(&Source.SecondaryRelativeTransform); + MemberArgsTransform.Target = NetSerializerValuePointer(&Target.SecondaryRelativeTransform); + TransformSerializer->Quantize(Context, MemberArgsTransform); + + Target.bIsSlotGrip = Source.bIsSlotGrip ? 1 : 0; + + // FName + const FNetSerializer* NameSerializer = FNameNetSerializerPtr; + const FNetSerializerConfig* NameSerializerConfig = FNameSerializerConfigPtr; + + //SecondarySlotName + FNetQuantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(NameSerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.SecondarySlotName); + MemberArgs.Target = NetSerializerValuePointer(&Target.SecondarySlotName); + NameSerializer->Quantize(Context, MemberArgs); + } + + // This is 0.0 - 16.0, using compression to get it smaller, 4 bits = max 16 + 1 bit for sign and 7 bits precision for 128 / full 2 digit precision + Target.LerpToRate = GetCompressedFloat<16, 12>(Source.LerpToRate); + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.bHasSecondaryAttachment = Source.bHasSecondaryAttachment != 0; + + if (Target.bHasSecondaryAttachment) + { + // ObjectPtr + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.SecondaryAttachment + FNetDequantizeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.SecondaryAttachment); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.SecondaryAttachment); + ObjSerializer->Dequantize(Context, MemberArgsObj); + + + // Transform + const FNetSerializer* TransformSerializer = FTransformQuantizeNetSerializerPtr; + const FNetSerializerConfig* TransformSerializerConfig = FTransformQuantizeSerializerConfigPtr; + + //SecondaryRelativeTransform + FNetDequantizeArgs MemberArgsTransform = Args; + MemberArgsTransform.NetSerializerConfig = NetSerializerConfigParam(TransformSerializerConfig); + MemberArgsTransform.Source = NetSerializerValuePointer(&Source.SecondaryRelativeTransform); + MemberArgsTransform.Target = NetSerializerValuePointer(&Target.SecondaryRelativeTransform); + TransformSerializer->Dequantize(Context, MemberArgsTransform); + + Target.bIsSlotGrip = Source.bIsSlotGrip != 0; + + // FName + const FNetSerializer* NameSerializer = FNameNetSerializerPtr; + const FNetSerializerConfig* NameSerializerConfig = FNameSerializerConfigPtr; + + //SecondarySlotName + FNetDequantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(NameSerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.SecondarySlotName); + MemberArgs.Target = NetSerializerValuePointer(&Target.SecondarySlotName); + NameSerializer->Dequantize(Context, MemberArgs); + } + + // This is 0.0 - 16.0, using compression to get it smaller, 4 bits = max 16 + 1 bit for sign and 7 bits precision for 128 / full 2 digit precision + Target.LerpToRate = GetDecompressedFloat<16, 12>(Source.LerpToRate); + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBits(static_cast(Source.bHasSecondaryAttachment), 1); + + if (Source.bHasSecondaryAttachment != 0) + { + // ObjectPtr + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.SecondaryAttachment + FNetSerializeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.SecondaryAttachment); + ObjSerializer->Serialize(Context, MemberArgsObj); + + + // Transform + const FNetSerializer* TransformSerializer = FTransformQuantizeNetSerializerPtr; + const FNetSerializerConfig* TransformSerializerConfig = FTransformQuantizeSerializerConfigPtr; + + //SecondaryRelativeTransform + FNetSerializeArgs MemberArgsTransform = Args; + MemberArgsTransform.NetSerializerConfig = NetSerializerConfigParam(TransformSerializerConfig); + MemberArgsTransform.Source = NetSerializerValuePointer(&Source.SecondaryRelativeTransform); + TransformSerializer->Serialize(Context, MemberArgsTransform); + + Writer->WriteBits(static_cast(Source.bIsSlotGrip), 1); + + // FName + const FNetSerializer* NameSerializer = FNameNetSerializerPtr; + const FNetSerializerConfig* NameSerializerConfig = FNameSerializerConfigPtr; + + //SecondarySlotName + FNetSerializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(NameSerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.SecondarySlotName); + NameSerializer->Serialize(Context, MemberArgs); + } + + // This is 0.0 - 16.0, using compression to get it smaller, 4 bits = max 16 + 1 bit for sign and 7 bits precision for 128 / full 2 digit precision + Writer->WriteBits(static_cast(Source.LerpToRate), 12); + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.bHasSecondaryAttachment = Reader->ReadBits(1); + + if (Target.bHasSecondaryAttachment != 0) + { + // ObjectPtr + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.SecondaryAttachment + FNetDeserializeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.SecondaryAttachment); + ObjSerializer->Deserialize(Context, MemberArgsObj); + + + // Transform + const FNetSerializer* TransformSerializer = FTransformQuantizeNetSerializerPtr; + const FNetSerializerConfig* TransformSerializerConfig = FTransformQuantizeSerializerConfigPtr; + + //SecondaryRelativeTransform + FNetDeserializeArgs MemberArgsTransform = Args; + MemberArgsTransform.NetSerializerConfig = NetSerializerConfigParam(TransformSerializerConfig); + MemberArgsTransform.Target = NetSerializerValuePointer(&Target.SecondaryRelativeTransform); + TransformSerializer->Deserialize(Context, MemberArgsTransform); + + Target.bIsSlotGrip = Reader->ReadBits(1); + + // FName + const FNetSerializer* NameSerializer = FNameNetSerializerPtr; + const FNetSerializerConfig* NameSerializerConfig = FNameSerializerConfigPtr; + + //SecondarySlotName + FNetDeserializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(NameSerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.SecondarySlotName); + NameSerializer->Deserialize(Context, MemberArgs); + } + + // This is 0.0 - 16.0, using compression to get it smaller, 4 bits = max 16 + 1 bit for sign and 7 bits precision for 128 / full 2 digit precision + Target.LerpToRate = Reader->ReadBits(12); + } + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + if (Args.bStateIsQuantized) + { + const QuantizedType& QuantizedValue0 = *reinterpret_cast(Args.Source0); + const QuantizedType& QuantizedValue1 = *reinterpret_cast(Args.Source1); + return FPlatformMemory::Memcmp(&QuantizedValue0, &QuantizedValue1, sizeof(QuantizedType)) == 0; + } + else + { + const SourceType& L = *reinterpret_cast(Args.Source0); + const SourceType& R = *reinterpret_cast(Args.Source1); + + if (L.bHasSecondaryAttachment != R.bHasSecondaryAttachment) return false; + + if (L.bHasSecondaryAttachment) + { + if (L.SecondaryAttachment != R.SecondaryAttachment) return false; + if (!L.SecondaryRelativeTransform.Equals(R.SecondaryRelativeTransform)) return false; + if (L.bIsSlotGrip != R.bIsSlotGrip) return false; + if (L.SecondarySlotName != R.SecondarySlotName) return false; + } + + if (L.LerpToRate != R.LerpToRate) return false; + + return true; + } + } + + static void CloneDynamicState(FNetSerializationContext& Context, const FNetCloneDynamicStateArgs& Args) + { + const QuantizedType* Source = reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + const FNetSerializer* NameSerializer = FNameNetSerializerPtr; + const FNetSerializerConfig* NameSerializerConfig = FNameSerializerConfigPtr; + + FNetCloneDynamicStateArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(NameSerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.SecondarySlotName); + MemberArgs.Source = NetSerializerValuePointer(&Source->SecondarySlotName); + NameSerializer->CloneDynamicState(Context, MemberArgs); + + + + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + FNetCloneDynamicStateArgs ObjMemberArgs = Args; + ObjMemberArgs.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + ObjMemberArgs.Target = NetSerializerValuePointer(&Target.SecondaryAttachment); + ObjMemberArgs.Source = NetSerializerValuePointer(&Source->SecondaryAttachment); + ObjSerializer->CloneDynamicState(Context, MemberArgs); + } + + static void FreeDynamicState(FNetSerializationContext& Context, const FNetFreeDynamicStateArgs& Args) + { + QuantizedType& Source = *reinterpret_cast(Args.Source); + + const FNetSerializer* NameSerializer = FNameNetSerializerPtr; + const FNetSerializerConfig* NameSerializerConfig = FNameSerializerConfigPtr; + + FNetFreeDynamicStateArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(NameSerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.SecondarySlotName); + NameSerializer->FreeDynamicState(Context, MemberArgs); + + + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + FNetFreeDynamicStateArgs ObjMemberArgs = Args; + ObjMemberArgs.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + ObjMemberArgs.Source = NetSerializerValuePointer(&Source.SecondaryAttachment); + ObjSerializer->FreeDynamicState(Context, MemberArgs); + } + + static void Apply(FNetSerializationContext&, const FNetApplyArgs& Args) + { + const SourceType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.bHasSecondaryAttachment = Source.bHasSecondaryAttachment; + + if (Target.bHasSecondaryAttachment) + { + Target.SecondaryAttachment = Source.SecondaryAttachment; + Target.SecondaryRelativeTransform = Source.SecondaryRelativeTransform; + Target.bIsSlotGrip = Source.bIsSlotGrip; + Target.SecondarySlotName = Source.SecondarySlotName; + } + else + { + // Clear non repped values + Target.SecondaryAttachment = nullptr; + Target.SecondaryRelativeTransform = FTransform::Identity; + Target.bIsSlotGrip = false; + Target.SecondarySlotName = NAME_None; + } + + Target.LerpToRate = Source.LerpToRate; + + // Not Replicated + // SecondaryGripDistance + //EGripLerpState GripLerpState; + //float curLerp; + //FVector LastRelativeLocation; + } + + /*static void CollectNetReferences(FNetSerializationContext& Context, const FNetCollectReferencesArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + FNetCollectReferencesArgs CollectNetReferencesArgs = Args; + CollectNetReferencesArgs.NetSerializerConfig = FObjectPtrSerializerConfigPtr; + CollectNetReferencesArgs.Source = NetSerializerValuePointer(&Source.SecondaryAttachment); + ObjSerializer->CollectNetReferences(Context, CollectNetReferencesArgs); + }*/ + }; + + + static const FName PropertyNetSerializerRegistry_NAME_BPSecondaryGripInfo("BPSecondaryGripInfo"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPSecondaryGripInfo, FBPSecondaryGripInfoNetSerializer); + + FBPSecondaryGripInfoNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPSecondaryGripInfo); + } + + void FBPSecondaryGripInfoNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + InitNetSerializer(); + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPSecondaryGripInfo); + } + + UE_NET_IMPLEMENT_SERIALIZER(FBPSecondaryGripInfoNetSerializer); +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FBPVRComponentPosRepNetSerializer.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FBPVRComponentPosRepNetSerializer.cpp new file mode 100644 index 0000000..0543b4c --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FBPVRComponentPosRepNetSerializer.cpp @@ -0,0 +1,277 @@ +#include "Serializers/FBPVRComponentPosRepNetSerializer.h" +#include "Serializers/SerializerHelpers.h" +#include "Iris/Serialization/NetSerializerDelegates.h" +#include "Iris/Serialization/NetSerializers.h" +#include "Iris/Serialization/PackedVectorNetSerializers.h" +#include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h" +#include "Iris/ReplicationState/ReplicationStateDescriptorBuilder.h" + + +namespace UE::Net +{ + + // ----------------------------------------------------------------------------- + // Iris serializer for FBPVRComponentPosRep + // ----------------------------------------------------------------------------- + struct FBPVRComponentPosRepNetSerializer + { + + inline static const FVectorNetQuantize10NetSerializerConfig Quantize10SerializerConfig; + inline static const FVectorNetQuantize100NetSerializerConfig Quantize100SerializerConfig; + + inline static const FNetSerializerConfig* VectorNetQuantizeNetSerializerConfigs[2] = { &Quantize10SerializerConfig, &Quantize100SerializerConfig}; + inline static const FNetSerializer* VectorNetQuantizeNetSerializers[2] = {}; + + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + void InitNetSerializer() + { + FBPVRComponentPosRepNetSerializer::VectorNetQuantizeNetSerializers[0] = &UE_NET_GET_SERIALIZER(FVectorNetQuantize10NetSerializer); + FBPVRComponentPosRepNetSerializer::VectorNetQuantizeNetSerializers[1] = &UE_NET_GET_SERIALIZER(FVectorNetQuantize100NetSerializer); + } + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FBPVRComponentPosRepNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + + /** Version is required. */ + static constexpr uint32 Version = 0; + + struct alignas(8) FQuantizedData + { + uint64 Position[4]; // We don't need to store double for tracked device positions, but their forwarded serializer uses it + uint16 Rotation[3]; + + uint8 QuantizationLevel : 1; + uint8 RotationQuantizationLevel : 1; + }; + + typedef FBPVRComponentPosRep SourceType; + typedef FQuantizedData QuantizedType; + typedef FBPVRComponentPosRepNetSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + /** Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. */ + static constexpr bool bUseDefaultDelta = true; + // Not doing delta, the majority of the time a single bit (bool) controls the serialization of the entirity + + /** + * Optional. Same as Serialize but where an acked previous state is provided for bitpacking purposes. + * This is implemented by default to do same value optimization, at the cost of a bit. If implemented + * then DeserializeDelta is required. + */ + /*static void SerializeDelta(FNetSerializationContext&, const FNetSerializeDeltaArgs&) + { + + }*/ + + /** + * Optional. Same as Deserialize but where an acked previous state is provided for bitpacking purposes. + * This is implemented by default to do same value optimization, at the cost of a bit. If implemented + * then SerializeDelta is required. + */ + /*static void DeserializeDelta(FNetSerializationContext&, const FNetDeserializeDeltaArgs&) + { + + }*/ + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + Target.QuantizationLevel = (uint8)Source.QuantizationLevel; + Target.RotationQuantizationLevel = (uint8)Source.RotationQuantizationLevel; + + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializers[Target.QuantizationLevel] ; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfigs[Target.QuantizationLevel] ; + + FNetQuantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.Position); + MemberArgs.Target = NetSerializerValuePointer(&Target.Position[0]); + Serializer->Quantize(Context, MemberArgs); + + // Manually quantize these + switch (Source.RotationQuantizationLevel) + { + case EVRRotationQuantization::RoundTo10Bits: + { + Target.Rotation[0] = FBPVRComponentPosRep::CompressAxisTo10BitShort(Source.Rotation.Pitch); + Target.Rotation[1] = FBPVRComponentPosRep::CompressAxisTo10BitShort(Source.Rotation.Yaw); + Target.Rotation[2] = FBPVRComponentPosRep::CompressAxisTo10BitShort(Source.Rotation.Roll); + }break; + + case EVRRotationQuantization::RoundToShort: + { + Target.Rotation[0] = FRotator::CompressAxisToShort(Source.Rotation.Pitch); + Target.Rotation[1] = FRotator::CompressAxisToShort(Source.Rotation.Yaw); + Target.Rotation[2] = FRotator::CompressAxisToShort(Source.Rotation.Roll); + }break; + } + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.QuantizationLevel = (EVRVectorQuantization)Source.QuantizationLevel; + Target.RotationQuantizationLevel = (EVRRotationQuantization)Source.RotationQuantizationLevel; + + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializers[Source.QuantizationLevel]; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfigs[Source.QuantizationLevel]; + + FNetDequantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.Position[0]); + MemberArgs.Target = NetSerializerValuePointer(&Target.Position); + Serializer->Dequantize(Context, MemberArgs); + + // Manually quantize these + switch (Target.RotationQuantizationLevel) + { + case EVRRotationQuantization::RoundTo10Bits: + { + Target.Rotation.Pitch = FBPVRComponentPosRep::DecompressAxisFrom10BitShort(Source.Rotation[0]); + Target.Rotation.Yaw = FBPVRComponentPosRep::DecompressAxisFrom10BitShort(Source.Rotation[1]); + Target.Rotation.Roll = FBPVRComponentPosRep::DecompressAxisFrom10BitShort(Source.Rotation[2]); + }break; + + case EVRRotationQuantization::RoundToShort: + { + Target.Rotation.Pitch = FRotator::DecompressAxisFromShort(Source.Rotation[0]); + Target.Rotation.Yaw = FRotator::DecompressAxisFromShort(Source.Rotation[1]); + Target.Rotation.Roll = FRotator::DecompressAxisFromShort(Source.Rotation[2]); + }break; + } + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBits(static_cast(Source.QuantizationLevel), 1); + Writer->WriteBits(static_cast(Source.RotationQuantizationLevel), 1); + + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializers[Source.QuantizationLevel] ; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfigs[Source.QuantizationLevel]; + + FNetSerializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.Position[0]); + Serializer->Serialize(Context, MemberArgs); + + switch ((EVRRotationQuantization)Source.RotationQuantizationLevel) + { + case EVRRotationQuantization::RoundTo10Bits: + { + Writer->WriteBits(static_cast(Source.Rotation[0]), 10); + Writer->WriteBits(static_cast(Source.Rotation[1]), 10); + Writer->WriteBits(static_cast(Source.Rotation[2]), 10); + }break; + + case EVRRotationQuantization::RoundToShort: + { + Writer->WriteBits(static_cast(Source.Rotation[0]), 16); + Writer->WriteBits(static_cast(Source.Rotation[1]), 16); + Writer->WriteBits(static_cast(Source.Rotation[2]), 16); + }break; + } + + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.QuantizationLevel = Reader->ReadBits(1); + Target.RotationQuantizationLevel = Reader->ReadBits(1); + + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializers[Target.QuantizationLevel] ; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfigs[Target.QuantizationLevel]; + + FNetDeserializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.Position[0]); + Serializer->Deserialize(Context, MemberArgs); + + switch ((EVRRotationQuantization)Target.RotationQuantizationLevel) + { + case EVRRotationQuantization::RoundTo10Bits: + { + Target.Rotation[0] = Reader->ReadBits(10); + Target.Rotation[1] = Reader->ReadBits(10); + Target.Rotation[2] = Reader->ReadBits(10); + }break; + + case EVRRotationQuantization::RoundToShort: + { + Target.Rotation[0] = Reader->ReadBits(16); + Target.Rotation[1] = Reader->ReadBits(16); + Target.Rotation[2] = Reader->ReadBits(16); + }break; + } + } + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + if (Args.bStateIsQuantized) + { + const QuantizedType& QuantizedValue0 = *reinterpret_cast(Args.Source0); + const QuantizedType& QuantizedValue1 = *reinterpret_cast(Args.Source1); + return FPlatformMemory::Memcmp(&QuantizedValue0, &QuantizedValue1, sizeof(QuantizedType)) == 0; + } + else + { + const SourceType& L = *reinterpret_cast(Args.Source0); + const SourceType& R = *reinterpret_cast(Args.Source1); + + if (L.QuantizationLevel != R.QuantizationLevel) return false; + if (L.RotationQuantizationLevel != R.RotationQuantizationLevel) return false; + + if (!L.Position.Equals(R.Position)) return false; + if (!L.Rotation.Equals(R.Rotation)) return false; + + return true; + } + } + }; + + + static const FName PropertyNetSerializerRegistry_NAME_BPVRComponentPosRep("BPVRComponentPosRep"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPVRComponentPosRep, FBPVRComponentPosRepNetSerializer); + + FBPVRComponentPosRepNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPVRComponentPosRep); + } + + void FBPVRComponentPosRepNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + InitNetSerializer(); + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPVRComponentPosRep); + } + + /*void FBPVRComponentPosRepNetSerializer::FNetSerializerRegistryDelegates::OnPostFreezeNetSerializerRegistry() + { + }*/ + + UE_NET_IMPLEMENT_SERIALIZER(FBPVRComponentPosRepNetSerializer); +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FRepMovementVRNetSerializer.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FRepMovementVRNetSerializer.cpp new file mode 100644 index 0000000..9d5261e --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FRepMovementVRNetSerializer.cpp @@ -0,0 +1,402 @@ +#include "Serializers/FRepMovementVRNetSerializer.h" +#include "Serializers/SerializerHelpers.h" +#include "Iris/Serialization/NetSerializerDelegates.h" +#include "Iris/Serialization/NetSerializers.h" +#include "Iris/Serialization/PackedVectorNetSerializers.h" +#include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h" +#include "Iris/ReplicationState/ReplicationStateDescriptorBuilder.h" + +#include "VRBaseCharacter.h" +#include "RepMovementNetSerializer.h" + + +namespace UE::Net +{ + + // ----------------------------------------------------------------------------- + // Iris serializer for FRepMovementVRCharacter + // ----------------------------------------------------------------------------- + struct FRepMovementVRCharacterNetSerializer + { + inline static const FVectorNetQuantize100NetSerializerConfig Quantize100SerializerConfig; + inline static const FRepMovementNetSerializerConfig RepMovementPtrNetSerializerConfig; + + inline static const FNetSerializerConfig* VectorNetQuantizeNetSerializerConfig = &Quantize100SerializerConfig; + inline static const FNetSerializer* VectorNetQuantizeNetSerializer; + + inline static const FNetSerializerConfig* FRepMovementNetSerializerConfig = &RepMovementPtrNetSerializerConfig; + inline static const FNetSerializer* FRepMovementNetSerializer; + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + void InitNetSerializer() + { + FRepMovementVRCharacterNetSerializer::VectorNetQuantizeNetSerializer = &UE_NET_GET_SERIALIZER(FVectorNetQuantize100NetSerializer); + FRepMovementVRCharacterNetSerializer::FRepMovementNetSerializer = &UE_NET_GET_SERIALIZER(FRepMovementNetSerializer); + } + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FRepMovementVRCharacterNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + + /** Version is required. */ + static constexpr uint32 Version = 0; + + // TODO: Keep up to date with the source struct + // Copy of the rep movement quant data struct, needs to be kept up to date with engine changes + struct FRepMovementQuantizedDataCopy + { + uint64 AngularVelocity[4]; + uint64 LinearVelocity[4]; + uint64 Location[4]; + uint16 Rotation[4]; + uint64 Acceleration[4]; + int32 ServerFrame; + int32 ServerPhysicsHandle; + + uint16 Flags : 4; + uint16 VelocityQuantizationLevel : 2; + uint16 LocationQuantizationLevel : 2; + uint16 RotationQuantizationLevel : 1; + uint16 RepAcceleration : 1; + uint16 Unused : 6; + uint16 Padding[3]; + }; + + struct alignas(8) FRepMovementVRCharacterQuantizedData + { + uint8 bJustTeleported; + uint8 bJustTeleportedGrips; + uint8 bPausedTracking; + uint64 PausedTrackingLoc[4]; + uint16 PausedTrackingRot; + + // Not Replicated, is stored as a reference + //FObjectNetSerializerQuantizedReferenceStorage Owner; + + FRepMovementQuantizedDataCopy RepMovementData; + }; + + typedef FRepMovementVRCharacter SourceType; + typedef FRepMovementVRCharacterQuantizedData QuantizedType; + typedef FRepMovementVRCharacterNetSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + /** Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. */ + static constexpr bool bUseDefaultDelta = true; + + // Should likely handle delta custom eventually + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + Target.bJustTeleported = Source.bJustTeleported ? 1 : 0; + Target.bJustTeleportedGrips = Source.bJustTeleportedGrips ? 1 : 0; + + Target.bPausedTracking = Source.bPausedTracking ? 1 : 0; + + if (Source.bPausedTracking) + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetQuantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.PausedTrackingLoc); + MemberArgs.Target = NetSerializerValuePointer(&Target.PausedTrackingLoc[0]); + Serializer->Quantize(Context, MemberArgs); + + Target.PausedTrackingRot = FRotator::CompressAxisToShort(Source.PausedTrackingRot); + } + + // FRepMovementQuantizedDataCopy RepMovementData; + const FNetSerializer* Serializer = FRepMovementNetSerializer; + const FNetSerializerConfig* SerializerConfig = FRepMovementNetSerializerConfig; + + FNetQuantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source); + MemberArgs.Target = NetSerializerValuePointer(&Target.RepMovementData); + Serializer->Quantize(Context, MemberArgs); + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.bJustTeleported = Source.bJustTeleported != 0; + Target.bJustTeleportedGrips = Source.bJustTeleportedGrips != 0; + + Target.bPausedTracking = Source.bPausedTracking != 0; + + if (Target.bPausedTracking) + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetDequantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.PausedTrackingLoc[0]); + MemberArgs.Target = NetSerializerValuePointer(&Target.PausedTrackingLoc); + Serializer->Dequantize(Context, MemberArgs); + + Target.PausedTrackingRot = FRotator::DecompressAxisFromShort(Source.PausedTrackingRot); + } + + // FRepMovementQuantizedDataCopy RepMovementData; + const FNetSerializer* Serializer = FRepMovementNetSerializer; + const FNetSerializerConfig* SerializerConfig = FRepMovementNetSerializerConfig; + + FNetDequantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.RepMovementData); + MemberArgs.Target = NetSerializerValuePointer(&Target); + Serializer->Dequantize(Context, MemberArgs); + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBits(static_cast(Source.bJustTeleported), 1); + Writer->WriteBits(static_cast(Source.bJustTeleportedGrips), 1); + + Writer->WriteBits(static_cast(Source.bPausedTracking), 1); + + if (Source.bPausedTracking != 0) + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetSerializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.PausedTrackingLoc[0]); + Serializer->Serialize(Context, MemberArgs); + + Writer->WriteBits(static_cast(Source.PausedTrackingRot), 16); + } + + // FRepMovementQuantizedDataCopy RepMovementData; + const FNetSerializer* Serializer = FRepMovementNetSerializer; + const FNetSerializerConfig* SerializerConfig = FRepMovementNetSerializerConfig; + + FNetSerializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.RepMovementData); + Serializer->Serialize(Context, MemberArgs); + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.bJustTeleported = Reader->ReadBits(1); + Target.bJustTeleportedGrips = Reader->ReadBits(1); + + Target.bPausedTracking = Reader->ReadBits(1); + + if (Target.bPausedTracking != 0) + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetDeserializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.PausedTrackingLoc[0]); + Serializer->Deserialize(Context, MemberArgs); + + Target.PausedTrackingRot = Reader->ReadBits(16); + } + + // FRepMovementQuantizedDataCopy RepMovementData; + const FNetSerializer* Serializer = FRepMovementNetSerializer; + const FNetSerializerConfig* SerializerConfig = FRepMovementNetSerializerConfig; + + FNetDeserializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.RepMovementData); + Serializer->Deserialize(Context, MemberArgs); + } + + static void SerializeDelta(FNetSerializationContext& Context, const FNetSerializeDeltaArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBits(static_cast(Source.bJustTeleported), 1); + Writer->WriteBits(static_cast(Source.bJustTeleportedGrips), 1); + + Writer->WriteBits(static_cast(Source.bPausedTracking), 1); + + if (Source.bPausedTracking != 0) + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetSerializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.PausedTrackingLoc[0]); + Serializer->Serialize(Context, MemberArgs); + + Writer->WriteBits(static_cast(Source.PausedTrackingRot), 16); + } + + // FRepMovementQuantizedDataCopy RepMovementData; + const FNetSerializer* Serializer = FRepMovementNetSerializer; + const FNetSerializerConfig* SerializerConfig = FRepMovementNetSerializerConfig; + + FNetSerializeDeltaArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.RepMovementData); + Serializer->SerializeDelta(Context, MemberArgs); + + } + + static void DeserializeDelta(FNetSerializationContext& Context, const FNetDeserializeDeltaArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.bJustTeleported = Reader->ReadBits(1); + Target.bJustTeleportedGrips = Reader->ReadBits(1); + + Target.bPausedTracking = Reader->ReadBits(1); + + if (Target.bPausedTracking != 0) + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetDeserializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.PausedTrackingLoc[0]); + Serializer->Deserialize(Context, MemberArgs); + + Target.PausedTrackingRot = Reader->ReadBits(16); + } + + // FRepMovementQuantizedDataCopy RepMovementData; + const FNetSerializer* Serializer = FRepMovementNetSerializer; + const FNetSerializerConfig* SerializerConfig = FRepMovementNetSerializerConfig; + + FNetDeserializeDeltaArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.RepMovementData); + Serializer->DeserializeDelta(Context, MemberArgs); + } + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + if (Args.bStateIsQuantized) + { + const QuantizedType& QuantizedValue0 = *reinterpret_cast(Args.Source0); + const QuantizedType& QuantizedValue1 = *reinterpret_cast(Args.Source1); + return FPlatformMemory::Memcmp(&QuantizedValue0, &QuantizedValue1, sizeof(QuantizedType)) == 0; + } + else + { + const SourceType& L = *reinterpret_cast(Args.Source0); + const SourceType& R = *reinterpret_cast(Args.Source1); + + if (L.bJustTeleported != R.bJustTeleported) return false; + if (L.bJustTeleportedGrips != R.bJustTeleportedGrips) return false; + if (L.bPausedTracking != R.bPausedTracking) return false; + + if (L.bPausedTracking) + { + if (!L.PausedTrackingLoc.Equals(R.PausedTrackingLoc)) return false; + if (!FMath::IsNearlyEqual(L.PausedTrackingRot, R.PausedTrackingRot)) return false; + } + + const FNetSerializer* Serializer = FRepMovementNetSerializer; + const FNetSerializerConfig* SerializerConfig = FRepMovementNetSerializerConfig; + + FNetIsEqualArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source0 = NetSerializerValuePointer(&L); + MemberArgs.Source1 = NetSerializerValuePointer(&R); + return Serializer->IsEqual(Context, MemberArgs); + } + } + + static bool Validate(FNetSerializationContext& Context, const FNetValidateArgs& Args) + { + const SourceType& Source = *reinterpret_cast(Args.Source); + + const FNetSerializer* Serializer = FRepMovementNetSerializer; + const FNetSerializerConfig* SerializerConfig = FRepMovementNetSerializerConfig; + + FNetValidateArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source); + return Serializer->Validate(Context, MemberArgs); + } + + static void Apply(FNetSerializationContext& Context, const FNetApplyArgs& Args) + { + const SourceType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + + Target.bJustTeleported = Source.bJustTeleported; + Target.bJustTeleportedGrips = Source.bJustTeleportedGrips; + + Target.bPausedTracking = Source.bPausedTracking; + + if (Target.bPausedTracking) + { + Target.PausedTrackingLoc = Source.PausedTrackingLoc; + Target.PausedTrackingRot = Source.PausedTrackingRot; + } + else + { + Target.PausedTrackingLoc = FVector::ZeroVector; + Target.PausedTrackingRot = 0.0f; + } + + const FNetSerializer* Serializer = FRepMovementNetSerializer; + const FNetSerializerConfig* SerializerConfig = FRepMovementNetSerializerConfig; + + FNetApplyArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source); + MemberArgs.Target = NetSerializerValuePointer(&Target); + Serializer->Apply(Context, MemberArgs); + } + }; + + + static const FName PropertyNetSerializerRegistry_NAME_RepMovementVRCharacter("RepMovementVRCharacter"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_RepMovementVRCharacter, FRepMovementVRCharacterNetSerializer); + + FRepMovementVRCharacterNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_RepMovementVRCharacter); + } + + void FRepMovementVRCharacterNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + InitNetSerializer(); + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_RepMovementVRCharacter); + } + + UE_NET_IMPLEMENT_SERIALIZER(FRepMovementVRCharacterNetSerializer); +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FTransformNetQuantizeNetSerializer.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FTransformNetQuantizeNetSerializer.cpp new file mode 100644 index 0000000..9da40bd --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FTransformNetQuantizeNetSerializer.cpp @@ -0,0 +1,250 @@ +#include "Serializers/FTransformNetQuantizeNetSerializer.h" +#include "Serializers/SerializerHelpers.h" +#include "Iris/Serialization/NetSerializerDelegates.h" +#include "Iris/Serialization/NetSerializers.h" +#include "Iris/Serialization/PackedVectorNetSerializers.h" +#include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h" +#include "Iris/ReplicationState/ReplicationStateDescriptorBuilder.h" + +#include "VRBPDatatypes.h" + + +namespace UE::Net +{ + + // ----------------------------------------------------------------------------- + // Iris serializer for FTransformNetQuantize + // ----------------------------------------------------------------------------- + struct FTransformNetQuantizeNetSerializer + { + inline static const FVectorNetQuantize100NetSerializerConfig Quantize100SerializerConfig; + + inline static const FNetSerializerConfig* VectorNetQuantizeNetSerializerConfig = &Quantize100SerializerConfig; + inline static const FNetSerializer* VectorNetQuantizeNetSerializer; + + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + void InitNetSerializer() + { + FTransformNetQuantizeNetSerializer::VectorNetQuantizeNetSerializer = &UE_NET_GET_SERIALIZER(FVectorNetQuantize100NetSerializer); + } + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FTransformNetQuantizeNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + + /** Version is required. */ + static constexpr uint32 Version = 0; + + /*struct alignas(8) FQuantizedData + { + uint64 Position[4]; // We don't need to store double for tracked device positions, but their forwarded serializer uses it + uint16 Rotation[3]; + uint64 Scale[4]; // We don't need to store double for tracked device positions, but their forwarded serializer uses it + uint8 UseHighPrecision : 1; + };*/ + + typedef FTransform_NetQuantize SourceType; + typedef FTransformNetQuantizeQuantizedData QuantizedType; + typedef FTransformNetQuantizeNetSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + /** Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. */ + static constexpr bool bUseDefaultDelta = true; + + // Should likely handle delta custom eventually + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + static const auto CVarRepHighPrecisionTransforms = IConsoleManager::Get().FindConsoleVariable(TEXT("vrexp.RepHighPrecisionTransforms")); + bool bUseHighPrecision = CVarRepHighPrecisionTransforms->GetBool(); + Target.UseHighPrecision = bUseHighPrecision; + + FVector rTranslation = Source.GetTranslation(); + FVector rScale3D = Source.GetScale3D(); + FRotator rRotation = Source.Rotator(); + + if (bUseHighPrecision) + { + Target.Position[0] = rTranslation.X; + Target.Position[1] = rTranslation.Y; + Target.Position[2] = rTranslation.Z; + + Target.Scale[0] = rScale3D.X; + Target.Scale[1] = rScale3D.Y; + Target.Scale[2] = rScale3D.Z; + + Target.Rotation[0] = FRotator::CompressAxisToShort(rRotation.Pitch); + Target.Rotation[1] = FRotator::CompressAxisToShort(rRotation.Yaw); + Target.Rotation[2] = FRotator::CompressAxisToShort(rRotation.Roll); + } + else + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetQuantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&rTranslation); + MemberArgs.Target = NetSerializerValuePointer(&Target.Position[0]); + Serializer->Quantize(Context, MemberArgs); + + MemberArgs.Source = NetSerializerValuePointer(&rScale3D); + MemberArgs.Target = NetSerializerValuePointer(&Target.Scale[0]); + Serializer->Quantize(Context, MemberArgs); + + Target.Rotation[0] = FRotator::CompressAxisToShort(rRotation.Pitch); + Target.Rotation[1] = FRotator::CompressAxisToShort(rRotation.Yaw); + Target.Rotation[2] = FRotator::CompressAxisToShort(rRotation.Roll); + } + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + bool bUseHighPrecision = Source.UseHighPrecision != 0; + + FVector rTranslation; + FVector rScale3D; + FRotator rRotation; + + if (bUseHighPrecision) + { + rTranslation.X = Source.Position[0]; + rTranslation.Y = Source.Position[1]; + rTranslation.Z = Source.Position[2]; + + rScale3D.X = Source.Scale[0]; + rScale3D.Y = Source.Scale[1]; + rScale3D.Z = Source.Scale[2]; + + rRotation.Pitch = FRotator::DecompressAxisFromShort(Source.Rotation[0]); + rRotation.Yaw = FRotator::DecompressAxisFromShort(Source.Rotation[1]); + rRotation.Roll = FRotator::DecompressAxisFromShort(Source.Rotation[2]); + } + else + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetDequantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.Position[0]); + MemberArgs.Target = NetSerializerValuePointer(&rTranslation); + Serializer->Dequantize(Context, MemberArgs); + + MemberArgs.Source = NetSerializerValuePointer(&Source.Scale[0]); + MemberArgs.Target = NetSerializerValuePointer(&rScale3D); + Serializer->Dequantize(Context, MemberArgs); + + rRotation.Pitch = FRotator::DecompressAxisFromShort(Source.Rotation[0]); + rRotation.Yaw = FRotator::DecompressAxisFromShort(Source.Rotation[1]); + rRotation.Roll = FRotator::DecompressAxisFromShort(Source.Rotation[2]); + } + + Target.SetComponents(rRotation.Quaternion(), rTranslation, rScale3D); + Target.NormalizeRotation(); + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBits(static_cast(Source.UseHighPrecision), 1); + + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetSerializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.Position[0]); + Serializer->Serialize(Context, MemberArgs); + + MemberArgs.Source = NetSerializerValuePointer(&Source.Scale[0]); + Serializer->Serialize(Context, MemberArgs); + + Writer->WriteBits(static_cast(Source.Rotation[0]), 16); + Writer->WriteBits(static_cast(Source.Rotation[1]), 16); + Writer->WriteBits(static_cast(Source.Rotation[2]), 16); + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.UseHighPrecision = Reader->ReadBits(1) != 0; + + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetDeserializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.Position[0]); + Serializer->Deserialize(Context, MemberArgs); + + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.Scale[0]); + Serializer->Deserialize(Context, MemberArgs); + + Target.Rotation[0] = Reader->ReadBits(16); + Target.Rotation[1] = Reader->ReadBits(16); + Target.Rotation[2] = Reader->ReadBits(16); + } + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + if (Args.bStateIsQuantized) + { + const QuantizedType& QuantizedValue0 = *reinterpret_cast(Args.Source0); + const QuantizedType& QuantizedValue1 = *reinterpret_cast(Args.Source1); + return FPlatformMemory::Memcmp(&QuantizedValue0, &QuantizedValue1, sizeof(QuantizedType)) == 0; + } + else + { + const SourceType& L = *reinterpret_cast(Args.Source0); + const SourceType& R = *reinterpret_cast(Args.Source1); + + if (!L.Equals(R)) return false; + return true; + } + } + }; + + + static const FName PropertyNetSerializerRegistry_NAME_TransformNetQuantize("Transform_NetQuantize"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_TransformNetQuantize, FTransformNetQuantizeNetSerializer); + + FTransformNetQuantizeNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_TransformNetQuantize); + } + + void FTransformNetQuantizeNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + InitNetSerializer(); + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_TransformNetQuantize); + } + + UE_NET_IMPLEMENT_SERIALIZER(FTransformNetQuantizeNetSerializer); +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRAIController.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRAIController.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRAIController.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRAIController.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBPDatatypes.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBPDatatypes.cpp similarity index 96% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBPDatatypes.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBPDatatypes.cpp index 82cbd35..602330c 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBPDatatypes.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBPDatatypes.cpp @@ -283,6 +283,21 @@ UPrimitiveComponent* FBPActorGripInformation::GetGrippedComponent() const return Cast(GrippedObject); } + +UPrimitiveComponent* FBPActorGripInformation::GetGripPrimitiveComponent() const +{ + UPrimitiveComponent* RootComp = nullptr; + + if (GripTargetType == EGripTargetType::ActorGrip) + { + RootComp = Cast(GetGrippedActor()->GetRootComponent()); + } + else + RootComp = GetGrippedComponent(); + + return RootComp; +} + bool FBPActorGripInformation::operator==(const UPrimitiveComponent* Other) const { if (Other && GrippedObject && GrippedObject == (const UObject*)Other) diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacter.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacter.cpp new file mode 100644 index 0000000..381319d --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacter.cpp @@ -0,0 +1,1804 @@ +// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. + +#include "VRBaseCharacter.h" +#include UE_INLINE_GENERATED_CPP_BY_NAME(VRBaseCharacter) + +#include "VRPlayerController.h" +#include "NavigationSystem.h" +#include "GameFramework/Controller.h" +#include "Components/CapsuleComponent.h" +#include "ParentRelativeAttachmentComponent.h" +#include "GripMotionControllerComponent.h" +#include "IMotionController.h" +#include "VRRootComponent.h" +#include "VRPathFollowingComponent.h" +#include "Net/UnrealNetwork.h" +#include "XRMotionControllerBase.h" +#include "NavFilters/NavigationQueryFilter.h" +#include "Misc/EngineNetworkCustomVersion.h" + + +#include "Serializers/SerializerHelpers.h" +#include "Iris/Serialization/NetSerializerDelegates.h" +#include "Iris/Serialization/NetSerializers.h" +#include "Iris/Serialization/PackedVectorNetSerializers.h" +#include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h" +#include "Serializers/FTransformNetQuantizeNetSerializer.h" +//#include "Iris/ReplicationState/ReplicationStateDescriptorBuilder.h" + +//#include "Runtime/Engine/Private/EnginePrivate.h" + +#if WITH_PUSH_MODEL +#include "Net/Core/PushModel/PushModel.h" +#endif + +DEFINE_LOG_CATEGORY(LogBaseVRCharacter); + +FName AVRBaseCharacter::LeftMotionControllerComponentName(TEXT("Left Grip Motion Controller")); +FName AVRBaseCharacter::RightMotionControllerComponentName(TEXT("Right Grip Motion Controller")); +FName AVRBaseCharacter::ReplicatedCameraComponentName(TEXT("VR Replicated Camera")); +FName AVRBaseCharacter::ParentRelativeAttachmentComponentName(TEXT("Parent Relative Attachment")); +FName AVRBaseCharacter::SmoothingSceneParentComponentName(TEXT("NetSmoother")); +FName AVRBaseCharacter::VRProxyComponentName(TEXT("VRProxy")); + + +FRepMovementVRCharacter::FRepMovementVRCharacter() +: Super() +{ + bJustTeleported = false; + bJustTeleportedGrips = false; + bPausedTracking = false; + PausedTrackingLoc = FVector::ZeroVector; + PausedTrackingRot = 0.f; + Owner = nullptr; +} + +AVRBaseCharacter::AVRBaseCharacter(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer/*.DoNotCreateDefaultSubobject(ACharacter::MeshComponentName)*/.SetDefaultSubobjectClass(ACharacter::CharacterMovementComponentName)) + +{ + + FRepMovement& MovementRep = GetReplicatedMovement_Mutable(); + + // Remove the movement jitter with slow speeds + MovementRep.LocationQuantizationLevel = EVectorQuantization::RoundTwoDecimals; + + if (UCapsuleComponent * cap = GetCapsuleComponent()) + { + cap->SetCapsuleSize(16.0f, 96.0f); + cap->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Ignore); + cap->SetCollisionResponseToChannel(ECollisionChannel::ECC_WorldStatic, ECollisionResponse::ECR_Block); + } + + NetSmoother = CreateOptionalDefaultSubobject(AVRBaseCharacter::SmoothingSceneParentComponentName); + if (NetSmoother) + { + NetSmoother->SetupAttachment(RootComponent); + + if (!bRetainRoomscale) + { + if (UVRRootComponent* MyRoot = Cast(RootComponent)) + { + NetSmoother->SetRelativeLocation(MyRoot->GetTargetHeightOffset()); + //VRProxyComponent->SetRelativeLocation(MyRoot->GetTargetHeightOffset()); + } + } + } + + VRProxyComponent = CreateOptionalDefaultSubobject(AVRBaseCharacter::VRProxyComponentName); + if (NetSmoother && VRProxyComponent) + { + VRProxyComponent->SetupAttachment(NetSmoother); + } + + VRReplicatedCamera = CreateOptionalDefaultSubobject(AVRBaseCharacter::ReplicatedCameraComponentName); + if (VRReplicatedCamera) + { + //VRReplicatedCamera->bOffsetByHMD = false; + VRReplicatedCamera->SetupAttachment(VRProxyComponent ? VRProxyComponent : NetSmoother ? NetSmoother : RootComponent); + VRReplicatedCamera->OverrideSendTransform = &AVRBaseCharacter::Server_SendTransformCamera; + } + + VRMovementReference = NULL; + if (GetMovementComponent()) + { + VRMovementReference = Cast(GetMovementComponent()); + //AddTickPrerequisiteComponent(this->GetCharacterMovement()); + } + + ParentRelativeAttachment = CreateOptionalDefaultSubobject(AVRBaseCharacter::ParentRelativeAttachmentComponentName); + if (ParentRelativeAttachment && VRReplicatedCamera) + { + // Moved this to be root relative as the camera late updates were killing how it worked + ParentRelativeAttachment->SetupAttachment(VRProxyComponent ? VRProxyComponent : NetSmoother ? NetSmoother : RootComponent); + //ParentRelativeAttachment->bOffsetByHMD = false; + ParentRelativeAttachment->AddTickPrerequisiteComponent(VRReplicatedCamera); + + if (USkeletalMeshComponent * SKMesh = GetMesh()) + { + SKMesh->SetupAttachment(ParentRelativeAttachment); + } + } + + LeftMotionController = CreateOptionalDefaultSubobject(AVRBaseCharacter::LeftMotionControllerComponentName); + if (IsValid(LeftMotionController)) + { + LeftMotionController->SetupAttachment(VRProxyComponent ? VRProxyComponent : NetSmoother ? NetSmoother : RootComponent); + //LeftMotionController->MotionSource = FXRMotionControllerBase::LeftHandSourceId; + LeftMotionController->SetTrackingMotionSource(IMotionController::LeftHandSourceId); + //LeftMotionController->Hand = EControllerHand::Left; + //LeftMotionController->bOffsetByHMD = false; + //LeftMotionController->bUpdateInCharacterMovement = true; + // Keep the controllers ticking after movement + LeftMotionController->AddTickPrerequisiteComponent(GetCharacterMovement()); + LeftMotionController->OverrideSendTransform = &AVRBaseCharacter::Server_SendTransformLeftController; + } + + RightMotionController = CreateOptionalDefaultSubobject(AVRBaseCharacter::RightMotionControllerComponentName); + if (IsValid(RightMotionController)) + { + RightMotionController->SetupAttachment(VRProxyComponent ? VRProxyComponent : NetSmoother ? NetSmoother : RootComponent); + //RightMotionController->MotionSource = FXRMotionControllerBase::RightHandSourceId; + RightMotionController->SetTrackingMotionSource(IMotionController::RightHandSourceId); + //RightMotionController->Hand = EControllerHand::Right; + //RightMotionController->bOffsetByHMD = false; + //RightMotionController->bUpdateInCharacterMovement = true; + // Keep the controllers ticking after movement + RightMotionController->AddTickPrerequisiteComponent(GetCharacterMovement()); + RightMotionController->OverrideSendTransform = &AVRBaseCharacter::Server_SendTransformRightController; + } + + OffsetComponentToWorld = FTransform(FQuat(0.0f, 0.0f, 0.0f, 1.0f), FVector::ZeroVector, FVector(1.0f)); + + + // Setting a minimum of every frame for replication consideration (UT uses this value for characters and projectiles). + // Otherwise we will get some massive slow downs if the replication is allowed to hit the 2 per second minimum default + SetMinNetUpdateFrequency(100.0f); + + // This is for smooth turning, we have more of a use for this than FPS characters do + // Due to roll/pitch almost never being off 0 for VR the cost is just one byte so i'm fine defaulting it here + // End users can reset to byte components if they ever want too. + MovementRep.RotationQuantizationLevel = ERotatorQuantization::ShortComponents; + + VRReplicateCapsuleHeight = false; + + bUseExperimentalUnseatModeFix = true; + + ReplicatedMovementVR.Owner = this; + bFlagTeleported = false; + bTrackingPaused = false; + PausedTrackingLoc = FVector::ZeroVector; + PausedTrackingRot = 0.f; +} + + void AVRBaseCharacter::PossessedBy(AController* NewController) + { + Super::PossessedBy(NewController); + OwningVRPlayerController = Cast(Controller); + } + +void AVRBaseCharacter::OnRep_Controller() +{ + Super::OnRep_Controller(); + OwningVRPlayerController = Cast(Controller); +} + +void AVRBaseCharacter::OnRep_PlayerState() +{ + OnPlayerStateReplicated_Bind.Broadcast(GetPlayerState()); + Super::OnRep_PlayerState(); +} + +void AVRBaseCharacter::PostInitializeComponents() +{ + QUICK_SCOPE_CYCLE_COUNTER(STAT_Character_PostInitComponents); + + Super::PostInitializeComponents(); + + if (IsValidChecked(this)) + { + if (NetSmoother) + { + CacheInitialMeshOffset(NetSmoother->GetRelativeLocation(), NetSmoother->GetRelativeRotation()); + } + + if (USkeletalMeshComponent * myMesh = GetMesh()) + { + // force animation tick after movement component updates + if (myMesh->PrimaryComponentTick.bCanEverTick && GetMovementComponent()) + { + myMesh->PrimaryComponentTick.AddPrerequisite(GetMovementComponent(), GetMovementComponent()->PrimaryComponentTick); + } + } + + if (GetCharacterMovement() && GetCapsuleComponent()) + { + GetCharacterMovement()->UpdateNavAgent(*GetCapsuleComponent()); + } + + if (Controller == nullptr && GetNetMode() != NM_Client) + { + if (GetCharacterMovement() && GetCharacterMovement()->bRunPhysicsWithNoController) + { + GetCharacterMovement()->SetDefaultMovementMode(); + } + } + } +} + +/*void AVRBaseCharacter::CacheInitialMeshOffset(FVector MeshRelativeLocation, FRotator MeshRelativeRotation) +{ + BaseTranslationOffset = MeshRelativeLocation; + BaseRotationOffset = MeshRelativeRotation.Quaternion(); + +#if ENABLE_NAN_DIAGNOSTIC + if (BaseRotationOffset.ContainsNaN()) + { + logOrEnsureNanError(TEXT("ACharacter::PostInitializeComponents detected NaN in BaseRotationOffset! (%s)"), *BaseRotationOffset.ToString()); + } + + if (GetMesh()) + { + const FRotator LocalRotation = GetMesh()->GetRelativeRotation(); + if (LocalRotation.ContainsNaN()) + { + logOrEnsureNanError(TEXT("ACharacter::PostInitializeComponents detected NaN in Mesh->RelativeRotation! (%s)"), *LocalRotation.ToString()); + } + } +#endif +}*/ + +void AVRBaseCharacter::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > & OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + // For std properties + FDoRepLifetimeParams PushModelParams{ COND_None, REPNOTIFY_OnChanged, /*bIsPushBased=*/true }; + + DOREPLIFETIME_WITH_PARAMS_FAST(AVRBaseCharacter, SeatInformation, PushModelParams); + DOREPLIFETIME_WITH_PARAMS_FAST(AVRBaseCharacter, VRReplicateCapsuleHeight, PushModelParams); + + // For properties with special conditions + FDoRepLifetimeParams PushModelParamsWithCondition{ COND_SimulatedOnly, REPNOTIFY_OnChanged, /*bIsPushBased=*/true }; + + DOREPLIFETIME_WITH_PARAMS_FAST(AVRBaseCharacter, ReplicatedCapsuleHeight, PushModelParamsWithCondition); + + DISABLE_REPLICATED_PRIVATE_PROPERTY(AActor, ReplicatedMovement); + + // For properties with special conditions + FDoRepLifetimeParams PushModelParamsReplicatedMovement{ COND_SimulatedOrPhysics, REPNOTIFY_Always, /*bIsPushBased=*/true }; + + DOREPLIFETIME_WITH_PARAMS_FAST(AVRBaseCharacter, ReplicatedMovementVR, PushModelParamsReplicatedMovement); +} + +void AVRBaseCharacter::PreReplication(IRepChangedPropertyTracker & ChangedPropertyTracker) +{ + Super::PreReplication(ChangedPropertyTracker); + + DOREPLIFETIME_ACTIVE_OVERRIDE_FAST(AVRBaseCharacter, ReplicatedCapsuleHeight, VRReplicateCapsuleHeight); + DOREPLIFETIME_ACTIVE_OVERRIDE_FAST(AVRBaseCharacter, ReplicatedMovementVR, IsReplicatingMovement()); +} + +/*USkeletalMeshComponent* AVRBaseCharacter::GetIKMesh_Implementation() const +{ + return GetMesh(); +// return nullptr; +}*/ + +bool AVRBaseCharacter::Server_SetSeatedMode_Validate(USceneComponent * SeatParent, bool bSetSeatedMode, FTransform_NetQuantize TargetTransform, FTransform_NetQuantize InitialRelCameraTransform, float AllowedRadius, float AllowedRadiusThreshold, bool bZeroToHead, EVRConjoinedMovementModes PostSeatedMovementMode) +{ + return true; +} + +void AVRBaseCharacter::Server_SetSeatedMode_Implementation(USceneComponent * SeatParent, bool bSetSeatedMode, FTransform_NetQuantize TargetTransform, FTransform_NetQuantize InitialRelCameraTransform, float AllowedRadius, float AllowedRadiusThreshold, bool bZeroToHead, EVRConjoinedMovementModes PostSeatedMovementMode) +{ + SetSeatedMode(SeatParent, bSetSeatedMode, TargetTransform, InitialRelCameraTransform, AllowedRadius, AllowedRadiusThreshold, bZeroToHead, PostSeatedMovementMode); +} + +void AVRBaseCharacter::Server_ReZeroSeating_Implementation(FTransform_NetQuantize NewTargetTransform, FTransform_NetQuantize NewInitialRelCameraTransform, bool bZeroToHead) +{ + SeatInformation.StoredTargetTransform = NewTargetTransform; + SeatInformation.InitialRelCameraTransform = NewInitialRelCameraTransform; + + // Purify the yaw of the initial rotation + SeatInformation.InitialRelCameraTransform.SetRotation(UVRExpansionFunctionLibrary::GetHMDPureYaw_I(NewInitialRelCameraTransform.Rotator()).Quaternion()); + + // #TODO: Need to handle non 1 scaled values here eventually + if (bZeroToHead) + { + FVector newLocation = SeatInformation.InitialRelCameraTransform.GetTranslation(); + SeatInformation.StoredTargetTransform.AddToTranslation(FVector(0, 0, -newLocation.Z)); + } + +#if WITH_PUSH_MODEL + MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, SeatInformation, this); +#endif + + OnRep_SeatedCharInfo(); +} + +bool AVRBaseCharacter::Server_ReZeroSeating_Validate(FTransform_NetQuantize NewTargetTransform, FTransform_NetQuantize NewInitialRelCameraTransform, bool bZeroToHead) +{ + return true; +} + +void AVRBaseCharacter::Server_SeatedSnapTurn_Implementation(float Yaw) +{ + if(VRMovementReference && SeatInformation.bSitting) + { + FVRMoveActionContainer MoveActionTmp; + MoveActionTmp.MoveAction = EVRMoveAction::VRMOVEACTION_SnapTurn; + MoveActionTmp.MoveActionRot.Yaw = Yaw; + MoveActionTmp.VelRetentionSetting = EVRMoveActionVelocityRetention::VRMOVEACTION_Velocity_None; + VRMovementReference->MoveActionArray.MoveActions.Add(MoveActionTmp); + VRMovementReference->CheckForMoveAction(); + VRMovementReference->MoveActionArray.Clear(); + } +} + +bool AVRBaseCharacter::Server_SeatedSnapTurn_Validate(float Yaw) +{ + return true; +} + +void AVRBaseCharacter::OnCustomMoveActionPerformed_Implementation(EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags) +{ + +} + +void AVRBaseCharacter::OnBeginWallPushback_Implementation(FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput) +{ + +} + +void AVRBaseCharacter::OnEndWallPushback_Implementation() +{ + +} + +void AVRBaseCharacter::OnClimbingSteppedUp_Implementation() +{ + +} + +void AVRBaseCharacter::Server_SendTransformCamera_Implementation(FBPVRComponentPosRep NewTransform) +{ + if(VRReplicatedCamera) + VRReplicatedCamera->Server_SendCameraTransform_Implementation(NewTransform); +} + +bool AVRBaseCharacter::Server_SendTransformCamera_Validate(FBPVRComponentPosRep NewTransform) +{ + return true; + // Optionally check to make sure that player is inside of their bounds and deny it if they aren't? +} + +void AVRBaseCharacter::Server_SendTransformLeftController_Implementation(FBPVRComponentPosRep NewTransform) +{ + if (IsValid(LeftMotionController)) + LeftMotionController->Server_SendControllerTransform_Implementation(NewTransform); +} + +bool AVRBaseCharacter::Server_SendTransformLeftController_Validate(FBPVRComponentPosRep NewTransform) +{ + return true; + // Optionally check to make sure that player is inside of their bounds and deny it if they aren't? +} + +void AVRBaseCharacter::Server_SendTransformRightController_Implementation(FBPVRComponentPosRep NewTransform) +{ + if(IsValid(RightMotionController)) + RightMotionController->Server_SendControllerTransform_Implementation(NewTransform); +} + +bool AVRBaseCharacter::Server_SendTransformRightController_Validate(FBPVRComponentPosRep NewTransform) +{ + return true; + // Optionally check to make sure that player is inside of their bounds and deny it if they aren't? +} +FVector AVRBaseCharacter::GetTeleportLocation(FVector OriginalLocation) +{ + return OriginalLocation; +} + + +void AVRBaseCharacter::NotifyOfTeleport(bool bRegisterAsTeleport) +{ + if (bRegisterAsTeleport) + { + if (GetNetMode() < ENetMode::NM_Client) + bFlagTeleported = true; + + if (VRMovementReference) + { + VRMovementReference->bNotifyTeleported = true; + } + } + + if (GetNetMode() < ENetMode::NM_Client) + { + if (bRegisterAsTeleport) + { + bFlagTeleported = true; + } + else + { + bFlagTeleportedGrips = true; + } + } + + if (IsValid(LeftMotionController)) + LeftMotionController->bIsPostTeleport = true; + + if (IsValid(RightMotionController)) + RightMotionController->bIsPostTeleport = true; +} + +void AVRBaseCharacter::OnRep_ReplicatedMovement() +{ + FRepMovement& ReppedMovement = GetReplicatedMovement_Mutable(); + + ReppedMovement.AngularVelocity = ReplicatedMovementVR.AngularVelocity; + ReppedMovement.bRepPhysics = ReplicatedMovementVR.bRepPhysics; + ReppedMovement.bSimulatedPhysicSleep = ReplicatedMovementVR.bSimulatedPhysicSleep; + ReppedMovement.LinearVelocity = ReplicatedMovementVR.LinearVelocity; + ReppedMovement.Location = ReplicatedMovementVR.Location; + ReppedMovement.Rotation = ReplicatedMovementVR.Rotation; + + ReppedMovement.ServerFrame = ReplicatedMovementVR.ServerFrame; + ReppedMovement.ServerPhysicsHandle = ReplicatedMovementVR.ServerPhysicsHandle; + ReppedMovement.bRepAcceleration = ReplicatedMovementVR.bRepAcceleration; + ReppedMovement.Acceleration = ReplicatedMovementVR.Acceleration; + + Super::OnRep_ReplicatedMovement(); + + if (!IsLocallyControlled()) + { + if (ReplicatedMovementVR.bJustTeleported) + { + // Server should never get this value so it shouldn't be double throwing for them + NotifyOfTeleport(); + } + else if (ReplicatedMovementVR.bJustTeleportedGrips) + { + NotifyOfTeleport(false); + } + + bTrackingPaused = ReplicatedMovementVR.bPausedTracking; + if (bTrackingPaused) + { + PausedTrackingLoc = ReplicatedMovementVR.PausedTrackingLoc; + PausedTrackingRot = ReplicatedMovementVR.PausedTrackingRot; + } + } +} + +void AVRBaseCharacter::GatherCurrentMovement() +{ + Super::GatherCurrentMovement(); + + FRepMovement ReppedMovement = this->GetReplicatedMovement(); + + ReplicatedMovementVR.AngularVelocity = ReppedMovement.AngularVelocity; + ReplicatedMovementVR.bRepPhysics = ReppedMovement.bRepPhysics; + ReplicatedMovementVR.bSimulatedPhysicSleep = ReppedMovement.bSimulatedPhysicSleep; + ReplicatedMovementVR.LinearVelocity = ReppedMovement.LinearVelocity; + ReplicatedMovementVR.Location = ReppedMovement.Location; + ReplicatedMovementVR.Rotation = ReppedMovement.Rotation; + ReplicatedMovementVR.ServerFrame = ReppedMovement.ServerFrame; + ReplicatedMovementVR.ServerPhysicsHandle = ReppedMovement.ServerPhysicsHandle; + ReplicatedMovementVR.bRepAcceleration = ReppedMovement.bRepAcceleration; + ReplicatedMovementVR.Acceleration = ReppedMovement.Acceleration; + + ReplicatedMovementVR.bJustTeleported = bFlagTeleported; + ReplicatedMovementVR.bJustTeleportedGrips = bFlagTeleportedGrips; + + bFlagTeleported = false; + bFlagTeleportedGrips = false; + ReplicatedMovementVR.bPausedTracking = bTrackingPaused; + ReplicatedMovementVR.PausedTrackingLoc = PausedTrackingLoc; + ReplicatedMovementVR.PausedTrackingRot = PausedTrackingRot; + +#if WITH_PUSH_MODEL + MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, ReplicatedMovementVR, this); +#endif + +} + + +void AVRBaseCharacter::OnRep_SeatedCharInfo() +{ + // Handle setting up the player here + + if (UPrimitiveComponent * root = Cast(GetRootComponent())) + { + if (SeatInformation.bSitting /*&& !SeatInformation.bWasSeated*/) // Removing WasSeated check because we may be switching seats + { + if (SeatInformation.bWasSeated) + { + if (SeatInformation.SeatParent != this->GetRootComponent()->GetAttachParent()) + { + InitSeatedModeTransition(); + } + else // Is just a reposition + { + //if (this->Role != ROLE_SimulatedProxy) + ZeroToSeatInformation(); + } + + } + else + { + if (this->GetLocalRole() == ROLE_SimulatedProxy) + { + /*if (UVRBaseCharacterMovementComponent * charMovement = Cast(GetMovementComponent())) + { + charMovement->SetMovementMode(MOVE_Custom, (uint8)EVRCustomMovementMode::VRMOVE_Seated); + }*/ + } + else + { + if (VRMovementReference) + { + VRMovementReference->SetMovementMode(MOVE_Custom, (uint8)EVRCustomMovementMode::VRMOVE_Seated); + } + } + } + } + else if (!SeatInformation.bSitting && SeatInformation.bWasSeated) + { + if (this->GetLocalRole() == ROLE_SimulatedProxy) + { + + /*if (UVRBaseCharacterMovementComponent * charMovement = Cast(GetMovementComponent())) + { + charMovement->ApplyReplicatedMovementMode(SeatInformation.PostSeatedMovementMode); + //charMovement->SetComponentTickEnabled(true); + }*/ + + } + else + { + if (VRMovementReference) + { + VRMovementReference->ApplyReplicatedMovementMode(SeatInformation.PostSeatedMovementMode); + } + } + } + } +} + +void AVRBaseCharacter::InitSeatedModeTransition() +{ + if (UPrimitiveComponent * root = Cast(GetRootComponent())) + { + if (SeatInformation.bSitting /*&& !SeatInformation.bWasSeated*/) // Removing WasSeated check because we may be switching seats + { + + if (SeatInformation.SeatParent /*&& !root->IsAttachedTo(SeatInformation.SeatParent)*/) + { + FAttachmentTransformRules TransformRule = FAttachmentTransformRules::SnapToTargetNotIncludingScale; + TransformRule.bWeldSimulatedBodies = true; + AttachToComponent(SeatInformation.SeatParent, TransformRule); + } + + if (this->GetLocalRole() == ROLE_SimulatedProxy) + { + if (VRMovementReference) + { + //charMovement->DisableMovement(); + //charMovement->SetComponentTickEnabled(false); + //charMovement->SetMovementMode(MOVE_Custom, (uint8)EVRCustomMovementMode::VRMOVE_Seated); + } + + root->SetCollisionEnabled(ECollisionEnabled::NoCollision); + + // Set it before it is set below + if (!SeatInformation.bWasSeated) + SeatInformation.bOriginalControlRotation = bUseControllerRotationYaw; + + SeatInformation.bWasSeated = true; + bUseControllerRotationYaw = false; // This forces rotation in world space, something that we don't want + ZeroToSeatInformation(); + OnSeatedModeChanged(SeatInformation.bSitting, SeatInformation.bWasSeated); + } + else + { + if (VRMovementReference) + { + //charMovement->DisableMovement(); + //charMovement->SetComponentTickEnabled(false); + //charMovement->SetMovementMode(MOVE_Custom, (uint8)EVRCustomMovementMode::VRMOVE_Seated); + //charMovement->bIgnoreClientMovementErrorChecksAndCorrection = true; + + if (this->GetLocalRole() == ROLE_AutonomousProxy) + { + FNetworkPredictionData_Client_Character* ClientData = VRMovementReference->GetPredictionData_Client_Character(); + check(ClientData); + + if (ClientData->SavedMoves.Num()) + { + // Ack our most recent move, we don't want to start sending old moves after un seating. + ClientData->AckMove(ClientData->SavedMoves.Num() - 1, *VRMovementReference); + } + } + + } + + root->SetCollisionEnabled(ECollisionEnabled::NoCollision); + + // Set it before it is set below + if (!SeatInformation.bWasSeated) + { + SeatInformation.bOriginalControlRotation = bUseControllerRotationYaw; + } + + SeatInformation.bWasSeated = true; + bUseControllerRotationYaw = false; // This forces rotation in world space, something that we don't want + + ZeroToSeatInformation(); + OnSeatedModeChanged(SeatInformation.bSitting, SeatInformation.bWasSeated); + } + } + else if (!SeatInformation.bSitting && SeatInformation.bWasSeated) + { + DetachFromActor(FDetachmentTransformRules::KeepWorldTransform); + + if (this->GetLocalRole() == ROLE_SimulatedProxy) + { + root->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics); + + + bUseControllerRotationYaw = SeatInformation.bOriginalControlRotation; + + SetActorLocationAndRotationVR(SeatInformation.StoredTargetTransform.GetTranslation(), SeatInformation.StoredTargetTransform.Rotator(), true, true, true); + + if (IsValid(LeftMotionController)) + { + LeftMotionController->PostTeleportMoveGrippedObjects(); + } + + if (IsValid(RightMotionController)) + { + RightMotionController->PostTeleportMoveGrippedObjects(); + } + + /*if (UVRBaseCharacterMovementComponent * charMovement = Cast(GetMovementComponent())) + { + charMovement->ApplyReplicatedMovementMode(SeatInformation.PostSeatedMovementMode); + //charMovement->SetComponentTickEnabled(true); + }*/ + + OnSeatedModeChanged(SeatInformation.bSitting, SeatInformation.bWasSeated); + } + else + { + if (VRMovementReference) + { + //charMovement->ApplyReplicatedMovementMode(SeatInformation.PostSeatedMovementMode); + //charMovement->bIgnoreClientMovementErrorChecksAndCorrection = false; + //charMovement->SetComponentTickEnabled(true); + + if (this->GetLocalRole() == ROLE_Authority) + { + if (bUseExperimentalUnseatModeFix) + { + VRMovementReference->bJustUnseated = true; + FNetworkPredictionData_Server_Character * ServerData = VRMovementReference->GetPredictionData_Server_Character(); + check(ServerData); + ServerData->CurrentClientTimeStamp = 0.0f; + ServerData->PendingAdjustment = FClientAdjustment(); + //ServerData->CurrentClientTimeStamp = 0.f; + //ServerData->ServerAccumulatedClientTimeStamp = 0.0f; + //ServerData->LastUpdateTime = 0.f; + ServerData->ServerTimeStampLastServerMove = 0.f; + ServerData->bForceClientUpdate = false; + ServerData->TimeDiscrepancy = 0.f; + ServerData->bResolvingTimeDiscrepancy = false; + ServerData->TimeDiscrepancyResolutionMoveDeltaOverride = 0.f; + ServerData->TimeDiscrepancyAccumulatedClientDeltasSinceLastServerTick = 0.f; + } + //charMovement->ForceReplicationUpdate(); + //FNetworkPredictionData_Server_Character * ServerData = charMovement->GetPredictionData_Server_Character(); + //check(ServerData); + + // Reset client timestamp check so that there isn't a delay on ending seated mode before we accept movement packets + //ServerData->CurrentClientTimeStamp = 1.f; + } + } + + bUseControllerRotationYaw = SeatInformation.bOriginalControlRotation; + + // Re-purposing them for the new location and rotations + SetActorLocationAndRotationVR(SeatInformation.StoredTargetTransform.GetTranslation(), SeatInformation.StoredTargetTransform.Rotator(), true, true, true); + LeftMotionController->PostTeleportMoveGrippedObjects(); + RightMotionController->PostTeleportMoveGrippedObjects(); + + // Enable collision now + root->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics); + + OnSeatedModeChanged(SeatInformation.bSitting, SeatInformation.bWasSeated); + SeatInformation.ClearTempVals(); + } + } + } +} + +void AVRBaseCharacter::TickSeatInformation(float DeltaTime) +{ + if (!VRReplicatedCamera) + return; + + float LastThresholdScaler = SeatInformation.CurrentThresholdScaler; + bool bLastOverThreshold = SeatInformation.bIsOverThreshold; + + FVector NewLoc = VRReplicatedCamera->ReplicatedCameraTransform.Position;//GetRelativeLocation(); + FVector OrigLocation = SeatInformation.InitialRelCameraTransform.GetTranslation(); + + if (!SeatInformation.bZeroToHead) + { + NewLoc.Z = 0.0f; + OrigLocation.Z = 0.0f; + } + + if (FMath::IsNearlyZero(SeatInformation.AllowedRadius)) + { + // Nothing to process here, seated mode isn't sticking to a set radius + if (SeatInformation.bIsOverThreshold) + { + SeatInformation.bIsOverThreshold = false; + bLastOverThreshold = false; + } + return; + } + + float AbsDistance = FMath::Abs(FVector::Dist(OrigLocation, NewLoc)); + + //FTransform newTrans = SeatInformation.StoredTargetTransform * SeatInformation.SeatParent->GetComponentTransform(); + + // If over the allowed distance + if (AbsDistance > SeatInformation.AllowedRadius) + { + // Force them back into range + FVector diff = NewLoc - OrigLocation; + diff.Normalize(); + + if (bRetainRoomscale) + { + diff = (-diff * (AbsDistance - SeatInformation.AllowedRadius)); + SetSeatRelativeLocationAndRotationVR(diff); + } + else + { + diff = (diff * (SeatInformation.AllowedRadius)); + diff.Z = 0.0f; + SetSeatRelativeLocationAndRotationVR(diff); + } + + SeatInformation.bWasOverLimit = true; + } + else if (SeatInformation.bWasOverLimit) // Make sure we are in the zero point otherwise + { + if (bRetainRoomscale) + { + SetSeatRelativeLocationAndRotationVR(FVector::ZeroVector); + } + else + { + FVector diff = NewLoc - OrigLocation; + diff.Z = 0.0f; + SetSeatRelativeLocationAndRotationVR(diff); + } + + SeatInformation.bWasOverLimit = false; + } + else + { + if (!bRetainRoomscale) + { + FVector diff = NewLoc - OrigLocation; + diff.Z = 0.0f; + SetSeatRelativeLocationAndRotationVR(diff); + } + } + + if (AbsDistance > SeatInformation.AllowedRadius - SeatInformation.AllowedRadiusThreshold) + SeatInformation.bIsOverThreshold = true; + else + SeatInformation.bIsOverThreshold = false; + + SeatInformation.CurrentThresholdScaler = FMath::Clamp((AbsDistance - (SeatInformation.AllowedRadius - SeatInformation.AllowedRadiusThreshold)) / SeatInformation.AllowedRadiusThreshold, 0.0f, 1.0f); + + if (bLastOverThreshold != SeatInformation.bIsOverThreshold || !FMath::IsNearlyEqual(LastThresholdScaler, SeatInformation.CurrentThresholdScaler)) + { + OnSeatThreshholdChanged(!SeatInformation.bIsOverThreshold, SeatInformation.CurrentThresholdScaler); + OnSeatThreshholdChanged_Bind.Broadcast(!SeatInformation.bIsOverThreshold, SeatInformation.CurrentThresholdScaler); + } +} + +bool AVRBaseCharacter::SetSeatedMode(USceneComponent * SeatParent, bool bSetSeatedMode, FTransform TargetTransform, FTransform InitialRelCameraTransform, float AllowedRadius, float AllowedRadiusThreshold, bool bZeroToHead, EVRConjoinedMovementModes PostSeatedMovementMode) +{ + if (!this->HasAuthority()) + return false; + + if (bSetSeatedMode) + { + if (!SeatParent) + return false; + + // Automate the intial relative camera transform for this mode + // I think we can remove the initial value alltogether eventually right? + if (!bRetainRoomscale && VRReplicatedCamera) + { + InitialRelCameraTransform = VRReplicatedCamera->GetHMDTrackingTransform(); + } + + SeatInformation.SeatParent = SeatParent; + SeatInformation.bSitting = true; + SeatInformation.bZeroToHead = bZeroToHead; + SeatInformation.StoredTargetTransform = TargetTransform; + SeatInformation.InitialRelCameraTransform = InitialRelCameraTransform; + + // Purify the yaw of the initial rotation + SeatInformation.InitialRelCameraTransform.SetRotation(UVRExpansionFunctionLibrary::GetHMDPureYaw_I(InitialRelCameraTransform.Rotator()).Quaternion()); + SeatInformation.AllowedRadius = AllowedRadius; + SeatInformation.AllowedRadiusThreshold = AllowedRadiusThreshold; + + // #TODO: Need to handle non 1 scaled values here eventually + if (bZeroToHead) + { + FVector newLocation = SeatInformation.InitialRelCameraTransform.GetTranslation(); + SeatInformation.StoredTargetTransform.AddToTranslation(FVector(0, 0, -newLocation.Z)); + } + +#if WITH_PUSH_MODEL + MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, SeatInformation, this); +#endif + + //SetReplicateMovement(false);/ / No longer doing this, allowing it to replicate down to simulated clients now instead + } + else + { + SeatInformation.SeatParent = nullptr; + SeatInformation.StoredTargetTransform = TargetTransform; + SeatInformation.PostSeatedMovementMode = PostSeatedMovementMode; + //SetReplicateMovement(true); // No longer doing this, allowing it to replicate down to simulated clients now instead + SeatInformation.bSitting = false; + } +#if WITH_PUSH_MODEL + MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, SeatInformation, this); +#endif + + OnRep_SeatedCharInfo(); // Call this on server side because it won't call itself + NotifyOfTeleport(); // Teleport the controllers + + return true; +} + +void AVRBaseCharacter::SetSeatRelativeLocationAndRotationVR(FVector DeltaLoc) +{ + /*if (bUseYawOnly) + { + NewRot.Pitch = 0.0f; + NewRot.Roll = 0.0f; + } + + NewLoc = NewLoc + Pivot; + NewLoc -= NewRot.RotateVector(Pivot); + + SetActorRelativeTransform(FTransform(NewRot, NewLoc, GetCapsuleComponent()->RelativeScale3D));*/ + + FVector ZOffset = -GetTargetHeightOffset() * GetCapsuleComponent()->GetRelativeScale3D(); + + FTransform NewTrans = SeatInformation.StoredTargetTransform;// *SeatInformation.SeatParent->GetComponentTransform(); + + if (!bRetainRoomscale) + { + NewTrans.SetTranslation(FVector(0.0f, 0.0f, NewTrans.GetTranslation().Z)); + } + + + FVector NewLocation; + FRotator NewRotation; + FVector PivotPoint = bRetainRoomscale ? SeatInformation.InitialRelCameraTransform.GetTranslation() : FVector::ZeroVector; + PivotPoint.Z = 0.0f; + + NewRotation = SeatInformation.InitialRelCameraTransform.Rotator(); + NewRotation = (NewRotation.Quaternion().Inverse() * NewTrans.GetRotation()).Rotator(); + NewLocation = NewTrans.GetTranslation(); + NewLocation -= NewRotation.RotateVector(PivotPoint + (-DeltaLoc)); + + // Also setting actor rot because the control rot transfers to it anyway eventually + SetActorRelativeTransform(FTransform(NewRotation, NewLocation + ZOffset, GetCapsuleComponent()->GetRelativeScale3D())); +} + +FVector AVRBaseCharacter::GetProjectedVRLocation() const +{ + return GetVRLocation_Inline(); +} + +FVector AVRBaseCharacter::AddActorWorldRotationVR(FRotator DeltaRot, bool bUseYawOnly, bool bRotateAroundCapsule) +{ + AController* OwningController = GetController(); + + FVector NewLocation; + FRotator NewRotation; + FVector OrigLocation = GetActorLocation(); + FVector PivotPoint = GetActorTransform().InverseTransformPosition(bRotateAroundCapsule ? GetVRLocation_Inline() : GetProjectedVRLocation()); + PivotPoint.Z = 0.0f; + + NewRotation = bUseControllerRotationYaw && OwningController ? OwningController->GetControlRotation() : GetActorRotation(); + + if (bUseYawOnly) + { + NewRotation.Pitch = 0.0f; + NewRotation.Roll = 0.0f; + } + + NewLocation = OrigLocation + NewRotation.RotateVector(PivotPoint); + NewRotation = (NewRotation.Quaternion() * DeltaRot.Quaternion()).Rotator(); + NewLocation -= NewRotation.RotateVector(PivotPoint); + + if (bUseControllerRotationYaw && OwningController /*&& IsLocallyControlled()*/) + OwningController->SetControlRotation(NewRotation); + + // Also setting actor rot because the control rot transfers to it anyway eventually + SetActorLocationAndRotation(NewLocation, NewRotation); + return NewLocation - OrigLocation; +} + +FVector AVRBaseCharacter::SetActorRotationVR(FRotator NewRot, bool bUseYawOnly, bool bAccountForHMDRotation, bool bRotateAroundCapsule) +{ + AController* OwningController = GetController(); + + FVector NewLocation; + FRotator NewRotation; + FVector OrigLocation = GetActorLocation(); + FVector PivotPoint = GetActorTransform().InverseTransformPosition(bRotateAroundCapsule ? GetVRLocation_Inline() : GetProjectedVRLocation()); + PivotPoint.Z = 0.0f; + + FRotator OrigRotation = bUseControllerRotationYaw && OwningController ? OwningController->GetControlRotation() : GetActorRotation(); + + if (bUseYawOnly) + { + NewRot.Pitch = 0.0f; + NewRot.Roll = 0.0f; + } + + if (bAccountForHMDRotation && VRReplicatedCamera) + { + NewRotation = UVRExpansionFunctionLibrary::GetHMDPureYaw_I(VRReplicatedCamera->GetRelativeRotation()); + NewRotation = (NewRot.Quaternion() * NewRotation.Quaternion().Inverse()).Rotator(); + } + else + NewRotation = NewRot; + + NewLocation = OrigLocation + OrigRotation.RotateVector(PivotPoint); + //NewRotation = NewRot; + NewLocation -= NewRotation.RotateVector(PivotPoint); + + if (bUseControllerRotationYaw && OwningController /*&& IsLocallyControlled()*/) + OwningController->SetControlRotation(NewRotation); + + // Also setting actor rot because the control rot transfers to it anyway eventually + SetActorLocationAndRotation(NewLocation, NewRotation); + return NewLocation - OrigLocation; +} + +FVector AVRBaseCharacter::SetActorLocationAndRotationVR(FVector NewLoc, FRotator NewRot, bool bUseYawOnly, bool bAccountForHMDRotation, bool bTeleport, bool bRotateAroundCapsule) +{ + AController* OwningController = GetController(); + + FVector NewLocation; + FRotator NewRotation; + FVector PivotPoint = GetActorTransform().InverseTransformPosition(bRotateAroundCapsule ? GetVRLocation_Inline() : GetProjectedVRLocation()); + PivotPoint.Z = 0.0f; + + if (bUseYawOnly) + { + NewRot.Pitch = 0.0f; + NewRot.Roll = 0.0f; + } + + if (bAccountForHMDRotation && VRReplicatedCamera) + { + NewRotation = UVRExpansionFunctionLibrary::GetHMDPureYaw_I(VRReplicatedCamera->GetRelativeRotation());//bUseControllerRotationYaw && OwningController ? OwningController->GetControlRotation() : GetActorRotation(); + NewRotation = (NewRot.Quaternion() * NewRotation.Quaternion().Inverse()).Rotator(); + } + else + NewRotation = NewRot; + + NewLocation = NewLoc;// +PivotPoint;// NewRotation.RotateVector(PivotPoint); + //NewRotation = NewRot; + NewLocation -= NewRotation.RotateVector(PivotPoint); + + if (bUseControllerRotationYaw && OwningController /*&& IsLocallyControlled()*/) + OwningController->SetControlRotation(NewRotation); + + // Also setting actor rot because the control rot transfers to it anyway eventually + SetActorLocationAndRotation(NewLocation, NewRotation, false, nullptr, bTeleport ? ETeleportType::TeleportPhysics : ETeleportType::None); + return NewLocation - NewLoc; +} + +FVector AVRBaseCharacter::SetActorLocationVR(FVector NewLoc, bool bTeleport, bool bSetCapsuleLocation) +{ + FVector NewLocation; + //FRotator NewRotation; + FVector PivotOffsetVal = (bSetCapsuleLocation ? GetVRLocation_Inline() : GetProjectedVRLocation()) - GetActorLocation(); + PivotOffsetVal.Z = 0.0f; + + + NewLocation = NewLoc - PivotOffsetVal;// +PivotPoint;// NewRotation.RotateVector(PivotPoint); + //NewRotation = NewRot; + + + // Also setting actor rot because the control rot transfers to it anyway eventually + SetActorLocation(NewLocation, false, nullptr, bTeleport ? ETeleportType::TeleportPhysics : ETeleportType::None); + return NewLocation - NewLoc; +} + +void AVRBaseCharacter::OnRep_CapsuleHeight() +{ + if (!VRReplicateCapsuleHeight) + return; + + if (UCapsuleComponent* Capsule = Cast(GetRootComponent())) + { + if (ReplicatedCapsuleHeight.CapsuleHeight > 0.0f && !FMath::IsNearlyEqual(ReplicatedCapsuleHeight.CapsuleHeight, Capsule->GetUnscaledCapsuleHalfHeight())) + { + SetCharacterHalfHeightVR(ReplicatedCapsuleHeight.CapsuleHeight, false); + } + } +} + +void AVRBaseCharacter::SetCharacterSizeVR(float NewRadius, float NewHalfHeight, bool bUpdateOverlaps) +{ + if (UCapsuleComponent * Capsule = Cast(this->RootComponent)) + { + if (!FMath::IsNearlyEqual(NewRadius, Capsule->GetUnscaledCapsuleRadius()) || !FMath::IsNearlyEqual(NewHalfHeight, Capsule->GetUnscaledCapsuleHalfHeight())) + Capsule->SetCapsuleSize(NewRadius, NewHalfHeight, bUpdateOverlaps); + + if (GetNetMode() < ENetMode::NM_Client && VRReplicateCapsuleHeight) + ReplicatedCapsuleHeight.CapsuleHeight = Capsule->GetUnscaledCapsuleHalfHeight(); + } +} + +void AVRBaseCharacter::SetCharacterHalfHeightVR(float HalfHeight, bool bUpdateOverlaps) +{ + if (UCapsuleComponent * Capsule = Cast(this->RootComponent)) + { + if (!FMath::IsNearlyEqual(HalfHeight, Capsule->GetUnscaledCapsuleHalfHeight())) + Capsule->SetCapsuleHalfHeight(HalfHeight, bUpdateOverlaps); + + if (GetNetMode() < ENetMode::NM_Client && VRReplicateCapsuleHeight) + ReplicatedCapsuleHeight.CapsuleHeight = Capsule->GetUnscaledCapsuleHalfHeight(); + } +} + +void AVRBaseCharacter::ExtendedSimpleMoveToLocation(const FVector& GoalLocation, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, TSubclassOf FilterClass, bool bAllowPartialPaths) +{ + UNavigationSystemV1* NavSys = Controller ? FNavigationSystem::GetCurrent(Controller->GetWorld()) : nullptr; + if (NavSys == nullptr || Controller == nullptr ) + { + UE_LOG(LogBaseVRCharacter, Warning, TEXT("UVRSimpleCharacter::ExtendedSimpleMoveToLocation called for NavSys:%s Controller:%s (if any of these is None then there's your problem"), + *GetNameSafe(NavSys), *GetNameSafe(Controller)); + return; + } + + UPathFollowingComponent* PFollowComp = nullptr; + //Controller->InitNavigationControl(PFollowComp); + if (Controller) + { + // New for 4.20, spawning the missing path following component here if there isn't already one + PFollowComp = Controller->FindComponentByClass(); + if (PFollowComp == nullptr) + { + PFollowComp = NewObject(Controller); + PFollowComp->RegisterComponentWithWorld(Controller->GetWorld()); + PFollowComp->Initialize(); + } + } + + if (PFollowComp == nullptr) + { + UE_LOG(LogBaseVRCharacter, Warning, TEXT("ExtendedSimpleMoveToLocation - No PathFollowingComponent Found")); + return; + } + + if (!PFollowComp->IsPathFollowingAllowed()) + { + UE_LOG(LogBaseVRCharacter, Warning, TEXT("ExtendedSimpleMoveToLocation - Path Following Movement Is Not Set To Allowed")); + return; + } + + EPathFollowingReachMode ReachMode; + if (bStopOnOverlap) + ReachMode = EPathFollowingReachMode::OverlapAgent; + else + ReachMode = EPathFollowingReachMode::ExactLocation; + + bool bAlreadyAtGoal = false; + + if(UVRPathFollowingComponent * pathcomp = Cast(PFollowComp)) + bAlreadyAtGoal = pathcomp->HasReached(GoalLocation, /*EPathFollowingReachMode::OverlapAgent*/ReachMode); + else + bAlreadyAtGoal = PFollowComp->HasReached(GoalLocation, /*EPathFollowingReachMode::OverlapAgent*/ReachMode); + + // script source, keep only one move request at time + if (PFollowComp->GetStatus() != EPathFollowingStatus::Idle) + { + if (GetNetMode() == ENetMode::NM_Client) + { + // Stop the movement here, not keeping the velocity because it bugs out for clients, might be able to fix. + PFollowComp->AbortMove(*NavSys, FPathFollowingResultFlags::ForcedScript | FPathFollowingResultFlags::NewRequest + , FAIRequestID::AnyRequest, /*bAlreadyAtGoal ? */EPathFollowingVelocityMode::Reset /*: EPathFollowingVelocityMode::Keep*/); + } + else + { + PFollowComp->AbortMove(*NavSys, FPathFollowingResultFlags::ForcedScript | FPathFollowingResultFlags::NewRequest + , FAIRequestID::AnyRequest, bAlreadyAtGoal ? EPathFollowingVelocityMode::Reset : EPathFollowingVelocityMode::Keep); + } + } + + if (bAlreadyAtGoal) + { + PFollowComp->RequestMoveWithImmediateFinish(EPathFollowingResult::Success); + } + else + { + const ANavigationData* NavData = NavSys->GetNavDataForProps(Controller->GetNavAgentPropertiesRef()); + if (NavData) + { + FPathFindingQuery Query(Controller, *NavData, Controller->GetNavAgentLocation(), GoalLocation); + FPathFindingResult Result = NavSys->FindPathSync(Query); + if (Result.IsSuccessful()) + { + FAIMoveRequest MoveReq(GoalLocation); + MoveReq.SetUsePathfinding(bUsePathfinding); + MoveReq.SetAllowPartialPath(bAllowPartialPaths); + MoveReq.SetProjectGoalLocation(bProjectDestinationToNavigation); + MoveReq.SetNavigationFilter(*FilterClass ? FilterClass : DefaultNavigationFilterClass); + MoveReq.SetAcceptanceRadius(AcceptanceRadius); + MoveReq.SetReachTestIncludesAgentRadius(bStopOnOverlap); + MoveReq.SetCanStrafe(bCanStrafe); + MoveReq.SetReachTestIncludesGoalRadius(true); + + PFollowComp->RequestMove(/*FAIMoveRequest(GoalLocation)*/MoveReq, Result.Path); + } + else if (PFollowComp->GetStatus() != EPathFollowingStatus::Idle) + { + PFollowComp->RequestMoveWithImmediateFinish(EPathFollowingResult::Invalid); + } + } + } +} + +bool AVRBaseCharacter::GetCurrentNavigationPathPoints(TArray& NavigationPointList) +{ + UPathFollowingComponent* PFollowComp = nullptr; + if (Controller) + { + // New for 4.20, spawning the missing path following component here if there isn't already one + PFollowComp = Controller->FindComponentByClass(); + if (PFollowComp) + { + FNavPathSharedPtr NavPtr = PFollowComp->GetPath(); + if (NavPtr.IsValid()) + { + TArray& NavPoints = NavPtr->GetPathPoints(); + if (NavPoints.Num()) + { + FTransform BaseTransform = FTransform::Identity; + if (AActor* BaseActor = NavPtr->GetBaseActor()) + { + BaseTransform = BaseActor->GetActorTransform(); + } + + NavigationPointList.Empty(NavPoints.Num()); + NavigationPointList.AddUninitialized(NavPoints.Num()); + + int counter = 0; + for (FNavPathPoint& pt : NavPoints) + { + NavigationPointList[counter++] = BaseTransform.TransformPosition(pt.Location); + } + + return true; + } + } + + return false; + } + } + + return false; +} + +void AVRBaseCharacter::NavigationMoveCompleted(FAIRequestID RequestID, const FPathFollowingResult& Result) +{ + this->Controller->StopMovement(); + ReceiveNavigationMoveCompleted(Result.Code); +} + +EPathFollowingStatus::Type AVRBaseCharacter::GetMoveStatus() const +{ + if (!Controller) + return EPathFollowingStatus::Idle; + + if (UPathFollowingComponent* pathComp = Controller->FindComponentByClass()) + { + pathComp->GetStatus(); + } + + return EPathFollowingStatus::Idle; +} + +bool AVRBaseCharacter::HasPartialPath() const +{ + if (!Controller) + return false; + + if (UPathFollowingComponent* pathComp = Controller->FindComponentByClass()) + { + return pathComp->HasPartialPath(); + } + + return false; +} + +void AVRBaseCharacter::StopNavigationMovement() +{ + if (!Controller) + return; + + if (UPathFollowingComponent* pathComp = Controller->FindComponentByClass()) + { + // @note FPathFollowingResultFlags::ForcedScript added to make AITask_MoveTo instances + // not ignore OnRequestFinished notify that's going to be sent out due to this call + pathComp->AbortMove(*this, FPathFollowingResultFlags::MovementStop | FPathFollowingResultFlags::ForcedScript); + } +} + +void AVRBaseCharacter::SetVRReplicateCapsuleHeight(bool bNewVRReplicateCapsuleHeight) +{ + VRReplicateCapsuleHeight = bNewVRReplicateCapsuleHeight; +#if WITH_PUSH_MODEL + MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, VRReplicateCapsuleHeight, this); +#endif +} + +bool FRepMovementVRCharacter::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) +{ + Ar.UsingCustomVersion(FEngineNetworkCustomVersion::Guid); + + FRepMovement BaseSettings = Owner ? Owner->GetReplicatedMovement() : FRepMovement(); + + // pack bitfield with flags + const bool bServerFrameAndHandleSupported = Ar.EngineNetVer() >= FEngineNetworkCustomVersion::RepMoveServerFrameAndHandle && Ar.EngineNetVer() != FEngineNetworkCustomVersion::Ver21AndViewPitchOnly_DONOTUSE; + uint8 Flags = (bSimulatedPhysicSleep << 0) | (bRepPhysics << 1) | (bJustTeleported << 2) | (bJustTeleportedGrips << 3) | (bPausedTracking << 4); + Ar.SerializeBits(&Flags, 5); + bSimulatedPhysicSleep = (Flags & (1 << 0)) ? 1 : 0; + bRepPhysics = (Flags & (1 << 1)) ? 1 : 0; + const bool bRepServerFrame = (Flags & (1 << 2) && bServerFrameAndHandleSupported) ? 1 : 0; + const bool bRepServerHandle = (Flags & (1 << 3) && bServerFrameAndHandleSupported) ? 1 : 0; + + bJustTeleported = (Flags & (1 << 2)) ? 1 : 0; + bJustTeleportedGrips = (Flags & (1 << 3)) ? 1 : 0; + bPausedTracking = (Flags & (1 << 4)) ? 1 : 0; + + bOutSuccess = true; + + if (bPausedTracking) + { + bOutSuccess &= PausedTrackingLoc.NetSerialize(Ar, Map, bOutSuccess); + + uint16 Yaw = 0; + if (Ar.IsSaving()) + { + Yaw = FRotator::CompressAxisToShort(PausedTrackingRot); + Ar << Yaw; + } + else + { + Ar << Yaw; + PausedTrackingRot = Yaw; + } + + } + + // update location, rotation, linear velocity + bOutSuccess &= SerializeQuantizedVector(Ar, Location, BaseSettings.LocationQuantizationLevel); + + switch (BaseSettings.RotationQuantizationLevel) + { + case ERotatorQuantization::ByteComponents: + { + Rotation.SerializeCompressed(Ar); + break; + } + + case ERotatorQuantization::ShortComponents: + { + Rotation.SerializeCompressedShort(Ar); + break; + } + } + + bOutSuccess &= SerializeQuantizedVector(Ar, LinearVelocity, BaseSettings.VelocityQuantizationLevel); + + // update angular velocity if required + if (bRepPhysics) + { + bOutSuccess &= SerializeQuantizedVector(Ar, AngularVelocity, BaseSettings.VelocityQuantizationLevel); + } + + if (bRepServerFrame) + { + uint32 uServerFrame = (uint32)ServerFrame; + Ar.SerializeIntPacked(uServerFrame); + ServerFrame = (int32)uServerFrame; + } + + if (bRepServerHandle) + { + uint32 uServerPhysicsHandle = (uint32)ServerPhysicsHandle; + Ar.SerializeIntPacked(uServerPhysicsHandle); + ServerPhysicsHandle = (int32)uServerPhysicsHandle; + } + + if (Ar.EngineNetVer() >= FEngineNetworkCustomVersion::RepMoveOptionalAcceleration) + { + uint8 AccelFlags = (bRepAcceleration << 0); + Ar.SerializeBits(&AccelFlags, 1); + bRepAcceleration = (AccelFlags & (1 << 0)) ? 1 : 0; + + if (bRepAcceleration) + { + // Note that we're using the same quantization as Velocity, since the units are commonly on the same order + bOutSuccess &= SerializeQuantizedVector(Ar, Acceleration, VelocityQuantizationLevel); + } + } + else if (Ar.IsLoading()) + { + bRepAcceleration = false; + } + + return true; +} + + +// IRIS NET SERIALIZERS + +namespace UE::Net +{ + + // ----------------------------------------------------------------------------- + // Iris serializer for FVRReplicatedCapsuleHeight + // ----------------------------------------------------------------------------- + struct FVRReplicatedCapsuleHeightNetSerializer + { + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FVRReplicatedCapsuleHeightNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + + /** Version is required. */ + static constexpr uint32 Version = 0; + + struct alignas(8) FQuantizedData + { + uint32 CompressedFloat; + }; + + typedef FVRReplicatedCapsuleHeight SourceType; + typedef FQuantizedData QuantizedType; + typedef FVRReplicatedCapsuleHeightNetSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + /** Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. */ + static constexpr bool bUseDefaultDelta = true; + // Not doing delta, the majority of the time a single bit (bool) controls the serialization of the entirity + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + Target.CompressedFloat = GetCompressedFloat<1024, 18>(Source.CapsuleHeight); + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.CapsuleHeight = GetDecompressedFloat<1024, 18>(Source.CompressedFloat); + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBits(static_cast(Source.CompressedFloat), 18); + + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.CompressedFloat = Reader->ReadBits(18); + } + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + if (Args.bStateIsQuantized) + { + const QuantizedType& QuantizedValue0 = *reinterpret_cast(Args.Source0); + const QuantizedType& QuantizedValue1 = *reinterpret_cast(Args.Source1); + return FPlatformMemory::Memcmp(&QuantizedValue0, &QuantizedValue1, sizeof(QuantizedType)) == 0; + } + else + { + const SourceType& L = *reinterpret_cast(Args.Source0); + const SourceType& R = *reinterpret_cast(Args.Source1); + + return FMath::IsNearlyEqual(L.CapsuleHeight, R.CapsuleHeight); + } + } + }; + + + static const FName PropertyNetSerializerRegistry_NAME_FVRReplicatedCapsuleHeight("VRReplicatedCapsuleHeight"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_FVRReplicatedCapsuleHeight, FVRReplicatedCapsuleHeightNetSerializer); + + FVRReplicatedCapsuleHeightNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_FVRReplicatedCapsuleHeight); + } + + void FVRReplicatedCapsuleHeightNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_FVRReplicatedCapsuleHeight); + } + + UE_NET_IMPLEMENT_SERIALIZER(FVRReplicatedCapsuleHeightNetSerializer); + + + // ----------------------------------------------------------------------------- +// Iris serializer for FVRSeatedCharacterInfo +// ----------------------------------------------------------------------------- + struct FVRSeatedCharacterInfoNetSerializer + { + inline static const FVectorNetQuantize100NetSerializerConfig FTransformQuantizeSerializerConfig; + inline static const FObjectPtrNetSerializerConfig ObjectPtrNetSerializerConfig; + + inline static const FNetSerializerConfig* FTransformQuantizeSerializerConfigPtr = &FTransformQuantizeSerializerConfig; + inline static const FNetSerializer* FTransformQuantizeNetSerializerPtr; + + inline static const FNetSerializerConfig* FObjectPtrSerializerConfigPtr = &ObjectPtrNetSerializerConfig; + inline static const FNetSerializer* FObjectPtrNetSerializerPtr; + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + void InitNetSerializer() + { + FVRSeatedCharacterInfoNetSerializer::FTransformQuantizeNetSerializerPtr = &UE_NET_GET_SERIALIZER(FTransformNetQuantizeNetSerializer); + FVRSeatedCharacterInfoNetSerializer::FObjectPtrNetSerializerPtr = &UE_NET_GET_SERIALIZER(FObjectPtrNetSerializer); + } + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FVRSeatedCharacterInfoNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + + // Version is required. + static constexpr uint32 Version = 0; + + struct alignas(8) FQuantizedData + { + uint8 bSitting : 1; + uint8 bZeroToHead : 1; + + FTransformNetQuantizeQuantizedData StoredTargetTransform; + FObjectNetSerializerQuantizedReferenceStorage SeatParent; + uint8 PostSeatedMovementMode; + + // Only if bSitting is true + FTransformNetQuantizeQuantizedData InitialRelCameraTransform; + uint32 AllowedRadius; // Flt 256, 16 + uint32 AllowedRadiusThreshold; // Flt 256, 16 + + //uint8 bIsOverThreshold : 1; // Not Replicated + //uint32 CurrentThresholdScaler; // Not Replicated + }; + + typedef FVRSeatedCharacterInfo SourceType; + typedef FQuantizedData QuantizedType; + typedef FVRSeatedCharacterInfoNetSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + // Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. + static constexpr bool bUseDefaultDelta = true; + // TODO: This is actually a struct that could use some delta serialization implementations. + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + Target.bSitting = Source.bSitting; + Target.bZeroToHead = Source.bZeroToHead; + + const FNetSerializer* Serializer = FTransformQuantizeNetSerializerPtr; + const FNetSerializerConfig* SerializerConfig = FTransformQuantizeSerializerConfigPtr; + + //FTransformNetQuantizeQuantizedData StoredTargetTransform; + FNetQuantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.StoredTargetTransform); + MemberArgs.Target = NetSerializerValuePointer(&Target.StoredTargetTransform); + Serializer->Quantize(Context, MemberArgs); + + + // Only if bSitting is true + //FTransformNetQuantizeQuantizedData InitialRelCameraTransform; + //uint32 AllowedRadius; // Flt 256, 16 + //uint32 AllowedRadiusThreshold; // Flt 256, 16 + + if (Source.bSitting) + { + // Initial relative transform doesn't need to be touched or set if not bsitting + MemberArgs.Source = NetSerializerValuePointer(&Source.InitialRelCameraTransform); + MemberArgs.Target = NetSerializerValuePointer(&Target.InitialRelCameraTransform); + Serializer->Quantize(Context, MemberArgs); + + Target.AllowedRadius = GetCompressedFloat<256,16>(Source.AllowedRadius); + Target.AllowedRadiusThreshold = GetCompressedFloat<256, 16>(Source.AllowedRadiusThreshold); + } + + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //FObjectNetSerializerQuantizedReferenceStorage SeatParent; + FNetQuantizeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.SeatParent); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.SeatParent); + ObjSerializer->Quantize(Context, MemberArgsObj); + + // Store full 8 bits + Target.PostSeatedMovementMode = (uint8)Source.PostSeatedMovementMode; + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.bSitting = Source.bSitting != 0; + Target.bZeroToHead = Source.bZeroToHead != 0; + + const FNetSerializer* Serializer = FTransformQuantizeNetSerializerPtr; + const FNetSerializerConfig* SerializerConfig = FTransformQuantizeSerializerConfigPtr; + + //FTransformNetQuantizeQuantizedData StoredTargetTransform; + FNetDequantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.StoredTargetTransform); + MemberArgs.Target = NetSerializerValuePointer(&Target.StoredTargetTransform); + Serializer->Dequantize(Context, MemberArgs); + + + // Only if bSitting is true + //FTransformNetQuantizeQuantizedData InitialRelCameraTransform; + //uint32 AllowedRadius; // Flt 256, 16 + //uint32 AllowedRadiusThreshold; // Flt 256, 16 + + if (Target.bSitting != 0) + { + // Initial relative transform doesn't need to be touched or set if not bsitting + MemberArgs.Source = NetSerializerValuePointer(&Source.InitialRelCameraTransform); + MemberArgs.Target = NetSerializerValuePointer(&Target.InitialRelCameraTransform); + Serializer->Dequantize(Context, MemberArgs); + + Target.AllowedRadius = GetDecompressedFloat<256, 16>(Source.AllowedRadius); + Target.AllowedRadiusThreshold = GetDecompressedFloat<256, 16>(Source.AllowedRadiusThreshold); + } + + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //FObjectNetSerializerQuantizedReferenceStorage SeatParent; + FNetDequantizeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.SeatParent); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.SeatParent); + ObjSerializer->Dequantize(Context, MemberArgsObj); + + // Store full 8 bits + Target.PostSeatedMovementMode = (EVRConjoinedMovementModes)Source.PostSeatedMovementMode; + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBits(static_cast(Source.bSitting), 1); + Writer->WriteBits(static_cast(Source.bZeroToHead), 1); + + const FNetSerializer* Serializer = FTransformQuantizeNetSerializerPtr; + const FNetSerializerConfig* SerializerConfig = FTransformQuantizeSerializerConfigPtr; + + //FTransformNetQuantizeQuantizedData StoredTargetTransform; + FNetSerializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.StoredTargetTransform); + Serializer->Serialize(Context, MemberArgs); + + + if (Source.bSitting != 0) + { + // Initial relative transform doesn't need to be touched or set if not bsitting + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.InitialRelCameraTransform); + Serializer->Serialize(Context, MemberArgs); + + Writer->WriteBits(static_cast(Source.AllowedRadius), 16); + Writer->WriteBits(static_cast(Source.AllowedRadiusThreshold), 16); + } + + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //FObjectNetSerializerQuantizedReferenceStorage SeatParent; + FNetSerializeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.SeatParent); + ObjSerializer->Serialize(Context, MemberArgsObj); + + Writer->WriteBits(static_cast(Source.PostSeatedMovementMode), 8); + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.bSitting = Reader->ReadBits(1) != 0; + Target.bZeroToHead = Reader->ReadBits(1) != 0; + + const FNetSerializer* Serializer = FTransformQuantizeNetSerializerPtr; + const FNetSerializerConfig* SerializerConfig = FTransformQuantizeSerializerConfigPtr; + + //FTransformNetQuantizeQuantizedData StoredTargetTransform; + FNetDeserializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.StoredTargetTransform); + Serializer->Deserialize(Context, MemberArgs); + + + if (Target.bSitting != 0) + { + // Initial relative transform doesn't need to be touched or set if not bsitting + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.InitialRelCameraTransform); + Serializer->Deserialize(Context, MemberArgs); + + Target.AllowedRadius = Reader->ReadBits(16); + Target.AllowedRadiusThreshold = Reader->ReadBits(16); + } + + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //FObjectNetSerializerQuantizedReferenceStorage SeatParent; + FNetDeserializeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.SeatParent); + ObjSerializer->Deserialize(Context, MemberArgsObj); + + Target.PostSeatedMovementMode = Reader->ReadBits(8); + } + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + if (Args.bStateIsQuantized) + { + const QuantizedType& QuantizedValue0 = *reinterpret_cast(Args.Source0); + const QuantizedType& QuantizedValue1 = *reinterpret_cast(Args.Source1); + return FPlatformMemory::Memcmp(&QuantizedValue0, &QuantizedValue1, sizeof(QuantizedType)) == 0; + } + else + { + const SourceType& L = *reinterpret_cast(Args.Source0); + const SourceType& R = *reinterpret_cast(Args.Source1); + + if (L.bSitting != R.bSitting) return false; + if (L.SeatParent != R.SeatParent) return false; + if(!FMath::IsNearlyEqual(L.AllowedRadius, R.AllowedRadius)) return false; + if (!FMath::IsNearlyEqual(L.AllowedRadiusThreshold, R.AllowedRadiusThreshold)) return false; + if (L.bZeroToHead != R.bZeroToHead) return false; + if (!L.StoredTargetTransform.Equals(R.StoredTargetTransform)) return false; + + if (L.bSitting && !L.InitialRelCameraTransform.Equals(R.InitialRelCameraTransform)) return false; + + return true; + } + } + + static void Apply(FNetSerializationContext&, const FNetApplyArgs& Args) + { + const SourceType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.bSitting = Source.bSitting; + Target.bZeroToHead = Source.bZeroToHead; + Target.StoredTargetTransform = Source.StoredTargetTransform; + + if (Target.bSitting) + { + Target.InitialRelCameraTransform = Source.InitialRelCameraTransform; + Target.AllowedRadius = Source.AllowedRadius; + Target.AllowedRadiusThreshold = Source.AllowedRadiusThreshold; + } + else + { + // Clear non repped values + Target.InitialRelCameraTransform = FTransform::Identity; + Target.AllowedRadius = 0.0f; + Target.AllowedRadiusThreshold = 0.0f; + } + + Target.SeatParent = Source.SeatParent; + Target.PostSeatedMovementMode = Source.PostSeatedMovementMode; + } + }; + + + static const FName PropertyNetSerializerRegistry_NAME_FVRSeatedCharacterInfo("VRSeatedCharacterInfo"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_FVRSeatedCharacterInfo, FVRSeatedCharacterInfoNetSerializer); + + FVRSeatedCharacterInfoNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_FVRSeatedCharacterInfo); + } + + void FVRSeatedCharacterInfoNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + InitNetSerializer(); + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_FVRSeatedCharacterInfo); + } + + UE_NET_IMPLEMENT_SERIALIZER(FVRSeatedCharacterInfoNetSerializer); +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacterMovementComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacterMovementComponent.cpp similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacterMovementComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacterMovementComponent.cpp index 581bc8b..50266e8 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacterMovementComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacterMovementComponent.cpp @@ -1721,6 +1721,17 @@ void UVRBaseCharacterMovementComponent::SimulatedTick(float DeltaSeconds) const FQuat NewCapsuleRotation = UpdatedComponent->GetComponentQuat(); if (Mesh == CharacterOwner->GetMesh() && !NewCapsuleRotation.Equals(OldRotationQuat, 1e-6f) && ClientPredictionData) { + // #TODO: The below is new in 5.6, i don't have saved capsule rotation, don't think i need this change for base char + /* + // Add delta rotation to the target rotation and original offset. Otherwise this object will move back toward the old rotation. + const FQuat RotationDelta = NewCapsuleRotation - SavedCapsuleRotation; + ClientPredictionData->MeshRotationTarget += RotationDelta; + ClientPredictionData->OriginalMeshRotationOffset += RotationDelta; + + // Update the MeshRotationOffset to match the capsule rotation. + ClientPredictionData->MeshRotationOffset = NewCapsuleRotation; + */ + // Smoothing should lerp toward this new rotation target, otherwise it will just try to go back toward the old rotation. ClientPredictionData->MeshRotationTarget = NewCapsuleRotation; Mesh->SetRelativeLocationAndRotation(SavedMeshRelativeLocation, CharacterOwner->GetBaseRotationOffset()); @@ -1941,13 +1952,18 @@ void UVRBaseCharacterMovementComponent::MoveAutonomous( static const auto CVarEnableQueuedAnimEventsOnServer = IConsoleManager::Get().FindConsoleVariable(TEXT("a.EnableQueuedAnimEventsOnServer")); if (CVarEnableQueuedAnimEventsOnServer->GetInt()) { - if (const UAnimInstance* AnimInstance = OwnerMesh->GetAnimInstance()) + if (UAnimInstance* AnimInstance = OwnerMesh->GetAnimInstance()) { if (OwnerMesh->VisibilityBasedAnimTickOption <= EVisibilityBasedAnimTickOption::AlwaysTickPose && AnimInstance->NeedsUpdate()) { // If we are doing a full graph update on the server but its doing a parallel update, - // trigger events right away since these are notifies queued from the montage update and we could be receiving multiple ServerMoves per frame. + // trigger events right away since these are notifies queued from the montage update, and we could be receiving multiple ServerMoves per frame. OwnerMesh->ConditionallyDispatchQueuedAnimEvents(); + + // We need to manually clear the anim notify queue (since normally its only is cleared in PreUpdateAnimation()) otherwise if animation ticks, the notifies queued from the ServerMove would fire twice. + AnimInstance->ClearQueuedAnimEvents(false); + + // When animation ticks, we want its queued events to be triggered. OwnerMesh->AllowQueuedAnimEventsNextDispatch(); } } @@ -1955,7 +1971,7 @@ void UVRBaseCharacterMovementComponent::MoveAutonomous( else { // Revert back to old behavior if wanted/needed. - if (OwnerMesh->ShouldOnlyTickMontages(DeltaTime)) + if (OwnerMesh->ShouldOnlyTickMontages(DeltaTime) || OwnerMesh->ShouldOnlyTickMontagesAndRefreshBones(DeltaTime)) { OwnerMesh->ConditionallyDispatchQueuedAnimEvents(); } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacter.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacter.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacter.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacter.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacterMovementComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacterMovementComponent.cpp similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacterMovementComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacterMovementComponent.cpp index 65cc5a3..c32c9e5 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacterMovementComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacterMovementComponent.cpp @@ -123,7 +123,7 @@ void UVRCharacterMovementComponent::Crouch(bool bClientSimulation) { if (!bClientSimulation) { - CharacterOwner->bIsCrouched = true; + CharacterOwner->SetIsCrouched(true); } CharacterOwner->OnStartCrouch(0.f, 0.f); return; @@ -195,7 +195,7 @@ void UVRCharacterMovementComponent::Crouch(bool bClientSimulation) //UpdatedComponent->MoveComponent(ScaledHalfHeightAdjust * GetGravityDirection(), UpdatedComponent->GetComponentQuat(), true, nullptr, EMoveComponentFlags::MOVECOMP_NoFlags, ETeleportType::TeleportPhysics); } - CharacterOwner->bIsCrouched = true; + CharacterOwner->SetIsCrouched(true); } bForceNextFloorCheck = true; @@ -240,7 +240,7 @@ void UVRCharacterMovementComponent::UnCrouch(bool bClientSimulation) { if (!bClientSimulation) { - CharacterOwner->bIsCrouched = false; + CharacterOwner->SetIsCrouched(false); } CharacterOwner->OnEndCrouch(0.f, 0.f); return; @@ -341,7 +341,11 @@ void UVRCharacterMovementComponent::UnCrouch(bool bClientSimulation) if (!bEncroached) { // Commit the change in location. - //UpdatedComponent->MoveComponent(StandingLocation - PawnLocation, UpdatedComponent->GetComponentQuat(), false, nullptr, EMoveComponentFlags::MOVECOMP_NoFlags, ETeleportType::TeleportPhysics); + if (!BaseVRCharacterOwner || !BaseVRCharacterOwner->bRetainRoomscale) + { + // we actually move this when not using retained roomscale + //UpdatedComponent->MoveComponent(StandingLocation - PawnLocation, UpdatedComponent->GetComponentQuat(), false, nullptr, EMoveComponentFlags::MOVECOMP_NoFlags, ETeleportType::TeleportPhysics); + } bForceNextFloorCheck = true; } } @@ -352,7 +356,7 @@ void UVRCharacterMovementComponent::UnCrouch(bool bClientSimulation) return; } - CharacterOwner->bIsCrouched = false; + CharacterOwner->SetIsCrouched(false); } else { @@ -881,7 +885,7 @@ void UVRCharacterMovementComponent::PhysWalking(float deltaTime, int32 Iteration return; } - if (!CharacterOwner || (!CharacterOwner->Controller && !bRunPhysicsWithNoController && !HasAnimRootMotion() && !CurrentRootMotion.HasOverrideVelocity() && (CharacterOwner->GetLocalRole() != ROLE_SimulatedProxy))) + if (!CharacterOwner || (!CharacterOwner->GetController() && !bRunPhysicsWithNoController && !HasAnimRootMotion() && !CurrentRootMotion.HasOverrideVelocity() && (CharacterOwner->GetLocalRole() != ROLE_SimulatedProxy))) { Acceleration = FVector::ZeroVector; Velocity = FVector::ZeroVector; @@ -908,13 +912,19 @@ void UVRCharacterMovementComponent::PhysWalking(float deltaTime, int32 Iteration RewindVRRelativeMovement(); // Perform the move - while ((remainingTime >= MIN_TICK_TIME) && (Iterations < MaxSimulationIterations) && CharacterOwner && (CharacterOwner->Controller || bRunPhysicsWithNoController || HasAnimRootMotion() || CurrentRootMotion.HasOverrideVelocity() || (CharacterOwner->GetLocalRole() == ROLE_SimulatedProxy))) + while ((remainingTime >= MIN_TICK_TIME) && (Iterations < MaxSimulationIterations) && CharacterOwner && (CharacterOwner->GetController() || bRunPhysicsWithNoController || HasAnimRootMotion() || CurrentRootMotion.HasOverrideVelocity() || (CharacterOwner->GetLocalRole() == ROLE_SimulatedProxy))) { Iterations++; bJustTeleported = false; const float timeTick = GetSimulationTimeStep(remainingTime, Iterations); remainingTime -= timeTick; +#if UE_WITH_REMOTE_OBJECT_HANDLE + //Scale down impact force if CharacterMoveComponent is taking multiple substeps. + const float LastFrameDt = GetWorld()->GetDeltaSeconds(); + PhysicsForceSubsteppingFactor = timeTick / LastFrameDt; +#endif + // Save current values UPrimitiveComponent * const OldBase = GetMovementBase(); const FVector PreviousBaseLocation = (OldBase != NULL) ? OldBase->GetComponentLocation() : FVector::ZeroVector; @@ -1085,7 +1095,7 @@ void UVRCharacterMovementComponent::PhysWalking(float deltaTime, int32 Iteration } AdjustFloorHeight(); - SetBase(CurrentFloor.HitResult.Component.Get(), CurrentFloor.HitResult.BoneName); + SetBaseFromFloor(CurrentFloor); } else if (CurrentFloor.HitResult.bStartPenetrating && remainingTime <= 0.f) { @@ -2275,7 +2285,7 @@ void UVRCharacterMovementComponent::UpdateBasedMovement(float DeltaSeconds) { // Nothing changed. This means we probably are using another rotation mechanism (bOrientToMovement etc). We should still follow the base object. // @todo: This assumes only Yaw is used, currently a valid assumption. This is the only reason FaceRotation() is used above really, aside from being a virtual hook. - if (bOrientRotationToMovement || (bUseControllerDesiredRotation && CharacterOwner->Controller)) + if (bOrientRotationToMovement || (bUseControllerDesiredRotation && CharacterOwner->GetController())) { // Custom gravity automatically aligns the character to the gravity direction, so we shouldn't zero out pitch and roll. if (!HasCustomGravity()) @@ -2289,7 +2299,7 @@ void UVRCharacterMovementComponent::UpdateBasedMovement(float DeltaSeconds) } // Pipe through ControlRotation, to affect camera. - if (CharacterOwner->Controller) + if (CharacterOwner->GetController()) { const FQuat PawnDeltaRotation = FinalQuat * PawnOldQuat.Inverse(); FRotator FinalRotation = FinalQuat.Rotator(); @@ -3195,7 +3205,7 @@ void UVRCharacterMovementComponent::PhysNavWalking(float deltaTime, int32 Iterat } // Root motion not for VR - if ((!CharacterOwner || !CharacterOwner->Controller) && !bRunPhysicsWithNoController && !HasAnimRootMotion() && !CurrentRootMotion.HasOverrideVelocity()) + if ((!CharacterOwner || !CharacterOwner->GetController()) && !bRunPhysicsWithNoController && !HasAnimRootMotion() && !CurrentRootMotion.HasOverrideVelocity()) { Acceleration = FVector::ZeroVector; Velocity = FVector::ZeroVector; @@ -3219,8 +3229,8 @@ void UVRCharacterMovementComponent::PhysNavWalking(float deltaTime, int32 Iterat Acceleration = ProjectToGravityFloor(Acceleration); //if (!HasRootMotion()) //{ - CalcVelocity(deltaTime, GroundFriction, false, BrakingDecelerationWalking); - devCodeVR(ensureMsgf(!Velocity.ContainsNaN(), TEXT("PhysNavWalking: Velocity contains NaN after CalcVelocity (%s)\n%s"), *GetPathNameSafe(this), *Velocity.ToString())); + CalcVelocity(deltaTime, GroundFriction, false, BrakingDecelerationWalking); + devCodeVR(ensureMsgf(!Velocity.ContainsNaN(), TEXT("PhysNavWalking: Velocity contains NaN after CalcVelocity (%s)\n%s"), *GetPathNameSafe(this), *Velocity.ToString())); //} ApplyRootMotionToVelocity(deltaTime); @@ -3266,7 +3276,7 @@ void UVRCharacterMovementComponent::PhysNavWalking(float deltaTime, int32 Iterat if (bDeltaMoveNearlyZero && bSameNavLocation) { - if (const INavigationDataInterface * NavData = GetNavData()) + if (const INavigationDataInterface* NavData = GetNavData()) { if (!NavData->IsNodeRefValid(CachedNavLocation.NodeRef)) { @@ -3277,6 +3287,7 @@ void UVRCharacterMovementComponent::PhysNavWalking(float deltaTime, int32 Iterat } } + if (bDeltaMoveNearlyZero && bSameNavLocation) { DestNavLocation = CachedNavLocation; @@ -3294,9 +3305,51 @@ void UVRCharacterMovementComponent::PhysNavWalking(float deltaTime, int32 Iterat SetGravitySpaceZ(AdjustedDest, GetGravitySpaceZ(CachedNavLocation.Location)); } - // Find the point on the NavMesh - const bool bHasNavigationData = FindNavFloor(AdjustedDest, DestNavLocation); - if (!bHasNavigationData) + bool bFoundPointOnNavMesh = false; + if (bSlideAlongNavMeshEdge) + { + if (const INavigationDataInterface* NavDataInterface = GetNavData()) + { + const IPathFollowingAgentInterface* PathFollowingAgent = GetPathFollowingAgent(); + const bool bIsOnNavLink = PathFollowingAgent && PathFollowingAgent->IsFollowingNavLink(); + + if (!bIsOnNavLink) + { + FNavLocation StartingNavFloorLocation; + bool bHasValidCachedNavLocation = NavDataInterface->IsNodeRefValid(CachedNavLocation.NodeRef); + + // If we don't have a valid CachedNavLocation lets try finding the NavFloor where we're currently at and use that + if (!bHasValidCachedNavLocation) + { + bHasValidCachedNavLocation = FindNavFloor(OldLocation, OUT StartingNavFloorLocation); + } + else + { + StartingNavFloorLocation = CachedNavLocation; + } + + if (bHasValidCachedNavLocation) + { + bFoundPointOnNavMesh = NavDataInterface->FindMoveAlongSurface(StartingNavFloorLocation, AdjustedDest, OUT DestNavLocation); + + if (bFoundPointOnNavMesh) + { + AdjustedDest = ProjectToGravityFloor(DestNavLocation.Location) + GetGravitySpaceComponentZ(AdjustedDest); + } + } + } + else + { + bFoundPointOnNavMesh = FindNavFloor(AdjustedDest, DestNavLocation); + } + } + } + else + { + bFoundPointOnNavMesh = FindNavFloor(AdjustedDest, DestNavLocation); + } + + if (!bFoundPointOnNavMesh) { RestorePreAdditiveVRMotionVelocity(); SetMovementMode(MOVE_Walking); @@ -3325,7 +3378,7 @@ void UVRCharacterMovementComponent::PhysNavWalking(float deltaTime, int32 Iterat // 4.16 UNCOMMENT FHitResult HitResult; SafeMoveUpdatedComponent(AdjustedDelta, UpdatedComponent->GetComponentQuat(), bSweepWhileNavWalking, HitResult); - + /* 4.16 Delete*/ //const bool bSweep = UpdatedPrimitive ? UpdatedPrimitive->bGenerateOverlapEvents : false; //FHitResult HitResult; @@ -3350,6 +3403,7 @@ void UVRCharacterMovementComponent::PhysNavWalking(float deltaTime, int32 Iterat RestorePreAdditiveVRMotionVelocity(); } + void UVRCharacterMovementComponent::PhysSwimming(float deltaTime, int32 Iterations) { if (deltaTime < MIN_TICK_TIME) @@ -3814,7 +3868,7 @@ void UVRCharacterMovementComponent::SimulateMovement(float DeltaSeconds) if (IsMovingOnGround()) { AdjustFloorHeight(); - SetBase(CurrentFloor.HitResult.Component.Get(), CurrentFloor.HitResult.BoneName); + SetBaseFromFloor(CurrentFloor); } else if (MovementMode == MOVE_Falling) { diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionFunctionLibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionFunctionLibrary.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionFunctionLibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionFunctionLibrary.cpp index c634b3b..ad0639d 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionFunctionLibrary.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionFunctionLibrary.cpp @@ -586,6 +586,11 @@ bool UVRExpansionFunctionLibrary::IsActiveGrip(const FBPActorGripInformation& Gr return Grip.IsActive(); } +UPrimitiveComponent* UVRExpansionFunctionLibrary::GetGripPrimitiveTarget(const FBPActorGripInformation& Grip) +{ + return Grip.GetGripPrimitiveComponent(); +} + FTransform_NetQuantize UVRExpansionFunctionLibrary::MakeTransform_NetQuantize(FVector Translation, FRotator Rotation, FVector Scale) { return FTransform_NetQuantize(Rotation, Translation, Scale); diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionPlugin.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionPlugin.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionPlugin.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionPlugin.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionPluginPrivatePCH.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionPluginPrivatePCH.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionPluginPrivatePCH.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionPluginPrivatePCH.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGestureComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGestureComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGestureComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGestureComponent.cpp index b660744..166f9e3 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGestureComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGestureComponent.cpp @@ -544,7 +544,7 @@ void UVRGestureComponent::DrawDebugGesture(UObject* WorldContextObject, FTransfo FVector MirrorVector = FVector(1.f, -1.f, 1.f); // Only mirroring on Y axis to flip Left/Right // this means foreground lines can't be persistent - ULineBatchComponent* const LineBatcher = (InWorld ? ((DepthPriority == SDPG_Foreground) ? InWorld->ForegroundLineBatcher : ((bPersistentLines || (LifeTime > 0.f)) ? InWorld->PersistentLineBatcher : InWorld->LineBatcher)) : NULL); + ULineBatchComponent* const LineBatcher = (InWorld ? ((DepthPriority == SDPG_Foreground) ? InWorld->GetLineBatcher(UWorld::ELineBatcherType::Foreground) : ((bPersistentLines || (LifeTime > 0.f)) ? InWorld->GetLineBatcher(UWorld::ELineBatcherType::WorldPersistent) : InWorld->GetLineBatcher(UWorld::ELineBatcherType::World))) : NULL); if (LineBatcher != NULL) { diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGlobalSettings.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGlobalSettings.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGlobalSettings.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGlobalSettings.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGripInterface.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGripInterface.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGripInterface.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGripInterface.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPathFollowingComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPathFollowingComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPathFollowingComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPathFollowingComponent.cpp index 6768f25..3043383 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPathFollowingComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPathFollowingComponent.cpp @@ -52,7 +52,7 @@ void UVRPathFollowingComponent::GetDebugStringTokens(TArray& Tokens, TA Tokens.Add(GetStatusDesc()); Flags.Add(EPathFollowingDebugTokens::Description); - if (Status != EPathFollowingStatus::Moving) + if (GetStatus() != EPathFollowingStatus::Moving) { return; } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPlayerController.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPlayerController.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPlayerController.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPlayerController.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRRootComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRRootComponent.cpp similarity index 97% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRRootComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRRootComponent.cpp index 32e9e52..226f4df 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRRootComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRRootComponent.cpp @@ -11,6 +11,7 @@ #include "Engine/ScopedMovementUpdate.h" #include "SceneManagement.h" #include "PrimitiveSceneProxy.h" +#include "SceneView.h" //#include "DrawDebugHelpers.h" #include "IHeadMountedDisplay.h" #include "IXRTrackingSystem.h" @@ -468,7 +469,7 @@ void UVRRootComponent::UpdateCharacterCapsuleOffset() { if (owningVRChar && !owningVRChar->bRetainRoomscale && owningVRChar->NetSmoother) { - if (!FMath::IsNearlyEqual(LastCapsuleHalfHeight, CapsuleHalfHeight)) + if (bCenterCapsuleOnHMD || !FMath::IsNearlyEqual(LastCapsuleHalfHeight, CapsuleHalfHeight)) { owningVRChar->NetSmoother->SetRelativeLocation(GetTargetHeightOffset(), false, nullptr, ETeleportType::TeleportPhysics); @@ -594,9 +595,23 @@ void UVRRootComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, Params.bFindInitialOverlaps = true; bool bBlockingHit = false; - if (bUseWalkingCollisionOverride && bRetainRoomscale) + if (bUseWalkingCollisionOverride /* && bRetainRoomscale*/) { - FVector TargetWorldLocation = OffsetComponentToWorld.GetLocation(); + FVector TargetWorldLocation = FVector::ZeroVector; + + if (bRetainRoomscale) + { + TargetWorldLocation = OffsetComponentToWorld.GetLocation(); + } + else // Not Retained Roomscale + { + FVector NewLocation = StoredCameraRotOffset.RotateVector(FVector(VRCapsuleOffset.X, VRCapsuleOffset.Y, 0.0f)) + curCameraLoc; + FVector PlanerLocation = NewLocation - lastCameraLoc; + PlanerLocation.Z = 0.0f; + DifferenceFromLastFrame = GetComponentTransform().TransformVector(PlanerLocation); + TargetWorldLocation = LastPosition + DifferenceFromLastFrame; + } + bool bAllowWalkingCollision = false; if (CharMove != nullptr) { @@ -948,7 +963,7 @@ bool UVRRootComponent::MoveComponentImpl(const FVector& Delta, const FQuat& NewR //CSV_SCOPED_TIMING_STAT(PrimitiveComponent, MoveComponentTime); // static things can move before they are registered (e.g. immediately after streaming), but not after. - if (!IsValid(this) || (this->Mobility == EComponentMobility::Static && IsRegistered()))//|| CheckStaticMobilityAndWarn(PrimitiveComponentStatics::MobilityWarnText)) + if (!IsValidChecked(this) || (this->Mobility == EComponentMobility::Static && IsRegistered()))//|| CheckStaticMobilityAndWarn(PrimitiveComponentStatics::MobilityWarnText)) { if (OutHit) { @@ -1219,7 +1234,7 @@ bool UVRRootComponent::MoveComponentImpl(const FVector& Delta, const FQuat& NewR // Handle blocking hit notifications. Avoid if pending kill (which could happen after overlaps). const bool bAllowHitDispatch = !BlockingHit.bStartPenetrating || !(MoveFlags & MOVECOMP_DisableBlockingOverlapDispatch); - if (BlockingHit.bBlockingHit && bAllowHitDispatch && IsValid(this)) + if (BlockingHit.bBlockingHit && bAllowHitDispatch && IsValidChecked(this)) { check(bFilledHitResult); if (IsDeferringMovementUpdates()) @@ -1315,7 +1330,7 @@ bool UVRRootComponent::UpdateOverlapsImpl(const TOverlapArrayView* NewPendingOve TInlineOverlapPointerArray NewOverlappingComponentPtrs; // If pending kill, we should not generate any new overlaps. Also not if overlaps were just disabled during BeginComponentOverlap. - if (IsValid(this) && GetGenerateOverlapEvents()) + if (IsValidChecked(this) && GetGenerateOverlapEvents()) { // 4.17 converted to auto cvar static const auto CVarAllowCachedOverlaps = IConsoleManager::Get().FindConsoleVariable(TEXT("p.AllowCachedOverlaps")); @@ -1359,7 +1374,7 @@ bool UVRRootComponent::UpdateOverlapsImpl(const TOverlapArrayView* NewPendingOve const bool bCheckOverlapFlags = false; // Already checked above if (!ShouldIgnoreOverlapResult(MyWorld, MyActor, *this, Result.OverlapObjectHandle.FetchActor(), *HitComp, bCheckOverlapFlags)) { - OverlapMultiResult.Emplace(HitComp, Result.ItemIndex); // don't need to add unique unless the overlap check can return dupes + OverlapMultiResult.Emplace(HitComp, Result.GetItemIndex()); // don't need to add unique unless the overlap check can return dupes } } } @@ -1539,7 +1554,7 @@ bool UVRRootComponent::IsLocallyControlled() const // Simulated proxies should already have the new height from the server if (!owningVRChar->bRetainRoomscale && (owningVRChar->GetNetMode() < ENetMode::NM_Client || IsLocallyControlled())) { - MoveComponent(this->GetComponentQuat().GetUpVector() * (Offset * this->GetComponentScale().Z), GetComponentQuat(), true, nullptr, EMoveComponentFlags::MOVECOMP_NoFlags, ETeleportType::TeleportPhysics); + MoveComponent(this->GetComponentQuat().GetUpVector() * (Offset * this->GetComponentScale().Z), GetComponentQuat(), false, nullptr, EMoveComponentFlags::MOVECOMP_NoFlags, ETeleportType::TeleportPhysics); } /*else { @@ -1567,7 +1582,7 @@ bool UVRRootComponent::IsLocallyControlled() const void UVRRootComponent::UpdatePhysicsVolume(bool bTriggerNotifiers) { - if (GetShouldUpdatePhysicsVolume() && IsValid(this)) + if (GetShouldUpdatePhysicsVolume() && IsValidChecked(this)) { // SCOPE_CYCLE_COUNTER(STAT_UpdatePhysicsVolume); if (UWorld * MyWorld = GetWorld()) diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRStereoWidgetComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRStereoWidgetComponent.cpp similarity index 96% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRStereoWidgetComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRStereoWidgetComponent.cpp index 2afa1d3..1decbd7 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRStereoWidgetComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRStereoWidgetComponent.cpp @@ -11,6 +11,8 @@ #include "VRRootComponent.h" #include "TextureResource.h" #include "Engine/Texture.h" +#include "Engine/Texture2D.h" +#include "SceneView.h" #include "Engine/GameInstance.h" #include "SceneManagement.h" #include "Materials/Material.h" @@ -27,6 +29,8 @@ #include "Engine/Engine.h" #include "Engine/GameViewportClient.h" #include "Engine/TextureRenderTarget2D.h" +#include "ImageUtils.h" +#include "ImageCoreUtils.h" //#include "Widgets/SWindow.h" #include "Framework/Application/SlateApplication.h" #include "Kismet/KismetSystemLibrary.h" @@ -415,6 +419,8 @@ UVRStereoWidgetComponent::~UVRStereoWidgetComponent() void UVRStereoWidgetComponent::EndPlay(const EEndPlayReason::Type EndPlayReason) { + Super::EndPlay(EndPlayReason); + if (EndPlayReason == EEndPlayReason::EndPlayInEditor || EndPlayReason == EEndPlayReason::Quit) { //FStereoLayerAdditionalFlagsManager::Destroy(); @@ -431,6 +437,12 @@ void UVRStereoWidgetComponent::BeginDestroy() LayerId = IStereoLayers::FLayerDesc::INVALID_LAYER_ID; } + if (IsValid(TextureRef)) + { + TextureRef->RemoveFromRoot(); + TextureRef = nullptr; + } + Super::BeginDestroy(); } @@ -601,7 +613,14 @@ void UVRStereoWidgetComponent::TickComponent(float DeltaTime, enum ELevelTick Ti if (AVRCharacter* VRChar = Cast(mpawn)) { - HMDLoc += UVRExpansionFunctionLibrary::GetHMDPureYaw_I(HMDRot.Rotator()).RotateVector(FVector(VRChar->VRRootReference->VRCapsuleOffset.X, VRChar->VRRootReference->VRCapsuleOffset.Y, 0.0f)); + if (VRChar->VRMovementReference && VRChar->VRMovementReference->GetReplicatedMovementMode() == EVRConjoinedMovementModes::C_VRMOVE_Seated) + { + + } + else + { + HMDLoc += UVRExpansionFunctionLibrary::GetHMDPureYaw_I(HMDRot.Rotator()).RotateVector(FVector(VRChar->VRRootReference->VRCapsuleOffset.X, VRChar->VRRootReference->VRCapsuleOffset.Y, 0.0f)); + } } DeltaTrans = FTransform(FQuat::Identity, HMDLoc, FVector(1.0f)); @@ -709,10 +728,23 @@ void UVRStereoWidgetComponent::TickComponent(float DeltaTime, enum ELevelTick Ti }*/ } + // Implement the correct facing stereo layers cvar option + static const auto CVarXRUseLegacyFacing = IConsoleManager::Get().FindConsoleVariable(TEXT("XR.StereoLayers.UseLegacyFacing")); + if (!CVarXRUseLegacyFacing->GetBool()) + { + // The default Open Xr Stereo layer object faces the camera at no rotation where as the unreal object faces away from it at zero rotation + LayerDsec.Transform.SetRotation(Transform.GetRotation() * FQuat(0., 0., 1., 0.)); + } + + if (RenderTarget) { - LayerDsec.Texture = RenderTarget->GetResource()->TextureRHI; + // TODO 5.7 need to figure out how to replace this in some way that isn't so fing slow + //PRAGMA_DISABLE_DEPRECATION_WARNINGS + //LayerDsec.Texture = RenderTarget->GetResource()->TextureRHI; + LayerDsec.TextureObj = RenderTarget; LayerDsec.Flags |= (RenderTarget->GetMaterialType() == MCT_TextureExternal) ? IStereoLayers::LAYER_FLAG_TEX_EXTERNAL : 0; + //PRAGMA_ENABLE_DEPRECATION_WARNINGS } // Forget the left texture implementation //if (LeftTexture) @@ -865,7 +897,7 @@ public: if (MaterialInstance) { - MaterialRelevance = MaterialInstance->GetRelevance(GetScene().GetFeatureLevel()); + MaterialRelevance = MaterialInstance->GetRelevance(GetScene().GetShaderPlatform()); } } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRTrackedParentInterface.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRTrackedParentInterface.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRTrackedParentInterface.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRTrackedParentInterface.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/CharacterMovementCompTypes.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/CharacterMovementCompTypes.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/CharacterMovementCompTypes.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/CharacterMovementCompTypes.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripMotionControllerComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripMotionControllerComponent.h similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripMotionControllerComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripMotionControllerComponent.h index 2cb7d90..516305f 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripMotionControllerComponent.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripMotionControllerComponent.h @@ -1207,6 +1207,18 @@ public: float NewStiffness, float NewDamping, bool bAlsoSetAngularValues = false, float OptionalAngularStiffness = 0.0f, float OptionalAngularDamping = 0.0f ); + // Set the grips advanced settings, may need to recreate grip locally if altering something important (non owning clients will always re-create the grip) + // Can check HasGripAuthority to decide if callable locally + UFUNCTION(BlueprintCallable, Category = "GripMotionController", meta = (ExpandEnumAsExecs = "Result")) + void SetGripAdvancedGripSettings( + const FBPActorGripInformation& Grip, + EBPVRResultSwitch& Result, + uint8 GripPriority = 0, + bool bSetOwnerOnGrip = true, + bool bDisallowLerping = false, + bool bDisallowSettingPositionOnClientAuthDrop = false + ); + // Used to convert an offset transform to grip relative, useful for storing an initial offset and then lerping back to 0 without re-calculating every tick UFUNCTION(BlueprintPure, Category = "GripMotionController", meta = (DisplayName = "CreateGripRelativeAdditionTransform")) FTransform CreateGripRelativeAdditionTransform_BP( diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Default.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Default.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Default.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Default.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_GunTools.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_GunTools.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_GunTools.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_GunTools.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_InteractibleSettings.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_InteractibleSettings.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_InteractibleSettings.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_InteractibleSettings.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_LerpToHand.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_LerpToHand.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_LerpToHand.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_LerpToHand.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Melee.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Melee.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Melee.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Melee.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Physics.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Physics.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Physics.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Physics.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/VRGripScriptBase.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/VRGripScriptBase.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/VRGripScriptBase.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/VRGripScriptBase.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableActor.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableActor.h similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableActor.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableActor.h index 75df06f..9419b0e 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableActor.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableActor.h @@ -56,7 +56,6 @@ public: TArray>& GetGripLogicScripts(); bool ReplicateSubobjects(UActorChannel* Channel, class FOutBunch *Bunch, FReplicationFlags *RepFlags) override; - virtual void GetSubobjectsWithStableNamesForNetworking(TArray& ObjList) override; // Sets the Deny Gripping variable on the FBPInterfaceSettings struct UFUNCTION(BlueprintCallable, Category = "VRGripInterface") diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableBoxComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableBoxComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableBoxComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableBoxComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableCapsuleComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableCapsuleComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableCapsuleComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableCapsuleComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableCharacter.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableCharacter.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableCharacter.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableCharacter.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableDataTypes.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableDataTypes.h similarity index 81% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableDataTypes.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableDataTypes.h index 53d3216..00fccca 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableDataTypes.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableDataTypes.h @@ -17,12 +17,13 @@ public: UPROPERTY() bool bIsWelded; - bool NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess); + // Not really needed, removing it makes sure Iris will just work + //bool NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess); FRepAttachmentWithWeld(); }; -template<> +/*template<> struct TStructOpsTypeTraits< FRepAttachmentWithWeld > : public TStructOpsTypeTraitsBase2 { enum @@ -31,3 +32,4 @@ struct TStructOpsTypeTraits< FRepAttachmentWithWeld > : public TStructOpsTypeTra //WithNetSharedSerialization = true, }; }; +*/ diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippablePhysicsReplication.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippablePhysicsReplication.h similarity index 82% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippablePhysicsReplication.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippablePhysicsReplication.h index 10acf5f..af202ca 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippablePhysicsReplication.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippablePhysicsReplication.h @@ -35,7 +35,8 @@ #pragma region FPhysicsReplicationAsync -class FPhysicsReplicationAsyncVR : public Chaos::TSimCallbackObject< +class FPhysicsReplicationAsyncVR : public IPhysicsReplicationAsync, + public Chaos::TSimCallbackObject< FPhysicsReplicationAsyncInput, Chaos::FSimCallbackNoOutput, Chaos::ESimCallbackOptions::Presimulate | Chaos::ESimCallbackOptions::PhysicsObjectUnregister> @@ -45,7 +46,9 @@ class FPhysicsReplicationAsyncVR : public Chaos::TSimCallbackObject< virtual void OnPreSimulate_Internal() override; virtual void OnPhysicsObjectUnregistered_Internal(Chaos::FConstPhysicsObjectHandle PhysicsObject) override; - virtual void ApplyTargetStatesAsync(const float DeltaSeconds, const FPhysicsRepErrorCorrectionData& ErrorCorrection, const TArray& TargetStates); + virtual void ApplyTargetStatesAsync(const float DeltaSeconds); + UE_DEPRECATED(5.6, "Deprecated, call the function with just @param DeltaSeconds instead.") + virtual void ApplyTargetStatesAsync(const float DeltaSeconds, const FPhysicsRepErrorCorrectionData& ErrorCorrection, const TArray& TargetStates) { ApplyTargetStatesAsync(DeltaSeconds); }; // Replication functions virtual void DefaultReplication_DEPRECATED(Chaos::FRigidBodyHandle_Internal* Handle, const FPhysicsRepAsyncInputData& State, const float DeltaSeconds, const FPhysicsRepErrorCorrectionData& ErrorCorrection); @@ -54,18 +57,23 @@ class FPhysicsReplicationAsyncVR : public Chaos::TSimCallbackObject< virtual bool ResimulationReplication(Chaos::FPBDRigidParticleHandle* Handle, FReplicatedPhysicsTargetAsync& Target, const float DeltaSeconds); public: - virtual void RegisterSettings(Chaos::FConstPhysicsObjectHandle PhysicsObject, FNetworkPhysicsSettingsAsync InSettings); + virtual void RegisterSettings(Chaos::FConstPhysicsObjectHandle PhysicsObject, TWeakPtr InSettings) override; private: float LatencyOneWay; FRigidBodyErrorCorrection ErrorCorrectionDefault; - FNetworkPhysicsSettingsAsync SettingsCurrent; - FNetworkPhysicsSettingsAsync SettingsDefault; + FNetworkPhysicsSettingsData SettingsCurrent; + FNetworkPhysicsSettingsData SettingsDefault; TMap ObjectToTarget; - TMap ObjectToSettings; + TMap> ObjectToSettings; + TArray ResimIslands; + TArray ResimIslandsParticles; TArray ParticlesInResimIslands; TArray ReplicatedParticleIDs; + int32 ResimOutOfBoundsCounter = 0; + float ResimErrorLogTimer = 0.0f; + private: FReplicatedPhysicsTargetAsync* AddObjectToReplication(Chaos::FConstPhysicsObjectHandle PhysicsObject); void RemoveObjectFromReplication(Chaos::FConstPhysicsObjectHandle PhysicsObject); @@ -74,7 +82,15 @@ private: void CacheResimInteractions(); // Sets SettingsCurrent to either the objects custom settings or to the default settings void FetchObjectSettings(Chaos::FConstPhysicsObjectHandle PhysicsObject); + bool UsePhysicsReplicationLOD(); + void CheckTargetResimValidity(FReplicatedPhysicsTargetAsync& Target); + void ApplyPhysicsReplicationLOD(Chaos::FConstPhysicsObjectHandle PhysicsObjectHandle, FReplicatedPhysicsTargetAsync& Target, const uint32 LODFlags); + void DebugDrawReplicationMode(const FPhysicsRepAsyncInputData& Input); + + /** Static function to extrapolate a target for N ticks using X DeltaSeconds */ static void ExtrapolateTarget(FReplicatedPhysicsTargetAsync& Target, const int32 ExtrapolateFrames, const float DeltaSeconds); + /** Static function to extrapolate a target for N Seconds */ + static void ExtrapolateTarget(FReplicatedPhysicsTargetAsync& Target, const float ExtrapolationTime); public: void Setup(FRigidBodyErrorCorrection ErrorCorrection) diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshActor.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshActor.h similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshActor.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshActor.h index 85e87a6..b3bad64 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshActor.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshActor.h @@ -79,12 +79,12 @@ public: void SetReplicateGripScripts(bool NewReplicateGripScripts); inline bool GetReplicateGripScripts() { return bReplicateGripScripts; }; + // Get the grip script array, will automatically dirty it if they are replicated as it is assumed if you are directly accessing it you are altering it TArray>& GetGripLogicScripts(); bool ReplicateSubobjects(UActorChannel* Channel, class FOutBunch* Bunch, FReplicationFlags* RepFlags) override; - virtual void GetSubobjectsWithStableNamesForNetworking(TArray& ObjList) override; // Sets the Deny Gripping variable on the FBPInterfaceSettings struct UFUNCTION(BlueprintCallable, Category = "VRGripInterface") diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSphereComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSphereComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSphereComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSphereComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshActor.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshActor.h similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshActor.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshActor.h index 986c521..f330a39 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshActor.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshActor.h @@ -80,7 +80,6 @@ public: TArray>& GetGripLogicScripts(); bool ReplicateSubobjects(UActorChannel* Channel, class FOutBunch *Bunch, FReplicationFlags *RepFlags) override; - virtual void GetSubobjectsWithStableNamesForNetworking(TArray& ObjList) override; // Sets the Deny Gripping variable on the FBPInterfaceSettings struct UFUNCTION(BlueprintCallable, Category = "VRGripInterface") diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/HandSocketComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/HandSocketComponent.h similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/HandSocketComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/HandSocketComponent.h index 6073e9c..d3e0ac7 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/HandSocketComponent.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/HandSocketComponent.h @@ -465,7 +465,7 @@ public: #if WITH_EDITORONLY_DATA // Material to apply to the hand UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Hand Visualization") - TObjectPtr HandPreviewMaterial; + TObjectPtr HandPreviewMaterial; #endif }; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRButtonComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRButtonComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRButtonComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRButtonComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRDialComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRDialComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRDialComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRDialComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRInteractibleFunctionLibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRInteractibleFunctionLibrary.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRInteractibleFunctionLibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRInteractibleFunctionLibrary.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRLeverComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRLeverComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRLeverComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRLeverComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRMountComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRMountComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRMountComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRMountComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRSliderComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRSliderComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRSliderComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRSliderComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/BucketUpdateSubsystem.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/BucketUpdateSubsystem.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/BucketUpdateSubsystem.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/BucketUpdateSubsystem.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/CollisionIgnoreSubsystem.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/CollisionIgnoreSubsystem.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/CollisionIgnoreSubsystem.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/CollisionIgnoreSubsystem.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/OptionalRepSkeletalMeshActor.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/OptionalRepSkeletalMeshActor.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/OptionalRepSkeletalMeshActor.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/OptionalRepSkeletalMeshActor.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRAIPerceptionOverrides.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRAIPerceptionOverrides.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRAIPerceptionOverrides.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRAIPerceptionOverrides.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VREPhysicalAnimationComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VREPhysicalAnimationComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VREPhysicalAnimationComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VREPhysicalAnimationComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VREPhysicsConstraintComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VREPhysicsConstraintComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VREPhysicsConstraintComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VREPhysicsConstraintComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRFullScreenUserWidget.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRFullScreenUserWidget.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRFullScreenUserWidget.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRFullScreenUserWidget.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRGameViewportClient.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRGameViewportClient.h similarity index 92% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRGameViewportClient.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRGameViewportClient.h index 61f52fd..6ddbeba 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRGameViewportClient.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRGameViewportClient.h @@ -61,5 +61,5 @@ public: virtual void PostInitProperties() override; virtual bool InputKey(const FInputKeyEventArgs& EventArgs) override; - virtual bool InputAxis(FViewport* tViewport, FInputDeviceId InputDevice, FKey Key, float Delta, float DeltaTime, int32 NumSamples = 1, bool bGamepad = false) override; + virtual bool InputAxis(const FInputKeyEventArgs& Args) override; }; \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRLogComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRLogComponent.h similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRLogComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRLogComponent.h index 970d987..cc483d4 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRLogComponent.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRLogComponent.h @@ -67,7 +67,8 @@ public: bIsDirty = false; MaxStoredMessages = 1000; GLog->AddOutputDevice(this); - GLog->SerializeBacklog(this); + // Deprecated. Do nothing because AddOutputDevice now serializes the backlog. + //GLog->SerializeBacklog(this); } ~FVROutputLogHistory() diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRPlayerStart.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRPlayerStart.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRPlayerStart.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRPlayerStart.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRRenderTargetManager.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRRenderTargetManager.h similarity index 95% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRRenderTargetManager.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRRenderTargetManager.h index 696817e..de6fcff 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRRenderTargetManager.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRRenderTargetManager.h @@ -3,6 +3,7 @@ #include "GameFramework/Actor.h" #include "Components/ActorComponent.h" #include "Containers/Queue.h" +#include "Iris/Serialization/NetSerializer.h" #include "VRRenderTargetManager.generated.h" class UVRRenderTargetManager; @@ -385,3 +386,22 @@ protected: TQueue RenderDataQueue; }; + + +USTRUCT() +struct FBPVRReplicatedTextureStoreSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +USTRUCT() +struct FRenderManagerOperationSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +namespace UE::Net +{ + UE_NET_DECLARE_SERIALIZER(FBPVRReplicatedTextureStoreNetSerializer, VREXPANSIONPLUGIN_API); + UE_NET_DECLARE_SERIALIZER(FRenderManagerOperationNetSerializer, VREXPANSIONPLUGIN_API); +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRVehiclePawn.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRVehiclePawn.h similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRVehiclePawn.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRVehiclePawn.h index 83afc09..672e6b4 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRVehiclePawn.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRVehiclePawn.h @@ -93,11 +93,11 @@ public: SetupPlayerInputComponent(InputComponent); InputComponent->RegisterComponent(); - if (UInputDelegateBinding::SupportsInputDelegate(GetClass())) - { + //if (UInputDelegateBinding::SupportsInputDelegate(GetClass())) + //{ InputComponent->bBlockInput = bBlockInput; UInputDelegateBinding::BindInputDelegates(GetClass(), InputComponent); - } + //} } } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRWheeledVehicle.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRWheeledVehicle.h similarity index 97% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRWheeledVehicle.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRWheeledVehicle.h index a0ed62a..10b61d4 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRWheeledVehicle.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRWheeledVehicle.h @@ -108,11 +108,11 @@ public: SetupPlayerInputComponent(InputComponent); InputComponent->RegisterComponent(); - if (UInputDelegateBinding::SupportsInputDelegate(GetClass())) - { + //if (UInputDelegateBinding::SupportsInputDelegate(GetClass())) + //{ InputComponent->bBlockInput = bBlockInput; UInputDelegateBinding::BindInputDelegates(GetClass(), InputComponent); - } + //} } } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Mover/VRMoverComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Mover/VRMoverComponent.h similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Mover/VRMoverComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Mover/VRMoverComponent.h index 687b613..575ebaf 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Mover/VRMoverComponent.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Mover/VRMoverComponent.h @@ -36,7 +36,7 @@ struct VREXPANSIONPLUGIN_API FLayeredMove_VRMovement : public FLayeredMoveBase uint8 SettingsFlags; // Never finish this movement - virtual bool IsFinished(float CurrentSimTimeMs) const; + virtual bool IsFinished(double CurrentSimTimeMs) const; // Generate a movement virtual bool GenerateMove(const FMoverTickStartData& StartState, const FMoverTimeStep& TimeStep, const UMoverComponent* MoverComp, UMoverBlackboard* SimBlackboard, FProposedMove& OutProposedMove) override; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ParentRelativeAttachmentComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ParentRelativeAttachmentComponent.h similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ParentRelativeAttachmentComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ParentRelativeAttachmentComponent.h index e1abb2f..c95f376 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ParentRelativeAttachmentComponent.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ParentRelativeAttachmentComponent.h @@ -137,8 +137,7 @@ public: FQuat GetCalculatedRotation(FRotator InverseRot, float DeltaTime) { FRotator FinalRot = FRotator::ZeroRotator; - - if (FPlatformMath::Abs(FRotator::ClampAxis(InverseRot.Yaw) - LastRot) < YawTolerance) // This is never true with the default value of 0.0f + if (FPlatformMath::Abs(FMath::FindDeltaAngleDegrees(InverseRot.Yaw, LastRot)) < YawTolerance) // This is never true with the default value of 0.0f { if (!bWasSetOnce) { diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ReplicatedVRCameraComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ReplicatedVRCameraComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ReplicatedVRCameraComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ReplicatedVRCameraComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FBPAdvGripPhysicsSettingsNetSerializer.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FBPAdvGripPhysicsSettingsNetSerializer.h new file mode 100644 index 0000000..5808874 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FBPAdvGripPhysicsSettingsNetSerializer.h @@ -0,0 +1,17 @@ +#pragma once + +#include "Iris/Serialization/NetSerializer.h" +#include "VRBPDatatypes.h" + +#include "FBPAdvGripPhysicsSettingsNetSerializer.generated.h" + +USTRUCT() +struct FBPAdvGripPhysicsSettingsNetSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +namespace UE::Net +{ + UE_NET_DECLARE_SERIALIZER(FBPAdvGripPhysicsSettingsNetSerializer, VREXPANSIONPLUGIN_API); +} \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FBPSecondaryGripInfoNetSerializer.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FBPSecondaryGripInfoNetSerializer.h new file mode 100644 index 0000000..2d43145 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FBPSecondaryGripInfoNetSerializer.h @@ -0,0 +1,17 @@ +#pragma once + +#include "Iris/Serialization/NetSerializer.h" +#include "VRBPDatatypes.h" + +#include "FBPSecondaryGripInfoNetSerializer.generated.h" + +USTRUCT() +struct FBPSecondaryGripInfoNetSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +namespace UE::Net +{ + UE_NET_DECLARE_SERIALIZER(FBPSecondaryGripInfoNetSerializer, VREXPANSIONPLUGIN_API); +} \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FBPVRComponentPosRepNetSerializer.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FBPVRComponentPosRepNetSerializer.h new file mode 100644 index 0000000..a009509 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FBPVRComponentPosRepNetSerializer.h @@ -0,0 +1,17 @@ +#pragma once + +#include "Iris/Serialization/NetSerializer.h" +#include "VRBPDatatypes.h" + +#include "FBPVRComponentPosRepNetSerializer.generated.h" + +USTRUCT() +struct FBPVRComponentPosRepNetSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +namespace UE::Net +{ + UE_NET_DECLARE_SERIALIZER(FBPVRComponentPosRepNetSerializer, VREXPANSIONPLUGIN_API); +} \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FRepMovementVRNetSerializer.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FRepMovementVRNetSerializer.h new file mode 100644 index 0000000..35b001e --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FRepMovementVRNetSerializer.h @@ -0,0 +1,17 @@ +#pragma once + +#include "Iris/Serialization/NetSerializer.h" + +#include "FRepMovementVRNetSerializer.generated.h" + +USTRUCT() +struct FRepMovementVRCharacterNetSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +namespace UE::Net +{ + UE_NET_DECLARE_SERIALIZER(FRepMovementVRCharacterNetSerializer, VREXPANSIONPLUGIN_API); + +} \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FTransformNetQuantizeNetSerializer.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FTransformNetQuantizeNetSerializer.h new file mode 100644 index 0000000..58f6a4d --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FTransformNetQuantizeNetSerializer.h @@ -0,0 +1,26 @@ +#pragma once + +#include "Iris/Serialization/NetSerializer.h" +#include "VRBPDatatypes.h" + +#include "FTransformNetQuantizeNetSerializer.generated.h" + +USTRUCT() +struct FTransformNetQuantizeNetSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +namespace UE::Net +{ + UE_NET_DECLARE_SERIALIZER(FTransformNetQuantizeNetSerializer, VREXPANSIONPLUGIN_API); + + + struct alignas(8) FTransformNetQuantizeQuantizedData + { + uint64 Position[4]; // We don't need to store double for tracked device positions, but their forwarded serializer uses it + uint16 Rotation[3]; + uint64 Scale[4]; // We don't need to store double for tracked device positions, but their forwarded serializer uses it + uint8 UseHighPrecision : 1; + }; +} \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/SerializerHelpers.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/SerializerHelpers.h new file mode 100644 index 0000000..2fdebcf --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/SerializerHelpers.h @@ -0,0 +1,144 @@ +#pragma once + +#include "CoreMinimal.h" +#include "Engine/NetSerialization.h" + +// Helpers for Iris serialization + + + + +namespace UE::Net +{ + // ----------------------------------------------------------------------------- + // Fixed-compression helpers for 0–MaxValue floats with BitCount precision + // Epic doesn't have per float compression helpers yet for Iris serializers + // ----------------------------------------------------------------------------- + + // Based on Epics FixedCompressionFloat functions for std archives + + template + uint32 GetCompressedFloat(const float Value) + { + using Details = TFixedCompressedFloatDetails; + + bool clamp = false; + int64 ScaledValue; + if (MaxValue > Details::MaxBitValue) + { + // We have to scale this down + const float Scale = float(Details::MaxBitValue) / MaxValue; + ScaledValue = FMath::TruncToInt(Scale * Value); + } + else + { + // We will scale up to get extra precision. But keep is a whole number preserve whole values + constexpr int32 Scale = Details::MaxBitValue / MaxValue; + ScaledValue = FMath::RoundToInt(Scale * Value); + } + + uint32 Delta = static_cast(ScaledValue + Details::Bias); + + if (Delta > Details::MaxDelta) + { + clamp = true; + Delta = static_cast(Delta) > 0 ? Details::MaxDelta : 0; + } + + return Delta; + } + + template + float GetDecompressedFloat(uint32 Delta) + { + using Details = TFixedCompressedFloatDetails; + + float Value = 0.0f; + + float UnscaledValue = static_cast(static_cast(Delta) - Details::Bias); + + if constexpr (MaxValue > Details::MaxBitValue) + { + // We have to scale down, scale needs to be a float: + constexpr float InvScale = MaxValue / (float)Details::MaxBitValue; + Value = UnscaledValue * InvScale; + } + else + { + constexpr int32 Scale = Details::MaxBitValue / MaxValue; + constexpr float InvScale = float(1) / (float)Scale; + + Value = UnscaledValue * InvScale; + } + + return Value; + } + + template + bool WritePackedIrisFloat2(float X, float Y, FNetBitStreamWriter* Ar) // Note Value is intended to not be a reference since we are scaling it before serializing! + { + FVector2D Value(X, Y); + + // Scale vector by quant factor first + Value[0] *= ScaleFactor; + Value[1] *= ScaleFactor; + + float MinV = -1073741824.0f; + float MaxV = 1073741760.0f; + + // Some platforms have RoundToInt implementations that essentially reduces the allowed inputs to 2^31. + const FVector2D ClampedValue = FVector2D(FMath::Clamp(Value.X, MinV, MaxV), FMath::Clamp(Value.Y, MinV, MaxV)); + bool bClamp = ClampedValue != Value; + + // Do basically FVector::SerializeCompressed + int32 IntX = FMath::RoundToInt(ClampedValue.X); + int32 IntY = FMath::RoundToInt(ClampedValue.Y); + + uint32 Bits = FMath::Clamp(FMath::CeilLogTwo(1 + FMath::Max(FMath::Abs(IntX), FMath::Abs(IntY))), 1, MaxBitsPerComponent) - 1; + + // Serialize how many bits each component will have + Ar->WriteBits(Bits, MaxBitsPerComponent); + //Ar.SerializeInt(Bits, MaxBitsPerComponent); + + int32 Bias = 1 << (Bits + 1); + uint32 Max = 1 << (Bits + 2); + uint32 DX = IntX + Bias; + uint32 DY = IntY + Bias; + + if (DX >= Max) { bClamp = true; DX = static_cast(DX) > 0 ? Max - 1 : 0; } + if (DY >= Max) { bClamp = true; DY = static_cast(DY) > 0 ? Max - 1 : 0; } + + Ar->WriteBits(DX, Max); + Ar->WriteBits(DY, Max); + + return !bClamp; + } + + template + bool ReadPackedIrisFloat2(float &X, float &Y, FNetBitStreamReader* Ar) + { + uint32 Bits = 0; + + // Serialize how many bits each component will have + Bits = Ar->ReadBits(MaxBitsPerComponent); + //Ar.SerializeInt(Bits, MaxBitsPerComponent); + + int32 Bias = 1 << (Bits + 1); + uint32 Max = 1 << (Bits + 2); + uint32 DX = 0; + uint32 DY = 0; + + DX = Ar->ReadBits(Max); + DY = Ar->ReadBits(Max); + //Ar.SerializeInt(DX, Max); + //Ar.SerializeInt(DY, Max); + + + float fact = (float)ScaleFactor; + + X = (float)(static_cast(DX) - Bias) / fact; + Y = (float)(static_cast(DY) - Bias) / fact; + + return true; + } +} \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRAIController.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRAIController.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRAIController.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRAIController.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBPDatatypes.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBPDatatypes.h similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBPDatatypes.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBPDatatypes.h index 5196519..0e3284a 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBPDatatypes.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBPDatatypes.h @@ -770,14 +770,14 @@ public: UPROPERTY(EditDefaultsOnly, Category = Replication, AdvancedDisplay) EVRRotationQuantization RotationQuantizationLevel; - FORCEINLINE uint16 CompressAxisTo10BitShort(float Angle) + FORCEINLINE static uint16 CompressAxisTo10BitShort(float Angle) { // map [0->360) to [0->1024) and mask off any winding return FMath::RoundToInt(Angle * 1024.f / 360.f) & 0xFFFF; } - FORCEINLINE float DecompressAxisFrom10BitShort(uint16 Angle) + FORCEINLINE static float DecompressAxisFrom10BitShort(uint16 Angle) { // map [0->1024) to [0->360) return (Angle * 360.f / 1024.f); @@ -1243,19 +1243,25 @@ public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvancedGripSettings") bool bDisallowLerping; + // If true, we will not set the position on grip release of a client auth grip + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvancedGripSettings") + bool bDisallowSettingPositionOnClientAuthDrop; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvancedGripSettings") FBPAdvGripPhysicsSettings PhysicsSettings; FBPAdvGripSettings() : GripPriority(1), bSetOwnerOnGrip(1), - bDisallowLerping(0) + bDisallowLerping(0), + bDisallowSettingPositionOnClientAuthDrop(0) {} FBPAdvGripSettings(int GripPrio) : GripPriority(GripPrio), bSetOwnerOnGrip(1), - bDisallowLerping(0) + bDisallowLerping(0), + bDisallowSettingPositionOnClientAuthDrop(0) {} }; @@ -1562,6 +1568,8 @@ public: UPrimitiveComponent* GetGrippedComponent() const; + UPrimitiveComponent* GetGripPrimitiveComponent() const; + //Check if a grip is the same as another, the only things I check for are the actor / component //This is here for the Find() function from TArray FORCEINLINE bool operator==(const FBPActorGripInformation &Other) const diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacter.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacter.h similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacter.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacter.h index c63ef91..d34d935 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacter.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacter.h @@ -7,6 +7,9 @@ #include "ReplicatedVRCameraComponent.h" #include "GameFramework/Character.h" #include "Navigation/PathFollowingComponent.h" + +#include "Iris/Serialization/NetSerializer.h" + #include "VRBaseCharacter.generated.h" class AVRPlayerController; @@ -179,6 +182,7 @@ public: CapsuleHeight(0.0f) {} + /** Network serialization */ bool NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) { @@ -590,4 +594,29 @@ public: UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation") bool GetCurrentNavigationPathPoints(TArray& NavigationPointList); -}; \ No newline at end of file +}; + + + +USTRUCT() +struct FVRReplicatedCapsuleHeightNetSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +namespace UE::Net +{ + UE_NET_DECLARE_SERIALIZER(FVRReplicatedCapsuleHeightNetSerializer, VREXPANSIONPLUGIN_API); +} + + +USTRUCT() +struct FVRSeatedCharacterInfoNetSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +namespace UE::Net +{ + UE_NET_DECLARE_SERIALIZER(FVRSeatedCharacterInfoNetSerializer, VREXPANSIONPLUGIN_API); +} \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacterMovementComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacterMovementComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacterMovementComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacterMovementComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRCharacter.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRCharacter.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRCharacter.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRCharacter.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRCharacterMovementComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRCharacterMovementComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRCharacterMovementComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRCharacterMovementComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionFunctionLibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionFunctionLibrary.h similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionFunctionLibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionFunctionLibrary.h index a7e12a4..918dd74 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionFunctionLibrary.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionFunctionLibrary.h @@ -200,6 +200,10 @@ public: UFUNCTION(BlueprintPure, Category = "VRExpansionFunctions") static bool IsActiveGrip(const FBPActorGripInformation& Grip); + /* Returns the target primitive component if the grip has one (it should always), otherwise it will return invalid */ + UFUNCTION(BlueprintPure, Category = "VRExpansionFunctions") + static UPrimitiveComponent* GetGripPrimitiveTarget(const FBPActorGripInformation& Grip); + /** Make a transform net quantize from location, rotation and scale */ UFUNCTION(BlueprintPure, meta = (Scale = "1,1,1", Keywords = "construct build", NativeMakeFunc), Category = "VRExpansionLibrary|TransformNetQuantize") static FTransform_NetQuantize MakeTransform_NetQuantize(FVector Location, FRotator Rotation, FVector Scale); diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionPlugin.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionPlugin.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionPlugin.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionPlugin.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGestureComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGestureComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGestureComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGestureComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGlobalSettings.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGlobalSettings.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGlobalSettings.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGlobalSettings.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGripInterface.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGripInterface.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGripInterface.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGripInterface.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRPathFollowingComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRPathFollowingComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRPathFollowingComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRPathFollowingComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRPlayerController.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRPlayerController.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRPlayerController.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRPlayerController.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRRootComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRRootComponent.h similarity index 97% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRRootComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRRootComponent.h index 08ac90f..9bb42ef 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRRootComponent.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRRootComponent.h @@ -57,7 +57,14 @@ public: inline FVector GetTargetHeightOffset() { //return FVector::ZeroVector; - return FVector(0.f, 0.f, (-this->GetUnscaledCapsuleHalfHeight()) - VRCapsuleOffset.Z); + if (bCenterCapsuleOnHMD) + { + return FVector(0.f, 0.f, (-VRCapsuleOffset.Z) - curCameraLoc.Z); + } + else + { + return FVector(0.f, 0.f, (-this->GetUnscaledCapsuleHalfHeight()) - VRCapsuleOffset.Z); + } } /** @@ -266,7 +273,7 @@ void inline UVRRootComponent::GenerateOffsetToWorld(bool bUpdateBounds, bool bGe if(owningVRChar && !owningVRChar->bRetainRoomscale) { - OffsetComponentToWorld = FTransform(CamRotOffset.Quaternion(), FVector(0.0f, 0.0f, bCenterCapsuleOnHMD ? curCameraLoc.Z : 0.0f), FVector(1.0f)) * GetComponentTransform(); + OffsetComponentToWorld = FTransform(CamRotOffset.Quaternion(), FVector(0.0f, 0.0f, 0.0f), FVector(1.0f)) * GetComponentTransform(); } else { diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRStereoWidgetComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRStereoWidgetComponent.h similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRStereoWidgetComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRStereoWidgetComponent.h index 9fddf36..39e3e2f 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRStereoWidgetComponent.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRStereoWidgetComponent.h @@ -181,6 +181,9 @@ public: UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "StereoLayer", Meta = (GetOptions = "EditorFlagCollector.GetFlagNames")) TArray AdditionalFlags; + UPROPERTY() + TObjectPtr TextureRef = nullptr; + protected: /** Texture displayed on the stereo layer (is stereocopic textures are supported on the platfrom and more than one texture is provided, this will be the right eye) **/ //UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "StereoLayer") diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRTrackedParentInterface.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRTrackedParentInterface.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRTrackedParentInterface.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRTrackedParentInterface.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/VRExpansionPlugin.Build.cs b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/VRExpansionPlugin.Build.cs similarity index 95% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/VRExpansionPlugin.Build.cs rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/VRExpansionPlugin.Build.cs index f065a80..56a0175 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/VRExpansionPlugin.Build.cs +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/VRExpansionPlugin.Build.cs @@ -11,6 +11,8 @@ public class VRExpansionPlugin : ModuleRules public VRExpansionPlugin(ReadOnlyTargetRules Target) : base(Target) { + DefaultBuildSettings = BuildSettingsVersion.Latest; + IncludeOrderVersion = EngineIncludeOrderVersion.Latest; PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; //bEnforceIWYU = true; @@ -83,6 +85,7 @@ public class VRExpansionPlugin : ModuleRules // "CoreUObject", //"Engine", "InputCore", + "ImageCore", // For new stereo layer stuff //"FLEX", remove comment if building in the NVIDIA flex branch - NOTE when put in place FLEX only listed win32 and win64 at compatible platforms //"HeadMountedDisplay", "RHI", diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/VRExpansionPlugin.uplugin b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin.uplugin similarity index 95% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/VRExpansionPlugin.uplugin rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin.uplugin index cb68065..f7e3843 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/VRExpansionPlugin.uplugin +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin.uplugin @@ -1,7 +1,7 @@ { "FileVersion": 3, - "Version": 5.4, - "VersionName": "5.4", + "Version": 5.7, + "VersionName": "5.7", "FriendlyName": "VRExpansionPlugin", "Description": "Adds several new VR features & components to UE4", "Category": "VRExpansion", diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRRenderTargetManager.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRRenderTargetManager.cpp deleted file mode 100644 index fbe5a35..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRRenderTargetManager.cpp +++ /dev/null @@ -1,1815 +0,0 @@ -// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. - -#include "Misc/VRRenderTargetManager.h" -#include UE_INLINE_GENERATED_CPP_BY_NAME(VRRenderTargetManager) - -#include "Engine/World.h" -#include "GlobalRenderResources.h" -#include "Components/ActorComponent.h" -#include "Kismet/GameplayStatics.h" -#include "GameFramework/Pawn.h" -#include "GameFramework/PlayerState.h" -#include "GameFramework/PlayerController.h" -#include "Engine/TextureRenderTarget2D.h" -#include "Engine/Texture2D.h" -#include "TextureResource.h" -#include "PixelFormat.h" -#include "CanvasTypes.h" -#include "Kismet/KismetMathLibrary.h" -#include "Kismet/KismetRenderingLibrary.h" -#include "Engine/CanvasRenderTarget2D.h" -#include "Engine/Canvas.h" -#include "GeomTools.h" -#include "Serialization/ArchiveSaveCompressedProxy.h" -#include "Serialization/ArchiveLoadCompressedProxy.h" -#include "Materials/Material.h" -#include "Net/UnrealNetwork.h" - -namespace RLE_Funcs -{ - enum RLE_Flags - { - RLE_CompressedByte = 1, - RLE_CompressedShort = 2, - RLE_Compressed24 = 3, - RLE_NotCompressedByte = 4, - RLE_NotCompressedShort = 5, - RLE_NotCompressed24 = 6, - //RLE_Empty = 3, - //RLE_AllSame = 4, - RLE_ContinueRunByte = 7, - RLE_ContinueRunShort = 8, - RLE_ContinueRun24 = 9 - }; - - template - static bool RLEEncodeLine(TArray* LineToEncode, TArray* EncodedLine); - - template - static bool RLEEncodeBuffer(DataType* BufferToEncode, uint32 EncodeLength, TArray* EncodedLine); - - template - static void RLEDecodeLine(TArray* LineToDecode, TArray* DecodedLine, bool bCompressed); - - template - static void RLEDecodeLine(const uint8* LineToDecode, uint32 Num, TArray* DecodedLine, bool bCompressed); - - static inline void RLEWriteContinueFlag(uint32 Count, uint8** loc); - - template - static inline void RLEWriteRunFlag(uint32 Count, uint8** loc, TArray& Data, bool bCompressed); -} - -UVRRenderTargetManager::UVRRenderTargetManager(const FObjectInitializer& ObjectInitializer) - : Super(ObjectInitializer) -{ - - PrimaryComponentTick.bCanEverTick = true; - PrimaryComponentTick.bStartWithTickEnabled = true; - - PollRelevancyTime = 0.1f; - DrawRate = 0.0333; - - bIsStoringImage = false; - RenderTarget = nullptr; - RenderTargetWidth = 100; - RenderTargetHeight = 100; - ClearColor = FColor::White; - - TextureBlobSize = 512; - MaxBytesPerSecondRate = 5000; - - bInitiallyReplicateTexture = false; - bIsLoadingTextureBuffer = false; - - OwnerIDCounter = 0; -} - -bool UVRRenderTargetManager::SendDrawOperations_Validate(const TArray& RenderOperationStoreList) -{ - return true; -} - -void UVRRenderTargetManager::SendDrawOperations_Implementation(const TArray& RenderOperationStoreList) -{ - if (GetNetMode() == ENetMode::NM_Client) - { - RenderOperationStore.Append(RenderOperationStoreList); - } - - DrawOperations(); -} - - -void UVRRenderTargetManager::AddLineDrawOperation(FVector2D Point1, FVector2D Point2, FColor Color, int32 Thickness) -{ - FRenderManagerOperation NewOperation; - NewOperation.OperationType = ERenderManagerOperationType::Op_LineDraw; - NewOperation.Color = Color; - NewOperation.P1 = Point1; - NewOperation.P2 = Point2; - NewOperation.Thickness = (uint32)Thickness; - - if (GetNetMode() < ENetMode::NM_Client) - RenderOperationStore.Add(NewOperation); - else - LocalRenderOperationStore.Add(NewOperation); - - if (!DrawHandle.IsValid()) - GetWorld()->GetTimerManager().SetTimer(DrawHandle, this, &UVRRenderTargetManager::DrawPoll, DrawRate, true); - - // Send to server now -} - -void UVRRenderTargetManager::AddTextureDrawOperation(FVector2D Position, UTexture2D* TextureToDisplay) -{ - - if (!TextureToDisplay) - return; - - FRenderManagerOperation NewOperation; - NewOperation.OperationType = ERenderManagerOperationType::Op_TexDraw; - NewOperation.P1 = Position; - NewOperation.Texture = TextureToDisplay; - - if (GetNetMode() < ENetMode::NM_Client) - RenderOperationStore.Add(NewOperation); - else - LocalRenderOperationStore.Add(NewOperation); - - if (!DrawHandle.IsValid()) - GetWorld()->GetTimerManager().SetTimer(DrawHandle, this, &UVRRenderTargetManager::DrawPoll, DrawRate, true); - - // Send to server now -} - -void UVRRenderTargetManager::AddMaterialTrianglesDrawOperation(TArray Tris, UMaterial* Material) -{ - - if (!Tris.Num()) - return; - - FRenderManagerOperation NewOperation; - NewOperation.OperationType = ERenderManagerOperationType::Op_TriDraw; - NewOperation.Color = Tris[0].V0_Color.ToFColor(true); - - NewOperation.Tris.AddUninitialized(Tris.Num()); - int Counter = 0; - FRenderManagerTri RenderTri; - for (FCanvasUVTri Tri : Tris) - { - RenderTri.P1 = Tri.V0_Pos; - RenderTri.P2 = Tri.V1_Pos; - RenderTri.P3 = Tri.V2_Pos; - NewOperation.Tris[Counter++] = RenderTri; - } - - NewOperation.Material = Material; - - if (GetNetMode() < ENetMode::NM_Client) - RenderOperationStore.Add(NewOperation); - else - LocalRenderOperationStore.Add(NewOperation); - - if (!DrawHandle.IsValid()) - GetWorld()->GetTimerManager().SetTimer(DrawHandle, this, &UVRRenderTargetManager::DrawPoll, DrawRate, true); - - // Send to server now -} - -void UVRRenderTargetManager::DrawOperation(UCanvas* Canvas, const FRenderManagerOperation& Operation) -{ - if (IsValid(LocalProxy) && LocalProxy->OwnersID == Operation.OwnerID) - { - return; - } - - switch (Operation.OperationType) - { - case ERenderManagerOperationType::Op_LineDraw: - { - FCanvasLineItem LineItem; - LineItem.Origin = FVector(Operation.P1.X, Operation.P1.Y, 0.f); - LineItem.EndPos = FVector(Operation.P2.X, Operation.P2.Y, 0.f); - LineItem.LineThickness = (float)Operation.Thickness; - LineItem.SetColor(Operation.Color.ReinterpretAsLinear()); - Canvas->DrawItem(LineItem); - }break; - case ERenderManagerOperationType::Op_TexDraw: - { - if (Operation.Texture && Operation.Texture->GetResource()) - { - //FTexture* RenderTextureResource = (RenderBase) ? RenderBase->Resource : GWhiteTexture; - FCanvasTileItem TileItem(Operation.P1, Operation.Texture->GetResource(), FVector2D(Operation.Texture->GetSizeX(), Operation.Texture->GetSizeY()), FVector2D(0, 0), FVector2D(1.f, 1.f), ClearColor); - TileItem.BlendMode = FCanvas::BlendToSimpleElementBlend(EBlendMode::BLEND_Translucent); - Canvas->DrawItem(TileItem); - } - }break; - case ERenderManagerOperationType::Op_TriDraw: - { - if (Operation.Tris.Num() && Operation.Material) - { - FCanvasTriangleItem TriangleItem(FVector2D::ZeroVector, FVector2D::ZeroVector, FVector2D::ZeroVector, NULL); - TriangleItem.MaterialRenderProxy = Operation.Material->GetRenderProxy(); - - FCanvasUVTri triStore; - triStore.V0_Color = Operation.Color; - triStore.V1_Color = Operation.Color; - triStore.V2_Color = Operation.Color; - - TriangleItem.TriangleList.Reset(Operation.Tris.Num()); - TriangleItem.TriangleList.AddUninitialized(Operation.Tris.Num()); - uint32 Counter = 0; - for (FRenderManagerTri Tri : Operation.Tris) - { - triStore.V0_Pos = Tri.P1; - triStore.V1_Pos = Tri.P2; - triStore.V2_Pos = Tri.P3; - TriangleItem.TriangleList[Counter++] = triStore; - } - - Canvas->DrawItem(TriangleItem); - } - }break; - } - -} - -void UVRRenderTargetManager::DrawPoll() -{ - if (!RenderOperationStore.Num() && !LocalRenderOperationStore.Num()) - { - GetWorld()->GetTimerManager().ClearTimer(DrawHandle); - return; - } - - if (GetNetMode() < ENetMode::NM_Client) - { - SendDrawOperations(RenderOperationStore); - } - else - { - if (LocalRenderOperationStore.Num()) - { - // Send operations to server - if (IsValid(LocalProxy)) - { - LocalProxy->SendLocalDrawOperations(LocalRenderOperationStore); - } - - RenderOperationStore.Append(LocalRenderOperationStore); - LocalRenderOperationStore.Empty(); - } - - DrawOperations(); - } -} - -void UVRRenderTargetManager::DrawOperations() -{ - - if (bIsLoadingTextureBuffer) - { - if (!DrawHandle.IsValid()) - GetWorld()->GetTimerManager().SetTimer(DrawHandle, this, &UVRRenderTargetManager::DrawPoll, DrawRate, true); - - return; - } - - if (GetNetMode() == ENetMode::NM_DedicatedServer) - { - RenderOperationStore.Empty(); - return; - } - - UWorld* World = GetWorld(); - - if (!World || !World->GetBegunPlay()) - return; - - // Reference to the Render Target resource - FTextureRenderTargetResource* RenderTargetResource = RenderTarget->GameThread_GetRenderTargetResource(); - - if (!RenderTargetResource) - { - RenderOperationStore.Empty(); - return; - } - - // Retrieve a UCanvas form the world to avoid creating a new one each time - UCanvas* CanvasToUse = World->GetCanvasForDrawMaterialToRenderTarget(); - - // Creates a new FCanvas for rendering - FCanvas RenderCanvas( - RenderTargetResource, - nullptr, - World, - World->GetFeatureLevel()); - - // Setup the canvas with the FCanvas reference - CanvasToUse->Init(RenderTarget->SizeX, RenderTarget->SizeY, nullptr, &RenderCanvas); - CanvasToUse->Update(); - - if (CanvasToUse) - { - for (const FRenderManagerOperation& opt : RenderOperationStore) - { - DrawOperation(CanvasToUse, opt); - } - - RenderOperationStore.Empty(); - - // Perform the drawing - RenderCanvas.Flush_GameThread(); - - // Cleanup the FCanvas reference, to delete it - CanvasToUse->Canvas = NULL; - } -} - - -ARenderTargetReplicationProxy::ARenderTargetReplicationProxy(const FObjectInitializer& ObjectInitializer) - : Super(ObjectInitializer) -{ - bOnlyRelevantToOwner = true; - bNetUseOwnerRelevancy = true; - bReplicates = true; - PrimaryActorTick.bCanEverTick = false; - SetReplicateMovement(false); - bWaitingForManager = false; -} - -void ARenderTargetReplicationProxy::OnRep_Manager() -{ - // If our manager is valid, save off a reference to ourselves to the local copy. - if (IsValid(OwningManager)) - { - OwningManager->LocalProxy = this; - - // If we loaded a texture before the manager loaded - if (bWaitingForManager) - { - OwningManager->bIsLoadingTextureBuffer = false; - OwningManager->RenderTargetStore = TextureStore; - TextureStore.Reset(); - TextureStore.PackedData.Empty(); - TextureStore.UnpackedData.Empty(); - //GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Orange, FString::Printf(TEXT("Recieved Texture, total byte count: %i"), OwningManager->RenderTargetStore.PackedData.Num())); - OwningManager->DeCompressRenderTarget2D(); - bWaitingForManager = false; - } - } -} - -bool ARenderTargetReplicationProxy::SendLocalDrawOperations_Validate(const TArray& LocalRenderOperationStoreList) -{ - return true; -} - -void ARenderTargetReplicationProxy::SendLocalDrawOperations_Implementation(const TArray& LocalRenderOperationStoreList) -{ - if (IsValid(OwningManager)) - { - OwningManager->RenderOperationStore.Append(LocalRenderOperationStoreList); - - // ID the render operations to the player that sent them in - if (APlayerController* OwningPlayer = Cast(GetOwner())) - { - for (int i = (OwningManager->RenderOperationStore.Num() - LocalRenderOperationStoreList.Num()); i < OwningManager->RenderOperationStore.Num(); i++) - { - OwningManager->RenderOperationStore[i].OwnerID = OwnersID; - } - } - - if (!OwningManager->DrawHandle.IsValid()) - GetWorld()->GetTimerManager().SetTimer(OwningManager->DrawHandle, OwningManager.Get(), &UVRRenderTargetManager::DrawPoll, OwningManager->DrawRate, true); - } -} - -void ARenderTargetReplicationProxy::ReceiveTexture_Implementation(const FBPVRReplicatedTextureStore& TextureData) -{ - if (IsValid(OwningManager)) - { - OwningManager->RenderTargetStore = TextureData; - //GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Orange, FString::Printf(TEXT("Recieved Texture, byte count: %i"), TextureData.PackedData.Num())); - OwningManager->DeCompressRenderTarget2D(); - } -} - -void ARenderTargetReplicationProxy::InitTextureSend_Implementation(int32 Width, int32 Height, int32 TotalDataCount, int32 BlobCount, EPixelFormat PixelFormat, bool bIsZipped/*, bool bIsJPG*/) -{ - TextureStore.Reset(); - TextureStore.PixelFormat = PixelFormat; - TextureStore.bIsZipped = bIsZipped; - //TextureStore.bJPG = bIsJPG; - TextureStore.Width = Width; - TextureStore.Height = Height; - - TextureStore.PackedData.Reset(TotalDataCount); - TextureStore.PackedData.AddUninitialized(TotalDataCount); - - BlobNum = BlobCount; - - if (IsValid(OwningManager)) - { - OwningManager->bIsLoadingTextureBuffer = true; - } - - Ack_InitTextureSend(TotalDataCount); -} - -bool ARenderTargetReplicationProxy::Ack_InitTextureSend_Validate(int32 TotalDataCount) -{ - return true; -} - -void ARenderTargetReplicationProxy::Ack_InitTextureSend_Implementation(int32 TotalDataCount) -{ - if (TotalDataCount == TextureStore.PackedData.Num()) - { - BlobNum = 0; - - // Calculate time offset to achieve our max bytes per second with the given blob size - float SendRate = 1.f / (MaxBytesPerSecondRate / (float)TextureBlobSize); - - GetWorld()->GetTimerManager().SetTimer(SendTimer_Handle, this, &ARenderTargetReplicationProxy::SendNextDataBlob, SendRate, true); - - // Start sending data blobs - //SendNextDataBlob(); - } -} - -void ARenderTargetReplicationProxy::SendInitMessage() -{ - int32 TotalBlobs = TextureStore.PackedData.Num() / TextureBlobSize + (TextureStore.PackedData.Num() % TextureBlobSize > 0 ? 1 : 0); - - InitTextureSend(TextureStore.Width, TextureStore.Height, TextureStore.PackedData.Num(), TotalBlobs, TextureStore.PixelFormat, TextureStore.bIsZipped/*, TextureStore.bJPG*/); - -} - -void ARenderTargetReplicationProxy::SendNextDataBlob() -{ - if (!IsValid(this) || !this->GetOwner() || !IsValid(this->GetOwner())) - { - TextureStore.Reset(); - TextureStore.PackedData.Empty(); - TextureStore.UnpackedData.Empty(); - BlobNum = 0; - if (SendTimer_Handle.IsValid()) - GetWorld()->GetTimerManager().ClearTimer(SendTimer_Handle); - - return; - } - - BlobNum++; - int32 TotalBlobs = TextureStore.PackedData.Num() / TextureBlobSize + (TextureStore.PackedData.Num() % TextureBlobSize > 0 ? 1 : 0); - - if (BlobNum <= TotalBlobs) - { - TArray BlobStore; - int32 BlobLen = (BlobNum == TotalBlobs ? TextureStore.PackedData.Num() % TextureBlobSize : TextureBlobSize); - - - BlobStore.AddUninitialized(BlobLen); - uint8* MemLoc = TextureStore.PackedData.GetData(); - int32 MemCount = (BlobNum - 1) * TextureBlobSize; - MemLoc += MemCount; - - FMemory::Memcpy(BlobStore.GetData(), MemLoc, BlobLen); - - ReceiveTextureBlob(BlobStore, MemCount, BlobNum); - } - else - { - TextureStore.Reset(); - TextureStore.PackedData.Empty(); - TextureStore.UnpackedData.Empty(); - if (SendTimer_Handle.IsValid()) - GetWorld()->GetTimerManager().ClearTimer(SendTimer_Handle); - BlobNum = 0; - } -} - -void ARenderTargetReplicationProxy::EndPlay(const EEndPlayReason::Type EndPlayReason) -{ - if (SendTimer_Handle.IsValid()) - GetWorld()->GetTimerManager().ClearTimer(SendTimer_Handle); - - Super::EndPlay(EndPlayReason); -} - -//============================================================================= -void ARenderTargetReplicationProxy::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty >& OutLifetimeProps) const -{ - Super::GetLifetimeReplicatedProps(OutLifetimeProps); - - // For properties with special conditions - FDoRepLifetimeParams PushModelParamsWithCondition{ COND_InitialOnly, REPNOTIFY_OnChanged, /*bIsPushBased=*/true }; - - DOREPLIFETIME_WITH_PARAMS_FAST(ARenderTargetReplicationProxy, OwningManager, PushModelParamsWithCondition); - DOREPLIFETIME_WITH_PARAMS_FAST(ARenderTargetReplicationProxy, OwnersID, PushModelParamsWithCondition); -} - -void ARenderTargetReplicationProxy::ReceiveTextureBlob_Implementation(const TArray& TextureBlob, int32 LocationInData, int32 BlobNumber) -{ - if (LocationInData + TextureBlob.Num() <= TextureStore.PackedData.Num()) - { - uint8* MemLoc = TextureStore.PackedData.GetData(); - MemLoc += LocationInData; - FMemory::Memcpy(MemLoc, TextureBlob.GetData(), TextureBlob.Num()); - - //GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Orange, FString::Printf(TEXT("Recieved Texture blob, byte count: %i"), TextureBlob.Num())); - } - - if (BlobNumber == BlobNum) - { - Ack_ReceiveTextureBlob(BlobNum); - - // We finished, unpack and display - if (IsValid(OwningManager)) - { - OwningManager->bIsLoadingTextureBuffer = false; - OwningManager->RenderTargetStore = TextureStore; - TextureStore.Reset(); - TextureStore.PackedData.Empty(); - TextureStore.UnpackedData.Empty(); - //GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Orange, FString::Printf(TEXT("Recieved Texture, total byte count: %i"), OwningManager->RenderTargetStore.PackedData.Num())); - OwningManager->DeCompressRenderTarget2D(); - } - else - { - bWaitingForManager = true; - } - } - -} - -bool ARenderTargetReplicationProxy::Ack_ReceiveTextureBlob_Validate(int32 BlobCount) -{ - return true; -} - -void ARenderTargetReplicationProxy::Ack_ReceiveTextureBlob_Implementation(int32 BlobCount) -{ - // Send next data blob - //SendNextDataBlob(); - -} - -void UVRRenderTargetManager::UpdateRelevancyMap() -{ - AActor* myOwner = GetOwner(); - - for (int i = NetRelevancyLog.Num() - 1; i >= 0; i--) - { - if (!IsValid(NetRelevancyLog[i].PC) || NetRelevancyLog[i].PC->IsLocalController() || !NetRelevancyLog[i].PC->GetPawn()) - { - NetRelevancyLog[i].ReplicationProxy->Destroy(); - NetRelevancyLog.RemoveAt(i); - } - else - { - if (APawn* pawn = NetRelevancyLog[i].PC->GetPawn()) - { - if (!myOwner->IsNetRelevantFor(NetRelevancyLog[i].PC.Get(), pawn, pawn->GetActorLocation())) - { - NetRelevancyLog[i].bIsRelevant = false; - NetRelevancyLog[i].bIsDirty = false; - //NetRelevancyLog.RemoveAt(i); - } - } - } - } - - - bool bHadDirtyActors = false; - - for (FConstPlayerControllerIterator PCIt = GetWorld()->GetPlayerControllerIterator(); PCIt; ++PCIt) - { - if (APlayerController* PC = PCIt->Get()) - { - if (PC->IsLocalController()) - continue; - - if (!PC->HasClientLoadedCurrentWorld()) - continue; - - if (APawn* pawn = PC->GetPawn()) - { - - if (myOwner->IsNetRelevantFor(PC, pawn, pawn->GetActorLocation())) - { - FClientRepData* RepData = NetRelevancyLog.FindByPredicate([PC](const FClientRepData& Other) - { - return Other.PC == PC; - }); - - if (!RepData) - { - FClientRepData ClientRepData; - - FTransform NewTransform = this->GetOwner()->GetActorTransform(); - ARenderTargetReplicationProxy* RenderProxy = GetWorld()->SpawnActorDeferred(ARenderTargetReplicationProxy::StaticClass(), NewTransform, PC); - if (RenderProxy) - { - RenderProxy->OwnersID = ++OwnerIDCounter; - RenderProxy->OwningManager = this; - RenderProxy->MaxBytesPerSecondRate = MaxBytesPerSecondRate; - RenderProxy->TextureBlobSize = TextureBlobSize; - UGameplayStatics::FinishSpawningActor(RenderProxy, NewTransform); - } - - if (RenderProxy) - { - RenderProxy->AttachToActor(this->GetOwner(), FAttachmentTransformRules::SnapToTargetIncludingScale); - - - ClientRepData.PC = PC; - ClientRepData.ReplicationProxy = RenderProxy; - ClientRepData.bIsRelevant = true; - ClientRepData.bIsDirty = true; - bHadDirtyActors = true; - NetRelevancyLog.Add(ClientRepData); - } - // Update this client with the new data - } - else - { - if (!RepData->bIsRelevant) - { - RepData->bIsRelevant = true; - RepData->bIsDirty = true; - bHadDirtyActors = true; - } - } - } - } - - } - } - - if (bHadDirtyActors && bInitiallyReplicateTexture && GetNetMode() != ENetMode::NM_DedicatedServer) - { - QueueImageStore(); - } -} - -bool UVRRenderTargetManager::DeCompressRenderTarget2D() -{ - if (!RenderTarget) - return false; - - RenderTargetStore.UnPackData(); - - - int32 Width = RenderTargetStore.Width; - int32 Height = RenderTargetStore.Height; - EPixelFormat PixelFormat = RenderTargetStore.PixelFormat; - uint8 PixelFormat8 = 0; - - TArray FinalColorData; - FinalColorData.AddUninitialized(RenderTargetStore.UnpackedData.Num()); - - uint32 Counter = 0; - FColor ColorVal; - ColorVal.A = 0xFF; - for (uint16 CompColor : RenderTargetStore.UnpackedData) - { - //CompColor.FillTo(ColorVal); - ColorVal.R = CompColor << 3; - ColorVal.G = CompColor >> 5 << 2; - ColorVal.B = CompColor >> 11 << 3; - ColorVal.A = 0xFF; - FinalColorData[Counter++] = ColorVal; - } - - // Write this to a texture2d - UTexture2D* RenderBase = UTexture2D::CreateTransient(Width, Height, PF_R8G8B8A8);// RenderTargetStore.PixelFormat); - - // Switched to a Memcpy instead of byte by byte transer - uint8* MipData = (uint8*)RenderBase->GetPlatformData()->Mips[0].BulkData.Lock(LOCK_READ_WRITE); - FMemory::Memcpy(MipData, (void*)FinalColorData.GetData(), FinalColorData.Num() * sizeof(FColor)); - RenderBase->GetPlatformData()->Mips[0].BulkData.Unlock(); - - //Setting some Parameters for the Texture and finally returning it - RenderBase->GetPlatformData()->SetNumSlices(1); - RenderBase->NeverStream = true; - RenderBase->SRGB = true; - //Avatar->CompressionSettings = TC_EditorIcon; - - RenderBase->UpdateResource(); - - /*uint32 size = sizeof(FColor); - - uint8* pData = new uint8[FinalColorData.Num() * sizeof(FColor)]; - FMemory::Memcpy(pData, (void*)FinalColorData.GetData(), FinalColorData.Num() * sizeof(FColor)); - - UTexture2D* TexturePtr = RenderBase; - const uint8* TextureData = pData; - ENQUEUE_RENDER_COMMAND(VRRenderTargetManager_FillTexture)( - [TexturePtr, TextureData](FRHICommandList& RHICmdList) - { - FUpdateTextureRegion2D region; - region.SrcX = 0; - region.SrcY = 0; - region.DestX = 0; - region.DestY = 0; - region.Width = TexturePtr->GetSizeX();// TEX_WIDTH; - region.Height = TexturePtr->GetSizeY();//TEX_HEIGHT; - - FTexture2DResource* resource = (FTexture2DResource*)TexturePtr->Resource; - RHIUpdateTexture2D(resource->GetTexture2DRHI(), 0, region, region.Width * GPixelFormats[TexturePtr->GetPixelFormat()].BlockBytes, TextureData); - delete[] TextureData; - });*/ - - - // Using this as it saves custom implementation - - UWorld* World = GetWorld(); - - // Reference to the Render Target resource - FTextureRenderTargetResource* RenderTargetResource = RenderTarget->GameThread_GetRenderTargetResource(); - - // Retrieve a UCanvas form the world to avoid creating a new one each time - UCanvas* CanvasToUse = World->GetCanvasForDrawMaterialToRenderTarget(); - - // Creates a new FCanvas for rendering - FCanvas RenderCanvas( - RenderTargetResource, - nullptr, - World, - World->GetFeatureLevel()); - - // Setup the canvas with the FCanvas reference - CanvasToUse->Init(RenderTarget->SizeX, RenderTarget->SizeY, nullptr, &RenderCanvas); - CanvasToUse->Update(); - - if (CanvasToUse) - { - FTexture* RenderTextureResource = (RenderBase) ? RenderBase->GetResource() : GWhiteTexture; - FCanvasTileItem TileItem(FVector2D(0, 0), RenderTextureResource, FVector2D(RenderTarget->SizeX, RenderTarget->SizeY), FVector2D(0, 0), FVector2D(1.f, 1.f), FLinearColor::White); - TileItem.BlendMode = FCanvas::BlendToSimpleElementBlend(EBlendMode::BLEND_Opaque); - CanvasToUse->DrawItem(TileItem); - - - // Perform the drawing - RenderCanvas.Flush_GameThread(); - - // Cleanup the FCanvas reference, to delete it - CanvasToUse->Canvas = NULL; - } - - RenderBase->ReleaseResource(); - RenderBase->MarkAsGarbage(); - - return true; -} - -void UVRRenderTargetManager::QueueImageStore() -{ - - if (!bInitiallyReplicateTexture || !RenderTarget || bIsStoringImage || GetNetMode() == ENetMode::NM_DedicatedServer) - { - return; - } - - bIsStoringImage = true; - - // Init new RenderRequest - FRenderDataStore* renderData = new FRenderDataStore(); - - // Get RenderContext - FTextureRenderTargetResource* renderTargetResource = RenderTarget->GameThread_GetRenderTargetResource(); - - if (!renderTargetResource) - return; - - renderData->Size2D = renderTargetResource->GetSizeXY(); - renderData->PixelFormat = RenderTarget->GetFormat(); - - struct FReadSurfaceContext { - FRenderTarget* SrcRenderTarget; - TArray* OutData; - FIntRect Rect; - FReadSurfaceDataFlags Flags; - }; - - // Setup GPU command - FReadSurfaceContext readSurfaceContext = - { - renderTargetResource, - &(renderData->ColorData), - FIntRect(0,0,renderTargetResource->GetSizeXY().X, renderTargetResource->GetSizeXY().Y), - FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX) - }; - - ENQUEUE_RENDER_COMMAND(SceneDrawCompletion)( - [readSurfaceContext](FRHICommandListImmediate& RHICmdList) { - RHICmdList.ReadSurfaceData( - readSurfaceContext.SrcRenderTarget->GetRenderTargetTexture(), - readSurfaceContext.Rect, - *readSurfaceContext.OutData, - readSurfaceContext.Flags - ); - }); - - // Notify new task in RenderQueue - RenderDataQueue.Enqueue(renderData); - - // Set RenderCommandFence - renderData->RenderFence.BeginFence(); - - this->SetComponentTickEnabled(true); -} - -void UVRRenderTargetManager::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) -{ - Super::TickComponent(DeltaTime, TickType, ThisTickFunction); - - // Read pixels once RenderFence is completed - if (!bInitiallyReplicateTexture || RenderDataQueue.IsEmpty() || GetNetMode() == ENetMode::NM_DedicatedServer) - { - SetComponentTickEnabled(false); - } - else - { - // Peek the next RenderRequest from queue - FRenderDataStore* nextRenderData; - RenderDataQueue.Peek(nextRenderData); - - if (nextRenderData) - { - if (nextRenderData->RenderFence.IsFenceComplete()) - { - bIsStoringImage = false; - RenderTargetStore.Reset(); - uint32 SizeOfData = nextRenderData->ColorData.Num(); - - RenderTargetStore.UnpackedData.Reset(SizeOfData); - RenderTargetStore.UnpackedData.AddUninitialized(SizeOfData); - - uint16 ColorVal = 0; - uint32 Counter = 0; - - // Convert to 16bit color - for (FColor col : nextRenderData->ColorData) - { - ColorVal = (col.R >> 3) << 11 | (col.G >> 2) << 5 | (col.B >> 3); - RenderTargetStore.UnpackedData[Counter++] = ColorVal; - } - - FIntPoint Size2D = nextRenderData->Size2D; - RenderTargetStore.Width = Size2D.X; - RenderTargetStore.Height = Size2D.Y; - RenderTargetStore.PixelFormat = nextRenderData->PixelFormat; - RenderTargetStore.PackData(); - - -//#if WITH_PUSH_MODEL - //MARK_PROPERTY_DIRTY_FROM_NAME(UVRRenderTargetManager, RenderTargetStore, this); -//#endif - - - // Delete the first element from RenderQueue - RenderDataQueue.Pop(); - delete nextRenderData; - - for (int i = NetRelevancyLog.Num() - 1; i >= 0; i--) - { - if (NetRelevancyLog[i].bIsDirty && IsValid(NetRelevancyLog[i].PC) && !NetRelevancyLog[i].PC->IsLocalController()) - { - if (IsValid(NetRelevancyLog[i].ReplicationProxy)) - { - NetRelevancyLog[i].ReplicationProxy->TextureStore = RenderTargetStore; - NetRelevancyLog[i].ReplicationProxy->SendInitMessage(); - NetRelevancyLog[i].bIsDirty = false; - } - } - } - - - } - } - } - -} - -void UVRRenderTargetManager::BeginPlay() -{ - Super::BeginPlay(); - - InitRenderTarget(); - - if (/*bInitiallyReplicateTexture && */GetNetMode() < ENetMode::NM_Client) - GetWorld()->GetTimerManager().SetTimer(NetRelevancyTimer_Handle, this, &UVRRenderTargetManager::UpdateRelevancyMap, PollRelevancyTime, true); -} - -void UVRRenderTargetManager::EndPlay(const EEndPlayReason::Type EndPlayReason) -{ - Super::EndPlay(EndPlayReason); - - FRenderDataStore* Store = nullptr; - while (!RenderDataQueue.IsEmpty()) - { - RenderDataQueue.Dequeue(Store); - - if (Store) - { - delete Store; - } - } - - if (GetNetMode() < ENetMode::NM_Client) - GetWorld()->GetTimerManager().ClearTimer(NetRelevancyTimer_Handle); - - if(DrawHandle.IsValid()) - GetWorld()->GetTimerManager().ClearTimer(DrawHandle); - - if (RenderTarget) - { - RenderTarget->ReleaseResource(); - RenderTarget = nullptr; - } - - for (FClientRepData& RepData : NetRelevancyLog) - { - RepData.PC = nullptr; - if (IsValid(RepData.ReplicationProxy.Get())) - { - RepData.ReplicationProxy->Destroy(); - } - - RepData.ReplicationProxy = nullptr; - } - -} - -void UVRRenderTargetManager::InitRenderTarget() -{ - if (this->GetNetMode() == ENetMode::NM_DedicatedServer) - { - return; // Dedicated servers cannot handle render targets - } - - UWorld* World = GetWorld(); - - if (RenderTargetWidth > 0 && RenderTargetHeight > 0 && World) - { - RenderTarget = NewObject(this); - if (RenderTarget) - { - //NewCanvasRenderTarget->World = World; - RenderTarget->InitAutoFormat(RenderTargetWidth, RenderTargetHeight); - RenderTarget->ClearColor = ClearColor; - RenderTarget->bAutoGenerateMips = false; - RenderTarget->UpdateResourceImmediate(true); - } - else - { - RenderTarget = nullptr; - } - } - else - { - RenderTarget = nullptr; - } -} - - -bool UVRRenderTargetManager::GenerateTrisFromBoxPlaneIntersection(UPrimitiveComponent* PrimToBoxCheck, FTransform WorldTransformOfPlane, const FPlane& LocalProjectionPlane, FVector2D PlaneSize, FColor UVColor, TArray& OutTris) -{ - - if (!PrimToBoxCheck) - return false; - - OutTris.Reset(); - - FBoxSphereBounds LocalBounds = PrimToBoxCheck->CalcLocalBounds(); - FVector Center = LocalBounds.Origin; - FVector Extent = LocalBounds.BoxExtent; - - // Transform into plane local space from our localspace - FTransform LocalTrans = PrimToBoxCheck->GetComponentTransform() * WorldTransformOfPlane.Inverse(); - - FVector BoxMin = Center - Extent; - FVector BoxMax = Center + Extent; - - TArray PointList; - PointList.AddUninitialized(8); // 8 Is number of points on box - - PointList[0] = LocalTrans.TransformPosition(BoxMin); - PointList[1] = LocalTrans.TransformPosition(BoxMax); - PointList[2] = LocalTrans.TransformPosition(FVector(BoxMin.X, BoxMin.Y, BoxMax.Z)); - PointList[3] = LocalTrans.TransformPosition(FVector(BoxMin.X, BoxMax.Y, BoxMin.Z)); - PointList[4] = LocalTrans.TransformPosition(FVector(BoxMax.X, BoxMin.Y, BoxMin.Z)); - PointList[5] = LocalTrans.TransformPosition(FVector(BoxMin.X, BoxMax.Y, BoxMax.Z)); - PointList[6] = LocalTrans.TransformPosition(FVector(BoxMax.X, BoxMin.Y, BoxMax.Z)); - PointList[7] = LocalTrans.TransformPosition(FVector(BoxMax.X, BoxMax.Y, BoxMin.Z)); - - // List of edges to check, 12 total, 2 points per edge - int EdgeList[24] = - { - 0, 3, - 0, 4, - 0, 2, - 2, 5, - 2, 6, - 4, 7, - 4, 6, - 6, 1, - 1, 7, - 1, 5, - 5, 3, - 3, 7 - }; - - TArray IntersectionPoints; - - FVector Intersection; - float Time; - - FVector2D HalfPlane = PlaneSize / 2.f; - FVector2D PtCenter; - FVector2D NewPt; - FVector PlanePoint; - int CenterCount = 0; - for (int i = 0; i < 24; i += 2) - { - - if (UKismetMathLibrary::LinePlaneIntersection(PointList[EdgeList[i]], PointList[EdgeList[i + 1]], LocalProjectionPlane, Time, Intersection)) - { - //DrawDebugSphere(GetWorld(), WorldTransformOfPlane.TransformPosition(Intersection), 2.f, 32.f, FColor::Black); - PlanePoint = Intersection; - - if (IsValid(RenderTarget)) - { - NewPt.X = ((PlanePoint.X + HalfPlane.X) / PlaneSize.X) * RenderTarget->SizeX; - NewPt.Y = ((PlanePoint.Y + HalfPlane.Y) / PlaneSize.Y) * RenderTarget->SizeY; - } - else - { - NewPt.X = ((PlanePoint.X + HalfPlane.X) / PlaneSize.X) * RenderTargetWidth; - NewPt.Y = ((PlanePoint.Y + HalfPlane.Y) / PlaneSize.Y) * RenderTargetHeight; - } - - IntersectionPoints.Add(NewPt); - PtCenter += NewPt; - CenterCount++; - } - } - - if (IntersectionPoints.Num() <= 2) - { - return false; - } - - // Get our center value - PtCenter /= CenterCount; - - // Sort the points clockwise - struct FPointSortCompare - { - public: - FVector2D CenterPoint; - FPointSortCompare(const FVector2D& InCenterPoint) - : CenterPoint(InCenterPoint) - { - - } - - FORCEINLINE bool operator()(const FVector2D& A, const FVector2D& B) const - { - if (A.Y - CenterPoint.X >= 0 && B.X - CenterPoint.X < 0) - return true; - if (A.X - CenterPoint.X < 0 && B.X - CenterPoint.X >= 0) - return false; - if (A.X - CenterPoint.X == 0 && B.X - CenterPoint.X == 0) { - if (A.Y - CenterPoint.Y >= 0 || B.Y - CenterPoint.Y >= 0) - return A.Y > B.Y; - return B.Y > A.Y; - } - - // compute the cross product of vectors (center -> a) x (center -> b) - int det = (A.X - CenterPoint.X) * (B.Y - CenterPoint.Y) - (B.X - CenterPoint.X) * (A.Y - CenterPoint.Y); - if (det < 0) - return true; - if (det > 0) - return false; - - // points a and b are on the same line from the center - // check which point is closer to the center - int d1 = (A.X - CenterPoint.X) * (A.X - CenterPoint.X) + (A.Y - CenterPoint.Y) * (A.Y - CenterPoint.Y); - int d2 = (B.X - CenterPoint.X) * (B.X - CenterPoint.X) + (B.Y - CenterPoint.Y) * (B.Y - CenterPoint.Y); - return d1 > d2; - } - }; - - IntersectionPoints.Sort(FPointSortCompare(PtCenter)); - - FCanvasUVTri Tri; - Tri.V0_Color = UVColor; - Tri.V1_Color = UVColor; - Tri.V2_Color = UVColor; - - OutTris.Reserve(IntersectionPoints.Num() - 2); - - // Now that we have our sorted list, we can generate a tri map from it, just doing a Fan from first to last - for (int i = 1; i < IntersectionPoints.Num() - 1; i++) - { - Tri.V0_Pos = IntersectionPoints[0]; - Tri.V1_Pos = IntersectionPoints[i]; - Tri.V2_Pos = IntersectionPoints[i + 1]; - - OutTris.Add(Tri); - } - - return true; -} - -void FBPVRReplicatedTextureStore::PackData() -{ - if (UnpackedData.Num() > 0) - { - TArray TmpPacked; - RLE_Funcs::RLEEncodeBuffer(UnpackedData.GetData(), UnpackedData.Num(), &TmpPacked); - UnpackedData.Reset(); - - /*if (TmpPacked.Num() > 30000) - { - IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked(FName("ImageWrapper")); - TSharedPtr imageWrapper = ImageWrapperModule.CreateImageWrapper(EImageFormat::JPEG); - - imageWrapper->SetRaw(UnpackedData.GetData(), UnpackedData.Num(), Width, Height, ERGBFormat::RGBA, 8); - const TArray64& ImgData = imageWrapper->GetCompressed(1); - - - PackedData.Reset(ImgData.Num()); - PackedData.AddUninitialized(ImgData.Num()); - FMemory::Memcpy(PackedData.GetData(), ImgData.GetData(), ImgData.Num()); - bJPG = true; - bIsZipped = false; - } - else */if (TmpPacked.Num() > 512) - { - FArchiveSaveCompressedProxy Compressor(PackedData, NAME_Zlib, COMPRESS_BiasSpeed); - Compressor << TmpPacked; - Compressor.Flush(); - bIsZipped = true; - //bJPG = false; - } - else - { - PackedData = TmpPacked; - bIsZipped = false; - //bJPG = false; - } - } -} - - -void FBPVRReplicatedTextureStore::UnPackData() -{ - if (PackedData.Num() > 0) - { - - /*if (bJPG) - { - IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked(FName("ImageWrapper")); - TSharedPtr imageWrapper = ImageWrapperModule.CreateImageWrapper(EImageFormat::JPEG); - - - if (imageWrapper.IsValid() && (PackedData.Num() > 0) && imageWrapper->SetCompressed(PackedData.GetData(), PackedData.Num())) - { - Width = imageWrapper->GetWidth(); - Height = imageWrapper->GetHeight(); - - if (imageWrapper->GetRaw(ERGBFormat::BGRA, 8, UnpackedData)) - { - //bSucceeded = true; - } - } - } - else */if (bIsZipped) - { - TArray RLEEncodedData; - FArchiveLoadCompressedProxy DataArchive(PackedData, NAME_Zlib); - DataArchive << RLEEncodedData; - RLE_Funcs::RLEDecodeLine(&RLEEncodedData, &UnpackedData, true); - } - else - { - RLE_Funcs::RLEDecodeLine(&PackedData, &UnpackedData, true); - } - - PackedData.Reset(); - } -} - -/** Network serialization */ -// Doing a custom NetSerialize here because this is sent via RPCs and should change on every update -bool FBPVRReplicatedTextureStore::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) -{ - bOutSuccess = true; - - //Ar.SerializeBits(&bIsJPG, 1); - Ar.SerializeBits(&bIsZipped, 1); - Ar.SerializeIntPacked(Width); - Ar.SerializeIntPacked(Height); - Ar.SerializeBits(&PixelFormat, 8); - - Ar << PackedData; - - //uint32 UncompressedBufferSize = PackedData.Num(); - - return bOutSuccess; -} - - -// BEGIN RLE FUNCTIONS /// - -// Followed by a count of the following voxels -template -void RLE_Funcs::RLEDecodeLine(TArray* LineToDecode, TArray* DecodedLine, bool bCompressed) -{ - if (!LineToDecode || !DecodedLine) - return; - - RLEDecodeLine(LineToDecode->GetData(), LineToDecode->Num(), DecodedLine, bCompressed); -} - -// Followed by a count of the following voxels -template -void RLE_Funcs::RLEDecodeLine(const uint8* LineToDecode, uint32 Num, TArray* DecodedLine, bool bCompressed) -{ - if (!bCompressed) - { - DecodedLine->Empty(Num / sizeof(DataType)); - DecodedLine->AddUninitialized(Num / sizeof(DataType)); - FMemory::Memcpy(DecodedLine->GetData(), LineToDecode, Num); - return; - } - - const uint8* StartLoc = LineToDecode; - const uint8* EndLoc = StartLoc + Num; - uint8 incr = sizeof(DataType); - - DataType ValToWrite = *((DataType*)LineToDecode); // This is just to prevent stupid compiler warnings without disabling them - - DecodedLine->Empty(); - - uint8 RLE_FLAG; - uint32 Length32; - uint32 Length8; - uint32 Length16; - int origLoc; - - for (const uint8* loc = StartLoc; loc < EndLoc;) - { - RLE_FLAG = *loc >> 4; // Get the RLE flag from the first 4 bits of the first byte - - switch (RLE_FLAG) - { - case RLE_Flags::RLE_CompressedByte: - { - Length8 = (*loc & ~0xF0) + 1; - loc++; - ValToWrite = *((DataType*)loc); - loc += incr; - - origLoc = DecodedLine->AddUninitialized(Length8); - - for (uint32 i = origLoc; i < origLoc + Length8; i++) - { - (*DecodedLine)[i] = ValToWrite; - } - - }break; - case RLE_Flags::RLE_CompressedShort: - { - Length16 = (((uint16)(*loc & ~0xF0)) << 8 | (*(loc + 1))) + 1; - loc += 2; - ValToWrite = *((DataType*)loc); - loc += incr; - - origLoc = DecodedLine->AddUninitialized(Length16); - - for (uint32 i = origLoc; i < origLoc + Length16; i++) - { - (*DecodedLine)[i] = ValToWrite; - } - - }break; - case RLE_Flags::RLE_Compressed24: - { - Length32 = (((uint32)(*loc & ~0xF0)) << 16 | ((uint32)(*(loc + 1))) << 8 | (uint32)(*(loc + 2))) + 1; - loc += 3; - ValToWrite = *((DataType*)loc); - loc += incr; - - origLoc = DecodedLine->AddUninitialized(Length32); - - for (uint32 i = origLoc; i < origLoc + Length32; i++) - { - (*DecodedLine)[i] = ValToWrite; - } - - }break; - - case RLE_Flags::RLE_NotCompressedByte: - { - Length8 = (*loc & ~0xF0) + 1; - loc++; - - origLoc = DecodedLine->AddUninitialized(Length8); - - for (uint32 i = origLoc; i < origLoc + Length8; i++) - { - (*DecodedLine)[i] = *((DataType*)loc); - loc += incr; - } - - }break; - case RLE_Flags::RLE_NotCompressedShort: - { - Length16 = (((uint16)(*loc & ~0xF0)) << 8 | (*(loc + 1))) + 1; - loc += 2; - - origLoc = DecodedLine->AddUninitialized(Length16); - - for (uint32 i = origLoc; i < origLoc + Length16; i++) - { - (*DecodedLine)[i] = *((DataType*)loc); - loc += incr; - } - - }break; - case RLE_Flags::RLE_NotCompressed24: - { - Length32 = (((uint32)(*loc & ~0xF0)) << 16 | ((uint32)(*(loc + 1))) << 8 | ((uint32)(*(loc + 2)))) + 1; - loc += 3; - - origLoc = DecodedLine->AddUninitialized(Length32); - - for (uint32 i = origLoc; i < origLoc + Length32; i++) - { - (*DecodedLine)[i] = *((DataType*)loc); - loc += incr; - } - - }break; - - case RLE_Flags::RLE_ContinueRunByte: - { - Length8 = (*loc & ~0xF0) + 1; - loc++; - - origLoc = DecodedLine->AddUninitialized(Length8); - - for (uint32 i = origLoc; i < origLoc + Length8; i++) - { - (*DecodedLine)[i] = ValToWrite; - } - - }break; - case RLE_Flags::RLE_ContinueRunShort: - { - Length16 = (((uint16)(*loc & ~0xF0)) << 8 | (*(loc + 1))) + 1; - loc += 2; - - origLoc = DecodedLine->AddUninitialized(Length16); - - for (uint32 i = origLoc; i < origLoc + Length16; i++) - { - (*DecodedLine)[i] = ValToWrite; - } - - }break; - case RLE_Flags::RLE_ContinueRun24: - { - Length32 = (((uint32)(*loc & ~0xF0)) << 16 | ((uint32)(*(loc + 1))) << 8 | (*(loc + 2))) + 1; - loc += 3; - - origLoc = DecodedLine->AddUninitialized(Length32); - - for (uint32 i = origLoc; i < origLoc + Length32; i++) - { - (*DecodedLine)[i] = ValToWrite; - } - - }break; - - } - } -} - -template -bool RLE_Funcs::RLEEncodeLine(TArray* LineToEncode, TArray* EncodedLine) -{ - return RLEEncodeBuffer(LineToEncode->GetData(), LineToEncode->Num(), EncodedLine); -} - -void RLE_Funcs::RLEWriteContinueFlag(uint32 count, uint8** loc) -{ - if (count <= 16) - { - **loc = (((uint8)RLE_Flags::RLE_ContinueRunByte << 4) | ((uint8)count - 1)); - (*loc)++; - } - else if (count <= 4096) - { - uint16 val = ((((uint16)RLE_Flags::RLE_ContinueRunShort) << 12) | ((uint16)count - 1)); - **loc = val >> 8; - (*loc)++; - **loc = (uint8)val; - (*loc)++; - } - else - { - uint32 val = ((((uint32)RLE_Flags::RLE_ContinueRun24) << 20) | ((uint32)count - 1)); - **loc = (uint8)(val >> 16); - (*loc)++; - **loc = (uint8)(val >> 8); - (*loc)++; - **loc = (uint8)val; - (*loc)++; - } -} - -template -void RLE_Funcs::RLEWriteRunFlag(uint32 count, uint8** loc, TArray& Data, bool bCompressed) -{ - - if (count <= 16) - { - uint8 val; - if (bCompressed) - val = ((((uint8)RLE_Flags::RLE_CompressedByte) << 4) | ((uint8)count - 1)); - else - val = ((((uint8)RLE_Flags::RLE_NotCompressedByte) << 4) | ((uint8)count - 1)); - - **loc = val; - (*loc)++; - } - else if (count <= 4096) - { - uint16 val; - if (bCompressed) - val = ((((uint16)RLE_Flags::RLE_CompressedShort) << 12) | ((uint16)count - 1)); - else - val = ((((uint16)RLE_Flags::RLE_NotCompressedShort) << 12) | ((uint16)count - 1)); - - **loc = (uint8)(val >> 8); - (*loc)++; - **loc = (uint8)val; - (*loc)++; - } - else - { - uint32 val; - if (bCompressed) - val = ((((uint32)RLE_Flags::RLE_Compressed24) << 20) | ((uint32)count - 1)); - else - val = ((((uint32)RLE_Flags::RLE_NotCompressed24) << 20) | ((uint32)count - 1)); - - **loc = (uint8)(val >> 16); - (*loc)++; - **loc = (uint8)(val >> 8); - (*loc)++; - **loc = (uint8)(val); - (*loc)++; - } - - FMemory::Memcpy(*loc, Data.GetData(), Data.Num() * sizeof(DataType)); - *loc += Data.Num() * sizeof(DataType); - Data.Empty(256); -} - - -template -bool RLE_Funcs::RLEEncodeBuffer(DataType* BufferToEncode, uint32 EncodeLength, TArray* EncodedLine) -{ - uint32 OrigNum = EncodeLength;//LineToEncode->Num(); - uint8 incr = sizeof(DataType); - uint32 MAX_COUNT = 1048576; // Max of 2.5 bytes as 0.5 bytes is used for control flags - - EncodedLine->Empty((OrigNum * sizeof(DataType)) + (OrigNum * (sizeof(short)))); - // Reserve enough memory to account for a perfectly bad situation (original size + 3 bytes per max array value) - // Remove the remaining later with RemoveAt() and a count - EncodedLine->AddUninitialized((OrigNum * sizeof(DataType)) + ((OrigNum / MAX_COUNT * 3))); - - DataType* First = BufferToEncode;// LineToEncode->GetData(); - DataType Last; - uint32 RunCount = 0; - - uint8* loc = EncodedLine->GetData(); - //uint8 * countLoc = NULL; - - bool bInRun = false; - bool bWroteStart = false; - bool bContinueRun = false; - - TArray TempBuffer; - TempBuffer.Reserve(256); - uint32 TempCount = 0; - - Last = *First; - First++; - - for (uint32 i = 0; i < OrigNum - 1; i++, First++) - { - if (Last == *First) - { - if (bWroteStart && !bInRun) - { - RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, false); - bWroteStart = false; - } - - if (bInRun && /**countLoc*/TempCount < MAX_COUNT) - { - TempCount++; - - if (TempCount == MAX_COUNT) - { - // Write run byte - if (bContinueRun) - { - RLE_Funcs::RLEWriteContinueFlag(TempCount, &loc); - } - else - RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, true); - - bContinueRun = true; - TempCount = 0; - } - } - else - { - bInRun = true; - bWroteStart = false; - bContinueRun = false; - - TempBuffer.Add(Last); - TempCount = 1; - } - - // Begin Run Here - } - else if (bInRun) - { - bInRun = false; - - if (bContinueRun) - { - TempCount++; - RLE_Funcs::RLEWriteContinueFlag(TempCount, &loc); - } - else - { - TempCount++; - RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, true); - } - - bContinueRun = false; - } - else - { - if (bWroteStart && TempCount/**countLoc*/ < MAX_COUNT) - { - TempCount++; - TempBuffer.Add(Last); - } - else if (bWroteStart && TempCount == MAX_COUNT) - { - RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, false); - - bWroteStart = true; - TempBuffer.Add(Last); - TempCount = 1; - } - else - { - TempBuffer.Add(Last); - TempCount = 1; - //*countLoc = 1; - - bWroteStart = true; - } - } - - Last = *First; - } - - // Finish last num - if (bInRun) - { - if (TempCount <= MAX_COUNT) - { - if (TempCount == MAX_COUNT) - { - // Write run byte - RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, true); - bContinueRun = true; - } - - if (bContinueRun) - { - TempCount++; - RLE_Funcs::RLEWriteContinueFlag(TempCount, &loc); - } - else - { - TempCount++; - RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, true); - } - } - - // Begin Run Here - } - else - { - if (bWroteStart && TempCount/**countLoc*/ <= MAX_COUNT) - { - if (TempCount/**countLoc*/ == MAX_COUNT) - { - // Write run byte - RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, false); - TempCount = 0; - } - - TempCount++; - TempBuffer.Add(Last); - RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, false); - } - } - - // Resize the out array to fit compressed contents - uint32 Wrote = loc - EncodedLine->GetData(); - EncodedLine->RemoveAt(Wrote, EncodedLine->Num() - Wrote, EAllowShrinking::Yes); - - // If the compression performed worse than the original file size, throw the results array and use the original instead. - // This will almost never happen with voxels but can so should be accounted for. - - return true; - // Skipping non compressed for now, the overhead is so low that it isn't worth supporting since the last revision - /* - if (Wrote > OrigNum * incr) - { - EncodedLine->Empty(OrigNum * incr); - EncodedLine->AddUninitialized(OrigNum * incr); - FMemory::Memcpy(EncodedLine->GetData(), BufferToEncode, OrigNum * incr); - return false; // Return that there was no compression, so the decoder can receive it later - } - else - return true; - */ -} - -template -bool WritePackedVector2D(FVector2D Value, FArchive& Ar) // Note Value is intended to not be a reference since we are scaling it before serializing! -{ - check(Ar.IsSaving()); - - // Scale vector by quant factor first - Value *= ScaleFactor; - - // Nan Check - if (Value.ContainsNaN()) - { - logOrEnsureNanError(TEXT("WritePackedVector2D: Value contains NaN, clearing for safety.")); - FVector2D Dummy(0, 0); - WritePackedVector2D(Dummy, Ar); - return false; - } - - float MinV = -1073741824.0f; - float MaxV = 1073741760.0f; - - // Some platforms have RoundToInt implementations that essentially reduces the allowed inputs to 2^31. - const FVector2D ClampedValue = FVector2D(FMath::Clamp(Value.X, MinV, MaxV), FMath::Clamp(Value.Y, MinV, MaxV)); - bool bClamp = ClampedValue != Value; - - // Do basically FVector::SerializeCompressed - int32 IntX = FMath::RoundToInt(ClampedValue.X); - int32 IntY = FMath::RoundToInt(ClampedValue.Y); - - uint32 Bits = FMath::Clamp(FMath::CeilLogTwo(1 + FMath::Max(FMath::Abs(IntX), FMath::Abs(IntY))), 1, MaxBitsPerComponent) - 1; - - // Serialize how many bits each component will have - Ar.SerializeInt(Bits, MaxBitsPerComponent); - - int32 Bias = 1 << (Bits + 1); - uint32 Max = 1 << (Bits + 2); - uint32 DX = IntX + Bias; - uint32 DY = IntY + Bias; - - if (DX >= Max) { bClamp = true; DX = static_cast(DX) > 0 ? Max - 1 : 0; } - if (DY >= Max) { bClamp = true; DY = static_cast(DY) > 0 ? Max - 1 : 0; } - - Ar.SerializeInt(DX, Max); - Ar.SerializeInt(DY, Max); - - return !bClamp; -} - -template -bool ReadPackedVector2D(FVector2D& Value, FArchive& Ar) -{ - uint32 Bits = 0; - - // Serialize how many bits each component will have - Ar.SerializeInt(Bits, MaxBitsPerComponent); - - int32 Bias = 1 << (Bits + 1); - uint32 Max = 1 << (Bits + 2); - uint32 DX = 0; - uint32 DY = 0; - - Ar.SerializeInt(DX, Max); - Ar.SerializeInt(DY, Max); - - - float fact = (float)ScaleFactor; - - Value.X = (float)(static_cast(DX) - Bias) / fact; - Value.Y = (float)(static_cast(DY) - Bias) / fact; - - return true; -} - -bool FRenderManagerOperation::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) -{ - bOutSuccess = true; - - - Ar.SerializeIntPacked(OwnerID); - Ar.SerializeBits(&OperationType, 3); - - switch (OperationType) - { - case ERenderManagerOperationType::Op_LineDraw: - { - Ar << Color; - Ar.SerializeIntPacked(Thickness); - - if (Ar.IsSaving()) - { - bOutSuccess &= WritePackedVector2D<1, 20>(P1, Ar); - bOutSuccess &= WritePackedVector2D<1, 20>(P2, Ar); - } - else - { - ReadPackedVector2D<1, 20>(P1, Ar); - ReadPackedVector2D<1, 20>(P2, Ar); - } - }break; - case ERenderManagerOperationType::Op_TexDraw: - { - Ar << Texture; - - if (Ar.IsSaving()) - { - bOutSuccess &= WritePackedVector2D<1, 20>(P1, Ar); - } - else - { - ReadPackedVector2D<1, 20>(P1, Ar); - } - }break; - case ERenderManagerOperationType::Op_TriDraw: - { - Ar << Color; - Ar << Material; - - uint32 ArrayCt = Tris.Num(); - Ar.SerializeIntPacked(ArrayCt); - - if (Ar.IsLoading()) - { - Tris.Reset(ArrayCt); - Tris.AddUninitialized(ArrayCt); - - FRenderManagerTri TriTemp; - for (uint32 i = 0; i < ArrayCt; ++i) - { - ReadPackedVector2D<1, 20>(TriTemp.P1, Ar); - ReadPackedVector2D<1, 20>(TriTemp.P2, Ar); - ReadPackedVector2D<1, 20>(TriTemp.P3, Ar); - Tris[i] = TriTemp; - } - } - else - { - for (uint32 i = 0; i < ArrayCt; ++i) - { - WritePackedVector2D<1, 20>(Tris[i].P1, Ar); - WritePackedVector2D<1, 20>(Tris[i].P2, Ar); - WritePackedVector2D<1, 20>(Tris[i].P3, Ar); - } - } - - }break; - } - - return bOutSuccess; -} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacter.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacter.cpp deleted file mode 100644 index 13d7a03..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacter.cpp +++ /dev/null @@ -1,1357 +0,0 @@ -// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. - -#include "VRBaseCharacter.h" -#include UE_INLINE_GENERATED_CPP_BY_NAME(VRBaseCharacter) - -#include "VRPlayerController.h" -#include "NavigationSystem.h" -#include "GameFramework/Controller.h" -#include "Components/CapsuleComponent.h" -#include "ParentRelativeAttachmentComponent.h" -#include "GripMotionControllerComponent.h" -#include "IMotionController.h" -#include "VRRootComponent.h" -#include "VRPathFollowingComponent.h" -#include "Net/UnrealNetwork.h" -#include "XRMotionControllerBase.h" -#include "NavFilters/NavigationQueryFilter.h" -#include "Misc/EngineNetworkCustomVersion.h" -//#include "Runtime/Engine/Private/EnginePrivate.h" - -#if WITH_PUSH_MODEL -#include "Net/Core/PushModel/PushModel.h" -#endif - -DEFINE_LOG_CATEGORY(LogBaseVRCharacter); - -FName AVRBaseCharacter::LeftMotionControllerComponentName(TEXT("Left Grip Motion Controller")); -FName AVRBaseCharacter::RightMotionControllerComponentName(TEXT("Right Grip Motion Controller")); -FName AVRBaseCharacter::ReplicatedCameraComponentName(TEXT("VR Replicated Camera")); -FName AVRBaseCharacter::ParentRelativeAttachmentComponentName(TEXT("Parent Relative Attachment")); -FName AVRBaseCharacter::SmoothingSceneParentComponentName(TEXT("NetSmoother")); -FName AVRBaseCharacter::VRProxyComponentName(TEXT("VRProxy")); - - -FRepMovementVRCharacter::FRepMovementVRCharacter() -: Super() -{ - bJustTeleported = false; - bJustTeleportedGrips = false; - bPausedTracking = false; - PausedTrackingLoc = FVector::ZeroVector; - PausedTrackingRot = 0.f; - Owner = nullptr; -} - -AVRBaseCharacter::AVRBaseCharacter(const FObjectInitializer& ObjectInitializer) - : Super(ObjectInitializer/*.DoNotCreateDefaultSubobject(ACharacter::MeshComponentName)*/.SetDefaultSubobjectClass(ACharacter::CharacterMovementComponentName)) - -{ - - FRepMovement& MovementRep = GetReplicatedMovement_Mutable(); - - // Remove the movement jitter with slow speeds - MovementRep.LocationQuantizationLevel = EVectorQuantization::RoundTwoDecimals; - - if (UCapsuleComponent * cap = GetCapsuleComponent()) - { - cap->SetCapsuleSize(16.0f, 96.0f); - cap->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Ignore); - cap->SetCollisionResponseToChannel(ECollisionChannel::ECC_WorldStatic, ECollisionResponse::ECR_Block); - } - - NetSmoother = CreateOptionalDefaultSubobject(AVRBaseCharacter::SmoothingSceneParentComponentName); - if (NetSmoother) - { - NetSmoother->SetupAttachment(RootComponent); - - if (!bRetainRoomscale) - { - if (UVRRootComponent* MyRoot = Cast(RootComponent)) - { - NetSmoother->SetRelativeLocation(MyRoot->GetTargetHeightOffset()); - //VRProxyComponent->SetRelativeLocation(MyRoot->GetTargetHeightOffset()); - } - } - } - - VRProxyComponent = CreateOptionalDefaultSubobject(AVRBaseCharacter::VRProxyComponentName); - if (NetSmoother && VRProxyComponent) - { - VRProxyComponent->SetupAttachment(NetSmoother); - } - - VRReplicatedCamera = CreateOptionalDefaultSubobject(AVRBaseCharacter::ReplicatedCameraComponentName); - if (VRReplicatedCamera) - { - //VRReplicatedCamera->bOffsetByHMD = false; - VRReplicatedCamera->SetupAttachment(VRProxyComponent ? VRProxyComponent : NetSmoother ? NetSmoother : RootComponent); - VRReplicatedCamera->OverrideSendTransform = &AVRBaseCharacter::Server_SendTransformCamera; - } - - VRMovementReference = NULL; - if (GetMovementComponent()) - { - VRMovementReference = Cast(GetMovementComponent()); - //AddTickPrerequisiteComponent(this->GetCharacterMovement()); - } - - ParentRelativeAttachment = CreateOptionalDefaultSubobject(AVRBaseCharacter::ParentRelativeAttachmentComponentName); - if (ParentRelativeAttachment && VRReplicatedCamera) - { - // Moved this to be root relative as the camera late updates were killing how it worked - ParentRelativeAttachment->SetupAttachment(VRProxyComponent ? VRProxyComponent : NetSmoother ? NetSmoother : RootComponent); - //ParentRelativeAttachment->bOffsetByHMD = false; - ParentRelativeAttachment->AddTickPrerequisiteComponent(VRReplicatedCamera); - - if (USkeletalMeshComponent * SKMesh = GetMesh()) - { - SKMesh->SetupAttachment(ParentRelativeAttachment); - } - } - - LeftMotionController = CreateOptionalDefaultSubobject(AVRBaseCharacter::LeftMotionControllerComponentName); - if (IsValid(LeftMotionController)) - { - LeftMotionController->SetupAttachment(VRProxyComponent ? VRProxyComponent : NetSmoother ? NetSmoother : RootComponent); - //LeftMotionController->MotionSource = FXRMotionControllerBase::LeftHandSourceId; - LeftMotionController->SetTrackingMotionSource(IMotionController::LeftHandSourceId); - //LeftMotionController->Hand = EControllerHand::Left; - //LeftMotionController->bOffsetByHMD = false; - //LeftMotionController->bUpdateInCharacterMovement = true; - // Keep the controllers ticking after movement - LeftMotionController->AddTickPrerequisiteComponent(GetCharacterMovement()); - LeftMotionController->OverrideSendTransform = &AVRBaseCharacter::Server_SendTransformLeftController; - } - - RightMotionController = CreateOptionalDefaultSubobject(AVRBaseCharacter::RightMotionControllerComponentName); - if (IsValid(RightMotionController)) - { - RightMotionController->SetupAttachment(VRProxyComponent ? VRProxyComponent : NetSmoother ? NetSmoother : RootComponent); - //RightMotionController->MotionSource = FXRMotionControllerBase::RightHandSourceId; - RightMotionController->SetTrackingMotionSource(IMotionController::RightHandSourceId); - //RightMotionController->Hand = EControllerHand::Right; - //RightMotionController->bOffsetByHMD = false; - //RightMotionController->bUpdateInCharacterMovement = true; - // Keep the controllers ticking after movement - RightMotionController->AddTickPrerequisiteComponent(GetCharacterMovement()); - RightMotionController->OverrideSendTransform = &AVRBaseCharacter::Server_SendTransformRightController; - } - - OffsetComponentToWorld = FTransform(FQuat(0.0f, 0.0f, 0.0f, 1.0f), FVector::ZeroVector, FVector(1.0f)); - - - // Setting a minimum of every frame for replication consideration (UT uses this value for characters and projectiles). - // Otherwise we will get some massive slow downs if the replication is allowed to hit the 2 per second minimum default - SetMinNetUpdateFrequency(100.0f); - - // This is for smooth turning, we have more of a use for this than FPS characters do - // Due to roll/pitch almost never being off 0 for VR the cost is just one byte so i'm fine defaulting it here - // End users can reset to byte components if they ever want too. - MovementRep.RotationQuantizationLevel = ERotatorQuantization::ShortComponents; - - VRReplicateCapsuleHeight = false; - - bUseExperimentalUnseatModeFix = true; - - ReplicatedMovementVR.Owner = this; - bFlagTeleported = false; - bTrackingPaused = false; - PausedTrackingLoc = FVector::ZeroVector; - PausedTrackingRot = 0.f; -} - - void AVRBaseCharacter::PossessedBy(AController* NewController) - { - Super::PossessedBy(NewController); - OwningVRPlayerController = Cast(Controller); - } - -void AVRBaseCharacter::OnRep_Controller() -{ - Super::OnRep_Controller(); - OwningVRPlayerController = Cast(Controller); -} - -void AVRBaseCharacter::OnRep_PlayerState() -{ - OnPlayerStateReplicated_Bind.Broadcast(GetPlayerState()); - Super::OnRep_PlayerState(); -} - -void AVRBaseCharacter::PostInitializeComponents() -{ - QUICK_SCOPE_CYCLE_COUNTER(STAT_Character_PostInitComponents); - - Super::PostInitializeComponents(); - - if (IsValid(this)) - { - if (NetSmoother) - { - CacheInitialMeshOffset(NetSmoother->GetRelativeLocation(), NetSmoother->GetRelativeRotation()); - } - - if (USkeletalMeshComponent * myMesh = GetMesh()) - { - // force animation tick after movement component updates - if (myMesh->PrimaryComponentTick.bCanEverTick && GetMovementComponent()) - { - myMesh->PrimaryComponentTick.AddPrerequisite(GetMovementComponent(), GetMovementComponent()->PrimaryComponentTick); - } - } - - if (GetCharacterMovement() && GetCapsuleComponent()) - { - GetCharacterMovement()->UpdateNavAgent(*GetCapsuleComponent()); - } - - if (Controller == nullptr && GetNetMode() != NM_Client) - { - if (GetCharacterMovement() && GetCharacterMovement()->bRunPhysicsWithNoController) - { - GetCharacterMovement()->SetDefaultMovementMode(); - } - } - } -} - -/*void AVRBaseCharacter::CacheInitialMeshOffset(FVector MeshRelativeLocation, FRotator MeshRelativeRotation) -{ - BaseTranslationOffset = MeshRelativeLocation; - BaseRotationOffset = MeshRelativeRotation.Quaternion(); - -#if ENABLE_NAN_DIAGNOSTIC - if (BaseRotationOffset.ContainsNaN()) - { - logOrEnsureNanError(TEXT("ACharacter::PostInitializeComponents detected NaN in BaseRotationOffset! (%s)"), *BaseRotationOffset.ToString()); - } - - if (GetMesh()) - { - const FRotator LocalRotation = GetMesh()->GetRelativeRotation(); - if (LocalRotation.ContainsNaN()) - { - logOrEnsureNanError(TEXT("ACharacter::PostInitializeComponents detected NaN in Mesh->RelativeRotation! (%s)"), *LocalRotation.ToString()); - } - } -#endif -}*/ - -void AVRBaseCharacter::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > & OutLifetimeProps) const -{ - Super::GetLifetimeReplicatedProps(OutLifetimeProps); - - // For std properties - FDoRepLifetimeParams PushModelParams{ COND_None, REPNOTIFY_OnChanged, /*bIsPushBased=*/true }; - - DOREPLIFETIME_WITH_PARAMS_FAST(AVRBaseCharacter, SeatInformation, PushModelParams); - DOREPLIFETIME_WITH_PARAMS_FAST(AVRBaseCharacter, VRReplicateCapsuleHeight, PushModelParams); - - // For properties with special conditions - FDoRepLifetimeParams PushModelParamsWithCondition{ COND_SimulatedOnly, REPNOTIFY_OnChanged, /*bIsPushBased=*/true }; - - DOREPLIFETIME_WITH_PARAMS_FAST(AVRBaseCharacter, ReplicatedCapsuleHeight, PushModelParamsWithCondition); - - DISABLE_REPLICATED_PRIVATE_PROPERTY(AActor, ReplicatedMovement); - - // For properties with special conditions - FDoRepLifetimeParams PushModelParamsReplicatedMovement{ COND_SimulatedOrPhysics, REPNOTIFY_Always, /*bIsPushBased=*/true }; - - DOREPLIFETIME_WITH_PARAMS_FAST(AVRBaseCharacter, ReplicatedMovementVR, PushModelParamsReplicatedMovement); -} - -void AVRBaseCharacter::PreReplication(IRepChangedPropertyTracker & ChangedPropertyTracker) -{ - Super::PreReplication(ChangedPropertyTracker); - - DOREPLIFETIME_ACTIVE_OVERRIDE_FAST(AVRBaseCharacter, ReplicatedCapsuleHeight, VRReplicateCapsuleHeight); - DOREPLIFETIME_ACTIVE_OVERRIDE_FAST(AVRBaseCharacter, ReplicatedMovementVR, IsReplicatingMovement()); -} - -/*USkeletalMeshComponent* AVRBaseCharacter::GetIKMesh_Implementation() const -{ - return GetMesh(); -// return nullptr; -}*/ - -bool AVRBaseCharacter::Server_SetSeatedMode_Validate(USceneComponent * SeatParent, bool bSetSeatedMode, FTransform_NetQuantize TargetTransform, FTransform_NetQuantize InitialRelCameraTransform, float AllowedRadius, float AllowedRadiusThreshold, bool bZeroToHead, EVRConjoinedMovementModes PostSeatedMovementMode) -{ - return true; -} - -void AVRBaseCharacter::Server_SetSeatedMode_Implementation(USceneComponent * SeatParent, bool bSetSeatedMode, FTransform_NetQuantize TargetTransform, FTransform_NetQuantize InitialRelCameraTransform, float AllowedRadius, float AllowedRadiusThreshold, bool bZeroToHead, EVRConjoinedMovementModes PostSeatedMovementMode) -{ - SetSeatedMode(SeatParent, bSetSeatedMode, TargetTransform, InitialRelCameraTransform, AllowedRadius, AllowedRadiusThreshold, bZeroToHead, PostSeatedMovementMode); -} - -void AVRBaseCharacter::Server_ReZeroSeating_Implementation(FTransform_NetQuantize NewTargetTransform, FTransform_NetQuantize NewInitialRelCameraTransform, bool bZeroToHead) -{ - SeatInformation.StoredTargetTransform = NewTargetTransform; - SeatInformation.InitialRelCameraTransform = NewInitialRelCameraTransform; - - // Purify the yaw of the initial rotation - SeatInformation.InitialRelCameraTransform.SetRotation(UVRExpansionFunctionLibrary::GetHMDPureYaw_I(NewInitialRelCameraTransform.Rotator()).Quaternion()); - - // #TODO: Need to handle non 1 scaled values here eventually - if (bZeroToHead) - { - FVector newLocation = SeatInformation.InitialRelCameraTransform.GetTranslation(); - SeatInformation.StoredTargetTransform.AddToTranslation(FVector(0, 0, -newLocation.Z)); - } - -#if WITH_PUSH_MODEL - MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, SeatInformation, this); -#endif - - OnRep_SeatedCharInfo(); -} - -bool AVRBaseCharacter::Server_ReZeroSeating_Validate(FTransform_NetQuantize NewTargetTransform, FTransform_NetQuantize NewInitialRelCameraTransform, bool bZeroToHead) -{ - return true; -} - -void AVRBaseCharacter::Server_SeatedSnapTurn_Implementation(float Yaw) -{ - if(VRMovementReference && SeatInformation.bSitting) - { - FVRMoveActionContainer MoveActionTmp; - MoveActionTmp.MoveAction = EVRMoveAction::VRMOVEACTION_SnapTurn; - MoveActionTmp.MoveActionRot.Yaw = Yaw; - MoveActionTmp.VelRetentionSetting = EVRMoveActionVelocityRetention::VRMOVEACTION_Velocity_None; - VRMovementReference->MoveActionArray.MoveActions.Add(MoveActionTmp); - VRMovementReference->CheckForMoveAction(); - VRMovementReference->MoveActionArray.Clear(); - } -} - -bool AVRBaseCharacter::Server_SeatedSnapTurn_Validate(float Yaw) -{ - return true; -} - -void AVRBaseCharacter::OnCustomMoveActionPerformed_Implementation(EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags) -{ - -} - -void AVRBaseCharacter::OnBeginWallPushback_Implementation(FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput) -{ - -} - -void AVRBaseCharacter::OnEndWallPushback_Implementation() -{ - -} - -void AVRBaseCharacter::OnClimbingSteppedUp_Implementation() -{ - -} - -void AVRBaseCharacter::Server_SendTransformCamera_Implementation(FBPVRComponentPosRep NewTransform) -{ - if(VRReplicatedCamera) - VRReplicatedCamera->Server_SendCameraTransform_Implementation(NewTransform); -} - -bool AVRBaseCharacter::Server_SendTransformCamera_Validate(FBPVRComponentPosRep NewTransform) -{ - return true; - // Optionally check to make sure that player is inside of their bounds and deny it if they aren't? -} - -void AVRBaseCharacter::Server_SendTransformLeftController_Implementation(FBPVRComponentPosRep NewTransform) -{ - if (IsValid(LeftMotionController)) - LeftMotionController->Server_SendControllerTransform_Implementation(NewTransform); -} - -bool AVRBaseCharacter::Server_SendTransformLeftController_Validate(FBPVRComponentPosRep NewTransform) -{ - return true; - // Optionally check to make sure that player is inside of their bounds and deny it if they aren't? -} - -void AVRBaseCharacter::Server_SendTransformRightController_Implementation(FBPVRComponentPosRep NewTransform) -{ - if(IsValid(RightMotionController)) - RightMotionController->Server_SendControllerTransform_Implementation(NewTransform); -} - -bool AVRBaseCharacter::Server_SendTransformRightController_Validate(FBPVRComponentPosRep NewTransform) -{ - return true; - // Optionally check to make sure that player is inside of their bounds and deny it if they aren't? -} -FVector AVRBaseCharacter::GetTeleportLocation(FVector OriginalLocation) -{ - return OriginalLocation; -} - - -void AVRBaseCharacter::NotifyOfTeleport(bool bRegisterAsTeleport) -{ - if (bRegisterAsTeleport) - { - if (GetNetMode() < ENetMode::NM_Client) - bFlagTeleported = true; - - if (VRMovementReference) - { - VRMovementReference->bNotifyTeleported = true; - } - } - - if (GetNetMode() < ENetMode::NM_Client) - { - if (bRegisterAsTeleport) - { - bFlagTeleported = true; - } - else - { - bFlagTeleportedGrips = true; - } - } - - if (IsValid(LeftMotionController)) - LeftMotionController->bIsPostTeleport = true; - - if (IsValid(RightMotionController)) - RightMotionController->bIsPostTeleport = true; -} - -void AVRBaseCharacter::OnRep_ReplicatedMovement() -{ - FRepMovement& ReppedMovement = GetReplicatedMovement_Mutable(); - - ReppedMovement.AngularVelocity = ReplicatedMovementVR.AngularVelocity; - ReppedMovement.bRepPhysics = ReplicatedMovementVR.bRepPhysics; - ReppedMovement.bSimulatedPhysicSleep = ReplicatedMovementVR.bSimulatedPhysicSleep; - ReppedMovement.LinearVelocity = ReplicatedMovementVR.LinearVelocity; - ReppedMovement.Location = ReplicatedMovementVR.Location; - ReppedMovement.Rotation = ReplicatedMovementVR.Rotation; - - ReppedMovement.ServerFrame = ReplicatedMovementVR.ServerFrame; - ReppedMovement.ServerPhysicsHandle = ReplicatedMovementVR.ServerPhysicsHandle; - ReppedMovement.bRepAcceleration = ReplicatedMovementVR.bRepAcceleration; - ReppedMovement.Acceleration = ReplicatedMovementVR.Acceleration; - - Super::OnRep_ReplicatedMovement(); - - if (!IsLocallyControlled()) - { - if (ReplicatedMovementVR.bJustTeleported) - { - // Server should never get this value so it shouldn't be double throwing for them - NotifyOfTeleport(); - } - else if (ReplicatedMovementVR.bJustTeleportedGrips) - { - NotifyOfTeleport(false); - } - - bTrackingPaused = ReplicatedMovementVR.bPausedTracking; - if (bTrackingPaused) - { - PausedTrackingLoc = ReplicatedMovementVR.PausedTrackingLoc; - PausedTrackingRot = ReplicatedMovementVR.PausedTrackingRot; - } - } -} - -void AVRBaseCharacter::GatherCurrentMovement() -{ - Super::GatherCurrentMovement(); - - FRepMovement ReppedMovement = this->GetReplicatedMovement(); - - ReplicatedMovementVR.AngularVelocity = ReppedMovement.AngularVelocity; - ReplicatedMovementVR.bRepPhysics = ReppedMovement.bRepPhysics; - ReplicatedMovementVR.bSimulatedPhysicSleep = ReppedMovement.bSimulatedPhysicSleep; - ReplicatedMovementVR.LinearVelocity = ReppedMovement.LinearVelocity; - ReplicatedMovementVR.Location = ReppedMovement.Location; - ReplicatedMovementVR.Rotation = ReppedMovement.Rotation; - ReplicatedMovementVR.ServerFrame = ReppedMovement.ServerFrame; - ReplicatedMovementVR.ServerPhysicsHandle = ReppedMovement.ServerPhysicsHandle; - ReplicatedMovementVR.bRepAcceleration = ReppedMovement.bRepAcceleration; - ReplicatedMovementVR.Acceleration = ReppedMovement.Acceleration; - - ReplicatedMovementVR.bJustTeleported = bFlagTeleported; - ReplicatedMovementVR.bJustTeleportedGrips = bFlagTeleportedGrips; - - bFlagTeleported = false; - bFlagTeleportedGrips = false; - ReplicatedMovementVR.bPausedTracking = bTrackingPaused; - ReplicatedMovementVR.PausedTrackingLoc = PausedTrackingLoc; - ReplicatedMovementVR.PausedTrackingRot = PausedTrackingRot; - -#if WITH_PUSH_MODEL - MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, ReplicatedMovementVR, this); -#endif - -} - - -void AVRBaseCharacter::OnRep_SeatedCharInfo() -{ - // Handle setting up the player here - - if (UPrimitiveComponent * root = Cast(GetRootComponent())) - { - if (SeatInformation.bSitting /*&& !SeatInformation.bWasSeated*/) // Removing WasSeated check because we may be switching seats - { - if (SeatInformation.bWasSeated) - { - if (SeatInformation.SeatParent != this->GetRootComponent()->GetAttachParent()) - { - InitSeatedModeTransition(); - } - else // Is just a reposition - { - //if (this->Role != ROLE_SimulatedProxy) - ZeroToSeatInformation(); - } - - } - else - { - if (this->GetLocalRole() == ROLE_SimulatedProxy) - { - /*if (UVRBaseCharacterMovementComponent * charMovement = Cast(GetMovementComponent())) - { - charMovement->SetMovementMode(MOVE_Custom, (uint8)EVRCustomMovementMode::VRMOVE_Seated); - }*/ - } - else - { - if (VRMovementReference) - { - VRMovementReference->SetMovementMode(MOVE_Custom, (uint8)EVRCustomMovementMode::VRMOVE_Seated); - } - } - } - } - else if (!SeatInformation.bSitting && SeatInformation.bWasSeated) - { - if (this->GetLocalRole() == ROLE_SimulatedProxy) - { - - /*if (UVRBaseCharacterMovementComponent * charMovement = Cast(GetMovementComponent())) - { - charMovement->ApplyReplicatedMovementMode(SeatInformation.PostSeatedMovementMode); - //charMovement->SetComponentTickEnabled(true); - }*/ - - } - else - { - if (VRMovementReference) - { - VRMovementReference->ApplyReplicatedMovementMode(SeatInformation.PostSeatedMovementMode); - } - } - } - } -} - -void AVRBaseCharacter::InitSeatedModeTransition() -{ - if (UPrimitiveComponent * root = Cast(GetRootComponent())) - { - if (SeatInformation.bSitting /*&& !SeatInformation.bWasSeated*/) // Removing WasSeated check because we may be switching seats - { - - if (SeatInformation.SeatParent /*&& !root->IsAttachedTo(SeatInformation.SeatParent)*/) - { - FAttachmentTransformRules TransformRule = FAttachmentTransformRules::SnapToTargetNotIncludingScale; - TransformRule.bWeldSimulatedBodies = true; - AttachToComponent(SeatInformation.SeatParent, TransformRule); - } - - if (this->GetLocalRole() == ROLE_SimulatedProxy) - { - if (VRMovementReference) - { - //charMovement->DisableMovement(); - //charMovement->SetComponentTickEnabled(false); - //charMovement->SetMovementMode(MOVE_Custom, (uint8)EVRCustomMovementMode::VRMOVE_Seated); - } - - root->SetCollisionEnabled(ECollisionEnabled::NoCollision); - - // Set it before it is set below - if (!SeatInformation.bWasSeated) - SeatInformation.bOriginalControlRotation = bUseControllerRotationYaw; - - SeatInformation.bWasSeated = true; - bUseControllerRotationYaw = false; // This forces rotation in world space, something that we don't want - ZeroToSeatInformation(); - OnSeatedModeChanged(SeatInformation.bSitting, SeatInformation.bWasSeated); - } - else - { - if (VRMovementReference) - { - //charMovement->DisableMovement(); - //charMovement->SetComponentTickEnabled(false); - //charMovement->SetMovementMode(MOVE_Custom, (uint8)EVRCustomMovementMode::VRMOVE_Seated); - //charMovement->bIgnoreClientMovementErrorChecksAndCorrection = true; - - if (this->GetLocalRole() == ROLE_AutonomousProxy) - { - FNetworkPredictionData_Client_Character* ClientData = VRMovementReference->GetPredictionData_Client_Character(); - check(ClientData); - - if (ClientData->SavedMoves.Num()) - { - // Ack our most recent move, we don't want to start sending old moves after un seating. - ClientData->AckMove(ClientData->SavedMoves.Num() - 1, *VRMovementReference); - } - } - - } - - root->SetCollisionEnabled(ECollisionEnabled::NoCollision); - - // Set it before it is set below - if (!SeatInformation.bWasSeated) - { - SeatInformation.bOriginalControlRotation = bUseControllerRotationYaw; - } - - SeatInformation.bWasSeated = true; - bUseControllerRotationYaw = false; // This forces rotation in world space, something that we don't want - - ZeroToSeatInformation(); - OnSeatedModeChanged(SeatInformation.bSitting, SeatInformation.bWasSeated); - } - } - else if (!SeatInformation.bSitting && SeatInformation.bWasSeated) - { - DetachFromActor(FDetachmentTransformRules::KeepWorldTransform); - - if (this->GetLocalRole() == ROLE_SimulatedProxy) - { - root->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics); - - - bUseControllerRotationYaw = SeatInformation.bOriginalControlRotation; - - SetActorLocationAndRotationVR(SeatInformation.StoredTargetTransform.GetTranslation(), SeatInformation.StoredTargetTransform.Rotator(), true, true, true); - - if (IsValid(LeftMotionController)) - { - LeftMotionController->PostTeleportMoveGrippedObjects(); - } - - if (IsValid(RightMotionController)) - { - RightMotionController->PostTeleportMoveGrippedObjects(); - } - - /*if (UVRBaseCharacterMovementComponent * charMovement = Cast(GetMovementComponent())) - { - charMovement->ApplyReplicatedMovementMode(SeatInformation.PostSeatedMovementMode); - //charMovement->SetComponentTickEnabled(true); - }*/ - - OnSeatedModeChanged(SeatInformation.bSitting, SeatInformation.bWasSeated); - } - else - { - if (VRMovementReference) - { - //charMovement->ApplyReplicatedMovementMode(SeatInformation.PostSeatedMovementMode); - //charMovement->bIgnoreClientMovementErrorChecksAndCorrection = false; - //charMovement->SetComponentTickEnabled(true); - - if (this->GetLocalRole() == ROLE_Authority) - { - if (bUseExperimentalUnseatModeFix) - { - VRMovementReference->bJustUnseated = true; - FNetworkPredictionData_Server_Character * ServerData = VRMovementReference->GetPredictionData_Server_Character(); - check(ServerData); - ServerData->CurrentClientTimeStamp = 0.0f; - ServerData->PendingAdjustment = FClientAdjustment(); - //ServerData->CurrentClientTimeStamp = 0.f; - //ServerData->ServerAccumulatedClientTimeStamp = 0.0f; - //ServerData->LastUpdateTime = 0.f; - ServerData->ServerTimeStampLastServerMove = 0.f; - ServerData->bForceClientUpdate = false; - ServerData->TimeDiscrepancy = 0.f; - ServerData->bResolvingTimeDiscrepancy = false; - ServerData->TimeDiscrepancyResolutionMoveDeltaOverride = 0.f; - ServerData->TimeDiscrepancyAccumulatedClientDeltasSinceLastServerTick = 0.f; - } - //charMovement->ForceReplicationUpdate(); - //FNetworkPredictionData_Server_Character * ServerData = charMovement->GetPredictionData_Server_Character(); - //check(ServerData); - - // Reset client timestamp check so that there isn't a delay on ending seated mode before we accept movement packets - //ServerData->CurrentClientTimeStamp = 1.f; - } - } - - bUseControllerRotationYaw = SeatInformation.bOriginalControlRotation; - - // Re-purposing them for the new location and rotations - SetActorLocationAndRotationVR(SeatInformation.StoredTargetTransform.GetTranslation(), SeatInformation.StoredTargetTransform.Rotator(), true, true, true); - LeftMotionController->PostTeleportMoveGrippedObjects(); - RightMotionController->PostTeleportMoveGrippedObjects(); - - // Enable collision now - root->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics); - - OnSeatedModeChanged(SeatInformation.bSitting, SeatInformation.bWasSeated); - SeatInformation.ClearTempVals(); - } - } - } -} - -void AVRBaseCharacter::TickSeatInformation(float DeltaTime) -{ - if (!VRReplicatedCamera) - return; - - float LastThresholdScaler = SeatInformation.CurrentThresholdScaler; - bool bLastOverThreshold = SeatInformation.bIsOverThreshold; - - FVector NewLoc = VRReplicatedCamera->ReplicatedCameraTransform.Position;//GetRelativeLocation(); - FVector OrigLocation = SeatInformation.InitialRelCameraTransform.GetTranslation(); - - if (!SeatInformation.bZeroToHead) - { - NewLoc.Z = 0.0f; - OrigLocation.Z = 0.0f; - } - - if (FMath::IsNearlyZero(SeatInformation.AllowedRadius)) - { - // Nothing to process here, seated mode isn't sticking to a set radius - if (SeatInformation.bIsOverThreshold) - { - SeatInformation.bIsOverThreshold = false; - bLastOverThreshold = false; - } - return; - } - - float AbsDistance = FMath::Abs(FVector::Dist(OrigLocation, NewLoc)); - - //FTransform newTrans = SeatInformation.StoredTargetTransform * SeatInformation.SeatParent->GetComponentTransform(); - - // If over the allowed distance - if (AbsDistance > SeatInformation.AllowedRadius) - { - // Force them back into range - FVector diff = NewLoc - OrigLocation; - diff.Normalize(); - - if (bRetainRoomscale) - { - diff = (-diff * (AbsDistance - SeatInformation.AllowedRadius)); - SetSeatRelativeLocationAndRotationVR(diff); - } - else - { - diff = (diff * (SeatInformation.AllowedRadius)); - diff.Z = 0.0f; - SetSeatRelativeLocationAndRotationVR(diff); - } - - SeatInformation.bWasOverLimit = true; - } - else if (SeatInformation.bWasOverLimit) // Make sure we are in the zero point otherwise - { - if (bRetainRoomscale) - { - SetSeatRelativeLocationAndRotationVR(FVector::ZeroVector); - } - else - { - FVector diff = NewLoc - OrigLocation; - diff.Z = 0.0f; - SetSeatRelativeLocationAndRotationVR(diff); - } - - SeatInformation.bWasOverLimit = false; - } - else - { - if (!bRetainRoomscale) - { - FVector diff = NewLoc - OrigLocation; - diff.Z = 0.0f; - SetSeatRelativeLocationAndRotationVR(diff); - } - } - - if (AbsDistance > SeatInformation.AllowedRadius - SeatInformation.AllowedRadiusThreshold) - SeatInformation.bIsOverThreshold = true; - else - SeatInformation.bIsOverThreshold = false; - - SeatInformation.CurrentThresholdScaler = FMath::Clamp((AbsDistance - (SeatInformation.AllowedRadius - SeatInformation.AllowedRadiusThreshold)) / SeatInformation.AllowedRadiusThreshold, 0.0f, 1.0f); - - if (bLastOverThreshold != SeatInformation.bIsOverThreshold || !FMath::IsNearlyEqual(LastThresholdScaler, SeatInformation.CurrentThresholdScaler)) - { - OnSeatThreshholdChanged(!SeatInformation.bIsOverThreshold, SeatInformation.CurrentThresholdScaler); - OnSeatThreshholdChanged_Bind.Broadcast(!SeatInformation.bIsOverThreshold, SeatInformation.CurrentThresholdScaler); - } -} - -bool AVRBaseCharacter::SetSeatedMode(USceneComponent * SeatParent, bool bSetSeatedMode, FTransform TargetTransform, FTransform InitialRelCameraTransform, float AllowedRadius, float AllowedRadiusThreshold, bool bZeroToHead, EVRConjoinedMovementModes PostSeatedMovementMode) -{ - if (!this->HasAuthority()) - return false; - - if (bSetSeatedMode) - { - if (!SeatParent) - return false; - - // Automate the intial relative camera transform for this mode - // I think we can remove the initial value alltogether eventually right? - if (!bRetainRoomscale && VRReplicatedCamera) - { - InitialRelCameraTransform = VRReplicatedCamera->GetHMDTrackingTransform(); - } - - SeatInformation.SeatParent = SeatParent; - SeatInformation.bSitting = true; - SeatInformation.bZeroToHead = bZeroToHead; - SeatInformation.StoredTargetTransform = TargetTransform; - SeatInformation.InitialRelCameraTransform = InitialRelCameraTransform; - - // Purify the yaw of the initial rotation - SeatInformation.InitialRelCameraTransform.SetRotation(UVRExpansionFunctionLibrary::GetHMDPureYaw_I(InitialRelCameraTransform.Rotator()).Quaternion()); - SeatInformation.AllowedRadius = AllowedRadius; - SeatInformation.AllowedRadiusThreshold = AllowedRadiusThreshold; - - // #TODO: Need to handle non 1 scaled values here eventually - if (bZeroToHead) - { - FVector newLocation = SeatInformation.InitialRelCameraTransform.GetTranslation(); - SeatInformation.StoredTargetTransform.AddToTranslation(FVector(0, 0, -newLocation.Z)); - } - -#if WITH_PUSH_MODEL - MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, SeatInformation, this); -#endif - - //SetReplicateMovement(false);/ / No longer doing this, allowing it to replicate down to simulated clients now instead - } - else - { - SeatInformation.SeatParent = nullptr; - SeatInformation.StoredTargetTransform = TargetTransform; - SeatInformation.PostSeatedMovementMode = PostSeatedMovementMode; - //SetReplicateMovement(true); // No longer doing this, allowing it to replicate down to simulated clients now instead - SeatInformation.bSitting = false; - } -#if WITH_PUSH_MODEL - MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, SeatInformation, this); -#endif - - OnRep_SeatedCharInfo(); // Call this on server side because it won't call itself - NotifyOfTeleport(); // Teleport the controllers - - return true; -} - -void AVRBaseCharacter::SetSeatRelativeLocationAndRotationVR(FVector DeltaLoc) -{ - /*if (bUseYawOnly) - { - NewRot.Pitch = 0.0f; - NewRot.Roll = 0.0f; - } - - NewLoc = NewLoc + Pivot; - NewLoc -= NewRot.RotateVector(Pivot); - - SetActorRelativeTransform(FTransform(NewRot, NewLoc, GetCapsuleComponent()->RelativeScale3D));*/ - - FVector ZOffset = -GetTargetHeightOffset() * GetCapsuleComponent()->GetRelativeScale3D(); - - FTransform NewTrans = SeatInformation.StoredTargetTransform;// *SeatInformation.SeatParent->GetComponentTransform(); - - if (!bRetainRoomscale) - { - NewTrans.SetTranslation(FVector(0.0f, 0.0f, NewTrans.GetTranslation().Z)); - } - - - FVector NewLocation; - FRotator NewRotation; - FVector PivotPoint = bRetainRoomscale ? SeatInformation.InitialRelCameraTransform.GetTranslation() : FVector::ZeroVector; - PivotPoint.Z = 0.0f; - - NewRotation = SeatInformation.InitialRelCameraTransform.Rotator(); - NewRotation = (NewRotation.Quaternion().Inverse() * NewTrans.GetRotation()).Rotator(); - NewLocation = NewTrans.GetTranslation(); - NewLocation -= NewRotation.RotateVector(PivotPoint + (-DeltaLoc)); - - // Also setting actor rot because the control rot transfers to it anyway eventually - SetActorRelativeTransform(FTransform(NewRotation, NewLocation + ZOffset, GetCapsuleComponent()->GetRelativeScale3D())); -} - -FVector AVRBaseCharacter::GetProjectedVRLocation() const -{ - return GetVRLocation_Inline(); -} - -FVector AVRBaseCharacter::AddActorWorldRotationVR(FRotator DeltaRot, bool bUseYawOnly, bool bRotateAroundCapsule) -{ - AController* OwningController = GetController(); - - FVector NewLocation; - FRotator NewRotation; - FVector OrigLocation = GetActorLocation(); - FVector PivotPoint = GetActorTransform().InverseTransformPosition(bRotateAroundCapsule ? GetVRLocation_Inline() : GetProjectedVRLocation()); - PivotPoint.Z = 0.0f; - - NewRotation = bUseControllerRotationYaw && OwningController ? OwningController->GetControlRotation() : GetActorRotation(); - - if (bUseYawOnly) - { - NewRotation.Pitch = 0.0f; - NewRotation.Roll = 0.0f; - } - - NewLocation = OrigLocation + NewRotation.RotateVector(PivotPoint); - NewRotation = (NewRotation.Quaternion() * DeltaRot.Quaternion()).Rotator(); - NewLocation -= NewRotation.RotateVector(PivotPoint); - - if (bUseControllerRotationYaw && OwningController /*&& IsLocallyControlled()*/) - OwningController->SetControlRotation(NewRotation); - - // Also setting actor rot because the control rot transfers to it anyway eventually - SetActorLocationAndRotation(NewLocation, NewRotation); - return NewLocation - OrigLocation; -} - -FVector AVRBaseCharacter::SetActorRotationVR(FRotator NewRot, bool bUseYawOnly, bool bAccountForHMDRotation, bool bRotateAroundCapsule) -{ - AController* OwningController = GetController(); - - FVector NewLocation; - FRotator NewRotation; - FVector OrigLocation = GetActorLocation(); - FVector PivotPoint = GetActorTransform().InverseTransformPosition(bRotateAroundCapsule ? GetVRLocation_Inline() : GetProjectedVRLocation()); - PivotPoint.Z = 0.0f; - - FRotator OrigRotation = bUseControllerRotationYaw && OwningController ? OwningController->GetControlRotation() : GetActorRotation(); - - if (bUseYawOnly) - { - NewRot.Pitch = 0.0f; - NewRot.Roll = 0.0f; - } - - if (bAccountForHMDRotation && VRReplicatedCamera) - { - NewRotation = UVRExpansionFunctionLibrary::GetHMDPureYaw_I(VRReplicatedCamera->GetRelativeRotation()); - NewRotation = (NewRot.Quaternion() * NewRotation.Quaternion().Inverse()).Rotator(); - } - else - NewRotation = NewRot; - - NewLocation = OrigLocation + OrigRotation.RotateVector(PivotPoint); - //NewRotation = NewRot; - NewLocation -= NewRotation.RotateVector(PivotPoint); - - if (bUseControllerRotationYaw && OwningController /*&& IsLocallyControlled()*/) - OwningController->SetControlRotation(NewRotation); - - // Also setting actor rot because the control rot transfers to it anyway eventually - SetActorLocationAndRotation(NewLocation, NewRotation); - return NewLocation - OrigLocation; -} - -FVector AVRBaseCharacter::SetActorLocationAndRotationVR(FVector NewLoc, FRotator NewRot, bool bUseYawOnly, bool bAccountForHMDRotation, bool bTeleport, bool bRotateAroundCapsule) -{ - AController* OwningController = GetController(); - - FVector NewLocation; - FRotator NewRotation; - FVector PivotPoint = GetActorTransform().InverseTransformPosition(bRotateAroundCapsule ? GetVRLocation_Inline() : GetProjectedVRLocation()); - PivotPoint.Z = 0.0f; - - if (bUseYawOnly) - { - NewRot.Pitch = 0.0f; - NewRot.Roll = 0.0f; - } - - if (bAccountForHMDRotation && VRReplicatedCamera) - { - NewRotation = UVRExpansionFunctionLibrary::GetHMDPureYaw_I(VRReplicatedCamera->GetRelativeRotation());//bUseControllerRotationYaw && OwningController ? OwningController->GetControlRotation() : GetActorRotation(); - NewRotation = (NewRot.Quaternion() * NewRotation.Quaternion().Inverse()).Rotator(); - } - else - NewRotation = NewRot; - - NewLocation = NewLoc;// +PivotPoint;// NewRotation.RotateVector(PivotPoint); - //NewRotation = NewRot; - NewLocation -= NewRotation.RotateVector(PivotPoint); - - if (bUseControllerRotationYaw && OwningController /*&& IsLocallyControlled()*/) - OwningController->SetControlRotation(NewRotation); - - // Also setting actor rot because the control rot transfers to it anyway eventually - SetActorLocationAndRotation(NewLocation, NewRotation, false, nullptr, bTeleport ? ETeleportType::TeleportPhysics : ETeleportType::None); - return NewLocation - NewLoc; -} - -FVector AVRBaseCharacter::SetActorLocationVR(FVector NewLoc, bool bTeleport, bool bSetCapsuleLocation) -{ - FVector NewLocation; - //FRotator NewRotation; - FVector PivotOffsetVal = (bSetCapsuleLocation ? GetVRLocation_Inline() : GetProjectedVRLocation()) - GetActorLocation(); - PivotOffsetVal.Z = 0.0f; - - - NewLocation = NewLoc - PivotOffsetVal;// +PivotPoint;// NewRotation.RotateVector(PivotPoint); - //NewRotation = NewRot; - - - // Also setting actor rot because the control rot transfers to it anyway eventually - SetActorLocation(NewLocation, false, nullptr, bTeleport ? ETeleportType::TeleportPhysics : ETeleportType::None); - return NewLocation - NewLoc; -} - -void AVRBaseCharacter::OnRep_CapsuleHeight() -{ - if (!VRReplicateCapsuleHeight) - return; - - if (UCapsuleComponent* Capsule = Cast(GetRootComponent())) - { - if (ReplicatedCapsuleHeight.CapsuleHeight > 0.0f && !FMath::IsNearlyEqual(ReplicatedCapsuleHeight.CapsuleHeight, Capsule->GetUnscaledCapsuleHalfHeight())) - { - SetCharacterHalfHeightVR(ReplicatedCapsuleHeight.CapsuleHeight, false); - } - } -} - -void AVRBaseCharacter::SetCharacterSizeVR(float NewRadius, float NewHalfHeight, bool bUpdateOverlaps) -{ - if (UCapsuleComponent * Capsule = Cast(this->RootComponent)) - { - if (!FMath::IsNearlyEqual(NewRadius, Capsule->GetUnscaledCapsuleRadius()) || !FMath::IsNearlyEqual(NewHalfHeight, Capsule->GetUnscaledCapsuleHalfHeight())) - Capsule->SetCapsuleSize(NewRadius, NewHalfHeight, bUpdateOverlaps); - - if (GetNetMode() < ENetMode::NM_Client && VRReplicateCapsuleHeight) - ReplicatedCapsuleHeight.CapsuleHeight = Capsule->GetUnscaledCapsuleHalfHeight(); - } -} - -void AVRBaseCharacter::SetCharacterHalfHeightVR(float HalfHeight, bool bUpdateOverlaps) -{ - if (UCapsuleComponent * Capsule = Cast(this->RootComponent)) - { - if (!FMath::IsNearlyEqual(HalfHeight, Capsule->GetUnscaledCapsuleHalfHeight())) - Capsule->SetCapsuleHalfHeight(HalfHeight, bUpdateOverlaps); - - if (GetNetMode() < ENetMode::NM_Client && VRReplicateCapsuleHeight) - ReplicatedCapsuleHeight.CapsuleHeight = Capsule->GetUnscaledCapsuleHalfHeight(); - } -} - -void AVRBaseCharacter::ExtendedSimpleMoveToLocation(const FVector& GoalLocation, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, TSubclassOf FilterClass, bool bAllowPartialPaths) -{ - UNavigationSystemV1* NavSys = Controller ? FNavigationSystem::GetCurrent(Controller->GetWorld()) : nullptr; - if (NavSys == nullptr || Controller == nullptr ) - { - UE_LOG(LogBaseVRCharacter, Warning, TEXT("UVRSimpleCharacter::ExtendedSimpleMoveToLocation called for NavSys:%s Controller:%s (if any of these is None then there's your problem"), - *GetNameSafe(NavSys), *GetNameSafe(Controller)); - return; - } - - UPathFollowingComponent* PFollowComp = nullptr; - //Controller->InitNavigationControl(PFollowComp); - if (Controller) - { - // New for 4.20, spawning the missing path following component here if there isn't already one - PFollowComp = Controller->FindComponentByClass(); - if (PFollowComp == nullptr) - { - PFollowComp = NewObject(Controller); - PFollowComp->RegisterComponentWithWorld(Controller->GetWorld()); - PFollowComp->Initialize(); - } - } - - if (PFollowComp == nullptr) - { - UE_LOG(LogBaseVRCharacter, Warning, TEXT("ExtendedSimpleMoveToLocation - No PathFollowingComponent Found")); - return; - } - - if (!PFollowComp->IsPathFollowingAllowed()) - { - UE_LOG(LogBaseVRCharacter, Warning, TEXT("ExtendedSimpleMoveToLocation - Path Following Movement Is Not Set To Allowed")); - return; - } - - EPathFollowingReachMode ReachMode; - if (bStopOnOverlap) - ReachMode = EPathFollowingReachMode::OverlapAgent; - else - ReachMode = EPathFollowingReachMode::ExactLocation; - - bool bAlreadyAtGoal = false; - - if(UVRPathFollowingComponent * pathcomp = Cast(PFollowComp)) - bAlreadyAtGoal = pathcomp->HasReached(GoalLocation, /*EPathFollowingReachMode::OverlapAgent*/ReachMode); - else - bAlreadyAtGoal = PFollowComp->HasReached(GoalLocation, /*EPathFollowingReachMode::OverlapAgent*/ReachMode); - - // script source, keep only one move request at time - if (PFollowComp->GetStatus() != EPathFollowingStatus::Idle) - { - if (GetNetMode() == ENetMode::NM_Client) - { - // Stop the movement here, not keeping the velocity because it bugs out for clients, might be able to fix. - PFollowComp->AbortMove(*NavSys, FPathFollowingResultFlags::ForcedScript | FPathFollowingResultFlags::NewRequest - , FAIRequestID::AnyRequest, /*bAlreadyAtGoal ? */EPathFollowingVelocityMode::Reset /*: EPathFollowingVelocityMode::Keep*/); - } - else - { - PFollowComp->AbortMove(*NavSys, FPathFollowingResultFlags::ForcedScript | FPathFollowingResultFlags::NewRequest - , FAIRequestID::AnyRequest, bAlreadyAtGoal ? EPathFollowingVelocityMode::Reset : EPathFollowingVelocityMode::Keep); - } - } - - if (bAlreadyAtGoal) - { - PFollowComp->RequestMoveWithImmediateFinish(EPathFollowingResult::Success); - } - else - { - const ANavigationData* NavData = NavSys->GetNavDataForProps(Controller->GetNavAgentPropertiesRef()); - if (NavData) - { - FPathFindingQuery Query(Controller, *NavData, Controller->GetNavAgentLocation(), GoalLocation); - FPathFindingResult Result = NavSys->FindPathSync(Query); - if (Result.IsSuccessful()) - { - FAIMoveRequest MoveReq(GoalLocation); - MoveReq.SetUsePathfinding(bUsePathfinding); - MoveReq.SetAllowPartialPath(bAllowPartialPaths); - MoveReq.SetProjectGoalLocation(bProjectDestinationToNavigation); - MoveReq.SetNavigationFilter(*FilterClass ? FilterClass : DefaultNavigationFilterClass); - MoveReq.SetAcceptanceRadius(AcceptanceRadius); - MoveReq.SetReachTestIncludesAgentRadius(bStopOnOverlap); - MoveReq.SetCanStrafe(bCanStrafe); - MoveReq.SetReachTestIncludesGoalRadius(true); - - PFollowComp->RequestMove(/*FAIMoveRequest(GoalLocation)*/MoveReq, Result.Path); - } - else if (PFollowComp->GetStatus() != EPathFollowingStatus::Idle) - { - PFollowComp->RequestMoveWithImmediateFinish(EPathFollowingResult::Invalid); - } - } - } -} - -bool AVRBaseCharacter::GetCurrentNavigationPathPoints(TArray& NavigationPointList) -{ - UPathFollowingComponent* PFollowComp = nullptr; - if (Controller) - { - // New for 4.20, spawning the missing path following component here if there isn't already one - PFollowComp = Controller->FindComponentByClass(); - if (PFollowComp) - { - FNavPathSharedPtr NavPtr = PFollowComp->GetPath(); - if (NavPtr.IsValid()) - { - TArray& NavPoints = NavPtr->GetPathPoints(); - if (NavPoints.Num()) - { - FTransform BaseTransform = FTransform::Identity; - if (AActor* BaseActor = NavPtr->GetBaseActor()) - { - BaseTransform = BaseActor->GetActorTransform(); - } - - NavigationPointList.Empty(NavPoints.Num()); - NavigationPointList.AddUninitialized(NavPoints.Num()); - - int counter = 0; - for (FNavPathPoint& pt : NavPoints) - { - NavigationPointList[counter++] = BaseTransform.TransformPosition(pt.Location); - } - - return true; - } - } - - return false; - } - } - - return false; -} - -void AVRBaseCharacter::NavigationMoveCompleted(FAIRequestID RequestID, const FPathFollowingResult& Result) -{ - this->Controller->StopMovement(); - ReceiveNavigationMoveCompleted(Result.Code); -} - -EPathFollowingStatus::Type AVRBaseCharacter::GetMoveStatus() const -{ - if (!Controller) - return EPathFollowingStatus::Idle; - - if (UPathFollowingComponent* pathComp = Controller->FindComponentByClass()) - { - pathComp->GetStatus(); - } - - return EPathFollowingStatus::Idle; -} - -bool AVRBaseCharacter::HasPartialPath() const -{ - if (!Controller) - return false; - - if (UPathFollowingComponent* pathComp = Controller->FindComponentByClass()) - { - return pathComp->HasPartialPath(); - } - - return false; -} - -void AVRBaseCharacter::StopNavigationMovement() -{ - if (!Controller) - return; - - if (UPathFollowingComponent* pathComp = Controller->FindComponentByClass()) - { - // @note FPathFollowingResultFlags::ForcedScript added to make AITask_MoveTo instances - // not ignore OnRequestFinished notify that's going to be sent out due to this call - pathComp->AbortMove(*this, FPathFollowingResultFlags::MovementStop | FPathFollowingResultFlags::ForcedScript); - } -} - -void AVRBaseCharacter::SetVRReplicateCapsuleHeight(bool bNewVRReplicateCapsuleHeight) -{ - VRReplicateCapsuleHeight = bNewVRReplicateCapsuleHeight; -#if WITH_PUSH_MODEL - MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, VRReplicateCapsuleHeight, this); -#endif -} - -bool FRepMovementVRCharacter::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) -{ - Ar.UsingCustomVersion(FEngineNetworkCustomVersion::Guid); - - FRepMovement BaseSettings = Owner ? Owner->GetReplicatedMovement() : FRepMovement(); - - // pack bitfield with flags - const bool bServerFrameAndHandleSupported = Ar.EngineNetVer() >= FEngineNetworkCustomVersion::RepMoveServerFrameAndHandle && Ar.EngineNetVer() != FEngineNetworkCustomVersion::Ver21AndViewPitchOnly_DONOTUSE; - uint8 Flags = (bSimulatedPhysicSleep << 0) | (bRepPhysics << 1) | (bJustTeleported << 2) | (bJustTeleportedGrips << 3) | (bPausedTracking << 4); - Ar.SerializeBits(&Flags, 5); - bSimulatedPhysicSleep = (Flags & (1 << 0)) ? 1 : 0; - bRepPhysics = (Flags & (1 << 1)) ? 1 : 0; - const bool bRepServerFrame = (Flags & (1 << 2) && bServerFrameAndHandleSupported) ? 1 : 0; - const bool bRepServerHandle = (Flags & (1 << 3) && bServerFrameAndHandleSupported) ? 1 : 0; - - bJustTeleported = (Flags & (1 << 2)) ? 1 : 0; - bJustTeleportedGrips = (Flags & (1 << 3)) ? 1 : 0; - bPausedTracking = (Flags & (1 << 4)) ? 1 : 0; - - bOutSuccess = true; - - if (bPausedTracking) - { - bOutSuccess &= PausedTrackingLoc.NetSerialize(Ar, Map, bOutSuccess); - - uint16 Yaw = 0; - if (Ar.IsSaving()) - { - Yaw = FRotator::CompressAxisToShort(PausedTrackingRot); - Ar << Yaw; - } - else - { - Ar << Yaw; - PausedTrackingRot = Yaw; - } - - } - - // update location, rotation, linear velocity - bOutSuccess &= SerializeQuantizedVector(Ar, Location, BaseSettings.LocationQuantizationLevel); - - switch (BaseSettings.RotationQuantizationLevel) - { - case ERotatorQuantization::ByteComponents: - { - Rotation.SerializeCompressed(Ar); - break; - } - - case ERotatorQuantization::ShortComponents: - { - Rotation.SerializeCompressedShort(Ar); - break; - } - } - - bOutSuccess &= SerializeQuantizedVector(Ar, LinearVelocity, BaseSettings.VelocityQuantizationLevel); - - // update angular velocity if required - if (bRepPhysics) - { - bOutSuccess &= SerializeQuantizedVector(Ar, AngularVelocity, BaseSettings.VelocityQuantizationLevel); - } - - if (bRepServerFrame) - { - uint32 uServerFrame = (uint32)ServerFrame; - Ar.SerializeIntPacked(uServerFrame); - ServerFrame = (int32)uServerFrame; - } - - if (bRepServerHandle) - { - uint32 uServerPhysicsHandle = (uint32)ServerPhysicsHandle; - Ar.SerializeIntPacked(uServerPhysicsHandle); - ServerPhysicsHandle = (int32)uServerPhysicsHandle; - } - - if (Ar.EngineNetVer() >= FEngineNetworkCustomVersion::RepMoveOptionalAcceleration) - { - uint8 AccelFlags = (bRepAcceleration << 0); - Ar.SerializeBits(&AccelFlags, 1); - bRepAcceleration = (AccelFlags & (1 << 0)) ? 1 : 0; - - if (bRepAcceleration) - { - // Note that we're using the same quantization as Velocity, since the units are commonly on the same order - bOutSuccess &= SerializeQuantizedVector(Ar, Acceleration, VelocityQuantizationLevel); - } - } - else if (Ar.IsLoading()) - { - bRepAcceleration = false; - } - - return true; -} \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/README.md b/VIRTUOS_ExpansionPluginTests/README.md deleted file mode 100644 index 02dcdcf..0000000 --- a/VIRTUOS_ExpansionPluginTests/README.md +++ /dev/null @@ -1,10 +0,0 @@ -### How do I get set up? ### - -Current compatible versions for template: Latest Engine Version (Template is not kept to as many compatible versions as the plugin itself). - -* Right click on VRExpPluginExample.uproject and switch to your preferred (compatible) engine version. -* If project files did not automatically generate after switching, right click again and select "Generate Visual Studio Files" -* Open Solution and build - Or download the pre-built binary package from the forum thread for the engine version and place into the plugins directory. -* Run - -You need to have visual studio installed and follow the UE4 setup guide for it: https://docs.unrealengine.com/latest/INT/Programming/Development/VisualStudioSetup/ \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/EmptyClassForProject.cpp b/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/EmptyClassForProject.cpp deleted file mode 100644 index 5cd3af7..0000000 --- a/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/EmptyClassForProject.cpp +++ /dev/null @@ -1,12 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -//#include "VRExpPluginExample.h" -#include "EmptyClassForProject.h" - -EmptyClassForProject::EmptyClassForProject() -{ -} - -EmptyClassForProject::~EmptyClassForProject() -{ -} diff --git a/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/EmptyClassForProject.h b/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/EmptyClassForProject.h deleted file mode 100644 index bc90159..0000000 --- a/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/EmptyClassForProject.h +++ /dev/null @@ -1,27 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -#pragma once -#include "VRCharacter.h" -#include "GripMotionControllerComponent.h" -#include "VRBPDatatypes.h" -#include "VRGripInterface.h" -#include "VRPlayerController.h" -#include "VRExpansionFunctionLibrary.h" -#include "Grippables/GrippableBoxComponent.h" -#include "VRStereoWidgetComponent.h" -#include "VRCharacterMovementComponent.h" -#include "Misc/VRLogComponent.h" -#include "VRAIController.h" -#include "VRPathFollowingComponent.h" -#include "VRRootComponent.h" - -/** - * - */ -class VREXPPLUGINEXAMPLE_API EmptyClassForProject -{ -public: - EmptyClassForProject(); - ~EmptyClassForProject(); - -}; diff --git a/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Private/CustomAdvancedFriendsGI.cpp b/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Private/CustomAdvancedFriendsGI.cpp new file mode 100644 index 0000000..14f493b --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Private/CustomAdvancedFriendsGI.cpp @@ -0,0 +1,19 @@ +#include "CustomAdvancedFriendsGI.h" +#include "Engine/World.h" +#include "Engine/Engine.h" +#include "SpudSubsystem.h" + +void UCustomAdvancedFriendsGI::Init() +{ + Super::Init(); + + if (GEngine) + { + GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, + TEXT("CustomAdvancedFriendsGI::Init() called")); + } + + GetSpudSubsystem(GetWorld())->AddPersistentGlobalObjectWithName(this, TEXT("ExampleGameInstance")); + + +} \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Private/MoleculeFunctionLIbrary.cpp b/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Private/MoleculeFunctionLIbrary.cpp new file mode 100644 index 0000000..32ed408 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Private/MoleculeFunctionLIbrary.cpp @@ -0,0 +1,61 @@ +#include "MoleculeFunctionLibrary.h" +#include "Misc/Paths.h" +#include "Misc/FileHelper.h" + +bool UMoleculeFunctionLibrary::ParsePDBFromString(const FString& PDBContent, TArray& OutAtoms, TArray& OutBonds) +{ + OutAtoms.Empty(); + OutBonds.Empty(); + + if (PDBContent.IsEmpty()) + { + UE_LOG(LogTemp, Warning, TEXT("ParsePDBFromString: Input string is empty")); + return false; + } + + TArray Lines; + PDBContent.ParseIntoArrayLines(Lines, true); + + for (const FString& Line : Lines) + { + if (!Line.StartsWith(TEXT("ATOM")) && !Line.StartsWith(TEXT("HETATM"))) + continue; + + if (Line.Len() < 54) // At least enough for X, Y, Z + continue; + + FAtom Atom; + + // Coordinates (columns are 1-indexed in spec) + Atom.Position.X = FCString::Atof(*Line.Mid(30, 8)); + Atom.Position.Y = FCString::Atof(*Line.Mid(38, 8)); + Atom.Position.Z = FCString::Atof(*Line.Mid(46, 8)); + + // Element symbol (columns 77-78), fallback to atom name (columns 13-16) + if (Line.Len() >= 78) + Atom.Element = Line.Mid(76, 2).TrimStartAndEnd(); + if (Atom.Element.IsEmpty()) + Atom.Element = Line.Mid(12, 4).TrimStartAndEnd().Left(1); // fallback + + OutAtoms.Add(Atom); + } + + // Bond inference: simple distance-based + const float MaxBondDistance = 1.6f; // can tweak for different atom types + for (int32 i = 0; i < OutAtoms.Num(); i++) + { + for (int32 j = i + 1; j < OutAtoms.Num(); j++) + { + if (FVector::Distance(OutAtoms[i].Position, OutAtoms[j].Position) <= MaxBondDistance) + { + FBond Bond; + Bond.AtomIndex1 = i; + Bond.AtomIndex2 = j; + OutBonds.Add(Bond); + } + } + } + + UE_LOG(LogTemp, Log, TEXT("Parsed %d atoms and %d bonds from string"), OutAtoms.Num(), OutBonds.Num()); + return true; +} diff --git a/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Private/MoleculeFunctionLIbrary.h b/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Private/MoleculeFunctionLIbrary.h new file mode 100644 index 0000000..f9bf8a2 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Private/MoleculeFunctionLIbrary.h @@ -0,0 +1,52 @@ +#pragma once + +#include "CoreMinimal.h" +#include "Kismet/BlueprintFunctionLibrary.h" +#include "MoleculeFunctionLibrary.generated.h" + +/** + * Struct representing an atom + */ +USTRUCT(BlueprintType) +struct FAtom +{ + GENERATED_BODY() + + UPROPERTY(BlueprintReadWrite, Category="Molecule") + FString Element; + + UPROPERTY(BlueprintReadWrite, Category="Molecule") + FVector Position; // Unreal coordinates +}; + +/** + * Struct representing a bond + */ +USTRUCT(BlueprintType) +struct FBond +{ + GENERATED_BODY() + + UPROPERTY(BlueprintReadWrite, Category="Molecule") + int32 AtomIndex1; + + UPROPERTY(BlueprintReadWrite, Category="Molecule") + int32 AtomIndex2; +}; + +/** + * Blueprint Function Library to parse PDB strings + */ +UCLASS() +class UMoleculeFunctionLibrary : public UBlueprintFunctionLibrary +{ + GENERATED_BODY() + +public: + + /** + * Parses a PDB string and outputs arrays of atoms and bonds + */ + UFUNCTION(BlueprintCallable, Category="Molecule") + static bool ParsePDBFromString(const FString& PDBContent, TArray& OutAtoms, TArray& OutBonds); +}; diff --git a/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Private/WidgetHelper.cpp b/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Private/WidgetHelper.cpp deleted file mode 100644 index 27e205b..0000000 --- a/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Private/WidgetHelper.cpp +++ /dev/null @@ -1,12 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - - -#include "WidgetHelper.h" - -WidgetHelper::WidgetHelper() -{ -} - -WidgetHelper::~WidgetHelper() -{ -} diff --git a/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Public/CustomAdvancedFriendsGI.h b/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Public/CustomAdvancedFriendsGI.h new file mode 100644 index 0000000..9e0ea5c --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Public/CustomAdvancedFriendsGI.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" +#include "AdvancedFriendsGameInstance.h" +#include "CustomAdvancedFriendsGI.generated.h" + +/** + * Custom GameInstance that registers itself with SPUD for persistence. + */ +UCLASS() +class VREXPPLUGINEXAMPLE_API UCustomAdvancedFriendsGI : public UAdvancedFriendsGameInstance +{ + GENERATED_BODY() + +public: + virtual void Init() override; +}; \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Public/WidgetHelper.h b/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Public/WidgetHelper.h deleted file mode 100644 index 7bc4133..0000000 --- a/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Public/WidgetHelper.h +++ /dev/null @@ -1,15 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -#pragma once - -#include "CoreMinimal.h" - -/** - * - */ -class VREXPPLUGINEXAMPLE_API WidgetHelper -{ -public: - WidgetHelper(); - ~WidgetHelper(); -}; diff --git a/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/VRExpPluginExample.Build.cs b/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/VRExpPluginExample.Build.cs index c03f5f2..e9e143b 100644 --- a/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/VRExpPluginExample.Build.cs +++ b/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/VRExpPluginExample.Build.cs @@ -10,7 +10,7 @@ public class VRExpPluginExample : ModuleRules PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; // PrivatePCHHeaderFile = "Private/WindowsMixedRealityPrecompiled.h"; - PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AdvancedSessions", "VRExpansionPlugin" }); + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AdvancedSessions", "VRExpansionPlugin", "SPUD" }); PrivateDependencyModuleNames.AddRange(new string[] { }); diff --git a/VIRTUOS_ExpansionPluginTests/VRExpPluginExample.uproject b/VIRTUOS_ExpansionPluginTests/VRExpPluginExample.uproject index d16629a..75ea3a4 100644 --- a/VIRTUOS_ExpansionPluginTests/VRExpPluginExample.uproject +++ b/VIRTUOS_ExpansionPluginTests/VRExpPluginExample.uproject @@ -1,24 +1,23 @@ { "FileVersion": 3, - "EngineAssociation": "5.5", + "EngineAssociation": "5.7", "Category": "", "Description": "", "Modules": [ { "Name": "VRExpPluginExample", "Type": "Runtime", - "LoadingPhase": "Default" + "LoadingPhase": "Default", + "AdditionalDependencies": [ + "Engine", + "AdvancedSessions" + ] } ], "Plugins": [ { "Name": "OpenXR", - "Enabled": true, - "SupportedTargetPlatforms": [ - "Win64", - "Linux", - "Android" - ] + "Enabled": true }, { "Name": "VRExpansionPlugin", @@ -57,12 +56,7 @@ }, { "Name": "OpenXRHandTracking", - "Enabled": true, - "SupportedTargetPlatforms": [ - "Win64", - "Linux", - "Android" - ] + "Enabled": true }, { "Name": "UdpMessaging", @@ -92,6 +86,38 @@ { "Name": "StaticMeshEditorModeling", "Enabled": true + }, + { + "Name": "CommonUI", + "Enabled": true + }, + { + "Name": "PhysicsControl", + "Enabled": true + }, + { + "Name": "GeometryScripting", + "Enabled": true + }, + { + "Name": "TextureGraph", + "Enabled": true + }, + { + "Name": "Harmonix", + "Enabled": true + }, + { + "Name": "DisasterRecoveryClient", + "Enabled": true + }, + { + "Name": "GPULightmass", + "Enabled": true + }, + { + "Name": "HttpBlueprint", + "Enabled": true } ], "TargetPlatforms": [