diff --git a/.gitattributes b/.gitattributes index 99bc9aa..aa113ff 100644 --- a/.gitattributes +++ b/.gitattributes @@ -55,7 +55,7 @@ text=auto *.[fF][lL][aA][cC] filter=lfs diff=lfs merge=lfs -text # Not recommended to use, but supported: *.[mM][pP]3 filter=lfs diff=lfs merge=lfs -text -* [wW][mM][aA] filter=lfs diff=lfs merge=lfs -text +*.[wW][mM][aA] filter=lfs diff=lfs merge=lfs -text *.[aA][cC]3 filter=lfs diff=lfs merge=lfs -text *.[aA][mM][rR] filter=lfs diff=lfs merge=lfs -text *.[aA][iI][fF] filter=lfs diff=lfs merge=lfs -text @@ -70,7 +70,7 @@ text=auto # Always recommended to use, supports all platforms: # For the best compatibility and performance, it is recommended to use H.264 encoded MP4 (.mp4) container files. *.[mM][pP]4 filter=lfs diff=lfs merge=lfs -text -Can also be used, only some platforms are supported: +# Can also be used, only some platforms are supported: *.3[gG]2 filter=lfs diff=lfs merge=lfs -text *.3[gG][pP] filter=lfs diff=lfs merge=lfs -text *.3[gG][pP]2 filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore index 2da3c79..8dfa010 100644 --- a/.gitignore +++ b/.gitignore @@ -76,3 +76,17 @@ DerivedDataCache/* # Custom *.rpp-bak *.blend1 + +# Paths +.hg/ +binaries/ +deriveddatacache/ +.vs/ +build/ +intermediate/ +PACKPLUGIN/ +COMPPLUGIN/ +saved/ +*.orig +*.sln +*.xlsx \ No newline at end of file diff --git a/.gitmodules b/.gitmodules index c71eda9..b3f2b0c 100644 --- a/.gitmodules +++ b/.gitmodules @@ -1,3 +1,9 @@ [submodule "VIRTUOS_ExpansionPluginTests/Plugins/SPUD"] path = VIRTUOS_ExpansionPluginTests/Plugins/SPUD url = https://github.com/sinbad/SPUD +[submodule "VIRTUOS_ExpansionPluginTests/Plugins/StevesUEHelpers"] + path = VIRTUOS_ExpansionPluginTests/Plugins/StevesUEHelpers + url = https://github.com/sinbad/StevesUEHelpers +[submodule "VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin"] + path = VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin + url = https://github.com/mordentral/VRExpansionPlugin \ No newline at end of file diff --git a/README.md b/README.md index ea645ef..d726ca5 100644 --- a/README.md +++ b/README.md @@ -1 +1 @@ -Experiments with the Expasion Plugin \ No newline at end of file +Experiments with the Expansion Plugin \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/.gitattributes b/VIRTUOS_ExpansionPluginTests/.gitattributes deleted file mode 100644 index 3373152..0000000 --- a/VIRTUOS_ExpansionPluginTests/.gitattributes +++ /dev/null @@ -1,2 +0,0 @@ -* text=auto -*.bat eol=crlf \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/.gitignore b/VIRTUOS_ExpansionPluginTests/.gitignore index c66e5a0..e69de29 100644 --- a/VIRTUOS_ExpansionPluginTests/.gitignore +++ b/VIRTUOS_ExpansionPluginTests/.gitignore @@ -1,13 +0,0 @@ - -.hg/ -binaries/ -deriveddatacache/ -.vs/ -build/ -intermediate/ -PACKPLUGIN/ -COMPPLUGIN/ -saved/ -*.orig -*.sln -*.xlsx diff --git a/VIRTUOS_ExpansionPluginTests/.ignore b/VIRTUOS_ExpansionPluginTests/.ignore new file mode 100644 index 0000000..a01d5b2 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/.ignore @@ -0,0 +1,15 @@ +/.vs +/.vscode +/Content +/DerivedDataCache +/Intermediate +/Saved +/UE4ProjectRenamer +/Plugins/AdvancedSessions/AdvancedSessions/Intermediate +/Plugins/AdvancedSessions/AdvancedSteamSessions/Intermediate +/Plugins/SPUD/doc +/Plugins/SPUD/Intermediate +/Plugins/StevesUEHelpers/doc +/Plugins/StevesUEHelpers/Intermediate +/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Intermediate +/Plugins/VRExpansionPlugin/VRExpansionPlugin/Intermediate diff --git a/VIRTUOS_ExpansionPluginTests/.vsconfig b/VIRTUOS_ExpansionPluginTests/.vsconfig index b3c233d..b981b2e 100644 --- a/VIRTUOS_ExpansionPluginTests/.vsconfig +++ b/VIRTUOS_ExpansionPluginTests/.vsconfig @@ -1,10 +1,14 @@ { "version": "1.0", "components": [ + "Component.Unreal.Debugger", + "Component.Unreal.Ide", "Microsoft.Net.Component.4.6.2.TargetingPack", - "Microsoft.VisualStudio.Component.Unreal.Workspace", "Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL", "Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64", + "Microsoft.VisualStudio.Component.VC.14.44.17.14.ATL", + "Microsoft.VisualStudio.Component.VC.14.44.17.14.x86.x64", + "Microsoft.VisualStudio.Component.VC.Llvm.Clang", "Microsoft.VisualStudio.Component.VC.Tools.x86.x64", "Microsoft.VisualStudio.Component.Windows11SDK.22621", "Microsoft.VisualStudio.Workload.CoreEditor", diff --git a/VIRTUOS_ExpansionPluginTests/Config/DefaultEditor.ini b/VIRTUOS_ExpansionPluginTests/Config/DefaultEditor.ini index 67cc6e4..05b130e 100644 --- a/VIRTUOS_ExpansionPluginTests/Config/DefaultEditor.ini +++ b/VIRTUOS_ExpansionPluginTests/Config/DefaultEditor.ini @@ -7,8 +7,9 @@ +Profiles=(ProfileName="Default",DirectionalLightIntensity=2.620000,DirectionalLightColor=(R=0.990000,G=0.839850,B=0.732600,A=1.000000),SkyLightIntensity=0.880000,bRotateLightingRig=False,bShowEnvironment=True,bShowFloor=True,EnvironmentCubeMapPath="",PostProcessingSettings=(bOverride_WhiteTemp=True,bOverride_WhiteTint=False,bOverride_ColorSaturation=True,bOverride_ColorContrast=True,bOverride_ColorGamma=True,bOverride_ColorGain=True,bOverride_ColorOffset=True,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_FilmWhitePoint=False,bOverride_FilmSaturation=False,bOverride_FilmChannelMixerRed=False,bOverride_FilmChannelMixerGreen=False,bOverride_FilmChannelMixerBlue=False,bOverride_FilmContrast=False,bOverride_FilmDynamicRange=False,bOverride_FilmHealAmount=False,bOverride_FilmToeAmount=False,bOverride_FilmShadowTint=False,bOverride_FilmShadowTintBlend=False,bOverride_FilmShadowTintAmount=False,bOverride_FilmSlope=True,bOverride_FilmToe=True,bOverride_FilmShoulder=True,bOverride_FilmBlackClip=True,bOverride_FilmWhiteClip=True,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomIntensity=True,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_AutoExposureMethod=True,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=True,bOverride_AutoExposureMaxBrightness=True,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=True,bOverride_HistogramLogMin=True,bOverride_HistogramLogMax=True,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=True,bOverride_GrainIntensity=False,bOverride_GrainJitter=False,bOverride_AmbientOcclusionIntensity=True,bOverride_AmbientOcclusionStaticFraction=True,bOverride_AmbientOcclusionRadius=True,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionDistance=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=True,bOverride_AmbientOcclusionBias=True,bOverride_AmbientOcclusionQuality=True,bOverride_AmbientOcclusionMipBlend=True,bOverride_AmbientOcclusionMipScale=True,bOverride_AmbientOcclusionMipThreshold=True,bOverride_LPVIntensity=False,bOverride_LPVDirectionalOcclusionIntensity=False,bOverride_LPVDirectionalOcclusionRadius=False,bOverride_LPVDiffuseOcclusionExponent=False,bOverride_LPVSpecularOcclusionExponent=False,bOverride_LPVDiffuseOcclusionIntensity=False,bOverride_LPVSpecularOcclusionIntensity=False,bOverride_LPVSize=False,bOverride_LPVSecondaryOcclusionIntensity=False,bOverride_LPVSecondaryBounceIntensity=False,bOverride_LPVGeometryVolumeBias=False,bOverride_LPVVplInjectionBias=False,bOverride_LPVEmissiveInjectionIntensity=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=True,bOverride_ColorGradingLUT=True,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=True,bOverride_DepthOfFieldMaxBokehSize=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_DepthOfFieldMethod=True,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldBokehShape=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldColorThreshold=False,bOverride_DepthOfFieldSizeThreshold=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ScreenPercentage=False,bOverride_ScreenSpaceReflectionIntensity=True,bOverride_ScreenSpaceReflectionQuality=True,bOverride_ScreenSpaceReflectionMaxRoughness=True,bOverride_ScreenSpaceReflectionRoughnessScale=False,WhiteTemp=6700.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.005000,Y=0.005000,Z=0.005000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionShadowsMax=0.090000,ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,FilmWhitePoint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTintBlend=0.500000,FilmShadowTintAmount=0.000000,FilmSaturation=1.000000,FilmChannelMixerRed=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),FilmChannelMixerGreen=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),FilmChannelMixerBlue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),FilmContrast=0.030000,FilmToeAmount=1.000000,FilmHealAmount=0.180000,FilmDynamicRange=4.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,BloomIntensity=1.000000,BloomThreshold=1.000000,BloomSizeScale=4.000000,Bloom1Size=1.000000,Bloom2Size=4.000000,Bloom3Size=16.000000,Bloom4Size=32.000000,Bloom5Size=64.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom2Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom3Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom4Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom5Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom6Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),BloomDirtMaskIntensity=1.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),BloomDirtMask=None,AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,AutoExposureMethod=AEM_Histogram,AutoExposureLowPercent=80.000000,AutoExposureHighPercent=98.300003,AutoExposureMinBrightness=1.000000,AutoExposureMaxBrightness=1.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,AutoExposureBias=0.330000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.161468,GrainJitter=0.000000,GrainIntensity=0.000000,AmbientOcclusionIntensity=1.000000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=73.477997,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionDistance=80.000000,AmbientOcclusionPower=1.200000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=100.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,ColorGradingIntensity=0.000000,ColorGradingLUT=Texture2D'/Engine/EditorResources/RGBTable16x1_AssetViewer.RGBTable16x1_AssetViewer',DepthOfFieldMethod=DOFM_BokehDOF,bMobileHQGaussian=False,DepthOfFieldFstop=4.000000,DepthOfFieldSensorWidth=24.576000,DepthOfFieldFocalDistance=1000.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldMaxBokehSize=15.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldBokehShape=None,DepthOfFieldOcclusion=0.400000,DepthOfFieldColorThreshold=1.000000,DepthOfFieldSizeThreshold=0.080000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurPerObjectSize=0.500000,LPVIntensity=1.000000,LPVVplInjectionBias=0.640000,LPVSize=5312.000000,LPVSecondaryOcclusionIntensity=0.000000,LPVSecondaryBounceIntensity=0.000000,LPVGeometryVolumeBias=0.384000,LPVEmissiveInjectionIntensity=1.000000,LPVDirectionalOcclusionIntensity=0.000000,LPVDirectionalOcclusionRadius=8.000000,LPVDiffuseOcclusionExponent=1.000000,LPVSpecularOcclusionExponent=7.000000,LPVDiffuseOcclusionIntensity=1.000000,LPVSpecularOcclusionIntensity=1.000000,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=100.000000,ScreenSpaceReflectionMaxRoughness=1.000000,ScreenPercentage=100.000000,WeightedBlendables=(Array=),Blendables=),bPostProcessingEnabled=True,LightingRigRotation=109.389069,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-39.999985,Yaw=-67.500015,Roll=0.000000)) [/Script/AdvancedPreviewScene.SharedProfiles] -+Profiles=(ProfileName="Epic Headquarters",bSharedProfile=True,bIsEngineDefaultProfile=True,bUseSkyLighting=True,DirectionalLightIntensity=1.000000,DirectionalLightColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SkyLightIntensity=1.000000,bRotateLightingRig=False,bShowEnvironment=True,bShowFloor=True,bShowGrid=False,EnvironmentColor=(R=0.200000,G=0.200000,B=0.200000,A=1.000000),EnvironmentIntensity=1.000000,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1",bPostProcessingEnabled=True,PostProcessingSettings=(bOverride_TemperatureType=False,bOverride_WhiteTemp=False,bOverride_WhiteTint=False,bOverride_ColorSaturation=False,bOverride_ColorContrast=False,bOverride_ColorGamma=False,bOverride_ColorGain=False,bOverride_ColorOffset=False,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_ColorCorrectionHighlightsMax=False,bOverride_BlueCorrection=False,bOverride_ExpandGamut=False,bOverride_ToneCurveAmount=False,bOverride_FilmSlope=False,bOverride_FilmToe=False,bOverride_FilmShoulder=False,bOverride_FilmBlackClip=False,bOverride_FilmWhiteClip=False,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_ChromaticAberrationStartOffset=False,bOverride_bMegaLights=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomMethod=False,bOverride_BloomIntensity=False,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomConvolutionTexture=False,bOverride_BloomConvolutionScatterDispersion=False,bOverride_BloomConvolutionSize=False,bOverride_BloomConvolutionCenterUV=False,bOverride_BloomConvolutionPreFilterMin=False,bOverride_BloomConvolutionPreFilterMax=False,bOverride_BloomConvolutionPreFilterMult=False,bOverride_BloomConvolutionBufferScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_CameraShutterSpeed=False,bOverride_CameraISO=False,bOverride_AutoExposureMethod=False,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=False,bOverride_AutoExposureMaxBrightness=False,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=False,bOverride_AutoExposureBiasCurve=False,bOverride_AutoExposureMeterMask=False,bOverride_AutoExposureApplyPhysicalCameraExposure=False,bOverride_HistogramLogMin=False,bOverride_HistogramLogMax=False,bOverride_LocalExposureMethod=False,bOverride_LocalExposureHighlightContrastScale=False,bOverride_LocalExposureShadowContrastScale=False,bOverride_LocalExposureHighlightContrastCurve=False,bOverride_LocalExposureShadowContrastCurve=False,bOverride_LocalExposureHighlightThreshold=False,bOverride_LocalExposureShadowThreshold=False,bOverride_LocalExposureDetailStrength=False,bOverride_LocalExposureBlurredLuminanceBlend=False,bOverride_LocalExposureBlurredLuminanceKernelSizePercent=False,bOverride_LocalExposureMiddleGreyBias=False,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=False,bOverride_Sharpen=False,bOverride_FilmGrainIntensity=False,bOverride_FilmGrainIntensityShadows=False,bOverride_FilmGrainIntensityMidtones=False,bOverride_FilmGrainIntensityHighlights=False,bOverride_FilmGrainShadowsMax=False,bOverride_FilmGrainHighlightsMin=False,bOverride_FilmGrainHighlightsMax=False,bOverride_FilmGrainTexelSize=False,bOverride_FilmGrainTexture=False,bOverride_AmbientOcclusionIntensity=False,bOverride_AmbientOcclusionStaticFraction=False,bOverride_AmbientOcclusionRadius=False,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=False,bOverride_AmbientOcclusionBias=False,bOverride_AmbientOcclusionQuality=False,bOverride_AmbientOcclusionMipBlend=False,bOverride_AmbientOcclusionMipScale=False,bOverride_AmbientOcclusionMipThreshold=False,bOverride_AmbientOcclusionTemporalBlendWeight=False,bOverride_RayTracingAO=False,bOverride_RayTracingAOSamplesPerPixel=False,bOverride_RayTracingAOIntensity=False,bOverride_RayTracingAORadius=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=False,bOverride_ColorGradingLUT=False,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldMinFstop=False,bOverride_DepthOfFieldBladeCount=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldSqueezeFactor=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldUseHairDepth=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurTargetFPS=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ReflectionMethod=False,bOverride_LumenReflectionQuality=False,bOverride_ScreenSpaceReflectionIntensity=False,bOverride_ScreenSpaceReflectionQuality=False,bOverride_ScreenSpaceReflectionMaxRoughness=False,bOverride_ScreenSpaceReflectionRoughnessScale=False,bOverride_UserFlags=False,bOverride_RayTracingReflectionsMaxRoughness=False,bOverride_RayTracingReflectionsMaxBounces=False,bOverride_RayTracingReflectionsSamplesPerPixel=False,bOverride_RayTracingReflectionsShadows=False,bOverride_RayTracingReflectionsTranslucency=False,bOverride_TranslucencyType=False,bOverride_RayTracingTranslucencyMaxRoughness=False,bOverride_RayTracingTranslucencyRefractionRays=False,bOverride_RayTracingTranslucencySamplesPerPixel=False,bOverride_RayTracingTranslucencyShadows=False,bOverride_RayTracingTranslucencyRefraction=False,bOverride_DynamicGlobalIlluminationMethod=False,bOverride_LumenSceneLightingQuality=False,bOverride_LumenSceneDetail=False,bOverride_LumenSceneViewDistance=False,bOverride_LumenSceneLightingUpdateSpeed=False,bOverride_LumenFinalGatherQuality=False,bOverride_LumenFinalGatherLightingUpdateSpeed=False,bOverride_LumenFinalGatherScreenTraces=False,bOverride_LumenMaxTraceDistance=False,bOverride_LumenDiffuseColorBoost=False,bOverride_LumenSkylightLeaking=False,bOverride_LumenFullSkylightLeakingDistance=False,bOverride_LumenRayLightingMode=False,bOverride_LumenReflectionsScreenTraces=False,bOverride_LumenFrontLayerTranslucencyReflections=False,bOverride_LumenMaxRoughnessToTraceReflections=False,bOverride_LumenMaxReflectionBounces=False,bOverride_LumenMaxRefractionBounces=False,bOverride_LumenSurfaceCacheResolution=False,bOverride_RayTracingGI=False,bOverride_RayTracingGIMaxBounces=False,bOverride_RayTracingGISamplesPerPixel=False,bOverride_PathTracingMaxBounces=False,bOverride_PathTracingSamplesPerPixel=False,bOverride_PathTracingMaxPathIntensity=False,bOverride_PathTracingEnableEmissiveMaterials=False,bOverride_PathTracingEnableReferenceDOF=False,bOverride_PathTracingEnableReferenceAtmosphere=False,bOverride_PathTracingEnableDenoiser=False,bOverride_PathTracingIncludeEmissive=False,bOverride_PathTracingIncludeDiffuse=False,bOverride_PathTracingIncludeIndirectDiffuse=False,bOverride_PathTracingIncludeSpecular=False,bOverride_PathTracingIncludeIndirectSpecular=False,bOverride_PathTracingIncludeVolume=False,bOverride_PathTracingIncludeIndirectVolume=False,bMobileHQGaussian=False,BloomMethod=BM_SOG,AutoExposureMethod=AEM_Histogram,TemperatureType=TEMP_WhiteBalance,WhiteTemp=6500.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,ColorCorrectionHighlightsMax=1.000000,ColorCorrectionShadowsMax=0.090000,BlueCorrection=0.600000,ExpandGamut=1.000000,ToneCurveAmount=1.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,ChromaticAberrationStartOffset=0.000000,BloomIntensity=0.675000,BloomThreshold=-1.000000,BloomSizeScale=4.000000,Bloom1Size=0.300000,Bloom2Size=1.000000,Bloom3Size=2.000000,Bloom4Size=10.000000,Bloom5Size=30.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.346500,G=0.346500,B=0.346500,A=1.000000),Bloom2Tint=(R=0.138000,G=0.138000,B=0.138000,A=1.000000),Bloom3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomConvolutionScatterDispersion=1.000000,BloomConvolutionSize=1.000000,BloomConvolutionTexture=None,BloomConvolutionCenterUV=(X=0.500000,Y=0.500000),BloomConvolutionPreFilterMin=7.000000,BloomConvolutionPreFilterMax=15000.000000,BloomConvolutionPreFilterMult=15.000000,BloomConvolutionBufferScale=0.133000,BloomDirtMask=None,BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),DynamicGlobalIlluminationMethod=Lumen,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,LumenRayLightingMode=Default,LumenSceneLightingQuality=1.000000,LumenSceneDetail=1.000000,LumenSceneViewDistance=20000.000000,LumenSceneLightingUpdateSpeed=1.000000,LumenFinalGatherQuality=1.000000,LumenFinalGatherLightingUpdateSpeed=1.000000,LumenFinalGatherScreenTraces=True,LumenMaxTraceDistance=20000.000000,LumenDiffuseColorBoost=1.000000,LumenSkylightLeaking=0.000000,LumenFullSkylightLeakingDistance=1000.000000,LumenSurfaceCacheResolution=1.000000,ReflectionMethod=Lumen,LumenReflectionQuality=1.000000,LumenReflectionsScreenTraces=True,LumenFrontLayerTranslucencyReflections=False,LumenMaxRoughnessToTraceReflections=0.400000,LumenMaxReflectionBounces=1,LumenMaxRefractionBounces=0,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=50.000000,ScreenSpaceReflectionMaxRoughness=0.600000,bMegaLights=True,AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,CameraShutterSpeed=60.000000,CameraISO=100.000000,DepthOfFieldFstop=4.000000,DepthOfFieldMinFstop=1.200000,DepthOfFieldBladeCount=5,AutoExposureBias=1.000000,AutoExposureBiasBackup=0.000000,bOverride_AutoExposureBiasBackup=False,AutoExposureApplyPhysicalCameraExposure=True,AutoExposureBiasCurve=None,AutoExposureMeterMask=None,AutoExposureLowPercent=10.000000,AutoExposureHighPercent=90.000000,AutoExposureMinBrightness=0.030000,AutoExposureMaxBrightness=8.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LocalExposureMethod=Bilateral,LocalExposureHighlightContrastScale=1.000000,LocalExposureShadowContrastScale=1.000000,LocalExposureHighlightContrastCurve=None,LocalExposureShadowContrastCurve=None,LocalExposureHighlightThreshold=0.000000,LocalExposureShadowThreshold=0.000000,LocalExposureDetailStrength=1.000000,LocalExposureBlurredLuminanceBlend=0.600000,LocalExposureBlurredLuminanceKernelSizePercent=50.000000,LocalExposureMiddleGreyBias=0.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.400000,Sharpen=0.000000,FilmGrainIntensity=0.000000,FilmGrainIntensityShadows=1.000000,FilmGrainIntensityMidtones=1.000000,FilmGrainIntensityHighlights=1.000000,FilmGrainShadowsMax=0.090000,FilmGrainHighlightsMin=0.500000,FilmGrainHighlightsMax=1.000000,FilmGrainTexelSize=1.000000,FilmGrainTexture=None,AmbientOcclusionIntensity=0.500000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=200.000000,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionPower=2.000000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=50.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,AmbientOcclusionTemporalBlendWeight=0.100000,RayTracingAO=False,RayTracingAOSamplesPerPixel=1,RayTracingAOIntensity=1.000000,RayTracingAORadius=200.000000,ColorGradingIntensity=1.000000,ColorGradingLUT=None,DepthOfFieldSensorWidth=24.576000,DepthOfFieldSqueezeFactor=1.000000,DepthOfFieldFocalDistance=0.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldUseHairDepth=False,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldOcclusion=0.400000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurTargetFPS=30,MotionBlurPerObjectSize=0.000000,TranslucencyType=Raster,RayTracingTranslucencyMaxRoughness=0.600000,RayTracingTranslucencyRefractionRays=3,RayTracingTranslucencySamplesPerPixel=1,RayTracingTranslucencyShadows=Hard_shadows,RayTracingTranslucencyRefraction=True,PathTracingMaxBounces=32,PathTracingSamplesPerPixel=2048,PathTracingMaxPathIntensity=24.000000,PathTracingEnableEmissiveMaterials=True,PathTracingEnableReferenceDOF=False,PathTracingEnableReferenceAtmosphere=False,PathTracingEnableDenoiser=True,PathTracingIncludeEmissive=True,PathTracingIncludeDiffuse=True,PathTracingIncludeIndirectDiffuse=True,PathTracingIncludeSpecular=True,PathTracingIncludeIndirectSpecular=True,PathTracingIncludeVolume=True,PathTracingIncludeIndirectVolume=True,UserFlags=0,WeightedBlendables=(Array=)),LightingRigRotation=0.000000,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-40.000000,Yaw=-67.500000,Roll=0.000000),bEnableToneMapping=True,bShowMeshEdges=False) -+Profiles=(ProfileName="Grey 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False,bOverride_AmbientOcclusionTemporalBlendWeight=False,bOverride_RayTracingAO=False,bOverride_RayTracingAOSamplesPerPixel=False,bOverride_RayTracingAOIntensity=False,bOverride_RayTracingAORadius=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=False,bOverride_ColorGradingLUT=False,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldMinFstop=False,bOverride_DepthOfFieldBladeCount=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldSqueezeFactor=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldUseHairDepth=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurTargetFPS=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ReflectionMethod=False,bOverride_LumenReflectionQuality=False,bOverride_ScreenSpaceReflectionIntensity=False,bOverride_ScreenSpaceReflectionQuality=False,bOverride_ScreenSpaceReflectionMaxRoughness=False,bOverride_ScreenSpaceReflectionRoughnessScale=False,bOverride_UserFlags=False,bOverride_RayTracingReflectionsMaxRoughness=False,bOverride_RayTracingReflectionsMaxBounces=False,bOverride_RayTracingReflectionsSamplesPerPixel=False,bOverride_RayTracingReflectionsShadows=False,bOverride_RayTracingReflectionsTranslucency=False,bOverride_TranslucencyType=False,bOverride_RayTracingTranslucencyMaxRoughness=False,bOverride_RayTracingTranslucencyRefractionRays=False,bOverride_RayTracingTranslucencySamplesPerPixel=False,bOverride_RayTracingTranslucencyShadows=False,bOverride_RayTracingTranslucencyRefraction=False,bOverride_DynamicGlobalIlluminationMethod=False,bOverride_LumenSceneLightingQuality=False,bOverride_LumenSceneDetail=False,bOverride_LumenSceneViewDistance=False,bOverride_LumenSceneLightingUpdateSpeed=False,bOverride_LumenFinalGatherQuality=False,bOverride_LumenFinalGatherLightingUpdateSpeed=False,bOverride_LumenFinalGatherScreenTraces=False,bOverride_LumenMaxTraceDistance=False,bOverride_LumenDiffuseColorBoost=False,bOverride_LumenSkylightLeaking=False,bOverride_LumenFullSkylightLeakingDistance=False,bOverride_LumenRayLightingMode=False,bOverride_LumenReflectionsScreenTraces=False,bOverride_LumenFrontLayerTranslucencyReflections=False,bOverride_LumenMaxRoughnessToTraceReflections=False,bOverride_LumenMaxReflectionBounces=False,bOverride_LumenMaxRefractionBounces=False,bOverride_LumenSurfaceCacheResolution=False,bOverride_RayTracingGI=False,bOverride_RayTracingGIMaxBounces=False,bOverride_RayTracingGISamplesPerPixel=False,bOverride_PathTracingMaxBounces=False,bOverride_PathTracingSamplesPerPixel=False,bOverride_PathTracingMaxPathIntensity=False,bOverride_PathTracingEnableEmissiveMaterials=False,bOverride_PathTracingEnableReferenceDOF=False,bOverride_PathTracingEnableReferenceAtmosphere=False,bOverride_PathTracingEnableDenoiser=False,bOverride_PathTracingIncludeEmissive=False,bOverride_PathTracingIncludeDiffuse=False,bOverride_PathTracingIncludeIndirectDiffuse=False,bOverride_PathTracingIncludeSpecular=False,bOverride_PathTracingIncludeIndirectSpecular=False,bOverride_PathTracingIncludeVolume=False,bOverride_PathTracingIncludeIndirectVolume=False,bMobileHQGaussian=False,BloomMethod=BM_SOG,AutoExposureMethod=AEM_Histogram,TemperatureType=TEMP_WhiteBalance,WhiteTemp=6500.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1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tOcclusionMipThreshold=0.010000,AmbientOcclusionTemporalBlendWeight=0.100000,RayTracingAO=False,RayTracingAOSamplesPerPixel=1,RayTracingAOIntensity=1.000000,RayTracingAORadius=200.000000,ColorGradingIntensity=1.000000,ColorGradingLUT=None,DepthOfFieldSensorWidth=24.576000,DepthOfFieldSqueezeFactor=1.000000,DepthOfFieldFocalDistance=0.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldUseHairDepth=False,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldOcclusion=0.400000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurTargetFPS=30,MotionBlurPerObjectSize=0.000000,TranslucencyType=Raster,RayTracingTranslucencyMaxRoughness=0.600000,RayTracingTranslucencyRefractionRays=3,RayTracingTranslucencySamplesPerPixel=1,RayTracingTranslucencyShadows=Hard_shadows,RayTracingTranslucencyRefraction=True,PathTracingMaxBounces=32,PathTracingSamplesPerPixel=2048,PathTracingMaxPathIntensity=24.000000,PathTracingEnableEmissiveMaterials=True,PathTracingEnableReferenceDOF=False,PathTracingEnableReferenceAtmosphere=False,PathTracingEnableDenoiser=True,PathTracingIncludeEmissive=True,PathTracingIncludeDiffuse=True,PathTracingIncludeIndirectDiffuse=True,PathTracingIncludeSpecular=True,PathTracingIncludeIndirectSpecular=True,PathTracingIncludeVolume=True,PathTracingIncludeIndirectVolume=True,UserFlags=0,WeightedBlendables=(Array=)),LightingRigRotation=0.000000,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-40.000000,Yaw=-67.500000,Roll=0.000000),bEnableToneMapping=False,bShowMeshEdges=True) ++Profiles=(ProfileName="Epic Headquarters",bSharedProfile=True,bIsEngineDefaultProfile=True,bUseSkyLighting=True,DirectionalLightIntensity=1.000000,DirectionalLightColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SkyLightIntensity=1.000000,bRotateLightingRig=False,bShowEnvironment=True,bShowFloor=False,bShowGrid=False,EnvironmentColor=(R=0.200000,G=0.200000,B=0.200000,A=1.000000),EnvironmentIntensity=1.000000,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1",bPostProcessingEnabled=True,PostProcessingSettings=(bOverride_TemperatureType=False,bOverride_WhiteTemp=False,bOverride_WhiteTint=False,bOverride_ColorSaturation=False,bOverride_ColorContrast=False,bOverride_ColorGamma=False,bOverride_ColorGain=False,bOverride_ColorOffset=False,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_ColorCorrectionHighlightsMax=False,bOverride_BlueCorrection=False,bOverride_ExpandGamut=False,bOverride_ToneCurveAmount=False,bOverride_FilmSlope=False,bOverride_FilmToe=False,bOverride_FilmShoulder=False,bOverride_FilmBlackClip=False,bOverride_FilmWhiteClip=False,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_ChromaticAberrationStartOffset=False,bOverride_bMegaLights=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomMethod=False,bOverride_BloomIntensity=False,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomConvolutionTexture=False,bOverride_BloomConvolutionScatterDispersion=False,bOverride_BloomConvolutionSize=False,bOverride_BloomConvolutionCenterUV=False,bOverride_BloomConvolutionPreFilterMin=False,bOverride_BloomConvolutionPreFilterMax=False,bOverride_BloomConvolutionPreFilterMult=False,bOverride_BloomConvolutionBufferScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_CameraShutterSpeed=False,bOverride_CameraISO=False,bOverride_AutoExposureMethod=False,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=False,bOverride_AutoExposureMaxBrightness=False,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=False,bOverride_AutoExposureBiasCurve=False,bOverride_AutoExposureMeterMask=False,bOverride_AutoExposureApplyPhysicalCameraExposure=False,bOverride_HistogramLogMin=False,bOverride_HistogramLogMax=False,bOverride_LocalExposureMethod=False,bOverride_LocalExposureHighlightContrastScale=False,bOverride_LocalExposureShadowContrastScale=False,bOverride_LocalExposureHighlightContrastCurve=False,bOverride_LocalExposureShadowContrastCurve=False,bOverride_LocalExposureHighlightThreshold=False,bOverride_LocalExposureShadowThreshold=False,bOverride_LocalExposureDetailStrength=False,bOverride_LocalExposureBlurredLuminanceBlend=False,bOverride_LocalExposureBlurredLuminanceKernelSizePercent=False,bOverride_LocalExposureHighlightThresholdStrength=False,bOverride_LocalExposureShadowThresholdStrength=False,bOverride_LocalExposureMiddleGreyBias=False,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=False,bOverride_Sharpen=False,bOverride_FilmGrainIntensity=False,bOverride_FilmGrainIntensityShadows=False,bOverride_FilmGrainIntensityMidtones=False,bOverride_FilmGrainIntensityHighlights=False,bOverride_FilmGrainShadowsMax=False,bOverride_FilmGrainHighlightsMin=False,bOverride_FilmGrainHighlightsMax=False,bOverride_FilmGrainTexelSize=False,bOverride_FilmGrainTexture=False,bOverride_AmbientOcclusionIntensity=False,bOverride_AmbientOcclusionStaticFraction=False,bOverride_AmbientOcclusionRadius=False,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=False,bOverride_AmbientOcclusionBias=False,bOverride_AmbientOcclusionQuality=False,bOverride_AmbientOcclusionMipBlend=False,bOverride_AmbientOcclusionMipScale=False,bOverride_AmbientOcclusionMipThreshold=False,bOverride_AmbientOcclusionTemporalBlendWeight=False,bOverride_RayTracingAO=False,bOverride_RayTracingAOSamplesPerPixel=False,bOverride_RayTracingAOIntensity=False,bOverride_RayTracingAORadius=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=False,bOverride_ColorGradingLUT=False,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldMinFstop=False,bOverride_DepthOfFieldBladeCount=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldSqueezeFactor=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldUseHairDepth=False,bOverride_DepthOfFieldPetzvalBokeh=False,bOverride_DepthOfFieldPetzvalBokehFalloff=False,bOverride_DepthOfFieldPetzvalExclusionBoxExtents=False,bOverride_DepthOfFieldPetzvalExclusionBoxRadius=False,bOverride_DepthOfFieldAspectRatioScalar=False,bOverride_DepthOfFieldMatteBoxFlags=False,bOverride_DepthOfFieldBarrelRadius=False,bOverride_DepthOfFieldBarrelLength=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurTargetFPS=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ReflectionMethod=False,bOverride_LumenReflectionQuality=False,bOverride_ScreenSpaceReflectionIntensity=False,bOverride_ScreenSpaceReflectionQuality=False,bOverride_ScreenSpaceReflectionMaxRoughness=False,bOverride_ScreenSpaceReflectionRoughnessScale=False,bOverride_UserFlags=False,bOverride_RayTracingReflectionsMaxRoughness=False,bOverride_RayTracingReflectionsMaxBounces=False,bOverride_RayTracingReflectionsSamplesPerPixel=False,bOverride_RayTracingReflectionsShadows=False,bOverride_RayTracingReflectionsTranslucency=False,bOverride_TranslucencyType=False,bOverride_RayTracingTranslucencyMaxRoughness=False,bOverride_RayTracingTranslucencyRefractionRays=False,bOverride_RayTracingTranslucencySamplesPerPixel=False,bOverride_RayTracingTranslucencyShadows=False,bOverride_RayTracingTranslucencyRefraction=False,bOverride_RayTracingTranslucencyMaxPrimaryHitEvents=False,bOverride_RayTracingTranslucencyMaxSecondaryHitEvents=False,bOverride_RayTracingTranslucencyUseRayTracedRefraction=False,bOverride_DynamicGlobalIlluminationMethod=False,bOverride_LumenSceneLightingQuality=False,bOverride_LumenSceneDetail=False,bOverride_LumenSceneViewDistance=False,bOverride_LumenSceneLightingUpdateSpeed=False,bOverride_LumenFinalGatherQuality=False,bOverride_LumenFinalGatherLightingUpdateSpeed=False,bOverride_LumenFinalGatherScreenTraces=False,bOverride_LumenMaxTraceDistance=False,bOverride_LumenDiffuseColorBoost=False,bOverride_LumenSkylightLeaking=False,bOverride_LumenSkylightLeakingTint=False,bOverride_LumenFullSkylightLeakingDistance=False,bOverride_LumenRayLightingMode=False,bOverride_LumenReflectionsScreenTraces=False,bOverride_LumenFrontLayerTranslucencyReflections=False,bOverride_LumenMaxRoughnessToTraceReflections=False,bOverride_LumenMaxReflectionBounces=False,bOverride_LumenMaxRefractionBounces=False,bOverride_LumenSurfaceCacheResolution=False,bOverride_RayTracingGI=False,bOverride_RayTracingGIMaxBounces=False,bOverride_RayTracingGISamplesPerPixel=False,bOverride_PathTracingMaxBounces=False,bOverride_PathTracingSamplesPerPixel=False,bOverride_PathTracingMaxPathIntensity=False,bOverride_PathTracingEnableEmissiveMaterials=False,bOverride_PathTracingEnableReferenceDOF=False,bOverride_PathTracingEnableReferenceAtmosphere=False,bOverride_PathTracingEnableDenoiser=False,bOverride_PathTracingIncludeEmissive=False,bOverride_PathTracingIncludeDiffuse=False,bOverride_PathTracingIncludeIndirectDiffuse=False,bOverride_PathTracingIncludeSpecular=False,bOverride_PathTracingIncludeIndirectSpecular=False,bOverride_PathTracingIncludeVolume=False,bOverride_PathTracingIncludeIndirectVolume=False,bMobileHQGaussian=False,BloomMethod=BM_SOG,AutoExposureMethod=AEM_Histogram,TemperatureType=TEMP_WhiteBalance,WhiteTemp=6500.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,ColorCorrectionHighlightsMax=1.000000,ColorCorrectionShadowsMax=0.090000,BlueCorrection=0.600000,ExpandGamut=1.000000,ToneCurveAmount=1.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,ChromaticAberrationStartOffset=0.000000,BloomIntensity=0.675000,BloomThreshold=-1.000000,BloomSizeScale=4.000000,Bloom1Size=0.300000,Bloom2Size=1.000000,Bloom3Size=2.000000,Bloom4Size=10.000000,Bloom5Size=30.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.346500,G=0.346500,B=0.346500,A=1.000000),Bloom2Tint=(R=0.138000,G=0.138000,B=0.138000,A=1.000000),Bloom3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomConvolutionScatterDispersion=1.000000,BloomConvolutionSize=1.000000,BloomConvolutionTexture=None,BloomConvolutionCenterUV=(X=0.500000,Y=0.500000),BloomConvolutionPreFilterMin=7.000000,BloomConvolutionPreFilterMax=15000.000000,BloomConvolutionPreFilterMult=15.000000,BloomConvolutionBufferScale=0.133000,BloomDirtMask=None,BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),DynamicGlobalIlluminationMethod=Lumen,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,LumenRayLightingMode=Default,LumenSceneLightingQuality=1.000000,LumenSceneDetail=1.000000,LumenSceneViewDistance=20000.000000,LumenSceneLightingUpdateSpeed=1.000000,LumenFinalGatherQuality=1.000000,LumenFinalGatherLightingUpdateSpeed=1.000000,LumenFinalGatherScreenTraces=True,LumenMaxTraceDistance=20000.000000,LumenDiffuseColorBoost=1.000000,LumenSkylightLeaking=0.000000,LumenSkylightLeakingTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LumenFullSkylightLeakingDistance=1000.000000,LumenSurfaceCacheResolution=1.000000,ReflectionMethod=Lumen,LumenReflectionQuality=1.000000,LumenReflectionsScreenTraces=True,LumenFrontLayerTranslucencyReflections=False,LumenMaxRoughnessToTraceReflections=0.400000,LumenMaxReflectionBounces=1,LumenMaxRefractionBounces=0,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=50.000000,ScreenSpaceReflectionMaxRoughness=0.600000,bMegaLights=True,AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,CameraShutterSpeed=60.000000,CameraISO=100.000000,DepthOfFieldFstop=4.000000,DepthOfFieldMinFstop=1.200000,DepthOfFieldBladeCount=5,AutoExposureBias=1.000000,AutoExposureBiasBackup=0.000000,bOverride_AutoExposureBiasBackup=False,AutoExposureApplyPhysicalCameraExposure=True,AutoExposureBiasCurve=None,AutoExposureMeterMask=None,AutoExposureLowPercent=10.000000,AutoExposureHighPercent=90.000000,AutoExposureMinBrightness=0.030000,AutoExposureMaxBrightness=8.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LocalExposureMethod=Bilateral,LocalExposureHighlightContrastScale=1.000000,LocalExposureShadowContrastScale=1.000000,LocalExposureHighlightContrastCurve=None,LocalExposureShadowContrastCurve=None,LocalExposureHighlightThreshold=0.000000,LocalExposureShadowThreshold=0.000000,LocalExposureDetailStrength=1.000000,LocalExposureBlurredLuminanceBlend=0.600000,LocalExposureBlurredLuminanceKernelSizePercent=50.000000,LocalExposureHighlightThresholdStrength=1.000000,LocalExposureShadowThresholdStrength=1.000000,LocalExposureMiddleGreyBias=0.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.400000,Sharpen=0.000000,FilmGrainIntensity=0.000000,FilmGrainIntensityShadows=1.000000,FilmGrainIntensityMidtones=1.000000,FilmGrainIntensityHighlights=1.000000,FilmGrainShadowsMax=0.090000,FilmGrainHighlightsMin=0.500000,FilmGrainHighlightsMax=1.000000,FilmGrainTexelSize=1.000000,FilmGrainTexture=None,AmbientOcclusionIntensity=0.500000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=200.000000,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionPower=2.000000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=50.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,AmbientOcclusionTemporalBlendWeight=0.100000,RayTracingAO=False,RayTracingAOSamplesPerPixel=1,RayTracingAOIntensity=1.000000,RayTracingAORadius=200.000000,ColorGradingIntensity=1.000000,ColorGradingLUT=None,DepthOfFieldSensorWidth=24.576000,DepthOfFieldSqueezeFactor=1.000000,DepthOfFieldFocalDistance=0.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldUseHairDepth=False,DepthOfFieldPetzvalBokeh=0.000000,DepthOfFieldPetzvalBokehFalloff=1.000000,DepthOfFieldPetzvalExclusionBoxExtents=(X=0.000000,Y=0.000000),DepthOfFieldPetzvalExclusionBoxRadius=0.000000,DepthOfFieldAspectRatioScalar=1.000000,DepthOfFieldBarrelRadius=5.000000,DepthOfFieldBarrelLength=0.000000,DepthOfFieldMatteBoxFlags[0]=(Pitch=0.000000,Roll=0.000000,Length=0.000000),DepthOfFieldMatteBoxFlags[1]=(Pitch=0.000000,Roll=0.000000,Length=0.000000),DepthOfFieldMatteBoxFlags[2]=(Pitch=0.000000,Roll=0.000000,Length=0.000000),DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldOcclusion=0.400000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurTargetFPS=30,MotionBlurPerObjectSize=0.000000,TranslucencyType=Raster,RayTracingTranslucencyMaxRoughness=0.600000,RayTracingTranslucencyRefractionRays=3,RayTracingTranslucencySamplesPerPixel=1,RayTracingTranslucencyMaxPrimaryHitEvents=4,RayTracingTranslucencyMaxSecondaryHitEvents=2,RayTracingTranslucencyShadows=Hard_shadows,RayTracingTranslucencyRefraction=True,RayTracingTranslucencyUseRayTracedRefraction=False,PathTracingMaxBounces=32,PathTracingSamplesPerPixel=2048,PathTracingMaxPathIntensity=24.000000,PathTracingEnableEmissiveMaterials=True,PathTracingEnableReferenceDOF=False,PathTracingEnableReferenceAtmosphere=False,PathTracingEnableDenoiser=True,PathTracingIncludeEmissive=True,PathTracingIncludeDiffuse=True,PathTracingIncludeIndirectDiffuse=True,PathTracingIncludeSpecular=True,PathTracingIncludeIndirectSpecular=True,PathTracingIncludeVolume=True,PathTracingIncludeIndirectVolume=True,UserFlags=0,WeightedBlendables=(Array=)),LightingRigRotation=0.000000,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-40.000000,Yaw=-67.500000,Roll=0.000000),bEnableToneMapping=True,bShowMeshEdges=False) ++Profiles=(ProfileName="Grey Wireframe",bSharedProfile=True,bIsEngineDefaultProfile=True,bUseSkyLighting=True,DirectionalLightIntensity=1.000000,DirectionalLightColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SkyLightIntensity=1.000000,bRotateLightingRig=False,bShowEnvironment=False,bShowFloor=False,bShowGrid=True,EnvironmentColor=(R=0.039216,G=0.039216,B=0.039216,A=1.000000),EnvironmentIntensity=1.000000,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1",bPostProcessingEnabled=False,PostProcessingSettings=(bOverride_TemperatureType=False,bOverride_WhiteTemp=False,bOverride_WhiteTint=False,bOverride_ColorSaturation=False,bOverride_ColorContrast=False,bOverride_ColorGamma=False,bOverride_ColorGain=False,bOverride_ColorOffset=False,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_ColorCorrectionHighlightsMax=False,bOverride_BlueCorrection=False,bOverride_ExpandGamut=False,bOverride_ToneCurveAmount=False,bOverride_FilmSlope=False,bOverride_FilmToe=False,bOverride_FilmShoulder=False,bOverride_FilmBlackClip=False,bOverride_FilmWhiteClip=False,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_ChromaticAberrationStartOffset=False,bOverride_bMegaLights=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomMethod=False,bOverride_BloomIntensity=False,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomConvolutionTexture=False,bOverride_BloomConvolutionScatterDispersion=False,bOverride_BloomConvolutionSize=False,bOverride_BloomConvolutionCenterUV=False,bOverride_BloomConvolutionPreFilterMin=False,bOverride_BloomConvolutionPreFilterMax=False,bOverride_BloomConvolutionPreFilterMult=False,bOverride_BloomConvolutionBufferScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_CameraShutterSpeed=False,bOverride_CameraISO=False,bOverride_AutoExposureMethod=False,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=False,bOverride_AutoExposureMaxBrightness=False,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=False,bOverride_AutoExposureBiasCurve=False,bOverride_AutoExposureMeterMask=False,bOverride_AutoExposureApplyPhysicalCameraExposure=False,bOverride_HistogramLogMin=False,bOverride_HistogramLogMax=False,bOverride_LocalExposureMethod=False,bOverride_LocalExposureHighlightContrastScale=False,bOverride_LocalExposureShadowContrastScale=False,bOverride_LocalExposureHighlightContrastCurve=False,bOverride_LocalExposureShadowContrastCurve=False,bOverride_LocalExposureHighlightThreshold=False,bOverride_LocalExposureShadowThreshold=False,bOverride_LocalExposureDetailStrength=False,bOverride_LocalExposureBlurredLuminanceBlend=False,bOverride_LocalExposureBlurredLuminanceKernelSizePercent=False,bOverride_LocalExposureHighlightThresholdStrength=False,bOverride_LocalExposureShadowThresholdStrength=False,bOverride_LocalExposureMiddleGreyBias=False,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=False,bOverride_Sharpen=False,bOverride_FilmGrainIntensity=False,bOverride_FilmGrainIntensityShadows=False,bOverride_FilmGrainIntensityMidtones=False,bOverride_FilmGrainIntensityHighlights=False,bOverride_FilmGrainShadowsMax=False,bOverride_FilmGrainHighlightsMin=False,bOverride_FilmGrainHighlightsMax=False,bOverride_FilmGrainTexelSize=False,bOverride_FilmGrainTexture=False,bOverride_AmbientOcclusionIntensity=False,bOverride_AmbientOcclusionStaticFraction=False,bOverride_AmbientOcclusionRadius=False,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=False,bOverride_AmbientOcclusionBias=False,bOverride_AmbientOcclusionQuality=False,bOverride_AmbientOcclusionMipBlend=False,bOverride_AmbientOcclusionMipScale=False,bOverride_AmbientOcclusionMipThreshold=False,bOverride_AmbientOcclusionTemporalBlendWeight=False,bOverride_RayTracingAO=False,bOverride_RayTracingAOSamplesPerPixel=False,bOverride_RayTracingAOIntensity=False,bOverride_RayTracingAORadius=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=False,bOverride_ColorGradingLUT=False,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldMinFstop=False,bOverride_DepthOfFieldBladeCount=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldSqueezeFactor=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldUseHairDepth=False,bOverride_DepthOfFieldPetzvalBokeh=False,bOverride_DepthOfFieldPetzvalBokehFalloff=False,bOverride_DepthOfFieldPetzvalExclusionBoxExtents=False,bOverride_DepthOfFieldPetzvalExclusionBoxRadius=False,bOverride_DepthOfFieldAspectRatioScalar=False,bOverride_DepthOfFieldMatteBoxFlags=False,bOverride_DepthOfFieldBarrelRadius=False,bOverride_DepthOfFieldBarrelLength=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurTargetFPS=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ReflectionMethod=False,bOverride_LumenReflectionQuality=False,bOverride_ScreenSpaceReflectionIntensity=False,bOverride_ScreenSpaceReflectionQuality=False,bOverride_ScreenSpaceReflectionMaxRoughness=False,bOverride_ScreenSpaceReflectionRoughnessScale=False,bOverride_UserFlags=False,bOverride_RayTracingReflectionsMaxRoughness=False,bOverride_RayTracingReflectionsMaxBounces=False,bOverride_RayTracingReflectionsSamplesPerPixel=False,bOverride_RayTracingReflectionsShadows=False,bOverride_RayTracingReflectionsTranslucency=False,bOverride_TranslucencyType=False,bOverride_RayTracingTranslucencyMaxRoughness=False,bOverride_RayTracingTranslucencyRefractionRays=False,bOverride_RayTracingTranslucencySamplesPerPixel=False,bOverride_RayTracingTranslucencyShadows=False,bOverride_RayTracingTranslucencyRefraction=False,bOverride_RayTracingTranslucencyMaxPrimaryHitEvents=False,bOverride_RayTracingTranslucencyMaxSecondaryHitEvents=False,bOverride_RayTracingTranslucencyUseRayTracedRefraction=False,bOverride_DynamicGlobalIlluminationMethod=False,bOverride_LumenSceneLightingQuality=False,bOverride_LumenSceneDetail=False,bOverride_LumenSceneViewDistance=False,bOverride_LumenSceneLightingUpdateSpeed=False,bOverride_LumenFinalGatherQuality=False,bOverride_LumenFinalGatherLightingUpdateSpeed=False,bOverride_LumenFinalGatherScreenTraces=False,bOverride_LumenMaxTraceDistance=False,bOverride_LumenDiffuseColorBoost=False,bOverride_LumenSkylightLeaking=False,bOverride_LumenSkylightLeakingTint=False,bOverride_LumenFullSkylightLeakingDistance=False,bOverride_LumenRayLightingMode=False,bOverride_LumenReflectionsScreenTraces=False,bOverride_LumenFrontLayerTranslucencyReflections=False,bOverride_LumenMaxRoughnessToTraceReflections=False,bOverride_LumenMaxReflectionBounces=False,bOverride_LumenMaxRefractionBounces=False,bOverride_LumenSurfaceCacheResolution=False,bOverride_RayTracingGI=False,bOverride_RayTracingGIMaxBounces=False,bOverride_RayTracingGISamplesPerPixel=False,bOverride_PathTracingMaxBounces=False,bOverride_PathTracingSamplesPerPixel=False,bOverride_PathTracingMaxPathIntensity=False,bOverride_PathTracingEnableEmissiveMaterials=False,bOverride_PathTracingEnableReferenceDOF=False,bOverride_PathTracingEnableReferenceAtmosphere=False,bOverride_PathTracingEnableDenoiser=False,bOverride_PathTracingIncludeEmissive=False,bOverride_PathTracingIncludeDiffuse=False,bOverride_PathTracingIncludeIndirectDiffuse=False,bOverride_PathTracingIncludeSpecular=False,bOverride_PathTracingIncludeIndirectSpecular=False,bOverride_PathTracingIncludeVolume=False,bOverride_PathTracingIncludeIndirectVolume=False,bMobileHQGaussian=False,BloomMethod=BM_SOG,AutoExposureMethod=AEM_Histogram,TemperatureType=TEMP_WhiteBalance,WhiteTemp=6500.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,ColorCorrectionHighlightsMax=1.000000,ColorCorrectionShadowsMax=0.090000,BlueCorrection=0.600000,ExpandGamut=1.000000,ToneCurveAmount=1.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,ChromaticAberrationStartOffset=0.000000,BloomIntensity=0.675000,BloomThreshold=-1.000000,BloomSizeScale=4.000000,Bloom1Size=0.300000,Bloom2Size=1.000000,Bloom3Size=2.000000,Bloom4Size=10.000000,Bloom5Size=30.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.346500,G=0.346500,B=0.346500,A=1.000000),Bloom2Tint=(R=0.138000,G=0.138000,B=0.138000,A=1.000000),Bloom3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomConvolutionScatterDispersion=1.000000,BloomConvolutionSize=1.000000,BloomConvolutionTexture=None,BloomConvolutionCenterUV=(X=0.500000,Y=0.500000),BloomConvolutionPreFilterMin=7.000000,BloomConvolutionPreFilterMax=15000.000000,BloomConvolutionPreFilterMult=15.000000,BloomConvolutionBufferScale=0.133000,BloomDirtMask=None,BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),DynamicGlobalIlluminationMethod=Lumen,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,LumenRayLightingMode=Default,LumenSceneLightingQuality=1.000000,LumenSceneDetail=1.000000,LumenSceneViewDistance=20000.000000,LumenSceneLightingUpdateSpeed=1.000000,LumenFinalGatherQuality=1.000000,LumenFinalGatherLightingUpdateSpeed=1.000000,LumenFinalGatherScreenTraces=True,LumenMaxTraceDistance=20000.000000,LumenDiffuseColorBoost=1.000000,LumenSkylightLeaking=0.000000,LumenSkylightLeakingTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LumenFullSkylightLeakingDistance=1000.000000,LumenSurfaceCacheResolution=1.000000,ReflectionMethod=Lumen,LumenReflectionQuality=1.000000,LumenReflectionsScreenTraces=True,LumenFrontLayerTranslucencyReflections=False,LumenMaxRoughnessToTraceReflections=0.400000,LumenMaxReflectionBounces=1,LumenMaxRefractionBounces=0,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=50.000000,ScreenSpaceReflectionMaxRoughness=0.600000,bMegaLights=True,AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,CameraShutterSpeed=60.000000,CameraISO=100.000000,DepthOfFieldFstop=4.000000,DepthOfFieldMinFstop=1.200000,DepthOfFieldBladeCount=5,AutoExposureBias=1.000000,AutoExposureBiasBackup=0.000000,bOverride_AutoExposureBiasBackup=False,AutoExposureApplyPhysicalCameraExposure=True,AutoExposureBiasCurve=None,AutoExposureMeterMask=None,AutoExposureLowPercent=10.000000,AutoExposureHighPercent=90.000000,AutoExposureMinBrightness=0.030000,AutoExposureMaxBrightness=8.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LocalExposureMethod=Bilateral,LocalExposureHighlightContrastScale=1.000000,LocalExposureShadowContrastScale=1.000000,LocalExposureHighlightContrastCurve=None,LocalExposureShadowContrastCurve=None,LocalExposureHighlightThreshold=0.000000,LocalExposureShadowThreshold=0.000000,LocalExposureDetailStrength=1.000000,LocalExposureBlurredLuminanceBlend=0.600000,LocalExposureBlurredLuminanceKernelSizePercent=50.000000,LocalExposureHighlightThresholdStrength=1.000000,LocalExposureShadowThresholdStrength=1.000000,LocalExposureMiddleGreyBias=0.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.400000,Sharpen=0.000000,FilmGrainIntensity=0.000000,FilmGrainIntensityShadows=1.000000,FilmGrainIntensityMidtones=1.000000,FilmGrainIntensityHighlights=1.000000,FilmGrainShadowsMax=0.090000,FilmGrainHighlightsMin=0.500000,FilmGrainHighlightsMax=1.000000,FilmGrainTexelSize=1.000000,FilmGrainTexture=None,AmbientOcclusionIntensity=0.500000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=200.000000,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionPower=2.000000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=50.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,AmbientOcclusionTemporalBlendWeight=0.100000,RayTracingAO=False,RayTracingAOSamplesPerPixel=1,RayTracingAOIntensity=1.000000,RayTracingAORadius=200.000000,ColorGradingIntensity=1.000000,ColorGradingLUT=None,DepthOfFieldSensorWidth=24.576000,DepthOfFieldSqueezeFactor=1.000000,DepthOfFieldFocalDistance=0.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldUseHairDepth=False,DepthOfFieldPetzvalBokeh=0.000000,DepthOfFieldPetzvalBokehFalloff=1.000000,DepthOfFieldPetzvalExclusionBoxExtents=(X=0.000000,Y=0.000000),DepthOfFieldPetzvalExclusionBoxRadius=0.000000,DepthOfFieldAspectRatioScalar=1.000000,DepthOfFieldBarrelRadius=5.000000,DepthOfFieldBarrelLength=0.000000,DepthOfFieldMatteBoxFlags[0]=(Pitch=0.000000,Roll=0.000000,Length=0.000000),DepthOfFieldMatteBoxFlags[1]=(Pitch=0.000000,Roll=0.000000,Length=0.000000),DepthOfFieldMatteBoxFlags[2]=(Pitch=0.000000,Roll=0.000000,Length=0.000000),DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldOcclusion=0.400000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurTargetFPS=30,MotionBlurPerObjectSize=0.000000,TranslucencyType=Raster,RayTracingTranslucencyMaxRoughness=0.600000,RayTracingTranslucencyRefractionRays=3,RayTracingTranslucencySamplesPerPixel=1,RayTracingTranslucencyMaxPrimaryHitEvents=4,RayTracingTranslucencyMaxSecondaryHitEvents=2,RayTracingTranslucencyShadows=Hard_shadows,RayTracingTranslucencyRefraction=True,RayTracingTranslucencyUseRayTracedRefraction=False,PathTracingMaxBounces=32,PathTracingSamplesPerPixel=2048,PathTracingMaxPathIntensity=24.000000,PathTracingEnableEmissiveMaterials=True,PathTracingEnableReferenceDOF=False,PathTracingEnableReferenceAtmosphere=False,PathTracingEnableDenoiser=True,PathTracingIncludeEmissive=True,PathTracingIncludeDiffuse=True,PathTracingIncludeIndirectDiffuse=True,PathTracingIncludeSpecular=True,PathTracingIncludeIndirectSpecular=True,PathTracingIncludeVolume=True,PathTracingIncludeIndirectVolume=True,UserFlags=0,WeightedBlendables=(Array=)),LightingRigRotation=0.000000,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-40.000000,Yaw=-67.500000,Roll=0.000000),bEnableToneMapping=False,bShowMeshEdges=True) ++Profiles=(ProfileName="Grey Ambient",bSharedProfile=True,bIsEngineDefaultProfile=True,bUseSkyLighting=True,DirectionalLightIntensity=4.000000,DirectionalLightColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SkyLightIntensity=2.000000,bRotateLightingRig=False,bShowEnvironment=True,bShowFloor=True,bShowGrid=True,EnvironmentColor=(R=0.200000,G=0.200000,B=0.200000,A=1.000000),EnvironmentIntensity=1.000000,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/T_GreyAmbient",bPostProcessingEnabled=False,PostProcessingSettings=(bOverride_TemperatureType=False,bOverride_WhiteTemp=False,bOverride_WhiteTint=False,bOverride_ColorSaturation=False,bOverride_ColorContrast=False,bOverride_ColorGamma=False,bOverride_ColorGain=False,bOverride_ColorOffset=False,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_ColorCorrectionHighlightsMax=False,bOverride_BlueCorrection=False,bOverride_ExpandGamut=False,bOverride_ToneCurveAmount=False,bOverride_FilmSlope=False,bOverride_FilmToe=False,bOverride_FilmShoulder=False,bOverride_FilmBlackClip=False,bOverride_FilmWhiteClip=False,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_ChromaticAberrationStartOffset=False,bOverride_bMegaLights=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomMethod=False,bOverride_BloomIntensity=False,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomConvolutionTexture=False,bOverride_BloomConvolutionScatterDispersion=False,bOverride_BloomConvolutionSize=False,bOverride_BloomConvolutionCenterUV=False,bOverride_BloomConvolutionPreFilterMin=False,bOverride_BloomConvolutionPreFilterMax=False,bOverride_BloomConvolutionPreFilterMult=False,bOverride_BloomConvolutionBufferScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_CameraShutterSpeed=False,bOverride_CameraISO=False,bOverride_AutoExposureMethod=False,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=False,bOverride_AutoExposureMaxBrightness=False,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=False,bOverride_AutoExposureBiasCurve=False,bOverride_AutoExposureMeterMask=False,bOverride_AutoExposureApplyPhysicalCameraExposure=False,bOverride_HistogramLogMin=False,bOverride_HistogramLogMax=False,bOverride_LocalExposureMethod=False,bOverride_LocalExposureHighlightContrastScale=False,bOverride_LocalExposureShadowContrastScale=False,bOverride_LocalExposureHighlightContrastCurve=False,bOverride_LocalExposureShadowContrastCurve=False,bOverride_LocalExposureHighlightThreshold=False,bOverride_LocalExposureShadowThreshold=False,bOverride_LocalExposureDetailStrength=False,bOverride_LocalExposureBlurredLuminanceBlend=False,bOverride_LocalExposureBlurredLuminanceKernelSizePercent=False,bOverride_LocalExposureHighlightThresholdStrength=False,bOverride_LocalExposureShadowThresholdStrength=False,bOverride_LocalExposureMiddleGreyBias=False,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=False,bOverride_Sharpen=False,bOverride_FilmGrainIntensity=False,bOverride_FilmGrainIntensityShadows=False,bOverride_FilmGrainIntensityMidtones=False,bOverride_FilmGrainIntensityHighlights=False,bOverride_FilmGrainShadowsMax=False,bOverride_FilmGrainHighlightsMin=False,bOverride_FilmGrainHighlightsMax=False,bOverride_FilmGrainTexelSize=False,bOverride_FilmGrainTexture=False,bOverride_AmbientOcclusionIntensity=False,bOverride_AmbientOcclusionStaticFraction=False,bOverride_AmbientOcclusionRadius=False,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=False,bOverride_AmbientOcclusionBias=False,bOverride_AmbientOcclusionQuality=False,bOverride_AmbientOcclusionMipBlend=False,bOverride_AmbientOcclusionMipScale=False,bOverride_AmbientOcclusionMipThreshold=False,bOverride_AmbientOcclusionTemporalBlendWeight=False,bOverride_RayTracingAO=False,bOverride_RayTracingAOSamplesPerPixel=False,bOverride_RayTracingAOIntensity=False,bOverride_RayTracingAORadius=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=False,bOverride_ColorGradingLUT=False,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldMinFstop=False,bOverride_DepthOfFieldBladeCount=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldSqueezeFactor=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldUseHairDepth=False,bOverride_DepthOfFieldPetzvalBokeh=False,bOverride_DepthOfFieldPetzvalBokehFalloff=False,bOverride_DepthOfFieldPetzvalExclusionBoxExtents=False,bOverride_DepthOfFieldPetzvalExclusionBoxRadius=False,bOverride_DepthOfFieldAspectRatioScalar=False,bOverride_DepthOfFieldMatteBoxFlags=False,bOverride_DepthOfFieldBarrelRadius=False,bOverride_DepthOfFieldBarrelLength=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurTargetFPS=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ReflectionMethod=False,bOverride_LumenReflectionQuality=False,bOverride_ScreenSpaceReflectionIntensity=False,bOverride_ScreenSpaceReflectionQuality=False,bOverride_ScreenSpaceReflectionMaxRoughness=False,bOverride_ScreenSpaceReflectionRoughnessScale=False,bOverride_UserFlags=False,bOverride_RayTracingReflectionsMaxRoughness=False,bOverride_RayTracingReflectionsMaxBounces=False,bOverride_RayTracingReflectionsSamplesPerPixel=False,bOverride_RayTracingReflectionsShadows=False,bOverride_RayTracingReflectionsTranslucency=False,bOverride_TranslucencyType=False,bOverride_RayTracingTranslucencyMaxRoughness=False,bOverride_RayTracingTranslucencyRefractionRays=False,bOverride_RayTracingTranslucencySamplesPerPixel=False,bOverride_RayTracingTranslucencyShadows=False,bOverride_RayTracingTranslucencyRefraction=False,bOverride_RayTracingTranslucencyMaxPrimaryHitEvents=False,bOverride_RayTracingTranslucencyMaxSecondaryHitEvents=False,bOverride_RayTracingTranslucencyUseRayTracedRefraction=False,bOverride_DynamicGlobalIlluminationMethod=False,bOverride_LumenSceneLightingQuality=False,bOverride_LumenSceneDetail=False,bOverride_LumenSceneViewDistance=False,bOverride_LumenSceneLightingUpdateSpeed=False,bOverride_LumenFinalGatherQuality=False,bOverride_LumenFinalGatherLightingUpdateSpeed=False,bOverride_LumenFinalGatherScreenTraces=False,bOverride_LumenMaxTraceDistance=False,bOverride_LumenDiffuseColorBoost=False,bOverride_LumenSkylightLeaking=False,bOverride_LumenSkylightLeakingTint=False,bOverride_LumenFullSkylightLeakingDistance=False,bOverride_LumenRayLightingMode=False,bOverride_LumenReflectionsScreenTraces=False,bOverride_LumenFrontLayerTranslucencyReflections=False,bOverride_LumenMaxRoughnessToTraceReflections=False,bOverride_LumenMaxReflectionBounces=False,bOverride_LumenMaxRefractionBounces=False,bOverride_LumenSurfaceCacheResolution=False,bOverride_RayTracingGI=False,bOverride_RayTracingGIMaxBounces=False,bOverride_RayTracingGISamplesPerPixel=False,bOverride_PathTracingMaxBounces=False,bOverride_PathTracingSamplesPerPixel=False,bOverride_PathTracingMaxPathIntensity=False,bOverride_PathTracingEnableEmissiveMaterials=False,bOverride_PathTracingEnableReferenceDOF=False,bOverride_PathTracingEnableReferenceAtmosphere=False,bOverride_PathTracingEnableDenoiser=False,bOverride_PathTracingIncludeEmissive=False,bOverride_PathTracingIncludeDiffuse=False,bOverride_PathTracingIncludeIndirectDiffuse=False,bOverride_PathTracingIncludeSpecular=False,bOverride_PathTracingIncludeIndirectSpecular=False,bOverride_PathTracingIncludeVolume=False,bOverride_PathTracingIncludeIndirectVolume=False,bMobileHQGaussian=False,BloomMethod=BM_SOG,AutoExposureMethod=AEM_Histogram,TemperatureType=TEMP_WhiteBalance,WhiteTemp=6500.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,ColorCorrectionHighlightsMax=1.000000,ColorCorrectionShadowsMax=0.090000,BlueCorrection=0.600000,ExpandGamut=1.000000,ToneCurveAmount=1.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,ChromaticAberrationStartOffset=0.000000,BloomIntensity=0.675000,BloomThreshold=-1.000000,BloomSizeScale=4.000000,Bloom1Size=0.300000,Bloom2Size=1.000000,Bloom3Size=2.000000,Bloom4Size=10.000000,Bloom5Size=30.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.346500,G=0.346500,B=0.346500,A=1.000000),Bloom2Tint=(R=0.138000,G=0.138000,B=0.138000,A=1.000000),Bloom3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomConvolutionScatterDispersion=1.000000,BloomConvolutionSize=1.000000,BloomConvolutionTexture=None,BloomConvolutionCenterUV=(X=0.500000,Y=0.500000),BloomConvolutionPreFilterMin=7.000000,BloomConvolutionPreFilterMax=15000.000000,BloomConvolutionPreFilterMult=15.000000,BloomConvolutionBufferScale=0.133000,BloomDirtMask=None,BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),DynamicGlobalIlluminationMethod=Lumen,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,LumenRayLightingMode=Default,LumenSceneLightingQuality=1.000000,LumenSceneDetail=1.000000,LumenSceneViewDistance=20000.000000,LumenSceneLightingUpdateSpeed=1.000000,LumenFinalGatherQuality=1.000000,LumenFinalGatherLightingUpdateSpeed=1.000000,LumenFinalGatherScreenTraces=True,LumenMaxTraceDistance=20000.000000,LumenDiffuseColorBoost=1.000000,LumenSkylightLeaking=0.000000,LumenSkylightLeakingTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LumenFullSkylightLeakingDistance=1000.000000,LumenSurfaceCacheResolution=1.000000,ReflectionMethod=Lumen,LumenReflectionQuality=1.000000,LumenReflectionsScreenTraces=True,LumenFrontLayerTranslucencyReflections=False,LumenMaxRoughnessToTraceReflections=0.400000,LumenMaxReflectionBounces=1,LumenMaxRefractionBounces=0,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=50.000000,ScreenSpaceReflectionMaxRoughness=0.600000,bMegaLights=True,AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,CameraShutterSpeed=60.000000,CameraISO=100.000000,DepthOfFieldFstop=4.000000,DepthOfFieldMinFstop=1.200000,DepthOfFieldBladeCount=5,AutoExposureBias=1.000000,AutoExposureBiasBackup=0.000000,bOverride_AutoExposureBiasBackup=False,AutoExposureApplyPhysicalCameraExposure=True,AutoExposureBiasCurve=None,AutoExposureMeterMask=None,AutoExposureLowPercent=10.000000,AutoExposureHighPercent=90.000000,AutoExposureMinBrightness=0.030000,AutoExposureMaxBrightness=8.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LocalExposureMethod=Bilateral,LocalExposureHighlightContrastScale=1.000000,LocalExposureShadowContrastScale=1.000000,LocalExposureHighlightContrastCurve=None,LocalExposureShadowContrastCurve=None,LocalExposureHighlightThreshold=0.000000,LocalExposureShadowThreshold=0.000000,LocalExposureDetailStrength=1.000000,LocalExposureBlurredLuminanceBlend=0.600000,LocalExposureBlurredLuminanceKernelSizePercent=50.000000,LocalExposureHighlightThresholdStrength=1.000000,LocalExposureShadowThresholdStrength=1.000000,LocalExposureMiddleGreyBias=0.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.400000,Sharpen=0.000000,FilmGrainIntensity=0.000000,FilmGrainIntensityShadows=1.000000,FilmGrainIntensityMidtones=1.000000,FilmGrainIntensityHighlights=1.000000,FilmGrainShadowsMax=0.090000,FilmGrainHighlightsMin=0.500000,FilmGrainHighlightsMax=1.000000,FilmGrainTexelSize=1.000000,FilmGrainTexture=None,AmbientOcclusionIntensity=0.500000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=200.000000,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionPower=2.000000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=50.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,AmbientOcclusionTemporalBlendWeight=0.100000,RayTracingAO=False,RayTracingAOSamplesPerPixel=1,RayTracingAOIntensity=1.000000,RayTracingAORadius=200.000000,ColorGradingIntensity=1.000000,ColorGradingLUT=None,DepthOfFieldSensorWidth=24.576000,DepthOfFieldSqueezeFactor=1.000000,DepthOfFieldFocalDistance=0.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldUseHairDepth=False,DepthOfFieldPetzvalBokeh=0.000000,DepthOfFieldPetzvalBokehFalloff=1.000000,DepthOfFieldPetzvalExclusionBoxExtents=(X=0.000000,Y=0.000000),DepthOfFieldPetzvalExclusionBoxRadius=0.000000,DepthOfFieldAspectRatioScalar=1.000000,DepthOfFieldBarrelRadius=5.000000,DepthOfFieldBarrelLength=0.000000,DepthOfFieldMatteBoxFlags[0]=(Pitch=0.000000,Roll=0.000000,Length=0.000000),DepthOfFieldMatteBoxFlags[1]=(Pitch=0.000000,Roll=0.000000,Length=0.000000),DepthOfFieldMatteBoxFlags[2]=(Pitch=0.000000,Roll=0.000000,Length=0.000000),DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldOcclusion=0.400000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurTargetFPS=30,MotionBlurPerObjectSize=0.000000,TranslucencyType=Raster,RayTracingTranslucencyMaxRoughness=0.600000,RayTracingTranslucencyRefractionRays=3,RayTracingTranslucencySamplesPerPixel=1,RayTracingTranslucencyMaxPrimaryHitEvents=4,RayTracingTranslucencyMaxSecondaryHitEvents=2,RayTracingTranslucencyShadows=Hard_shadows,RayTracingTranslucencyRefraction=True,RayTracingTranslucencyUseRayTracedRefraction=False,PathTracingMaxBounces=32,PathTracingSamplesPerPixel=2048,PathTracingMaxPathIntensity=24.000000,PathTracingEnableEmissiveMaterials=True,PathTracingEnableReferenceDOF=False,PathTracingEnableReferenceAtmosphere=False,PathTracingEnableDenoiser=True,PathTracingIncludeEmissive=True,PathTracingIncludeDiffuse=True,PathTracingIncludeIndirectDiffuse=True,PathTracingIncludeSpecular=True,PathTracingIncludeIndirectSpecular=True,PathTracingIncludeVolume=True,PathTracingIncludeIndirectVolume=True,UserFlags=0,WeightedBlendables=(Array=)),LightingRigRotation=0.000000,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-40.000000,Yaw=-67.500000,Roll=0.000000),bEnableToneMapping=False,bShowMeshEdges=False) [/Script/UnrealEd.EditorPerformanceProjectSettings] MobileScreenPercentageMode=BasedOnDisplayResolution diff --git a/VIRTUOS_ExpansionPluginTests/Config/DefaultEngine.ini b/VIRTUOS_ExpansionPluginTests/Config/DefaultEngine.ini index 5a41224..e47a497 100644 --- a/VIRTUOS_ExpansionPluginTests/Config/DefaultEngine.ini +++ b/VIRTUOS_ExpansionPluginTests/Config/DefaultEngine.ini @@ -33,14 +33,14 @@ ConfiguredInternetSpeed=15000 ConfiguredLanSpeed=20000 [/Script/EngineSettings.GameMapsSettings] -EditorStartupMap=/Game/VRE/ExampleMap/MotionControllerMap.MotionControllerMap +EditorStartupMap=/Game/Maps/Map_Gameworld.Map_Gameworld LocalMapOptions= TransitionMap= bUseSplitscreen=False TwoPlayerSplitscreenLayout=Horizontal ThreePlayerSplitscreenLayout=FavorTop GameInstanceClass=/Game/VRE/Core/VRGameInstance.VRGameInstance_C -GameDefaultMap=/Game/VRE/ExampleMap/MotionControllerMap.MotionControllerMap +GameDefaultMap=/Game/Maps/Map_MainMenu.Map_MainMenu ServerDefaultMap=/Engine/Maps/Entry GlobalDefaultGameMode=/Game/VRE/Core/SteamVR_GM.SteamVR_GM_C GlobalDefaultServerGameMode=None @@ -101,16 +101,31 @@ r.VirtualTextures=True r.Mobile.ShadingPath=0 r.DefaultFeature.LensFlare=False r.VT.AnisotropicFiltering=True +vr.RoundRobinOcclusion=True +r.SkinCache.CompileShaders=True +r.RayTracing=True +r.RayTracing.RayTracingProxies.ProjectEnabled=True +r.VirtualTexturedLightmaps=True [/Script/NavigationSystem.NavigationSystemV1] +DefaultAgentName=None +CrowdManagerClass=/Script/AIModule.CrowdManager bAutoCreateNavigationData=True +bSpawnNavDataInNavBoundsLevel=False bAllowClientSideNavigation=True +bShouldDiscardSubLevelNavData=True +bTickWhilePaused=False bInitialBuildingLocked=False bSkipAgentHeightCheckWhenPickingNavData=False -DataGatheringMode=Instant +GeometryExportTriangleCountWarningThreshold=200000 bGenerateNavigationOnlyAroundNavigationInvokers=False ActiveTilesUpdateInterval=1.000000 -DirtyAreasUpdateFreq=60.000000 +InvokersMaximumDistanceFromSeed=-1.000000 +DataGatheringMode=Instant +DirtyAreaWarningSizeThreshold=-1.000000 +GatheringNavModifiersWarningLimitTime=-1.000000 ++SupportedAgents=(Name="Default",Color=(B=0,G=75,R=38,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=3.000000,AgentHeight=4.000000,AgentStepHeight=4.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=True,bCanWalk=True,bCanSwim=False,bCanFly=False) +SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True) [/Script/Engine.UserInterfaceSettings] RenderFocusRule=NavigationOnly @@ -167,11 +182,14 @@ bSendAnonymousUsageDataToEpic=False +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)") -+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="VRTraceChannel") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Overlap,bTraceType=True,bStaticObject=False,Name="VRTraceChannel") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FloorTrace") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="PawnWalking") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="TossableTrace") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="UI") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="CharacterSphere") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="CharacterProp") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="SPUDStreamVolume") +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="VRTraceChannel"))) +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="VRTraceChannel"))) -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") @@ -199,23 +217,21 @@ bDistinctlyDrawTilesBeingBuilt=True DrawOffset=10.000000 bFixedTilePoolSize=False TilePoolSize=1024 -TileSizeUU=990.000000 -CellSize=19.000000 -CellHeight=10.000000 -AgentMaxStepHeight=35.000000 -NavMeshResolutionParams[0]=(CellSize=38.076923,CellHeight=10.000000,AgentMaxStepHeight=35.000000) -NavMeshResolutionParams[1]=(CellSize=15.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000) -NavMeshResolutionParams[2]=(CellSize=15.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000) -AgentRadius=20.000000 -AgentHeight=144.000000 +TileSizeUU=544.000000 +NavMeshResolutionParams[0]=(CellSize=1.000000,CellHeight=1.000000,AgentMaxStepHeight=10.000000) +NavMeshResolutionParams[1]=(CellSize=1.000000,CellHeight=1.000000,AgentMaxStepHeight=10.000000) +NavMeshResolutionParams[2]=(CellSize=1.000000,CellHeight=1.000000,AgentMaxStepHeight=10.000000) +AgentRadius=5.000000 +AgentHeight=5.000000 AgentMaxSlope=44.000000 MinRegionArea=0.000000 -MergeRegionSize=400.000000 +MergeRegionSize=100.000000 MaxVerticalMergeError=2147483647 MaxSimplificationError=1.300000 SimplificationElevationRatio=0.000000 MaxSimultaneousTileGenerationJobsCount=1024 TileNumberHardLimit=1048576 +ExpectedMaxLayersPerTile=12 DefaultDrawDistance=5000.000000 DefaultMaxSearchNodes=2048.000000 DefaultMaxHierarchicalSearchNodes=2048.000000 @@ -242,7 +258,7 @@ TimeSliceFilterLedgeSpansMaxYProcess=13 TimeSliceLongDurationDebug=0.002000 InvokerTilePriorityBumpDistanceThresholdInTileUnits=1 InvokerTilePriorityBumpIncrease=1 -NavLinkJumpDownConfig=(bEnabled=True,JumpLength=150.000000,JumpDistanceFromEdge=10.000000,JumpMaxDepth=150.000000,JumpHeight=50.000000,JumpEndsHeightTolerance=80.000000,SamplingSeparationFactor=1.000000,FilterDistanceThreshold=80.000000,LinkBuilderFlags=1,AreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",LinkProxyClass=None,LinkProxyId=(Id=0)) +NavLinkJumpDownConfig=(bEnabled=True,JumpLength=150.000000,JumpDistanceFromEdge=10.000000,JumpMaxDepth=150.000000,JumpHeight=50.000000,JumpEndsHeightTolerance=80.000000,SamplingSeparationFactor=1.000000,FilterDistanceThreshold=80.000000,LinkBuilderFlags=1,DownDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",UpDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",LinkProxyClass=None,LinkProxyId=(Id=0)) bUseVoxelCache=False TileSetUpdateInterval=1.000000 HeuristicScale=0.999000 @@ -318,7 +334,7 @@ bEnableEnhancedDeterminism=False 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a/VIRTUOS_ExpansionPluginTests/LICENSE.txt b/VIRTUOS_ExpansionPluginTests/LICENSE.txt deleted file mode 100644 index 986c999..0000000 --- a/VIRTUOS_ExpansionPluginTests/LICENSE.txt +++ /dev/null @@ -1,19 +0,0 @@ -Copyright Joshua Statzer - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/.gitattributes b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/.gitattributes deleted file mode 100644 index 3373152..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/.gitattributes +++ /dev/null @@ -1,2 +0,0 @@ -* text=auto -*.bat eol=crlf \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/.gitignore b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/.gitignore deleted file mode 100644 index 3cdb673..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/.gitignore +++ /dev/null @@ -1,10 +0,0 @@ - -.hg/ -binaries/ -deriveddatacache/ -.vs/ -build/ -intermediate/ -PACKPLUGIN/ -saved/ -*.orig \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/AdvancedSessions.uplugin b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions.uplugin similarity index 94% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/AdvancedSessions.uplugin rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions.uplugin index 7dc2e3a..6188c09 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/AdvancedSessions.uplugin +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions.uplugin @@ -1,8 +1,8 @@ { "FileVersion": 3, "FriendlyName": "Advanced Sessions", - "Version": 5.4, - "VersionName": "5.4", + "Version": 5.7, + "VersionName": "5.7", "Description": "Adds new blueprint functions to handle more advanced session operations.", "Category": "Advanced Sessions Plugin", "CreatedBy": "Joshua Statzer", diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamNotificationsSubsystem.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamNotificationsSubsystem.h deleted file mode 100644 index 7b8641a..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamNotificationsSubsystem.h +++ /dev/null @@ -1,87 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -#pragma once - -#include "CoreMinimal.h" -#include "Subsystems/GameInstanceSubsystem.h" - -#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED - -#include - -#endif - -#include "SteamNotificationsSubsystem.generated.h" - -DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSteamOverlayActivated, bool, bOverlayState); - -UCLASS() -class ADVANCEDSTEAMSESSIONS_API USteamNotificationsSubsystem : public UGameInstanceSubsystem -{ - GENERATED_BODY() - -public: - - // Event thrown when the steam overlay switches states - UPROPERTY(BlueprintAssignable, Category = "SteamEvents") - FOnSteamOverlayActivated OnSteamOverlayActivated_Bind; - - USteamNotificationsSubsystem() : Super() - { - - } - - class cSteamEventsStore - { - public: - USteamNotificationsSubsystem* ParentSubsystem = nullptr; - void Initialize(USteamNotificationsSubsystem* MyParent) - { - ParentSubsystem = MyParent; - } - -#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED - cSteamEventsStore() : - OnExternalUITriggeredCallback(this, &cSteamEventsStore::OnExternalUITriggered) - { - - } -#else - //cSteamEventsStore() - //{ - - //} -#endif - - //~cSteamEventsStore(){} - - private: -#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED - STEAM_CALLBACK(cSteamEventsStore, OnExternalUITriggered, GameOverlayActivated_t, OnExternalUITriggeredCallback); -#endif - }; - - cSteamEventsStore MyEvents; - - /** Implement this for initialization of instances of the system */ - virtual void Initialize(FSubsystemCollectionBase& Collection) override - { - MyEvents.Initialize(this); - } - - /** Implement this for deinitialization of instances of the system */ - virtual void Deinitialize() override - { - - } -}; - -#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED -void USteamNotificationsSubsystem::cSteamEventsStore::OnExternalUITriggered(GameOverlayActivated_t* CallbackData) -{ - if (ParentSubsystem) - { - ParentSubsystem->OnSteamOverlayActivated_Bind.Broadcast((bool)CallbackData->m_bActive); - } -} -#endif \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Config/FilterPlugin.ini b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Config/FilterPlugin.ini similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Config/FilterPlugin.ini rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Config/FilterPlugin.ini diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/LICENSE.txt b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/LICENSE.txt deleted file mode 100644 index 986c999..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/LICENSE.txt +++ /dev/null @@ -1,19 +0,0 @@ -Copyright Joshua Statzer - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/README.md b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/README.md deleted file mode 100644 index c83724b..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/README.md +++ /dev/null @@ -1,7 +0,0 @@ -### How do I use it? ### - -**KantanDocGen Automatic Documentation ([KantanDocGen](http://kantandev.com/free/kantan-doc-gen))** - -**[AdvancedSessions](https://vreue4.com/generated-node-documentation?section=advanced-sessions-plugin)** - -**[AdvancedSteamSessions](https://vreue4.com/generated-node-documentation?section=advanced-steam-sessions-plugin)** diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Resources/Icon128.png b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Resources/Icon128.png similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Resources/Icon128.png rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Resources/Icon128.png diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/AdvancedSessions.Build.cs b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/AdvancedSessions.Build.cs similarity index 85% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/AdvancedSessions.Build.cs rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/AdvancedSessions.Build.cs index a305151..bb02018 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/AdvancedSessions.Build.cs +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/AdvancedSessions.Build.cs @@ -5,6 +5,9 @@ public class AdvancedSessions : ModuleRules { public AdvancedSessions(ReadOnlyTargetRules Target) : base(Target) { + DefaultBuildSettings = BuildSettingsVersion.Latest; + IncludeOrderVersion = EngineIncludeOrderVersion.Latest; + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; //bEnforceIWYU = true; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedExternalUILibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedExternalUILibrary.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedExternalUILibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedExternalUILibrary.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h similarity index 86% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h index be1def9..a0c0308 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsGameInstance.h @@ -44,6 +44,16 @@ public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedVoiceInterface) bool bEnableTalkingStatusDelegate; + // If true we will auto join a session we have accepted in the overlay. + // This can get in the way of Beacon Sessions, you may want to disable it. + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedFriendsInterface) + bool bAutoJoinSessionOnAcceptedUserInviteReceived = false; + + // If true we will auto travel to a game session when an invite is received. + // This can get in the way of Beacon Sessions, you may want to disable it. + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedFriendsInterface) + bool bAutoTravelOnAcceptedUserInviteReceived = false; + //virtual void PostLoad() override; virtual void Shutdown() override; virtual void Init() override; @@ -52,6 +62,13 @@ public: FOnSessionInviteReceivedDelegate SessionInviteReceivedDelegate; FDelegateHandle SessionInviteReceivedDelegateHandle; + // custom handle to join directly from steam ui "Join Game" + FDelegateHandle OnJoinSessionCompleteDelegateHandle; + // custom Steam UI Join User function #Self invite# + void OnSessionUserInviteAccepted(const bool bWasSuccessful, const int32 ControllerId, FUniqueNetIdPtr UserId, const FOnlineSessionSearchResult& InviteResult); + // custom Steam UI function to client travel #Self invite# + void OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type Result); + //const FUniqueNetId& /*UserId*/, const FUniqueNetId& /*FromId*/, const FString& /*AppId*/, const FOnlineSessionSearchResult& /*InviteResult*/ void OnSessionInviteReceivedMaster(const FUniqueNetId & PersonInvited, const FUniqueNetId & PersonInviting, const FString & AppId, const FOnlineSessionSearchResult& SessionToJoin); diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsInterface.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsInterface.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsInterface.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsInterface.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsLibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsLibrary.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsLibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsLibrary.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedGameSession.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedGameSession.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedGameSession.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedGameSession.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedIdentityLibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedIdentityLibrary.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedIdentityLibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedIdentityLibrary.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessions.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessions.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessions.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessions.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessionsLibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessionsLibrary.h similarity index 97% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessionsLibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessionsLibrary.h index 457bcdd..d7c53c2 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessionsLibrary.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedSessionsLibrary.h @@ -160,6 +160,10 @@ public: UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|PlayerID") static void GetUniqueNetID(APlayerController *PlayerController, FBPUniqueNetId &UniqueNetId); + // Get the unique net id of a network player attached to the given controller + UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|PlayerID") + static void GetUniqueNetIdOfSessionOwner(FBlueprintSessionResult SessionResult, FBPUniqueNetId& UniqueNetId); + // Get the unique net id of a network player who is assigned the the given player state UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|PlayerID") static void GetUniqueNetIDFromPlayerState(APlayerState *PlayerState, FBPUniqueNetId &UniqueNetId); diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedVoiceLibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedVoiceLibrary.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedVoiceLibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedVoiceLibrary.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AutoLoginUserCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AutoLoginUserCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/AutoLoginUserCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AutoLoginUserCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/BlueprintDataDefinitions.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/BlueprintDataDefinitions.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/BlueprintDataDefinitions.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/BlueprintDataDefinitions.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/CancelFindSessionsCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/CancelFindSessionsCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/CancelFindSessionsCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/CancelFindSessionsCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/CreateSessionCallbackProxyAdvanced.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/CreateSessionCallbackProxyAdvanced.h similarity index 90% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/CreateSessionCallbackProxyAdvanced.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/CreateSessionCallbackProxyAdvanced.h index 04ae6d1..448c587 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/CreateSessionCallbackProxyAdvanced.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/CreateSessionCallbackProxyAdvanced.h @@ -23,14 +23,14 @@ class UCreateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase * Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence. * @param PublicConnections When doing a 'listen' server, this must be >=2 (ListenServer itself counts as a connection) * @param bUseLAN When you want to play LAN, the level to play on must be loaded with option 'bIsLanMatch' - * @param bUsePresence Must be true for a 'listen' server (Map must be loaded with option 'listen'), false for a 'dedicated' server. * @param bUseLobbiesIfAvailable Used to flag the subsystem to use a lobby api instead of general hosting if the API supports it, generally true on steam for listen servers and false for dedicated + * Must be true for a 'listen' server (Map must be loaded with option 'listen'), false for a 'dedicated' server. * @param bShouldAdvertise Set to true when the OnlineSubsystem should list your server when someone is searching for servers. Otherwise the server is hidden and only join via invite is possible. * @param bUseLobbiesVoiceChatIfAvailable Set to true to setup voice chat lobbies if the API supports it * @param bStartAfterCreate Set to true to start the session after it's created. If false you need to manually call StartSession when ready. */ UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions") - static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray& ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, bool bUsePresence = true, bool bUseLobbiesIfAvailable = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true, bool bUseLobbiesVoiceChatIfAvailable = false, bool bStartAfterCreate = true); + static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray& ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, /*bool bUsePresence = true,*/ bool bUseLobbiesIfAvailable = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true, bool bUseLobbiesVoiceChatIfAvailable = false, bool bStartAfterCreate = true); // UOnlineBlueprintCallProxyBase interface virtual void Activate() override; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/EndSessionCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/EndSessionCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/EndSessionCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/EndSessionCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/FindFriendSessionCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/FindFriendSessionCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/FindFriendSessionCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/FindFriendSessionCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/FindSessionsCallbackProxyAdvanced.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/FindSessionsCallbackProxyAdvanced.h similarity index 96% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/FindSessionsCallbackProxyAdvanced.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/FindSessionsCallbackProxyAdvanced.h index e610277..5d225d8 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/FindSessionsCallbackProxyAdvanced.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/FindSessionsCallbackProxyAdvanced.h @@ -28,7 +28,7 @@ class UFindSessionsCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase // Searches for advertised sessions with the default online subsystem and includes an array of filters UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "WorldContextObject", AutoCreateRefTerm="Filters"), Category = "Online|AdvancedSessions") - static UFindSessionsCallbackProxyAdvanced* FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int32 MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray &Filters, bool bEmptyServersOnly = false, bool bNonEmptyServersOnly = false, bool bSecureServersOnly = false, bool bSearchLobbies = true, int MinSlotsAvailable = 0); + static UFindSessionsCallbackProxyAdvanced* FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int32 MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray &Filters, bool bEmptyServersOnly = false, bool bNonEmptyServersOnly = false, bool bSecureServersOnly = false, /*bool bSearchLobbies = true,*/ int MinSlotsAvailable = 0); static bool CompareVariants(const FVariantData &A, const FVariantData &B, EOnlineComparisonOpRedux Comparator); @@ -99,7 +99,7 @@ private: bool bSecureServersOnly; // Search through lobbies - bool bSearchLobbies; + //bool bSearchLobbies; // Min slots requires to search int MinSlotsAvailable; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/GetFriendsCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/GetFriendsCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/GetFriendsCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/GetFriendsCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/GetRecentPlayersCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/GetRecentPlayersCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/GetRecentPlayersCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/GetRecentPlayersCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/GetUserPrivilegeCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/GetUserPrivilegeCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/GetUserPrivilegeCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/GetUserPrivilegeCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/LoginUserCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/LoginUserCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/LoginUserCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/LoginUserCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/LogoutUserCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/LogoutUserCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/LogoutUserCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/LogoutUserCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/OnlineSubSystemHeader.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/OnlineSubSystemHeader.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/OnlineSubSystemHeader.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/OnlineSubSystemHeader.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/SendFriendInviteCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/SendFriendInviteCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/SendFriendInviteCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/SendFriendInviteCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/StartSessionCallbackProxyAdvanced.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/StartSessionCallbackProxyAdvanced.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/StartSessionCallbackProxyAdvanced.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/StartSessionCallbackProxyAdvanced.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/UpdateSessionCallbackProxyAdvanced.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/UpdateSessionCallbackProxyAdvanced.h similarity index 89% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/UpdateSessionCallbackProxyAdvanced.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/UpdateSessionCallbackProxyAdvanced.h index afdc181..b45ccf3 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Classes/UpdateSessionCallbackProxyAdvanced.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/UpdateSessionCallbackProxyAdvanced.h @@ -21,7 +21,7 @@ class UUpdateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase // Creates a session with the default online subsystem with advanced optional inputs, you MUST fill in all categories or it will pass in values that you didn't want as default values UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions") - static UUpdateSessionCallbackProxyAdvanced* UpdateSession(UObject* WorldContextObject, const TArray &ExtraSettings, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = false, bool bAllowJoinInProgress = false, bool bRefreshOnlineData = true, bool bIsDedicatedServer = false, bool bShouldAdvertise = true); + static UUpdateSessionCallbackProxyAdvanced* UpdateSession(UObject* WorldContextObject, const TArray &ExtraSettings, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = false, bool bAllowJoinInProgress = false, bool bRefreshOnlineData = true, bool bIsDedicatedServer = false, bool bShouldAdvertise = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false); // UOnlineBlueprintCallProxyBase interface virtual void Activate() override; @@ -58,6 +58,12 @@ private: // Allow joining in progress bool bAllowJoinInProgress = true; + // Allow joining in progress + bool bAllowJoinViaPresence = true; + + // Allow joining in progress + bool bAllowJoinViaPresenceFriendsOnly = false; + // Update whether this is a dedicated server or not bool bDedicatedServer = false; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedExternalUILibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedExternalUILibrary.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedExternalUILibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedExternalUILibrary.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp similarity index 79% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp index 47afb6a..8ca29ee 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp @@ -20,6 +20,61 @@ UAdvancedFriendsGameInstance::UAdvancedFriendsGameInstance(const FObjectInitiali { } +void UAdvancedFriendsGameInstance::OnSessionUserInviteAccepted(const bool bWasSuccessful, const int32 ControllerId, FUniqueNetIdPtr UserId, const FOnlineSessionSearchResult& InviteResult) +{ + if (!bAutoJoinSessionOnAcceptedUserInviteReceived) + return; + + IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld()); + if (SessionInterface.IsValid()) + { + // Eventually call this?, would need another call back to run through + //SessionInterface->DestroySession(NAME_GameSession); + + SessionInterface->ClearOnJoinSessionCompleteDelegate_Handle(OnJoinSessionCompleteDelegateHandle); + OnJoinSessionCompleteDelegateHandle = SessionInterface->AddOnJoinSessionCompleteDelegate_Handle( + FOnJoinSessionCompleteDelegate::CreateUObject(this, &UAdvancedFriendsGameInstance::OnJoinSessionComplete)); + + // Temp for 5.5, they aren't filling in the struct correctly + if (!InviteResult.Session.SessionSettings.bIsDedicated) + { + FOnlineSessionSearchResult ModResult = InviteResult; + ModResult.Session.SessionSettings.bUsesPresence = true; + ModResult.Session.SessionSettings.bUseLobbiesIfAvailable = true; + SessionInterface->JoinSession(0, NAME_GameSession, ModResult); + } + else + { + SessionInterface->JoinSession(0, NAME_GameSession, InviteResult); + } + } + UE_LOG(AdvancedFriendsInterfaceLog, Log, TEXT("Called Join Session for Steam Friends List UI InviteResults: %s, UserId: %s"), *InviteResult.GetSessionIdStr(), *UserId->ToString()); +} + +void UAdvancedFriendsGameInstance::OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type Result) +{ + + // If we don't want to auto travel to the session instance then exit out + if (!bAutoTravelOnAcceptedUserInviteReceived) + { + return; + } + + IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld()); + if (SessionInterface.IsValid()) + { + FString ConnectInfo; + if (SessionInterface->GetResolvedConnectString(NAME_GameSession, ConnectInfo)) + { + APlayerController* PlayerController = GetFirstLocalPlayerController(); + if (PlayerController) + { + PlayerController->ClientTravel(ConnectInfo, ETravelType::TRAVEL_Absolute); + } + } + } +} + void UAdvancedFriendsGameInstance::Shutdown() { IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld()); @@ -34,6 +89,7 @@ void UAdvancedFriendsGameInstance::Shutdown() // Clear all of the delegate handles here SessionInterface->ClearOnSessionUserInviteAcceptedDelegate_Handle(SessionInviteAcceptedDelegateHandle); SessionInterface->ClearOnSessionInviteReceivedDelegate_Handle(SessionInviteReceivedDelegateHandle); + SessionInterface->ClearOnJoinSessionCompleteDelegate_Handle(OnJoinSessionCompleteDelegateHandle); } @@ -80,6 +136,9 @@ void UAdvancedFriendsGameInstance::Init() SessionInviteAcceptedDelegateHandle = SessionInterface->AddOnSessionUserInviteAcceptedDelegate_Handle(SessionInviteAcceptedDelegate); SessionInviteReceivedDelegateHandle = SessionInterface->AddOnSessionInviteReceivedDelegate_Handle(SessionInviteReceivedDelegate); + + // Custom steam join game delegate + SessionInterface->OnSessionUserInviteAcceptedDelegates.AddUObject(this, &UAdvancedFriendsGameInstance::OnSessionUserInviteAccepted); } else { @@ -271,6 +330,13 @@ void UAdvancedFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNe } } + // Temp for 5.5, they aren't filling in the struct correctly + if (!BluePrintResult.OnlineResult.Session.SessionSettings.bIsDedicated) + { + BluePrintResult.OnlineResult.Session.SessionSettings.bUsesPresence = true; + BluePrintResult.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true; + } + OnSessionInviteReceived(LocalPlayer, PInviting, AppId, BluePrintResult); //IAdvancedFriendsInterface* TheInterface = NULL; @@ -307,6 +373,13 @@ void UAdvancedFriendsGameInstance::OnSessionInviteAcceptedMaster(const bool bWas FBPUniqueNetId PInvited; PInvited.SetUniqueNetId(PersonInvited); + // Temp for 5.5, they aren't filling in the struct correctly + if (!BluePrintResult.OnlineResult.Session.SessionSettings.bIsDedicated) + { + BluePrintResult.OnlineResult.Session.SessionSettings.bUsesPresence = true; + BluePrintResult.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true; + } + OnSessionInviteAccepted(LocalPlayer,PInvited, BluePrintResult); APlayerController* Player = UGameplayStatics::GetPlayerController(GetWorld(), LocalPlayer); diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsInterface.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsInterface.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsInterface.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsInterface.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp index 5df1a94..6bb7eac 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp @@ -151,7 +151,9 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con Friend.PresenceInfo.bIsPlaying = pres.bIsPlaying; Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame; Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); + // #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string + // OnlineFriendPresenceInterfaceSteam has the issue //Friend.PresenceInfo.StatusString = pres.Status.StatusStr; } } @@ -266,6 +268,7 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying; BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); // #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string + // OnlineFriendPresenceInterfaceSteam has the issue //BPF.PresenceInfo.StatusString = pres.Status.StatusStr; BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable; BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedIdentityLibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedIdentityLibrary.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedIdentityLibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedIdentityLibrary.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessions.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessions.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessions.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessions.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp index a5453d1..dfb6fd7 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp @@ -451,6 +451,17 @@ void UAdvancedSessionsLibrary::GetUniqueNetID(APlayerController *PlayerControlle } } +void UAdvancedSessionsLibrary::GetUniqueNetIdOfSessionOwner(FBlueprintSessionResult SessionResult, FBPUniqueNetId& UniqueNetId) +{ + FBPUniqueNetId ReturnID; + if (SessionResult.OnlineResult.IsValid()) + { + ReturnID.SetUniqueNetId(SessionResult.OnlineResult.Session.OwningUserId); + } + + UniqueNetId = ReturnID; +} + void UAdvancedSessionsLibrary::GetUniqueNetIDFromPlayerState(APlayerState *PlayerState, FBPUniqueNetId &UniqueNetId) { if (!PlayerState) diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedVoiceLibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedVoiceLibrary.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedVoiceLibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedVoiceLibrary.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AutoLoginUserCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AutoLoginUserCallbackProxy.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AutoLoginUserCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AutoLoginUserCallbackProxy.cpp index 9046773..d61f902 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/AutoLoginUserCallbackProxy.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/AutoLoginUserCallbackProxy.cpp @@ -83,6 +83,8 @@ void UAutoLoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSucce { OnFailure.Broadcast(); } + + return; } OnFailure.Broadcast(); diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/CancelFindSessionsCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/CancelFindSessionsCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/CancelFindSessionsCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/CancelFindSessionsCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/CreateSessionCallbackProxyAdvanced.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/CreateSessionCallbackProxyAdvanced.cpp similarity index 94% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/CreateSessionCallbackProxyAdvanced.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/CreateSessionCallbackProxyAdvanced.cpp index 1ff10c1..6b07bf1 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/CreateSessionCallbackProxyAdvanced.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/CreateSessionCallbackProxyAdvanced.cpp @@ -13,7 +13,7 @@ UCreateSessionCallbackProxyAdvanced::UCreateSessionCallbackProxyAdvanced(const F { } -UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::CreateAdvancedSession(UObject* WorldContextObject, const TArray& ExtraSettings, class APlayerController* PlayerController, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bIsDedicatedServer, bool bUsePresence, bool bUseLobbiesIfAvailable, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly, bool bAntiCheatProtected, bool bUsesStats, bool bShouldAdvertise, bool bUseLobbiesVoiceChatIfAvailable, bool bStartAfterCreate) +UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::CreateAdvancedSession(UObject* WorldContextObject, const TArray& ExtraSettings, class APlayerController* PlayerController, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bIsDedicatedServer, /*bool bUsePresence,*/ bool bUseLobbiesIfAvailable, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly, bool bAntiCheatProtected, bool bUsesStats, bool bShouldAdvertise, bool bUseLobbiesVoiceChatIfAvailable, bool bStartAfterCreate) { UCreateSessionCallbackProxyAdvanced* Proxy = NewObject(); Proxy->PlayerControllerWeakPtr = PlayerController; @@ -24,7 +24,7 @@ UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::Create Proxy->bAllowInvites = bAllowInvites; Proxy->ExtraSettings = ExtraSettings; Proxy->bDedicatedServer = bIsDedicatedServer; - Proxy->bUsePresence = bUsePresence; + /*Proxy->bUsePresence = bUsePresence;*/ Proxy->bUseLobbiesIfAvailable = bUseLobbiesIfAvailable; Proxy->bAllowJoinViaPresence = bAllowJoinViaPresence; Proxy->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly; @@ -61,13 +61,13 @@ void UCreateSessionCallbackProxyAdvanced::Activate() if (bDedicatedServer) { - Settings.bUsesPresence = false; Settings.bUseLobbiesIfAvailable = false; + Settings.bUsesPresence = false; } else { - Settings.bUsesPresence = bUsePresence; Settings.bUseLobbiesIfAvailable = bUseLobbiesIfAvailable; + Settings.bUsesPresence = bUseLobbiesIfAvailable; } Settings.bUseLobbiesVoiceChatIfAvailable = bUseLobbiesIfAvailable ? bUseLobbiesVoiceChatIfAvailable : false; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/EndSessionCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/EndSessionCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/EndSessionCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/EndSessionCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/FindFriendSessionCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/FindFriendSessionCallbackProxy.cpp similarity index 92% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/FindFriendSessionCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/FindFriendSessionCallbackProxy.cpp index 019255c..719bed9 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/FindFriendSessionCallbackProxy.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/FindFriendSessionCallbackProxy.cpp @@ -102,6 +102,14 @@ void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPl { FBlueprintSessionResult BSesh; BSesh.OnlineResult = Sesh; + + // Temp for 5.5, force the values if epic isn't setting them, lobbies should always have these true + if (!BSesh.OnlineResult.Session.SessionSettings.bIsDedicated) + { + BSesh.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true; + BSesh.OnlineResult.Session.SessionSettings.bUsesPresence = true; + } + Result.Add(BSesh); } } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/FindSessionsCallbackProxyAdvanced.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/FindSessionsCallbackProxyAdvanced.cpp similarity index 94% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/FindSessionsCallbackProxyAdvanced.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/FindSessionsCallbackProxyAdvanced.cpp index dc0dc4b..e031688 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/FindSessionsCallbackProxyAdvanced.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/FindSessionsCallbackProxyAdvanced.cpp @@ -16,7 +16,7 @@ UFindSessionsCallbackProxyAdvanced::UFindSessionsCallbackProxyAdvanced(const FOb bIsOnSecondSearch = false; } -UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray &Filters, bool bEmptyServersOnly, bool bNonEmptyServersOnly, bool bSecureServersOnly, bool bSearchLobbies, int MinSlotsAvailable) +UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray &Filters, bool bEmptyServersOnly, bool bNonEmptyServersOnly, bool bSecureServersOnly, /*bool bSearchLobbies,*/ int MinSlotsAvailable) { UFindSessionsCallbackProxyAdvanced* Proxy = NewObject(); Proxy->PlayerControllerWeakPtr = PlayerController; @@ -28,7 +28,7 @@ UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSess Proxy->bEmptyServersOnly = bEmptyServersOnly, Proxy->bNonEmptyServersOnly = bNonEmptyServersOnly; Proxy->bSecureServersOnly = bSecureServersOnly; - Proxy->bSearchLobbies = bSearchLobbies; + //Proxy->bSearchLobbies = bSearchLobbies; Proxy->MinSlotsAvailable = MinSlotsAvailable; return Proxy; } @@ -86,7 +86,6 @@ void UFindSessionsCallbackProxyAdvanced::Activate() /** #define SEARCH_SWITCH_SELECTION_METHOD FName(TEXT("SWITCHSELECTIONMETHOD"))*/ /** Whether to use lobbies vs sessions */ /** #define SEARCH_LOBBIES FName(TEXT("LOBBYSEARCH"))*/ - if (bEmptyServersOnly) tem.Set(SEARCH_EMPTY_SERVERS_ONLY, true, EOnlineComparisonOp::Equals); @@ -114,9 +113,9 @@ void UFindSessionsCallbackProxyAdvanced::Activate() case EBPServerPresenceSearchType::ClientServersOnly: { - tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals); + //tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals); - if (bSearchLobbies && !IOnlineSubsystem::DoesInstanceExist("STEAM")) + //if (bSearchLobbies)// && !IOnlineSubsystem::DoesInstanceExist("STEAM")) tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals); } break; @@ -140,9 +139,9 @@ void UFindSessionsCallbackProxyAdvanced::Activate() FOnlineSearchSettingsEx DedicatedOnly = tem; - tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals); + //tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals); - if (bSearchLobbies && !IOnlineSubsystem::DoesInstanceExist("STEAM")) + //if (bSearchLobbies)// && !IOnlineSubsystem::DoesInstanceExist("STEAM")) tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals); //DedicatedOnly.Set(SEARCH_DEDICATED_ONLY, true, EOnlineComparisonOp::Equals); @@ -225,6 +224,14 @@ void UFindSessionsCallbackProxyAdvanced::OnCompleted(bool bSuccess) FBlueprintSessionResult BPResult; BPResult.OnlineResult = Result; + + // Temp for 5.5, force the values if epic isn't setting them, lobbies should always have these true + if (ServerSearchType != EBPServerPresenceSearchType::DedicatedServersOnly ) + { + BPResult.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true; + BPResult.OnlineResult.Session.SessionSettings.bUsesPresence = true; + } + SessionSearchResults.AddUnique(BPResult); } if (!bRunSecondSearch) diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/GetFriendsCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/GetFriendsCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/GetFriendsCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/GetFriendsCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/GetRecentPlayersCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/GetRecentPlayersCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/GetRecentPlayersCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/GetRecentPlayersCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/GetUserPrivilegeCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/GetUserPrivilegeCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/GetUserPrivilegeCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/GetUserPrivilegeCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/LoginUserCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/LoginUserCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/LoginUserCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/LoginUserCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/LogoutUserCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/LogoutUserCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/LogoutUserCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/LogoutUserCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/SendFriendInviteCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/SendFriendInviteCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/SendFriendInviteCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/SendFriendInviteCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/StartSessionCallbackProxyAdvanced.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/StartSessionCallbackProxyAdvanced.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/StartSessionCallbackProxyAdvanced.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/StartSessionCallbackProxyAdvanced.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/UpdateSessionCallbackProxyAdvanced.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/UpdateSessionCallbackProxyAdvanced.cpp similarity index 92% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/UpdateSessionCallbackProxyAdvanced.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/UpdateSessionCallbackProxyAdvanced.cpp index 31aa9d9..c105aa6 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSessions/Source/AdvancedSessions/Private/UpdateSessionCallbackProxyAdvanced.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/UpdateSessionCallbackProxyAdvanced.cpp @@ -12,7 +12,7 @@ UUpdateSessionCallbackProxyAdvanced::UUpdateSessionCallbackProxyAdvanced(const F { } -UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::UpdateSession(UObject* WorldContextObject, const TArray &ExtraSettings, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bAllowJoinInProgress, bool bRefreshOnlineData, bool bIsDedicatedServer, bool bShouldAdvertise) +UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::UpdateSession(UObject* WorldContextObject, const TArray &ExtraSettings, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bAllowJoinInProgress, bool bRefreshOnlineData, bool bIsDedicatedServer, bool bShouldAdvertise, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly) { UUpdateSessionCallbackProxyAdvanced* Proxy = NewObject(); Proxy->NumPublicConnections = PublicConnections; @@ -25,6 +25,8 @@ UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::Update Proxy->bAllowJoinInProgress = bAllowJoinInProgress; Proxy->bDedicatedServer = bIsDedicatedServer; Proxy->bShouldAdvertise = bShouldAdvertise; + Proxy->bAllowJoinViaPresence = bAllowJoinViaPresence; + Proxy->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly; return Proxy; } @@ -65,11 +67,14 @@ void UUpdateSessionCallbackProxyAdvanced::Activate() Settings->bAllowJoinInProgress = bAllowJoinInProgress; Settings->bIsLANMatch = bUseLAN; //Settings->bUsesPresence = true; - //Settings->bAllowJoinViaPresence = true; Settings->bAllowInvites = bAllowInvites; Settings->bAllowJoinInProgress = bAllowJoinInProgress; Settings->bIsDedicated = bDedicatedServer; + // Added in 5.6 + Settings->bAllowJoinViaPresence = bAllowJoinViaPresence; + Settings->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly; + FOnlineSessionSetting * fSetting = NULL; FOnlineSessionSetting ExtraSetting; for (int i = 0; i < ExtraSettings.Num(); i++) diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/AdvancedSteamSessions.uplugin b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/AdvancedSteamSessions.uplugin similarity index 90% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/AdvancedSteamSessions.uplugin rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/AdvancedSteamSessions.uplugin index 307c51e..71adae0 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/AdvancedSteamSessions.uplugin +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/AdvancedSteamSessions.uplugin @@ -2,8 +2,8 @@ "FileVersion" : 3, "FriendlyName" : "Advanced Steam Sessions", - "Version" : 5.4, - "VersionName": "5.4", + "Version" : 5.7, + "VersionName": "5.7", "Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS", "Category" : "Advanced Sessions Plugin", "CreatedBy" : "Joshua Statzer", @@ -14,7 +14,7 @@ { "Name": "AdvancedSteamSessions", "Type": "RunTime", - "LoadingPhase": "Default" + "LoadingPhase": "PostDefault" } ], "Plugins": [ diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Config/FilterPlugin.ini b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Config/FilterPlugin.ini similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Config/FilterPlugin.ini rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Config/FilterPlugin.ini diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Resources/Icon128.png b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Resources/Icon128.png similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Resources/Icon128.png rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Resources/Icon128.png diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/AdvancedSteamSessions.Build.cs b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/AdvancedSteamSessions.Build.cs similarity index 85% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/AdvancedSteamSessions.Build.cs rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/AdvancedSteamSessions.Build.cs index 6a4c768..db55501 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/AdvancedSteamSessions.Build.cs +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/AdvancedSteamSessions.Build.cs @@ -5,6 +5,9 @@ public class AdvancedSteamSessions : ModuleRules { public AdvancedSteamSessions(ReadOnlyTargetRules Target) : base(Target) { + DefaultBuildSettings = BuildSettingsVersion.Latest; + IncludeOrderVersion = EngineIncludeOrderVersion.Latest; + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; //bEnforceIWYU = true; @@ -16,6 +19,7 @@ public class AdvancedSteamSessions : ModuleRules if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac)) { PublicDependencyModuleNames.AddRange(new string[] { "SteamShared", "Steamworks", "OnlineSubsystemSteam" }); + AddEngineThirdPartyPrivateStaticDependencies(Target, "Steamworks"); //PublicIncludePaths.AddRange(new string[] { "../Plugins/Online/OnlineSubsystemSteam/Source/Private" });// This is dumb but it isn't very open } } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h index 83de461..a0a7b8e 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h @@ -42,7 +42,7 @@ MSVC_PRAGMA(warning(pop)) #endif // USING_CODE_ANALYSIS #include -#include +//#include //#include #pragma pop_macro("ARRAY_COUNT") @@ -337,8 +337,8 @@ public: static bool RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly = false); // Opens the steam overlay to go to the specified user dialog - UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI") - static bool OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType); + UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (WorldContext = "WorldContextObject")) + static bool OpenSteamUserOverlay(UObject* WorldContextObject, const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType); // Returns if the steam overlay is currently active (this can return false during initial overlay hooking) UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI") diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamSessions.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamSessions.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamSessions.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamSessions.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamNotificationsSubsystem.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamNotificationsSubsystem.h new file mode 100644 index 0000000..7b6948c --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamNotificationsSubsystem.h @@ -0,0 +1,101 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Subsystems/GameInstanceSubsystem.h" + +#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED + +#include + +#endif + +#include "SteamNotificationsSubsystem.generated.h" + +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSteamOverlayActivated, bool, bOverlayState); + +UCLASS() +class ADVANCEDSTEAMSESSIONS_API USteamNotificationsSubsystem : public UGameInstanceSubsystem +{ + GENERATED_BODY() + +public: + + // Event thrown when the steam overlay switches states + UPROPERTY(BlueprintAssignable, Category = "SteamEvents") + FOnSteamOverlayActivated OnSteamOverlayActivated_Bind; + + USteamNotificationsSubsystem() : Super() + { + + } + + class cSteamEventsStore + { + public: + USteamNotificationsSubsystem* ParentSubsystem = nullptr; + void Initialize(USteamNotificationsSubsystem* MyParent) + { + ParentSubsystem = MyParent; + +#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED + OnExternalUITriggeredCallback.Register(this, &USteamNotificationsSubsystem::cSteamEventsStore::OnExternalUITriggered); +#endif + } + + void UnInitialize(USteamNotificationsSubsystem* MyParent) + { +#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED + OnExternalUITriggeredCallback.Unregister(); +#endif + } + +#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED + cSteamEventsStore() + {} + //: + /*OnExternalUITriggeredCallback(this, &cSteamEventsStore::OnExternalUITriggered) + { + + }*/ +#else + //cSteamEventsStore() + //{ + + //} +#endif + + //~cSteamEventsStore(){} + + private: +#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED + //STEAM_CALLBACK(cSteamEventsStore, OnExternalUITriggered, GameOverlayActivated_t, OnExternalUITriggeredCallback); + STEAM_CALLBACK_MANUAL(cSteamEventsStore, OnExternalUITriggered, GameOverlayActivated_t, OnExternalUITriggeredCallback); +#endif + }; + + cSteamEventsStore MyEvents; + + /** Implement this for initialization of instances of the system */ + virtual void Initialize(FSubsystemCollectionBase& Collection) override + { + MyEvents.Initialize(this); + } + + /** Implement this for deinitialization of instances of the system */ + virtual void Deinitialize() override + { + MyEvents.UnInitialize(this); + } +}; + +#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED +void USteamNotificationsSubsystem::cSteamEventsStore::OnExternalUITriggered(GameOverlayActivated_t* CallbackData) +{ + if (ParentSubsystem) + { + ParentSubsystem->OnSteamOverlayActivated_Bind.Broadcast((bool)CallbackData->m_bActive); + } +} +#endif \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamRequestGroupOfficersCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamRequestGroupOfficersCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamRequestGroupOfficersCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamRequestGroupOfficersCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamWSRequestUGCDetailsCallbackProxy.h b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamWSRequestUGCDetailsCallbackProxy.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamWSRequestUGCDetailsCallbackProxy.h rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamWSRequestUGCDetailsCallbackProxy.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamFriendsLibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamFriendsLibrary.cpp similarity index 93% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamFriendsLibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamFriendsLibrary.cpp index 85340e4..ea38621 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamFriendsLibrary.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamFriendsLibrary.cpp @@ -1,6 +1,11 @@ // Fill out your copyright notice in the Description page of Project Settings. #include "AdvancedSteamFriendsLibrary.h" #include "OnlineSubSystemHeader.h" +#include "OnlineSubsystemTypes.h" +#include "Engine/Texture.h" +#include "Engine/Texture2D.h" +#include "TextureResource.h" +#include "PixelFormat.h" //General Log DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog); @@ -233,7 +238,7 @@ bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId U } -bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType) +bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(UObject* WorldContextObject,const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType) { #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM) @@ -244,13 +249,24 @@ bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId Uni if (SteamAPI_Init()) { - uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes()); if (DialogType == ESteamUserOverlayType::invitetolobby) { - SteamFriends()->ActivateGameOverlayInviteDialog(id); + UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull); + IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World); + if (SessionInterface.IsValid()) + { + FNamedOnlineSession* CurrentSession = SessionInterface->GetNamedSession(NAME_GameSession); + + if (CurrentSession && CurrentSession->SessionInfo->GetSessionId().IsValid()) + { + uint64 id = *((uint64*)CurrentSession->SessionInfo->GetSessionId().GetBytes()); + SteamFriends()->ActivateGameOverlayInviteDialog(id); + } + } } else { + uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes()); FString DialogName = EnumToString("ESteamUserOverlayType", (uint8)DialogType); SteamFriends()->ActivateGameOverlayToUser(TCHAR_TO_ANSI(*DialogName), id); } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamSessions.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamSessions.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamSessions.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamSessions.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamWorkshopLibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamWorkshopLibrary.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamWorkshopLibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/AdvancedSteamWorkshopLibrary.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamRequestGroupOfficersCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamRequestGroupOfficersCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamRequestGroupOfficersCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamRequestGroupOfficersCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamWSRequestUGCDetailsCallbackProxy.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamWSRequestUGCDetailsCallbackProxy.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamWSRequestUGCDetailsCallbackProxy.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/AdvancedSteamSessions/Source/AdvancedSteamSessions/Private/SteamWSRequestUGCDetailsCallbackProxy.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Config/FilterPlugin.ini b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Config/FilterPlugin.ini similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Config/FilterPlugin.ini rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Config/FilterPlugin.ini diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/OpenXRExpansionPlugin.uplugin b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/OpenXRExpansionPlugin.uplugin similarity index 95% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/OpenXRExpansionPlugin.uplugin rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/OpenXRExpansionPlugin.uplugin index f04ed51..2fa6a31 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/OpenXRExpansionPlugin.uplugin +++ b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/OpenXRExpansionPlugin.uplugin @@ -1,7 +1,7 @@ { "FileVersion": 3, - "Version": 5.5, - "VersionName": "5.5", + "Version": 5.7, + "VersionName": "5.7", "FriendlyName": "OpenXRExpansionPlugin", "Description": "An set of utility functions for OpenXR", "Category": "Virtual Reality", diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Resources/Icon128.png b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Resources/Icon128.png similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Resources/Icon128.png rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Resources/Icon128.png diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/OpenXRExpansionEditor.Build.cs b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/OpenXRExpansionEditor.Build.cs similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/OpenXRExpansionEditor.Build.cs rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/OpenXRExpansionEditor.Build.cs diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Private/AnimGraphNode_ApplyOpenXRHandPose.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Private/AnimGraphNode_ApplyOpenXRHandPose.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Private/AnimGraphNode_ApplyOpenXRHandPose.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Private/AnimGraphNode_ApplyOpenXRHandPose.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Private/OpenXRExpansionEditor.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Private/OpenXRExpansionEditor.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Private/OpenXRExpansionEditor.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Private/OpenXRExpansionEditor.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Public/AnimGraphNode_ApplyOpenXRHandPose.h b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Public/AnimGraphNode_ApplyOpenXRHandPose.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Public/AnimGraphNode_ApplyOpenXRHandPose.h rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Public/AnimGraphNode_ApplyOpenXRHandPose.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Public/OpenXRExpansionEditor.h b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Public/OpenXRExpansionEditor.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Public/OpenXRExpansionEditor.h rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/Public/OpenXRExpansionEditor.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/OpenXRExpansionPlugin.Build.cs b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/OpenXRExpansionPlugin.Build.cs similarity index 91% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/OpenXRExpansionPlugin.Build.cs rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/OpenXRExpansionPlugin.Build.cs index e7a0b33..41989fe 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/OpenXRExpansionPlugin.Build.cs +++ b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/OpenXRExpansionPlugin.Build.cs @@ -10,6 +10,10 @@ namespace UnrealBuildTool.Rules public OpenXRExpansionPlugin(ReadOnlyTargetRules Target) : base(Target) { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + DefaultBuildSettings = BuildSettingsVersion.Latest; + IncludeOrderVersion = EngineIncludeOrderVersion.Latest; + SetupIrisSupport(Target); PublicDependencyModuleNames.AddRange( diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/AnimNode_ApplyOpenXRHandPose.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/AnimNode_ApplyOpenXRHandPose.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/AnimNode_ApplyOpenXRHandPose.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/AnimNode_ApplyOpenXRHandPose.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionFunctionLibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionFunctionLibrary.cpp similarity index 86% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionFunctionLibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionFunctionLibrary.cpp index 89c9aa1..604cf71 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionFunctionLibrary.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionFunctionLibrary.cpp @@ -163,34 +163,40 @@ void UOpenXRExpansionFunctionLibrary::GetXRMotionControllerType(FString& Trackin bool UOpenXRExpansionFunctionLibrary::GetOpenXRHandPose(FBPOpenXRActionSkeletalData& HandPoseContainer, UOpenXRHandPoseComponent* HandPoseComponent, bool bGetMockUpPose) { - FXRMotionControllerData MotionControllerData; + FXRHandTrackingState HandTrackingData; + FXRMotionControllerState MotionControllerData; if (bGetMockUpPose) { - GetMockUpControllerData(MotionControllerData, HandPoseContainer); + // #TODO 5.7 TEST THIS + UHeadMountedDisplayFunctionLibrary::GetMotionControllerState((UObject*)HandPoseComponent, EXRSpaceType::UnrealWorldSpace, HandPoseContainer.TargetHand == EVRSkeletalHandIndex::EActionHandIndex_Left ? EControllerHand::Left : EControllerHand::Right, HandPoseContainer.PoseType, MotionControllerData); + GetMockUpControllerData(HandTrackingData,MotionControllerData, HandPoseContainer); return true; } - UHeadMountedDisplayFunctionLibrary::GetMotionControllerData((UObject*)HandPoseComponent, HandPoseContainer.TargetHand == EVRSkeletalHandIndex::EActionHandIndex_Left ? EControllerHand::Left : EControllerHand::Right, MotionControllerData); + UHeadMountedDisplayFunctionLibrary::GetHandTrackingState((UObject*)HandPoseComponent, EXRSpaceType::UnrealWorldSpace, HandPoseContainer.TargetHand == EVRSkeletalHandIndex::EActionHandIndex_Left ? EControllerHand::Left : EControllerHand::Right, HandTrackingData); - if (MotionControllerData.bValid) + if (HandTrackingData.bValid) { - HandPoseContainer.SkeletalTransforms.Empty(MotionControllerData.HandKeyPositions.Num()); + HandPoseContainer.SkeletalTransforms.Empty(HandTrackingData.HandKeyLocations.Num()); FTransform ParentTrans = FTransform::Identity; - if (MotionControllerData.DeviceVisualType == EXRVisualType::Controller) + + // #TODO: 5.7 Preview!! + // Might need to restore all of this, have to test with vive + /*if (MotionControllerData.DeviceVisualType == EXRVisualType::Controller) { ParentTrans = FTransform(MotionControllerData.GripRotation, MotionControllerData.GripPosition, FVector(1.f)); } - else // EXRVisualType::Hand visual type + else // EXRVisualType::Hand visual type*/ { - ParentTrans = FTransform(MotionControllerData.HandKeyRotations[(uint8)EHandKeypoint::Palm], MotionControllerData.HandKeyPositions[(uint8)EHandKeypoint::Palm], FVector(1.f)); + ParentTrans = FTransform(HandTrackingData.HandKeyRotations[(uint8)EHandKeypoint::Palm], HandTrackingData.HandKeyLocations[(uint8)EHandKeypoint::Palm], FVector(1.f)); } - for (int i = 0; i < MotionControllerData.HandKeyPositions.Num(); ++i) + for (int i = 0; i < HandTrackingData.HandKeyLocations.Num(); ++i) { // Convert to component space, we convert then to parent space later when applying it - HandPoseContainer.SkeletalTransforms.Add(FTransform(MotionControllerData.HandKeyRotations[i].GetNormalized(), MotionControllerData.HandKeyPositions[i], FVector(1.f)).GetRelativeTransform(ParentTrans)); + HandPoseContainer.SkeletalTransforms.Add(FTransform(HandTrackingData.HandKeyRotations[i].GetNormalized(), HandTrackingData.HandKeyLocations[i], FVector(1.f)).GetRelativeTransform(ParentTrans)); } //if (bGetCurlValues) @@ -233,31 +239,33 @@ bool UOpenXRExpansionFunctionLibrary::GetOpenXRFingerCurlValuesForHand( float& RingCurl, float& PinkyCurl) { - FXRMotionControllerData MotionControllerData; - UHeadMountedDisplayFunctionLibrary::GetMotionControllerData(WorldContextObject, TargetHand, MotionControllerData); + FXRHandTrackingState HandTrackingData; + UHeadMountedDisplayFunctionLibrary::GetHandTrackingState(WorldContextObject, EXRSpaceType::UnrealWorldSpace, TargetHand, HandTrackingData); // Fail if the count is too low - if (MotionControllerData.HandKeyPositions.Num() < EHandKeypointCount) + if (HandTrackingData.HandKeyLocations.Num() < EHandKeypointCount) return false; FTransform ParentTrans = FTransform::Identity; - if (MotionControllerData.DeviceVisualType == EXRVisualType::Controller) + // #TODO: 5.7 + // TEST THIS and restore if we need too + /*if (MotionControllerData.DeviceVisualType == EXRVisualType::Controller) { ParentTrans = FTransform(MotionControllerData.GripRotation, MotionControllerData.GripPosition, FVector(1.f)); } - else // EXRVisualType::Hand visual type + else // EXRVisualType::Hand visual type*/ { - ParentTrans = FTransform(MotionControllerData.HandKeyRotations[(uint8)EHandKeypoint::Palm], MotionControllerData.HandKeyPositions[(uint8)EHandKeypoint::Palm], FVector(1.f)); + ParentTrans = FTransform(HandTrackingData.HandKeyRotations[(uint8)EHandKeypoint::Palm], HandTrackingData.HandKeyLocations[(uint8)EHandKeypoint::Palm], FVector(1.f)); } TArray TransformArray; - TransformArray.AddUninitialized(MotionControllerData.HandKeyPositions.Num()); + TransformArray.AddUninitialized(HandTrackingData.HandKeyLocations.Num()); - for (int i = 0; i < MotionControllerData.HandKeyPositions.Num(); ++i) + for (int i = 0; i < HandTrackingData.HandKeyLocations.Num(); ++i) { // Convert to component space, we convert then to parent space later when applying it - TransformArray[i] = FTransform(MotionControllerData.HandKeyRotations[i].GetNormalized(), MotionControllerData.HandKeyPositions[i], FVector(1.f)).GetRelativeTransform(ParentTrans); + TransformArray[i] = FTransform(HandTrackingData.HandKeyRotations[i].GetNormalized(), HandTrackingData.HandKeyLocations[i], FVector(1.f)).GetRelativeTransform(ParentTrans); } ThumbCurl = GetCurlValueForBoneRoot(TransformArray, EHandKeypoint::ThumbMetacarpal); @@ -436,7 +444,7 @@ void UOpenXRExpansionFunctionLibrary::ConvertHandTransformsSpaceAndBack(TArray HandPositionsClosed = { // Closed palm - Left @@ -561,9 +569,9 @@ void UOpenXRExpansionFunctionLibrary::GetMockUpControllerData(FXRMotionControlle FVector(-1019.778f,-479.842f,203.819f) }; - MotionControllerData.HandKeyPositions = /*SkeletalMappingData.TargetHand != EVRSkeletalHandIndex::EActionHandIndex_Left ? HandPositionsOpen : */HandPositionsClosed; + HandTrackingData.HandKeyLocations = /*SkeletalMappingData.TargetHand != EVRSkeletalHandIndex::EActionHandIndex_Left ? HandPositionsOpen : */HandPositionsClosed; - if (SkeletalMappingData.TargetHand != EVRSkeletalHandIndex::EActionHandIndex_Left) + /*if (SkeletalMappingData.TargetHand != EVRSkeletalHandIndex::EActionHandIndex_Left) { MotionControllerData.GripPosition = FVector(-1018.305f, -478.019f, 209.872f); MotionControllerData.GripRotation = FQuat(-0.116352126f, 0.039430488f, -0.757644236f, 0.641001403f); @@ -572,15 +580,15 @@ void UOpenXRExpansionFunctionLibrary::GetMockUpControllerData(FXRMotionControlle { MotionControllerData.GripPosition = FVector(-1202.619f, -521.077f, 283.076f); MotionControllerData.GripRotation = FQuat(0.040843058f, 0.116659224f, 0.980030060f, -0.155767411f); - } - - MotionControllerData.DeviceName = TEXT("OpenXR"); + }*/ + HandTrackingData.DeviceName = TEXT("OpenXR"); + SkeletalMappingData.SkeletalTransforms.Empty(SkeletalMappingData.SkeletalTransforms.Num()); - FTransform ParentTrans = FTransform(MotionControllerData.GripRotation, MotionControllerData.GripPosition, FVector(1.f)); - for (int i = 0; i < MotionControllerData.HandKeyPositions.Num(); i++) + FTransform ParentTrans = FTransform(MotionControllerData.GripUnrealSpaceRotation, MotionControllerData.GripUnrealSpaceLocation, FVector(1.f)); + for (int i = 0; i < HandTrackingData.HandKeyLocations.Num(); i++) { - SkeletalMappingData.SkeletalTransforms.Add(FTransform(MotionControllerData.HandKeyRotations[i], MotionControllerData.HandKeyPositions[i], FVector(1.f)).GetRelativeTransform(ParentTrans)); + SkeletalMappingData.SkeletalTransforms.Add(FTransform(HandTrackingData.HandKeyRotations[i], HandTrackingData.HandKeyLocations[i], FVector(1.f)).GetRelativeTransform(ParentTrans)); } SkeletalMappingData.bHasValidData = (SkeletalMappingData.SkeletalTransforms.Num() == EHandKeypointCount); diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionPlugin.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionPlugin.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionPlugin.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRExpansionPlugin.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRHandPoseComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRHandPoseComponent.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRHandPoseComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRHandPoseComponent.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/Serializers/FBPXRSkeletalRepContainerNetSerializer.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/Serializers/FBPXRSkeletalRepContainerNetSerializer.cpp new file mode 100644 index 0000000..f2d0688 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/Serializers/FBPXRSkeletalRepContainerNetSerializer.cpp @@ -0,0 +1,340 @@ +#include "Serializers/FBPXRSkeletalRepContainerNetSerializer.h" +#include "Iris/Serialization/NetSerializerDelegates.h" +#include "Iris/Serialization/NetSerializers.h" +#include "Iris/Serialization/PackedVectorNetSerializers.h" +#include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h" +#include "Iris/ReplicationState/ReplicationStateDescriptorBuilder.h" + +#include "OpenXRHandPoseComponent.h" + + +namespace UE::Net +{ + + // ----------------------------------------------------------------------------- + // Iris serializer for FBPXRSkeletalRepContainer + // ----------------------------------------------------------------------------- + struct FBPXRSkeletalRepContainerNetSerializer + { + inline static const FVectorNetQuantize100NetSerializerConfig Quantize100SerializerConfig; + + inline static const FNetSerializerConfig* VectorNetQuantizeNetSerializerConfig = &Quantize100SerializerConfig; + inline static const FNetSerializer* VectorNetQuantizeNetSerializer; + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + void InitNetSerializer() + { + FBPXRSkeletalRepContainerNetSerializer::VectorNetQuantizeNetSerializer = &UE_NET_GET_SERIALIZER(FVectorNetQuantize100NetSerializer); + } + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FBPXRSkeletalRepContainerNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + + /** Version is required. */ + static constexpr uint32 Version = 0; + + struct alignas(8) FSkeletalTransformQuantizedData + { + uint64 Position[4]; // We don't need to store double for tracked device positions, but their forwarded serializer uses it + uint16 Rotation[3]; + }; + + struct alignas(8) FBPXRSkeletalRepContainerQuantizedData + { + uint8 TargetHand; + uint8 bAllowDeformingMesh; + uint8 bEnableUE4HandRepSavings; + + uint16 ElementCount; + FSkeletalTransformQuantizedData SkeletalTransforms[EHandKeypointCount]; + // List of array data, we know the max elements so we can statically set it to that + // Technically should be -6 since we dont use some but im going to future proof it a bit here + }; + + typedef FBPXRSkeletalRepContainer SourceType; + typedef FBPXRSkeletalRepContainerQuantizedData QuantizedType; + typedef FBPXRSkeletalRepContainerNetSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + /** Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. */ + static constexpr bool bUseDefaultDelta = true; + + // Not using delta as this struct is sent on a timer and not changed incrementally + + + static constexpr uint32 ElementSizeBytes = sizeof(FSkeletalTransformQuantizedData); + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + Target.TargetHand = (uint8)Source.TargetHand; + Target.bAllowDeformingMesh = Source.bAllowDeformingMesh ? 1 : 0; + Target.bEnableUE4HandRepSavings = Source.bEnableUE4HandRepSavings ? 1 : 0; + + // Free data if non null + Target.ElementCount = 0; + + const uint32 Num = Source.SkeletalTransforms.Num(); + Target.ElementCount = static_cast(Num); + + if (Num > 0) + { + FRotator TargetRot; + FVector TargetLoc; + for (uint16 i = 0; i < Num; ++i) + { + TargetRot = Source.SkeletalTransforms[i].Rotator(); + TargetLoc = Source.SkeletalTransforms[i].GetLocation(); + + Target.SkeletalTransforms[i].Rotation[0] = FRotator::CompressAxisToShort(TargetRot.Pitch); + Target.SkeletalTransforms[i].Rotation[1] = FRotator::CompressAxisToShort(TargetRot.Yaw); + Target.SkeletalTransforms[i].Rotation[2] = FRotator::CompressAxisToShort(TargetRot.Roll); + + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetQuantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&TargetLoc); + MemberArgs.Target = NetSerializerValuePointer(&Target.SkeletalTransforms[i].Position[0]); + Serializer->Quantize(Context, MemberArgs); + } + } + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.TargetHand = (EVRSkeletalHandIndex)Source.TargetHand; + Target.bAllowDeformingMesh = Source.bAllowDeformingMesh != 0; + Target.bEnableUE4HandRepSavings = Source.bEnableUE4HandRepSavings != 0; + + const uint16 Count = Source.ElementCount; + Target.SkeletalTransforms.Reset(); + if (Count > 0) + { + Target.SkeletalTransforms.AddUninitialized(Count); + + const FSkeletalTransformQuantizedData* Data = Source.SkeletalTransforms; + FRotator TargetRot; + FVector TargetLoc; + for (int i = 0; i < Count; ++i) + { + TargetRot.Pitch = FRotator::DecompressAxisFromShort(Data[i].Rotation[0]); + TargetRot.Yaw = FRotator::DecompressAxisFromShort(Data[i].Rotation[1]); + TargetRot.Roll = FRotator::DecompressAxisFromShort(Data[i].Rotation[2]); + TargetRot.Normalize(); + + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetDequantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&TargetLoc); + MemberArgs.Target = NetSerializerValuePointer(&Data[i].Position[0]); + Serializer->Dequantize(Context, MemberArgs); + + Target.SkeletalTransforms[i].SetComponents(TargetRot.Quaternion(), TargetLoc, FVector(1.0f)); + } + } + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + // write header bytes (small fields) — do as bytes for compactness + Writer->WriteBits(Source.TargetHand, 8); + Writer->WriteBits(Source.bAllowDeformingMesh, 1); + Writer->WriteBits(Source.bEnableUE4HandRepSavings, 1); + + int32 BoneCountAdjustment = 6 + (Source.bEnableUE4HandRepSavings != 0 ? 4 : 0); + uint8 TransformCount = EHandKeypointCount - BoneCountAdjustment; + + bool bHasValidData = Source.ElementCount >= TransformCount; + + Writer->WriteBits(bHasValidData, 1); + + if (bHasValidData) + { + // write element count (16 bits) + uint32 ElemCount = Source.ElementCount; + + if (ElemCount < 1) + { + // Write nothing + ElemCount = 0; + } + + Writer->WriteBits(ElemCount, 16); + + const FSkeletalTransformQuantizedData* Data = Source.SkeletalTransforms; + for (uint16 i = 0; i < ElemCount; ++i) + { + if (Source.bAllowDeformingMesh) + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetSerializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Data[i].Position[0]); + Serializer->Serialize(Context, MemberArgs); + } + + Writer->WriteBits(Data[i].Rotation[0], 16); + Writer->WriteBits(Data[i].Rotation[1], 16); + Writer->WriteBits(Data[i].Rotation[2], 16); + } + } + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + // write header bytes (small fields) — do as bytes for compactness + + Target.TargetHand = Reader->ReadBits(8); + Target.bAllowDeformingMesh = Reader->ReadBits(1); + Target.bEnableUE4HandRepSavings = Reader->ReadBits(1); + + int32 BoneCountAdjustment = 6 + (Target.bEnableUE4HandRepSavings != 0 ? 4 : 0); + uint8 TransformCount = EHandKeypointCount - BoneCountAdjustment; + + bool bHasValidData = Reader->ReadBits(1) != 0; + + if (bHasValidData) + { + // write element count (16 bits) + uint32 ElemCount = Reader->ReadBits(16); + + Target.ElementCount = static_cast(ElemCount); + + if (ElemCount > 0) + { + FSkeletalTransformQuantizedData* Data = Target.SkeletalTransforms; + for (uint16 i = 0; i < ElemCount; ++i) + { + if (Target.bAllowDeformingMesh) + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetDeserializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Data[i].Position[0]); + Serializer->Deserialize(Context, MemberArgs); + } + + Data[i].Rotation[0] = Reader->ReadBits(16); + Data[i].Rotation[1] = Reader->ReadBits(16); + Data[i].Rotation[2] = Reader->ReadBits(16); + } + } + } + } + + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + if (Args.bStateIsQuantized) + { + const QuantizedType& QuantizedValue0 = *reinterpret_cast(Args.Source0); + const QuantizedType& QuantizedValue1 = *reinterpret_cast(Args.Source1); + return FPlatformMemory::Memcmp(&QuantizedValue0, &QuantizedValue1, sizeof(QuantizedType)) == 0; + } + else + { + const SourceType& L = *reinterpret_cast(Args.Source0); + const SourceType& R = *reinterpret_cast(Args.Source1); + + + if (L.bAllowDeformingMesh != R.bAllowDeformingMesh) return false; + if (L.bEnableUE4HandRepSavings != R.bEnableUE4HandRepSavings) return false; + if (L.SkeletalTransforms.Num() != R.SkeletalTransforms.Num()) return false; + + // Using L num is valid as we already checked if they are the same count + return FPlatformMemory::Memcmp(L.SkeletalTransforms.GetData(), R.SkeletalTransforms.GetData(), sizeof(FTransform) * L.SkeletalTransforms.Num()) == 0; + } + } + + static void Apply(FNetSerializationContext& Context, const FNetApplyArgs& Args) + { + const SourceType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.bAllowDeformingMesh = Source.bAllowDeformingMesh; + Target.bEnableUE4HandRepSavings = Source.bEnableUE4HandRepSavings; + Target.TargetHand = Source.TargetHand; + + // Copys it over with new allocations + Target.SkeletalTransforms = Source.SkeletalTransforms; + } + + static void CloneDynamicState(FNetSerializationContext& Context, const FNetCloneDynamicStateArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + // copy small fields + Target.TargetHand = Source.TargetHand; + Target.bAllowDeformingMesh = Source.bAllowDeformingMesh; + Target.bEnableUE4HandRepSavings = Source.bEnableUE4HandRepSavings; + + // copy elements + Target.ElementCount = Source.ElementCount; + + const uint32 Count = Target.ElementCount; + if (Count > 0) + { + const SIZE_T Bytes = SIZE_T(Count) * ElementSizeBytes; + FMemory::Memcpy(Target.SkeletalTransforms, Source.SkeletalTransforms, Bytes); + } + } + + static void FreeDynamicState(FNetSerializationContext& Context, const FNetFreeDynamicStateArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Source); + Target.ElementCount = 0; + } + }; + + + static const FName PropertyNetSerializerRegistry_NAME_BPXRSkeletalRepContainer("BPXRSkeletalRepContainer"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPXRSkeletalRepContainer, FBPXRSkeletalRepContainerNetSerializer); + + FBPXRSkeletalRepContainerNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPXRSkeletalRepContainer); + } + + void FBPXRSkeletalRepContainerNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + InitNetSerializer(); + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPXRSkeletalRepContainer); + } + + UE_NET_IMPLEMENT_SERIALIZER(FBPXRSkeletalRepContainerNetSerializer); +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/AnimNode_ApplyOpenXRHandPose.h b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/AnimNode_ApplyOpenXRHandPose.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/AnimNode_ApplyOpenXRHandPose.h rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/AnimNode_ApplyOpenXRHandPose.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionFunctionLibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionFunctionLibrary.h similarity index 94% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionFunctionLibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionFunctionLibrary.h index dbac085..9caacc3 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionFunctionLibrary.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionFunctionLibrary.h @@ -93,7 +93,7 @@ public: static void ConvertHandTransformsSpaceAndBack(TArray& OutTransforms, const TArray& WorldTransforms); UFUNCTION(BlueprintCallable, Category = "VRExpansionFunctions|OpenXR", meta = (bIgnoreSelf = "true")) - static void GetMockUpControllerData(FXRMotionControllerData& MotionControllerData, FBPOpenXRActionSkeletalData& SkeletalMappingData, bool bOpenHand = false); + static void GetMockUpControllerData(FXRHandTrackingState& HandTrackingData,FXRMotionControllerState& MotionControllerData, FBPOpenXRActionSkeletalData& SkeletalMappingData, bool bOpenHand = false); // Get a list of all currently tracked devices and their types, index in the array is their device index // Returns failed if the openXR query failed (no interaction profile yet or openXR is not running) diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionPlugin.h b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionPlugin.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionPlugin.h rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionPlugin.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionTypes.h b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionTypes.h similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionTypes.h rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionTypes.h index c064148..232de96 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionTypes.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionTypes.h @@ -4,6 +4,7 @@ #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Kismet/BlueprintFunctionLibrary.h" +#include "HeadMountedDisplayTypes.h" #include "Animation/BoneReference.h" #include "UObject/Object.h" #include "Engine/EngineTypes.h" @@ -97,6 +98,10 @@ public: UPROPERTY(EditAnywhere, NotReplicated, BlueprintReadWrite, Category = Default) EVRSkeletalHandIndex TargetHand; + // Used to select the type of pose to retrieve from OpenXR, default is grip but you will want to use Palm when using the palm source for motion controller + UPROPERTY(EditAnywhere, NotReplicated, BlueprintReadWrite, Category = Default) + EXRControllerPoseType PoseType; + // A world scale override that will replace the engines current value and force into the tracked data if non zero UPROPERTY(EditAnywhere, NotReplicated, BlueprintReadWrite, Category = Default) float WorldScaleOverride; @@ -144,6 +149,7 @@ public: bMirrorLeftRight = false; bEnableUE4HandRepSavings = false; TargetHand = EVRSkeletalHandIndex::EActionHandIndex_Right; + PoseType = EXRControllerPoseType::Grip; bHasValidData = false; LastHandGestureIndex = INDEX_NONE; LastHandGesture = NAME_None; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRHandPoseComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRHandPoseComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRHandPoseComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRHandPoseComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/Serializers/FBPXRSkeletalRepContainerNetSerializer.h b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/Serializers/FBPXRSkeletalRepContainerNetSerializer.h new file mode 100644 index 0000000..69d281a --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/Serializers/FBPXRSkeletalRepContainerNetSerializer.h @@ -0,0 +1,16 @@ +#pragma once + +#include "Iris/Serialization/NetSerializer.h" +#include "FBPXRSkeletalRepContainerNetSerializer.generated.h" + +USTRUCT() +struct FBPXRSkeletalRepContainerNetSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +namespace UE::Net +{ + UE_NET_DECLARE_SERIALIZER(FBPXRSkeletalRepContainerNetSerializer, OPENXREXPANSIONPLUGIN_API); + +} \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/SPUD b/VIRTUOS_ExpansionPluginTests/Plugins/SPUD index 968fe10..57c25ee 160000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/SPUD +++ b/VIRTUOS_ExpansionPluginTests/Plugins/SPUD @@ -1 +1 @@ -Subproject commit 968fe10c9f08859c64ea88768d5216140fc340d9 +Subproject commit 57c25ee516342f3a4140ca52eb9025580a4f2fd8 diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/StevesUEHelpers b/VIRTUOS_ExpansionPluginTests/Plugins/StevesUEHelpers new file mode 160000 index 0000000..5fe193d --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/StevesUEHelpers @@ -0,0 +1 @@ +Subproject commit 5fe193da6208fbd9626559a66e332c5642496ab3 diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/.gitattributes b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/.gitattributes deleted file mode 100644 index 3373152..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/.gitattributes +++ /dev/null @@ -1,2 +0,0 @@ -* text=auto -*.bat eol=crlf \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/.gitignore b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/.gitignore deleted file mode 100644 index 3cdb673..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/.gitignore +++ /dev/null @@ -1,10 +0,0 @@ - -.hg/ -binaries/ -deriveddatacache/ -.vs/ -build/ -intermediate/ -PACKPLUGIN/ -saved/ -*.orig \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Config/FilterPlugin.ini b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Config/FilterPlugin.ini similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Config/FilterPlugin.ini rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Config/FilterPlugin.ini diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/LICENSE.txt b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/LICENSE.txt deleted file mode 100644 index 986c999..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/LICENSE.txt +++ /dev/null @@ -1,19 +0,0 @@ -Copyright Joshua Statzer - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/README.md b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/README.md deleted file mode 100644 index fa9c46f..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/README.md +++ /dev/null @@ -1,48 +0,0 @@ -UE Forums Thread -https://forums.unrealengine.com/development-discussion/vr-ar-development/89050-vr-openvr-expansion-plugin - -Example Template Project -https://github.com/mordentral/VRExpPluginExample - -Website: -www.vreue4.com - -*** - -### Use Of This Plugin ### - -This Plugin is intended to add additional functionality to Open/SteamVR/(All VR now) in UE4. - -### Plugin Website ### -[VREUE4.com](https://vreue4.com) - -### How do I install it? ### - -https://vreue4.com/documentation?section=installation - -**Guides for migrating between different engine versions of the plugin:** - -View the patch notes at www.vreue4.com for migration guides as well. - -**Option 1:** - -Go to www.vreue4.com and downloaded the pre-built binary version for the engine version you are using (not updated with every daily change, only weekly or with large patches). - -Install it into your ProjectName/Plugins Directory (Engine level hasn't worked since 4.25 or so when it stopped letting me reference other plugins when compiling for that). - -**Option 2 (More up to date - preferred if possible):** - -* Clone Or Download Zip and extract this repository to a folder named "VRExpansionPlugin" in your "ProjectName/Plugins" directory, create this directory if it is missing. - -* Add the VRExpansionPlugin to your projects PublicDependencyModuleNames in the projects build.cs if you have c++ code included. - -* IF you do not have c++ code, use the Add New button in the editor and add a blank c++ class to your project. - -* Open up the generated project .SLN file and build the project from the build menu. - -You need to have visual studio installed and follow the UE4 setup guide for it: https://docs.unrealengine.com/latest/INT/Programming/Development/VisualStudioSetup/ - -### How do I use it? ### -### How do I VR? ### - -The template project contains use examples of most of the features of the plugin as well as locomotion modes, interaction methods, and basic multiplayer. diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Resources/Icon128.png b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Resources/Icon128.png similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Resources/Icon128.png rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Resources/Icon128.png diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Private/HandSocketComponentDetails.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Private/HandSocketComponentDetails.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Private/HandSocketComponentDetails.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Private/HandSocketComponentDetails.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Private/HandSocketVisualizer.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Private/HandSocketVisualizer.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Private/HandSocketVisualizer.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Private/HandSocketVisualizer.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Private/VRExpansionEditor.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Private/VRExpansionEditor.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Private/VRExpansionEditor.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Private/VRExpansionEditor.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Private/VRGlobalSettingsDetails.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Private/VRGlobalSettingsDetails.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Private/VRGlobalSettingsDetails.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Private/VRGlobalSettingsDetails.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Public/HandSocketComponentDetails.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Public/HandSocketComponentDetails.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Public/HandSocketComponentDetails.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Public/HandSocketComponentDetails.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Public/HandSocketVisualizer.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Public/HandSocketVisualizer.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Public/HandSocketVisualizer.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Public/HandSocketVisualizer.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Public/VRExpansionEditor.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Public/VRExpansionEditor.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Public/VRExpansionEditor.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Public/VRExpansionEditor.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Public/VRGlobalSettingsDetails.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Public/VRGlobalSettingsDetails.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Public/VRGlobalSettingsDetails.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/Public/VRGlobalSettingsDetails.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/VRExpansionEditor.Build.cs b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/VRExpansionEditor.Build.cs similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/VRExpansionEditor.Build.cs rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionEditor/VRExpansionEditor.Build.cs diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/CharacterMovementCompTypes.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/CharacterMovementCompTypes.cpp similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/CharacterMovementCompTypes.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/CharacterMovementCompTypes.cpp index 300790d..dce0cc3 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/CharacterMovementCompTypes.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/CharacterMovementCompTypes.cpp @@ -373,6 +373,11 @@ bool FVRCharacterNetworkMoveData::Serialize(UCharacterMovementComponent& Charact { bRepRollAndPitch = (Roll != 0 || Pitch != 0); } + else + { + bool bCanRepRollAndPitch = (CharacterOwner && (CharacterOwner->bUseControllerRotationRoll || CharacterOwner->bUseControllerRotationPitch)); + bRepRollAndPitch = bCanRepRollAndPitch && (Roll != 0 || Pitch != 0); + } } else { diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripMotionControllerComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripMotionControllerComponent.cpp similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripMotionControllerComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripMotionControllerComponent.cpp index 6f56b35..bc22d09 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripMotionControllerComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripMotionControllerComponent.cpp @@ -19,6 +19,7 @@ #include "UObject/UObjectGlobals.h" // for FindObject<> #include "IXRTrackingSystem.h" #include "IXRSystemAssets.h" +#include "SceneView.h" #include "DrawDebugHelpers.h" #include "TimerManager.h" #include "VRBaseCharacter.h" @@ -249,7 +250,7 @@ void UGripMotionControllerComponent::RegisterEndPhysicsTick(bool bRegister) void UGripMotionControllerComponent::EndPhysicsTickComponent(FGripComponentEndPhysicsTickFunction& ThisTickFunction) { - if (!IsValid(this)) + if (!IsValidChecked(this)) return; // Now check if we should turn off any post physics ticking @@ -1256,6 +1257,55 @@ void UGripMotionControllerComponent::SetGripStiffnessAndDamping( } } +void UGripMotionControllerComponent::SetGripAdvancedGripSettings( + const FBPActorGripInformation& Grip, + EBPVRResultSwitch& Result, + uint8 GripPriority, + bool bSetOwnerOnGrip, + bool bDisallowLerping, + bool bDisallowSettingPositionOnClientAuthDrop +) +{ + Result = EBPVRResultSwitch::OnFailed; + int fIndex = GrippedObjects.Find(Grip); + + if (fIndex != INDEX_NONE) + { + GrippedObjects[fIndex].AdvancedGripSettings.GripPriority = GripPriority; + GrippedObjects[fIndex].AdvancedGripSettings.bSetOwnerOnGrip = bSetOwnerOnGrip; + GrippedObjects[fIndex].AdvancedGripSettings.bDisallowLerping = bDisallowLerping; + GrippedObjects[fIndex].AdvancedGripSettings.bDisallowSettingPositionOnClientAuthDrop = bDisallowSettingPositionOnClientAuthDrop; + + DIRTY_GRIPPED_OBJECTS(); + + Result = EBPVRResultSwitch::OnSucceeded; + } + else + { + fIndex = LocallyGrippedObjects.Find(Grip); + + if (fIndex != INDEX_NONE) + { + GrippedObjects[fIndex].AdvancedGripSettings.GripPriority = GripPriority; + GrippedObjects[fIndex].AdvancedGripSettings.bSetOwnerOnGrip = bSetOwnerOnGrip; + GrippedObjects[fIndex].AdvancedGripSettings.bDisallowLerping = bDisallowLerping; + GrippedObjects[fIndex].AdvancedGripSettings.bDisallowSettingPositionOnClientAuthDrop = bDisallowSettingPositionOnClientAuthDrop; + + if (IsLocallyControlled() && !IsServer() && !IsTornOff() && LocallyGrippedObjects[fIndex].GripMovementReplicationSetting == EGripMovementReplicationSettings::ClientSide_Authoritive) + { + FBPActorGripInformation GripInfo = LocallyGrippedObjects[fIndex]; + Server_NotifyLocalGripAddedOrChanged(GripInfo); + } + + DIRTY_LOCALLY_GRIPPED_OBJECTS(); + + Result = EBPVRResultSwitch::OnSucceeded; + } + } + + +} + FTransform UGripMotionControllerComponent::CreateGripRelativeAdditionTransform_BP( const FBPActorGripInformation &GripToSample, const FTransform & AdditionTransform, @@ -4310,7 +4360,7 @@ bool UGripMotionControllerComponent::TeleportMoveGrippedActor(AActor * GrippedAc FBPActorGripInformation * GripInfo = LocallyGrippedObjects.FindByKey(GrippedActorToMove); if (!GripInfo) - GrippedObjects.FindByKey(GrippedActorToMove); + GripInfo = GrippedObjects.FindByKey(GrippedActorToMove); if (GripInfo) { @@ -4327,7 +4377,7 @@ bool UGripMotionControllerComponent::TeleportMoveGrippedComponent(UPrimitiveComp FBPActorGripInformation * GripInfo = LocallyGrippedObjects.FindByKey(ComponentToMove); if (!GripInfo) - GrippedObjects.FindByKey(ComponentToMove); + GripInfo = GrippedObjects.FindByKey(ComponentToMove); if (GripInfo) { @@ -6017,7 +6067,7 @@ void UGripMotionControllerComponent::CleanUpBadPhysicsHandles() { FBPActorGripInformation * GripInfo = LocallyGrippedObjects.FindByKey(PhysicsGrips[g].GripID); if(!GripInfo) - GrippedObjects.FindByKey(PhysicsGrips[g].GripID); + GripInfo = GrippedObjects.FindByKey(PhysicsGrips[g].GripID); if (!GripInfo) { @@ -6156,44 +6206,48 @@ bool UGripMotionControllerComponent::DestroyPhysicsHandle(const FBPActorGripInfo return true; } - UPrimitiveComponent *root = Grip.GetGrippedComponent(); - AActor * pActor = Grip.GetGrippedActor(); - - if (!root && pActor) - root = Cast(pActor->GetRootComponent()); - - if (root) + if (IsValid(Grip.GrippedObject)) { - if (FBodyInstance * rBodyInstance = root->GetBodyInstance(Grip.GrippedBoneName)) + + UPrimitiveComponent* root = Grip.GetGrippedComponent(); + AActor* pActor = Grip.GetGrippedActor(); + + if (!root && pActor) + root = Cast(pActor->GetRootComponent()); + + if (root) { - // #TODO: Should this be done on drop instead? - // Remove event registration - if (!bSkipUnregistering) + if (FBodyInstance* rBodyInstance = root->GetBodyInstance(Grip.GrippedBoneName)) { - if (rBodyInstance->OnRecalculatedMassProperties().IsBoundToObject(this)) + // #TODO: Should this be done on drop instead? + // Remove event registration + if (!bSkipUnregistering) { - rBodyInstance->OnRecalculatedMassProperties().RemoveAll(this); - } - } - - if (HandleInfo->bSetCOM) - { - // Reset center of mass to zero - // Get our original values - FVector vel = rBodyInstance->GetUnrealWorldVelocity(); - FVector aVel = rBodyInstance->GetUnrealWorldAngularVelocityInRadians(); - FVector originalCOM = rBodyInstance->GetCOMPosition(); - - if (rBodyInstance->IsValidBodyInstance() && rBodyInstance->BodySetup.IsValid()) - { - rBodyInstance->UpdateMassProperties(); + if (rBodyInstance->OnRecalculatedMassProperties().IsBoundToObject(this)) + { + rBodyInstance->OnRecalculatedMassProperties().RemoveAll(this); + } } - if (rBodyInstance->IsInstanceSimulatingPhysics()) + if (HandleInfo->bSetCOM) { - // Offset the linear velocity by the new COM position and set it - vel += FVector::CrossProduct(aVel, rBodyInstance->GetCOMPosition() - originalCOM); - rBodyInstance->SetLinearVelocity(vel, false); + // Reset center of mass to zero + // Get our original values + FVector vel = rBodyInstance->GetUnrealWorldVelocity(); + FVector aVel = rBodyInstance->GetUnrealWorldAngularVelocityInRadians(); + FVector originalCOM = rBodyInstance->GetCOMPosition(); + + if (rBodyInstance->IsValidBodyInstance() && rBodyInstance->BodySetup.IsValid()) + { + rBodyInstance->UpdateMassProperties(); + } + + if (rBodyInstance->IsInstanceSimulatingPhysics()) + { + // Offset the linear velocity by the new COM position and set it + vel += FVector::CrossProduct(aVel, rBodyInstance->GetCOMPosition() - originalCOM); + rBodyInstance->SetLinearVelocity(vel, false); + } } } } @@ -7224,8 +7278,15 @@ void UGripMotionControllerComponent::ApplyTrackingParameters(FVector& OriginalPo if (IsValid(AttachChar) && !AttachChar->bRetainRoomscale) { - FRotator StoredCameraRotOffset = UVRExpansionFunctionLibrary::GetHMDPureYaw_I(curRot.Rotator()); - LastLocationForLateUpdate += StoredCameraRotOffset.RotateVector(FVector(AttachChar->VRRootReference->VRCapsuleOffset.X, AttachChar->VRRootReference->VRCapsuleOffset.Y, 0.0f)); + if (AttachChar->VRMovementReference && AttachChar->VRMovementReference->GetReplicatedMovementMode() == EVRConjoinedMovementModes::C_VRMOVE_Seated) + { + + } + else + { + FRotator StoredCameraRotOffset = UVRExpansionFunctionLibrary::GetHMDPureYaw_I(curRot.Rotator()); + LastLocationForLateUpdate += StoredCameraRotOffset.RotateVector(FVector(AttachChar->VRRootReference->VRCapsuleOffset.X, AttachChar->VRRootReference->VRCapsuleOffset.Y, 0.0f)); + } } } } @@ -7238,8 +7299,15 @@ void UGripMotionControllerComponent::ApplyTrackingParameters(FVector& OriginalPo if (!AttachChar->bRetainRoomscale && IsLocallyControlled()) { - FRotator StoredCameraRotOffset = UVRExpansionFunctionLibrary::GetHMDPureYaw_I(AttachChar->VRReplicatedCamera->GetRelativeRotation()); - LastLocationForLateUpdate += StoredCameraRotOffset.RotateVector(FVector(AttachChar->VRRootReference->VRCapsuleOffset.X, AttachChar->VRRootReference->VRCapsuleOffset.Y, 0.0f)); + if (AttachChar->VRMovementReference && AttachChar->VRMovementReference->GetReplicatedMovementMode() == EVRConjoinedMovementModes::C_VRMOVE_Seated) + { + + } + else + { + FRotator StoredCameraRotOffset = UVRExpansionFunctionLibrary::GetHMDPureYaw_I(AttachChar->VRReplicatedCamera->GetRelativeRotation()); + LastLocationForLateUpdate += StoredCameraRotOffset.RotateVector(FVector(AttachChar->VRRootReference->VRCapsuleOffset.X, AttachChar->VRRootReference->VRCapsuleOffset.Y, 0.0f)); + } } } } @@ -7957,7 +8025,17 @@ void UGripMotionControllerComponent::Server_NotifyLocalGripRemoved_Implementatio { if (IsValid(DroppingActor) && TransformAtDrop.IsValid()) { - DroppingActor->SetActorTransform(TransformAtDrop, false, nullptr, ETeleportType::None); + bool bSkipSetTransform = false; + if (DroppingActor->GetClass()->ImplementsInterface(UVRGripInterface::StaticClass())) + { + FBPAdvGripSettings AdvSettings = IVRGripInterface::Execute_AdvancedGripSettings(DroppingActor); + bSkipSetTransform = AdvSettings.bDisallowSettingPositionOnClientAuthDrop; + } + + if (!bSkipSetTransform) + { + DroppingActor->SetActorTransform(TransformAtDrop, false, nullptr, ETeleportType::None); + } } } }break; @@ -7967,7 +8045,17 @@ void UGripMotionControllerComponent::Server_NotifyLocalGripRemoved_Implementatio { if (IsValid(DroppingComp) && TransformAtDrop.IsValid()) { - DroppingComp->SetWorldTransform(TransformAtDrop, false, nullptr, ETeleportType::None); + bool bSkipSetTransform = false; + if (DroppingComp->GetClass()->ImplementsInterface(UVRGripInterface::StaticClass())) + { + FBPAdvGripSettings AdvSettings = IVRGripInterface::Execute_AdvancedGripSettings(DroppingComp); + bSkipSetTransform = AdvSettings.bDisallowSettingPositionOnClientAuthDrop; + } + + if (!bSkipSetTransform) + { + DroppingComp->SetWorldTransform(TransformAtDrop, false, nullptr, ETeleportType::None); + } } } }break; @@ -8334,12 +8422,12 @@ void UGripMotionControllerComponent::GetHandType(EControllerHand& Hand) { // Check if the palm motion source extension is being used // I assume eventually epic will handle this case - if (MotionSource.Compare(FName(TEXT("RightPalm"))) == 0) + if (MotionSource.Compare(FName(TEXT("RightPalm"))) == 0 || MotionSource.Compare(FName(TEXT("RightWrist"))) == 0) { Hand = EControllerHand::Right; } // Could skip this and default to left now but would rather check - else if (MotionSource.Compare(FName(TEXT("LeftPalm"))) == 0) + else if (MotionSource.Compare(FName(TEXT("LeftPalm"))) == 0 || MotionSource.Compare(FName(TEXT("LeftWrist"))) == 0) { Hand = EControllerHand::Left; } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Default.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Default.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Default.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Default.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_GunTools.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_GunTools.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_GunTools.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_GunTools.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_InteractibleSettings.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_InteractibleSettings.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_InteractibleSettings.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_InteractibleSettings.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_LerpToHand.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_LerpToHand.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_LerpToHand.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_LerpToHand.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Melee.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Melee.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Melee.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Melee.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Physics.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Physics.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Physics.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/GS_Physics.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/VRGripScriptBase.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/VRGripScriptBase.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/VRGripScriptBase.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/GripScripts/VRGripScriptBase.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableActor.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableActor.cpp similarity index 86% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableActor.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableActor.cpp index 8e388ad..205e30e 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableActor.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableActor.cpp @@ -50,7 +50,7 @@ AGrippableActor::AGrippableActor(const FObjectInitializer& ObjectInitializer) // #TODO we can register them maybe in the future // Don't use the replicated list, use our custom replication instead - bReplicateUsingRegisteredSubObjectList = false; + bReplicateUsingRegisteredSubObjectList = true; // Setting a minimum of every 3rd frame (VR 90fps) for replication consideration // Otherwise we will get some massive slow downs if the replication is allowed to hit the 2 per second minimum default @@ -129,96 +129,23 @@ void AGrippableActor::PreReplication(IRepChangedPropertyTracker & ChangedPropert void AGrippableActor::GatherCurrentMovement() { - if (IsReplicatingMovement() || (RootComponent && RootComponent->GetAttachParent())) + Super::GatherCurrentMovement(); + + FRepMovement RepMovement = GetReplicatedMovement(); + if (RootComponent && (!RepMovement.bRepPhysics || RootComponent->GetAttachParent())) { - bool bWasAttachmentModified = false; - bool bWasRepMovementModified = false; - - AActor* OldAttachParent = AttachmentWeldReplication.AttachParent; - USceneComponent* OldAttachComponent = AttachmentWeldReplication.AttachComponent; - - AttachmentWeldReplication.AttachParent = nullptr; - AttachmentWeldReplication.AttachComponent = nullptr; - - FRepMovement& RepMovement = GetReplicatedMovement_Mutable(); - UPrimitiveComponent* RootPrimComp = Cast(GetRootComponent()); - if (RootPrimComp && RootPrimComp->IsSimulatingPhysics()) + + if (!RepMovement.bRepPhysics || (!RootPrimComp || !RootPrimComp->IsSimulatingPhysics())) { -#if UE_WITH_IRIS - const bool bPrevRepPhysics = GetReplicatedMovement_Mutable().bRepPhysics; -#endif // UE_WITH_IRIS + bool bWasAttachmentModified = false; - bool bFoundInCache = false; + AActor* OldAttachParent = AttachmentWeldReplication.AttachParent; + USceneComponent* OldAttachComponent = AttachmentWeldReplication.AttachComponent; - UWorld* World = GetWorld(); + AttachmentWeldReplication.AttachParent = nullptr; + AttachmentWeldReplication.AttachComponent = nullptr; - const bool bShouldUsePhysicsReplicationCache = GetPhysicsReplicationMode() != EPhysicsReplicationMode::Default; - int ServerFrame = 0; - - if (bShouldUsePhysicsReplicationCache) - { - if (FPhysScene_Chaos* Scene = static_cast(World->GetPhysicsScene())) - { - if (const FRigidBodyState* FoundState = Scene->GetStateFromReplicationCache(RootPrimComp, /*OUT*/ServerFrame)) - { - if (RepMovement.ServerFrame != ServerFrame) - { - RepMovement.FillFrom(*FoundState, this, ServerFrame); - bWasRepMovementModified = true; - } - bFoundInCache = true; - } - } - } - - if (!bFoundInCache) - { - // fallback to GT data - FRigidBodyState RBState; - RootPrimComp->GetRigidBodyState(RBState); - RepMovement.FillFrom(RBState, this, 0); - } - - // Don't replicate movement if we're welded to another parent actor. - // Their replication will affect our position indirectly since we are attached. - RepMovement.bRepPhysics = !RootPrimComp->IsWelded(); - - if (!RepMovement.bRepPhysics) - { - if (RootComponent->GetAttachParent() != nullptr) - { - // Networking for attachments assumes the RootComponent of the AttachParent actor. - // If that's not the case, we can't update this, as the client wouldn't be able to resolve the Component and would detach as a result. - AttachmentWeldReplication.AttachParent = RootComponent->GetAttachParent()->GetAttachmentRootActor(); - if (AttachmentWeldReplication.AttachParent != nullptr) - { - AttachmentWeldReplication.LocationOffset = RootComponent->GetRelativeLocation(); - AttachmentWeldReplication.RotationOffset = RootComponent->GetRelativeRotation(); - AttachmentWeldReplication.RelativeScale3D = RootComponent->GetRelativeScale3D(); - AttachmentWeldReplication.AttachComponent = RootComponent->GetAttachParent(); - AttachmentWeldReplication.AttachSocket = RootComponent->GetAttachSocketName(); - AttachmentWeldReplication.bIsWelded = RootPrimComp ? RootPrimComp->IsWelded() : false; - - // Technically, the values might have stayed the same, but we'll just assume they've changed. - bWasAttachmentModified = true; - } - } - } - - // Technically, the values might have stayed the same, but we'll just assume they've changed. - bWasRepMovementModified = true; - -#if UE_WITH_IRIS - // If RepPhysics has changed value then notify the ReplicationSystem - if (bPrevRepPhysics != GetReplicatedMovement_Mutable().bRepPhysics) - { - UpdateReplicatePhysicsCondition(); - } -#endif // UE_WITH_IRIS - } - else if (RootComponent != nullptr) - { // If we are attached, don't replicate absolute position, use AttachmentReplication instead. if (RootComponent->GetAttachParent() != nullptr) { @@ -238,34 +165,16 @@ void AGrippableActor::GatherCurrentMovement() bWasAttachmentModified = true; } } - else + + if (bWasAttachmentModified || + OldAttachParent != AttachmentWeldReplication.AttachParent || + OldAttachComponent != AttachmentWeldReplication.AttachComponent) { - RepMovement.Location = FRepMovement::RebaseOntoZeroOrigin(RootComponent->GetComponentLocation(), this); - RepMovement.Rotation = RootComponent->GetComponentRotation(); - RepMovement.LinearVelocity = GetVelocity(); - RepMovement.AngularVelocity = FVector::ZeroVector; - - // Technically, the values might have stayed the same, but we'll just assume they've changed. - bWasRepMovementModified = true; - } - - bWasRepMovementModified = (bWasRepMovementModified || RepMovement.bRepPhysics); - RepMovement.bRepPhysics = false; - } - #if WITH_PUSH_MODEL - if (bWasRepMovementModified) - { - MARK_PROPERTY_DIRTY_FROM_NAME(AActor, ReplicatedMovement, this); - } - - if (bWasAttachmentModified || - OldAttachParent != AttachmentWeldReplication.AttachParent || - OldAttachComponent != AttachmentWeldReplication.AttachComponent) - { - MARK_PROPERTY_DIRTY_FROM_NAME(AGrippableActor, AttachmentWeldReplication, this); - } + MARK_PROPERTY_DIRTY_FROM_NAME(AGrippableActor, AttachmentWeldReplication, this); #endif + } + } } } @@ -847,22 +756,6 @@ void AGrippableActor::BeginDestroy() GripLogicScripts.Empty(); } -void AGrippableActor::GetSubobjectsWithStableNamesForNetworking(TArray& ObjList) -{ - Super::GetSubobjectsWithStableNamesForNetworking(ObjList); - - if (bReplicateGripScripts) - { - for (int32 i = 0; i < GripLogicScripts.Num(); ++i) - { - if (UObject* SubObject = GripLogicScripts[i]) - { - ObjList.Add(SubObject); - } - } - } -} - ///////////////////////////////////////////////// //- Push networking getter / setter functions ///////////////////////////////////////////////// diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableBoxComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableBoxComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableBoxComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableBoxComponent.cpp index ec8f05d..0a77bbb 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableBoxComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableBoxComponent.cpp @@ -44,7 +44,7 @@ UGrippableBoxComponent::UGrippableBoxComponent(const FObjectInitializer& ObjectI // #TODO we can register them maybe in the future // Don't use the replicated list, use our custom replication instead - bReplicateUsingRegisteredSubObjectList = false; + bReplicateUsingRegisteredSubObjectList = true; } void UGrippableBoxComponent::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > & OutLifetimeProps) const diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCapsuleComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCapsuleComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCapsuleComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCapsuleComponent.cpp index 9178cb5..937a80c 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCapsuleComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCapsuleComponent.cpp @@ -40,7 +40,7 @@ UGrippableCapsuleComponent::UGrippableCapsuleComponent(const FObjectInitializer& // #TODO we can register them maybe in the future // Don't use the replicated list, use our custom replication instead - bReplicateUsingRegisteredSubObjectList = false; + bReplicateUsingRegisteredSubObjectList = true; } void UGrippableCapsuleComponent::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > & OutLifetimeProps) const diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCharacter.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCharacter.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCharacter.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCharacter.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableDataTypes.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableDataTypes.cpp similarity index 84% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableDataTypes.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableDataTypes.cpp index c6be104..3fc573e 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableDataTypes.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableDataTypes.cpp @@ -5,8 +5,7 @@ #include "GameFramework/Actor.h" - -bool FRepAttachmentWithWeld::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) +/*bool FRepAttachmentWithWeld::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) { // Our additional weld bit is here Ar.SerializeBits(&bIsWelded, 1); @@ -17,9 +16,9 @@ bool FRepAttachmentWithWeld::NetSerialize(FArchive& Ar, class UPackageMap* Map, Ar << AttachSocket; Ar << AttachComponent; return true; -} +}*/ FRepAttachmentWithWeld::FRepAttachmentWithWeld() { bIsWelded = false; -} \ No newline at end of file +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippablePhysicsReplication.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippablePhysicsReplication.cpp similarity index 82% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippablePhysicsReplication.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippablePhysicsReplication.cpp index 1f34a92..3c8abb9 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippablePhysicsReplication.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippablePhysicsReplication.cpp @@ -10,6 +10,7 @@ #include "CoreMinimal.h" #include "PhysicsEngine/BodyInstance.h" +#include "PhysicsReplicationLOD.h" #include "Components/PrimitiveComponent.h" #include "Components/SkeletalMeshComponent.h" #include "UObject/ObjectMacros.h" @@ -43,6 +44,13 @@ namespace VRPhysicsReplicationStatics // Hacky work around for them not exporting these.... #if WITH_EDITOR + +namespace RenderInterpolationCVars +{ + bool bRenderInterpDebugDrawResimTrigger = false; + float RenderInterpDebugDrawResimBoxScale = 1.0f; +} + namespace PhysicsReplicationCVars { int32 SkipSkeletalRepOptimization = 1; @@ -51,6 +59,9 @@ namespace PhysicsReplicationCVars #endif int32 EnableDefaultReplication = 0; + int32 DebugDrawShowRepMode = 0; + float DebugDrawLifeTime = 3.0f; + namespace DefaultReplicationCVars { @@ -61,6 +72,8 @@ namespace PhysicsReplicationCVars namespace ResimulationCVars { + //extern bool bApplyPredictiveInterpolationWhenBehindServer; + bool bRuntimeCorrectionEnabled = false; bool bRuntimeVelocityCorrection = false; bool bRuntimeCorrectConnectedBodies = true; @@ -69,18 +82,29 @@ namespace PhysicsReplicationCVars float VelStabilityMultiplier = 0.5f; float AngVelStabilityMultiplier = 0.5f; bool bDrawDebug = false; + float LogOutOfBoundsTimeLimit = 5.0f; // Inside of NetworkPhysicsComponent - UPDATE AS CHANGE int32 RedundantInputs = 2; + int32 RedundantRemoteInputs = 1; int32 RedundantStates = 0; bool bAllowRewindToClosestState = true; bool bCompareStateToTriggerRewind = false; + bool bCompareStateToTriggerRewindIncludeSimProxies = false; bool bCompareInputToTriggerRewind = false; bool bEnableUnreliableFlow = true; bool bEnableReliableFlow = false; + + bool bTriggerResimOnInputReceive = false; + bool bApplyInputDecayOverSetTime = false; + float InputDecaySetTime = 0.15f; + bool bApplyDataInsteadOfMergeData = false; bool bAllowInputExtrapolation = true; bool bValidateDataOnGameThread = false; + bool bApplySimProxyStateAtRuntime = false; + bool bApplySimProxyInputAtRuntime = true; + bool bApplyPredictiveInterpolationWhenBehindServer = true; } namespace PredictiveInterpolationCVars @@ -129,6 +153,9 @@ namespace PhysicsReplicationCVars float DrawDebugZOffset = 50.0f; float SleepSecondsClearTarget = 15.0f; int32 TargetTickAlignmentClampMultiplier = 2; + int32 TeleportDetectionEnabled = 1; + float TeleportDetectionMinDistance = 200.0f; + float TeleportDetectionVelocityMultiplier = 1.3f; } } @@ -373,13 +400,13 @@ void FPhysicsReplicationVR::RemoveReplicatedTarget(UPrimitiveComponent* Componen { // Skip all of the custom logic if we aren't the server - if (const UWorld* World = GetOwningWorld()) + /*if (const UWorld* World = GetOwningWorld()) { if (World->GetNetMode() == ENetMode::NM_Client) { return FPhysicsReplication::RemoveReplicatedTarget(Component); } - } + }*/ if (Component == nullptr) { @@ -522,12 +549,13 @@ bool FPhysicsReplicationVR::ApplyRigidBodyState(float DeltaSeconds, FBodyInstanc bool bCorrectConnectedBodiesFriction = CVarCorrectConnectedBodiesFriction->GetBool(); // Assign per-actor settings from NetworkPhysicSettingsComponent if this actor has one - if (SettingsCurrent.Get()) + if (SettingsCurrent.IsValid()) { - MaxLinearHardSnapDistance = SettingsCurrent.Get()->DefaultReplicationSettings.GetMaxLinearHardSnapDistance(MaxLinearHardSnapDistance); - bHardsnapLegacyInPT = SettingsCurrent.Get()->DefaultReplicationSettings.GetHardsnapDefaultLegacyInPT(); - bCorrectConnectedBodies = SettingsCurrent.Get()->DefaultReplicationSettings.GetCorrectConnectedBodies(); - bCorrectConnectedBodiesFriction = SettingsCurrent.Get()->DefaultReplicationSettings.GetCorrectConnectedBodiesFriction(); + const FNetworkPhysicsSettingsData& SettingsData = SettingsCurrent.Pin()->GetSettings(); + MaxLinearHardSnapDistance = SettingsData.DefaultReplicationSettings.GetMaxLinearHardSnapDistance(MaxLinearHardSnapDistance); + bHardsnapLegacyInPT = SettingsData.DefaultReplicationSettings.GetHardsnapDefaultLegacyInPT(); + bCorrectConnectedBodies = SettingsData.DefaultReplicationSettings.GetCorrectConnectedBodies(); + bCorrectConnectedBodiesFriction = SettingsData.DefaultReplicationSettings.GetCorrectConnectedBodiesFriction(); } // Get Current state @@ -659,7 +687,7 @@ bool FPhysicsReplicationVR::ApplyRigidBodyState(float DeltaSeconds, FBodyInstanc { if (bHardsnapLegacyInPT) { - if (Chaos::FSingleParticlePhysicsProxy* Proxy = static_cast(BI->GetPhysicsActorHandle())) + if (Chaos::FSingleParticlePhysicsProxy* Proxy = static_cast(BI->GetPhysicsActor())) { if (Chaos::FPBDRigidsSolver* Solver = Proxy->GetSolver()) { @@ -715,7 +743,7 @@ bool FPhysicsReplicationVR::ApplyRigidBodyState(float DeltaSeconds, FBodyInstanc AsyncInputData.TargetState = NewState; AsyncInputData.TargetState.Position = IdealWorldTM.GetLocation(); AsyncInputData.TargetState.Quaternion = IdealWorldTM.GetRotation(); - AsyncInputData.Proxy = static_cast(BI->GetPhysicsActorHandle()); + AsyncInputData.Proxy = static_cast(BI->GetPhysicsActor()); AsyncInputData.ErrorCorrection = { ErrorCorrection.LinearVelocityCoefficient, ErrorCorrection.AngularVelocityCoefficient, ErrorCorrection.PositionLerp, ErrorCorrection.AngleLerp }; AsyncInputData.LatencyOneWay = PingSeconds; @@ -746,7 +774,7 @@ bool FPhysicsReplicationVR::ApplyRigidBodyState(float DeltaSeconds, FBodyInstanc { FColor Color = FColor::White; static const auto CVarNetCorrectionLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.NetCorrectionLifetime")); - DrawDebugDirectionalArrow(OwningWorld, CurrentState.Position, TargetPos, 5.0f, Color, true, CVarNetCorrectionLifetime->GetFloat(), 0, 1.5f); + DrawDebugDirectionalArrow(OwningWorld, CurrentState.Position, TargetPos, 5.0f, Color, false, CVarNetCorrectionLifetime->GetFloat(), 0, 1.5f); #if 0 //todo: do we show this in async mode? DrawDebugFloatHistory(*OwningWorld, PhysicsTarget.ErrorHistory, NewPos + FVector(0.0f, 0.0f, 100.0f), FVector2D(100.0f, 50.0f), FColor::White); @@ -791,6 +819,12 @@ void FPhysicsReplicationVR::OnTick(float DeltaSeconds, TMap InSettings) { if (PhysicsObject != nullptr) { - FNetworkPhysicsSettingsAsync& Settings = ObjectToSettings.FindOrAdd(PhysicsObject); + TWeakPtr& Settings = ObjectToSettings.FindOrAdd(PhysicsObject); Settings = InSettings; } } void FPhysicsReplicationAsyncVR::FetchObjectSettings(Chaos::FConstPhysicsObjectHandle PhysicsObject) { - FNetworkPhysicsSettingsAsync* CustomSettings = ObjectToSettings.Find(PhysicsObject); - SettingsCurrent = (CustomSettings != nullptr) ? *CustomSettings : SettingsDefault; + TWeakPtr* CustomSettings = ObjectToSettings.Find(PhysicsObject); + SettingsCurrent = (CustomSettings && (*CustomSettings).IsValid()) ? *(*CustomSettings).Pin().Get() : SettingsDefault; } void FPhysicsReplicationAsyncVR::OnPostInitialize_Internal() { - Chaos::FPBDRigidsSolver* RigidsSolver = static_cast(GetSolver()); + Chaos::FPBDRigidsSolver& RigidsSolver = GetSolver()->CastChecked(); + RigidsSolver.SetPhysicsReplication_Internal(this); + //Chaos::FPBDRigidsSolver* RigidsSolver = static_cast(GetSolver()); - if (ensure(RigidsSolver)) + /*if (ensure(RigidsSolver)) { // This doesn't even do anything currently, nothing gets it #TODO: CHECK BACK ON THIS //RigidsSolver->SetPhysicsReplication(this); - } + }*/ } void FPhysicsReplicationAsyncVR::OnPreSimulate_Internal() @@ -1049,35 +1085,36 @@ void FPhysicsReplicationAsyncVR::OnPreSimulate_Internal() return; } - if (const FPhysicsReplicationAsyncInput* AsyncInput = GetConsumerInput_Internal()) + Chaos::FPBDRigidsSolver* RigidsSolver = static_cast(GetSolver()); + check(RigidsSolver); + + ResimErrorLogTimer += RigidsSolver->GetAsyncDeltaTime(); + + // Early out if this is a resim frame + Chaos::FRewindData* RewindData = RigidsSolver->GetRewindData(); + const bool bRewindDataExist = RewindData != nullptr; + if (bRewindDataExist && RewindData->IsResim()) { - Chaos::FPBDRigidsSolver* RigidsSolver = static_cast(GetSolver()); - check(RigidsSolver); - - // Early out if this is a resim frame - Chaos::FRewindData* RewindData = RigidsSolver->GetRewindData(); - const bool bRewindDataExist = RewindData != nullptr; - if (bRewindDataExist && RewindData->IsResim()) + //static const auto CVarPostResimWaitForUpdate = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.PostResimWaitForUpdate")); + // TODO, Handle the transition from post-resim to interpolation better (disabled by default, resim vs replication interaction is handled via FPhysicsReplicationAsync::CacheResimInteractions) + if (SettingsCurrent.PredictiveInterpolationSettings.GetPostResimWaitForUpdate() && RewindData->IsFinalResim()) { - // TODO, Handle the transition from post-resim to interpolation better (disabled by default, resim vs replication interaction is handled via FPhysicsReplicationAsync::CacheResimInteractions) - static const auto CVarPostResimWaitForUpdate = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.PostResimWaitForUpdate")); - if (CVarPostResimWaitForUpdate->GetBool() && RewindData->IsFinalResim()) + for (auto Itr = ObjectToTarget.CreateIterator(); Itr; ++Itr) { - for (auto Itr = ObjectToTarget.CreateIterator(); Itr; ++Itr) - { - FReplicatedPhysicsTargetAsync& Target = Itr.Value(); + FReplicatedPhysicsTargetAsync& Target = Itr.Value(); - // If final resim frame, mark interpolated targets as waiting for up to date data from the server. - if (Target.RepMode == EPhysicsReplicationMode::PredictiveInterpolation) - { - Target.SetWaiting(RigidsSolver->GetCurrentFrame() + Target.FrameOffset, Target.RepModeOverride); - } + // If final resim frame, mark interpolated targets as waiting for up to date data from the server. + if (Target.RepMode == EPhysicsReplicationMode::PredictiveInterpolation) + { + Target.SetWaiting(RigidsSolver->GetCurrentFrame() + Target.FrameOffset, Target.RepModeOverride); } } - - return; } + return; + } + if (const FPhysicsReplicationAsyncInput* AsyncInput = GetConsumerInput_Internal()) + { // Update async targets with target input for (const FPhysicsRepAsyncInputData& Input : AsyncInput->InputData) { @@ -1100,15 +1137,27 @@ void FPhysicsReplicationAsyncVR::OnPreSimulate_Internal() UpdateRewindDataTarget(Input); UpdateAsyncTarget(Input, RigidsSolver); - } - if (Chaos::FPBDRigidsSolver::IsNetworkPhysicsPredictionEnabled()) - { - CacheResimInteractions(); - } + DebugDrawReplicationMode(Input); - ApplyTargetStatesAsync(GetDeltaTime_Internal(), AsyncInput->ErrorCorrection, AsyncInput->InputData); + // Deprecated, legacy BodyInstance flow for Default Replication + if (Input.Proxy != nullptr) + { + Chaos::FSingleParticlePhysicsProxy* Proxy = Input.Proxy; + Chaos::FRigidBodyHandle_Internal* Handle = Proxy->GetPhysicsThreadAPI(); + + const FPhysicsRepErrorCorrectionData& UsedErrorCorrection = Input.ErrorCorrection.IsSet() ? Input.ErrorCorrection.GetValue() : AsyncInput->ErrorCorrection; + DefaultReplication_DEPRECATED(Handle, Input, GetDeltaTime_Internal(), UsedErrorCorrection); + } + } } + + if (Chaos::FPBDRigidsSolver::IsNetworkPhysicsPredictionEnabled()) + { + CacheResimInteractions(); + } + + ApplyTargetStatesAsync(GetDeltaTime_Internal()); } FReplicatedPhysicsTargetAsync* FPhysicsReplicationAsyncVR::AddObjectToReplication(Chaos::FConstPhysicsObjectHandle PhysicsObject) @@ -1176,7 +1225,7 @@ void FPhysicsReplicationAsyncVR::UpdateRewindDataTarget(const FPhysicsRepAsyncIn { // Cache all target states inside RewindData const int32 LocalFrame = Input.ServerFrame - *Input.FrameOffset; - RewindData->SetTargetStateAtFrame(*Handle, LocalFrame, Chaos::FFrameAndPhase::EParticleHistoryPhase::PostPushData, + RewindData->SetTargetStateAtFrame(*Handle, LocalFrame, Chaos::FFrameAndPhase::EParticleHistoryPhase::PrePushData, Input.TargetState.Position, Input.TargetState.Quaternion, Input.TargetState.LinVel, FMath::DegreesToRadians(Input.TargetState.AngVel), (Input.TargetState.Flags & ERigidBodyFlags::Sleeping)); } @@ -1201,6 +1250,7 @@ void FPhysicsReplicationAsyncVR::UpdateAsyncTarget(const FPhysicsRepAsyncInputDa Target->PrevLinVel = Input.TargetState.LinVel; Target->RepModeOverride = Input.RepMode; } + check(Target); /** Target Update Description * @param Input = incoming state target for replication. @@ -1247,6 +1297,9 @@ void FPhysicsReplicationAsyncVR::UpdateAsyncTarget(const FPhysicsRepAsyncInputDa // Set if the target is allowed to be altered after this update Target->bAllowTargetAltering = !(Target->TargetState.Flags & ERigidBodyFlags::Sleeping) && !(Input.TargetState.Flags & ERigidBodyFlags::Sleeping); + // Cache previous linear velocity + const FVector PrevLinVel = Target->TargetState.LinVel; + // Set Target->ReceiveInterval from either SendInterval or the number of physics ticks between receiving input states if (SendInterval > 0) { @@ -1259,11 +1312,7 @@ void FPhysicsReplicationAsyncVR::UpdateAsyncTarget(const FPhysicsRepAsyncInputDa } // Update target from input and reset properties - PRAGMA_DISABLE_DEPRECATION_WARNINGS - Target->PrevServerFrame = Target->bWaiting ? Input.ServerFrame : Target->ServerFrame; // DEPRECATED UE5.4 - Target->PrevReceiveFrame = (Target->ReceiveFrame == INDEX_NONE) ? (RigidsSolver->GetCurrentFrame() - 1) : Target->ReceiveFrame; // DEPRECATED UE5.4 - PRAGMA_ENABLE_DEPRECATION_WARNINGS - Target->ServerFrame = Input.ServerFrame; + Target->ServerFrame = Input.ServerFrame; Target->ReceiveFrame = CurrentFrame; Target->TargetState = Input.TargetState; Target->RepMode = Input.RepMode; @@ -1274,7 +1323,13 @@ void FPhysicsReplicationAsyncVR::UpdateAsyncTarget(const FPhysicsRepAsyncInputDa // Update waiting state Target->UpdateWaiting(Input.ServerFrame); - if (Input.RepMode == EPhysicsReplicationMode::PredictiveInterpolation) + // Apply full Replication LOD on received target + ApplyPhysicsReplicationLOD(Input.PhysicsObject, *Target, EPhysicsReplicationLODFlags::LODFlag_All); + + // Check if target is valid to use for resimulation and perform actions if not + CheckTargetResimValidity(*Target); + + if (Target->RepMode == EPhysicsReplicationMode::PredictiveInterpolation) { #if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) @@ -1284,16 +1339,13 @@ void FPhysicsReplicationAsyncVR::UpdateAsyncTarget(const FPhysicsRepAsyncInputDa const FVector Offset = FVector(0.0f, 0.0f, 50.0f); // Port this? //const FVector Offset = FVector(0.0f, 0.0f, PhysicsReplicationCVars::PredictiveInterpolationCVars::DrawDebugZOffset); - - static const auto CVarNetCorrectionLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.NetCorrectionLifetime")); + static const auto CVarNetCorrectionLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.Net.DebugDraw.LifeTime")); Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(Input.TargetState.Position + Offset, FVector(15.0f, 15.0f, 15.0f), Input.TargetState.Quaternion, FColor::MakeRandomSeededColor(Input.ServerFrame), false, CVarNetCorrectionLifetime->GetFloat(), 0, 1.0f); } #endif - // Cache the position we received this target at, Predictive Interpolation will alter the target state but use this as the source position for reconciliation. - Target->PrevPosTarget = Input.TargetState.Position; - Target->PrevRotTarget = Input.TargetState.Quaternion; - + // TickCount is 0 by default at this point and when LOD is used, TickCount will be 0 if no LOD alignment was performed, in this case perform the normal target alignment + if (Target->TickCount == 0) { /** Target Alignment Feature * With variable network conditions state inputs from the server can arrive both later or earlier than expected. @@ -1331,6 +1383,34 @@ void FPhysicsReplicationAsyncVR::UpdateAsyncTarget(const FPhysicsRepAsyncInputDa } } } + + static const auto CVarTeleportDetectionEnabled = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.TeleportDetection.Enabled")); + // Teleport detection, we don't have specific data that tells us a teleport has happened on the server, so try to detect it by examining the previous and next state + if (CVarTeleportDetectionEnabled->GetBool() == 1 && !bFirstTarget && SendInterval > 0 && RigidsSolver->IsUsingFixedDt()) + { + const FVector PosOffset = (Input.TargetState.Position - Target->PrevPosTarget); + static const auto CVarTeleportDetectionMinDistance = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.TeleportDetection.MinDistance")); + if (PosOffset.SizeSquared() > (CVarTeleportDetectionMinDistance->GetFloat() * CVarTeleportDetectionMinDistance->GetFloat())) + { + const FVector Velocity = Input.TargetState.LinVel.SizeSquared() > PrevLinVel.SizeSquared() ? Input.TargetState.LinVel : PrevLinVel; + const float DeltaSeconds = (SendInterval * RigidsSolver->GetAsyncDeltaTime()); + static const auto CVarTeleportDetectionVelocityMultiplier = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.TeleportDetection.VelocityMultiplier")); + const float PossibleDistanceSquared = (Velocity * (DeltaSeconds * CVarTeleportDetectionVelocityMultiplier->GetFloat())).SizeSquared(); + + if (PossibleDistanceSquared < PosOffset.SizeSquared()) + { + // A teleport has most likely happened, set accumulated error seconds to above limit for hard snapping + // TODO: Don't piggyback on AccumulatedErrorSeconds (potentially implement ERigidBodyFlags::Teleported) + + static const auto CVarErrorAcumulationSeconds = IConsoleManager::Get().FindConsoleVariable(TEXT("p.ErrorAccumulationSeconds")); + Target->AccumulatedErrorSeconds = CVarErrorAcumulationSeconds->GetFloat() + 1.0f; + } + } + } + + // Cache the position we received this target at, Predictive Interpolation will alter the target state but use this as the source position for reconciliation. + Target->PrevPosTarget = Input.TargetState.Position; + Target->PrevRotTarget = Input.TargetState.Quaternion; } } @@ -1344,6 +1424,14 @@ void FPhysicsReplicationAsyncVR::CacheResimInteractions() static const auto CVarResimDisableReplicationOnInteraction = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.Resim.DisableReplicationOnInteraction")); if (!CVarResimDisableReplicationOnInteraction->GetBool()) { + ParticlesInResimIslands.Empty(); + return; + } + + if (UsePhysicsReplicationLOD()) + { + // This will be handled by the LOD system + ParticlesInResimIslands.Empty(); return; } @@ -1353,9 +1441,12 @@ void FPhysicsReplicationAsyncVR::CacheResimInteractions() return; } - ParticlesInResimIslands.Empty(FMath::CeilToInt(static_cast(ParticlesInResimIslands.Num()) * 0.9f)); + ResimIslands.Reset(); + ResimIslandsParticles.Reset(); + ParticlesInResimIslands.Reset(); + Chaos::Private::FPBDIslandManager& IslandManager = RigidsSolver->GetEvolution()->GetIslandManager(); - Chaos::FWritePhysicsObjectInterface_Internal Interface = Chaos::FPhysicsObjectInternalInterface::GetWrite(); + Chaos::FReadPhysicsObjectInterface_Internal Interface = Chaos::FPhysicsObjectInternalInterface::GetRead(); for (auto Itr = ObjectToTarget.CreateIterator(); Itr; ++Itr) { FReplicatedPhysicsTargetAsync& Target = Itr.Value(); @@ -1365,7 +1456,9 @@ void FPhysicsReplicationAsyncVR::CacheResimInteractions() if (Chaos::FGeometryParticleHandle* Handle = Interface.GetParticle(POHandle)) { // Get a list of particles from the same island as a resim particle is in, i.e. particles interacting with a resim particle - for (const Chaos::FGeometryParticleHandle* InteractParticle : IslandManager.FindParticlesInIslands(IslandManager.FindParticleIslands(Handle))) + IslandManager.FindParticleIslands(Handle, OUT ResimIslands); + IslandManager.FindParticlesInIslands(ResimIslands, OUT ResimIslandsParticles); + for (const Chaos::FGeometryParticleHandle* InteractParticle : ResimIslandsParticles) { ParticlesInResimIslands.Add(InteractParticle->GetHandleIdx()); } @@ -1374,66 +1467,172 @@ void FPhysicsReplicationAsyncVR::CacheResimInteractions() } } -void FPhysicsReplicationAsyncVR::ApplyTargetStatesAsync(const float DeltaSeconds, const FPhysicsRepErrorCorrectionData& ErrorCorrection, const TArray& InputData) +void FPhysicsReplicationAsyncVR::ApplyTargetStatesAsync(const float DeltaSeconds) { using namespace Chaos; - // Deprecated, legacy BodyInstance flow - for (const FPhysicsRepAsyncInputData& Input : InputData) - { - if (Input.Proxy != nullptr) + /** Helper function to remove replicated target*/ + auto RemoveTargetHelper = [this](TMap::TIterator Itr, FGeometryParticleHandle* Handle) { - Chaos::FSingleParticlePhysicsProxy* Proxy = Input.Proxy; - Chaos::FRigidBodyHandle_Internal* Handle = Proxy->GetPhysicsThreadAPI(); - - const FPhysicsRepErrorCorrectionData& UsedErrorCorrection = Input.ErrorCorrection.IsSet() ? Input.ErrorCorrection.GetValue() : ErrorCorrection; - DefaultReplication_DEPRECATED(Handle, Input, DeltaSeconds, UsedErrorCorrection); - } - } + if (Handle) + { + ReplicatedParticleIDs.Remove(Handle->ParticleID()); + } + Itr.RemoveCurrent(); + }; // PhysicsObject flow Chaos::FWritePhysicsObjectInterface_Internal Interface = Chaos::FPhysicsObjectInternalInterface::GetWrite(); - for (auto Itr = ObjectToTarget.CreateIterator(); Itr; ++Itr) + for (TMap::TIterator Itr = ObjectToTarget.CreateIterator(); Itr; ++Itr) { bool bRemoveItr = true; // Remove current cached replication target unless replication logic tells us to store it for next tick - FParticleID ParticleID; Chaos::FConstPhysicsObjectHandle& POHandle = Itr.Key(); - if (FGeometryParticleHandle* Handle = Interface.GetParticle(POHandle)) + FGeometryParticleHandle* Handle = Interface.GetParticle(POHandle); + if (!Handle) { - FReplicatedPhysicsTargetAsync& Target = Itr.Value(); - - - if (FPBDRigidParticleHandle* RigidHandle = Handle->CastToRigidParticle()) - { - ParticleID = RigidHandle->ParticleID(); - - // Cache custom settings for this object if there are any - FetchObjectSettings(POHandle); - - const EPhysicsReplicationMode RepMode = Target.IsWaiting() ? Target.RepModeOverride : Target.RepMode; - switch (RepMode) - { - case EPhysicsReplicationMode::Default: - bRemoveItr = DefaultReplication(RigidHandle, Target, DeltaSeconds); - break; - - case EPhysicsReplicationMode::PredictiveInterpolation: - bRemoveItr = PredictiveInterpolation(RigidHandle, Target, DeltaSeconds); - break; - - case EPhysicsReplicationMode::Resimulation: - bRemoveItr = ResimulationReplication(RigidHandle, Target, DeltaSeconds); - break; - } - Target.TickCount++; - } + RemoveTargetHelper(Itr, nullptr); + continue; } + FPBDRigidParticleHandle* RigidHandle = Handle->CastToRigidParticle(); + if (!RigidHandle) + { + RemoveTargetHelper(Itr, Handle); + continue; + } + + FReplicatedPhysicsTargetAsync& Target = Itr.Value(); + + // Cache custom settings for this object if there are any + FetchObjectSettings(POHandle); + + // Apply limited Replication LOD + ApplyPhysicsReplicationLOD(POHandle, Target, EPhysicsReplicationLODFlags::LODFlag_IslandCheck); + + const EPhysicsReplicationMode RepMode = Target.IsWaiting() ? Target.RepModeOverride : Target.RepMode; + switch (RepMode) + { + case EPhysicsReplicationMode::Default: + bRemoveItr = DefaultReplication(RigidHandle, Target, DeltaSeconds); + break; + + case EPhysicsReplicationMode::PredictiveInterpolation: + bRemoveItr = PredictiveInterpolation(RigidHandle, Target, DeltaSeconds); + break; + + case EPhysicsReplicationMode::Resimulation: + bRemoveItr = ResimulationReplication(RigidHandle, Target, DeltaSeconds); + break; + } + Target.TickCount++; + if (bRemoveItr) { - ReplicatedParticleIDs.Remove(ParticleID); - Itr.RemoveCurrent(); + RemoveTargetHelper(Itr, RigidHandle); + + } + } +} + +void FPhysicsReplicationAsyncVR::CheckTargetResimValidity(FReplicatedPhysicsTargetAsync& Target) +{ + if (Target.RepMode != EPhysicsReplicationMode::Resimulation) + { + return; + } + + Chaos::FPBDRigidsSolver* RigidsSolver = static_cast(GetSolver()); + if (RigidsSolver == nullptr) + { + return; + } + + Chaos::FRewindData* RewindData = RigidsSolver->GetRewindData(); + if (RewindData == nullptr) + { + return; + } + + const int32 LocalFrame = Target.ServerFrame - Target.FrameOffset; + if (!RewindData->IsFrameWithinRewindHistory(LocalFrame)) + { + + static const auto CVarResimApplyPredictiveInterpolationWhenBehindServer = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.Resim.ApplyPredictiveInterpolationWhenBehindServer")); + + if (LocalFrame < RewindData->GetEarliestFrame_Internal()) + { + // Client is far ahead of the server, switch over to Predictive Interpolation since it can't use incoming target states from the server to perform resimulations with + + Target.RepMode = EPhysicsReplicationMode::PredictiveInterpolation; + } + else if (CVarResimApplyPredictiveInterpolationWhenBehindServer->GetBool()) + { + /** NOTE: If the server is ahead of the client we receive target states for frames we have not yet simulated on the client, target states are stored in FRewindData still though. + * If PhysicsReplicationCVars::ResimulationCVars::bApplyPredictiveInterpolationWhenBehindServer is true switch over to using PredictiveInterpolation temporarily. + * else FRewindData::CompareTargetsToLastFrame will check for already cached targets to resim with when the server has simulated the corresponding frame */ + + Target.RepMode = EPhysicsReplicationMode::PredictiveInterpolation; + } + + if (ResimOutOfBoundsCounter == 0) + { + UE_LOG(LogPhysics, Warning, TEXT("FPhysicsReplication DESYNCED - received target frame (%d) out of rewind data bounds (%d, %d) - %s - Target will use %s") + , LocalFrame, RewindData->GetEarliestFrame_Internal(), RewindData->CurrentFrame() + , (LocalFrame < RewindData->GetEarliestFrame_Internal()) + ? TEXT("Client is far ahead of the server, server might be dropping frames.") + : TEXT("Client is behind the server, client might be dropping frames."), *UEnum::GetValueAsString(Target.RepMode)); + } + + ResimOutOfBoundsCounter++; + ResimErrorLogTimer = 0; + } + else + { + static const auto CVarLogOutOfBoundsTimeLimit = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.Resim.LogOutOfBoundsTimeLimit")); + + if (ResimOutOfBoundsCounter > 0 && ResimErrorLogTimer > CVarLogOutOfBoundsTimeLimit->GetFloat()) + { + UE_LOG(LogPhysics, Log, TEXT("FPhysicsReplication IN-SYNC - Received targets have now been within rewind data bounds again for at least %f seconds"), ResimErrorLogTimer); + + ResimOutOfBoundsCounter = 0; + } + } +} + +void FPhysicsReplicationAsyncVR::ApplyPhysicsReplicationLOD(Chaos::FConstPhysicsObjectHandle PhysicsObjectHandle, FReplicatedPhysicsTargetAsync& Target, const uint32 LODFLags) +{ + Chaos::FPBDRigidsSolver& RigidsSolver = GetSolver()->CastChecked(); + + IPhysicsReplicationLODAsync* PhysRepLod = RigidsSolver.GetPhysicsReplicationLOD_Internal(); + if (!PhysRepLod || !PhysRepLod->IsEnabled()) + { + return; + } + + FPhysicsRepLodData* LodData = PhysRepLod->GetLODData_Internal(PhysicsObjectHandle, LODFLags); + if (LodData && LodData->DataAssigned) + { + // Apply recommended replication mode + Target.RepMode = LodData->ReplicationMode; + + if (Target.RepMode == EPhysicsReplicationMode::PredictiveInterpolation) + { + const bool bShouldSleep = (Target.TargetState.Flags & ERigidBodyFlags::Sleeping) != 0; + int32 TargetClientFrame = (Target.ServerFrame - Target.FrameOffset); + + // If we use Predicitve Interpolation and we should not sleep and the aligned frame from LOD is ahead of the target, perform LOD aligment extrapolation + if (!bShouldSleep && LodData->AlignedFrame > TargetClientFrame) + { + // Calculate how far to forward predict and extrapolate target by that amount + const int32 FullPredictionFrames = RigidsSolver.GetCurrentFrame() - TargetClientFrame; + const float FullPredictionTime = (FullPredictionFrames * GetDeltaTime_Internal()); + const float AlignedPredictionTime = FullPredictionTime - LodData->AlignedTime; + FPhysicsReplicationAsyncVR::ExtrapolateTarget(Target, AlignedPredictionTime); + + // Update tick count based on LOD alignment + Target.TickCount = LodData->AlignedFrame - TargetClientFrame; + } } } } @@ -1775,11 +1974,6 @@ bool FPhysicsReplicationAsyncVR::PredictiveInterpolation(Chaos::FPBDRigidParticl return true; } - if (Target.IsWaiting()) - { - return false; - } - Chaos::FPBDRigidsSolver* RigidsSolver = static_cast(GetSolver()); if (RigidsSolver == nullptr) { @@ -1803,8 +1997,8 @@ bool FPhysicsReplicationAsyncVR::PredictiveInterpolation(Chaos::FPBDRigidParticl const FVector Offset = FVector(0.0f, 0.0f, 50.0f); const FVector StartPos = Target.TargetState.Position + Offset; const int32 SizeMultiplier = FMath::Clamp(Target.TickCount, -4, 30); - static const auto CVarNetCorrectionLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.NetCorrectionLifetime")); - Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(StartPos, FVector(5.0f + SizeMultiplier * 0.75f, 5.0f + SizeMultiplier * 0.75f, 5.0f + SizeMultiplier * 0.75f), Target.TargetState.Quaternion, FColor::MakeRandomSeededColor(Target.ServerFrame), false, CVarNetCorrectionLifetime->GetFloat(), 0, 1.0f); + static const auto CVarDebugdrawLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.Net.DebugDraw.LifeTime")); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(StartPos, FVector(5.0f + SizeMultiplier * 0.75f, 5.0f + SizeMultiplier * 0.75f, 5.0f + SizeMultiplier * 0.75f), Target.TargetState.Quaternion, FColor::MakeRandomSeededColor(Target.ServerFrame), false, CVarDebugdrawLifetime->GetFloat(), 0, 1.0f); } #endif @@ -1864,6 +2058,11 @@ bool FPhysicsReplicationAsyncVR::PredictiveInterpolation(Chaos::FPBDRigidParticl return bClearTarget; }; + // If waiting on an up to date state, early out but allow target clearing since we might not receive a new state if target is already set to sleep for example + if (Target.IsWaiting()) + { + return EndReplicationHelper(Target, true); + } static const auto CVarEarlyOutWithVelocity = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.EarlyOutWithVelocity")); static const auto CVarEarlyOutDistanceSqr = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.EarlyOutDistanceSqr")); @@ -1909,8 +2108,41 @@ bool FPhysicsReplicationAsyncVR::PredictiveInterpolation(Chaos::FPBDRigidParticl const FVector TargetLinVel = FVector(Target.TargetState.LinVel); const FVector TargetAngVel = FVector(FMath::DegreesToRadians(Target.TargetState.AngVel)); // Radians - /** --- Reconciliation --- - * If target velocities are low enough, check the traveled direction and distance from previous frame and compare with replicated linear velocity. + /** --- Reconciliation --- */ + static const auto CVarKinematicHardSnap = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.KinematicHardSnap")); + static const auto CVarErrorAccumulationSeconds = IConsoleManager::Get().FindConsoleVariable(TEXT("p.ErrorAccumulationSeconds")); + static const auto CVarAlwaysHardSnap = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.AlwaysHardSnap")); + const bool bHardSnap = (!bCanSimulate && CVarKinematicHardSnap->GetBool()) + || Target.AccumulatedErrorSeconds > CVarErrorAccumulationSeconds->GetFloat() + || CVarAlwaysHardSnap->GetBool(); + + if (bHardSnap) + { + Target.AccumulatedErrorSeconds = 0.0f; + + if (Handle->IsKinematic()) + { + // Set a FKinematicTarget to hard snap kinematic object + const Chaos::FKinematicTarget KinTarget = Chaos::FKinematicTarget::MakePositionTarget(Target.PrevPosTarget, Target.PrevRotTarget); // Uses EKinematicTargetMode::Position + RigidsSolver->GetEvolution()->SetParticleKinematicTarget(Handle, KinTarget); + } + else + { + // Set XRVW to hard snap dynamic object and force recalculation of friction + const bool bCorrectConnectedBodies = SettingsCurrent.PredictiveInterpolationSettings.GetCorrectConnectedBodies(); + RigidsSolver->GetEvolution()->ApplyParticleTransformCorrection(Handle, Target.PrevPosTarget, Target.PrevRotTarget, bCorrectConnectedBodies, /*bInRecalculateFrictionOnConnectedBodies*/ true, ReplicatedParticleIDs); + Handle->SetV(TargetLinVel); + Handle->SetW(TargetAngVel); + } + + // Cache data for next replication + Target.PrevLinVel = FVector(Target.TargetState.LinVel); + + // End replication and go to sleep if that's requested + return EndReplicationHelper(Target, true); + } + + /** If target velocities are low enough, check the traveled direction and distance from previous frame and compare with replicated linear velocity. * If the object isn't moving enough along the replicated velocity it's considered stuck and needs reconciliation. * SoftSnap is performed each tick while there is a registered error, if enough time pass HardSnap forces the object into the correct state. */ static const auto CVarVelocityBased = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.VelocityBased")); @@ -1919,7 +2151,7 @@ bool FPhysicsReplicationAsyncVR::PredictiveInterpolation(Chaos::FPBDRigidParticl static const auto CVarDisableErrorVelocityLimits = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.DisableErrorVelocityLimits")); static const auto CVarErrorAccLinVelMaxLimit = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.ErrorAccLinVelMaxLimit")); static const auto CVarErrorAccAngVelMaxLimit = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.ErrorAccAngVelMaxLimit")); - if (CVarDisableErrorVelocityLimits->GetBool() || + if ( CVarDisableErrorVelocityLimits->GetBool() || (TargetLinVel.Size() < CVarErrorAccLinVelMaxLimit->GetFloat() && TargetAngVel.Size() < CVarErrorAccAngVelMaxLimit->GetFloat())) { const FVector PrevDiff = CurrentState.Position - Target.PrevPos; @@ -1952,43 +2184,8 @@ bool FPhysicsReplicationAsyncVR::PredictiveInterpolation(Chaos::FPBDRigidParticl { bSoftSnap = false; } - - static const auto CVarErrorAccumulationSeconds = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.ErrorAccumulationSeconds")); - static const auto CVarAlwaysHardSnap = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.AlwaysHardSnap")); - static const auto CVarKinematicHardSnap = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.KinematicHardSnap")); - - const bool bHardSnap = (!bCanSimulate && CVarKinematicHardSnap->GetBool()) - || Target.AccumulatedErrorSeconds > CVarErrorAccumulationSeconds->GetFloat() - || CVarAlwaysHardSnap->GetBool(); - - if (bHardSnap) - { - Target.AccumulatedErrorSeconds = 0.0f; - - if (Handle->IsKinematic()) - { - // Set a FKinematicTarget to hard snap kinematic object - const Chaos::FKinematicTarget KinTarget = Chaos::FKinematicTarget::MakePositionTarget(Target.PrevPosTarget, Target.PrevRotTarget); // Uses EKinematicTargetMode::Position - RigidsSolver->GetEvolution()->SetParticleKinematicTarget(Handle, KinTarget); - } - else - { - // Set XRVW to hard snap dynamic object and force recalculation of friction - const bool bCorrectConnectedBodies = SettingsCurrent.PredictiveInterpolationSettings.GetCorrectConnectedBodies(); - RigidsSolver->GetEvolution()->ApplyParticleTransformCorrection(Handle, Target.PrevPosTarget, Target.PrevRotTarget, bCorrectConnectedBodies, /*bInRecalculateFrictionOnConnectedBodies*/ true, ReplicatedParticleIDs); - - - Handle->SetV(TargetLinVel); - Handle->SetW(TargetAngVel); - } - - // Cache data for next replication - Target.PrevLinVel = FVector(Target.TargetState.LinVel); - - // End replication and go to sleep if that's requested - return EndReplicationHelper(Target, true); - } - else if (Handle->IsKinematic()) // Smooth Kinematic Replication + + if (Handle->IsKinematic()) // Smooth Kinematic Replication { static const auto CVarKinematicPrediction = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.PredictiveInterpolation.KinematicPrediction")); const bool bKinematicPrediction = CVarKinematicPrediction->GetBool(); @@ -2035,8 +2232,8 @@ bool FPhysicsReplicationAsyncVR::PredictiveInterpolation(Chaos::FPBDRigidParticl const FVector Offset = FVector(0.0f, 0.0f, CVarDrawDebugZOffset->GetFloat()); const FVector Pos = KinTargetPos + Offset; const int32 SizeMultiplier = FMath::Clamp(Target.TickCount, -4, 30); - static const auto CVarNetCorrectionLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.NetCorrectionLifetime")); - Chaos::FDebugDrawQueue::GetInstance().DrawDebugSphere(Pos, 3.0f + SizeMultiplier * 0.75f, 8, FColor::MakeRandomSeededColor(Target.ServerFrame), false, CVarNetCorrectionLifetime->GetFloat(), 0, 1.0f); + static const auto CVarDebugdrawLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.Net.DebugDraw.LifeTime")); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugSphere(Pos, 3.0f + SizeMultiplier * 0.75f, 8, FColor::MakeRandomSeededColor(Target.ServerFrame), false, CVarDebugdrawLifetime->GetFloat(), 0, 1.0f); } #endif } @@ -2214,7 +2411,12 @@ bool FPhysicsReplicationAsyncVR::PredictiveInterpolation(Chaos::FPBDRigidParticl void FPhysicsReplicationAsyncVR::ExtrapolateTarget(FReplicatedPhysicsTargetAsync& Target, const int32 ExtrapolateFrames, const float DeltaSeconds) { const float ExtrapolationTime = DeltaSeconds * static_cast(ExtrapolateFrames); + FPhysicsReplicationAsyncVR::ExtrapolateTarget(Target, ExtrapolationTime); +} +/** Static function to extrapolate a target for N Seconds */ +void FPhysicsReplicationAsyncVR::ExtrapolateTarget(FReplicatedPhysicsTargetAsync& Target, const float ExtrapolationTime) +{ // Extrapolate target position Target.TargetState.Position = Target.TargetState.Position + Target.TargetState.LinVel * ExtrapolationTime; @@ -2242,22 +2444,22 @@ bool FPhysicsReplicationAsyncVR::ResimulationReplication(Chaos::FPBDRigidParticl return true; } + if (Target.ServerFrame <= 0) + { + return true; + } + const int32 LocalFrame = Target.ServerFrame - Target.FrameOffset; - if (LocalFrame >= RewindData->CurrentFrame() || LocalFrame < RewindData->GetEarliestFrame_Internal()) + if (!RewindData->IsFrameWithinRewindHistory(LocalFrame)) { - if (LocalFrame > 0 && (RewindData->CurrentFrame() - RewindData->GetEarliestFrame_Internal()) == RewindData->Capacity()) - { - UE_LOG(LogPhysics, Warning, TEXT("FPhysicsReplication::ResimulationReplication target frame (%d) out of rewind data bounds (%d,%d)"), - LocalFrame, RewindData->GetEarliestFrame_Internal(), RewindData->CurrentFrame()); - } return true; } const bool bShouldSleep = (Target.TargetState.Flags & ERigidBodyFlags::Sleeping) != 0; bool bClearTarget = true; - static constexpr Chaos::FFrameAndPhase::EParticleHistoryPhase RewindPhase = Chaos::FFrameAndPhase::EParticleHistoryPhase::PostPushData; + static constexpr Chaos::FFrameAndPhase::EParticleHistoryPhase RewindPhase = Chaos::FFrameAndPhase::EParticleHistoryPhase::PrePushData; // Get state from locally cached history for frame corresponding to received data const Chaos::FGeometryParticleState PastState = RewindData->GetPastStateAtFrame(*Handle, LocalFrame, RewindPhase); @@ -2269,11 +2471,24 @@ bool FPhysicsReplicationAsyncVR::ResimulationReplication(Chaos::FPBDRigidParticl const bool bCompareW = Chaos::FPhysicsSolverBase::GetResimulationErrorAngularVelocityThresholdEnabled() || SettingsCurrent.ResimulationSettings.bOverrideResimulationErrorAngularVelocityThreshold; bool bShouldTriggerResim = false; +#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) + // Debugging + FColor DebugColor = FColor::Black; + bool bResimV = false; + bool bResimW = false; +#endif + // Check for positional discrepancy in Distance between client and server if (bCompareX) { const float ResimPositionErrorThreshold = SettingsCurrent.ResimulationSettings.GetResimulationErrorPositionThreshold(Chaos::FPhysicsSolverBase::GetResimulationErrorPositionThreshold()); bShouldTriggerResim = Chaos::FRewindData::CheckVectorThreshold(Target.TargetState.Position, PastState.GetX(), ResimPositionErrorThreshold); +#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) + if (bShouldTriggerResim) + { + DebugColor = FColor::Orange; + } +#endif } // Check for linear velocity discrepancy in Distance / s between client and server @@ -2281,13 +2496,25 @@ bool FPhysicsReplicationAsyncVR::ResimulationReplication(Chaos::FPBDRigidParticl { const float ResimLinVelocityErrorThreshold = SettingsCurrent.ResimulationSettings.GetResimulationErrorLinearVelocityThreshold(Chaos::FPhysicsSolverBase::GetResimulationErrorLinearVelocityThreshold()); bShouldTriggerResim = Chaos::FRewindData::CheckVectorThreshold(Target.TargetState.LinVel, PastState.GetV(), ResimLinVelocityErrorThreshold); +#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) + if (bShouldTriggerResim) + { + bResimV = true; + } +#endif } // Check for angular velocity discrepancy in Degrees / s between client and server if (!bShouldTriggerResim && bCompareW) { const float ResimAngVelocityErrorThreshold = SettingsCurrent.ResimulationSettings.GetResimulationErrorAngularVelocityThreshold(Chaos::FPhysicsSolverBase::GetResimulationErrorAngularVelocityThreshold()); - bShouldTriggerResim = Chaos::FRewindData::CheckVectorThreshold(FMath::DegreesToRadians(Target.TargetState.AngVel), PastState.GetW(), ResimAngVelocityErrorThreshold); + bShouldTriggerResim = Chaos::FRewindData::CheckVectorThreshold(Target.TargetState.AngVel, FMath::RadiansToDegrees(PastState.GetW()), ResimAngVelocityErrorThreshold); +#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) + if (bShouldTriggerResim) + { + bResimW = true; + } +#endif } // Check for rotational discrepancy in Degrees between client and server @@ -2295,6 +2522,12 @@ bool FPhysicsReplicationAsyncVR::ResimulationReplication(Chaos::FPBDRigidParticl { const float ResimRotationErrorThreshold = SettingsCurrent.ResimulationSettings.GetResimulationErrorRotationThreshold(Chaos::FPhysicsSolverBase::GetResimulationErrorRotationThreshold()); bShouldTriggerResim = Chaos::FRewindData::CheckQuaternionThreshold(Target.TargetState.Quaternion, PastState.GetR(), ResimRotationErrorThreshold); +#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) + if (bShouldTriggerResim) + { + DebugColor = FColor::Magenta; + } +#endif } @@ -2311,16 +2544,54 @@ bool FPhysicsReplicationAsyncVR::ResimulationReplication(Chaos::FPBDRigidParticl } static const auto CVarResimDrawDebug = IConsoleManager::Get().FindConsoleVariable(TEXT("np2.Resim.DrawDebug")); - if (CVarResimDrawDebug->GetBool()) + static const auto CVarRenderInterpDebugDrawResimTrigger = IConsoleManager::Get().FindConsoleVariable(TEXT("p.RenderInterp.DebugDraw.ResimTrigger")); + static const auto CVarRenderInterpDebugDrawResimBoxScale = IConsoleManager::Get().FindConsoleVariable(TEXT("p.RenderInterp.DebugDraw.ResimBoxScale")); + if (CVarResimDrawDebug->GetBool() || CVarRenderInterpDebugDrawResimTrigger->GetBool()) { - static constexpr float BoxSize = 5.0f; - const float ColorLerp = bShouldTriggerResim ? 1.0f : 0.0f; - const FColor DebugColor = FLinearColor::LerpUsingHSV(FLinearColor::Green, FLinearColor::Red, ColorLerp).ToFColor(false); + if (bShouldTriggerResim) + { + FVector Box = CVarRenderInterpDebugDrawResimTrigger->GetBool() ? FVector(6, 3, 2) : FVector(40, 20, 10); + Box *= CVarRenderInterpDebugDrawResimBoxScale->GetFloat(); + const float DrawThickness = (CVarRenderInterpDebugDrawResimTrigger->GetBool() ? 0.5f : 1.5f) * CVarRenderInterpDebugDrawResimBoxScale->GetFloat(); - static const auto CVarNetCorrectionLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.NetCorrectionLifetime")); - Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(Target.TargetState.Position, FVector(BoxSize, BoxSize, BoxSize), Target.TargetState.Quaternion, FColor::Orange, true, CVarNetCorrectionLifetime->GetFloat(), 0, 1.0f); - Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(PastState.GetX(), FVector(6, 6, 6), PastState.GetR(), DebugColor, true, CVarNetCorrectionLifetime->GetFloat(), 0, 1.0f); - Chaos::FDebugDrawQueue::GetInstance().DrawDebugDirectionalArrow(PastState.GetX(), Target.TargetState.Position, 5.0f, FColor::MakeRandomSeededColor(LocalFrame), true, CVarNetCorrectionLifetime->GetFloat(), 0, 0.5f); + + static const auto CVarDebugdrawLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.Net.DebugDraw.LifeTime")); + if (CVarRenderInterpDebugDrawResimTrigger->GetBool()) // Resim debug draw extension for render interpolation + { + Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(PastState.GetX(), Box, PastState.GetR(), FColor::White, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(Target.TargetState.Position, Box, Target.TargetState.Quaternion, DebugColor, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + + Chaos::FDebugDrawQueue::GetInstance().DrawDebugDirectionalArrow(Handle->GetX(), PastState.GetX(), 5.0f, FColor::White, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugDirectionalArrow(PastState.GetX(), Target.TargetState.Position, 5.0f, FColor::Black, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + + if (bResimV) + { + const FVector DiffV = Target.TargetState.LinVel - PastState.GetV(); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugDirectionalArrow(Target.TargetState.Position, Target.TargetState.Position + DiffV, 5.0f, FColor::Orange, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + } + if (bResimW) + { + const FVector DiffW = Target.TargetState.AngVel - FMath::RadiansToDegrees(PastState.GetW()); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugDirectionalArrow(Target.TargetState.Position + DiffW, Target.TargetState.Position, 5.0f, FColor::Magenta, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + } + } + else // Resim trigger debug draw + { + Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(Handle->GetX(), Box, PastState.GetR(), FColor::White, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(Handle->GetX() + (Target.TargetState.Position - PastState.GetX()), Box, Target.TargetState.Quaternion, DebugColor, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + + if (bResimV) + { + const FVector DiffV = Target.TargetState.LinVel - PastState.GetV(); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugDirectionalArrow(Handle->GetX(), Handle->GetX() + DiffV, 5.0f, FColor::Orange, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + } + if (bResimW) + { + const FVector DiffW = Target.TargetState.AngVel - FMath::RadiansToDegrees(PastState.GetW()); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugDirectionalArrow(Handle->GetX() + DiffW, Handle->GetX(), 5.0f, FColor::Magenta, false, CVarDebugdrawLifetime->GetFloat(), 0, DrawThickness); + } + } + } } #endif @@ -2332,12 +2603,8 @@ bool FPhysicsReplicationAsyncVR::ResimulationReplication(Chaos::FPBDRigidParticl if (bShouldTriggerResim && Target.TickCount == 0 && LocalFrame > RewindData->GetBlockedResimFrame()) { - // Trigger resimulation - RigidsSolver->GetEvolution()->GetIslandManager().SetParticleResimFrame(Handle, LocalFrame); - - int32 ResimFrame = RewindData->GetResimFrame(); - ResimFrame = (ResimFrame == INDEX_NONE) ? LocalFrame : FMath::Min(ResimFrame, LocalFrame); - RewindData->SetResimFrame(ResimFrame); + // Request resimulation + RewindData->RequestResimulation(LocalFrame, Handle); } else if (SettingsCurrent.ResimulationSettings.GetRuntimeCorrectionEnabled()) { @@ -2381,8 +2648,8 @@ bool FPhysicsReplicationAsyncVR::ResimulationReplication(Chaos::FPBDRigidParticl #if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) if (CVarResimDrawDebug->GetBool()) { - static const auto CVarNetCorrectionLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.NetCorrectionLifetime")); - Chaos::FDebugDrawQueue::GetInstance().DrawDebugDirectionalArrow(Handle->GetX(), CorrectedX, 5.0f, FColor::MakeRandomSeededColor(LocalFrame), true, CVarNetCorrectionLifetime->GetFloat(), 0, 0.5f); + static const auto CVarDebugdrawLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.Net.DebugDraw.LifeTime")); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugDirectionalArrow(Handle->GetX(), CorrectedX, 5.0f, FColor::MakeRandomSeededColor(LocalFrame), true, CVarDebugdrawLifetime->GetFloat(), 0, 0.5f); } #endif // Apply correction to position and rotation @@ -2406,14 +2673,90 @@ bool FPhysicsReplicationAsyncVR::ResimulationReplication(Chaos::FPBDRigidParticl RigidsSolver->GetEvolution()->ApplySleepOnConnectedParticles(Handle); } } + else if (Target.IsWaiting()) + { + // Don't clear the target if we are waiting for a specific target frame and not sleeping + bClearTarget = false; + } + return bClearTarget; } +void FPhysicsReplicationAsyncVR::DebugDrawReplicationMode(const FPhysicsRepAsyncInputData& Input) +{ +#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) + + static const auto CVarDebugDrawShowRepMode = IConsoleManager::Get().FindConsoleVariable(TEXT("p.Net.DebugDraw.ShowRepMode")); + if (!CVarDebugDrawShowRepMode->GetBool()) + { + return; + } + + if (Input.PhysicsObject == nullptr && Input.Proxy == nullptr) + { + return; + } + + FColor DebugColor = FColor::White; + FVector BoxExtent = FVector(10.0f, 10.0f, 10.0f); + FQuat Rotation = FQuat::Identity; + + if (Input.PhysicsObject) + { + if (FReplicatedPhysicsTargetAsync* Target = ObjectToTarget.Find(Input.PhysicsObject)) + { + Chaos::FReadPhysicsObjectInterface_Internal Interface = Chaos::FPhysicsObjectInternalInterface::GetRead(); + if (Chaos::FGeometryParticleHandle* Handle = Interface.GetParticle(Input.PhysicsObject)) + { + BoxExtent = Handle->LocalBounds().Extents() * 0.5f; + Rotation = Handle->GetR(); + } + + const EPhysicsReplicationMode RepMode = Target->IsWaiting() ? Target->RepModeOverride : Target->RepMode; + switch (RepMode) + { + case EPhysicsReplicationMode::PredictiveInterpolation: + DebugColor = FColor::Yellow; + break; + case EPhysicsReplicationMode::Resimulation: + DebugColor = FColor::Red; + break; + case EPhysicsReplicationMode::Default: + default: + DebugColor = FColor::Cyan; + break; + } + } + } + else if (Input.Proxy != nullptr) + { + // Legacy Default physics replication + + Chaos::FSingleParticlePhysicsProxy* Proxy = Input.Proxy; + Chaos::FRigidBodyHandle_Internal* Handle = Proxy->GetPhysicsThreadAPI(); + + Rotation = Handle->GetR(); + DebugColor = FColor::Green; + } + + static const auto CVarDebugdrawLifetime = IConsoleManager::Get().FindConsoleVariable(TEXT("p.Net.DebugDraw.LifeTime")); + Chaos::FDebugDrawQueue::GetInstance().DrawDebugBox(Input.TargetState.Position, BoxExtent, Rotation, DebugColor, false, CVarDebugdrawLifetime->GetFloat(), 0, 1.0f); +#endif +} + FName FPhysicsReplicationAsyncVR::GetFNameForStatId() const { const static FLazyName StaticName("FPhysicsReplicationAsyncCallback"); return StaticName; } +bool FPhysicsReplicationAsyncVR::UsePhysicsReplicationLOD() +{ + Chaos::FPBDRigidsSolver& RigidsSolver = GetSolver()->CastChecked(); + + IPhysicsReplicationLODAsync* PhysRepLod = RigidsSolver.GetPhysicsReplicationLOD_Internal(); + return PhysRepLod && PhysRepLod->IsEnabled(); +} + #pragma endregion // FPhysicsReplicationAsync \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshActor.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshActor.cpp similarity index 87% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshActor.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshActor.cpp index 2af2f6f..50f32d9 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshActor.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshActor.cpp @@ -152,7 +152,7 @@ AGrippableSkeletalMeshActor::AGrippableSkeletalMeshActor(const FObjectInitialize // #TODO we can register them maybe in the future // Don't use the replicated list, use our custom replication instead - bReplicateUsingRegisteredSubObjectList = false; + bReplicateUsingRegisteredSubObjectList = true; bAllowIgnoringAttachOnOwner = true; @@ -233,96 +233,23 @@ void AGrippableSkeletalMeshActor::PreReplication(IRepChangedPropertyTracker& Cha void AGrippableSkeletalMeshActor::GatherCurrentMovement() { - if (IsReplicatingMovement() || (RootComponent && RootComponent->GetAttachParent())) + Super::GatherCurrentMovement(); + + FRepMovement RepMovement = GetReplicatedMovement(); + if (RootComponent && (!RepMovement.bRepPhysics || RootComponent->GetAttachParent())) { - bool bWasAttachmentModified = false; - bool bWasRepMovementModified = false; - - AActor* OldAttachParent = AttachmentWeldReplication.AttachParent; - USceneComponent* OldAttachComponent = AttachmentWeldReplication.AttachComponent; - - AttachmentWeldReplication.AttachParent = nullptr; - AttachmentWeldReplication.AttachComponent = nullptr; - - FRepMovement& RepMovement = GetReplicatedMovement_Mutable(); - UPrimitiveComponent* RootPrimComp = Cast(GetRootComponent()); - if (RootPrimComp && RootPrimComp->IsSimulatingPhysics()) + + if (!RepMovement.bRepPhysics || (!RootPrimComp || !RootPrimComp->IsSimulatingPhysics())) { -#if UE_WITH_IRIS - const bool bPrevRepPhysics = GetReplicatedMovement_Mutable().bRepPhysics; -#endif // UE_WITH_IRIS + bool bWasAttachmentModified = false; - bool bFoundInCache = false; + AActor* OldAttachParent = AttachmentWeldReplication.AttachParent; + USceneComponent* OldAttachComponent = AttachmentWeldReplication.AttachComponent; - UWorld* World = GetWorld(); + AttachmentWeldReplication.AttachParent = nullptr; + AttachmentWeldReplication.AttachComponent = nullptr; - const bool bShouldUsePhysicsReplicationCache = GetPhysicsReplicationMode() != EPhysicsReplicationMode::Default; - int ServerFrame = 0; - - if (bShouldUsePhysicsReplicationCache) - { - if (FPhysScene_Chaos* Scene = static_cast(World->GetPhysicsScene())) - { - if (const FRigidBodyState* FoundState = Scene->GetStateFromReplicationCache(RootPrimComp, /*OUT*/ServerFrame)) - { - if (RepMovement.ServerFrame != ServerFrame) - { - RepMovement.FillFrom(*FoundState, this, ServerFrame); - bWasRepMovementModified = true; - } - bFoundInCache = true; - } - } - } - - if (!bFoundInCache) - { - // fallback to GT data - FRigidBodyState RBState; - RootPrimComp->GetRigidBodyState(RBState); - RepMovement.FillFrom(RBState, this, 0); - } - - // Don't replicate movement if we're welded to another parent actor. - // Their replication will affect our position indirectly since we are attached. - RepMovement.bRepPhysics = !RootPrimComp->IsWelded(); - - if (!RepMovement.bRepPhysics) - { - if (RootComponent->GetAttachParent() != nullptr) - { - // Networking for attachments assumes the RootComponent of the AttachParent actor. - // If that's not the case, we can't update this, as the client wouldn't be able to resolve the Component and would detach as a result. - AttachmentWeldReplication.AttachParent = RootComponent->GetAttachParent()->GetAttachmentRootActor(); - if (AttachmentWeldReplication.AttachParent != nullptr) - { - AttachmentWeldReplication.LocationOffset = RootComponent->GetRelativeLocation(); - AttachmentWeldReplication.RotationOffset = RootComponent->GetRelativeRotation(); - AttachmentWeldReplication.RelativeScale3D = RootComponent->GetRelativeScale3D(); - AttachmentWeldReplication.AttachComponent = RootComponent->GetAttachParent(); - AttachmentWeldReplication.AttachSocket = RootComponent->GetAttachSocketName(); - AttachmentWeldReplication.bIsWelded = RootPrimComp ? RootPrimComp->IsWelded() : false; - - // Technically, the values might have stayed the same, but we'll just assume they've changed. - bWasAttachmentModified = true; - -#if UE_WITH_IRIS - // If RepPhysics has changed value then notify the ReplicationSystem - if (bPrevRepPhysics != GetReplicatedMovement_Mutable().bRepPhysics) - { - UpdateReplicatePhysicsCondition(); - } -#endif // UE_WITH_IRIS - } - } - } - - // Technically, the values might have stayed the same, but we'll just assume they've changed. - bWasRepMovementModified = true; - } - else if (RootComponent != nullptr) - { // If we are attached, don't replicate absolute position, use AttachmentReplication instead. if (RootComponent->GetAttachParent() != nullptr) { @@ -342,33 +269,16 @@ void AGrippableSkeletalMeshActor::GatherCurrentMovement() bWasAttachmentModified = true; } } - else + + if (bWasAttachmentModified || + OldAttachParent != AttachmentWeldReplication.AttachParent || + OldAttachComponent != AttachmentWeldReplication.AttachComponent) { - RepMovement.Location = FRepMovement::RebaseOntoZeroOrigin(RootComponent->GetComponentLocation(), this); - RepMovement.Rotation = RootComponent->GetComponentRotation(); - RepMovement.LinearVelocity = GetVelocity(); - RepMovement.AngularVelocity = FVector::ZeroVector; - - // Technically, the values might have stayed the same, but we'll just assume they've changed. - bWasRepMovementModified = true; - } - - bWasRepMovementModified = (bWasRepMovementModified || RepMovement.bRepPhysics); - RepMovement.bRepPhysics = false; - } #if WITH_PUSH_MODEL - if (bWasRepMovementModified) - { - MARK_PROPERTY_DIRTY_FROM_NAME(AActor, ReplicatedMovement, this); - } - - if (bWasAttachmentModified || - OldAttachParent != AttachmentWeldReplication.AttachParent || - OldAttachComponent != AttachmentWeldReplication.AttachComponent) - { - MARK_PROPERTY_DIRTY_FROM_NAME(AGrippableSkeletalMeshActor, AttachmentWeldReplication, this); - } + MARK_PROPERTY_DIRTY_FROM_NAME(AGrippableSkeletalMeshActor, AttachmentWeldReplication, this); #endif + } + } } } @@ -947,22 +857,6 @@ void AGrippableSkeletalMeshActor::BeginDestroy() GripLogicScripts.Empty(); } -void AGrippableSkeletalMeshActor::GetSubobjectsWithStableNamesForNetworking(TArray& ObjList) -{ - Super::GetSubobjectsWithStableNamesForNetworking(ObjList); - - if (bReplicateGripScripts) - { - for (int32 i = 0; i < GripLogicScripts.Num(); ++i) - { - if (UObject* SubObject = GripLogicScripts[i]) - { - ObjList.Add(SubObject); - } - } - } -} - ///////////////////////////////////////////////// //- Push networking getter / setter functions ///////////////////////////////////////////////// diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshComponent.cpp index 78f3fcd..1ac491b 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSkeletalMeshComponent.cpp @@ -41,7 +41,7 @@ UGrippableSkeletalMeshComponent::UGrippableSkeletalMeshComponent(const FObjectIn // #TODO we can register them maybe in the future // Don't use the replicated list, use our custom replication instead - bReplicateUsingRegisteredSubObjectList = false; + bReplicateUsingRegisteredSubObjectList = true; } void UGrippableSkeletalMeshComponent::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > & OutLifetimeProps) const diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSphereComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSphereComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSphereComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSphereComponent.cpp index 6fca280..4f6fca9 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSphereComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableSphereComponent.cpp @@ -40,7 +40,7 @@ UGrippableSphereComponent::UGrippableSphereComponent(const FObjectInitializer& O // #TODO we can register them maybe in the future // Don't use the replicated list, use our custom replication instead - bReplicateUsingRegisteredSubObjectList = false; + bReplicateUsingRegisteredSubObjectList = true; } void UGrippableSphereComponent::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > & OutLifetimeProps) const diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshActor.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshActor.cpp similarity index 87% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshActor.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshActor.cpp index 3a65f6e..111bca7 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshActor.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshActor.cpp @@ -97,7 +97,7 @@ AGrippableStaticMeshActor::AGrippableStaticMeshActor(const FObjectInitializer& O // #TODO we can register them maybe in the future // Don't use the replicated list, use our custom replication instead - bReplicateUsingRegisteredSubObjectList = false; + bReplicateUsingRegisteredSubObjectList = true; bAllowIgnoringAttachOnOwner = true; @@ -180,96 +180,23 @@ void AGrippableStaticMeshActor::PreReplication(IRepChangedPropertyTracker & Chan void AGrippableStaticMeshActor::GatherCurrentMovement() { - if (IsReplicatingMovement() || (RootComponent && RootComponent->GetAttachParent())) + Super::GatherCurrentMovement(); + + FRepMovement RepMovement = GetReplicatedMovement(); + if (RootComponent && (!RepMovement.bRepPhysics || RootComponent->GetAttachParent())) { - bool bWasAttachmentModified = false; - bool bWasRepMovementModified = false; - - AActor* OldAttachParent = AttachmentWeldReplication.AttachParent; - USceneComponent* OldAttachComponent = AttachmentWeldReplication.AttachComponent; - - AttachmentWeldReplication.AttachParent = nullptr; - AttachmentWeldReplication.AttachComponent = nullptr; - - FRepMovement& RepMovement = GetReplicatedMovement_Mutable(); - UPrimitiveComponent* RootPrimComp = Cast(GetRootComponent()); - if (RootPrimComp && RootPrimComp->IsSimulatingPhysics()) + + if (!RepMovement.bRepPhysics || (!RootPrimComp || !RootPrimComp->IsSimulatingPhysics())) { -#if UE_WITH_IRIS - const bool bPrevRepPhysics = GetReplicatedMovement_Mutable().bRepPhysics; -#endif // UE_WITH_IRIS + bool bWasAttachmentModified = false; - bool bFoundInCache = false; + AActor* OldAttachParent = AttachmentWeldReplication.AttachParent; + USceneComponent* OldAttachComponent = AttachmentWeldReplication.AttachComponent; - UWorld* World = GetWorld(); + AttachmentWeldReplication.AttachParent = nullptr; + AttachmentWeldReplication.AttachComponent = nullptr; - const bool bShouldUsePhysicsReplicationCache = GetPhysicsReplicationMode() != EPhysicsReplicationMode::Default; - int ServerFrame = 0; - - if (bShouldUsePhysicsReplicationCache) - { - if (FPhysScene_Chaos* Scene = static_cast(World->GetPhysicsScene())) - { - if (const FRigidBodyState* FoundState = Scene->GetStateFromReplicationCache(RootPrimComp, /*OUT*/ServerFrame)) - { - if (RepMovement.ServerFrame != ServerFrame) - { - RepMovement.FillFrom(*FoundState, this, ServerFrame); - bWasRepMovementModified = true; - } - bFoundInCache = true; - } - } - } - - if (!bFoundInCache) - { - // fallback to GT data - FRigidBodyState RBState; - RootPrimComp->GetRigidBodyState(RBState); - RepMovement.FillFrom(RBState, this, 0); - } - - // Don't replicate movement if we're welded to another parent actor. - // Their replication will affect our position indirectly since we are attached. - RepMovement.bRepPhysics = !RootPrimComp->IsWelded(); - - if (!RepMovement.bRepPhysics) - { - if (RootComponent->GetAttachParent() != nullptr) - { - // Networking for attachments assumes the RootComponent of the AttachParent actor. - // If that's not the case, we can't update this, as the client wouldn't be able to resolve the Component and would detach as a result. - AttachmentWeldReplication.AttachParent = RootComponent->GetAttachParent()->GetAttachmentRootActor(); - if (AttachmentWeldReplication.AttachParent != nullptr) - { - AttachmentWeldReplication.LocationOffset = RootComponent->GetRelativeLocation(); - AttachmentWeldReplication.RotationOffset = RootComponent->GetRelativeRotation(); - AttachmentWeldReplication.RelativeScale3D = RootComponent->GetRelativeScale3D(); - AttachmentWeldReplication.AttachComponent = RootComponent->GetAttachParent(); - AttachmentWeldReplication.AttachSocket = RootComponent->GetAttachSocketName(); - AttachmentWeldReplication.bIsWelded = RootPrimComp ? RootPrimComp->IsWelded() : false; - - // Technically, the values might have stayed the same, but we'll just assume they've changed. - bWasAttachmentModified = true; - -#if UE_WITH_IRIS - // If RepPhysics has changed value then notify the ReplicationSystem - if (bPrevRepPhysics != GetReplicatedMovement_Mutable().bRepPhysics) - { - UpdateReplicatePhysicsCondition(); - } -#endif // UE_WITH_IRIS - } - } - } - - // Technically, the values might have stayed the same, but we'll just assume they've changed. - bWasRepMovementModified = true; - } - else if (RootComponent != nullptr) - { // If we are attached, don't replicate absolute position, use AttachmentReplication instead. if (RootComponent->GetAttachParent() != nullptr) { @@ -289,33 +216,16 @@ void AGrippableStaticMeshActor::GatherCurrentMovement() bWasAttachmentModified = true; } } - else + + if (bWasAttachmentModified || + OldAttachParent != AttachmentWeldReplication.AttachParent || + OldAttachComponent != AttachmentWeldReplication.AttachComponent) { - RepMovement.Location = FRepMovement::RebaseOntoZeroOrigin(RootComponent->GetComponentLocation(), this); - RepMovement.Rotation = RootComponent->GetComponentRotation(); - RepMovement.LinearVelocity = GetVelocity(); - RepMovement.AngularVelocity = FVector::ZeroVector; - - // Technically, the values might have stayed the same, but we'll just assume they've changed. - bWasRepMovementModified = true; - } - - bWasRepMovementModified = (bWasRepMovementModified || RepMovement.bRepPhysics); - RepMovement.bRepPhysics = false; - } #if WITH_PUSH_MODEL - if (bWasRepMovementModified) - { - MARK_PROPERTY_DIRTY_FROM_NAME(AActor, ReplicatedMovement, this); - } - - if (bWasAttachmentModified || - OldAttachParent != AttachmentWeldReplication.AttachParent || - OldAttachComponent != AttachmentWeldReplication.AttachComponent) - { - MARK_PROPERTY_DIRTY_FROM_NAME(AGrippableStaticMeshActor, AttachmentWeldReplication, this); - } + MARK_PROPERTY_DIRTY_FROM_NAME(AGrippableStaticMeshActor, AttachmentWeldReplication, this); #endif + } + } } } @@ -815,11 +725,11 @@ void AGrippableStaticMeshActor::OnRep_ReplicatedMovement() return; } - if (VRGripInterfaceSettings.HoldingControllers.Num() > 0) + /*if (VRGripInterfaceSettings.HoldingControllers.Num() > 0) { ShouldWeSkipAttachmentReplication(); int gg = 0; - } + }*/ Super::OnRep_ReplicatedMovement(); } @@ -891,22 +801,6 @@ void AGrippableStaticMeshActor::BeginDestroy() GripLogicScripts.Empty(); } -void AGrippableStaticMeshActor::GetSubobjectsWithStableNamesForNetworking(TArray& ObjList) -{ - Super::GetSubobjectsWithStableNamesForNetworking(ObjList); - - if (bReplicateGripScripts) - { - for (int32 i = 0; i < GripLogicScripts.Num(); ++i) - { - if (UObject* SubObject = GripLogicScripts[i]) - { - ObjList.Add(SubObject); - } - } - } -} - ///////////////////////////////////////////////// //- Push networking getter / setter functions ///////////////////////////////////////////////// diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshComponent.cpp index 1f6b0bc..5a25a56 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshComponent.cpp @@ -39,7 +39,7 @@ UGrippableStaticMeshComponent::UGrippableStaticMeshComponent(const FObjectInitia // #TODO we can register them maybe in the future // Don't use the replicated list, use our custom replication instead - bReplicateUsingRegisteredSubObjectList = false; + bReplicateUsingRegisteredSubObjectList = true; } void UGrippableStaticMeshComponent::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > & OutLifetimeProps) const diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/HandSocketComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/HandSocketComponent.cpp similarity index 97% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/HandSocketComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/HandSocketComponent.cpp index 46b583b..dc3cbc4 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/HandSocketComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/HandSocketComponent.cpp @@ -206,7 +206,8 @@ bool UHandSocketComponent::GetAnimationSequenceAsPoseSnapShot(UAnimSequence* InA const FReferenceSkeleton& RefSkeleton = (TargetMesh) ? TargetMesh->GetSkinnedAsset()->GetRefSkeleton() : InAnimationSequence->GetSkeleton()->GetReferenceSkeleton(); FTransform LocalTransform; - const TArray& TrackMap = InAnimationSequence->GetCompressedTrackToSkeletonMapTable(); + //const TArray& TrackMap = InAnimationSequence->GetCompressedTrackToSkeletonMapTable(); + const TArray& TrackMap = InAnimationSequence->GetCompressedData().Get().CompressedTrackToSkeletonMapTable; int32 TrackIndex = INDEX_NONE; OutPoseSnapShot.LocalTransforms.Reserve(OutPoseSnapShot.BoneNames.Num()); @@ -237,8 +238,9 @@ bool UHandSocketComponent::GetAnimationSequenceAsPoseSnapShot(UAnimSequence* InA if (TrackIndex != INDEX_NONE && (!bSkipRootBone || TrackIndex != 0)) { - double TrackLocation = 0.0f; - InAnimationSequence->GetBoneTransform(LocalTransform, FSkeletonPoseBoneIndex(TrackMap[TrackIndex].BoneTreeIndex), TrackLocation, false); + //double TrackLocation = 0.0f; + // FAnimExtraContext default is fine, its a zero track location + InAnimationSequence->GetBoneTransform(LocalTransform, FSkeletonPoseBoneIndex(TrackMap[TrackIndex].BoneTreeIndex), FAnimExtractContext(), false); } else { @@ -317,7 +319,7 @@ bool UHandSocketComponent::GetBlendedPoseSnapShot(FPoseSnapshot& PoseSnapShot, U const FReferenceSkeleton& RefSkeleton = (TargetMesh) ? TargetMesh->GetSkinnedAsset()->GetRefSkeleton() : HandTargetAnimation->GetSkeleton()->GetReferenceSkeleton(); FTransform LocalTransform; - const TArray& TrackMap = HandTargetAnimation->GetCompressedTrackToSkeletonMapTable(); + const TArray& TrackMap = HandTargetAnimation->GetCompressedData().Get().CompressedTrackToSkeletonMapTable; int32 TrackIndex = INDEX_NONE; for (int32 BoneNameIndex = 0; BoneNameIndex < PoseSnapShot.BoneNames.Num(); ++BoneNameIndex) @@ -345,8 +347,9 @@ bool UHandSocketComponent::GetBlendedPoseSnapShot(FPoseSnapshot& PoseSnapShot, U if (TrackIndex != INDEX_NONE && (!bSkipRootBone || TrackIndex != 0)) { - double TrackLocation = 0.0f; - HandTargetAnimation->GetBoneTransform(LocalTransform, FSkeletonPoseBoneIndex(TrackMap[TrackIndex].BoneTreeIndex), TrackLocation, false); + //double TrackLocation = 0.0f; + // FAnimExtraContext default is fine, its a zero track location + HandTargetAnimation->GetBoneTransform(LocalTransform, FSkeletonPoseBoneIndex(TrackMap[TrackIndex].BoneTreeIndex), FAnimExtractContext(), false); } else { @@ -609,7 +612,7 @@ FTransform UHandSocketComponent::GetBoneTransformAtTime(UAnimSequence* MyAnimSeq if (const IAnimationDataModel* AnimModel = AnimController.GetModel()) { - const TArray& TrackMap = MyAnimSequence->GetCompressedTrackToSkeletonMapTable(); + const TArray& TrackMap = MyAnimSequence->GetCompressedData().Get().CompressedTrackToSkeletonMapTable; int32 TrackIndex = INDEX_NONE; if (BoneIdx != INDEX_NONE && BoneIdx < TrackMap.Num() && TrackMap[BoneIdx].BoneTreeIndex == BoneIdx) @@ -635,7 +638,9 @@ FTransform UHandSocketComponent::GetBoneTransformAtTime(UAnimSequence* MyAnimSeq FSkeletonPoseBoneIndex BoneIndex(TrackMap[TrackIndex].BoneTreeIndex); if (BoneIndex.IsValid()) { - MyAnimSequence->GetBoneTransform(BoneTransform, BoneIndex, /*AnimTime*/ tracklen, bUseRawDataOnly); + FAnimExtractContext NewContext; + NewContext.CurrentTime = tracklen; + MyAnimSequence->GetBoneTransform(BoneTransform, BoneIndex, /*AnimTime*/ NewContext, bUseRawDataOnly); return BoneTransform; } } @@ -693,7 +698,7 @@ void UHandSocketComponent::OnRegister() { if (HandPreviewMaterial) { - HandVisualizerComponent->SetMaterial(0, (UMaterialInterface*)HandPreviewMaterial); + HandVisualizerComponent->SetMaterial(0, HandPreviewMaterial); } HandVisualizerComponent->SetSkinnedAssetAndUpdate(VisualizationMesh); } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRButtonComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRButtonComponent.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRButtonComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRButtonComponent.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRDialComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRDialComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRDialComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRDialComponent.cpp index d6ec172..739365a 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRDialComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRDialComponent.cpp @@ -399,7 +399,9 @@ void UVRDialComponent::GetGripStiffnessAndDamping_Implementation(float &GripStif FBPAdvGripSettings UVRDialComponent::AdvancedGripSettings_Implementation() { - return FBPAdvGripSettings(GripPriority); + FBPAdvGripSettings GripSettings(GripPriority); + GripSettings.bDisallowSettingPositionOnClientAuthDrop = true; + return GripSettings; } float UVRDialComponent::GripBreakDistance_Implementation() diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRInteractibleFunctionLibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRInteractibleFunctionLibrary.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRInteractibleFunctionLibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRInteractibleFunctionLibrary.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRLeverComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRLeverComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRLeverComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRLeverComponent.cpp index 44ca29f..2dfff7e 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRLeverComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRLeverComponent.cpp @@ -541,7 +541,9 @@ void UVRLeverComponent::GetGripStiffnessAndDamping_Implementation(float &GripSti FBPAdvGripSettings UVRLeverComponent::AdvancedGripSettings_Implementation() { - return FBPAdvGripSettings(GripPriority); + FBPAdvGripSettings GripSettings(GripPriority); + GripSettings.bDisallowSettingPositionOnClientAuthDrop = true; + return GripSettings; } float UVRLeverComponent::GripBreakDistance_Implementation() diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRMountComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRMountComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRMountComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRMountComponent.cpp index 115e95a..3dde8ee 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRMountComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRMountComponent.cpp @@ -514,7 +514,9 @@ void UVRMountComponent::GetGripStiffnessAndDamping_Implementation(float &GripSti FBPAdvGripSettings UVRMountComponent::AdvancedGripSettings_Implementation() { - return FBPAdvGripSettings(GripPriority); + FBPAdvGripSettings GripSettings(GripPriority); + GripSettings.bDisallowSettingPositionOnClientAuthDrop = true; + return GripSettings; } float UVRMountComponent::GripBreakDistance_Implementation() diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRSliderComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRSliderComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRSliderComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRSliderComponent.cpp index acc881d..0e6d8a3 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRSliderComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Interactibles/VRSliderComponent.cpp @@ -644,7 +644,9 @@ void UVRSliderComponent::GetGripStiffnessAndDamping_Implementation(float &GripSt FBPAdvGripSettings UVRSliderComponent::AdvancedGripSettings_Implementation() { - return FBPAdvGripSettings(GripPriority); + FBPAdvGripSettings GripSettings(GripPriority); + GripSettings.bDisallowSettingPositionOnClientAuthDrop = true; + return GripSettings; } float UVRSliderComponent::GripBreakDistance_Implementation() diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/BucketUpdateSubsystem.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/BucketUpdateSubsystem.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/BucketUpdateSubsystem.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/BucketUpdateSubsystem.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/CollisionIgnoreSubsystem.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/CollisionIgnoreSubsystem.cpp similarity index 96% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/CollisionIgnoreSubsystem.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/CollisionIgnoreSubsystem.cpp index b619e7b..fa66659 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/CollisionIgnoreSubsystem.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/CollisionIgnoreSubsystem.cpp @@ -161,17 +161,14 @@ void UCollisionIgnoreSubsystem::CheckActiveFilters() { bool bMadeChanges = false; - for (TPair& KeyPair : CollisionTrackedPairs) + for (TMap::TIterator ItRemove = CollisionTrackedPairs.CreateIterator(); ItRemove; ++ItRemove) { - // First check for invalid primitives - if (!IsValid(KeyPair.Key.Prim1) || !IsValid(KeyPair.Key.Prim2)) + // First check for invalid primitives and an empty pair array + if (!IsValid(ItRemove->Key.Prim1) || !IsValid(ItRemove->Key.Prim2) || ItRemove->Value.PairArray.Num() < 1) { - // If we don't have a map element for this pair, then add it now - if (!RemovedPairs.Contains(KeyPair.Key)) - { - RemovedPairs.Add(KeyPair.Key, KeyPair.Value); - bMadeChanges = true; - } + ItRemove->Value.PairArray.Empty(); + ItRemove.RemoveCurrent(); + bMadeChanges = true; continue; // skip remaining checks as we have invalid primitives anyway } @@ -267,16 +264,6 @@ void UCollisionIgnoreSubsystem::CheckActiveFilters() }); } #endif - - // If there are no pairs left - if (KeyPair.Value.PairArray.Num() < 1) - { - // Try and remove it, chaos should be cleaning up the ignore setups - if (!RemovedPairs.Contains(KeyPair.Key)) - { - RemovedPairs.Add(KeyPair.Key, KeyPair.Value); - } - } } /*#if WITH_CHAOS @@ -295,13 +282,18 @@ void UCollisionIgnoreSubsystem::CheckActiveFilters() } #endif*/ - for (const TPair& KeyPair : RemovedPairs) + /*for (const TPair& KeyPair : RemovedPairs) { if (CollisionTrackedPairs.Contains(KeyPair.Key)) { CollisionTrackedPairs[KeyPair.Key].PairArray.Empty(); CollisionTrackedPairs.Remove(KeyPair.Key); } + }*/ + + if (bMadeChanges) + { + CollisionTrackedPairs.Compact(); } UpdateTimer(bMadeChanges); diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/OptionalRepSkeletalMeshActor.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/OptionalRepSkeletalMeshActor.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/OptionalRepSkeletalMeshActor.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/OptionalRepSkeletalMeshActor.cpp index 1ec865c..199c9f0 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/OptionalRepSkeletalMeshActor.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/OptionalRepSkeletalMeshActor.cpp @@ -5,6 +5,7 @@ #include "TimerManager.h" #include "Net/UnrealNetwork.h" +#include "Engine/SkeletalMesh.h" #include "PhysicsReplication.h" #include "PhysicsEngine/PhysicsAsset.h" #include "PhysicsEngine/BodySetup.h" @@ -560,6 +561,7 @@ void UInversePhysicsSkeletalMeshComponent::RegisterEndPhysicsTick(bool bRegister // For testing if the engine fix is live yet or not //return Super::RegisterEndPhysicsTick(bRegister); + if (bRegister != EndPhysicsTickFunctionVR.IsTickFunctionRegistered()) { if (bRegister) diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRAIPerceptionOverrides.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRAIPerceptionOverrides.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRAIPerceptionOverrides.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRAIPerceptionOverrides.cpp index 0e932b3..28a69c0 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRAIPerceptionOverrides.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRAIPerceptionOverrides.cpp @@ -1117,7 +1117,7 @@ void UAISense_Sight_VR::RemoveAllQueriesByListener(const FPerceptionListener& Li SCOPE_CYCLE_COUNTER(STAT_AI_Sense_Sight_RemoveByListener); UE_MT_SCOPED_WRITE_ACCESS(QueriesListAccessDetector); - const uint32 ListenerId = Listener.GetListenerID(); + const FPerceptionListenerID ListenerId = Listener.GetListenerID(); auto RemoveQuery = [&ListenerId, &OnRemoveFunc](TArray& SightQueries, const int32 QueryIndex)->EReverseForEachResult { @@ -1185,7 +1185,7 @@ void UAISense_Sight_VR::RemoveAllQueriesToTarget_Internal(const FAISightTargetVR void UAISense_Sight_VR::OnListenerForgetsActor(const FPerceptionListener& Listener, AActor& ActorToForget) { - const uint32 ListenerId = Listener.GetListenerID(); + const FPerceptionListenerID ListenerId = Listener.GetListenerID(); const uint32 TargetId = ActorToForget.GetUniqueID(); auto ForgetPreviousResult = [&ListenerId, &TargetId](FAISightQueryVR& SightQuery)->EForEachResult @@ -1212,7 +1212,7 @@ void UAISense_Sight_VR::OnListenerForgetsAll(const FPerceptionListener& Listener { UE_MT_SCOPED_WRITE_ACCESS(QueriesListAccessDetector); - const uint32 ListenerId = Listener.GetListenerID(); + const FPerceptionListenerID ListenerId = Listener.GetListenerID(); auto ForgetPreviousResult = [&ListenerId](FAISightQueryVR& SightQuery)->EForEachResult { diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VREPhysicalAnimationComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VREPhysicalAnimationComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VREPhysicalAnimationComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VREPhysicalAnimationComponent.cpp index 6f0c6e3..373ba72 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VREPhysicalAnimationComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VREPhysicalAnimationComponent.cpp @@ -7,6 +7,7 @@ #include "PhysicsEngine/ShapeElem.h" #include "PhysicsEngine/ConstraintInstance.h" #include "ReferenceSkeleton.h" +#include "Engine/SkinnedAsset.h" #include "DrawDebugHelpers.h" #if UE_ENABLE_DEBUG_DRAWING diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRFullScreenUserWidget.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRFullScreenUserWidget.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRFullScreenUserWidget.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRFullScreenUserWidget.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRGameViewportClient.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRGameViewportClient.cpp similarity index 86% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRGameViewportClient.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRGameViewportClient.cpp index 44d9e5a..5fffb61 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRGameViewportClient.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRGameViewportClient.cpp @@ -103,7 +103,7 @@ bool UVRGameViewportClient::InputKey(const FInputKeyEventArgs& EventArgs) } } -bool UVRGameViewportClient::InputAxis(FViewport* tViewport, FInputDeviceId InputDevice, FKey Key, float Delta, float DeltaTime, int32 NumSamples, bool bGamepad) +bool UVRGameViewportClient::InputAxis(const FInputKeyEventArgs& Args) { // Remap the old int32 ControllerId value to the new InputDeviceId IPlatformInputDeviceMapper& DeviceMapper = IPlatformInputDeviceMapper::Get(); @@ -111,8 +111,8 @@ bool UVRGameViewportClient::InputAxis(FViewport* tViewport, FInputDeviceId Input const int32 NumLocalPlayers = World->GetGameInstance()->GetNumLocalPlayers(); // Early out if a gamepad or not a mouse event (vr controller) or ignoring input or is default setup / no GEngine - if (((!Key.IsMouseButton() && !bGamepad) || (bGamepad && !IsValidGamePadKey(Key))) || NumLocalPlayers < 2 || GameInputMethod == EVRGameInputMethod::GameInput_Default || IgnoreInput()) - return Super::InputAxis(tViewport, InputDevice, Key, Delta, DeltaTime, NumSamples, bGamepad); + if (((!Args.Key.IsMouseButton() && !Args.IsGamepad()) || (Args.IsGamepad() && !IsValidGamePadKey(Args.Key))) || NumLocalPlayers < 2 || GameInputMethod == EVRGameInputMethod::GameInput_Default || IgnoreInput()) + return Super::InputAxis(Args); if (GameInputMethod == EVRGameInputMethod::GameInput_KeyboardAndMouseToPlayer2) { @@ -123,7 +123,9 @@ bool UVRGameViewportClient::InputAxis(FViewport* tViewport, FInputDeviceId Input FInputDeviceId DeviceId = INPUTDEVICEID_NONE; DeviceMapper.RemapControllerIdToPlatformUserAndDevice(ControllerId, UserId, DeviceId); - return Super::InputAxis(tViewport, DeviceId, Key, Delta, DeltaTime, NumSamples, bGamepad); + FInputKeyEventArgs NewArgs = Args; + NewArgs.InputDevice = DeviceId; + return Super::InputAxis(NewArgs); } else // Shared keyboard and mouse { @@ -134,7 +136,9 @@ bool UVRGameViewportClient::InputAxis(FViewport* tViewport, FInputDeviceId Input FInputDeviceId DeviceId = INPUTDEVICEID_NONE; DeviceMapper.RemapControllerIdToPlatformUserAndDevice(i, UserId, DeviceId); - bRetVal = Super::InputAxis(tViewport, DeviceId, Key, Delta, DeltaTime, NumSamples, bGamepad) || bRetVal; + FInputKeyEventArgs NewArgs = Args; + NewArgs.InputDevice = DeviceId; + bRetVal = Super::InputAxis(NewArgs) || bRetVal; } return bRetVal; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRLogComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRLogComponent.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRLogComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRLogComponent.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRPlayerStart.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRPlayerStart.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRPlayerStart.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRPlayerStart.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRRenderTargetManager.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRRenderTargetManager.cpp new file mode 100644 index 0000000..f1bdf5b --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRRenderTargetManager.cpp @@ -0,0 +1,2549 @@ +// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. + +#include "Misc/VRRenderTargetManager.h" +#include UE_INLINE_GENERATED_CPP_BY_NAME(VRRenderTargetManager) + +#include "Engine/World.h" +#include "GlobalRenderResources.h" +#include "Components/ActorComponent.h" +#include "Kismet/GameplayStatics.h" +#include "GameFramework/Pawn.h" +#include "GameFramework/PlayerState.h" +#include "GameFramework/PlayerController.h" +#include "Engine/TextureRenderTarget2D.h" +#include "Engine/Texture2D.h" +#include "TextureResource.h" +#include "PixelFormat.h" +#include "CanvasTypes.h" +#include "Kismet/KismetMathLibrary.h" +#include "Kismet/KismetRenderingLibrary.h" +#include "Engine/CanvasRenderTarget2D.h" +#include "Engine/Canvas.h" +#include "GeomTools.h" +#include "Serialization/ArchiveSaveCompressedProxy.h" +#include "Serialization/ArchiveLoadCompressedProxy.h" +#include "Materials/Material.h" +#include "Net/UnrealNetwork.h" + +// Iris +#include "Serializers/SerializerHelpers.h" +#include "Iris/Serialization/ObjectNetSerializer.h" +#include "Iris/Core/NetObjectReference.h" +#include "Iris/Serialization/NetSerializerDelegates.h" +#include "Iris/Serialization/NetSerializers.h" +#include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h" +#include "Iris/ReplicationState/ReplicationStateDescriptorBuilder.h" +#include "Templates/IsPODType.h" + +#include "Iris/Serialization/SoftObjectNetSerializers.h" +#include "Iris/Serialization/NetSerializerArrayStorage.h" + +namespace RLE_Funcs +{ + enum RLE_Flags + { + RLE_CompressedByte = 1, + RLE_CompressedShort = 2, + RLE_Compressed24 = 3, + RLE_NotCompressedByte = 4, + RLE_NotCompressedShort = 5, + RLE_NotCompressed24 = 6, + //RLE_Empty = 3, + //RLE_AllSame = 4, + RLE_ContinueRunByte = 7, + RLE_ContinueRunShort = 8, + RLE_ContinueRun24 = 9 + }; + + template + static bool RLEEncodeLine(TArray* LineToEncode, TArray* EncodedLine); + + template + static bool RLEEncodeBuffer(DataType* BufferToEncode, uint32 EncodeLength, TArray* EncodedLine); + + template + static void RLEDecodeLine(TArray* LineToDecode, TArray* DecodedLine, bool bCompressed); + + template + static void RLEDecodeLine(const uint8* LineToDecode, uint32 Num, TArray* DecodedLine, bool bCompressed); + + static inline void RLEWriteContinueFlag(uint32 Count, uint8** loc); + + template + static inline void RLEWriteRunFlag(uint32 Count, uint8** loc, TArray& Data, bool bCompressed); +} + +UVRRenderTargetManager::UVRRenderTargetManager(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + + PrimaryComponentTick.bCanEverTick = true; + PrimaryComponentTick.bStartWithTickEnabled = true; + + PollRelevancyTime = 0.1f; + DrawRate = 0.0333; + + bIsStoringImage = false; + RenderTarget = nullptr; + RenderTargetWidth = 100; + RenderTargetHeight = 100; + ClearColor = FColor::White; + + TextureBlobSize = 512; + MaxBytesPerSecondRate = 5000; + + bInitiallyReplicateTexture = false; + bIsLoadingTextureBuffer = false; + + OwnerIDCounter = 0; +} + +bool UVRRenderTargetManager::SendDrawOperations_Validate(const TArray& RenderOperationStoreList) +{ + return true; +} + +void UVRRenderTargetManager::SendDrawOperations_Implementation(const TArray& RenderOperationStoreList) +{ + if (GetNetMode() == ENetMode::NM_Client) + { + RenderOperationStore.Append(RenderOperationStoreList); + } + + DrawOperations(); +} + + +void UVRRenderTargetManager::AddLineDrawOperation(FVector2D Point1, FVector2D Point2, FColor Color, int32 Thickness) +{ + FRenderManagerOperation NewOperation; + NewOperation.OperationType = ERenderManagerOperationType::Op_LineDraw; + NewOperation.Color = Color; + NewOperation.P1 = Point1; + NewOperation.P2 = Point2; + NewOperation.Thickness = (uint32)Thickness; + + if (GetNetMode() < ENetMode::NM_Client) + RenderOperationStore.Add(NewOperation); + else + LocalRenderOperationStore.Add(NewOperation); + + if (!DrawHandle.IsValid()) + GetWorld()->GetTimerManager().SetTimer(DrawHandle, this, &UVRRenderTargetManager::DrawPoll, DrawRate, true); + + // Send to server now +} + +void UVRRenderTargetManager::AddTextureDrawOperation(FVector2D Position, UTexture2D* TextureToDisplay) +{ + + if (!TextureToDisplay) + return; + + FRenderManagerOperation NewOperation; + NewOperation.OperationType = ERenderManagerOperationType::Op_TexDraw; + NewOperation.P1 = Position; + NewOperation.Texture = TextureToDisplay; + + if (GetNetMode() < ENetMode::NM_Client) + RenderOperationStore.Add(NewOperation); + else + LocalRenderOperationStore.Add(NewOperation); + + if (!DrawHandle.IsValid()) + GetWorld()->GetTimerManager().SetTimer(DrawHandle, this, &UVRRenderTargetManager::DrawPoll, DrawRate, true); + + // Send to server now +} + +void UVRRenderTargetManager::AddMaterialTrianglesDrawOperation(TArray Tris, UMaterial* Material) +{ + + if (!Tris.Num()) + return; + + FRenderManagerOperation NewOperation; + NewOperation.OperationType = ERenderManagerOperationType::Op_TriDraw; + NewOperation.Color = Tris[0].V0_Color.ToFColor(true); + + NewOperation.Tris.AddUninitialized(Tris.Num()); + int Counter = 0; + FRenderManagerTri RenderTri; + for (FCanvasUVTri Tri : Tris) + { + RenderTri.P1 = Tri.V0_Pos; + RenderTri.P2 = Tri.V1_Pos; + RenderTri.P3 = Tri.V2_Pos; + NewOperation.Tris[Counter++] = RenderTri; + } + + NewOperation.Material = Material; + + if (GetNetMode() < ENetMode::NM_Client) + RenderOperationStore.Add(NewOperation); + else + LocalRenderOperationStore.Add(NewOperation); + + if (!DrawHandle.IsValid()) + GetWorld()->GetTimerManager().SetTimer(DrawHandle, this, &UVRRenderTargetManager::DrawPoll, DrawRate, true); + + // Send to server now +} + +void UVRRenderTargetManager::DrawOperation(UCanvas* Canvas, const FRenderManagerOperation& Operation) +{ + if (IsValid(LocalProxy) && LocalProxy->OwnersID == Operation.OwnerID) + { + return; + } + + switch (Operation.OperationType) + { + case ERenderManagerOperationType::Op_LineDraw: + { + FCanvasLineItem LineItem; + LineItem.Origin = FVector(Operation.P1.X, Operation.P1.Y, 0.f); + LineItem.EndPos = FVector(Operation.P2.X, Operation.P2.Y, 0.f); + LineItem.LineThickness = (float)Operation.Thickness; + LineItem.SetColor(Operation.Color.ReinterpretAsLinear()); + Canvas->DrawItem(LineItem); + }break; + case ERenderManagerOperationType::Op_TexDraw: + { + if (Operation.Texture && Operation.Texture->GetResource()) + { + //FTexture* RenderTextureResource = (RenderBase) ? RenderBase->Resource : GWhiteTexture; + FCanvasTileItem TileItem(Operation.P1, Operation.Texture->GetResource(), FVector2D(Operation.Texture->GetSizeX(), Operation.Texture->GetSizeY()), FVector2D(0, 0), FVector2D(1.f, 1.f), ClearColor); + TileItem.BlendMode = FCanvas::BlendToSimpleElementBlend(EBlendMode::BLEND_Translucent); + Canvas->DrawItem(TileItem); + } + }break; + case ERenderManagerOperationType::Op_TriDraw: + { + if (Operation.Tris.Num() && Operation.Material) + { + FCanvasTriangleItem TriangleItem(FVector2D::ZeroVector, FVector2D::ZeroVector, FVector2D::ZeroVector, NULL); + TriangleItem.MaterialRenderProxy = Operation.Material->GetRenderProxy(); + + FCanvasUVTri triStore; + triStore.V0_Color = Operation.Color; + triStore.V1_Color = Operation.Color; + triStore.V2_Color = Operation.Color; + + TriangleItem.TriangleList.Reset(Operation.Tris.Num()); + TriangleItem.TriangleList.AddUninitialized(Operation.Tris.Num()); + uint32 Counter = 0; + for (FRenderManagerTri Tri : Operation.Tris) + { + triStore.V0_Pos = Tri.P1; + triStore.V1_Pos = Tri.P2; + triStore.V2_Pos = Tri.P3; + TriangleItem.TriangleList[Counter++] = triStore; + } + + Canvas->DrawItem(TriangleItem); + } + }break; + } + +} + +void UVRRenderTargetManager::DrawPoll() +{ + if (!RenderOperationStore.Num() && !LocalRenderOperationStore.Num()) + { + GetWorld()->GetTimerManager().ClearTimer(DrawHandle); + return; + } + + if (GetNetMode() < ENetMode::NM_Client) + { + SendDrawOperations(RenderOperationStore); + } + else + { + if (LocalRenderOperationStore.Num()) + { + // Send operations to server + if (IsValid(LocalProxy)) + { + LocalProxy->SendLocalDrawOperations(LocalRenderOperationStore); + } + + RenderOperationStore.Append(LocalRenderOperationStore); + LocalRenderOperationStore.Empty(); + } + + DrawOperations(); + } +} + +void UVRRenderTargetManager::DrawOperations() +{ + + if (bIsLoadingTextureBuffer) + { + if (!DrawHandle.IsValid()) + GetWorld()->GetTimerManager().SetTimer(DrawHandle, this, &UVRRenderTargetManager::DrawPoll, DrawRate, true); + + return; + } + + if (GetNetMode() == ENetMode::NM_DedicatedServer) + { + RenderOperationStore.Empty(); + return; + } + + UWorld* World = GetWorld(); + + if (!World || !World->GetBegunPlay()) + return; + + // Reference to the Render Target resource + FTextureRenderTargetResource* RenderTargetResource = RenderTarget->GameThread_GetRenderTargetResource(); + + if (!RenderTargetResource) + { + RenderOperationStore.Empty(); + return; + } + + // Retrieve a UCanvas form the world to avoid creating a new one each time + UCanvas* CanvasToUse = World->GetCanvasForDrawMaterialToRenderTarget(); + + // Creates a new FCanvas for rendering + FCanvas RenderCanvas( + RenderTargetResource, + nullptr, + World, + World->GetFeatureLevel()); + + // Setup the canvas with the FCanvas reference + CanvasToUse->Init(RenderTarget->SizeX, RenderTarget->SizeY, nullptr, &RenderCanvas); + CanvasToUse->Update(); + + if (CanvasToUse) + { + for (const FRenderManagerOperation& opt : RenderOperationStore) + { + DrawOperation(CanvasToUse, opt); + } + + RenderOperationStore.Empty(); + + // Perform the drawing + RenderCanvas.Flush_GameThread(); + + // Cleanup the FCanvas reference, to delete it + CanvasToUse->Canvas = NULL; + } +} + + +ARenderTargetReplicationProxy::ARenderTargetReplicationProxy(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + bOnlyRelevantToOwner = true; + bNetUseOwnerRelevancy = true; + bReplicates = true; + PrimaryActorTick.bCanEverTick = false; + SetReplicateMovement(false); + bWaitingForManager = false; +} + +void ARenderTargetReplicationProxy::OnRep_Manager() +{ + // If our manager is valid, save off a reference to ourselves to the local copy. + if (IsValid(OwningManager)) + { + OwningManager->LocalProxy = this; + + // If we loaded a texture before the manager loaded + if (bWaitingForManager) + { + OwningManager->bIsLoadingTextureBuffer = false; + OwningManager->RenderTargetStore = TextureStore; + TextureStore.Reset(); + TextureStore.PackedData.Empty(); + TextureStore.UnpackedData.Empty(); + //GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Orange, FString::Printf(TEXT("Recieved Texture, total byte count: %i"), OwningManager->RenderTargetStore.PackedData.Num())); + OwningManager->DeCompressRenderTarget2D(); + bWaitingForManager = false; + } + } +} + +bool ARenderTargetReplicationProxy::SendLocalDrawOperations_Validate(const TArray& LocalRenderOperationStoreList) +{ + return true; +} + +void ARenderTargetReplicationProxy::SendLocalDrawOperations_Implementation(const TArray& LocalRenderOperationStoreList) +{ + if (IsValid(OwningManager)) + { + OwningManager->RenderOperationStore.Append(LocalRenderOperationStoreList); + + // ID the render operations to the player that sent them in + if (APlayerController* OwningPlayer = Cast(GetOwner())) + { + for (int i = (OwningManager->RenderOperationStore.Num() - LocalRenderOperationStoreList.Num()); i < OwningManager->RenderOperationStore.Num(); i++) + { + OwningManager->RenderOperationStore[i].OwnerID = OwnersID; + } + } + + if (!OwningManager->DrawHandle.IsValid()) + GetWorld()->GetTimerManager().SetTimer(OwningManager->DrawHandle, OwningManager.Get(), &UVRRenderTargetManager::DrawPoll, OwningManager->DrawRate, true); + } +} + +void ARenderTargetReplicationProxy::ReceiveTexture_Implementation(const FBPVRReplicatedTextureStore& TextureData) +{ + if (IsValid(OwningManager)) + { + OwningManager->RenderTargetStore = TextureData; + //GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Orange, FString::Printf(TEXT("Recieved Texture, byte count: %i"), TextureData.PackedData.Num())); + OwningManager->DeCompressRenderTarget2D(); + } +} + +void ARenderTargetReplicationProxy::InitTextureSend_Implementation(int32 Width, int32 Height, int32 TotalDataCount, int32 BlobCount, EPixelFormat PixelFormat, bool bIsZipped/*, bool bIsJPG*/) +{ + TextureStore.Reset(); + TextureStore.PixelFormat = PixelFormat; + TextureStore.bIsZipped = bIsZipped; + //TextureStore.bJPG = bIsJPG; + TextureStore.Width = Width; + TextureStore.Height = Height; + + TextureStore.PackedData.Reset(TotalDataCount); + TextureStore.PackedData.AddUninitialized(TotalDataCount); + + BlobNum = BlobCount; + + if (IsValid(OwningManager)) + { + OwningManager->bIsLoadingTextureBuffer = true; + } + + Ack_InitTextureSend(TotalDataCount); +} + +bool ARenderTargetReplicationProxy::Ack_InitTextureSend_Validate(int32 TotalDataCount) +{ + return true; +} + +void ARenderTargetReplicationProxy::Ack_InitTextureSend_Implementation(int32 TotalDataCount) +{ + if (TotalDataCount == TextureStore.PackedData.Num()) + { + BlobNum = 0; + + // Calculate time offset to achieve our max bytes per second with the given blob size + float SendRate = 1.f / (MaxBytesPerSecondRate / (float)TextureBlobSize); + + GetWorld()->GetTimerManager().SetTimer(SendTimer_Handle, this, &ARenderTargetReplicationProxy::SendNextDataBlob, SendRate, true); + + // Start sending data blobs + //SendNextDataBlob(); + } +} + +void ARenderTargetReplicationProxy::SendInitMessage() +{ + int32 TotalBlobs = TextureStore.PackedData.Num() / TextureBlobSize + (TextureStore.PackedData.Num() % TextureBlobSize > 0 ? 1 : 0); + + InitTextureSend(TextureStore.Width, TextureStore.Height, TextureStore.PackedData.Num(), TotalBlobs, TextureStore.PixelFormat, TextureStore.bIsZipped/*, TextureStore.bJPG*/); + +} + +void ARenderTargetReplicationProxy::SendNextDataBlob() +{ + if (!IsValidChecked(this) || !this->GetOwner() || !IsValid(this->GetOwner())) + { + TextureStore.Reset(); + TextureStore.PackedData.Empty(); + TextureStore.UnpackedData.Empty(); + BlobNum = 0; + if (SendTimer_Handle.IsValid()) + GetWorld()->GetTimerManager().ClearTimer(SendTimer_Handle); + + return; + } + + BlobNum++; + int32 TotalBlobs = TextureStore.PackedData.Num() / TextureBlobSize + (TextureStore.PackedData.Num() % TextureBlobSize > 0 ? 1 : 0); + + if (BlobNum <= TotalBlobs) + { + TArray BlobStore; + int32 BlobLen = (BlobNum == TotalBlobs ? TextureStore.PackedData.Num() % TextureBlobSize : TextureBlobSize); + + + BlobStore.AddUninitialized(BlobLen); + uint8* MemLoc = TextureStore.PackedData.GetData(); + int32 MemCount = (BlobNum - 1) * TextureBlobSize; + MemLoc += MemCount; + + FMemory::Memcpy(BlobStore.GetData(), MemLoc, BlobLen); + + ReceiveTextureBlob(BlobStore, MemCount, BlobNum); + } + else + { + TextureStore.Reset(); + TextureStore.PackedData.Empty(); + TextureStore.UnpackedData.Empty(); + if (SendTimer_Handle.IsValid()) + GetWorld()->GetTimerManager().ClearTimer(SendTimer_Handle); + BlobNum = 0; + } +} + +void ARenderTargetReplicationProxy::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + if (SendTimer_Handle.IsValid()) + GetWorld()->GetTimerManager().ClearTimer(SendTimer_Handle); + + Super::EndPlay(EndPlayReason); +} + +//============================================================================= +void ARenderTargetReplicationProxy::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty >& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + // For properties with special conditions + FDoRepLifetimeParams PushModelParamsWithCondition{ COND_InitialOnly, REPNOTIFY_OnChanged, /*bIsPushBased=*/true }; + + DOREPLIFETIME_WITH_PARAMS_FAST(ARenderTargetReplicationProxy, OwningManager, PushModelParamsWithCondition); + DOREPLIFETIME_WITH_PARAMS_FAST(ARenderTargetReplicationProxy, OwnersID, PushModelParamsWithCondition); +} + +void ARenderTargetReplicationProxy::ReceiveTextureBlob_Implementation(const TArray& TextureBlob, int32 LocationInData, int32 BlobNumber) +{ + if (LocationInData + TextureBlob.Num() <= TextureStore.PackedData.Num()) + { + uint8* MemLoc = TextureStore.PackedData.GetData(); + MemLoc += LocationInData; + FMemory::Memcpy(MemLoc, TextureBlob.GetData(), TextureBlob.Num()); + + //GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Orange, FString::Printf(TEXT("Recieved Texture blob, byte count: %i"), TextureBlob.Num())); + } + + if (BlobNumber == BlobNum) + { + Ack_ReceiveTextureBlob(BlobNum); + + // We finished, unpack and display + if (IsValid(OwningManager)) + { + OwningManager->bIsLoadingTextureBuffer = false; + OwningManager->RenderTargetStore = TextureStore; + TextureStore.Reset(); + TextureStore.PackedData.Empty(); + TextureStore.UnpackedData.Empty(); + //GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Orange, FString::Printf(TEXT("Recieved Texture, total byte count: %i"), OwningManager->RenderTargetStore.PackedData.Num())); + OwningManager->DeCompressRenderTarget2D(); + } + else + { + bWaitingForManager = true; + } + } + +} + +bool ARenderTargetReplicationProxy::Ack_ReceiveTextureBlob_Validate(int32 BlobCount) +{ + return true; +} + +void ARenderTargetReplicationProxy::Ack_ReceiveTextureBlob_Implementation(int32 BlobCount) +{ + // Send next data blob + //SendNextDataBlob(); + +} + +void UVRRenderTargetManager::UpdateRelevancyMap() +{ + AActor* myOwner = GetOwner(); + + for (int i = NetRelevancyLog.Num() - 1; i >= 0; i--) + { + if (!IsValid(NetRelevancyLog[i].PC) || NetRelevancyLog[i].PC->IsLocalController() || !NetRelevancyLog[i].PC->GetPawn()) + { + NetRelevancyLog[i].ReplicationProxy->Destroy(); + NetRelevancyLog.RemoveAt(i); + } + else + { + if (APawn* pawn = NetRelevancyLog[i].PC->GetPawn()) + { + if (!myOwner->IsNetRelevantFor(NetRelevancyLog[i].PC.Get(), pawn, pawn->GetActorLocation())) + { + NetRelevancyLog[i].bIsRelevant = false; + NetRelevancyLog[i].bIsDirty = false; + //NetRelevancyLog.RemoveAt(i); + } + } + } + } + + + bool bHadDirtyActors = false; + + for (FConstPlayerControllerIterator PCIt = GetWorld()->GetPlayerControllerIterator(); PCIt; ++PCIt) + { + if (APlayerController* PC = PCIt->Get()) + { + if (PC->IsLocalController()) + continue; + + if (!PC->HasClientLoadedCurrentWorld()) + continue; + + if (APawn* pawn = PC->GetPawn()) + { + + if (myOwner->IsNetRelevantFor(PC, pawn, pawn->GetActorLocation())) + { + FClientRepData* RepData = NetRelevancyLog.FindByPredicate([PC](const FClientRepData& Other) + { + return Other.PC == PC; + }); + + if (!RepData) + { + FClientRepData ClientRepData; + + FTransform NewTransform = this->GetOwner()->GetActorTransform(); + ARenderTargetReplicationProxy* RenderProxy = GetWorld()->SpawnActorDeferred(ARenderTargetReplicationProxy::StaticClass(), NewTransform, PC); + if (RenderProxy) + { + RenderProxy->OwnersID = ++OwnerIDCounter; + RenderProxy->OwningManager = this; + RenderProxy->MaxBytesPerSecondRate = MaxBytesPerSecondRate; + RenderProxy->TextureBlobSize = TextureBlobSize; + UGameplayStatics::FinishSpawningActor(RenderProxy, NewTransform); + } + + if (RenderProxy) + { + RenderProxy->AttachToActor(this->GetOwner(), FAttachmentTransformRules::SnapToTargetIncludingScale); + + + ClientRepData.PC = PC; + ClientRepData.ReplicationProxy = RenderProxy; + ClientRepData.bIsRelevant = true; + ClientRepData.bIsDirty = true; + bHadDirtyActors = true; + NetRelevancyLog.Add(ClientRepData); + } + // Update this client with the new data + } + else + { + if (!RepData->bIsRelevant) + { + RepData->bIsRelevant = true; + RepData->bIsDirty = true; + bHadDirtyActors = true; + } + } + } + } + + } + } + + if (bHadDirtyActors && bInitiallyReplicateTexture && GetNetMode() != ENetMode::NM_DedicatedServer) + { + QueueImageStore(); + } +} + +bool UVRRenderTargetManager::DeCompressRenderTarget2D() +{ + if (!RenderTarget) + return false; + + RenderTargetStore.UnPackData(); + + + int32 Width = RenderTargetStore.Width; + int32 Height = RenderTargetStore.Height; + EPixelFormat PixelFormat = RenderTargetStore.PixelFormat; + uint8 PixelFormat8 = 0; + + TArray FinalColorData; + FinalColorData.AddUninitialized(RenderTargetStore.UnpackedData.Num()); + + uint32 Counter = 0; + FColor ColorVal; + ColorVal.A = 0xFF; + for (uint16 CompColor : RenderTargetStore.UnpackedData) + { + //CompColor.FillTo(ColorVal); + ColorVal.R = CompColor << 3; + ColorVal.G = CompColor >> 5 << 2; + ColorVal.B = CompColor >> 11 << 3; + ColorVal.A = 0xFF; + FinalColorData[Counter++] = ColorVal; + } + + // Write this to a texture2d + UTexture2D* RenderBase = UTexture2D::CreateTransient(Width, Height, PF_R8G8B8A8);// RenderTargetStore.PixelFormat); + + // Switched to a Memcpy instead of byte by byte transer + uint8* MipData = (uint8*)RenderBase->GetPlatformData()->Mips[0].BulkData.Lock(LOCK_READ_WRITE); + FMemory::Memcpy(MipData, (void*)FinalColorData.GetData(), FinalColorData.Num() * sizeof(FColor)); + RenderBase->GetPlatformData()->Mips[0].BulkData.Unlock(); + + //Setting some Parameters for the Texture and finally returning it + RenderBase->GetPlatformData()->SetNumSlices(1); + RenderBase->NeverStream = true; + RenderBase->SRGB = true; + //Avatar->CompressionSettings = TC_EditorIcon; + + RenderBase->UpdateResource(); + + /*uint32 size = sizeof(FColor); + + uint8* pData = new uint8[FinalColorData.Num() * sizeof(FColor)]; + FMemory::Memcpy(pData, (void*)FinalColorData.GetData(), FinalColorData.Num() * sizeof(FColor)); + + UTexture2D* TexturePtr = RenderBase; + const uint8* TextureData = pData; + ENQUEUE_RENDER_COMMAND(VRRenderTargetManager_FillTexture)( + [TexturePtr, TextureData](FRHICommandList& RHICmdList) + { + FUpdateTextureRegion2D region; + region.SrcX = 0; + region.SrcY = 0; + region.DestX = 0; + region.DestY = 0; + region.Width = TexturePtr->GetSizeX();// TEX_WIDTH; + region.Height = TexturePtr->GetSizeY();//TEX_HEIGHT; + + FTexture2DResource* resource = (FTexture2DResource*)TexturePtr->Resource; + RHIUpdateTexture2D(resource->GetTexture2DRHI(), 0, region, region.Width * GPixelFormats[TexturePtr->GetPixelFormat()].BlockBytes, TextureData); + delete[] TextureData; + });*/ + + + // Using this as it saves custom implementation + + UWorld* World = GetWorld(); + + // Reference to the Render Target resource + FTextureRenderTargetResource* RenderTargetResource = RenderTarget->GameThread_GetRenderTargetResource(); + + // Retrieve a UCanvas form the world to avoid creating a new one each time + UCanvas* CanvasToUse = World->GetCanvasForDrawMaterialToRenderTarget(); + + // Creates a new FCanvas for rendering + FCanvas RenderCanvas( + RenderTargetResource, + nullptr, + World, + World->GetFeatureLevel()); + + // Setup the canvas with the FCanvas reference + CanvasToUse->Init(RenderTarget->SizeX, RenderTarget->SizeY, nullptr, &RenderCanvas); + CanvasToUse->Update(); + + if (CanvasToUse) + { + FTexture* RenderTextureResource = (RenderBase) ? RenderBase->GetResource() : GWhiteTexture; + FCanvasTileItem TileItem(FVector2D(0, 0), RenderTextureResource, FVector2D(RenderTarget->SizeX, RenderTarget->SizeY), FVector2D(0, 0), FVector2D(1.f, 1.f), FLinearColor::White); + TileItem.BlendMode = FCanvas::BlendToSimpleElementBlend(EBlendMode::BLEND_Opaque); + CanvasToUse->DrawItem(TileItem); + + + // Perform the drawing + RenderCanvas.Flush_GameThread(); + + // Cleanup the FCanvas reference, to delete it + CanvasToUse->Canvas = NULL; + } + + RenderBase->ReleaseResource(); + RenderBase->MarkAsGarbage(); + + return true; +} + +void UVRRenderTargetManager::QueueImageStore() +{ + + if (!bInitiallyReplicateTexture || !RenderTarget || bIsStoringImage || GetNetMode() == ENetMode::NM_DedicatedServer) + { + return; + } + + bIsStoringImage = true; + + // Init new RenderRequest + FRenderDataStore* renderData = new FRenderDataStore(); + + // Get RenderContext + FTextureRenderTargetResource* renderTargetResource = RenderTarget->GameThread_GetRenderTargetResource(); + + if (!renderTargetResource) + return; + + renderData->Size2D = renderTargetResource->GetSizeXY(); + renderData->PixelFormat = RenderTarget->GetFormat(); + + struct FReadSurfaceContext { + FRenderTarget* SrcRenderTarget; + TArray* OutData; + FIntRect Rect; + FReadSurfaceDataFlags Flags; + }; + + // Setup GPU command + FReadSurfaceContext readSurfaceContext = + { + renderTargetResource, + &(renderData->ColorData), + FIntRect(0,0,renderTargetResource->GetSizeXY().X, renderTargetResource->GetSizeXY().Y), + FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX) + }; + + ENQUEUE_RENDER_COMMAND(SceneDrawCompletion)( + [readSurfaceContext](FRHICommandListImmediate& RHICmdList) { + RHICmdList.ReadSurfaceData( + readSurfaceContext.SrcRenderTarget->GetRenderTargetTexture(), + readSurfaceContext.Rect, + *readSurfaceContext.OutData, + readSurfaceContext.Flags + ); + }); + + // Notify new task in RenderQueue + RenderDataQueue.Enqueue(renderData); + + // Set RenderCommandFence + renderData->RenderFence.BeginFence(); + + this->SetComponentTickEnabled(true); +} + +void UVRRenderTargetManager::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) +{ + Super::TickComponent(DeltaTime, TickType, ThisTickFunction); + + // Read pixels once RenderFence is completed + if (!bInitiallyReplicateTexture || RenderDataQueue.IsEmpty() || GetNetMode() == ENetMode::NM_DedicatedServer) + { + SetComponentTickEnabled(false); + } + else + { + // Peek the next RenderRequest from queue + FRenderDataStore* nextRenderData; + RenderDataQueue.Peek(nextRenderData); + + if (nextRenderData) + { + if (nextRenderData->RenderFence.IsFenceComplete()) + { + bIsStoringImage = false; + RenderTargetStore.Reset(); + uint32 SizeOfData = nextRenderData->ColorData.Num(); + + RenderTargetStore.UnpackedData.Reset(SizeOfData); + RenderTargetStore.UnpackedData.AddUninitialized(SizeOfData); + + uint16 ColorVal = 0; + uint32 Counter = 0; + + // Convert to 16bit color + for (FColor col : nextRenderData->ColorData) + { + ColorVal = (col.R >> 3) << 11 | (col.G >> 2) << 5 | (col.B >> 3); + RenderTargetStore.UnpackedData[Counter++] = ColorVal; + } + + FIntPoint Size2D = nextRenderData->Size2D; + RenderTargetStore.Width = Size2D.X; + RenderTargetStore.Height = Size2D.Y; + RenderTargetStore.PixelFormat = nextRenderData->PixelFormat; + RenderTargetStore.PackData(); + + +//#if WITH_PUSH_MODEL + //MARK_PROPERTY_DIRTY_FROM_NAME(UVRRenderTargetManager, RenderTargetStore, this); +//#endif + + + // Delete the first element from RenderQueue + RenderDataQueue.Pop(); + delete nextRenderData; + + for (int i = NetRelevancyLog.Num() - 1; i >= 0; i--) + { + if (NetRelevancyLog[i].bIsDirty && IsValid(NetRelevancyLog[i].PC) && !NetRelevancyLog[i].PC->IsLocalController()) + { + if (IsValid(NetRelevancyLog[i].ReplicationProxy)) + { + NetRelevancyLog[i].ReplicationProxy->TextureStore = RenderTargetStore; + NetRelevancyLog[i].ReplicationProxy->SendInitMessage(); + NetRelevancyLog[i].bIsDirty = false; + } + } + } + + + } + } + } + +} + +void UVRRenderTargetManager::BeginPlay() +{ + Super::BeginPlay(); + + InitRenderTarget(); + + if (/*bInitiallyReplicateTexture && */GetNetMode() < ENetMode::NM_Client) + GetWorld()->GetTimerManager().SetTimer(NetRelevancyTimer_Handle, this, &UVRRenderTargetManager::UpdateRelevancyMap, PollRelevancyTime, true); +} + +void UVRRenderTargetManager::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + Super::EndPlay(EndPlayReason); + + FRenderDataStore* Store = nullptr; + while (!RenderDataQueue.IsEmpty()) + { + RenderDataQueue.Dequeue(Store); + + if (Store) + { + delete Store; + } + } + + if (GetNetMode() < ENetMode::NM_Client) + GetWorld()->GetTimerManager().ClearTimer(NetRelevancyTimer_Handle); + + if(DrawHandle.IsValid()) + GetWorld()->GetTimerManager().ClearTimer(DrawHandle); + + if (RenderTarget) + { + RenderTarget->ReleaseResource(); + RenderTarget = nullptr; + } + + for (FClientRepData& RepData : NetRelevancyLog) + { + RepData.PC = nullptr; + if (IsValid(RepData.ReplicationProxy.Get())) + { + RepData.ReplicationProxy->Destroy(); + } + + RepData.ReplicationProxy = nullptr; + } + +} + +void UVRRenderTargetManager::InitRenderTarget() +{ + if (this->GetNetMode() == ENetMode::NM_DedicatedServer) + { + return; // Dedicated servers cannot handle render targets + } + + UWorld* World = GetWorld(); + + if (RenderTargetWidth > 0 && RenderTargetHeight > 0 && World) + { + RenderTarget = NewObject(this); + if (RenderTarget) + { + //NewCanvasRenderTarget->World = World; + RenderTarget->InitAutoFormat(RenderTargetWidth, RenderTargetHeight); + RenderTarget->ClearColor = ClearColor; + RenderTarget->bAutoGenerateMips = false; + RenderTarget->UpdateResourceImmediate(true); + } + else + { + RenderTarget = nullptr; + } + } + else + { + RenderTarget = nullptr; + } +} + + +bool UVRRenderTargetManager::GenerateTrisFromBoxPlaneIntersection(UPrimitiveComponent* PrimToBoxCheck, FTransform WorldTransformOfPlane, const FPlane& LocalProjectionPlane, FVector2D PlaneSize, FColor UVColor, TArray& OutTris) +{ + + if (!PrimToBoxCheck) + return false; + + OutTris.Reset(); + + FBoxSphereBounds LocalBounds = PrimToBoxCheck->CalcLocalBounds(); + FVector Center = LocalBounds.Origin; + FVector Extent = LocalBounds.BoxExtent; + + // Transform into plane local space from our localspace + FTransform LocalTrans = PrimToBoxCheck->GetComponentTransform() * WorldTransformOfPlane.Inverse(); + + FVector BoxMin = Center - Extent; + FVector BoxMax = Center + Extent; + + TArray PointList; + PointList.AddUninitialized(8); // 8 Is number of points on box + + PointList[0] = LocalTrans.TransformPosition(BoxMin); + PointList[1] = LocalTrans.TransformPosition(BoxMax); + PointList[2] = LocalTrans.TransformPosition(FVector(BoxMin.X, BoxMin.Y, BoxMax.Z)); + PointList[3] = LocalTrans.TransformPosition(FVector(BoxMin.X, BoxMax.Y, BoxMin.Z)); + PointList[4] = LocalTrans.TransformPosition(FVector(BoxMax.X, BoxMin.Y, BoxMin.Z)); + PointList[5] = LocalTrans.TransformPosition(FVector(BoxMin.X, BoxMax.Y, BoxMax.Z)); + PointList[6] = LocalTrans.TransformPosition(FVector(BoxMax.X, BoxMin.Y, BoxMax.Z)); + PointList[7] = LocalTrans.TransformPosition(FVector(BoxMax.X, BoxMax.Y, BoxMin.Z)); + + // List of edges to check, 12 total, 2 points per edge + int EdgeList[24] = + { + 0, 3, + 0, 4, + 0, 2, + 2, 5, + 2, 6, + 4, 7, + 4, 6, + 6, 1, + 1, 7, + 1, 5, + 5, 3, + 3, 7 + }; + + TArray IntersectionPoints; + + FVector Intersection; + float Time; + + FVector2D HalfPlane = PlaneSize / 2.f; + FVector2D PtCenter; + FVector2D NewPt; + FVector PlanePoint; + int CenterCount = 0; + for (int i = 0; i < 24; i += 2) + { + + if (UKismetMathLibrary::LinePlaneIntersection(PointList[EdgeList[i]], PointList[EdgeList[i + 1]], LocalProjectionPlane, Time, Intersection)) + { + //DrawDebugSphere(GetWorld(), WorldTransformOfPlane.TransformPosition(Intersection), 2.f, 32.f, FColor::Black); + PlanePoint = Intersection; + + if (IsValid(RenderTarget)) + { + NewPt.X = ((PlanePoint.X + HalfPlane.X) / PlaneSize.X) * RenderTarget->SizeX; + NewPt.Y = ((PlanePoint.Y + HalfPlane.Y) / PlaneSize.Y) * RenderTarget->SizeY; + } + else + { + NewPt.X = ((PlanePoint.X + HalfPlane.X) / PlaneSize.X) * RenderTargetWidth; + NewPt.Y = ((PlanePoint.Y + HalfPlane.Y) / PlaneSize.Y) * RenderTargetHeight; + } + + IntersectionPoints.Add(NewPt); + PtCenter += NewPt; + CenterCount++; + } + } + + if (IntersectionPoints.Num() <= 2) + { + return false; + } + + // Get our center value + PtCenter /= CenterCount; + + // Sort the points clockwise + struct FPointSortCompare + { + public: + FVector2D CenterPoint; + FPointSortCompare(const FVector2D& InCenterPoint) + : CenterPoint(InCenterPoint) + { + + } + + FORCEINLINE bool operator()(const FVector2D& A, const FVector2D& B) const + { + if (A.Y - CenterPoint.X >= 0 && B.X - CenterPoint.X < 0) + return true; + if (A.X - CenterPoint.X < 0 && B.X - CenterPoint.X >= 0) + return false; + if (A.X - CenterPoint.X == 0 && B.X - CenterPoint.X == 0) { + if (A.Y - CenterPoint.Y >= 0 || B.Y - CenterPoint.Y >= 0) + return A.Y > B.Y; + return B.Y > A.Y; + } + + // compute the cross product of vectors (center -> a) x (center -> b) + int det = (A.X - CenterPoint.X) * (B.Y - CenterPoint.Y) - (B.X - CenterPoint.X) * (A.Y - CenterPoint.Y); + if (det < 0) + return true; + if (det > 0) + return false; + + // points a and b are on the same line from the center + // check which point is closer to the center + int d1 = (A.X - CenterPoint.X) * (A.X - CenterPoint.X) + (A.Y - CenterPoint.Y) * (A.Y - CenterPoint.Y); + int d2 = (B.X - CenterPoint.X) * (B.X - CenterPoint.X) + (B.Y - CenterPoint.Y) * (B.Y - CenterPoint.Y); + return d1 > d2; + } + }; + + IntersectionPoints.Sort(FPointSortCompare(PtCenter)); + + FCanvasUVTri Tri; + Tri.V0_Color = UVColor; + Tri.V1_Color = UVColor; + Tri.V2_Color = UVColor; + + OutTris.Reserve(IntersectionPoints.Num() - 2); + + // Now that we have our sorted list, we can generate a tri map from it, just doing a Fan from first to last + for (int i = 1; i < IntersectionPoints.Num() - 1; i++) + { + Tri.V0_Pos = IntersectionPoints[0]; + Tri.V1_Pos = IntersectionPoints[i]; + Tri.V2_Pos = IntersectionPoints[i + 1]; + + OutTris.Add(Tri); + } + + return true; +} + +void FBPVRReplicatedTextureStore::PackData() +{ + if (UnpackedData.Num() > 0) + { + TArray TmpPacked; + RLE_Funcs::RLEEncodeBuffer(UnpackedData.GetData(), UnpackedData.Num(), &TmpPacked); + UnpackedData.Reset(); + + /*if (TmpPacked.Num() > 30000) + { + IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked(FName("ImageWrapper")); + TSharedPtr imageWrapper = ImageWrapperModule.CreateImageWrapper(EImageFormat::JPEG); + + imageWrapper->SetRaw(UnpackedData.GetData(), UnpackedData.Num(), Width, Height, ERGBFormat::RGBA, 8); + const TArray64& ImgData = imageWrapper->GetCompressed(1); + + + PackedData.Reset(ImgData.Num()); + PackedData.AddUninitialized(ImgData.Num()); + FMemory::Memcpy(PackedData.GetData(), ImgData.GetData(), ImgData.Num()); + bJPG = true; + bIsZipped = false; + } + else */if (TmpPacked.Num() > 512) + { + FArchiveSaveCompressedProxy Compressor(PackedData, NAME_Zlib, COMPRESS_BiasSpeed); + Compressor << TmpPacked; + Compressor.Flush(); + bIsZipped = true; + //bJPG = false; + } + else + { + PackedData = TmpPacked; + bIsZipped = false; + //bJPG = false; + } + } +} + + +void FBPVRReplicatedTextureStore::UnPackData() +{ + if (PackedData.Num() > 0) + { + + /*if (bJPG) + { + IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked(FName("ImageWrapper")); + TSharedPtr imageWrapper = ImageWrapperModule.CreateImageWrapper(EImageFormat::JPEG); + + + if (imageWrapper.IsValid() && (PackedData.Num() > 0) && imageWrapper->SetCompressed(PackedData.GetData(), PackedData.Num())) + { + Width = imageWrapper->GetWidth(); + Height = imageWrapper->GetHeight(); + + if (imageWrapper->GetRaw(ERGBFormat::BGRA, 8, UnpackedData)) + { + //bSucceeded = true; + } + } + } + else */if (bIsZipped) + { + TArray RLEEncodedData; + FArchiveLoadCompressedProxy DataArchive(PackedData, NAME_Zlib); + DataArchive << RLEEncodedData; + RLE_Funcs::RLEDecodeLine(&RLEEncodedData, &UnpackedData, true); + } + else + { + RLE_Funcs::RLEDecodeLine(&PackedData, &UnpackedData, true); + } + + PackedData.Reset(); + } +} + +/** Network serialization */ +// Doing a custom NetSerialize here because this is sent via RPCs and should change on every update +bool FBPVRReplicatedTextureStore::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) +{ + bOutSuccess = true; + + //Ar.SerializeBits(&bIsJPG, 1); + Ar.SerializeBits(&bIsZipped, 1); + Ar.SerializeIntPacked(Width); + Ar.SerializeIntPacked(Height); + Ar.SerializeBits(&PixelFormat, 8); + + Ar << PackedData; + + //uint32 UncompressedBufferSize = PackedData.Num(); + + return bOutSuccess; +} + + +// BEGIN RLE FUNCTIONS /// + +// Followed by a count of the following voxels +template +void RLE_Funcs::RLEDecodeLine(TArray* LineToDecode, TArray* DecodedLine, bool bCompressed) +{ + if (!LineToDecode || !DecodedLine) + return; + + RLEDecodeLine(LineToDecode->GetData(), LineToDecode->Num(), DecodedLine, bCompressed); +} + +// Followed by a count of the following voxels +template +void RLE_Funcs::RLEDecodeLine(const uint8* LineToDecode, uint32 Num, TArray* DecodedLine, bool bCompressed) +{ + if (!bCompressed) + { + DecodedLine->Empty(Num / sizeof(DataType)); + DecodedLine->AddUninitialized(Num / sizeof(DataType)); + FMemory::Memcpy(DecodedLine->GetData(), LineToDecode, Num); + return; + } + + const uint8* StartLoc = LineToDecode; + const uint8* EndLoc = StartLoc + Num; + uint8 incr = sizeof(DataType); + + DataType ValToWrite = *((DataType*)LineToDecode); // This is just to prevent stupid compiler warnings without disabling them + + DecodedLine->Empty(); + + uint8 RLE_FLAG; + uint32 Length32; + uint32 Length8; + uint32 Length16; + int origLoc; + + for (const uint8* loc = StartLoc; loc < EndLoc;) + { + RLE_FLAG = *loc >> 4; // Get the RLE flag from the first 4 bits of the first byte + + switch (RLE_FLAG) + { + case RLE_Flags::RLE_CompressedByte: + { + Length8 = (*loc & ~0xF0) + 1; + loc++; + ValToWrite = *((DataType*)loc); + loc += incr; + + origLoc = DecodedLine->AddUninitialized(Length8); + + for (uint32 i = origLoc; i < origLoc + Length8; i++) + { + (*DecodedLine)[i] = ValToWrite; + } + + }break; + case RLE_Flags::RLE_CompressedShort: + { + Length16 = (((uint16)(*loc & ~0xF0)) << 8 | (*(loc + 1))) + 1; + loc += 2; + ValToWrite = *((DataType*)loc); + loc += incr; + + origLoc = DecodedLine->AddUninitialized(Length16); + + for (uint32 i = origLoc; i < origLoc + Length16; i++) + { + (*DecodedLine)[i] = ValToWrite; + } + + }break; + case RLE_Flags::RLE_Compressed24: + { + Length32 = (((uint32)(*loc & ~0xF0)) << 16 | ((uint32)(*(loc + 1))) << 8 | (uint32)(*(loc + 2))) + 1; + loc += 3; + ValToWrite = *((DataType*)loc); + loc += incr; + + origLoc = DecodedLine->AddUninitialized(Length32); + + for (uint32 i = origLoc; i < origLoc + Length32; i++) + { + (*DecodedLine)[i] = ValToWrite; + } + + }break; + + case RLE_Flags::RLE_NotCompressedByte: + { + Length8 = (*loc & ~0xF0) + 1; + loc++; + + origLoc = DecodedLine->AddUninitialized(Length8); + + for (uint32 i = origLoc; i < origLoc + Length8; i++) + { + (*DecodedLine)[i] = *((DataType*)loc); + loc += incr; + } + + }break; + case RLE_Flags::RLE_NotCompressedShort: + { + Length16 = (((uint16)(*loc & ~0xF0)) << 8 | (*(loc + 1))) + 1; + loc += 2; + + origLoc = DecodedLine->AddUninitialized(Length16); + + for (uint32 i = origLoc; i < origLoc + Length16; i++) + { + (*DecodedLine)[i] = *((DataType*)loc); + loc += incr; + } + + }break; + case RLE_Flags::RLE_NotCompressed24: + { + Length32 = (((uint32)(*loc & ~0xF0)) << 16 | ((uint32)(*(loc + 1))) << 8 | ((uint32)(*(loc + 2)))) + 1; + loc += 3; + + origLoc = DecodedLine->AddUninitialized(Length32); + + for (uint32 i = origLoc; i < origLoc + Length32; i++) + { + (*DecodedLine)[i] = *((DataType*)loc); + loc += incr; + } + + }break; + + case RLE_Flags::RLE_ContinueRunByte: + { + Length8 = (*loc & ~0xF0) + 1; + loc++; + + origLoc = DecodedLine->AddUninitialized(Length8); + + for (uint32 i = origLoc; i < origLoc + Length8; i++) + { + (*DecodedLine)[i] = ValToWrite; + } + + }break; + case RLE_Flags::RLE_ContinueRunShort: + { + Length16 = (((uint16)(*loc & ~0xF0)) << 8 | (*(loc + 1))) + 1; + loc += 2; + + origLoc = DecodedLine->AddUninitialized(Length16); + + for (uint32 i = origLoc; i < origLoc + Length16; i++) + { + (*DecodedLine)[i] = ValToWrite; + } + + }break; + case RLE_Flags::RLE_ContinueRun24: + { + Length32 = (((uint32)(*loc & ~0xF0)) << 16 | ((uint32)(*(loc + 1))) << 8 | (*(loc + 2))) + 1; + loc += 3; + + origLoc = DecodedLine->AddUninitialized(Length32); + + for (uint32 i = origLoc; i < origLoc + Length32; i++) + { + (*DecodedLine)[i] = ValToWrite; + } + + }break; + + } + } +} + +template +bool RLE_Funcs::RLEEncodeLine(TArray* LineToEncode, TArray* EncodedLine) +{ + return RLEEncodeBuffer(LineToEncode->GetData(), LineToEncode->Num(), EncodedLine); +} + +void RLE_Funcs::RLEWriteContinueFlag(uint32 count, uint8** loc) +{ + if (count <= 16) + { + **loc = (((uint8)RLE_Flags::RLE_ContinueRunByte << 4) | ((uint8)count - 1)); + (*loc)++; + } + else if (count <= 4096) + { + uint16 val = ((((uint16)RLE_Flags::RLE_ContinueRunShort) << 12) | ((uint16)count - 1)); + **loc = val >> 8; + (*loc)++; + **loc = (uint8)val; + (*loc)++; + } + else + { + uint32 val = ((((uint32)RLE_Flags::RLE_ContinueRun24) << 20) | ((uint32)count - 1)); + **loc = (uint8)(val >> 16); + (*loc)++; + **loc = (uint8)(val >> 8); + (*loc)++; + **loc = (uint8)val; + (*loc)++; + } +} + +template +void RLE_Funcs::RLEWriteRunFlag(uint32 count, uint8** loc, TArray& Data, bool bCompressed) +{ + + if (count <= 16) + { + uint8 val; + if (bCompressed) + val = ((((uint8)RLE_Flags::RLE_CompressedByte) << 4) | ((uint8)count - 1)); + else + val = ((((uint8)RLE_Flags::RLE_NotCompressedByte) << 4) | ((uint8)count - 1)); + + **loc = val; + (*loc)++; + } + else if (count <= 4096) + { + uint16 val; + if (bCompressed) + val = ((((uint16)RLE_Flags::RLE_CompressedShort) << 12) | ((uint16)count - 1)); + else + val = ((((uint16)RLE_Flags::RLE_NotCompressedShort) << 12) | ((uint16)count - 1)); + + **loc = (uint8)(val >> 8); + (*loc)++; + **loc = (uint8)val; + (*loc)++; + } + else + { + uint32 val; + if (bCompressed) + val = ((((uint32)RLE_Flags::RLE_Compressed24) << 20) | ((uint32)count - 1)); + else + val = ((((uint32)RLE_Flags::RLE_NotCompressed24) << 20) | ((uint32)count - 1)); + + **loc = (uint8)(val >> 16); + (*loc)++; + **loc = (uint8)(val >> 8); + (*loc)++; + **loc = (uint8)(val); + (*loc)++; + } + + FMemory::Memcpy(*loc, Data.GetData(), Data.Num() * sizeof(DataType)); + *loc += Data.Num() * sizeof(DataType); + Data.Empty(256); +} + + +template +bool RLE_Funcs::RLEEncodeBuffer(DataType* BufferToEncode, uint32 EncodeLength, TArray* EncodedLine) +{ + uint32 OrigNum = EncodeLength;//LineToEncode->Num(); + uint8 incr = sizeof(DataType); + uint32 MAX_COUNT = 1048576; // Max of 2.5 bytes as 0.5 bytes is used for control flags + + EncodedLine->Empty((OrigNum * sizeof(DataType)) + (OrigNum * (sizeof(short)))); + // Reserve enough memory to account for a perfectly bad situation (original size + 3 bytes per max array value) + // Remove the remaining later with RemoveAt() and a count + EncodedLine->AddUninitialized((OrigNum * sizeof(DataType)) + ((OrigNum / MAX_COUNT * 3))); + + DataType* First = BufferToEncode;// LineToEncode->GetData(); + DataType Last; + uint32 RunCount = 0; + + uint8* loc = EncodedLine->GetData(); + //uint8 * countLoc = NULL; + + bool bInRun = false; + bool bWroteStart = false; + bool bContinueRun = false; + + TArray TempBuffer; + TempBuffer.Reserve(256); + uint32 TempCount = 0; + + Last = *First; + First++; + + for (uint32 i = 0; i < OrigNum - 1; i++, First++) + { + if (Last == *First) + { + if (bWroteStart && !bInRun) + { + RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, false); + bWroteStart = false; + } + + if (bInRun && /**countLoc*/TempCount < MAX_COUNT) + { + TempCount++; + + if (TempCount == MAX_COUNT) + { + // Write run byte + if (bContinueRun) + { + RLE_Funcs::RLEWriteContinueFlag(TempCount, &loc); + } + else + RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, true); + + bContinueRun = true; + TempCount = 0; + } + } + else + { + bInRun = true; + bWroteStart = false; + bContinueRun = false; + + TempBuffer.Add(Last); + TempCount = 1; + } + + // Begin Run Here + } + else if (bInRun) + { + bInRun = false; + + if (bContinueRun) + { + TempCount++; + RLE_Funcs::RLEWriteContinueFlag(TempCount, &loc); + } + else + { + TempCount++; + RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, true); + } + + bContinueRun = false; + } + else + { + if (bWroteStart && TempCount/**countLoc*/ < MAX_COUNT) + { + TempCount++; + TempBuffer.Add(Last); + } + else if (bWroteStart && TempCount == MAX_COUNT) + { + RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, false); + + bWroteStart = true; + TempBuffer.Add(Last); + TempCount = 1; + } + else + { + TempBuffer.Add(Last); + TempCount = 1; + //*countLoc = 1; + + bWroteStart = true; + } + } + + Last = *First; + } + + // Finish last num + if (bInRun) + { + if (TempCount <= MAX_COUNT) + { + if (TempCount == MAX_COUNT) + { + // Write run byte + RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, true); + bContinueRun = true; + } + + if (bContinueRun) + { + TempCount++; + RLE_Funcs::RLEWriteContinueFlag(TempCount, &loc); + } + else + { + TempCount++; + RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, true); + } + } + + // Begin Run Here + } + else + { + if (bWroteStart && TempCount/**countLoc*/ <= MAX_COUNT) + { + if (TempCount/**countLoc*/ == MAX_COUNT) + { + // Write run byte + RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, false); + TempCount = 0; + } + + TempCount++; + TempBuffer.Add(Last); + RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, false); + } + } + + // Resize the out array to fit compressed contents + uint32 Wrote = loc - EncodedLine->GetData(); + EncodedLine->RemoveAt(Wrote, EncodedLine->Num() - Wrote, EAllowShrinking::Yes); + + // If the compression performed worse than the original file size, throw the results array and use the original instead. + // This will almost never happen with voxels but can so should be accounted for. + + return true; + // Skipping non compressed for now, the overhead is so low that it isn't worth supporting since the last revision + /* + if (Wrote > OrigNum * incr) + { + EncodedLine->Empty(OrigNum * incr); + EncodedLine->AddUninitialized(OrigNum * incr); + FMemory::Memcpy(EncodedLine->GetData(), BufferToEncode, OrigNum * incr); + return false; // Return that there was no compression, so the decoder can receive it later + } + else + return true; + */ +} + +template +bool WritePackedVector2D(FVector2D Value, FArchive& Ar) // Note Value is intended to not be a reference since we are scaling it before serializing! +{ + check(Ar.IsSaving()); + + // Scale vector by quant factor first + Value *= ScaleFactor; + + // Nan Check + if (Value.ContainsNaN()) + { + logOrEnsureNanError(TEXT("WritePackedVector2D: Value contains NaN, clearing for safety.")); + FVector2D Dummy(0, 0); + WritePackedVector2D(Dummy, Ar); + return false; + } + + float MinV = -1073741824.0f; + float MaxV = 1073741760.0f; + + // Some platforms have RoundToInt implementations that essentially reduces the allowed inputs to 2^31. + const FVector2D ClampedValue = FVector2D(FMath::Clamp(Value.X, MinV, MaxV), FMath::Clamp(Value.Y, MinV, MaxV)); + bool bClamp = ClampedValue != Value; + + // Do basically FVector::SerializeCompressed + int32 IntX = FMath::RoundToInt(ClampedValue.X); + int32 IntY = FMath::RoundToInt(ClampedValue.Y); + + uint32 Bits = FMath::Clamp(FMath::CeilLogTwo(1 + FMath::Max(FMath::Abs(IntX), FMath::Abs(IntY))), 1, MaxBitsPerComponent) - 1; + + // Serialize how many bits each component will have + Ar.SerializeInt(Bits, MaxBitsPerComponent); + + int32 Bias = 1 << (Bits + 1); + uint32 Max = 1 << (Bits + 2); + uint32 DX = IntX + Bias; + uint32 DY = IntY + Bias; + + if (DX >= Max) { bClamp = true; DX = static_cast(DX) > 0 ? Max - 1 : 0; } + if (DY >= Max) { bClamp = true; DY = static_cast(DY) > 0 ? Max - 1 : 0; } + + Ar.SerializeInt(DX, Max); + Ar.SerializeInt(DY, Max); + + return !bClamp; +} + +template +bool ReadPackedVector2D(FVector2D& Value, FArchive& Ar) +{ + uint32 Bits = 0; + + // Serialize how many bits each component will have + Ar.SerializeInt(Bits, MaxBitsPerComponent); + + int32 Bias = 1 << (Bits + 1); + uint32 Max = 1 << (Bits + 2); + uint32 DX = 0; + uint32 DY = 0; + + Ar.SerializeInt(DX, Max); + Ar.SerializeInt(DY, Max); + + + float fact = (float)ScaleFactor; + + Value.X = (float)(static_cast(DX) - Bias) / fact; + Value.Y = (float)(static_cast(DY) - Bias) / fact; + + return true; +} + +bool FRenderManagerOperation::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) +{ + bOutSuccess = true; + + Ar.SerializeIntPacked(OwnerID); + Ar.SerializeBits(&OperationType, 3); + + switch (OperationType) + { + case ERenderManagerOperationType::Op_LineDraw: + { + Ar << Color; + Ar.SerializeIntPacked(Thickness); + + if (Ar.IsSaving()) + { + bOutSuccess &= WritePackedVector2D<1, 20>(P1, Ar); + bOutSuccess &= WritePackedVector2D<1, 20>(P2, Ar); + } + else + { + ReadPackedVector2D<1, 20>(P1, Ar); + ReadPackedVector2D<1, 20>(P2, Ar); + } + }break; + case ERenderManagerOperationType::Op_TexDraw: + { + Ar << Texture; + + if (Ar.IsSaving()) + { + bOutSuccess &= WritePackedVector2D<1, 20>(P1, Ar); + } + else + { + ReadPackedVector2D<1, 20>(P1, Ar); + } + }break; + case ERenderManagerOperationType::Op_TriDraw: + { + Ar << Color; + Ar << Material; + + uint32 ArrayCt = Tris.Num(); + Ar.SerializeIntPacked(ArrayCt); + + if (Ar.IsLoading()) + { + Tris.Reset(ArrayCt); + Tris.AddUninitialized(ArrayCt); + + FRenderManagerTri TriTemp; + for (uint32 i = 0; i < ArrayCt; ++i) + { + ReadPackedVector2D<1, 20>(TriTemp.P1, Ar); + ReadPackedVector2D<1, 20>(TriTemp.P2, Ar); + ReadPackedVector2D<1, 20>(TriTemp.P3, Ar); + Tris[i] = TriTemp; + } + } + else + { + for (uint32 i = 0; i < ArrayCt; ++i) + { + WritePackedVector2D<1, 20>(Tris[i].P1, Ar); + WritePackedVector2D<1, 20>(Tris[i].P2, Ar); + WritePackedVector2D<1, 20>(Tris[i].P3, Ar); + } + } + + }break; + } + + return bOutSuccess; +} + +// SERIALIZER SETUP FOR IRIS +namespace UE::Net +{ + struct alignas(8) FQuantizedRenderTargetTextureStoreData + { + uint32 Width; + uint32 Height; + uint32 bIsZipped; + + // I don't think people are going to go over the 512 default generally, and def shouldn't hit 2048 + // We'll accept the slightly larger memory usage as this isn't a common operation + //static constexpr uint32 MaxBlobStorage = 2048; + //, AllocationPolicies::TInlinedElementAllocationPolicy + typedef FNetSerializerArrayStorage DataStorage; + DataStorage Data; + }; +} + +template <> struct TIsPODType { enum { Value = true }; }; + +namespace UE::Net +{ + + // ----------------------------------------------------------------------------- + // Iris serializer for FBPVRReplicatedTextureStore + // ----------------------------------------------------------------------------- + struct FBPVRReplicatedTextureStoreNetSerializer + { + // Version is required. + static constexpr uint32 Version = 0; + + //Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. + static constexpr bool bUseDefaultDelta = true; + // Not doing delta, the majority of the time a single bit (bool) controls the serialization of the entirity + + static constexpr bool bHasDynamicState = true; + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FBPVRReplicatedTextureStoreNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + typedef FBPVRReplicatedTextureStore SourceType; + typedef FQuantizedRenderTargetTextureStoreData QuantizedType; + typedef FBPVRReplicatedTextureStoreSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + Target.bIsZipped = Source.bIsZipped ? 1 : 0; + Target.Width = Source.Width; + Target.Height = Source.Height; + + Target.Data.AdjustSize(Context, Source.PackedData.Num()); + + if (Target.Data.Num() > 0) + { + FMemory::Memcpy(Target.Data.GetData(), Source.PackedData.GetData(), Target.Data.Num()); + } + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.bIsZipped = Source.bIsZipped != 0; + Target.Width = Source.Width; + Target.Height = Source.Height; + + //Target.Size = Source.PackedData.Num(); + Target.PackedData.Reset(Source.Data.Num()); + + if (Source.Data.Num() > 0) + { + Target.PackedData.AddUninitialized(Source.Data.Num()); + FMemory::Memcpy(Target.PackedData.GetData(), Source.Data.GetData(), Source.Data.Num()); + } + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBits(Source.bIsZipped, 1); + Writer->WriteBits(Source.Width, 32); + Writer->WriteBits(Source.Height, 32); + + // Write array size first + uint32 Size = Source.Data.Num(); + Writer->WriteBits(Size, 32); + + if (Size > 0) + { + Writer->WriteBitStream((uint32*)Source.Data.GetData(), 0, Source.Data.Num() * 8); + } + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.bIsZipped = Reader->ReadBits(1); + Target.Width = Reader->ReadBits(32); + Target.Height = Reader->ReadBits(32); + + uint32 Size = Reader->ReadBits(32); + Target.Data.AdjustSize(Context, Size); + + if (Size > 0) + { + Reader->ReadBitStream((uint32*)Target.Data.GetData(), Target.Data.Num() * 8); + } + } + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + // This struct is never stored, it is only packed and sent once to catch a client up + return false; + } + + static void CloneDynamicState(FNetSerializationContext& Context, const FNetCloneDynamicStateArgs& Args) + { + const QuantizedType* Source = reinterpret_cast(Args.Source); + QuantizedType* Target = reinterpret_cast(Args.Target); + + // copy small fields + Target->bIsZipped = Source->bIsZipped; + Target->Width = Source->Width; + Target->Height = Source->Height; + + Target->Data.Clone(Context, Source->Data); + } + + static void FreeDynamicState(FNetSerializationContext& Context, const FNetFreeDynamicStateArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Source); + Target.Data.Free(Context); + } + }; +} + +namespace UE::Net +{ + + struct alignas(8) FQuantizedTriData + { + uint16 P1[2]; + uint16 P2[2]; + uint16 P3[2]; + }; + + // TODO check on this if it changes over time..... + // Really needs to be a macro for getting struct sizes outside of the private files.... + struct FQuantizedSoftObjectRef + { + alignas(8) uint8 Storage[64]; // Iris’ FSoftObjectNetSerializerQuantizedType is 48 bytes + // Keeping some overhead + }; + + struct alignas(8) FQuantizedRenderManagerOperationData + { + uint32 OwnerID; + uint8 OperationType; + uint32 Color; + uint16 P1[2]; + uint16 P2[2]; + uint32 Thickness; + + typedef FNetSerializerArrayStorage TriStorage; + TriStorage Tris; + + //String data + FQuantizedSoftObjectRef Texture; + FQuantizedSoftObjectRef Material; + }; +} + +template <> struct TIsPODType { enum { Value = true }; }; + +namespace UE::Net +{ + + // ----------------------------------------------------------------------------- + // Iris serializer for FRenderManagerOperation + // ----------------------------------------------------------------------------- + struct FRenderManagerOperationNetSerializer + { + inline static const FSoftObjectNetSerializerConfig ObjectPtrNetSerializerConfig; + + inline static const FNetSerializerConfig* FObjectPtrSerializerConfigPtr = &ObjectPtrNetSerializerConfig; + inline static const FNetSerializer* FObjectPtrNetSerializerPtr; + + // Version is required. + static constexpr uint32 Version = 0; + + //Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. + static constexpr bool bUseDefaultDelta = true; + // Not doing delta, the majority of the time a single bit (bool) controls the serialization of the entirity + + static constexpr bool bHasDynamicState = true; + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + void InitNetSerializer() + { + FRenderManagerOperationNetSerializer::FObjectPtrNetSerializerPtr = &UE_NET_GET_SERIALIZER(FSoftObjectNetSerializer); + } + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FRenderManagerOperationNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + typedef FRenderManagerOperation SourceType; + typedef FQuantizedRenderManagerOperationData QuantizedType; + typedef FRenderManagerOperationSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + Target.OwnerID = Source.OwnerID; + Target.OperationType = (uint8)Source.OperationType; + + + switch ((ERenderManagerOperationType)Source.OperationType) + { + case ERenderManagerOperationType::Op_LineDraw: + { + // Color + uint8* ColorPtr = ((uint8*)&Target.Color); + ColorPtr[0] = Source.Color.R; + ColorPtr[1] = Source.Color.G; + ColorPtr[2] = Source.Color.B; + ColorPtr[3] = Source.Color.A; + + // Thickness + Target.Thickness = Source.Thickness; + + //P 1 1, 20 + //P 2 2, 20 + Target.P1[0] = (uint16)GetCompressedFloat<10000, 16>(Source.P1.X); + Target.P1[1] = (uint16)GetCompressedFloat<10000, 16>(Source.P1.Y); + Target.P2[0] = (uint16)GetCompressedFloat<10000, 16>(Source.P2.X); + Target.P2[1] = (uint16)GetCompressedFloat<10000, 16>(Source.P2.Y); + + }break; + + case ERenderManagerOperationType::Op_TexDraw: + { + // Texture + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.Texture + FNetQuantizeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.Texture); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.Texture); + ObjSerializer->Quantize(Context, MemberArgsObj); + + // P1 1, 20 + Target.P1[0] = (uint16)GetCompressedFloat<10000, 16>(Source.P1.X); + Target.P1[1] = (uint16)GetCompressedFloat<10000, 16>(Source.P1.Y); + + }break; + + case ERenderManagerOperationType::Op_TriDraw: + { + // Color + uint8* ColorPtr = ((uint8*)&Target.Color); + ColorPtr[0] = Source.Color.R; + ColorPtr[1] = Source.Color.G; + ColorPtr[2] = Source.Color.B; + ColorPtr[3] = Source.Color.A; + + // Material + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.Material + FNetQuantizeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.Material); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.Material); + ObjSerializer->Quantize(Context, MemberArgsObj); + + // Tris + Target.Tris.AdjustSize(Context, Source.Tris.Num()); + FQuantizedTriData* TargetTriData = Target.Tris.GetData(); + + if (Target.Tris.Num() > 0) + { + for (uint32 i = 0; i < Target.Tris.Num(); ++i) + { + TargetTriData[i].P1[0] = (uint16)GetCompressedFloat<10000, 16>(Source.Tris[i].P1.X); + TargetTriData[i].P1[1] = (uint16)GetCompressedFloat<10000, 16>(Source.Tris[i].P1.Y); + TargetTriData[i].P2[0] = (uint16)GetCompressedFloat<10000, 16>(Source.Tris[i].P2.X); + TargetTriData[i].P2[1] = (uint16)GetCompressedFloat<10000, 16>(Source.Tris[i].P2.Y); + TargetTriData[i].P3[0] = (uint16)GetCompressedFloat<10000, 16>(Source.Tris[i].P3.X); + TargetTriData[i].P3[1] = (uint16)GetCompressedFloat<10000, 16>(Source.Tris[i].P3.Y); + } + } + + }break; + } + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.OwnerID = Source.OwnerID; + Target.OperationType = (ERenderManagerOperationType)Source.OperationType; + + + switch ((ERenderManagerOperationType)Source.OperationType) + { + case ERenderManagerOperationType::Op_LineDraw: + { + // Color + uint8* ColorPtr = ((uint8*)&Source.Color); + Target.Color.R = ColorPtr[0]; + Target.Color.G = ColorPtr[1]; + Target.Color.B = ColorPtr[2]; + Target.Color.A = ColorPtr[3]; + + // Thickness + Target.Thickness = Source.Thickness; + + //P 1 1, 20 + //P 2 2, 20 + Target.P1.X = GetDecompressedFloat<10000, 16>(Source.P1[0]); + Target.P1.Y = GetDecompressedFloat<10000, 16>(Source.P1[1]); + + Target.P2.X = GetDecompressedFloat<10000, 16>(Source.P2[0]); + Target.P2.Y = GetDecompressedFloat<10000, 16>(Source.P2[1]); + + }break; + + case ERenderManagerOperationType::Op_TexDraw: + { + // Texture + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.Texture + FNetDequantizeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.Texture); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.Texture); + ObjSerializer->Dequantize(Context, MemberArgsObj); + + // P1 1, 20 + Target.P1.X = GetDecompressedFloat<10000, 16>(Source.P1[0]); + Target.P1.Y = GetDecompressedFloat<10000, 16>(Source.P1[1]); + + }break; + + case ERenderManagerOperationType::Op_TriDraw: + { + // Color + uint8* ColorPtr = ((uint8*)&Source.Color); + Target.Color.R = ColorPtr[0]; + Target.Color.G = ColorPtr[1]; + Target.Color.B = ColorPtr[2]; + Target.Color.A = ColorPtr[3]; + + // Material + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.Material + FNetDequantizeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.Material); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.Material); + ObjSerializer->Dequantize(Context, MemberArgsObj); + + // Tris + Target.Tris.Reset(Source.Tris.Num()); + Target.Tris.AddUninitialized(Source.Tris.Num()); + + const FQuantizedTriData* SourceTriData = Source.Tris.GetData(); + + if (Target.Tris.Num() > 0) + { + for (int32 i = 0; i < Target.Tris.Num(); ++i) + { + Target.Tris[i].P1.X = GetDecompressedFloat<10000, 16>(SourceTriData[i].P1[0]); + Target.Tris[i].P1.Y = GetDecompressedFloat<10000, 16>(SourceTriData[i].P1[1]); + Target.Tris[i].P2.X = GetDecompressedFloat<10000, 16>(SourceTriData[i].P2[0]); + Target.Tris[i].P2.Y = GetDecompressedFloat<10000, 16>(SourceTriData[i].P2[1]); + Target.Tris[i].P3.X = GetDecompressedFloat<10000, 16>(SourceTriData[i].P3[0]); + Target.Tris[i].P3.Y = GetDecompressedFloat<10000, 16>(SourceTriData[i].P3[1]); + } + } + + }break; + } + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBits(Source.OwnerID, 32); + Writer->WriteBits(Source.OperationType, 8); + + switch ((ERenderManagerOperationType)Source.OperationType) + { + case ERenderManagerOperationType::Op_LineDraw: + { + // Color + Writer->WriteBits(Source.Color, 32); + + // Thickness + Writer->WriteBits(Source.Thickness, 32); + + //P 1 1, 20 + //P 2 2, 20 + if (Writer->WriteBool(Source.P1[0] != 0)) {Writer->WriteBits(Source.P1[0], 16);} + if (Writer->WriteBool(Source.P1[1] != 0)) { Writer->WriteBits(Source.P1[1], 16);} + if (Writer->WriteBool(Source.P2[0] != 0)) { Writer->WriteBits(Source.P2[0], 16);} + if (Writer->WriteBool(Source.P2[1] != 0)) { Writer->WriteBits(Source.P2[1], 16);} + + }break; + + case ERenderManagerOperationType::Op_TexDraw: + { + // Texture + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.Texture + FNetSerializeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.Texture); + ObjSerializer->Serialize(Context, MemberArgsObj); + + // P1 1, 20 + if (Writer->WriteBool(Source.P1[0] != 0)) { Writer->WriteBits(Source.P1[0], 16); } + if (Writer->WriteBool(Source.P1[1] != 0)) { Writer->WriteBits(Source.P1[1], 16); } + + }break; + + case ERenderManagerOperationType::Op_TriDraw: + { + // Color + Writer->WriteBits(Source.Color, 32); + + // Material + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.Material + FNetSerializeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.Material); + ObjSerializer->Serialize(Context, MemberArgsObj); + + // Tris + const FQuantizedTriData* TargetTriData = Source.Tris.GetData(); + + uint32 TriSize = Source.Tris.Num(); + Writer->WriteBits(TriSize, 32); + + if (Source.Tris.Num() > 0) + { + for (uint32 i = 0; i < Source.Tris.Num(); ++i) + { + Writer->WriteBits(TargetTriData[i].P1[0], 16); + Writer->WriteBits(TargetTriData[i].P1[1], 16); + Writer->WriteBits(TargetTriData[i].P2[0], 16); + Writer->WriteBits(TargetTriData[i].P2[1], 16); + Writer->WriteBits(TargetTriData[i].P3[0], 16); + Writer->WriteBits(TargetTriData[i].P3[1], 16); + } + //Writer->WriteBitStream((uint32*)TargetTriData, 0, (Source.Tris.Num() * sizeof(FQuantizedTriData)) * 8); + } + + }break; + } + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.OwnerID = Reader->ReadBits(32); + Target.OperationType = Reader->ReadBits(8); + + + switch ((ERenderManagerOperationType)Target.OperationType) + { + case ERenderManagerOperationType::Op_LineDraw: + { + // Color + Target.Color = Reader->ReadBits(32); + + // Thickness + Target.Thickness = Reader->ReadBits(32); + + //P 1 1, 20 + //P 2 2, 20 + Target.P1[0] = Reader->ReadBool() ? Reader->ReadBits(16) : 0; + Target.P1[1] = Reader->ReadBool() ? Reader->ReadBits(16) : 0; + Target.P2[0] = Reader->ReadBool() ? Reader->ReadBits(16) : 0; + Target.P2[1] = Reader->ReadBool() ? Reader->ReadBits(16) : 0; + + }break; + + case ERenderManagerOperationType::Op_TexDraw: + { + // Texture + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.Texture + FNetDeserializeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.Texture); + ObjSerializer->Deserialize(Context, MemberArgsObj); + + // P1 1, 20 + Target.P1[0] = Reader->ReadBool() ? Reader->ReadBits(16) : 0; + Target.P1[1] = Reader->ReadBool() ? Reader->ReadBits(16) : 0; + + }break; + + case ERenderManagerOperationType::Op_TriDraw: + { + // Color + Target.Color = Reader->ReadBits(32); + + // Material + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.Material + FNetDeserializeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.Material); + ObjSerializer->Deserialize(Context, MemberArgsObj); + + // Tris + uint32 TriSize = Reader->ReadBits(32); + Target.Tris.AdjustSize(Context, TriSize); + + FQuantizedTriData* TargetTriData = Target.Tris.GetData(); + + if (Target.Tris.Num() > 0) + { + for (uint32 i = 0; i < TriSize; ++i) + { + TargetTriData[i].P1[0] = Reader->ReadBits(16); + TargetTriData[i].P1[1] = Reader->ReadBits(16); + TargetTriData[i].P2[0] = Reader->ReadBits(16); + TargetTriData[i].P2[1] = Reader->ReadBits(16); + TargetTriData[i].P3[0] = Reader->ReadBits(16); + TargetTriData[i].P3[1] = Reader->ReadBits(16); + } + //Reader->ReadBitStream((uint32*)&TargetTriData, (TriSize * sizeof(FQuantizedTriData)) * 8); + } + }break; + } + } + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + // This struct is never stored, it is only packed and sent once to catch a client up + return false; + } + + static void CloneDynamicState(FNetSerializationContext& Context, const FNetCloneDynamicStateArgs& Args) + { + const QuantizedType* Source = reinterpret_cast(Args.Source); + QuantizedType* Target = reinterpret_cast(Args.Target); + + Target->OwnerID = Source->OwnerID; + Target->OperationType = Source->OperationType; + + + switch ((ERenderManagerOperationType)Target->OperationType) + { + case ERenderManagerOperationType::Op_LineDraw: + { + // Color + Target->Color = Source->Color; + + // Thickness + Target->Thickness = Source->Thickness; + + //P 1 1, 20 + //P 2 2, 20 + Target->P1[0] = Source->P1[0]; + Target->P1[1] = Source->P1[1]; + Target->P2[0] = Source->P2[0]; + Target->P2[1] = Source->P2[1]; + + }break; + + case ERenderManagerOperationType::Op_TexDraw: + { + // Texture + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + FNetCloneDynamicStateArgs ObjMemberArgs = Args; + ObjMemberArgs.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + ObjMemberArgs.Target = NetSerializerValuePointer(&Target->Texture); + ObjMemberArgs.Source = NetSerializerValuePointer(&Source->Texture); + ObjSerializer->CloneDynamicState(Context, ObjMemberArgs); + + // P1 1, 20 + Target->P1[0] = Source->P1[0]; + Target->P1[1] = Source->P1[1]; + + }break; + + case ERenderManagerOperationType::Op_TriDraw: + { + // Color + Target->Color = Source->Color; + + // Material + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + FNetCloneDynamicStateArgs ObjMemberArgs = Args; + ObjMemberArgs.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + ObjMemberArgs.Target = NetSerializerValuePointer(&Target->Material); + ObjMemberArgs.Source = NetSerializerValuePointer(&Source->Material); + ObjSerializer->CloneDynamicState(Context, ObjMemberArgs); + + // Tris + Target->Tris.Clone(Context, Source->Tris); + + }break; + } + } + + static void FreeDynamicState(FNetSerializationContext& Context, const FNetFreeDynamicStateArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Source); + Target.Tris.Free(Context); + } + }; + + + static const FName PropertyNetSerializerRegistry_NAME_BPVRReplicatedTextureStore("BPVRReplicatedTextureStore"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPVRReplicatedTextureStore, FBPVRReplicatedTextureStoreNetSerializer); + + FBPVRReplicatedTextureStoreNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPVRReplicatedTextureStore); + } + + void FBPVRReplicatedTextureStoreNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPVRReplicatedTextureStore); + } + + + UE_NET_IMPLEMENT_SERIALIZER(FBPVRReplicatedTextureStoreNetSerializer); + + + + static const FName PropertyNetSerializerRegistry_NAME_RenderManagerOperation("RenderManagerOperation"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_RenderManagerOperation, FRenderManagerOperationNetSerializer); + + FRenderManagerOperationNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_RenderManagerOperation); + } + + void FRenderManagerOperationNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + InitNetSerializer(); + + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_RenderManagerOperation); + } + + + UE_NET_IMPLEMENT_SERIALIZER(FRenderManagerOperationNetSerializer); +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Mover/VRMoverComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Mover/VRMoverComponent.cpp similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Mover/VRMoverComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Mover/VRMoverComponent.cpp index d9abaa8..8bba3c3 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Mover/VRMoverComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Mover/VRMoverComponent.cpp @@ -29,7 +29,7 @@ FLayeredMove_VRMovement::FLayeredMove_VRMovement() DurationMs = -1.0f; } -bool FLayeredMove_VRMovement::IsFinished(float CurrentSimTimeMs) const +bool FLayeredMove_VRMovement::IsFinished(double CurrentSimTimeMs) const { // We never end the VR velocity injection return false; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ParentRelativeAttachmentComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ParentRelativeAttachmentComponent.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ParentRelativeAttachmentComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ParentRelativeAttachmentComponent.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ReplicatedVRCameraComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ReplicatedVRCameraComponent.cpp similarity index 97% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ReplicatedVRCameraComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ReplicatedVRCameraComponent.cpp index 346d4ec..bbdecb1 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ReplicatedVRCameraComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/ReplicatedVRCameraComponent.cpp @@ -210,7 +210,7 @@ void UReplicatedVRCameraComponent::UpdateTracking(float DeltaTime) FRotator StoredCameraRotOffset = FRotator::ZeroRotator; if (AttachChar->VRMovementReference && AttachChar->VRMovementReference->GetReplicatedMovementMode() == EVRConjoinedMovementModes::C_VRMOVE_Seated) { - AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); + //StoredCameraRotOffset = AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); } else { @@ -250,7 +250,7 @@ void UReplicatedVRCameraComponent::RunNetworkedSmoothing(float DeltaTime) FRotator StoredCameraRotOffset = FRotator::ZeroRotator; if (AttachChar->VRMovementReference && AttachChar->VRMovementReference->GetReplicatedMovementMode() == EVRConjoinedMovementModes::C_VRMOVE_Seated) { - AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); + //StoredCameraRotOffset = AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); } else { @@ -480,12 +480,12 @@ void UReplicatedVRCameraComponent::HandleXRCamera(float DeltaTime) //FRotator OffsetRotator = if (AttachChar->VRMovementReference && AttachChar->VRMovementReference->GetReplicatedMovementMode() != EVRConjoinedMovementModes::C_VRMOVE_Seated) { - AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); + //AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); FRotator StoredCameraRotOffset = FRotator::ZeroRotator; if (AttachChar->VRMovementReference->GetReplicatedMovementMode() == EVRConjoinedMovementModes::C_VRMOVE_Seated) { - AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); + //StoredCameraRotOffset = AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); } else { @@ -536,7 +536,7 @@ void UReplicatedVRCameraComponent::OnRep_ReplicatedCameraTransform() FRotator StoredCameraRotOffset = FRotator::ZeroRotator; if (AttachChar->VRMovementReference && AttachChar->VRMovementReference->GetReplicatedMovementMode() == EVRConjoinedMovementModes::C_VRMOVE_Seated) { - AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); + //StoredCameraRotOffset = AttachChar->SeatInformation.InitialRelCameraTransform.Rotator(); } else { diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FBPAdvGripPhysicsSettingsNetSerializer.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FBPAdvGripPhysicsSettingsNetSerializer.cpp new file mode 100644 index 0000000..1f16c07 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FBPAdvGripPhysicsSettingsNetSerializer.cpp @@ -0,0 +1,258 @@ +#include "Serializers/FBPAdvGripPhysicsSettingsNetSerializer.h" +#include "Serializers/SerializerHelpers.h" +#include "Iris/Serialization/NetSerializerDelegates.h" +#include "Iris/Serialization/NetSerializers.h" +#include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h" +#include "Iris/ReplicationState/ReplicationStateDescriptorBuilder.h" + + +namespace UE::Net +{ + + // ----------------------------------------------------------------------------- + // Iris serializer for FBPAdvGripPhysicsSettings + // ----------------------------------------------------------------------------- + struct FBPAdvGripPhysicsSettingsNetSerializer + { + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FBPAdvGripPhysicsSettingsNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + + /** Version is required. */ + static constexpr uint32 Version = 0; + + struct FQuantizedData + { + uint32 bUsePhysicsSettings : 1; + uint32 PhysicsConstraintType : 1; // This only has two elements + uint32 PhysicsGripLocationSettings : 3; // This only has five states + uint32 bTurnOffGravityDuringGrip : 1; + uint32 bSkipSettingSimulating : 1; + uint32 bUseCustomAngularValues : 1; + uint32 Reserved : 25; // pad out to full 32 bits + + // Quantized ranges (0–512 with ~0.01 precision) + uint32 LinearMaxForceCoefficient; + uint32 AngularMaxForceCoefficient; + + float AngularStiffness; + float AngularDamping; + }; + + typedef FBPAdvGripPhysicsSettings SourceType; + typedef FQuantizedData QuantizedType; + typedef FBPAdvGripPhysicsSettingsNetSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + /** Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. */ + static constexpr bool bUseDefaultDelta = true; + // Not doing delta, the majority of the time a single bit (bool) controls the serialization of the entirity + + + /** + * Optional. Same as Serialize but where an acked previous state is provided for bitpacking purposes. + * This is implemented by default to do same value optimization, at the cost of a bit. If implemented + * then DeserializeDelta is required. + */ + /*static void SerializeDelta(FNetSerializationContext&, const FNetSerializeDeltaArgs&) + { + + }*/ + + /** + * Optional. Same as Deserialize but where an acked previous state is provided for bitpacking purposes. + * This is implemented by default to do same value optimization, at the cost of a bit. If implemented + * then SerializeDelta is required. + */ + /*static void DeserializeDelta(FNetSerializationContext&, const FNetDeserializeDeltaArgs&) + { + + }*/ + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + // Copy flags + Target.bUsePhysicsSettings = Source.bUsePhysicsSettings; + + if (Target.bUsePhysicsSettings) + { + Target.PhysicsConstraintType = (uint32)Source.PhysicsConstraintType; + Target.PhysicsGripLocationSettings = (uint32)Source.PhysicsGripLocationSettings; + + Target.bTurnOffGravityDuringGrip = Source.bTurnOffGravityDuringGrip; + Target.bSkipSettingSimulating = Source.bSkipSettingSimulating; + + // Quantize forces + Target.LinearMaxForceCoefficient = GetCompressedFloat<512, 17>(Source.LinearMaxForceCoefficient); + Target.AngularMaxForceCoefficient = GetCompressedFloat<512, 17>(Source.AngularMaxForceCoefficient); + + Target.bUseCustomAngularValues = Source.bUseCustomAngularValues; + + if (Target.bUseCustomAngularValues) + { + // Copy angular floats as-is + Target.AngularStiffness = Source.AngularStiffness; + Target.AngularDamping = Source.AngularDamping; + } + } + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.bUsePhysicsSettings = Source.bUsePhysicsSettings != 0; + + if (Source.bUsePhysicsSettings) + { + Target.AngularDamping = Source.AngularDamping; + Target.AngularStiffness = Source.AngularStiffness; + Target.bSkipSettingSimulating = Source.bSkipSettingSimulating != 0; + Target.bTurnOffGravityDuringGrip = Source.bTurnOffGravityDuringGrip != 0; + + + Target.PhysicsConstraintType = (EPhysicsGripConstraintType)Source.PhysicsConstraintType; + Target.PhysicsGripLocationSettings = (EPhysicsGripCOMType)Source.PhysicsGripLocationSettings; + + Target.bUseCustomAngularValues = Source.bUseCustomAngularValues != 0; + + if (Target.bUseCustomAngularValues) + { + Target.AngularMaxForceCoefficient = GetDecompressedFloat<512, 17>(Source.AngularMaxForceCoefficient); + Target.LinearMaxForceCoefficient = GetDecompressedFloat<512, 17>(Source.LinearMaxForceCoefficient); + } + } + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBool(Source.bUsePhysicsSettings); + + if (Source.bUsePhysicsSettings) + { + Writer->WriteBits(static_cast(Source.PhysicsGripLocationSettings), 3); + Writer->WriteBits(static_cast(Source.PhysicsConstraintType), 1); + Writer->WriteBool(Source.bTurnOffGravityDuringGrip); + Writer->WriteBool(Source.bSkipSettingSimulating); + + // Compressed floats + Writer->WriteBits(Source.LinearMaxForceCoefficient, 17); + Writer->WriteBits(Source.AngularMaxForceCoefficient, 17); + + Writer->WriteBool(Source.bUseCustomAngularValues); + if (Source.bUseCustomAngularValues) + { + Writer->WriteBits(Source.AngularStiffness, 32); + Writer->WriteBits(Source.AngularDamping, 32); + } + } + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.bUsePhysicsSettings = Reader->ReadBool(); + + if (Target.bUsePhysicsSettings) + { + Target.PhysicsGripLocationSettings = Reader->ReadBits(3); + Target.PhysicsConstraintType = Reader->ReadBits(1); + Target.bTurnOffGravityDuringGrip = Reader->ReadBool(); + Target.bSkipSettingSimulating = Reader->ReadBool(); + + // Decompress floats + Target.LinearMaxForceCoefficient = Reader->ReadBits(17); + Target.AngularMaxForceCoefficient = Reader->ReadBits(17); + + Target.bUseCustomAngularValues = Reader->ReadBool(); + if (Target.bUseCustomAngularValues) + { + Target.AngularStiffness = Reader->ReadBits(32); + Target.AngularDamping = Reader->ReadBits(32); + } + } + } + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + if (Args.bStateIsQuantized) + { + const QuantizedType& QuantizedValue0 = *reinterpret_cast(Args.Source0); + const QuantizedType& QuantizedValue1 = *reinterpret_cast(Args.Source1); + return FPlatformMemory::Memcmp(&QuantizedValue0, &QuantizedValue1, sizeof(QuantizedType)) == 0; + } + else + { + const SourceType& L = *reinterpret_cast(Args.Source0); + const SourceType& R = *reinterpret_cast(Args.Source1); + + if (L.bUsePhysicsSettings != R.bUsePhysicsSettings) return false; + if (!L.bUsePhysicsSettings) return true; + + if (L.PhysicsGripLocationSettings != R.PhysicsGripLocationSettings) return false; + if (L.PhysicsConstraintType != R.PhysicsConstraintType) return false; + if (L.bTurnOffGravityDuringGrip != R.bTurnOffGravityDuringGrip) return false; + if (L.bSkipSettingSimulating != R.bSkipSettingSimulating) return false; + + if (!FMath::IsNearlyEqual(L.LinearMaxForceCoefficient, R.LinearMaxForceCoefficient)) return false; + if (!FMath::IsNearlyEqual(L.AngularMaxForceCoefficient, R.AngularMaxForceCoefficient)) return false; + + if (L.bUseCustomAngularValues != R.bUseCustomAngularValues) return false; + + if (L.bUseCustomAngularValues) + { + if (!FMath::IsNearlyEqual(L.AngularStiffness, R.AngularStiffness)) return false; + if (!FMath::IsNearlyEqual(L.AngularDamping, R.AngularDamping)) return false; + } + + return true; + } + } + }; + + + static const FName PropertyNetSerializerRegistry_NAME_BPAdvGripPhysicsSettings("BPAdvGripPhysicsSettings"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPAdvGripPhysicsSettings, FBPAdvGripPhysicsSettingsNetSerializer); + + FBPAdvGripPhysicsSettingsNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPAdvGripPhysicsSettings); + } + + void FBPAdvGripPhysicsSettingsNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPAdvGripPhysicsSettings); + } + + /*void FBPAdvGripPhysicsSettingsNetSerializer::FNetSerializerRegistryDelegates::OnPostFreezeNetSerializerRegistry() + { + }*/ + + UE_NET_IMPLEMENT_SERIALIZER(FBPAdvGripPhysicsSettingsNetSerializer); +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FBPSecondaryGripInfoNetSerializer.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FBPSecondaryGripInfoNetSerializer.cpp new file mode 100644 index 0000000..acd5c09 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FBPSecondaryGripInfoNetSerializer.cpp @@ -0,0 +1,423 @@ +#include "Serializers/FBPSecondaryGripInfoNetSerializer.h" +#include "Serializers/SerializerHelpers.h" +#include "Iris/Serialization/NetSerializerDelegates.h" +#include "Iris/Serialization/NetSerializers.h" +#include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h" +#include "Iris/ReplicationState/ReplicationStateDescriptorBuilder.h" +#include "Serializers/FTransformNetQuantizeNetSerializer.h" + + +namespace UE::Net +{ + + // ----------------------------------------------------------------------------- + // Iris serializer for FBPSecondaryGripInfo + // ----------------------------------------------------------------------------- + struct FBPSecondaryGripInfoNetSerializer + { + inline static const FVectorNetQuantize100NetSerializerConfig FTransformQuantizeSerializerConfig; + inline static const FObjectPtrNetSerializerConfig ObjectPtrNetSerializerConfig; + inline static const FNameNetSerializerConfig NameNetSerializerConfig; + + inline static const FNetSerializerConfig* FTransformQuantizeSerializerConfigPtr = &FTransformQuantizeSerializerConfig; + inline static const FNetSerializer* FTransformQuantizeNetSerializerPtr; + + inline static const FNetSerializerConfig* FObjectPtrSerializerConfigPtr = &ObjectPtrNetSerializerConfig; + inline static const FNetSerializer* FObjectPtrNetSerializerPtr; + + inline static const FNetSerializerConfig* FNameSerializerConfigPtr = &NameNetSerializerConfig; + inline static const FNetSerializer* FNameNetSerializerPtr; + + + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + void InitNetSerializer() + { + FBPSecondaryGripInfoNetSerializer::FTransformQuantizeNetSerializerPtr = &UE_NET_GET_SERIALIZER(FTransformNetQuantizeNetSerializer); + FBPSecondaryGripInfoNetSerializer::FObjectPtrNetSerializerPtr = &UE_NET_GET_SERIALIZER(FObjectPtrNetSerializer); + FBPSecondaryGripInfoNetSerializer::FNameNetSerializerPtr = &UE_NET_GET_SERIALIZER(FNameNetSerializer); + } + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FBPSecondaryGripInfoNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + /** Version is required. */ + static constexpr uint32 Version = 0; + + struct alignas(8) FQuantizedData + { + uint8 bHasSecondaryAttachment; + FObjectNetSerializerQuantizedReferenceStorage SecondaryAttachment; + FTransformNetQuantizeQuantizedData SecondaryRelativeTransform; + + uint8 bIsSlotGrip; + + alignas(8) uint8 SecondarySlotName[GetNameNetSerializerSafeQuantizedSize()]; + + uint16 LerpToRate; + + // Not Replicated + // SecondaryGripDistance + //EGripLerpState GripLerpState; + //float curLerp; + //FVector LastRelativeLocation; + }; + + typedef FBPSecondaryGripInfo SourceType; + typedef FQuantizedData QuantizedType; + typedef FBPSecondaryGripInfoNetSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + // TODO: This is actually a struct that could use some delta serialization implementations. + /** Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. */ + static constexpr bool bUseDefaultDelta = true; + static constexpr bool bHasDynamicState = true; + //static constexpr bool bHasCustomNetReference = true; + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + Target.bHasSecondaryAttachment = Source.bHasSecondaryAttachment ? 1 : 0; + + if (Target.bHasSecondaryAttachment) + { + // ObjectPtr + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.SecondaryAttachment + FNetQuantizeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.SecondaryAttachment); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.SecondaryAttachment); + ObjSerializer->Quantize(Context, MemberArgsObj); + + + // Transform + const FNetSerializer* TransformSerializer = FTransformQuantizeNetSerializerPtr; + const FNetSerializerConfig* TransformSerializerConfig = FTransformQuantizeSerializerConfigPtr; + + //SecondaryRelativeTransform + FNetQuantizeArgs MemberArgsTransform = Args; + MemberArgsTransform.NetSerializerConfig = NetSerializerConfigParam(TransformSerializerConfig); + MemberArgsTransform.Source = NetSerializerValuePointer(&Source.SecondaryRelativeTransform); + MemberArgsTransform.Target = NetSerializerValuePointer(&Target.SecondaryRelativeTransform); + TransformSerializer->Quantize(Context, MemberArgsTransform); + + Target.bIsSlotGrip = Source.bIsSlotGrip ? 1 : 0; + + // FName + const FNetSerializer* NameSerializer = FNameNetSerializerPtr; + const FNetSerializerConfig* NameSerializerConfig = FNameSerializerConfigPtr; + + //SecondarySlotName + FNetQuantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(NameSerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.SecondarySlotName); + MemberArgs.Target = NetSerializerValuePointer(&Target.SecondarySlotName); + NameSerializer->Quantize(Context, MemberArgs); + } + + // This is 0.0 - 16.0, using compression to get it smaller, 4 bits = max 16 + 1 bit for sign and 7 bits precision for 128 / full 2 digit precision + Target.LerpToRate = GetCompressedFloat<16, 12>(Source.LerpToRate); + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.bHasSecondaryAttachment = Source.bHasSecondaryAttachment != 0; + + if (Target.bHasSecondaryAttachment) + { + // ObjectPtr + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.SecondaryAttachment + FNetDequantizeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.SecondaryAttachment); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.SecondaryAttachment); + ObjSerializer->Dequantize(Context, MemberArgsObj); + + + // Transform + const FNetSerializer* TransformSerializer = FTransformQuantizeNetSerializerPtr; + const FNetSerializerConfig* TransformSerializerConfig = FTransformQuantizeSerializerConfigPtr; + + //SecondaryRelativeTransform + FNetDequantizeArgs MemberArgsTransform = Args; + MemberArgsTransform.NetSerializerConfig = NetSerializerConfigParam(TransformSerializerConfig); + MemberArgsTransform.Source = NetSerializerValuePointer(&Source.SecondaryRelativeTransform); + MemberArgsTransform.Target = NetSerializerValuePointer(&Target.SecondaryRelativeTransform); + TransformSerializer->Dequantize(Context, MemberArgsTransform); + + Target.bIsSlotGrip = Source.bIsSlotGrip != 0; + + // FName + const FNetSerializer* NameSerializer = FNameNetSerializerPtr; + const FNetSerializerConfig* NameSerializerConfig = FNameSerializerConfigPtr; + + //SecondarySlotName + FNetDequantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(NameSerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.SecondarySlotName); + MemberArgs.Target = NetSerializerValuePointer(&Target.SecondarySlotName); + NameSerializer->Dequantize(Context, MemberArgs); + } + + // This is 0.0 - 16.0, using compression to get it smaller, 4 bits = max 16 + 1 bit for sign and 7 bits precision for 128 / full 2 digit precision + Target.LerpToRate = GetDecompressedFloat<16, 12>(Source.LerpToRate); + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBits(static_cast(Source.bHasSecondaryAttachment), 1); + + if (Source.bHasSecondaryAttachment != 0) + { + // ObjectPtr + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.SecondaryAttachment + FNetSerializeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.SecondaryAttachment); + ObjSerializer->Serialize(Context, MemberArgsObj); + + + // Transform + const FNetSerializer* TransformSerializer = FTransformQuantizeNetSerializerPtr; + const FNetSerializerConfig* TransformSerializerConfig = FTransformQuantizeSerializerConfigPtr; + + //SecondaryRelativeTransform + FNetSerializeArgs MemberArgsTransform = Args; + MemberArgsTransform.NetSerializerConfig = NetSerializerConfigParam(TransformSerializerConfig); + MemberArgsTransform.Source = NetSerializerValuePointer(&Source.SecondaryRelativeTransform); + TransformSerializer->Serialize(Context, MemberArgsTransform); + + Writer->WriteBits(static_cast(Source.bIsSlotGrip), 1); + + // FName + const FNetSerializer* NameSerializer = FNameNetSerializerPtr; + const FNetSerializerConfig* NameSerializerConfig = FNameSerializerConfigPtr; + + //SecondarySlotName + FNetSerializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(NameSerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.SecondarySlotName); + NameSerializer->Serialize(Context, MemberArgs); + } + + // This is 0.0 - 16.0, using compression to get it smaller, 4 bits = max 16 + 1 bit for sign and 7 bits precision for 128 / full 2 digit precision + Writer->WriteBits(static_cast(Source.LerpToRate), 12); + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.bHasSecondaryAttachment = Reader->ReadBits(1); + + if (Target.bHasSecondaryAttachment != 0) + { + // ObjectPtr + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //Target.SecondaryAttachment + FNetDeserializeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.SecondaryAttachment); + ObjSerializer->Deserialize(Context, MemberArgsObj); + + + // Transform + const FNetSerializer* TransformSerializer = FTransformQuantizeNetSerializerPtr; + const FNetSerializerConfig* TransformSerializerConfig = FTransformQuantizeSerializerConfigPtr; + + //SecondaryRelativeTransform + FNetDeserializeArgs MemberArgsTransform = Args; + MemberArgsTransform.NetSerializerConfig = NetSerializerConfigParam(TransformSerializerConfig); + MemberArgsTransform.Target = NetSerializerValuePointer(&Target.SecondaryRelativeTransform); + TransformSerializer->Deserialize(Context, MemberArgsTransform); + + Target.bIsSlotGrip = Reader->ReadBits(1); + + // FName + const FNetSerializer* NameSerializer = FNameNetSerializerPtr; + const FNetSerializerConfig* NameSerializerConfig = FNameSerializerConfigPtr; + + //SecondarySlotName + FNetDeserializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(NameSerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.SecondarySlotName); + NameSerializer->Deserialize(Context, MemberArgs); + } + + // This is 0.0 - 16.0, using compression to get it smaller, 4 bits = max 16 + 1 bit for sign and 7 bits precision for 128 / full 2 digit precision + Target.LerpToRate = Reader->ReadBits(12); + } + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + if (Args.bStateIsQuantized) + { + const QuantizedType& QuantizedValue0 = *reinterpret_cast(Args.Source0); + const QuantizedType& QuantizedValue1 = *reinterpret_cast(Args.Source1); + return FPlatformMemory::Memcmp(&QuantizedValue0, &QuantizedValue1, sizeof(QuantizedType)) == 0; + } + else + { + const SourceType& L = *reinterpret_cast(Args.Source0); + const SourceType& R = *reinterpret_cast(Args.Source1); + + if (L.bHasSecondaryAttachment != R.bHasSecondaryAttachment) return false; + + if (L.bHasSecondaryAttachment) + { + if (L.SecondaryAttachment != R.SecondaryAttachment) return false; + if (!L.SecondaryRelativeTransform.Equals(R.SecondaryRelativeTransform)) return false; + if (L.bIsSlotGrip != R.bIsSlotGrip) return false; + if (L.SecondarySlotName != R.SecondarySlotName) return false; + } + + if (L.LerpToRate != R.LerpToRate) return false; + + return true; + } + } + + static void CloneDynamicState(FNetSerializationContext& Context, const FNetCloneDynamicStateArgs& Args) + { + const QuantizedType* Source = reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + const FNetSerializer* NameSerializer = FNameNetSerializerPtr; + const FNetSerializerConfig* NameSerializerConfig = FNameSerializerConfigPtr; + + FNetCloneDynamicStateArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(NameSerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.SecondarySlotName); + MemberArgs.Source = NetSerializerValuePointer(&Source->SecondarySlotName); + NameSerializer->CloneDynamicState(Context, MemberArgs); + + + + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + FNetCloneDynamicStateArgs ObjMemberArgs = Args; + ObjMemberArgs.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + ObjMemberArgs.Target = NetSerializerValuePointer(&Target.SecondaryAttachment); + ObjMemberArgs.Source = NetSerializerValuePointer(&Source->SecondaryAttachment); + ObjSerializer->CloneDynamicState(Context, MemberArgs); + } + + static void FreeDynamicState(FNetSerializationContext& Context, const FNetFreeDynamicStateArgs& Args) + { + QuantizedType& Source = *reinterpret_cast(Args.Source); + + const FNetSerializer* NameSerializer = FNameNetSerializerPtr; + const FNetSerializerConfig* NameSerializerConfig = FNameSerializerConfigPtr; + + FNetFreeDynamicStateArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(NameSerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.SecondarySlotName); + NameSerializer->FreeDynamicState(Context, MemberArgs); + + + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + FNetFreeDynamicStateArgs ObjMemberArgs = Args; + ObjMemberArgs.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + ObjMemberArgs.Source = NetSerializerValuePointer(&Source.SecondaryAttachment); + ObjSerializer->FreeDynamicState(Context, MemberArgs); + } + + static void Apply(FNetSerializationContext&, const FNetApplyArgs& Args) + { + const SourceType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.bHasSecondaryAttachment = Source.bHasSecondaryAttachment; + + if (Target.bHasSecondaryAttachment) + { + Target.SecondaryAttachment = Source.SecondaryAttachment; + Target.SecondaryRelativeTransform = Source.SecondaryRelativeTransform; + Target.bIsSlotGrip = Source.bIsSlotGrip; + Target.SecondarySlotName = Source.SecondarySlotName; + } + else + { + // Clear non repped values + Target.SecondaryAttachment = nullptr; + Target.SecondaryRelativeTransform = FTransform::Identity; + Target.bIsSlotGrip = false; + Target.SecondarySlotName = NAME_None; + } + + Target.LerpToRate = Source.LerpToRate; + + // Not Replicated + // SecondaryGripDistance + //EGripLerpState GripLerpState; + //float curLerp; + //FVector LastRelativeLocation; + } + + /*static void CollectNetReferences(FNetSerializationContext& Context, const FNetCollectReferencesArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + FNetCollectReferencesArgs CollectNetReferencesArgs = Args; + CollectNetReferencesArgs.NetSerializerConfig = FObjectPtrSerializerConfigPtr; + CollectNetReferencesArgs.Source = NetSerializerValuePointer(&Source.SecondaryAttachment); + ObjSerializer->CollectNetReferences(Context, CollectNetReferencesArgs); + }*/ + }; + + + static const FName PropertyNetSerializerRegistry_NAME_BPSecondaryGripInfo("BPSecondaryGripInfo"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPSecondaryGripInfo, FBPSecondaryGripInfoNetSerializer); + + FBPSecondaryGripInfoNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPSecondaryGripInfo); + } + + void FBPSecondaryGripInfoNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + InitNetSerializer(); + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPSecondaryGripInfo); + } + + UE_NET_IMPLEMENT_SERIALIZER(FBPSecondaryGripInfoNetSerializer); +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FBPVRComponentPosRepNetSerializer.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FBPVRComponentPosRepNetSerializer.cpp new file mode 100644 index 0000000..0543b4c --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FBPVRComponentPosRepNetSerializer.cpp @@ -0,0 +1,277 @@ +#include "Serializers/FBPVRComponentPosRepNetSerializer.h" +#include "Serializers/SerializerHelpers.h" +#include "Iris/Serialization/NetSerializerDelegates.h" +#include "Iris/Serialization/NetSerializers.h" +#include "Iris/Serialization/PackedVectorNetSerializers.h" +#include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h" +#include "Iris/ReplicationState/ReplicationStateDescriptorBuilder.h" + + +namespace UE::Net +{ + + // ----------------------------------------------------------------------------- + // Iris serializer for FBPVRComponentPosRep + // ----------------------------------------------------------------------------- + struct FBPVRComponentPosRepNetSerializer + { + + inline static const FVectorNetQuantize10NetSerializerConfig Quantize10SerializerConfig; + inline static const FVectorNetQuantize100NetSerializerConfig Quantize100SerializerConfig; + + inline static const FNetSerializerConfig* VectorNetQuantizeNetSerializerConfigs[2] = { &Quantize10SerializerConfig, &Quantize100SerializerConfig}; + inline static const FNetSerializer* VectorNetQuantizeNetSerializers[2] = {}; + + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + void InitNetSerializer() + { + FBPVRComponentPosRepNetSerializer::VectorNetQuantizeNetSerializers[0] = &UE_NET_GET_SERIALIZER(FVectorNetQuantize10NetSerializer); + FBPVRComponentPosRepNetSerializer::VectorNetQuantizeNetSerializers[1] = &UE_NET_GET_SERIALIZER(FVectorNetQuantize100NetSerializer); + } + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FBPVRComponentPosRepNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + + /** Version is required. */ + static constexpr uint32 Version = 0; + + struct alignas(8) FQuantizedData + { + uint64 Position[4]; // We don't need to store double for tracked device positions, but their forwarded serializer uses it + uint16 Rotation[3]; + + uint8 QuantizationLevel : 1; + uint8 RotationQuantizationLevel : 1; + }; + + typedef FBPVRComponentPosRep SourceType; + typedef FQuantizedData QuantizedType; + typedef FBPVRComponentPosRepNetSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + /** Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. */ + static constexpr bool bUseDefaultDelta = true; + // Not doing delta, the majority of the time a single bit (bool) controls the serialization of the entirity + + /** + * Optional. Same as Serialize but where an acked previous state is provided for bitpacking purposes. + * This is implemented by default to do same value optimization, at the cost of a bit. If implemented + * then DeserializeDelta is required. + */ + /*static void SerializeDelta(FNetSerializationContext&, const FNetSerializeDeltaArgs&) + { + + }*/ + + /** + * Optional. Same as Deserialize but where an acked previous state is provided for bitpacking purposes. + * This is implemented by default to do same value optimization, at the cost of a bit. If implemented + * then SerializeDelta is required. + */ + /*static void DeserializeDelta(FNetSerializationContext&, const FNetDeserializeDeltaArgs&) + { + + }*/ + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + Target.QuantizationLevel = (uint8)Source.QuantizationLevel; + Target.RotationQuantizationLevel = (uint8)Source.RotationQuantizationLevel; + + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializers[Target.QuantizationLevel] ; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfigs[Target.QuantizationLevel] ; + + FNetQuantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.Position); + MemberArgs.Target = NetSerializerValuePointer(&Target.Position[0]); + Serializer->Quantize(Context, MemberArgs); + + // Manually quantize these + switch (Source.RotationQuantizationLevel) + { + case EVRRotationQuantization::RoundTo10Bits: + { + Target.Rotation[0] = FBPVRComponentPosRep::CompressAxisTo10BitShort(Source.Rotation.Pitch); + Target.Rotation[1] = FBPVRComponentPosRep::CompressAxisTo10BitShort(Source.Rotation.Yaw); + Target.Rotation[2] = FBPVRComponentPosRep::CompressAxisTo10BitShort(Source.Rotation.Roll); + }break; + + case EVRRotationQuantization::RoundToShort: + { + Target.Rotation[0] = FRotator::CompressAxisToShort(Source.Rotation.Pitch); + Target.Rotation[1] = FRotator::CompressAxisToShort(Source.Rotation.Yaw); + Target.Rotation[2] = FRotator::CompressAxisToShort(Source.Rotation.Roll); + }break; + } + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.QuantizationLevel = (EVRVectorQuantization)Source.QuantizationLevel; + Target.RotationQuantizationLevel = (EVRRotationQuantization)Source.RotationQuantizationLevel; + + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializers[Source.QuantizationLevel]; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfigs[Source.QuantizationLevel]; + + FNetDequantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.Position[0]); + MemberArgs.Target = NetSerializerValuePointer(&Target.Position); + Serializer->Dequantize(Context, MemberArgs); + + // Manually quantize these + switch (Target.RotationQuantizationLevel) + { + case EVRRotationQuantization::RoundTo10Bits: + { + Target.Rotation.Pitch = FBPVRComponentPosRep::DecompressAxisFrom10BitShort(Source.Rotation[0]); + Target.Rotation.Yaw = FBPVRComponentPosRep::DecompressAxisFrom10BitShort(Source.Rotation[1]); + Target.Rotation.Roll = FBPVRComponentPosRep::DecompressAxisFrom10BitShort(Source.Rotation[2]); + }break; + + case EVRRotationQuantization::RoundToShort: + { + Target.Rotation.Pitch = FRotator::DecompressAxisFromShort(Source.Rotation[0]); + Target.Rotation.Yaw = FRotator::DecompressAxisFromShort(Source.Rotation[1]); + Target.Rotation.Roll = FRotator::DecompressAxisFromShort(Source.Rotation[2]); + }break; + } + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBits(static_cast(Source.QuantizationLevel), 1); + Writer->WriteBits(static_cast(Source.RotationQuantizationLevel), 1); + + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializers[Source.QuantizationLevel] ; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfigs[Source.QuantizationLevel]; + + FNetSerializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.Position[0]); + Serializer->Serialize(Context, MemberArgs); + + switch ((EVRRotationQuantization)Source.RotationQuantizationLevel) + { + case EVRRotationQuantization::RoundTo10Bits: + { + Writer->WriteBits(static_cast(Source.Rotation[0]), 10); + Writer->WriteBits(static_cast(Source.Rotation[1]), 10); + Writer->WriteBits(static_cast(Source.Rotation[2]), 10); + }break; + + case EVRRotationQuantization::RoundToShort: + { + Writer->WriteBits(static_cast(Source.Rotation[0]), 16); + Writer->WriteBits(static_cast(Source.Rotation[1]), 16); + Writer->WriteBits(static_cast(Source.Rotation[2]), 16); + }break; + } + + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.QuantizationLevel = Reader->ReadBits(1); + Target.RotationQuantizationLevel = Reader->ReadBits(1); + + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializers[Target.QuantizationLevel] ; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfigs[Target.QuantizationLevel]; + + FNetDeserializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.Position[0]); + Serializer->Deserialize(Context, MemberArgs); + + switch ((EVRRotationQuantization)Target.RotationQuantizationLevel) + { + case EVRRotationQuantization::RoundTo10Bits: + { + Target.Rotation[0] = Reader->ReadBits(10); + Target.Rotation[1] = Reader->ReadBits(10); + Target.Rotation[2] = Reader->ReadBits(10); + }break; + + case EVRRotationQuantization::RoundToShort: + { + Target.Rotation[0] = Reader->ReadBits(16); + Target.Rotation[1] = Reader->ReadBits(16); + Target.Rotation[2] = Reader->ReadBits(16); + }break; + } + } + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + if (Args.bStateIsQuantized) + { + const QuantizedType& QuantizedValue0 = *reinterpret_cast(Args.Source0); + const QuantizedType& QuantizedValue1 = *reinterpret_cast(Args.Source1); + return FPlatformMemory::Memcmp(&QuantizedValue0, &QuantizedValue1, sizeof(QuantizedType)) == 0; + } + else + { + const SourceType& L = *reinterpret_cast(Args.Source0); + const SourceType& R = *reinterpret_cast(Args.Source1); + + if (L.QuantizationLevel != R.QuantizationLevel) return false; + if (L.RotationQuantizationLevel != R.RotationQuantizationLevel) return false; + + if (!L.Position.Equals(R.Position)) return false; + if (!L.Rotation.Equals(R.Rotation)) return false; + + return true; + } + } + }; + + + static const FName PropertyNetSerializerRegistry_NAME_BPVRComponentPosRep("BPVRComponentPosRep"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPVRComponentPosRep, FBPVRComponentPosRepNetSerializer); + + FBPVRComponentPosRepNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPVRComponentPosRep); + } + + void FBPVRComponentPosRepNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + InitNetSerializer(); + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_BPVRComponentPosRep); + } + + /*void FBPVRComponentPosRepNetSerializer::FNetSerializerRegistryDelegates::OnPostFreezeNetSerializerRegistry() + { + }*/ + + UE_NET_IMPLEMENT_SERIALIZER(FBPVRComponentPosRepNetSerializer); +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FRepMovementVRNetSerializer.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FRepMovementVRNetSerializer.cpp new file mode 100644 index 0000000..9d5261e --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FRepMovementVRNetSerializer.cpp @@ -0,0 +1,402 @@ +#include "Serializers/FRepMovementVRNetSerializer.h" +#include "Serializers/SerializerHelpers.h" +#include "Iris/Serialization/NetSerializerDelegates.h" +#include "Iris/Serialization/NetSerializers.h" +#include "Iris/Serialization/PackedVectorNetSerializers.h" +#include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h" +#include "Iris/ReplicationState/ReplicationStateDescriptorBuilder.h" + +#include "VRBaseCharacter.h" +#include "RepMovementNetSerializer.h" + + +namespace UE::Net +{ + + // ----------------------------------------------------------------------------- + // Iris serializer for FRepMovementVRCharacter + // ----------------------------------------------------------------------------- + struct FRepMovementVRCharacterNetSerializer + { + inline static const FVectorNetQuantize100NetSerializerConfig Quantize100SerializerConfig; + inline static const FRepMovementNetSerializerConfig RepMovementPtrNetSerializerConfig; + + inline static const FNetSerializerConfig* VectorNetQuantizeNetSerializerConfig = &Quantize100SerializerConfig; + inline static const FNetSerializer* VectorNetQuantizeNetSerializer; + + inline static const FNetSerializerConfig* FRepMovementNetSerializerConfig = &RepMovementPtrNetSerializerConfig; + inline static const FNetSerializer* FRepMovementNetSerializer; + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + void InitNetSerializer() + { + FRepMovementVRCharacterNetSerializer::VectorNetQuantizeNetSerializer = &UE_NET_GET_SERIALIZER(FVectorNetQuantize100NetSerializer); + FRepMovementVRCharacterNetSerializer::FRepMovementNetSerializer = &UE_NET_GET_SERIALIZER(FRepMovementNetSerializer); + } + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FRepMovementVRCharacterNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + + /** Version is required. */ + static constexpr uint32 Version = 0; + + // TODO: Keep up to date with the source struct + // Copy of the rep movement quant data struct, needs to be kept up to date with engine changes + struct FRepMovementQuantizedDataCopy + { + uint64 AngularVelocity[4]; + uint64 LinearVelocity[4]; + uint64 Location[4]; + uint16 Rotation[4]; + uint64 Acceleration[4]; + int32 ServerFrame; + int32 ServerPhysicsHandle; + + uint16 Flags : 4; + uint16 VelocityQuantizationLevel : 2; + uint16 LocationQuantizationLevel : 2; + uint16 RotationQuantizationLevel : 1; + uint16 RepAcceleration : 1; + uint16 Unused : 6; + uint16 Padding[3]; + }; + + struct alignas(8) FRepMovementVRCharacterQuantizedData + { + uint8 bJustTeleported; + uint8 bJustTeleportedGrips; + uint8 bPausedTracking; + uint64 PausedTrackingLoc[4]; + uint16 PausedTrackingRot; + + // Not Replicated, is stored as a reference + //FObjectNetSerializerQuantizedReferenceStorage Owner; + + FRepMovementQuantizedDataCopy RepMovementData; + }; + + typedef FRepMovementVRCharacter SourceType; + typedef FRepMovementVRCharacterQuantizedData QuantizedType; + typedef FRepMovementVRCharacterNetSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + /** Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. */ + static constexpr bool bUseDefaultDelta = true; + + // Should likely handle delta custom eventually + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + Target.bJustTeleported = Source.bJustTeleported ? 1 : 0; + Target.bJustTeleportedGrips = Source.bJustTeleportedGrips ? 1 : 0; + + Target.bPausedTracking = Source.bPausedTracking ? 1 : 0; + + if (Source.bPausedTracking) + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetQuantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.PausedTrackingLoc); + MemberArgs.Target = NetSerializerValuePointer(&Target.PausedTrackingLoc[0]); + Serializer->Quantize(Context, MemberArgs); + + Target.PausedTrackingRot = FRotator::CompressAxisToShort(Source.PausedTrackingRot); + } + + // FRepMovementQuantizedDataCopy RepMovementData; + const FNetSerializer* Serializer = FRepMovementNetSerializer; + const FNetSerializerConfig* SerializerConfig = FRepMovementNetSerializerConfig; + + FNetQuantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source); + MemberArgs.Target = NetSerializerValuePointer(&Target.RepMovementData); + Serializer->Quantize(Context, MemberArgs); + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.bJustTeleported = Source.bJustTeleported != 0; + Target.bJustTeleportedGrips = Source.bJustTeleportedGrips != 0; + + Target.bPausedTracking = Source.bPausedTracking != 0; + + if (Target.bPausedTracking) + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetDequantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.PausedTrackingLoc[0]); + MemberArgs.Target = NetSerializerValuePointer(&Target.PausedTrackingLoc); + Serializer->Dequantize(Context, MemberArgs); + + Target.PausedTrackingRot = FRotator::DecompressAxisFromShort(Source.PausedTrackingRot); + } + + // FRepMovementQuantizedDataCopy RepMovementData; + const FNetSerializer* Serializer = FRepMovementNetSerializer; + const FNetSerializerConfig* SerializerConfig = FRepMovementNetSerializerConfig; + + FNetDequantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.RepMovementData); + MemberArgs.Target = NetSerializerValuePointer(&Target); + Serializer->Dequantize(Context, MemberArgs); + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBits(static_cast(Source.bJustTeleported), 1); + Writer->WriteBits(static_cast(Source.bJustTeleportedGrips), 1); + + Writer->WriteBits(static_cast(Source.bPausedTracking), 1); + + if (Source.bPausedTracking != 0) + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetSerializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.PausedTrackingLoc[0]); + Serializer->Serialize(Context, MemberArgs); + + Writer->WriteBits(static_cast(Source.PausedTrackingRot), 16); + } + + // FRepMovementQuantizedDataCopy RepMovementData; + const FNetSerializer* Serializer = FRepMovementNetSerializer; + const FNetSerializerConfig* SerializerConfig = FRepMovementNetSerializerConfig; + + FNetSerializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.RepMovementData); + Serializer->Serialize(Context, MemberArgs); + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.bJustTeleported = Reader->ReadBits(1); + Target.bJustTeleportedGrips = Reader->ReadBits(1); + + Target.bPausedTracking = Reader->ReadBits(1); + + if (Target.bPausedTracking != 0) + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetDeserializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.PausedTrackingLoc[0]); + Serializer->Deserialize(Context, MemberArgs); + + Target.PausedTrackingRot = Reader->ReadBits(16); + } + + // FRepMovementQuantizedDataCopy RepMovementData; + const FNetSerializer* Serializer = FRepMovementNetSerializer; + const FNetSerializerConfig* SerializerConfig = FRepMovementNetSerializerConfig; + + FNetDeserializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.RepMovementData); + Serializer->Deserialize(Context, MemberArgs); + } + + static void SerializeDelta(FNetSerializationContext& Context, const FNetSerializeDeltaArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBits(static_cast(Source.bJustTeleported), 1); + Writer->WriteBits(static_cast(Source.bJustTeleportedGrips), 1); + + Writer->WriteBits(static_cast(Source.bPausedTracking), 1); + + if (Source.bPausedTracking != 0) + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetSerializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.PausedTrackingLoc[0]); + Serializer->Serialize(Context, MemberArgs); + + Writer->WriteBits(static_cast(Source.PausedTrackingRot), 16); + } + + // FRepMovementQuantizedDataCopy RepMovementData; + const FNetSerializer* Serializer = FRepMovementNetSerializer; + const FNetSerializerConfig* SerializerConfig = FRepMovementNetSerializerConfig; + + FNetSerializeDeltaArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.RepMovementData); + Serializer->SerializeDelta(Context, MemberArgs); + + } + + static void DeserializeDelta(FNetSerializationContext& Context, const FNetDeserializeDeltaArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.bJustTeleported = Reader->ReadBits(1); + Target.bJustTeleportedGrips = Reader->ReadBits(1); + + Target.bPausedTracking = Reader->ReadBits(1); + + if (Target.bPausedTracking != 0) + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetDeserializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.PausedTrackingLoc[0]); + Serializer->Deserialize(Context, MemberArgs); + + Target.PausedTrackingRot = Reader->ReadBits(16); + } + + // FRepMovementQuantizedDataCopy RepMovementData; + const FNetSerializer* Serializer = FRepMovementNetSerializer; + const FNetSerializerConfig* SerializerConfig = FRepMovementNetSerializerConfig; + + FNetDeserializeDeltaArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.RepMovementData); + Serializer->DeserializeDelta(Context, MemberArgs); + } + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + if (Args.bStateIsQuantized) + { + const QuantizedType& QuantizedValue0 = *reinterpret_cast(Args.Source0); + const QuantizedType& QuantizedValue1 = *reinterpret_cast(Args.Source1); + return FPlatformMemory::Memcmp(&QuantizedValue0, &QuantizedValue1, sizeof(QuantizedType)) == 0; + } + else + { + const SourceType& L = *reinterpret_cast(Args.Source0); + const SourceType& R = *reinterpret_cast(Args.Source1); + + if (L.bJustTeleported != R.bJustTeleported) return false; + if (L.bJustTeleportedGrips != R.bJustTeleportedGrips) return false; + if (L.bPausedTracking != R.bPausedTracking) return false; + + if (L.bPausedTracking) + { + if (!L.PausedTrackingLoc.Equals(R.PausedTrackingLoc)) return false; + if (!FMath::IsNearlyEqual(L.PausedTrackingRot, R.PausedTrackingRot)) return false; + } + + const FNetSerializer* Serializer = FRepMovementNetSerializer; + const FNetSerializerConfig* SerializerConfig = FRepMovementNetSerializerConfig; + + FNetIsEqualArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source0 = NetSerializerValuePointer(&L); + MemberArgs.Source1 = NetSerializerValuePointer(&R); + return Serializer->IsEqual(Context, MemberArgs); + } + } + + static bool Validate(FNetSerializationContext& Context, const FNetValidateArgs& Args) + { + const SourceType& Source = *reinterpret_cast(Args.Source); + + const FNetSerializer* Serializer = FRepMovementNetSerializer; + const FNetSerializerConfig* SerializerConfig = FRepMovementNetSerializerConfig; + + FNetValidateArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source); + return Serializer->Validate(Context, MemberArgs); + } + + static void Apply(FNetSerializationContext& Context, const FNetApplyArgs& Args) + { + const SourceType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + + Target.bJustTeleported = Source.bJustTeleported; + Target.bJustTeleportedGrips = Source.bJustTeleportedGrips; + + Target.bPausedTracking = Source.bPausedTracking; + + if (Target.bPausedTracking) + { + Target.PausedTrackingLoc = Source.PausedTrackingLoc; + Target.PausedTrackingRot = Source.PausedTrackingRot; + } + else + { + Target.PausedTrackingLoc = FVector::ZeroVector; + Target.PausedTrackingRot = 0.0f; + } + + const FNetSerializer* Serializer = FRepMovementNetSerializer; + const FNetSerializerConfig* SerializerConfig = FRepMovementNetSerializerConfig; + + FNetApplyArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source); + MemberArgs.Target = NetSerializerValuePointer(&Target); + Serializer->Apply(Context, MemberArgs); + } + }; + + + static const FName PropertyNetSerializerRegistry_NAME_RepMovementVRCharacter("RepMovementVRCharacter"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_RepMovementVRCharacter, FRepMovementVRCharacterNetSerializer); + + FRepMovementVRCharacterNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_RepMovementVRCharacter); + } + + void FRepMovementVRCharacterNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + InitNetSerializer(); + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_RepMovementVRCharacter); + } + + UE_NET_IMPLEMENT_SERIALIZER(FRepMovementVRCharacterNetSerializer); +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FTransformNetQuantizeNetSerializer.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FTransformNetQuantizeNetSerializer.cpp new file mode 100644 index 0000000..9da40bd --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Serializers/FTransformNetQuantizeNetSerializer.cpp @@ -0,0 +1,250 @@ +#include "Serializers/FTransformNetQuantizeNetSerializer.h" +#include "Serializers/SerializerHelpers.h" +#include "Iris/Serialization/NetSerializerDelegates.h" +#include "Iris/Serialization/NetSerializers.h" +#include "Iris/Serialization/PackedVectorNetSerializers.h" +#include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h" +#include "Iris/ReplicationState/ReplicationStateDescriptorBuilder.h" + +#include "VRBPDatatypes.h" + + +namespace UE::Net +{ + + // ----------------------------------------------------------------------------- + // Iris serializer for FTransformNetQuantize + // ----------------------------------------------------------------------------- + struct FTransformNetQuantizeNetSerializer + { + inline static const FVectorNetQuantize100NetSerializerConfig Quantize100SerializerConfig; + + inline static const FNetSerializerConfig* VectorNetQuantizeNetSerializerConfig = &Quantize100SerializerConfig; + inline static const FNetSerializer* VectorNetQuantizeNetSerializer; + + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + void InitNetSerializer() + { + FTransformNetQuantizeNetSerializer::VectorNetQuantizeNetSerializer = &UE_NET_GET_SERIALIZER(FVectorNetQuantize100NetSerializer); + } + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FTransformNetQuantizeNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + + /** Version is required. */ + static constexpr uint32 Version = 0; + + /*struct alignas(8) FQuantizedData + { + uint64 Position[4]; // We don't need to store double for tracked device positions, but their forwarded serializer uses it + uint16 Rotation[3]; + uint64 Scale[4]; // We don't need to store double for tracked device positions, but their forwarded serializer uses it + uint8 UseHighPrecision : 1; + };*/ + + typedef FTransform_NetQuantize SourceType; + typedef FTransformNetQuantizeQuantizedData QuantizedType; + typedef FTransformNetQuantizeNetSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + /** Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. */ + static constexpr bool bUseDefaultDelta = true; + + // Should likely handle delta custom eventually + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + static const auto CVarRepHighPrecisionTransforms = IConsoleManager::Get().FindConsoleVariable(TEXT("vrexp.RepHighPrecisionTransforms")); + bool bUseHighPrecision = CVarRepHighPrecisionTransforms->GetBool(); + Target.UseHighPrecision = bUseHighPrecision; + + FVector rTranslation = Source.GetTranslation(); + FVector rScale3D = Source.GetScale3D(); + FRotator rRotation = Source.Rotator(); + + if (bUseHighPrecision) + { + Target.Position[0] = rTranslation.X; + Target.Position[1] = rTranslation.Y; + Target.Position[2] = rTranslation.Z; + + Target.Scale[0] = rScale3D.X; + Target.Scale[1] = rScale3D.Y; + Target.Scale[2] = rScale3D.Z; + + Target.Rotation[0] = FRotator::CompressAxisToShort(rRotation.Pitch); + Target.Rotation[1] = FRotator::CompressAxisToShort(rRotation.Yaw); + Target.Rotation[2] = FRotator::CompressAxisToShort(rRotation.Roll); + } + else + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetQuantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&rTranslation); + MemberArgs.Target = NetSerializerValuePointer(&Target.Position[0]); + Serializer->Quantize(Context, MemberArgs); + + MemberArgs.Source = NetSerializerValuePointer(&rScale3D); + MemberArgs.Target = NetSerializerValuePointer(&Target.Scale[0]); + Serializer->Quantize(Context, MemberArgs); + + Target.Rotation[0] = FRotator::CompressAxisToShort(rRotation.Pitch); + Target.Rotation[1] = FRotator::CompressAxisToShort(rRotation.Yaw); + Target.Rotation[2] = FRotator::CompressAxisToShort(rRotation.Roll); + } + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + bool bUseHighPrecision = Source.UseHighPrecision != 0; + + FVector rTranslation; + FVector rScale3D; + FRotator rRotation; + + if (bUseHighPrecision) + { + rTranslation.X = Source.Position[0]; + rTranslation.Y = Source.Position[1]; + rTranslation.Z = Source.Position[2]; + + rScale3D.X = Source.Scale[0]; + rScale3D.Y = Source.Scale[1]; + rScale3D.Z = Source.Scale[2]; + + rRotation.Pitch = FRotator::DecompressAxisFromShort(Source.Rotation[0]); + rRotation.Yaw = FRotator::DecompressAxisFromShort(Source.Rotation[1]); + rRotation.Roll = FRotator::DecompressAxisFromShort(Source.Rotation[2]); + } + else + { + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetDequantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.Position[0]); + MemberArgs.Target = NetSerializerValuePointer(&rTranslation); + Serializer->Dequantize(Context, MemberArgs); + + MemberArgs.Source = NetSerializerValuePointer(&Source.Scale[0]); + MemberArgs.Target = NetSerializerValuePointer(&rScale3D); + Serializer->Dequantize(Context, MemberArgs); + + rRotation.Pitch = FRotator::DecompressAxisFromShort(Source.Rotation[0]); + rRotation.Yaw = FRotator::DecompressAxisFromShort(Source.Rotation[1]); + rRotation.Roll = FRotator::DecompressAxisFromShort(Source.Rotation[2]); + } + + Target.SetComponents(rRotation.Quaternion(), rTranslation, rScale3D); + Target.NormalizeRotation(); + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBits(static_cast(Source.UseHighPrecision), 1); + + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetSerializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.Position[0]); + Serializer->Serialize(Context, MemberArgs); + + MemberArgs.Source = NetSerializerValuePointer(&Source.Scale[0]); + Serializer->Serialize(Context, MemberArgs); + + Writer->WriteBits(static_cast(Source.Rotation[0]), 16); + Writer->WriteBits(static_cast(Source.Rotation[1]), 16); + Writer->WriteBits(static_cast(Source.Rotation[2]), 16); + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.UseHighPrecision = Reader->ReadBits(1) != 0; + + const FNetSerializer* Serializer = VectorNetQuantizeNetSerializer; + const FNetSerializerConfig* SerializerConfig = VectorNetQuantizeNetSerializerConfig; + + FNetDeserializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.Position[0]); + Serializer->Deserialize(Context, MemberArgs); + + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.Scale[0]); + Serializer->Deserialize(Context, MemberArgs); + + Target.Rotation[0] = Reader->ReadBits(16); + Target.Rotation[1] = Reader->ReadBits(16); + Target.Rotation[2] = Reader->ReadBits(16); + } + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + if (Args.bStateIsQuantized) + { + const QuantizedType& QuantizedValue0 = *reinterpret_cast(Args.Source0); + const QuantizedType& QuantizedValue1 = *reinterpret_cast(Args.Source1); + return FPlatformMemory::Memcmp(&QuantizedValue0, &QuantizedValue1, sizeof(QuantizedType)) == 0; + } + else + { + const SourceType& L = *reinterpret_cast(Args.Source0); + const SourceType& R = *reinterpret_cast(Args.Source1); + + if (!L.Equals(R)) return false; + return true; + } + } + }; + + + static const FName PropertyNetSerializerRegistry_NAME_TransformNetQuantize("Transform_NetQuantize"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_TransformNetQuantize, FTransformNetQuantizeNetSerializer); + + FTransformNetQuantizeNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_TransformNetQuantize); + } + + void FTransformNetQuantizeNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + InitNetSerializer(); + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_TransformNetQuantize); + } + + UE_NET_IMPLEMENT_SERIALIZER(FTransformNetQuantizeNetSerializer); +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRAIController.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRAIController.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRAIController.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRAIController.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBPDatatypes.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBPDatatypes.cpp similarity index 96% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBPDatatypes.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBPDatatypes.cpp index 82cbd35..602330c 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBPDatatypes.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBPDatatypes.cpp @@ -283,6 +283,21 @@ UPrimitiveComponent* FBPActorGripInformation::GetGrippedComponent() const return Cast(GrippedObject); } + +UPrimitiveComponent* FBPActorGripInformation::GetGripPrimitiveComponent() const +{ + UPrimitiveComponent* RootComp = nullptr; + + if (GripTargetType == EGripTargetType::ActorGrip) + { + RootComp = Cast(GetGrippedActor()->GetRootComponent()); + } + else + RootComp = GetGrippedComponent(); + + return RootComp; +} + bool FBPActorGripInformation::operator==(const UPrimitiveComponent* Other) const { if (Other && GrippedObject && GrippedObject == (const UObject*)Other) diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacter.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacter.cpp new file mode 100644 index 0000000..381319d --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacter.cpp @@ -0,0 +1,1804 @@ +// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. + +#include "VRBaseCharacter.h" +#include UE_INLINE_GENERATED_CPP_BY_NAME(VRBaseCharacter) + +#include "VRPlayerController.h" +#include "NavigationSystem.h" +#include "GameFramework/Controller.h" +#include "Components/CapsuleComponent.h" +#include "ParentRelativeAttachmentComponent.h" +#include "GripMotionControllerComponent.h" +#include "IMotionController.h" +#include "VRRootComponent.h" +#include "VRPathFollowingComponent.h" +#include "Net/UnrealNetwork.h" +#include "XRMotionControllerBase.h" +#include "NavFilters/NavigationQueryFilter.h" +#include "Misc/EngineNetworkCustomVersion.h" + + +#include "Serializers/SerializerHelpers.h" +#include "Iris/Serialization/NetSerializerDelegates.h" +#include "Iris/Serialization/NetSerializers.h" +#include "Iris/Serialization/PackedVectorNetSerializers.h" +#include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h" +#include "Serializers/FTransformNetQuantizeNetSerializer.h" +//#include "Iris/ReplicationState/ReplicationStateDescriptorBuilder.h" + +//#include "Runtime/Engine/Private/EnginePrivate.h" + +#if WITH_PUSH_MODEL +#include "Net/Core/PushModel/PushModel.h" +#endif + +DEFINE_LOG_CATEGORY(LogBaseVRCharacter); + +FName AVRBaseCharacter::LeftMotionControllerComponentName(TEXT("Left Grip Motion Controller")); +FName AVRBaseCharacter::RightMotionControllerComponentName(TEXT("Right Grip Motion Controller")); +FName AVRBaseCharacter::ReplicatedCameraComponentName(TEXT("VR Replicated Camera")); +FName AVRBaseCharacter::ParentRelativeAttachmentComponentName(TEXT("Parent Relative Attachment")); +FName AVRBaseCharacter::SmoothingSceneParentComponentName(TEXT("NetSmoother")); +FName AVRBaseCharacter::VRProxyComponentName(TEXT("VRProxy")); + + +FRepMovementVRCharacter::FRepMovementVRCharacter() +: Super() +{ + bJustTeleported = false; + bJustTeleportedGrips = false; + bPausedTracking = false; + PausedTrackingLoc = FVector::ZeroVector; + PausedTrackingRot = 0.f; + Owner = nullptr; +} + +AVRBaseCharacter::AVRBaseCharacter(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer/*.DoNotCreateDefaultSubobject(ACharacter::MeshComponentName)*/.SetDefaultSubobjectClass(ACharacter::CharacterMovementComponentName)) + +{ + + FRepMovement& MovementRep = GetReplicatedMovement_Mutable(); + + // Remove the movement jitter with slow speeds + MovementRep.LocationQuantizationLevel = EVectorQuantization::RoundTwoDecimals; + + if (UCapsuleComponent * cap = GetCapsuleComponent()) + { + cap->SetCapsuleSize(16.0f, 96.0f); + cap->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Ignore); + cap->SetCollisionResponseToChannel(ECollisionChannel::ECC_WorldStatic, ECollisionResponse::ECR_Block); + } + + NetSmoother = CreateOptionalDefaultSubobject(AVRBaseCharacter::SmoothingSceneParentComponentName); + if (NetSmoother) + { + NetSmoother->SetupAttachment(RootComponent); + + if (!bRetainRoomscale) + { + if (UVRRootComponent* MyRoot = Cast(RootComponent)) + { + NetSmoother->SetRelativeLocation(MyRoot->GetTargetHeightOffset()); + //VRProxyComponent->SetRelativeLocation(MyRoot->GetTargetHeightOffset()); + } + } + } + + VRProxyComponent = CreateOptionalDefaultSubobject(AVRBaseCharacter::VRProxyComponentName); + if (NetSmoother && VRProxyComponent) + { + VRProxyComponent->SetupAttachment(NetSmoother); + } + + VRReplicatedCamera = CreateOptionalDefaultSubobject(AVRBaseCharacter::ReplicatedCameraComponentName); + if (VRReplicatedCamera) + { + //VRReplicatedCamera->bOffsetByHMD = false; + VRReplicatedCamera->SetupAttachment(VRProxyComponent ? VRProxyComponent : NetSmoother ? NetSmoother : RootComponent); + VRReplicatedCamera->OverrideSendTransform = &AVRBaseCharacter::Server_SendTransformCamera; + } + + VRMovementReference = NULL; + if (GetMovementComponent()) + { + VRMovementReference = Cast(GetMovementComponent()); + //AddTickPrerequisiteComponent(this->GetCharacterMovement()); + } + + ParentRelativeAttachment = CreateOptionalDefaultSubobject(AVRBaseCharacter::ParentRelativeAttachmentComponentName); + if (ParentRelativeAttachment && VRReplicatedCamera) + { + // Moved this to be root relative as the camera late updates were killing how it worked + ParentRelativeAttachment->SetupAttachment(VRProxyComponent ? VRProxyComponent : NetSmoother ? NetSmoother : RootComponent); + //ParentRelativeAttachment->bOffsetByHMD = false; + ParentRelativeAttachment->AddTickPrerequisiteComponent(VRReplicatedCamera); + + if (USkeletalMeshComponent * SKMesh = GetMesh()) + { + SKMesh->SetupAttachment(ParentRelativeAttachment); + } + } + + LeftMotionController = CreateOptionalDefaultSubobject(AVRBaseCharacter::LeftMotionControllerComponentName); + if (IsValid(LeftMotionController)) + { + LeftMotionController->SetupAttachment(VRProxyComponent ? VRProxyComponent : NetSmoother ? NetSmoother : RootComponent); + //LeftMotionController->MotionSource = FXRMotionControllerBase::LeftHandSourceId; + LeftMotionController->SetTrackingMotionSource(IMotionController::LeftHandSourceId); + //LeftMotionController->Hand = EControllerHand::Left; + //LeftMotionController->bOffsetByHMD = false; + //LeftMotionController->bUpdateInCharacterMovement = true; + // Keep the controllers ticking after movement + LeftMotionController->AddTickPrerequisiteComponent(GetCharacterMovement()); + LeftMotionController->OverrideSendTransform = &AVRBaseCharacter::Server_SendTransformLeftController; + } + + RightMotionController = CreateOptionalDefaultSubobject(AVRBaseCharacter::RightMotionControllerComponentName); + if (IsValid(RightMotionController)) + { + RightMotionController->SetupAttachment(VRProxyComponent ? VRProxyComponent : NetSmoother ? NetSmoother : RootComponent); + //RightMotionController->MotionSource = FXRMotionControllerBase::RightHandSourceId; + RightMotionController->SetTrackingMotionSource(IMotionController::RightHandSourceId); + //RightMotionController->Hand = EControllerHand::Right; + //RightMotionController->bOffsetByHMD = false; + //RightMotionController->bUpdateInCharacterMovement = true; + // Keep the controllers ticking after movement + RightMotionController->AddTickPrerequisiteComponent(GetCharacterMovement()); + RightMotionController->OverrideSendTransform = &AVRBaseCharacter::Server_SendTransformRightController; + } + + OffsetComponentToWorld = FTransform(FQuat(0.0f, 0.0f, 0.0f, 1.0f), FVector::ZeroVector, FVector(1.0f)); + + + // Setting a minimum of every frame for replication consideration (UT uses this value for characters and projectiles). + // Otherwise we will get some massive slow downs if the replication is allowed to hit the 2 per second minimum default + SetMinNetUpdateFrequency(100.0f); + + // This is for smooth turning, we have more of a use for this than FPS characters do + // Due to roll/pitch almost never being off 0 for VR the cost is just one byte so i'm fine defaulting it here + // End users can reset to byte components if they ever want too. + MovementRep.RotationQuantizationLevel = ERotatorQuantization::ShortComponents; + + VRReplicateCapsuleHeight = false; + + bUseExperimentalUnseatModeFix = true; + + ReplicatedMovementVR.Owner = this; + bFlagTeleported = false; + bTrackingPaused = false; + PausedTrackingLoc = FVector::ZeroVector; + PausedTrackingRot = 0.f; +} + + void AVRBaseCharacter::PossessedBy(AController* NewController) + { + Super::PossessedBy(NewController); + OwningVRPlayerController = Cast(Controller); + } + +void AVRBaseCharacter::OnRep_Controller() +{ + Super::OnRep_Controller(); + OwningVRPlayerController = Cast(Controller); +} + +void AVRBaseCharacter::OnRep_PlayerState() +{ + OnPlayerStateReplicated_Bind.Broadcast(GetPlayerState()); + Super::OnRep_PlayerState(); +} + +void AVRBaseCharacter::PostInitializeComponents() +{ + QUICK_SCOPE_CYCLE_COUNTER(STAT_Character_PostInitComponents); + + Super::PostInitializeComponents(); + + if (IsValidChecked(this)) + { + if (NetSmoother) + { + CacheInitialMeshOffset(NetSmoother->GetRelativeLocation(), NetSmoother->GetRelativeRotation()); + } + + if (USkeletalMeshComponent * myMesh = GetMesh()) + { + // force animation tick after movement component updates + if (myMesh->PrimaryComponentTick.bCanEverTick && GetMovementComponent()) + { + myMesh->PrimaryComponentTick.AddPrerequisite(GetMovementComponent(), GetMovementComponent()->PrimaryComponentTick); + } + } + + if (GetCharacterMovement() && GetCapsuleComponent()) + { + GetCharacterMovement()->UpdateNavAgent(*GetCapsuleComponent()); + } + + if (Controller == nullptr && GetNetMode() != NM_Client) + { + if (GetCharacterMovement() && GetCharacterMovement()->bRunPhysicsWithNoController) + { + GetCharacterMovement()->SetDefaultMovementMode(); + } + } + } +} + +/*void AVRBaseCharacter::CacheInitialMeshOffset(FVector MeshRelativeLocation, FRotator MeshRelativeRotation) +{ + BaseTranslationOffset = MeshRelativeLocation; + BaseRotationOffset = MeshRelativeRotation.Quaternion(); + +#if ENABLE_NAN_DIAGNOSTIC + if (BaseRotationOffset.ContainsNaN()) + { + logOrEnsureNanError(TEXT("ACharacter::PostInitializeComponents detected NaN in BaseRotationOffset! (%s)"), *BaseRotationOffset.ToString()); + } + + if (GetMesh()) + { + const FRotator LocalRotation = GetMesh()->GetRelativeRotation(); + if (LocalRotation.ContainsNaN()) + { + logOrEnsureNanError(TEXT("ACharacter::PostInitializeComponents detected NaN in Mesh->RelativeRotation! (%s)"), *LocalRotation.ToString()); + } + } +#endif +}*/ + +void AVRBaseCharacter::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > & OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + // For std properties + FDoRepLifetimeParams PushModelParams{ COND_None, REPNOTIFY_OnChanged, /*bIsPushBased=*/true }; + + DOREPLIFETIME_WITH_PARAMS_FAST(AVRBaseCharacter, SeatInformation, PushModelParams); + DOREPLIFETIME_WITH_PARAMS_FAST(AVRBaseCharacter, VRReplicateCapsuleHeight, PushModelParams); + + // For properties with special conditions + FDoRepLifetimeParams PushModelParamsWithCondition{ COND_SimulatedOnly, REPNOTIFY_OnChanged, /*bIsPushBased=*/true }; + + DOREPLIFETIME_WITH_PARAMS_FAST(AVRBaseCharacter, ReplicatedCapsuleHeight, PushModelParamsWithCondition); + + DISABLE_REPLICATED_PRIVATE_PROPERTY(AActor, ReplicatedMovement); + + // For properties with special conditions + FDoRepLifetimeParams PushModelParamsReplicatedMovement{ COND_SimulatedOrPhysics, REPNOTIFY_Always, /*bIsPushBased=*/true }; + + DOREPLIFETIME_WITH_PARAMS_FAST(AVRBaseCharacter, ReplicatedMovementVR, PushModelParamsReplicatedMovement); +} + +void AVRBaseCharacter::PreReplication(IRepChangedPropertyTracker & ChangedPropertyTracker) +{ + Super::PreReplication(ChangedPropertyTracker); + + DOREPLIFETIME_ACTIVE_OVERRIDE_FAST(AVRBaseCharacter, ReplicatedCapsuleHeight, VRReplicateCapsuleHeight); + DOREPLIFETIME_ACTIVE_OVERRIDE_FAST(AVRBaseCharacter, ReplicatedMovementVR, IsReplicatingMovement()); +} + +/*USkeletalMeshComponent* AVRBaseCharacter::GetIKMesh_Implementation() const +{ + return GetMesh(); +// return nullptr; +}*/ + +bool AVRBaseCharacter::Server_SetSeatedMode_Validate(USceneComponent * SeatParent, bool bSetSeatedMode, FTransform_NetQuantize TargetTransform, FTransform_NetQuantize InitialRelCameraTransform, float AllowedRadius, float AllowedRadiusThreshold, bool bZeroToHead, EVRConjoinedMovementModes PostSeatedMovementMode) +{ + return true; +} + +void AVRBaseCharacter::Server_SetSeatedMode_Implementation(USceneComponent * SeatParent, bool bSetSeatedMode, FTransform_NetQuantize TargetTransform, FTransform_NetQuantize InitialRelCameraTransform, float AllowedRadius, float AllowedRadiusThreshold, bool bZeroToHead, EVRConjoinedMovementModes PostSeatedMovementMode) +{ + SetSeatedMode(SeatParent, bSetSeatedMode, TargetTransform, InitialRelCameraTransform, AllowedRadius, AllowedRadiusThreshold, bZeroToHead, PostSeatedMovementMode); +} + +void AVRBaseCharacter::Server_ReZeroSeating_Implementation(FTransform_NetQuantize NewTargetTransform, FTransform_NetQuantize NewInitialRelCameraTransform, bool bZeroToHead) +{ + SeatInformation.StoredTargetTransform = NewTargetTransform; + SeatInformation.InitialRelCameraTransform = NewInitialRelCameraTransform; + + // Purify the yaw of the initial rotation + SeatInformation.InitialRelCameraTransform.SetRotation(UVRExpansionFunctionLibrary::GetHMDPureYaw_I(NewInitialRelCameraTransform.Rotator()).Quaternion()); + + // #TODO: Need to handle non 1 scaled values here eventually + if (bZeroToHead) + { + FVector newLocation = SeatInformation.InitialRelCameraTransform.GetTranslation(); + SeatInformation.StoredTargetTransform.AddToTranslation(FVector(0, 0, -newLocation.Z)); + } + +#if WITH_PUSH_MODEL + MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, SeatInformation, this); +#endif + + OnRep_SeatedCharInfo(); +} + +bool AVRBaseCharacter::Server_ReZeroSeating_Validate(FTransform_NetQuantize NewTargetTransform, FTransform_NetQuantize NewInitialRelCameraTransform, bool bZeroToHead) +{ + return true; +} + +void AVRBaseCharacter::Server_SeatedSnapTurn_Implementation(float Yaw) +{ + if(VRMovementReference && SeatInformation.bSitting) + { + FVRMoveActionContainer MoveActionTmp; + MoveActionTmp.MoveAction = EVRMoveAction::VRMOVEACTION_SnapTurn; + MoveActionTmp.MoveActionRot.Yaw = Yaw; + MoveActionTmp.VelRetentionSetting = EVRMoveActionVelocityRetention::VRMOVEACTION_Velocity_None; + VRMovementReference->MoveActionArray.MoveActions.Add(MoveActionTmp); + VRMovementReference->CheckForMoveAction(); + VRMovementReference->MoveActionArray.Clear(); + } +} + +bool AVRBaseCharacter::Server_SeatedSnapTurn_Validate(float Yaw) +{ + return true; +} + +void AVRBaseCharacter::OnCustomMoveActionPerformed_Implementation(EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags) +{ + +} + +void AVRBaseCharacter::OnBeginWallPushback_Implementation(FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput) +{ + +} + +void AVRBaseCharacter::OnEndWallPushback_Implementation() +{ + +} + +void AVRBaseCharacter::OnClimbingSteppedUp_Implementation() +{ + +} + +void AVRBaseCharacter::Server_SendTransformCamera_Implementation(FBPVRComponentPosRep NewTransform) +{ + if(VRReplicatedCamera) + VRReplicatedCamera->Server_SendCameraTransform_Implementation(NewTransform); +} + +bool AVRBaseCharacter::Server_SendTransformCamera_Validate(FBPVRComponentPosRep NewTransform) +{ + return true; + // Optionally check to make sure that player is inside of their bounds and deny it if they aren't? +} + +void AVRBaseCharacter::Server_SendTransformLeftController_Implementation(FBPVRComponentPosRep NewTransform) +{ + if (IsValid(LeftMotionController)) + LeftMotionController->Server_SendControllerTransform_Implementation(NewTransform); +} + +bool AVRBaseCharacter::Server_SendTransformLeftController_Validate(FBPVRComponentPosRep NewTransform) +{ + return true; + // Optionally check to make sure that player is inside of their bounds and deny it if they aren't? +} + +void AVRBaseCharacter::Server_SendTransformRightController_Implementation(FBPVRComponentPosRep NewTransform) +{ + if(IsValid(RightMotionController)) + RightMotionController->Server_SendControllerTransform_Implementation(NewTransform); +} + +bool AVRBaseCharacter::Server_SendTransformRightController_Validate(FBPVRComponentPosRep NewTransform) +{ + return true; + // Optionally check to make sure that player is inside of their bounds and deny it if they aren't? +} +FVector AVRBaseCharacter::GetTeleportLocation(FVector OriginalLocation) +{ + return OriginalLocation; +} + + +void AVRBaseCharacter::NotifyOfTeleport(bool bRegisterAsTeleport) +{ + if (bRegisterAsTeleport) + { + if (GetNetMode() < ENetMode::NM_Client) + bFlagTeleported = true; + + if (VRMovementReference) + { + VRMovementReference->bNotifyTeleported = true; + } + } + + if (GetNetMode() < ENetMode::NM_Client) + { + if (bRegisterAsTeleport) + { + bFlagTeleported = true; + } + else + { + bFlagTeleportedGrips = true; + } + } + + if (IsValid(LeftMotionController)) + LeftMotionController->bIsPostTeleport = true; + + if (IsValid(RightMotionController)) + RightMotionController->bIsPostTeleport = true; +} + +void AVRBaseCharacter::OnRep_ReplicatedMovement() +{ + FRepMovement& ReppedMovement = GetReplicatedMovement_Mutable(); + + ReppedMovement.AngularVelocity = ReplicatedMovementVR.AngularVelocity; + ReppedMovement.bRepPhysics = ReplicatedMovementVR.bRepPhysics; + ReppedMovement.bSimulatedPhysicSleep = ReplicatedMovementVR.bSimulatedPhysicSleep; + ReppedMovement.LinearVelocity = ReplicatedMovementVR.LinearVelocity; + ReppedMovement.Location = ReplicatedMovementVR.Location; + ReppedMovement.Rotation = ReplicatedMovementVR.Rotation; + + ReppedMovement.ServerFrame = ReplicatedMovementVR.ServerFrame; + ReppedMovement.ServerPhysicsHandle = ReplicatedMovementVR.ServerPhysicsHandle; + ReppedMovement.bRepAcceleration = ReplicatedMovementVR.bRepAcceleration; + ReppedMovement.Acceleration = ReplicatedMovementVR.Acceleration; + + Super::OnRep_ReplicatedMovement(); + + if (!IsLocallyControlled()) + { + if (ReplicatedMovementVR.bJustTeleported) + { + // Server should never get this value so it shouldn't be double throwing for them + NotifyOfTeleport(); + } + else if (ReplicatedMovementVR.bJustTeleportedGrips) + { + NotifyOfTeleport(false); + } + + bTrackingPaused = ReplicatedMovementVR.bPausedTracking; + if (bTrackingPaused) + { + PausedTrackingLoc = ReplicatedMovementVR.PausedTrackingLoc; + PausedTrackingRot = ReplicatedMovementVR.PausedTrackingRot; + } + } +} + +void AVRBaseCharacter::GatherCurrentMovement() +{ + Super::GatherCurrentMovement(); + + FRepMovement ReppedMovement = this->GetReplicatedMovement(); + + ReplicatedMovementVR.AngularVelocity = ReppedMovement.AngularVelocity; + ReplicatedMovementVR.bRepPhysics = ReppedMovement.bRepPhysics; + ReplicatedMovementVR.bSimulatedPhysicSleep = ReppedMovement.bSimulatedPhysicSleep; + ReplicatedMovementVR.LinearVelocity = ReppedMovement.LinearVelocity; + ReplicatedMovementVR.Location = ReppedMovement.Location; + ReplicatedMovementVR.Rotation = ReppedMovement.Rotation; + ReplicatedMovementVR.ServerFrame = ReppedMovement.ServerFrame; + ReplicatedMovementVR.ServerPhysicsHandle = ReppedMovement.ServerPhysicsHandle; + ReplicatedMovementVR.bRepAcceleration = ReppedMovement.bRepAcceleration; + ReplicatedMovementVR.Acceleration = ReppedMovement.Acceleration; + + ReplicatedMovementVR.bJustTeleported = bFlagTeleported; + ReplicatedMovementVR.bJustTeleportedGrips = bFlagTeleportedGrips; + + bFlagTeleported = false; + bFlagTeleportedGrips = false; + ReplicatedMovementVR.bPausedTracking = bTrackingPaused; + ReplicatedMovementVR.PausedTrackingLoc = PausedTrackingLoc; + ReplicatedMovementVR.PausedTrackingRot = PausedTrackingRot; + +#if WITH_PUSH_MODEL + MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, ReplicatedMovementVR, this); +#endif + +} + + +void AVRBaseCharacter::OnRep_SeatedCharInfo() +{ + // Handle setting up the player here + + if (UPrimitiveComponent * root = Cast(GetRootComponent())) + { + if (SeatInformation.bSitting /*&& !SeatInformation.bWasSeated*/) // Removing WasSeated check because we may be switching seats + { + if (SeatInformation.bWasSeated) + { + if (SeatInformation.SeatParent != this->GetRootComponent()->GetAttachParent()) + { + InitSeatedModeTransition(); + } + else // Is just a reposition + { + //if (this->Role != ROLE_SimulatedProxy) + ZeroToSeatInformation(); + } + + } + else + { + if (this->GetLocalRole() == ROLE_SimulatedProxy) + { + /*if (UVRBaseCharacterMovementComponent * charMovement = Cast(GetMovementComponent())) + { + charMovement->SetMovementMode(MOVE_Custom, (uint8)EVRCustomMovementMode::VRMOVE_Seated); + }*/ + } + else + { + if (VRMovementReference) + { + VRMovementReference->SetMovementMode(MOVE_Custom, (uint8)EVRCustomMovementMode::VRMOVE_Seated); + } + } + } + } + else if (!SeatInformation.bSitting && SeatInformation.bWasSeated) + { + if (this->GetLocalRole() == ROLE_SimulatedProxy) + { + + /*if (UVRBaseCharacterMovementComponent * charMovement = Cast(GetMovementComponent())) + { + charMovement->ApplyReplicatedMovementMode(SeatInformation.PostSeatedMovementMode); + //charMovement->SetComponentTickEnabled(true); + }*/ + + } + else + { + if (VRMovementReference) + { + VRMovementReference->ApplyReplicatedMovementMode(SeatInformation.PostSeatedMovementMode); + } + } + } + } +} + +void AVRBaseCharacter::InitSeatedModeTransition() +{ + if (UPrimitiveComponent * root = Cast(GetRootComponent())) + { + if (SeatInformation.bSitting /*&& !SeatInformation.bWasSeated*/) // Removing WasSeated check because we may be switching seats + { + + if (SeatInformation.SeatParent /*&& !root->IsAttachedTo(SeatInformation.SeatParent)*/) + { + FAttachmentTransformRules TransformRule = FAttachmentTransformRules::SnapToTargetNotIncludingScale; + TransformRule.bWeldSimulatedBodies = true; + AttachToComponent(SeatInformation.SeatParent, TransformRule); + } + + if (this->GetLocalRole() == ROLE_SimulatedProxy) + { + if (VRMovementReference) + { + //charMovement->DisableMovement(); + //charMovement->SetComponentTickEnabled(false); + //charMovement->SetMovementMode(MOVE_Custom, (uint8)EVRCustomMovementMode::VRMOVE_Seated); + } + + root->SetCollisionEnabled(ECollisionEnabled::NoCollision); + + // Set it before it is set below + if (!SeatInformation.bWasSeated) + SeatInformation.bOriginalControlRotation = bUseControllerRotationYaw; + + SeatInformation.bWasSeated = true; + bUseControllerRotationYaw = false; // This forces rotation in world space, something that we don't want + ZeroToSeatInformation(); + OnSeatedModeChanged(SeatInformation.bSitting, SeatInformation.bWasSeated); + } + else + { + if (VRMovementReference) + { + //charMovement->DisableMovement(); + //charMovement->SetComponentTickEnabled(false); + //charMovement->SetMovementMode(MOVE_Custom, (uint8)EVRCustomMovementMode::VRMOVE_Seated); + //charMovement->bIgnoreClientMovementErrorChecksAndCorrection = true; + + if (this->GetLocalRole() == ROLE_AutonomousProxy) + { + FNetworkPredictionData_Client_Character* ClientData = VRMovementReference->GetPredictionData_Client_Character(); + check(ClientData); + + if (ClientData->SavedMoves.Num()) + { + // Ack our most recent move, we don't want to start sending old moves after un seating. + ClientData->AckMove(ClientData->SavedMoves.Num() - 1, *VRMovementReference); + } + } + + } + + root->SetCollisionEnabled(ECollisionEnabled::NoCollision); + + // Set it before it is set below + if (!SeatInformation.bWasSeated) + { + SeatInformation.bOriginalControlRotation = bUseControllerRotationYaw; + } + + SeatInformation.bWasSeated = true; + bUseControllerRotationYaw = false; // This forces rotation in world space, something that we don't want + + ZeroToSeatInformation(); + OnSeatedModeChanged(SeatInformation.bSitting, SeatInformation.bWasSeated); + } + } + else if (!SeatInformation.bSitting && SeatInformation.bWasSeated) + { + DetachFromActor(FDetachmentTransformRules::KeepWorldTransform); + + if (this->GetLocalRole() == ROLE_SimulatedProxy) + { + root->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics); + + + bUseControllerRotationYaw = SeatInformation.bOriginalControlRotation; + + SetActorLocationAndRotationVR(SeatInformation.StoredTargetTransform.GetTranslation(), SeatInformation.StoredTargetTransform.Rotator(), true, true, true); + + if (IsValid(LeftMotionController)) + { + LeftMotionController->PostTeleportMoveGrippedObjects(); + } + + if (IsValid(RightMotionController)) + { + RightMotionController->PostTeleportMoveGrippedObjects(); + } + + /*if (UVRBaseCharacterMovementComponent * charMovement = Cast(GetMovementComponent())) + { + charMovement->ApplyReplicatedMovementMode(SeatInformation.PostSeatedMovementMode); + //charMovement->SetComponentTickEnabled(true); + }*/ + + OnSeatedModeChanged(SeatInformation.bSitting, SeatInformation.bWasSeated); + } + else + { + if (VRMovementReference) + { + //charMovement->ApplyReplicatedMovementMode(SeatInformation.PostSeatedMovementMode); + //charMovement->bIgnoreClientMovementErrorChecksAndCorrection = false; + //charMovement->SetComponentTickEnabled(true); + + if (this->GetLocalRole() == ROLE_Authority) + { + if (bUseExperimentalUnseatModeFix) + { + VRMovementReference->bJustUnseated = true; + FNetworkPredictionData_Server_Character * ServerData = VRMovementReference->GetPredictionData_Server_Character(); + check(ServerData); + ServerData->CurrentClientTimeStamp = 0.0f; + ServerData->PendingAdjustment = FClientAdjustment(); + //ServerData->CurrentClientTimeStamp = 0.f; + //ServerData->ServerAccumulatedClientTimeStamp = 0.0f; + //ServerData->LastUpdateTime = 0.f; + ServerData->ServerTimeStampLastServerMove = 0.f; + ServerData->bForceClientUpdate = false; + ServerData->TimeDiscrepancy = 0.f; + ServerData->bResolvingTimeDiscrepancy = false; + ServerData->TimeDiscrepancyResolutionMoveDeltaOverride = 0.f; + ServerData->TimeDiscrepancyAccumulatedClientDeltasSinceLastServerTick = 0.f; + } + //charMovement->ForceReplicationUpdate(); + //FNetworkPredictionData_Server_Character * ServerData = charMovement->GetPredictionData_Server_Character(); + //check(ServerData); + + // Reset client timestamp check so that there isn't a delay on ending seated mode before we accept movement packets + //ServerData->CurrentClientTimeStamp = 1.f; + } + } + + bUseControllerRotationYaw = SeatInformation.bOriginalControlRotation; + + // Re-purposing them for the new location and rotations + SetActorLocationAndRotationVR(SeatInformation.StoredTargetTransform.GetTranslation(), SeatInformation.StoredTargetTransform.Rotator(), true, true, true); + LeftMotionController->PostTeleportMoveGrippedObjects(); + RightMotionController->PostTeleportMoveGrippedObjects(); + + // Enable collision now + root->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics); + + OnSeatedModeChanged(SeatInformation.bSitting, SeatInformation.bWasSeated); + SeatInformation.ClearTempVals(); + } + } + } +} + +void AVRBaseCharacter::TickSeatInformation(float DeltaTime) +{ + if (!VRReplicatedCamera) + return; + + float LastThresholdScaler = SeatInformation.CurrentThresholdScaler; + bool bLastOverThreshold = SeatInformation.bIsOverThreshold; + + FVector NewLoc = VRReplicatedCamera->ReplicatedCameraTransform.Position;//GetRelativeLocation(); + FVector OrigLocation = SeatInformation.InitialRelCameraTransform.GetTranslation(); + + if (!SeatInformation.bZeroToHead) + { + NewLoc.Z = 0.0f; + OrigLocation.Z = 0.0f; + } + + if (FMath::IsNearlyZero(SeatInformation.AllowedRadius)) + { + // Nothing to process here, seated mode isn't sticking to a set radius + if (SeatInformation.bIsOverThreshold) + { + SeatInformation.bIsOverThreshold = false; + bLastOverThreshold = false; + } + return; + } + + float AbsDistance = FMath::Abs(FVector::Dist(OrigLocation, NewLoc)); + + //FTransform newTrans = SeatInformation.StoredTargetTransform * SeatInformation.SeatParent->GetComponentTransform(); + + // If over the allowed distance + if (AbsDistance > SeatInformation.AllowedRadius) + { + // Force them back into range + FVector diff = NewLoc - OrigLocation; + diff.Normalize(); + + if (bRetainRoomscale) + { + diff = (-diff * (AbsDistance - SeatInformation.AllowedRadius)); + SetSeatRelativeLocationAndRotationVR(diff); + } + else + { + diff = (diff * (SeatInformation.AllowedRadius)); + diff.Z = 0.0f; + SetSeatRelativeLocationAndRotationVR(diff); + } + + SeatInformation.bWasOverLimit = true; + } + else if (SeatInformation.bWasOverLimit) // Make sure we are in the zero point otherwise + { + if (bRetainRoomscale) + { + SetSeatRelativeLocationAndRotationVR(FVector::ZeroVector); + } + else + { + FVector diff = NewLoc - OrigLocation; + diff.Z = 0.0f; + SetSeatRelativeLocationAndRotationVR(diff); + } + + SeatInformation.bWasOverLimit = false; + } + else + { + if (!bRetainRoomscale) + { + FVector diff = NewLoc - OrigLocation; + diff.Z = 0.0f; + SetSeatRelativeLocationAndRotationVR(diff); + } + } + + if (AbsDistance > SeatInformation.AllowedRadius - SeatInformation.AllowedRadiusThreshold) + SeatInformation.bIsOverThreshold = true; + else + SeatInformation.bIsOverThreshold = false; + + SeatInformation.CurrentThresholdScaler = FMath::Clamp((AbsDistance - (SeatInformation.AllowedRadius - SeatInformation.AllowedRadiusThreshold)) / SeatInformation.AllowedRadiusThreshold, 0.0f, 1.0f); + + if (bLastOverThreshold != SeatInformation.bIsOverThreshold || !FMath::IsNearlyEqual(LastThresholdScaler, SeatInformation.CurrentThresholdScaler)) + { + OnSeatThreshholdChanged(!SeatInformation.bIsOverThreshold, SeatInformation.CurrentThresholdScaler); + OnSeatThreshholdChanged_Bind.Broadcast(!SeatInformation.bIsOverThreshold, SeatInformation.CurrentThresholdScaler); + } +} + +bool AVRBaseCharacter::SetSeatedMode(USceneComponent * SeatParent, bool bSetSeatedMode, FTransform TargetTransform, FTransform InitialRelCameraTransform, float AllowedRadius, float AllowedRadiusThreshold, bool bZeroToHead, EVRConjoinedMovementModes PostSeatedMovementMode) +{ + if (!this->HasAuthority()) + return false; + + if (bSetSeatedMode) + { + if (!SeatParent) + return false; + + // Automate the intial relative camera transform for this mode + // I think we can remove the initial value alltogether eventually right? + if (!bRetainRoomscale && VRReplicatedCamera) + { + InitialRelCameraTransform = VRReplicatedCamera->GetHMDTrackingTransform(); + } + + SeatInformation.SeatParent = SeatParent; + SeatInformation.bSitting = true; + SeatInformation.bZeroToHead = bZeroToHead; + SeatInformation.StoredTargetTransform = TargetTransform; + SeatInformation.InitialRelCameraTransform = InitialRelCameraTransform; + + // Purify the yaw of the initial rotation + SeatInformation.InitialRelCameraTransform.SetRotation(UVRExpansionFunctionLibrary::GetHMDPureYaw_I(InitialRelCameraTransform.Rotator()).Quaternion()); + SeatInformation.AllowedRadius = AllowedRadius; + SeatInformation.AllowedRadiusThreshold = AllowedRadiusThreshold; + + // #TODO: Need to handle non 1 scaled values here eventually + if (bZeroToHead) + { + FVector newLocation = SeatInformation.InitialRelCameraTransform.GetTranslation(); + SeatInformation.StoredTargetTransform.AddToTranslation(FVector(0, 0, -newLocation.Z)); + } + +#if WITH_PUSH_MODEL + MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, SeatInformation, this); +#endif + + //SetReplicateMovement(false);/ / No longer doing this, allowing it to replicate down to simulated clients now instead + } + else + { + SeatInformation.SeatParent = nullptr; + SeatInformation.StoredTargetTransform = TargetTransform; + SeatInformation.PostSeatedMovementMode = PostSeatedMovementMode; + //SetReplicateMovement(true); // No longer doing this, allowing it to replicate down to simulated clients now instead + SeatInformation.bSitting = false; + } +#if WITH_PUSH_MODEL + MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, SeatInformation, this); +#endif + + OnRep_SeatedCharInfo(); // Call this on server side because it won't call itself + NotifyOfTeleport(); // Teleport the controllers + + return true; +} + +void AVRBaseCharacter::SetSeatRelativeLocationAndRotationVR(FVector DeltaLoc) +{ + /*if (bUseYawOnly) + { + NewRot.Pitch = 0.0f; + NewRot.Roll = 0.0f; + } + + NewLoc = NewLoc + Pivot; + NewLoc -= NewRot.RotateVector(Pivot); + + SetActorRelativeTransform(FTransform(NewRot, NewLoc, GetCapsuleComponent()->RelativeScale3D));*/ + + FVector ZOffset = -GetTargetHeightOffset() * GetCapsuleComponent()->GetRelativeScale3D(); + + FTransform NewTrans = SeatInformation.StoredTargetTransform;// *SeatInformation.SeatParent->GetComponentTransform(); + + if (!bRetainRoomscale) + { + NewTrans.SetTranslation(FVector(0.0f, 0.0f, NewTrans.GetTranslation().Z)); + } + + + FVector NewLocation; + FRotator NewRotation; + FVector PivotPoint = bRetainRoomscale ? SeatInformation.InitialRelCameraTransform.GetTranslation() : FVector::ZeroVector; + PivotPoint.Z = 0.0f; + + NewRotation = SeatInformation.InitialRelCameraTransform.Rotator(); + NewRotation = (NewRotation.Quaternion().Inverse() * NewTrans.GetRotation()).Rotator(); + NewLocation = NewTrans.GetTranslation(); + NewLocation -= NewRotation.RotateVector(PivotPoint + (-DeltaLoc)); + + // Also setting actor rot because the control rot transfers to it anyway eventually + SetActorRelativeTransform(FTransform(NewRotation, NewLocation + ZOffset, GetCapsuleComponent()->GetRelativeScale3D())); +} + +FVector AVRBaseCharacter::GetProjectedVRLocation() const +{ + return GetVRLocation_Inline(); +} + +FVector AVRBaseCharacter::AddActorWorldRotationVR(FRotator DeltaRot, bool bUseYawOnly, bool bRotateAroundCapsule) +{ + AController* OwningController = GetController(); + + FVector NewLocation; + FRotator NewRotation; + FVector OrigLocation = GetActorLocation(); + FVector PivotPoint = GetActorTransform().InverseTransformPosition(bRotateAroundCapsule ? GetVRLocation_Inline() : GetProjectedVRLocation()); + PivotPoint.Z = 0.0f; + + NewRotation = bUseControllerRotationYaw && OwningController ? OwningController->GetControlRotation() : GetActorRotation(); + + if (bUseYawOnly) + { + NewRotation.Pitch = 0.0f; + NewRotation.Roll = 0.0f; + } + + NewLocation = OrigLocation + NewRotation.RotateVector(PivotPoint); + NewRotation = (NewRotation.Quaternion() * DeltaRot.Quaternion()).Rotator(); + NewLocation -= NewRotation.RotateVector(PivotPoint); + + if (bUseControllerRotationYaw && OwningController /*&& IsLocallyControlled()*/) + OwningController->SetControlRotation(NewRotation); + + // Also setting actor rot because the control rot transfers to it anyway eventually + SetActorLocationAndRotation(NewLocation, NewRotation); + return NewLocation - OrigLocation; +} + +FVector AVRBaseCharacter::SetActorRotationVR(FRotator NewRot, bool bUseYawOnly, bool bAccountForHMDRotation, bool bRotateAroundCapsule) +{ + AController* OwningController = GetController(); + + FVector NewLocation; + FRotator NewRotation; + FVector OrigLocation = GetActorLocation(); + FVector PivotPoint = GetActorTransform().InverseTransformPosition(bRotateAroundCapsule ? GetVRLocation_Inline() : GetProjectedVRLocation()); + PivotPoint.Z = 0.0f; + + FRotator OrigRotation = bUseControllerRotationYaw && OwningController ? OwningController->GetControlRotation() : GetActorRotation(); + + if (bUseYawOnly) + { + NewRot.Pitch = 0.0f; + NewRot.Roll = 0.0f; + } + + if (bAccountForHMDRotation && VRReplicatedCamera) + { + NewRotation = UVRExpansionFunctionLibrary::GetHMDPureYaw_I(VRReplicatedCamera->GetRelativeRotation()); + NewRotation = (NewRot.Quaternion() * NewRotation.Quaternion().Inverse()).Rotator(); + } + else + NewRotation = NewRot; + + NewLocation = OrigLocation + OrigRotation.RotateVector(PivotPoint); + //NewRotation = NewRot; + NewLocation -= NewRotation.RotateVector(PivotPoint); + + if (bUseControllerRotationYaw && OwningController /*&& IsLocallyControlled()*/) + OwningController->SetControlRotation(NewRotation); + + // Also setting actor rot because the control rot transfers to it anyway eventually + SetActorLocationAndRotation(NewLocation, NewRotation); + return NewLocation - OrigLocation; +} + +FVector AVRBaseCharacter::SetActorLocationAndRotationVR(FVector NewLoc, FRotator NewRot, bool bUseYawOnly, bool bAccountForHMDRotation, bool bTeleport, bool bRotateAroundCapsule) +{ + AController* OwningController = GetController(); + + FVector NewLocation; + FRotator NewRotation; + FVector PivotPoint = GetActorTransform().InverseTransformPosition(bRotateAroundCapsule ? GetVRLocation_Inline() : GetProjectedVRLocation()); + PivotPoint.Z = 0.0f; + + if (bUseYawOnly) + { + NewRot.Pitch = 0.0f; + NewRot.Roll = 0.0f; + } + + if (bAccountForHMDRotation && VRReplicatedCamera) + { + NewRotation = UVRExpansionFunctionLibrary::GetHMDPureYaw_I(VRReplicatedCamera->GetRelativeRotation());//bUseControllerRotationYaw && OwningController ? OwningController->GetControlRotation() : GetActorRotation(); + NewRotation = (NewRot.Quaternion() * NewRotation.Quaternion().Inverse()).Rotator(); + } + else + NewRotation = NewRot; + + NewLocation = NewLoc;// +PivotPoint;// NewRotation.RotateVector(PivotPoint); + //NewRotation = NewRot; + NewLocation -= NewRotation.RotateVector(PivotPoint); + + if (bUseControllerRotationYaw && OwningController /*&& IsLocallyControlled()*/) + OwningController->SetControlRotation(NewRotation); + + // Also setting actor rot because the control rot transfers to it anyway eventually + SetActorLocationAndRotation(NewLocation, NewRotation, false, nullptr, bTeleport ? ETeleportType::TeleportPhysics : ETeleportType::None); + return NewLocation - NewLoc; +} + +FVector AVRBaseCharacter::SetActorLocationVR(FVector NewLoc, bool bTeleport, bool bSetCapsuleLocation) +{ + FVector NewLocation; + //FRotator NewRotation; + FVector PivotOffsetVal = (bSetCapsuleLocation ? GetVRLocation_Inline() : GetProjectedVRLocation()) - GetActorLocation(); + PivotOffsetVal.Z = 0.0f; + + + NewLocation = NewLoc - PivotOffsetVal;// +PivotPoint;// NewRotation.RotateVector(PivotPoint); + //NewRotation = NewRot; + + + // Also setting actor rot because the control rot transfers to it anyway eventually + SetActorLocation(NewLocation, false, nullptr, bTeleport ? ETeleportType::TeleportPhysics : ETeleportType::None); + return NewLocation - NewLoc; +} + +void AVRBaseCharacter::OnRep_CapsuleHeight() +{ + if (!VRReplicateCapsuleHeight) + return; + + if (UCapsuleComponent* Capsule = Cast(GetRootComponent())) + { + if (ReplicatedCapsuleHeight.CapsuleHeight > 0.0f && !FMath::IsNearlyEqual(ReplicatedCapsuleHeight.CapsuleHeight, Capsule->GetUnscaledCapsuleHalfHeight())) + { + SetCharacterHalfHeightVR(ReplicatedCapsuleHeight.CapsuleHeight, false); + } + } +} + +void AVRBaseCharacter::SetCharacterSizeVR(float NewRadius, float NewHalfHeight, bool bUpdateOverlaps) +{ + if (UCapsuleComponent * Capsule = Cast(this->RootComponent)) + { + if (!FMath::IsNearlyEqual(NewRadius, Capsule->GetUnscaledCapsuleRadius()) || !FMath::IsNearlyEqual(NewHalfHeight, Capsule->GetUnscaledCapsuleHalfHeight())) + Capsule->SetCapsuleSize(NewRadius, NewHalfHeight, bUpdateOverlaps); + + if (GetNetMode() < ENetMode::NM_Client && VRReplicateCapsuleHeight) + ReplicatedCapsuleHeight.CapsuleHeight = Capsule->GetUnscaledCapsuleHalfHeight(); + } +} + +void AVRBaseCharacter::SetCharacterHalfHeightVR(float HalfHeight, bool bUpdateOverlaps) +{ + if (UCapsuleComponent * Capsule = Cast(this->RootComponent)) + { + if (!FMath::IsNearlyEqual(HalfHeight, Capsule->GetUnscaledCapsuleHalfHeight())) + Capsule->SetCapsuleHalfHeight(HalfHeight, bUpdateOverlaps); + + if (GetNetMode() < ENetMode::NM_Client && VRReplicateCapsuleHeight) + ReplicatedCapsuleHeight.CapsuleHeight = Capsule->GetUnscaledCapsuleHalfHeight(); + } +} + +void AVRBaseCharacter::ExtendedSimpleMoveToLocation(const FVector& GoalLocation, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, TSubclassOf FilterClass, bool bAllowPartialPaths) +{ + UNavigationSystemV1* NavSys = Controller ? FNavigationSystem::GetCurrent(Controller->GetWorld()) : nullptr; + if (NavSys == nullptr || Controller == nullptr ) + { + UE_LOG(LogBaseVRCharacter, Warning, TEXT("UVRSimpleCharacter::ExtendedSimpleMoveToLocation called for NavSys:%s Controller:%s (if any of these is None then there's your problem"), + *GetNameSafe(NavSys), *GetNameSafe(Controller)); + return; + } + + UPathFollowingComponent* PFollowComp = nullptr; + //Controller->InitNavigationControl(PFollowComp); + if (Controller) + { + // New for 4.20, spawning the missing path following component here if there isn't already one + PFollowComp = Controller->FindComponentByClass(); + if (PFollowComp == nullptr) + { + PFollowComp = NewObject(Controller); + PFollowComp->RegisterComponentWithWorld(Controller->GetWorld()); + PFollowComp->Initialize(); + } + } + + if (PFollowComp == nullptr) + { + UE_LOG(LogBaseVRCharacter, Warning, TEXT("ExtendedSimpleMoveToLocation - No PathFollowingComponent Found")); + return; + } + + if (!PFollowComp->IsPathFollowingAllowed()) + { + UE_LOG(LogBaseVRCharacter, Warning, TEXT("ExtendedSimpleMoveToLocation - Path Following Movement Is Not Set To Allowed")); + return; + } + + EPathFollowingReachMode ReachMode; + if (bStopOnOverlap) + ReachMode = EPathFollowingReachMode::OverlapAgent; + else + ReachMode = EPathFollowingReachMode::ExactLocation; + + bool bAlreadyAtGoal = false; + + if(UVRPathFollowingComponent * pathcomp = Cast(PFollowComp)) + bAlreadyAtGoal = pathcomp->HasReached(GoalLocation, /*EPathFollowingReachMode::OverlapAgent*/ReachMode); + else + bAlreadyAtGoal = PFollowComp->HasReached(GoalLocation, /*EPathFollowingReachMode::OverlapAgent*/ReachMode); + + // script source, keep only one move request at time + if (PFollowComp->GetStatus() != EPathFollowingStatus::Idle) + { + if (GetNetMode() == ENetMode::NM_Client) + { + // Stop the movement here, not keeping the velocity because it bugs out for clients, might be able to fix. + PFollowComp->AbortMove(*NavSys, FPathFollowingResultFlags::ForcedScript | FPathFollowingResultFlags::NewRequest + , FAIRequestID::AnyRequest, /*bAlreadyAtGoal ? */EPathFollowingVelocityMode::Reset /*: EPathFollowingVelocityMode::Keep*/); + } + else + { + PFollowComp->AbortMove(*NavSys, FPathFollowingResultFlags::ForcedScript | FPathFollowingResultFlags::NewRequest + , FAIRequestID::AnyRequest, bAlreadyAtGoal ? EPathFollowingVelocityMode::Reset : EPathFollowingVelocityMode::Keep); + } + } + + if (bAlreadyAtGoal) + { + PFollowComp->RequestMoveWithImmediateFinish(EPathFollowingResult::Success); + } + else + { + const ANavigationData* NavData = NavSys->GetNavDataForProps(Controller->GetNavAgentPropertiesRef()); + if (NavData) + { + FPathFindingQuery Query(Controller, *NavData, Controller->GetNavAgentLocation(), GoalLocation); + FPathFindingResult Result = NavSys->FindPathSync(Query); + if (Result.IsSuccessful()) + { + FAIMoveRequest MoveReq(GoalLocation); + MoveReq.SetUsePathfinding(bUsePathfinding); + MoveReq.SetAllowPartialPath(bAllowPartialPaths); + MoveReq.SetProjectGoalLocation(bProjectDestinationToNavigation); + MoveReq.SetNavigationFilter(*FilterClass ? FilterClass : DefaultNavigationFilterClass); + MoveReq.SetAcceptanceRadius(AcceptanceRadius); + MoveReq.SetReachTestIncludesAgentRadius(bStopOnOverlap); + MoveReq.SetCanStrafe(bCanStrafe); + MoveReq.SetReachTestIncludesGoalRadius(true); + + PFollowComp->RequestMove(/*FAIMoveRequest(GoalLocation)*/MoveReq, Result.Path); + } + else if (PFollowComp->GetStatus() != EPathFollowingStatus::Idle) + { + PFollowComp->RequestMoveWithImmediateFinish(EPathFollowingResult::Invalid); + } + } + } +} + +bool AVRBaseCharacter::GetCurrentNavigationPathPoints(TArray& NavigationPointList) +{ + UPathFollowingComponent* PFollowComp = nullptr; + if (Controller) + { + // New for 4.20, spawning the missing path following component here if there isn't already one + PFollowComp = Controller->FindComponentByClass(); + if (PFollowComp) + { + FNavPathSharedPtr NavPtr = PFollowComp->GetPath(); + if (NavPtr.IsValid()) + { + TArray& NavPoints = NavPtr->GetPathPoints(); + if (NavPoints.Num()) + { + FTransform BaseTransform = FTransform::Identity; + if (AActor* BaseActor = NavPtr->GetBaseActor()) + { + BaseTransform = BaseActor->GetActorTransform(); + } + + NavigationPointList.Empty(NavPoints.Num()); + NavigationPointList.AddUninitialized(NavPoints.Num()); + + int counter = 0; + for (FNavPathPoint& pt : NavPoints) + { + NavigationPointList[counter++] = BaseTransform.TransformPosition(pt.Location); + } + + return true; + } + } + + return false; + } + } + + return false; +} + +void AVRBaseCharacter::NavigationMoveCompleted(FAIRequestID RequestID, const FPathFollowingResult& Result) +{ + this->Controller->StopMovement(); + ReceiveNavigationMoveCompleted(Result.Code); +} + +EPathFollowingStatus::Type AVRBaseCharacter::GetMoveStatus() const +{ + if (!Controller) + return EPathFollowingStatus::Idle; + + if (UPathFollowingComponent* pathComp = Controller->FindComponentByClass()) + { + pathComp->GetStatus(); + } + + return EPathFollowingStatus::Idle; +} + +bool AVRBaseCharacter::HasPartialPath() const +{ + if (!Controller) + return false; + + if (UPathFollowingComponent* pathComp = Controller->FindComponentByClass()) + { + return pathComp->HasPartialPath(); + } + + return false; +} + +void AVRBaseCharacter::StopNavigationMovement() +{ + if (!Controller) + return; + + if (UPathFollowingComponent* pathComp = Controller->FindComponentByClass()) + { + // @note FPathFollowingResultFlags::ForcedScript added to make AITask_MoveTo instances + // not ignore OnRequestFinished notify that's going to be sent out due to this call + pathComp->AbortMove(*this, FPathFollowingResultFlags::MovementStop | FPathFollowingResultFlags::ForcedScript); + } +} + +void AVRBaseCharacter::SetVRReplicateCapsuleHeight(bool bNewVRReplicateCapsuleHeight) +{ + VRReplicateCapsuleHeight = bNewVRReplicateCapsuleHeight; +#if WITH_PUSH_MODEL + MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, VRReplicateCapsuleHeight, this); +#endif +} + +bool FRepMovementVRCharacter::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) +{ + Ar.UsingCustomVersion(FEngineNetworkCustomVersion::Guid); + + FRepMovement BaseSettings = Owner ? Owner->GetReplicatedMovement() : FRepMovement(); + + // pack bitfield with flags + const bool bServerFrameAndHandleSupported = Ar.EngineNetVer() >= FEngineNetworkCustomVersion::RepMoveServerFrameAndHandle && Ar.EngineNetVer() != FEngineNetworkCustomVersion::Ver21AndViewPitchOnly_DONOTUSE; + uint8 Flags = (bSimulatedPhysicSleep << 0) | (bRepPhysics << 1) | (bJustTeleported << 2) | (bJustTeleportedGrips << 3) | (bPausedTracking << 4); + Ar.SerializeBits(&Flags, 5); + bSimulatedPhysicSleep = (Flags & (1 << 0)) ? 1 : 0; + bRepPhysics = (Flags & (1 << 1)) ? 1 : 0; + const bool bRepServerFrame = (Flags & (1 << 2) && bServerFrameAndHandleSupported) ? 1 : 0; + const bool bRepServerHandle = (Flags & (1 << 3) && bServerFrameAndHandleSupported) ? 1 : 0; + + bJustTeleported = (Flags & (1 << 2)) ? 1 : 0; + bJustTeleportedGrips = (Flags & (1 << 3)) ? 1 : 0; + bPausedTracking = (Flags & (1 << 4)) ? 1 : 0; + + bOutSuccess = true; + + if (bPausedTracking) + { + bOutSuccess &= PausedTrackingLoc.NetSerialize(Ar, Map, bOutSuccess); + + uint16 Yaw = 0; + if (Ar.IsSaving()) + { + Yaw = FRotator::CompressAxisToShort(PausedTrackingRot); + Ar << Yaw; + } + else + { + Ar << Yaw; + PausedTrackingRot = Yaw; + } + + } + + // update location, rotation, linear velocity + bOutSuccess &= SerializeQuantizedVector(Ar, Location, BaseSettings.LocationQuantizationLevel); + + switch (BaseSettings.RotationQuantizationLevel) + { + case ERotatorQuantization::ByteComponents: + { + Rotation.SerializeCompressed(Ar); + break; + } + + case ERotatorQuantization::ShortComponents: + { + Rotation.SerializeCompressedShort(Ar); + break; + } + } + + bOutSuccess &= SerializeQuantizedVector(Ar, LinearVelocity, BaseSettings.VelocityQuantizationLevel); + + // update angular velocity if required + if (bRepPhysics) + { + bOutSuccess &= SerializeQuantizedVector(Ar, AngularVelocity, BaseSettings.VelocityQuantizationLevel); + } + + if (bRepServerFrame) + { + uint32 uServerFrame = (uint32)ServerFrame; + Ar.SerializeIntPacked(uServerFrame); + ServerFrame = (int32)uServerFrame; + } + + if (bRepServerHandle) + { + uint32 uServerPhysicsHandle = (uint32)ServerPhysicsHandle; + Ar.SerializeIntPacked(uServerPhysicsHandle); + ServerPhysicsHandle = (int32)uServerPhysicsHandle; + } + + if (Ar.EngineNetVer() >= FEngineNetworkCustomVersion::RepMoveOptionalAcceleration) + { + uint8 AccelFlags = (bRepAcceleration << 0); + Ar.SerializeBits(&AccelFlags, 1); + bRepAcceleration = (AccelFlags & (1 << 0)) ? 1 : 0; + + if (bRepAcceleration) + { + // Note that we're using the same quantization as Velocity, since the units are commonly on the same order + bOutSuccess &= SerializeQuantizedVector(Ar, Acceleration, VelocityQuantizationLevel); + } + } + else if (Ar.IsLoading()) + { + bRepAcceleration = false; + } + + return true; +} + + +// IRIS NET SERIALIZERS + +namespace UE::Net +{ + + // ----------------------------------------------------------------------------- + // Iris serializer for FVRReplicatedCapsuleHeight + // ----------------------------------------------------------------------------- + struct FVRReplicatedCapsuleHeightNetSerializer + { + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FVRReplicatedCapsuleHeightNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + + /** Version is required. */ + static constexpr uint32 Version = 0; + + struct alignas(8) FQuantizedData + { + uint32 CompressedFloat; + }; + + typedef FVRReplicatedCapsuleHeight SourceType; + typedef FQuantizedData QuantizedType; + typedef FVRReplicatedCapsuleHeightNetSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + /** Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. */ + static constexpr bool bUseDefaultDelta = true; + // Not doing delta, the majority of the time a single bit (bool) controls the serialization of the entirity + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + Target.CompressedFloat = GetCompressedFloat<1024, 18>(Source.CapsuleHeight); + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.CapsuleHeight = GetDecompressedFloat<1024, 18>(Source.CompressedFloat); + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBits(static_cast(Source.CompressedFloat), 18); + + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.CompressedFloat = Reader->ReadBits(18); + } + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + if (Args.bStateIsQuantized) + { + const QuantizedType& QuantizedValue0 = *reinterpret_cast(Args.Source0); + const QuantizedType& QuantizedValue1 = *reinterpret_cast(Args.Source1); + return FPlatformMemory::Memcmp(&QuantizedValue0, &QuantizedValue1, sizeof(QuantizedType)) == 0; + } + else + { + const SourceType& L = *reinterpret_cast(Args.Source0); + const SourceType& R = *reinterpret_cast(Args.Source1); + + return FMath::IsNearlyEqual(L.CapsuleHeight, R.CapsuleHeight); + } + } + }; + + + static const FName PropertyNetSerializerRegistry_NAME_FVRReplicatedCapsuleHeight("VRReplicatedCapsuleHeight"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_FVRReplicatedCapsuleHeight, FVRReplicatedCapsuleHeightNetSerializer); + + FVRReplicatedCapsuleHeightNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_FVRReplicatedCapsuleHeight); + } + + void FVRReplicatedCapsuleHeightNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_FVRReplicatedCapsuleHeight); + } + + UE_NET_IMPLEMENT_SERIALIZER(FVRReplicatedCapsuleHeightNetSerializer); + + + // ----------------------------------------------------------------------------- +// Iris serializer for FVRSeatedCharacterInfo +// ----------------------------------------------------------------------------- + struct FVRSeatedCharacterInfoNetSerializer + { + inline static const FVectorNetQuantize100NetSerializerConfig FTransformQuantizeSerializerConfig; + inline static const FObjectPtrNetSerializerConfig ObjectPtrNetSerializerConfig; + + inline static const FNetSerializerConfig* FTransformQuantizeSerializerConfigPtr = &FTransformQuantizeSerializerConfig; + inline static const FNetSerializer* FTransformQuantizeNetSerializerPtr; + + inline static const FNetSerializerConfig* FObjectPtrSerializerConfigPtr = &ObjectPtrNetSerializerConfig; + inline static const FNetSerializer* FObjectPtrNetSerializerPtr; + + class FNetSerializerRegistryDelegates final : private UE::Net::FNetSerializerRegistryDelegates + { + public: + virtual ~FNetSerializerRegistryDelegates(); + + void InitNetSerializer() + { + FVRSeatedCharacterInfoNetSerializer::FTransformQuantizeNetSerializerPtr = &UE_NET_GET_SERIALIZER(FTransformNetQuantizeNetSerializer); + FVRSeatedCharacterInfoNetSerializer::FObjectPtrNetSerializerPtr = &UE_NET_GET_SERIALIZER(FObjectPtrNetSerializer); + } + + private: + virtual void OnPreFreezeNetSerializerRegistry() override; + //virtual void OnPostFreezeNetSerializerRegistry() override; + }; + + inline static FVRSeatedCharacterInfoNetSerializer::FNetSerializerRegistryDelegates NetSerializerRegistryDelegates; + + + // Version is required. + static constexpr uint32 Version = 0; + + struct alignas(8) FQuantizedData + { + uint8 bSitting : 1; + uint8 bZeroToHead : 1; + + FTransformNetQuantizeQuantizedData StoredTargetTransform; + FObjectNetSerializerQuantizedReferenceStorage SeatParent; + uint8 PostSeatedMovementMode; + + // Only if bSitting is true + FTransformNetQuantizeQuantizedData InitialRelCameraTransform; + uint32 AllowedRadius; // Flt 256, 16 + uint32 AllowedRadiusThreshold; // Flt 256, 16 + + //uint8 bIsOverThreshold : 1; // Not Replicated + //uint32 CurrentThresholdScaler; // Not Replicated + }; + + typedef FVRSeatedCharacterInfo SourceType; + typedef FQuantizedData QuantizedType; + typedef FVRSeatedCharacterInfoNetSerializerConfig ConfigType; + inline static const ConfigType DefaultConfig; + + // Set to false when a same value delta compression method is undesirable, for example when the serializer only writes a single bit for the state. + static constexpr bool bUseDefaultDelta = true; + // TODO: This is actually a struct that could use some delta serialization implementations. + + // Called to create a "quantized snapshot" of the struct + static void Quantize(FNetSerializationContext& Context, const FNetQuantizeArgs& Args) + { + // Actually do the real quantization step here next instead of just in serialize, will save on memory overall + const SourceType& Source = *reinterpret_cast(Args.Source); + QuantizedType& Target = *reinterpret_cast(Args.Target); + + Target.bSitting = Source.bSitting; + Target.bZeroToHead = Source.bZeroToHead; + + const FNetSerializer* Serializer = FTransformQuantizeNetSerializerPtr; + const FNetSerializerConfig* SerializerConfig = FTransformQuantizeSerializerConfigPtr; + + //FTransformNetQuantizeQuantizedData StoredTargetTransform; + FNetQuantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.StoredTargetTransform); + MemberArgs.Target = NetSerializerValuePointer(&Target.StoredTargetTransform); + Serializer->Quantize(Context, MemberArgs); + + + // Only if bSitting is true + //FTransformNetQuantizeQuantizedData InitialRelCameraTransform; + //uint32 AllowedRadius; // Flt 256, 16 + //uint32 AllowedRadiusThreshold; // Flt 256, 16 + + if (Source.bSitting) + { + // Initial relative transform doesn't need to be touched or set if not bsitting + MemberArgs.Source = NetSerializerValuePointer(&Source.InitialRelCameraTransform); + MemberArgs.Target = NetSerializerValuePointer(&Target.InitialRelCameraTransform); + Serializer->Quantize(Context, MemberArgs); + + Target.AllowedRadius = GetCompressedFloat<256,16>(Source.AllowedRadius); + Target.AllowedRadiusThreshold = GetCompressedFloat<256, 16>(Source.AllowedRadiusThreshold); + } + + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //FObjectNetSerializerQuantizedReferenceStorage SeatParent; + FNetQuantizeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.SeatParent); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.SeatParent); + ObjSerializer->Quantize(Context, MemberArgsObj); + + // Store full 8 bits + Target.PostSeatedMovementMode = (uint8)Source.PostSeatedMovementMode; + } + + // Called to apply the quantized snapshot back to gameplay memory + static void Dequantize(FNetSerializationContext& Context, const FNetDequantizeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.bSitting = Source.bSitting != 0; + Target.bZeroToHead = Source.bZeroToHead != 0; + + const FNetSerializer* Serializer = FTransformQuantizeNetSerializerPtr; + const FNetSerializerConfig* SerializerConfig = FTransformQuantizeSerializerConfigPtr; + + //FTransformNetQuantizeQuantizedData StoredTargetTransform; + FNetDequantizeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.StoredTargetTransform); + MemberArgs.Target = NetSerializerValuePointer(&Target.StoredTargetTransform); + Serializer->Dequantize(Context, MemberArgs); + + + // Only if bSitting is true + //FTransformNetQuantizeQuantizedData InitialRelCameraTransform; + //uint32 AllowedRadius; // Flt 256, 16 + //uint32 AllowedRadiusThreshold; // Flt 256, 16 + + if (Target.bSitting != 0) + { + // Initial relative transform doesn't need to be touched or set if not bsitting + MemberArgs.Source = NetSerializerValuePointer(&Source.InitialRelCameraTransform); + MemberArgs.Target = NetSerializerValuePointer(&Target.InitialRelCameraTransform); + Serializer->Dequantize(Context, MemberArgs); + + Target.AllowedRadius = GetDecompressedFloat<256, 16>(Source.AllowedRadius); + Target.AllowedRadiusThreshold = GetDecompressedFloat<256, 16>(Source.AllowedRadiusThreshold); + } + + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //FObjectNetSerializerQuantizedReferenceStorage SeatParent; + FNetDequantizeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.SeatParent); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.SeatParent); + ObjSerializer->Dequantize(Context, MemberArgsObj); + + // Store full 8 bits + Target.PostSeatedMovementMode = (EVRConjoinedMovementModes)Source.PostSeatedMovementMode; + } + + // Serialize into bitstream + static void Serialize(FNetSerializationContext& Context, const FNetSerializeArgs& Args) + { + const QuantizedType& Source = *reinterpret_cast(Args.Source); + FNetBitStreamWriter* Writer = Context.GetBitStreamWriter(); + + Writer->WriteBits(static_cast(Source.bSitting), 1); + Writer->WriteBits(static_cast(Source.bZeroToHead), 1); + + const FNetSerializer* Serializer = FTransformQuantizeNetSerializerPtr; + const FNetSerializerConfig* SerializerConfig = FTransformQuantizeSerializerConfigPtr; + + //FTransformNetQuantizeQuantizedData StoredTargetTransform; + FNetSerializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.StoredTargetTransform); + Serializer->Serialize(Context, MemberArgs); + + + if (Source.bSitting != 0) + { + // Initial relative transform doesn't need to be touched or set if not bsitting + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Source = NetSerializerValuePointer(&Source.InitialRelCameraTransform); + Serializer->Serialize(Context, MemberArgs); + + Writer->WriteBits(static_cast(Source.AllowedRadius), 16); + Writer->WriteBits(static_cast(Source.AllowedRadiusThreshold), 16); + } + + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //FObjectNetSerializerQuantizedReferenceStorage SeatParent; + FNetSerializeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Source = NetSerializerValuePointer(&Source.SeatParent); + ObjSerializer->Serialize(Context, MemberArgsObj); + + Writer->WriteBits(static_cast(Source.PostSeatedMovementMode), 8); + } + + // Deserialize from bitstream + static void Deserialize(FNetSerializationContext& Context, const FNetDeserializeArgs& Args) + { + QuantizedType& Target = *reinterpret_cast(Args.Target); + FNetBitStreamReader* Reader = Context.GetBitStreamReader(); + + Target.bSitting = Reader->ReadBits(1) != 0; + Target.bZeroToHead = Reader->ReadBits(1) != 0; + + const FNetSerializer* Serializer = FTransformQuantizeNetSerializerPtr; + const FNetSerializerConfig* SerializerConfig = FTransformQuantizeSerializerConfigPtr; + + //FTransformNetQuantizeQuantizedData StoredTargetTransform; + FNetDeserializeArgs MemberArgs = Args; + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.StoredTargetTransform); + Serializer->Deserialize(Context, MemberArgs); + + + if (Target.bSitting != 0) + { + // Initial relative transform doesn't need to be touched or set if not bsitting + MemberArgs.NetSerializerConfig = NetSerializerConfigParam(SerializerConfig); + MemberArgs.Target = NetSerializerValuePointer(&Target.InitialRelCameraTransform); + Serializer->Deserialize(Context, MemberArgs); + + Target.AllowedRadius = Reader->ReadBits(16); + Target.AllowedRadiusThreshold = Reader->ReadBits(16); + } + + const FNetSerializer* ObjSerializer = FObjectPtrNetSerializerPtr; + const FNetSerializerConfig* ObjSerializerConfig = FObjectPtrSerializerConfigPtr; + + //FObjectNetSerializerQuantizedReferenceStorage SeatParent; + FNetDeserializeArgs MemberArgsObj = Args; + MemberArgsObj.NetSerializerConfig = NetSerializerConfigParam(ObjSerializerConfig); + MemberArgsObj.Target = NetSerializerValuePointer(&Target.SeatParent); + ObjSerializer->Deserialize(Context, MemberArgsObj); + + Target.PostSeatedMovementMode = Reader->ReadBits(8); + } + + // Compare two instances to see if they differ + static bool IsEqual(FNetSerializationContext& Context, const FNetIsEqualArgs& Args) + { + if (Args.bStateIsQuantized) + { + const QuantizedType& QuantizedValue0 = *reinterpret_cast(Args.Source0); + const QuantizedType& QuantizedValue1 = *reinterpret_cast(Args.Source1); + return FPlatformMemory::Memcmp(&QuantizedValue0, &QuantizedValue1, sizeof(QuantizedType)) == 0; + } + else + { + const SourceType& L = *reinterpret_cast(Args.Source0); + const SourceType& R = *reinterpret_cast(Args.Source1); + + if (L.bSitting != R.bSitting) return false; + if (L.SeatParent != R.SeatParent) return false; + if(!FMath::IsNearlyEqual(L.AllowedRadius, R.AllowedRadius)) return false; + if (!FMath::IsNearlyEqual(L.AllowedRadiusThreshold, R.AllowedRadiusThreshold)) return false; + if (L.bZeroToHead != R.bZeroToHead) return false; + if (!L.StoredTargetTransform.Equals(R.StoredTargetTransform)) return false; + + if (L.bSitting && !L.InitialRelCameraTransform.Equals(R.InitialRelCameraTransform)) return false; + + return true; + } + } + + static void Apply(FNetSerializationContext&, const FNetApplyArgs& Args) + { + const SourceType& Source = *reinterpret_cast(Args.Source); + SourceType& Target = *reinterpret_cast(Args.Target); + + Target.bSitting = Source.bSitting; + Target.bZeroToHead = Source.bZeroToHead; + Target.StoredTargetTransform = Source.StoredTargetTransform; + + if (Target.bSitting) + { + Target.InitialRelCameraTransform = Source.InitialRelCameraTransform; + Target.AllowedRadius = Source.AllowedRadius; + Target.AllowedRadiusThreshold = Source.AllowedRadiusThreshold; + } + else + { + // Clear non repped values + Target.InitialRelCameraTransform = FTransform::Identity; + Target.AllowedRadius = 0.0f; + Target.AllowedRadiusThreshold = 0.0f; + } + + Target.SeatParent = Source.SeatParent; + Target.PostSeatedMovementMode = Source.PostSeatedMovementMode; + } + }; + + + static const FName PropertyNetSerializerRegistry_NAME_FVRSeatedCharacterInfo("VRSeatedCharacterInfo"); + UE_NET_IMPLEMENT_NAMED_STRUCT_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_FVRSeatedCharacterInfo, FVRSeatedCharacterInfoNetSerializer); + + FVRSeatedCharacterInfoNetSerializer::FNetSerializerRegistryDelegates::~FNetSerializerRegistryDelegates() + { + UE_NET_UNREGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_FVRSeatedCharacterInfo); + } + + void FVRSeatedCharacterInfoNetSerializer::FNetSerializerRegistryDelegates::OnPreFreezeNetSerializerRegistry() + { + InitNetSerializer(); + UE_NET_REGISTER_NETSERIALIZER_INFO(PropertyNetSerializerRegistry_NAME_FVRSeatedCharacterInfo); + } + + UE_NET_IMPLEMENT_SERIALIZER(FVRSeatedCharacterInfoNetSerializer); +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacterMovementComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacterMovementComponent.cpp similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacterMovementComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacterMovementComponent.cpp index 581bc8b..50266e8 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacterMovementComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacterMovementComponent.cpp @@ -1721,6 +1721,17 @@ void UVRBaseCharacterMovementComponent::SimulatedTick(float DeltaSeconds) const FQuat NewCapsuleRotation = UpdatedComponent->GetComponentQuat(); if (Mesh == CharacterOwner->GetMesh() && !NewCapsuleRotation.Equals(OldRotationQuat, 1e-6f) && ClientPredictionData) { + // #TODO: The below is new in 5.6, i don't have saved capsule rotation, don't think i need this change for base char + /* + // Add delta rotation to the target rotation and original offset. Otherwise this object will move back toward the old rotation. + const FQuat RotationDelta = NewCapsuleRotation - SavedCapsuleRotation; + ClientPredictionData->MeshRotationTarget += RotationDelta; + ClientPredictionData->OriginalMeshRotationOffset += RotationDelta; + + // Update the MeshRotationOffset to match the capsule rotation. + ClientPredictionData->MeshRotationOffset = NewCapsuleRotation; + */ + // Smoothing should lerp toward this new rotation target, otherwise it will just try to go back toward the old rotation. ClientPredictionData->MeshRotationTarget = NewCapsuleRotation; Mesh->SetRelativeLocationAndRotation(SavedMeshRelativeLocation, CharacterOwner->GetBaseRotationOffset()); @@ -1941,13 +1952,18 @@ void UVRBaseCharacterMovementComponent::MoveAutonomous( static const auto CVarEnableQueuedAnimEventsOnServer = IConsoleManager::Get().FindConsoleVariable(TEXT("a.EnableQueuedAnimEventsOnServer")); if (CVarEnableQueuedAnimEventsOnServer->GetInt()) { - if (const UAnimInstance* AnimInstance = OwnerMesh->GetAnimInstance()) + if (UAnimInstance* AnimInstance = OwnerMesh->GetAnimInstance()) { if (OwnerMesh->VisibilityBasedAnimTickOption <= EVisibilityBasedAnimTickOption::AlwaysTickPose && AnimInstance->NeedsUpdate()) { // If we are doing a full graph update on the server but its doing a parallel update, - // trigger events right away since these are notifies queued from the montage update and we could be receiving multiple ServerMoves per frame. + // trigger events right away since these are notifies queued from the montage update, and we could be receiving multiple ServerMoves per frame. OwnerMesh->ConditionallyDispatchQueuedAnimEvents(); + + // We need to manually clear the anim notify queue (since normally its only is cleared in PreUpdateAnimation()) otherwise if animation ticks, the notifies queued from the ServerMove would fire twice. + AnimInstance->ClearQueuedAnimEvents(false); + + // When animation ticks, we want its queued events to be triggered. OwnerMesh->AllowQueuedAnimEventsNextDispatch(); } } @@ -1955,7 +1971,7 @@ void UVRBaseCharacterMovementComponent::MoveAutonomous( else { // Revert back to old behavior if wanted/needed. - if (OwnerMesh->ShouldOnlyTickMontages(DeltaTime)) + if (OwnerMesh->ShouldOnlyTickMontages(DeltaTime) || OwnerMesh->ShouldOnlyTickMontagesAndRefreshBones(DeltaTime)) { OwnerMesh->ConditionallyDispatchQueuedAnimEvents(); } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacter.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacter.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacter.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacter.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacterMovementComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacterMovementComponent.cpp similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacterMovementComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacterMovementComponent.cpp index 65cc5a3..c32c9e5 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacterMovementComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRCharacterMovementComponent.cpp @@ -123,7 +123,7 @@ void UVRCharacterMovementComponent::Crouch(bool bClientSimulation) { if (!bClientSimulation) { - CharacterOwner->bIsCrouched = true; + CharacterOwner->SetIsCrouched(true); } CharacterOwner->OnStartCrouch(0.f, 0.f); return; @@ -195,7 +195,7 @@ void UVRCharacterMovementComponent::Crouch(bool bClientSimulation) //UpdatedComponent->MoveComponent(ScaledHalfHeightAdjust * GetGravityDirection(), UpdatedComponent->GetComponentQuat(), true, nullptr, EMoveComponentFlags::MOVECOMP_NoFlags, ETeleportType::TeleportPhysics); } - CharacterOwner->bIsCrouched = true; + CharacterOwner->SetIsCrouched(true); } bForceNextFloorCheck = true; @@ -240,7 +240,7 @@ void UVRCharacterMovementComponent::UnCrouch(bool bClientSimulation) { if (!bClientSimulation) { - CharacterOwner->bIsCrouched = false; + CharacterOwner->SetIsCrouched(false); } CharacterOwner->OnEndCrouch(0.f, 0.f); return; @@ -341,7 +341,11 @@ void UVRCharacterMovementComponent::UnCrouch(bool bClientSimulation) if (!bEncroached) { // Commit the change in location. - //UpdatedComponent->MoveComponent(StandingLocation - PawnLocation, UpdatedComponent->GetComponentQuat(), false, nullptr, EMoveComponentFlags::MOVECOMP_NoFlags, ETeleportType::TeleportPhysics); + if (!BaseVRCharacterOwner || !BaseVRCharacterOwner->bRetainRoomscale) + { + // we actually move this when not using retained roomscale + //UpdatedComponent->MoveComponent(StandingLocation - PawnLocation, UpdatedComponent->GetComponentQuat(), false, nullptr, EMoveComponentFlags::MOVECOMP_NoFlags, ETeleportType::TeleportPhysics); + } bForceNextFloorCheck = true; } } @@ -352,7 +356,7 @@ void UVRCharacterMovementComponent::UnCrouch(bool bClientSimulation) return; } - CharacterOwner->bIsCrouched = false; + CharacterOwner->SetIsCrouched(false); } else { @@ -881,7 +885,7 @@ void UVRCharacterMovementComponent::PhysWalking(float deltaTime, int32 Iteration return; } - if (!CharacterOwner || (!CharacterOwner->Controller && !bRunPhysicsWithNoController && !HasAnimRootMotion() && !CurrentRootMotion.HasOverrideVelocity() && (CharacterOwner->GetLocalRole() != ROLE_SimulatedProxy))) + if (!CharacterOwner || (!CharacterOwner->GetController() && !bRunPhysicsWithNoController && !HasAnimRootMotion() && !CurrentRootMotion.HasOverrideVelocity() && (CharacterOwner->GetLocalRole() != ROLE_SimulatedProxy))) { Acceleration = FVector::ZeroVector; Velocity = FVector::ZeroVector; @@ -908,13 +912,19 @@ void UVRCharacterMovementComponent::PhysWalking(float deltaTime, int32 Iteration RewindVRRelativeMovement(); // Perform the move - while ((remainingTime >= MIN_TICK_TIME) && (Iterations < MaxSimulationIterations) && CharacterOwner && (CharacterOwner->Controller || bRunPhysicsWithNoController || HasAnimRootMotion() || CurrentRootMotion.HasOverrideVelocity() || (CharacterOwner->GetLocalRole() == ROLE_SimulatedProxy))) + while ((remainingTime >= MIN_TICK_TIME) && (Iterations < MaxSimulationIterations) && CharacterOwner && (CharacterOwner->GetController() || bRunPhysicsWithNoController || HasAnimRootMotion() || CurrentRootMotion.HasOverrideVelocity() || (CharacterOwner->GetLocalRole() == ROLE_SimulatedProxy))) { Iterations++; bJustTeleported = false; const float timeTick = GetSimulationTimeStep(remainingTime, Iterations); remainingTime -= timeTick; +#if UE_WITH_REMOTE_OBJECT_HANDLE + //Scale down impact force if CharacterMoveComponent is taking multiple substeps. + const float LastFrameDt = GetWorld()->GetDeltaSeconds(); + PhysicsForceSubsteppingFactor = timeTick / LastFrameDt; +#endif + // Save current values UPrimitiveComponent * const OldBase = GetMovementBase(); const FVector PreviousBaseLocation = (OldBase != NULL) ? OldBase->GetComponentLocation() : FVector::ZeroVector; @@ -1085,7 +1095,7 @@ void UVRCharacterMovementComponent::PhysWalking(float deltaTime, int32 Iteration } AdjustFloorHeight(); - SetBase(CurrentFloor.HitResult.Component.Get(), CurrentFloor.HitResult.BoneName); + SetBaseFromFloor(CurrentFloor); } else if (CurrentFloor.HitResult.bStartPenetrating && remainingTime <= 0.f) { @@ -2275,7 +2285,7 @@ void UVRCharacterMovementComponent::UpdateBasedMovement(float DeltaSeconds) { // Nothing changed. This means we probably are using another rotation mechanism (bOrientToMovement etc). We should still follow the base object. // @todo: This assumes only Yaw is used, currently a valid assumption. This is the only reason FaceRotation() is used above really, aside from being a virtual hook. - if (bOrientRotationToMovement || (bUseControllerDesiredRotation && CharacterOwner->Controller)) + if (bOrientRotationToMovement || (bUseControllerDesiredRotation && CharacterOwner->GetController())) { // Custom gravity automatically aligns the character to the gravity direction, so we shouldn't zero out pitch and roll. if (!HasCustomGravity()) @@ -2289,7 +2299,7 @@ void UVRCharacterMovementComponent::UpdateBasedMovement(float DeltaSeconds) } // Pipe through ControlRotation, to affect camera. - if (CharacterOwner->Controller) + if (CharacterOwner->GetController()) { const FQuat PawnDeltaRotation = FinalQuat * PawnOldQuat.Inverse(); FRotator FinalRotation = FinalQuat.Rotator(); @@ -3195,7 +3205,7 @@ void UVRCharacterMovementComponent::PhysNavWalking(float deltaTime, int32 Iterat } // Root motion not for VR - if ((!CharacterOwner || !CharacterOwner->Controller) && !bRunPhysicsWithNoController && !HasAnimRootMotion() && !CurrentRootMotion.HasOverrideVelocity()) + if ((!CharacterOwner || !CharacterOwner->GetController()) && !bRunPhysicsWithNoController && !HasAnimRootMotion() && !CurrentRootMotion.HasOverrideVelocity()) { Acceleration = FVector::ZeroVector; Velocity = FVector::ZeroVector; @@ -3219,8 +3229,8 @@ void UVRCharacterMovementComponent::PhysNavWalking(float deltaTime, int32 Iterat Acceleration = ProjectToGravityFloor(Acceleration); //if (!HasRootMotion()) //{ - CalcVelocity(deltaTime, GroundFriction, false, BrakingDecelerationWalking); - devCodeVR(ensureMsgf(!Velocity.ContainsNaN(), TEXT("PhysNavWalking: Velocity contains NaN after CalcVelocity (%s)\n%s"), *GetPathNameSafe(this), *Velocity.ToString())); + CalcVelocity(deltaTime, GroundFriction, false, BrakingDecelerationWalking); + devCodeVR(ensureMsgf(!Velocity.ContainsNaN(), TEXT("PhysNavWalking: Velocity contains NaN after CalcVelocity (%s)\n%s"), *GetPathNameSafe(this), *Velocity.ToString())); //} ApplyRootMotionToVelocity(deltaTime); @@ -3266,7 +3276,7 @@ void UVRCharacterMovementComponent::PhysNavWalking(float deltaTime, int32 Iterat if (bDeltaMoveNearlyZero && bSameNavLocation) { - if (const INavigationDataInterface * NavData = GetNavData()) + if (const INavigationDataInterface* NavData = GetNavData()) { if (!NavData->IsNodeRefValid(CachedNavLocation.NodeRef)) { @@ -3277,6 +3287,7 @@ void UVRCharacterMovementComponent::PhysNavWalking(float deltaTime, int32 Iterat } } + if (bDeltaMoveNearlyZero && bSameNavLocation) { DestNavLocation = CachedNavLocation; @@ -3294,9 +3305,51 @@ void UVRCharacterMovementComponent::PhysNavWalking(float deltaTime, int32 Iterat SetGravitySpaceZ(AdjustedDest, GetGravitySpaceZ(CachedNavLocation.Location)); } - // Find the point on the NavMesh - const bool bHasNavigationData = FindNavFloor(AdjustedDest, DestNavLocation); - if (!bHasNavigationData) + bool bFoundPointOnNavMesh = false; + if (bSlideAlongNavMeshEdge) + { + if (const INavigationDataInterface* NavDataInterface = GetNavData()) + { + const IPathFollowingAgentInterface* PathFollowingAgent = GetPathFollowingAgent(); + const bool bIsOnNavLink = PathFollowingAgent && PathFollowingAgent->IsFollowingNavLink(); + + if (!bIsOnNavLink) + { + FNavLocation StartingNavFloorLocation; + bool bHasValidCachedNavLocation = NavDataInterface->IsNodeRefValid(CachedNavLocation.NodeRef); + + // If we don't have a valid CachedNavLocation lets try finding the NavFloor where we're currently at and use that + if (!bHasValidCachedNavLocation) + { + bHasValidCachedNavLocation = FindNavFloor(OldLocation, OUT StartingNavFloorLocation); + } + else + { + StartingNavFloorLocation = CachedNavLocation; + } + + if (bHasValidCachedNavLocation) + { + bFoundPointOnNavMesh = NavDataInterface->FindMoveAlongSurface(StartingNavFloorLocation, AdjustedDest, OUT DestNavLocation); + + if (bFoundPointOnNavMesh) + { + AdjustedDest = ProjectToGravityFloor(DestNavLocation.Location) + GetGravitySpaceComponentZ(AdjustedDest); + } + } + } + else + { + bFoundPointOnNavMesh = FindNavFloor(AdjustedDest, DestNavLocation); + } + } + } + else + { + bFoundPointOnNavMesh = FindNavFloor(AdjustedDest, DestNavLocation); + } + + if (!bFoundPointOnNavMesh) { RestorePreAdditiveVRMotionVelocity(); SetMovementMode(MOVE_Walking); @@ -3325,7 +3378,7 @@ void UVRCharacterMovementComponent::PhysNavWalking(float deltaTime, int32 Iterat // 4.16 UNCOMMENT FHitResult HitResult; SafeMoveUpdatedComponent(AdjustedDelta, UpdatedComponent->GetComponentQuat(), bSweepWhileNavWalking, HitResult); - + /* 4.16 Delete*/ //const bool bSweep = UpdatedPrimitive ? UpdatedPrimitive->bGenerateOverlapEvents : false; //FHitResult HitResult; @@ -3350,6 +3403,7 @@ void UVRCharacterMovementComponent::PhysNavWalking(float deltaTime, int32 Iterat RestorePreAdditiveVRMotionVelocity(); } + void UVRCharacterMovementComponent::PhysSwimming(float deltaTime, int32 Iterations) { if (deltaTime < MIN_TICK_TIME) @@ -3814,7 +3868,7 @@ void UVRCharacterMovementComponent::SimulateMovement(float DeltaSeconds) if (IsMovingOnGround()) { AdjustFloorHeight(); - SetBase(CurrentFloor.HitResult.Component.Get(), CurrentFloor.HitResult.BoneName); + SetBaseFromFloor(CurrentFloor); } else if (MovementMode == MOVE_Falling) { diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionFunctionLibrary.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionFunctionLibrary.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionFunctionLibrary.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionFunctionLibrary.cpp index c634b3b..ad0639d 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionFunctionLibrary.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionFunctionLibrary.cpp @@ -586,6 +586,11 @@ bool UVRExpansionFunctionLibrary::IsActiveGrip(const FBPActorGripInformation& Gr return Grip.IsActive(); } +UPrimitiveComponent* UVRExpansionFunctionLibrary::GetGripPrimitiveTarget(const FBPActorGripInformation& Grip) +{ + return Grip.GetGripPrimitiveComponent(); +} + FTransform_NetQuantize UVRExpansionFunctionLibrary::MakeTransform_NetQuantize(FVector Translation, FRotator Rotation, FVector Scale) { return FTransform_NetQuantize(Rotation, Translation, Scale); diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionPlugin.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionPlugin.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionPlugin.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionPlugin.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionPluginPrivatePCH.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionPluginPrivatePCH.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionPluginPrivatePCH.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRExpansionPluginPrivatePCH.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGestureComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGestureComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGestureComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGestureComponent.cpp index b660744..166f9e3 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGestureComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGestureComponent.cpp @@ -544,7 +544,7 @@ void UVRGestureComponent::DrawDebugGesture(UObject* WorldContextObject, FTransfo FVector MirrorVector = FVector(1.f, -1.f, 1.f); // Only mirroring on Y axis to flip Left/Right // this means foreground lines can't be persistent - ULineBatchComponent* const LineBatcher = (InWorld ? ((DepthPriority == SDPG_Foreground) ? InWorld->ForegroundLineBatcher : ((bPersistentLines || (LifeTime > 0.f)) ? InWorld->PersistentLineBatcher : InWorld->LineBatcher)) : NULL); + ULineBatchComponent* const LineBatcher = (InWorld ? ((DepthPriority == SDPG_Foreground) ? InWorld->GetLineBatcher(UWorld::ELineBatcherType::Foreground) : ((bPersistentLines || (LifeTime > 0.f)) ? InWorld->GetLineBatcher(UWorld::ELineBatcherType::WorldPersistent) : InWorld->GetLineBatcher(UWorld::ELineBatcherType::World))) : NULL); if (LineBatcher != NULL) { diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGlobalSettings.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGlobalSettings.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGlobalSettings.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGlobalSettings.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGripInterface.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGripInterface.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGripInterface.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGripInterface.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPathFollowingComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPathFollowingComponent.cpp similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPathFollowingComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPathFollowingComponent.cpp index 6768f25..3043383 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPathFollowingComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPathFollowingComponent.cpp @@ -52,7 +52,7 @@ void UVRPathFollowingComponent::GetDebugStringTokens(TArray& Tokens, TA Tokens.Add(GetStatusDesc()); Flags.Add(EPathFollowingDebugTokens::Description); - if (Status != EPathFollowingStatus::Moving) + if (GetStatus() != EPathFollowingStatus::Moving) { return; } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPlayerController.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPlayerController.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPlayerController.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPlayerController.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRRootComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRRootComponent.cpp similarity index 97% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRRootComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRRootComponent.cpp index 32e9e52..226f4df 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRRootComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRRootComponent.cpp @@ -11,6 +11,7 @@ #include "Engine/ScopedMovementUpdate.h" #include "SceneManagement.h" #include "PrimitiveSceneProxy.h" +#include "SceneView.h" //#include "DrawDebugHelpers.h" #include "IHeadMountedDisplay.h" #include "IXRTrackingSystem.h" @@ -468,7 +469,7 @@ void UVRRootComponent::UpdateCharacterCapsuleOffset() { if (owningVRChar && !owningVRChar->bRetainRoomscale && owningVRChar->NetSmoother) { - if (!FMath::IsNearlyEqual(LastCapsuleHalfHeight, CapsuleHalfHeight)) + if (bCenterCapsuleOnHMD || !FMath::IsNearlyEqual(LastCapsuleHalfHeight, CapsuleHalfHeight)) { owningVRChar->NetSmoother->SetRelativeLocation(GetTargetHeightOffset(), false, nullptr, ETeleportType::TeleportPhysics); @@ -594,9 +595,23 @@ void UVRRootComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, Params.bFindInitialOverlaps = true; bool bBlockingHit = false; - if (bUseWalkingCollisionOverride && bRetainRoomscale) + if (bUseWalkingCollisionOverride /* && bRetainRoomscale*/) { - FVector TargetWorldLocation = OffsetComponentToWorld.GetLocation(); + FVector TargetWorldLocation = FVector::ZeroVector; + + if (bRetainRoomscale) + { + TargetWorldLocation = OffsetComponentToWorld.GetLocation(); + } + else // Not Retained Roomscale + { + FVector NewLocation = StoredCameraRotOffset.RotateVector(FVector(VRCapsuleOffset.X, VRCapsuleOffset.Y, 0.0f)) + curCameraLoc; + FVector PlanerLocation = NewLocation - lastCameraLoc; + PlanerLocation.Z = 0.0f; + DifferenceFromLastFrame = GetComponentTransform().TransformVector(PlanerLocation); + TargetWorldLocation = LastPosition + DifferenceFromLastFrame; + } + bool bAllowWalkingCollision = false; if (CharMove != nullptr) { @@ -948,7 +963,7 @@ bool UVRRootComponent::MoveComponentImpl(const FVector& Delta, const FQuat& NewR //CSV_SCOPED_TIMING_STAT(PrimitiveComponent, MoveComponentTime); // static things can move before they are registered (e.g. immediately after streaming), but not after. - if (!IsValid(this) || (this->Mobility == EComponentMobility::Static && IsRegistered()))//|| CheckStaticMobilityAndWarn(PrimitiveComponentStatics::MobilityWarnText)) + if (!IsValidChecked(this) || (this->Mobility == EComponentMobility::Static && IsRegistered()))//|| CheckStaticMobilityAndWarn(PrimitiveComponentStatics::MobilityWarnText)) { if (OutHit) { @@ -1219,7 +1234,7 @@ bool UVRRootComponent::MoveComponentImpl(const FVector& Delta, const FQuat& NewR // Handle blocking hit notifications. Avoid if pending kill (which could happen after overlaps). const bool bAllowHitDispatch = !BlockingHit.bStartPenetrating || !(MoveFlags & MOVECOMP_DisableBlockingOverlapDispatch); - if (BlockingHit.bBlockingHit && bAllowHitDispatch && IsValid(this)) + if (BlockingHit.bBlockingHit && bAllowHitDispatch && IsValidChecked(this)) { check(bFilledHitResult); if (IsDeferringMovementUpdates()) @@ -1315,7 +1330,7 @@ bool UVRRootComponent::UpdateOverlapsImpl(const TOverlapArrayView* NewPendingOve TInlineOverlapPointerArray NewOverlappingComponentPtrs; // If pending kill, we should not generate any new overlaps. Also not if overlaps were just disabled during BeginComponentOverlap. - if (IsValid(this) && GetGenerateOverlapEvents()) + if (IsValidChecked(this) && GetGenerateOverlapEvents()) { // 4.17 converted to auto cvar static const auto CVarAllowCachedOverlaps = IConsoleManager::Get().FindConsoleVariable(TEXT("p.AllowCachedOverlaps")); @@ -1359,7 +1374,7 @@ bool UVRRootComponent::UpdateOverlapsImpl(const TOverlapArrayView* NewPendingOve const bool bCheckOverlapFlags = false; // Already checked above if (!ShouldIgnoreOverlapResult(MyWorld, MyActor, *this, Result.OverlapObjectHandle.FetchActor(), *HitComp, bCheckOverlapFlags)) { - OverlapMultiResult.Emplace(HitComp, Result.ItemIndex); // don't need to add unique unless the overlap check can return dupes + OverlapMultiResult.Emplace(HitComp, Result.GetItemIndex()); // don't need to add unique unless the overlap check can return dupes } } } @@ -1539,7 +1554,7 @@ bool UVRRootComponent::IsLocallyControlled() const // Simulated proxies should already have the new height from the server if (!owningVRChar->bRetainRoomscale && (owningVRChar->GetNetMode() < ENetMode::NM_Client || IsLocallyControlled())) { - MoveComponent(this->GetComponentQuat().GetUpVector() * (Offset * this->GetComponentScale().Z), GetComponentQuat(), true, nullptr, EMoveComponentFlags::MOVECOMP_NoFlags, ETeleportType::TeleportPhysics); + MoveComponent(this->GetComponentQuat().GetUpVector() * (Offset * this->GetComponentScale().Z), GetComponentQuat(), false, nullptr, EMoveComponentFlags::MOVECOMP_NoFlags, ETeleportType::TeleportPhysics); } /*else { @@ -1567,7 +1582,7 @@ bool UVRRootComponent::IsLocallyControlled() const void UVRRootComponent::UpdatePhysicsVolume(bool bTriggerNotifiers) { - if (GetShouldUpdatePhysicsVolume() && IsValid(this)) + if (GetShouldUpdatePhysicsVolume() && IsValidChecked(this)) { // SCOPE_CYCLE_COUNTER(STAT_UpdatePhysicsVolume); if (UWorld * MyWorld = GetWorld()) diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRStereoWidgetComponent.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRStereoWidgetComponent.cpp similarity index 96% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRStereoWidgetComponent.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRStereoWidgetComponent.cpp index 2afa1d3..1decbd7 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRStereoWidgetComponent.cpp +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRStereoWidgetComponent.cpp @@ -11,6 +11,8 @@ #include "VRRootComponent.h" #include "TextureResource.h" #include "Engine/Texture.h" +#include "Engine/Texture2D.h" +#include "SceneView.h" #include "Engine/GameInstance.h" #include "SceneManagement.h" #include "Materials/Material.h" @@ -27,6 +29,8 @@ #include "Engine/Engine.h" #include "Engine/GameViewportClient.h" #include "Engine/TextureRenderTarget2D.h" +#include "ImageUtils.h" +#include "ImageCoreUtils.h" //#include "Widgets/SWindow.h" #include "Framework/Application/SlateApplication.h" #include "Kismet/KismetSystemLibrary.h" @@ -415,6 +419,8 @@ UVRStereoWidgetComponent::~UVRStereoWidgetComponent() void UVRStereoWidgetComponent::EndPlay(const EEndPlayReason::Type EndPlayReason) { + Super::EndPlay(EndPlayReason); + if (EndPlayReason == EEndPlayReason::EndPlayInEditor || EndPlayReason == EEndPlayReason::Quit) { //FStereoLayerAdditionalFlagsManager::Destroy(); @@ -431,6 +437,12 @@ void UVRStereoWidgetComponent::BeginDestroy() LayerId = IStereoLayers::FLayerDesc::INVALID_LAYER_ID; } + if (IsValid(TextureRef)) + { + TextureRef->RemoveFromRoot(); + TextureRef = nullptr; + } + Super::BeginDestroy(); } @@ -601,7 +613,14 @@ void UVRStereoWidgetComponent::TickComponent(float DeltaTime, enum ELevelTick Ti if (AVRCharacter* VRChar = Cast(mpawn)) { - HMDLoc += UVRExpansionFunctionLibrary::GetHMDPureYaw_I(HMDRot.Rotator()).RotateVector(FVector(VRChar->VRRootReference->VRCapsuleOffset.X, VRChar->VRRootReference->VRCapsuleOffset.Y, 0.0f)); + if (VRChar->VRMovementReference && VRChar->VRMovementReference->GetReplicatedMovementMode() == EVRConjoinedMovementModes::C_VRMOVE_Seated) + { + + } + else + { + HMDLoc += UVRExpansionFunctionLibrary::GetHMDPureYaw_I(HMDRot.Rotator()).RotateVector(FVector(VRChar->VRRootReference->VRCapsuleOffset.X, VRChar->VRRootReference->VRCapsuleOffset.Y, 0.0f)); + } } DeltaTrans = FTransform(FQuat::Identity, HMDLoc, FVector(1.0f)); @@ -709,10 +728,23 @@ void UVRStereoWidgetComponent::TickComponent(float DeltaTime, enum ELevelTick Ti }*/ } + // Implement the correct facing stereo layers cvar option + static const auto CVarXRUseLegacyFacing = IConsoleManager::Get().FindConsoleVariable(TEXT("XR.StereoLayers.UseLegacyFacing")); + if (!CVarXRUseLegacyFacing->GetBool()) + { + // The default Open Xr Stereo layer object faces the camera at no rotation where as the unreal object faces away from it at zero rotation + LayerDsec.Transform.SetRotation(Transform.GetRotation() * FQuat(0., 0., 1., 0.)); + } + + if (RenderTarget) { - LayerDsec.Texture = RenderTarget->GetResource()->TextureRHI; + // TODO 5.7 need to figure out how to replace this in some way that isn't so fing slow + //PRAGMA_DISABLE_DEPRECATION_WARNINGS + //LayerDsec.Texture = RenderTarget->GetResource()->TextureRHI; + LayerDsec.TextureObj = RenderTarget; LayerDsec.Flags |= (RenderTarget->GetMaterialType() == MCT_TextureExternal) ? IStereoLayers::LAYER_FLAG_TEX_EXTERNAL : 0; + //PRAGMA_ENABLE_DEPRECATION_WARNINGS } // Forget the left texture implementation //if (LeftTexture) @@ -865,7 +897,7 @@ public: if (MaterialInstance) { - MaterialRelevance = MaterialInstance->GetRelevance(GetScene().GetFeatureLevel()); + MaterialRelevance = MaterialInstance->GetRelevance(GetScene().GetShaderPlatform()); } } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRTrackedParentInterface.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRTrackedParentInterface.cpp similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRTrackedParentInterface.cpp rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRTrackedParentInterface.cpp diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/CharacterMovementCompTypes.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/CharacterMovementCompTypes.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/CharacterMovementCompTypes.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/CharacterMovementCompTypes.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripMotionControllerComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripMotionControllerComponent.h similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripMotionControllerComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripMotionControllerComponent.h index 2cb7d90..516305f 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripMotionControllerComponent.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripMotionControllerComponent.h @@ -1207,6 +1207,18 @@ public: float NewStiffness, float NewDamping, bool bAlsoSetAngularValues = false, float OptionalAngularStiffness = 0.0f, float OptionalAngularDamping = 0.0f ); + // Set the grips advanced settings, may need to recreate grip locally if altering something important (non owning clients will always re-create the grip) + // Can check HasGripAuthority to decide if callable locally + UFUNCTION(BlueprintCallable, Category = "GripMotionController", meta = (ExpandEnumAsExecs = "Result")) + void SetGripAdvancedGripSettings( + const FBPActorGripInformation& Grip, + EBPVRResultSwitch& Result, + uint8 GripPriority = 0, + bool bSetOwnerOnGrip = true, + bool bDisallowLerping = false, + bool bDisallowSettingPositionOnClientAuthDrop = false + ); + // Used to convert an offset transform to grip relative, useful for storing an initial offset and then lerping back to 0 without re-calculating every tick UFUNCTION(BlueprintPure, Category = "GripMotionController", meta = (DisplayName = "CreateGripRelativeAdditionTransform")) FTransform CreateGripRelativeAdditionTransform_BP( diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Default.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Default.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Default.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Default.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_GunTools.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_GunTools.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_GunTools.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_GunTools.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_InteractibleSettings.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_InteractibleSettings.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_InteractibleSettings.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_InteractibleSettings.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_LerpToHand.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_LerpToHand.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_LerpToHand.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_LerpToHand.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Melee.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Melee.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Melee.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Melee.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Physics.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Physics.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Physics.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_Physics.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/VRGripScriptBase.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/VRGripScriptBase.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/VRGripScriptBase.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/VRGripScriptBase.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableActor.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableActor.h similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableActor.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableActor.h index 75df06f..9419b0e 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableActor.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableActor.h @@ -56,7 +56,6 @@ public: TArray>& GetGripLogicScripts(); bool ReplicateSubobjects(UActorChannel* Channel, class FOutBunch *Bunch, FReplicationFlags *RepFlags) override; - virtual void GetSubobjectsWithStableNamesForNetworking(TArray& ObjList) override; // Sets the Deny Gripping variable on the FBPInterfaceSettings struct UFUNCTION(BlueprintCallable, Category = "VRGripInterface") diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableBoxComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableBoxComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableBoxComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableBoxComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableCapsuleComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableCapsuleComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableCapsuleComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableCapsuleComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableCharacter.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableCharacter.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableCharacter.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableCharacter.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableDataTypes.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableDataTypes.h similarity index 81% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableDataTypes.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableDataTypes.h index 53d3216..00fccca 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableDataTypes.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableDataTypes.h @@ -17,12 +17,13 @@ public: UPROPERTY() bool bIsWelded; - bool NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess); + // Not really needed, removing it makes sure Iris will just work + //bool NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess); FRepAttachmentWithWeld(); }; -template<> +/*template<> struct TStructOpsTypeTraits< FRepAttachmentWithWeld > : public TStructOpsTypeTraitsBase2 { enum @@ -31,3 +32,4 @@ struct TStructOpsTypeTraits< FRepAttachmentWithWeld > : public TStructOpsTypeTra //WithNetSharedSerialization = true, }; }; +*/ diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippablePhysicsReplication.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippablePhysicsReplication.h similarity index 82% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippablePhysicsReplication.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippablePhysicsReplication.h index 10acf5f..af202ca 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippablePhysicsReplication.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippablePhysicsReplication.h @@ -35,7 +35,8 @@ #pragma region FPhysicsReplicationAsync -class FPhysicsReplicationAsyncVR : public Chaos::TSimCallbackObject< +class FPhysicsReplicationAsyncVR : public IPhysicsReplicationAsync, + public Chaos::TSimCallbackObject< FPhysicsReplicationAsyncInput, Chaos::FSimCallbackNoOutput, Chaos::ESimCallbackOptions::Presimulate | Chaos::ESimCallbackOptions::PhysicsObjectUnregister> @@ -45,7 +46,9 @@ class FPhysicsReplicationAsyncVR : public Chaos::TSimCallbackObject< virtual void OnPreSimulate_Internal() override; virtual void OnPhysicsObjectUnregistered_Internal(Chaos::FConstPhysicsObjectHandle PhysicsObject) override; - virtual void ApplyTargetStatesAsync(const float DeltaSeconds, const FPhysicsRepErrorCorrectionData& ErrorCorrection, const TArray& TargetStates); + virtual void ApplyTargetStatesAsync(const float DeltaSeconds); + UE_DEPRECATED(5.6, "Deprecated, call the function with just @param DeltaSeconds instead.") + virtual void ApplyTargetStatesAsync(const float DeltaSeconds, const FPhysicsRepErrorCorrectionData& ErrorCorrection, const TArray& TargetStates) { ApplyTargetStatesAsync(DeltaSeconds); }; // Replication functions virtual void DefaultReplication_DEPRECATED(Chaos::FRigidBodyHandle_Internal* Handle, const FPhysicsRepAsyncInputData& State, const float DeltaSeconds, const FPhysicsRepErrorCorrectionData& ErrorCorrection); @@ -54,18 +57,23 @@ class FPhysicsReplicationAsyncVR : public Chaos::TSimCallbackObject< virtual bool ResimulationReplication(Chaos::FPBDRigidParticleHandle* Handle, FReplicatedPhysicsTargetAsync& Target, const float DeltaSeconds); public: - virtual void RegisterSettings(Chaos::FConstPhysicsObjectHandle PhysicsObject, FNetworkPhysicsSettingsAsync InSettings); + virtual void RegisterSettings(Chaos::FConstPhysicsObjectHandle PhysicsObject, TWeakPtr InSettings) override; private: float LatencyOneWay; FRigidBodyErrorCorrection ErrorCorrectionDefault; - FNetworkPhysicsSettingsAsync SettingsCurrent; - FNetworkPhysicsSettingsAsync SettingsDefault; + FNetworkPhysicsSettingsData SettingsCurrent; + FNetworkPhysicsSettingsData SettingsDefault; TMap ObjectToTarget; - TMap ObjectToSettings; + TMap> ObjectToSettings; + TArray ResimIslands; + TArray ResimIslandsParticles; TArray ParticlesInResimIslands; TArray ReplicatedParticleIDs; + int32 ResimOutOfBoundsCounter = 0; + float ResimErrorLogTimer = 0.0f; + private: FReplicatedPhysicsTargetAsync* AddObjectToReplication(Chaos::FConstPhysicsObjectHandle PhysicsObject); void RemoveObjectFromReplication(Chaos::FConstPhysicsObjectHandle PhysicsObject); @@ -74,7 +82,15 @@ private: void CacheResimInteractions(); // Sets SettingsCurrent to either the objects custom settings or to the default settings void FetchObjectSettings(Chaos::FConstPhysicsObjectHandle PhysicsObject); + bool UsePhysicsReplicationLOD(); + void CheckTargetResimValidity(FReplicatedPhysicsTargetAsync& Target); + void ApplyPhysicsReplicationLOD(Chaos::FConstPhysicsObjectHandle PhysicsObjectHandle, FReplicatedPhysicsTargetAsync& Target, const uint32 LODFlags); + void DebugDrawReplicationMode(const FPhysicsRepAsyncInputData& Input); + + /** Static function to extrapolate a target for N ticks using X DeltaSeconds */ static void ExtrapolateTarget(FReplicatedPhysicsTargetAsync& Target, const int32 ExtrapolateFrames, const float DeltaSeconds); + /** Static function to extrapolate a target for N Seconds */ + static void ExtrapolateTarget(FReplicatedPhysicsTargetAsync& Target, const float ExtrapolationTime); public: void Setup(FRigidBodyErrorCorrection ErrorCorrection) diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshActor.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshActor.h similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshActor.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshActor.h index 85e87a6..b3bad64 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshActor.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshActor.h @@ -79,12 +79,12 @@ public: void SetReplicateGripScripts(bool NewReplicateGripScripts); inline bool GetReplicateGripScripts() { return bReplicateGripScripts; }; + // Get the grip script array, will automatically dirty it if they are replicated as it is assumed if you are directly accessing it you are altering it TArray>& GetGripLogicScripts(); bool ReplicateSubobjects(UActorChannel* Channel, class FOutBunch* Bunch, FReplicationFlags* RepFlags) override; - virtual void GetSubobjectsWithStableNamesForNetworking(TArray& ObjList) override; // Sets the Deny Gripping variable on the FBPInterfaceSettings struct UFUNCTION(BlueprintCallable, Category = "VRGripInterface") diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSkeletalMeshComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSphereComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSphereComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSphereComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableSphereComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshActor.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshActor.h similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshActor.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshActor.h index 986c521..f330a39 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshActor.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshActor.h @@ -80,7 +80,6 @@ public: TArray>& GetGripLogicScripts(); bool ReplicateSubobjects(UActorChannel* Channel, class FOutBunch *Bunch, FReplicationFlags *RepFlags) override; - virtual void GetSubobjectsWithStableNamesForNetworking(TArray& ObjList) override; // Sets the Deny Gripping variable on the FBPInterfaceSettings struct UFUNCTION(BlueprintCallable, Category = "VRGripInterface") diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/HandSocketComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/HandSocketComponent.h similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/HandSocketComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/HandSocketComponent.h index 6073e9c..d3e0ac7 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/HandSocketComponent.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/HandSocketComponent.h @@ -465,7 +465,7 @@ public: #if WITH_EDITORONLY_DATA // Material to apply to the hand UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Hand Visualization") - TObjectPtr HandPreviewMaterial; + TObjectPtr HandPreviewMaterial; #endif }; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRButtonComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRButtonComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRButtonComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRButtonComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRDialComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRDialComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRDialComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRDialComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRInteractibleFunctionLibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRInteractibleFunctionLibrary.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRInteractibleFunctionLibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRInteractibleFunctionLibrary.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRLeverComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRLeverComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRLeverComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRLeverComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRMountComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRMountComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRMountComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRMountComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRSliderComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRSliderComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRSliderComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Interactibles/VRSliderComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/BucketUpdateSubsystem.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/BucketUpdateSubsystem.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/BucketUpdateSubsystem.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/BucketUpdateSubsystem.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/CollisionIgnoreSubsystem.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/CollisionIgnoreSubsystem.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/CollisionIgnoreSubsystem.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/CollisionIgnoreSubsystem.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/OptionalRepSkeletalMeshActor.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/OptionalRepSkeletalMeshActor.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/OptionalRepSkeletalMeshActor.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/OptionalRepSkeletalMeshActor.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRAIPerceptionOverrides.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRAIPerceptionOverrides.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRAIPerceptionOverrides.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRAIPerceptionOverrides.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VREPhysicalAnimationComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VREPhysicalAnimationComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VREPhysicalAnimationComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VREPhysicalAnimationComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VREPhysicsConstraintComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VREPhysicsConstraintComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VREPhysicsConstraintComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VREPhysicsConstraintComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRFullScreenUserWidget.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRFullScreenUserWidget.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRFullScreenUserWidget.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRFullScreenUserWidget.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRGameViewportClient.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRGameViewportClient.h similarity index 92% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRGameViewportClient.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRGameViewportClient.h index 61f52fd..6ddbeba 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRGameViewportClient.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRGameViewportClient.h @@ -61,5 +61,5 @@ public: virtual void PostInitProperties() override; virtual bool InputKey(const FInputKeyEventArgs& EventArgs) override; - virtual bool InputAxis(FViewport* tViewport, FInputDeviceId InputDevice, FKey Key, float Delta, float DeltaTime, int32 NumSamples = 1, bool bGamepad = false) override; + virtual bool InputAxis(const FInputKeyEventArgs& Args) override; }; \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRLogComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRLogComponent.h similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRLogComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRLogComponent.h index 970d987..cc483d4 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRLogComponent.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRLogComponent.h @@ -67,7 +67,8 @@ public: bIsDirty = false; MaxStoredMessages = 1000; GLog->AddOutputDevice(this); - GLog->SerializeBacklog(this); + // Deprecated. Do nothing because AddOutputDevice now serializes the backlog. + //GLog->SerializeBacklog(this); } ~FVROutputLogHistory() diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRPlayerStart.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRPlayerStart.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRPlayerStart.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRPlayerStart.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRRenderTargetManager.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRRenderTargetManager.h similarity index 95% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRRenderTargetManager.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRRenderTargetManager.h index 696817e..de6fcff 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRRenderTargetManager.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRRenderTargetManager.h @@ -3,6 +3,7 @@ #include "GameFramework/Actor.h" #include "Components/ActorComponent.h" #include "Containers/Queue.h" +#include "Iris/Serialization/NetSerializer.h" #include "VRRenderTargetManager.generated.h" class UVRRenderTargetManager; @@ -385,3 +386,22 @@ protected: TQueue RenderDataQueue; }; + + +USTRUCT() +struct FBPVRReplicatedTextureStoreSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +USTRUCT() +struct FRenderManagerOperationSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +namespace UE::Net +{ + UE_NET_DECLARE_SERIALIZER(FBPVRReplicatedTextureStoreNetSerializer, VREXPANSIONPLUGIN_API); + UE_NET_DECLARE_SERIALIZER(FRenderManagerOperationNetSerializer, VREXPANSIONPLUGIN_API); +} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRVehiclePawn.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRVehiclePawn.h similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRVehiclePawn.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRVehiclePawn.h index 83afc09..672e6b4 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRVehiclePawn.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRVehiclePawn.h @@ -93,11 +93,11 @@ public: SetupPlayerInputComponent(InputComponent); InputComponent->RegisterComponent(); - if (UInputDelegateBinding::SupportsInputDelegate(GetClass())) - { + //if (UInputDelegateBinding::SupportsInputDelegate(GetClass())) + //{ InputComponent->bBlockInput = bBlockInput; UInputDelegateBinding::BindInputDelegates(GetClass(), InputComponent); - } + //} } } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRWheeledVehicle.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRWheeledVehicle.h similarity index 97% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRWheeledVehicle.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRWheeledVehicle.h index a0ed62a..10b61d4 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRWheeledVehicle.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRWheeledVehicle.h @@ -108,11 +108,11 @@ public: SetupPlayerInputComponent(InputComponent); InputComponent->RegisterComponent(); - if (UInputDelegateBinding::SupportsInputDelegate(GetClass())) - { + //if (UInputDelegateBinding::SupportsInputDelegate(GetClass())) + //{ InputComponent->bBlockInput = bBlockInput; UInputDelegateBinding::BindInputDelegates(GetClass(), InputComponent); - } + //} } } diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Mover/VRMoverComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Mover/VRMoverComponent.h similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Mover/VRMoverComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Mover/VRMoverComponent.h index 687b613..575ebaf 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Mover/VRMoverComponent.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Mover/VRMoverComponent.h @@ -36,7 +36,7 @@ struct VREXPANSIONPLUGIN_API FLayeredMove_VRMovement : public FLayeredMoveBase uint8 SettingsFlags; // Never finish this movement - virtual bool IsFinished(float CurrentSimTimeMs) const; + virtual bool IsFinished(double CurrentSimTimeMs) const; // Generate a movement virtual bool GenerateMove(const FMoverTickStartData& StartState, const FMoverTimeStep& TimeStep, const UMoverComponent* MoverComp, UMoverBlackboard* SimBlackboard, FProposedMove& OutProposedMove) override; diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ParentRelativeAttachmentComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ParentRelativeAttachmentComponent.h similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ParentRelativeAttachmentComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ParentRelativeAttachmentComponent.h index e1abb2f..c95f376 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ParentRelativeAttachmentComponent.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ParentRelativeAttachmentComponent.h @@ -137,8 +137,7 @@ public: FQuat GetCalculatedRotation(FRotator InverseRot, float DeltaTime) { FRotator FinalRot = FRotator::ZeroRotator; - - if (FPlatformMath::Abs(FRotator::ClampAxis(InverseRot.Yaw) - LastRot) < YawTolerance) // This is never true with the default value of 0.0f + if (FPlatformMath::Abs(FMath::FindDeltaAngleDegrees(InverseRot.Yaw, LastRot)) < YawTolerance) // This is never true with the default value of 0.0f { if (!bWasSetOnce) { diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ReplicatedVRCameraComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ReplicatedVRCameraComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ReplicatedVRCameraComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/ReplicatedVRCameraComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FBPAdvGripPhysicsSettingsNetSerializer.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FBPAdvGripPhysicsSettingsNetSerializer.h new file mode 100644 index 0000000..5808874 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FBPAdvGripPhysicsSettingsNetSerializer.h @@ -0,0 +1,17 @@ +#pragma once + +#include "Iris/Serialization/NetSerializer.h" +#include "VRBPDatatypes.h" + +#include "FBPAdvGripPhysicsSettingsNetSerializer.generated.h" + +USTRUCT() +struct FBPAdvGripPhysicsSettingsNetSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +namespace UE::Net +{ + UE_NET_DECLARE_SERIALIZER(FBPAdvGripPhysicsSettingsNetSerializer, VREXPANSIONPLUGIN_API); +} \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FBPSecondaryGripInfoNetSerializer.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FBPSecondaryGripInfoNetSerializer.h new file mode 100644 index 0000000..2d43145 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FBPSecondaryGripInfoNetSerializer.h @@ -0,0 +1,17 @@ +#pragma once + +#include "Iris/Serialization/NetSerializer.h" +#include "VRBPDatatypes.h" + +#include "FBPSecondaryGripInfoNetSerializer.generated.h" + +USTRUCT() +struct FBPSecondaryGripInfoNetSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +namespace UE::Net +{ + UE_NET_DECLARE_SERIALIZER(FBPSecondaryGripInfoNetSerializer, VREXPANSIONPLUGIN_API); +} \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FBPVRComponentPosRepNetSerializer.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FBPVRComponentPosRepNetSerializer.h new file mode 100644 index 0000000..a009509 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FBPVRComponentPosRepNetSerializer.h @@ -0,0 +1,17 @@ +#pragma once + +#include "Iris/Serialization/NetSerializer.h" +#include "VRBPDatatypes.h" + +#include "FBPVRComponentPosRepNetSerializer.generated.h" + +USTRUCT() +struct FBPVRComponentPosRepNetSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +namespace UE::Net +{ + UE_NET_DECLARE_SERIALIZER(FBPVRComponentPosRepNetSerializer, VREXPANSIONPLUGIN_API); +} \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FRepMovementVRNetSerializer.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FRepMovementVRNetSerializer.h new file mode 100644 index 0000000..35b001e --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FRepMovementVRNetSerializer.h @@ -0,0 +1,17 @@ +#pragma once + +#include "Iris/Serialization/NetSerializer.h" + +#include "FRepMovementVRNetSerializer.generated.h" + +USTRUCT() +struct FRepMovementVRCharacterNetSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +namespace UE::Net +{ + UE_NET_DECLARE_SERIALIZER(FRepMovementVRCharacterNetSerializer, VREXPANSIONPLUGIN_API); + +} \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FTransformNetQuantizeNetSerializer.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FTransformNetQuantizeNetSerializer.h new file mode 100644 index 0000000..58f6a4d --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/FTransformNetQuantizeNetSerializer.h @@ -0,0 +1,26 @@ +#pragma once + +#include "Iris/Serialization/NetSerializer.h" +#include "VRBPDatatypes.h" + +#include "FTransformNetQuantizeNetSerializer.generated.h" + +USTRUCT() +struct FTransformNetQuantizeNetSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +namespace UE::Net +{ + UE_NET_DECLARE_SERIALIZER(FTransformNetQuantizeNetSerializer, VREXPANSIONPLUGIN_API); + + + struct alignas(8) FTransformNetQuantizeQuantizedData + { + uint64 Position[4]; // We don't need to store double for tracked device positions, but their forwarded serializer uses it + uint16 Rotation[3]; + uint64 Scale[4]; // We don't need to store double for tracked device positions, but their forwarded serializer uses it + uint8 UseHighPrecision : 1; + }; +} \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/SerializerHelpers.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/SerializerHelpers.h new file mode 100644 index 0000000..2fdebcf --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Serializers/SerializerHelpers.h @@ -0,0 +1,144 @@ +#pragma once + +#include "CoreMinimal.h" +#include "Engine/NetSerialization.h" + +// Helpers for Iris serialization + + + + +namespace UE::Net +{ + // ----------------------------------------------------------------------------- + // Fixed-compression helpers for 0–MaxValue floats with BitCount precision + // Epic doesn't have per float compression helpers yet for Iris serializers + // ----------------------------------------------------------------------------- + + // Based on Epics FixedCompressionFloat functions for std archives + + template + uint32 GetCompressedFloat(const float Value) + { + using Details = TFixedCompressedFloatDetails; + + bool clamp = false; + int64 ScaledValue; + if (MaxValue > Details::MaxBitValue) + { + // We have to scale this down + const float Scale = float(Details::MaxBitValue) / MaxValue; + ScaledValue = FMath::TruncToInt(Scale * Value); + } + else + { + // We will scale up to get extra precision. But keep is a whole number preserve whole values + constexpr int32 Scale = Details::MaxBitValue / MaxValue; + ScaledValue = FMath::RoundToInt(Scale * Value); + } + + uint32 Delta = static_cast(ScaledValue + Details::Bias); + + if (Delta > Details::MaxDelta) + { + clamp = true; + Delta = static_cast(Delta) > 0 ? Details::MaxDelta : 0; + } + + return Delta; + } + + template + float GetDecompressedFloat(uint32 Delta) + { + using Details = TFixedCompressedFloatDetails; + + float Value = 0.0f; + + float UnscaledValue = static_cast(static_cast(Delta) - Details::Bias); + + if constexpr (MaxValue > Details::MaxBitValue) + { + // We have to scale down, scale needs to be a float: + constexpr float InvScale = MaxValue / (float)Details::MaxBitValue; + Value = UnscaledValue * InvScale; + } + else + { + constexpr int32 Scale = Details::MaxBitValue / MaxValue; + constexpr float InvScale = float(1) / (float)Scale; + + Value = UnscaledValue * InvScale; + } + + return Value; + } + + template + bool WritePackedIrisFloat2(float X, float Y, FNetBitStreamWriter* Ar) // Note Value is intended to not be a reference since we are scaling it before serializing! + { + FVector2D Value(X, Y); + + // Scale vector by quant factor first + Value[0] *= ScaleFactor; + Value[1] *= ScaleFactor; + + float MinV = -1073741824.0f; + float MaxV = 1073741760.0f; + + // Some platforms have RoundToInt implementations that essentially reduces the allowed inputs to 2^31. + const FVector2D ClampedValue = FVector2D(FMath::Clamp(Value.X, MinV, MaxV), FMath::Clamp(Value.Y, MinV, MaxV)); + bool bClamp = ClampedValue != Value; + + // Do basically FVector::SerializeCompressed + int32 IntX = FMath::RoundToInt(ClampedValue.X); + int32 IntY = FMath::RoundToInt(ClampedValue.Y); + + uint32 Bits = FMath::Clamp(FMath::CeilLogTwo(1 + FMath::Max(FMath::Abs(IntX), FMath::Abs(IntY))), 1, MaxBitsPerComponent) - 1; + + // Serialize how many bits each component will have + Ar->WriteBits(Bits, MaxBitsPerComponent); + //Ar.SerializeInt(Bits, MaxBitsPerComponent); + + int32 Bias = 1 << (Bits + 1); + uint32 Max = 1 << (Bits + 2); + uint32 DX = IntX + Bias; + uint32 DY = IntY + Bias; + + if (DX >= Max) { bClamp = true; DX = static_cast(DX) > 0 ? Max - 1 : 0; } + if (DY >= Max) { bClamp = true; DY = static_cast(DY) > 0 ? Max - 1 : 0; } + + Ar->WriteBits(DX, Max); + Ar->WriteBits(DY, Max); + + return !bClamp; + } + + template + bool ReadPackedIrisFloat2(float &X, float &Y, FNetBitStreamReader* Ar) + { + uint32 Bits = 0; + + // Serialize how many bits each component will have + Bits = Ar->ReadBits(MaxBitsPerComponent); + //Ar.SerializeInt(Bits, MaxBitsPerComponent); + + int32 Bias = 1 << (Bits + 1); + uint32 Max = 1 << (Bits + 2); + uint32 DX = 0; + uint32 DY = 0; + + DX = Ar->ReadBits(Max); + DY = Ar->ReadBits(Max); + //Ar.SerializeInt(DX, Max); + //Ar.SerializeInt(DY, Max); + + + float fact = (float)ScaleFactor; + + X = (float)(static_cast(DX) - Bias) / fact; + Y = (float)(static_cast(DY) - Bias) / fact; + + return true; + } +} \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRAIController.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRAIController.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRAIController.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRAIController.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBPDatatypes.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBPDatatypes.h similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBPDatatypes.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBPDatatypes.h index 5196519..0e3284a 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBPDatatypes.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBPDatatypes.h @@ -770,14 +770,14 @@ public: UPROPERTY(EditDefaultsOnly, Category = Replication, AdvancedDisplay) EVRRotationQuantization RotationQuantizationLevel; - FORCEINLINE uint16 CompressAxisTo10BitShort(float Angle) + FORCEINLINE static uint16 CompressAxisTo10BitShort(float Angle) { // map [0->360) to [0->1024) and mask off any winding return FMath::RoundToInt(Angle * 1024.f / 360.f) & 0xFFFF; } - FORCEINLINE float DecompressAxisFrom10BitShort(uint16 Angle) + FORCEINLINE static float DecompressAxisFrom10BitShort(uint16 Angle) { // map [0->1024) to [0->360) return (Angle * 360.f / 1024.f); @@ -1243,19 +1243,25 @@ public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvancedGripSettings") bool bDisallowLerping; + // If true, we will not set the position on grip release of a client auth grip + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvancedGripSettings") + bool bDisallowSettingPositionOnClientAuthDrop; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvancedGripSettings") FBPAdvGripPhysicsSettings PhysicsSettings; FBPAdvGripSettings() : GripPriority(1), bSetOwnerOnGrip(1), - bDisallowLerping(0) + bDisallowLerping(0), + bDisallowSettingPositionOnClientAuthDrop(0) {} FBPAdvGripSettings(int GripPrio) : GripPriority(GripPrio), bSetOwnerOnGrip(1), - bDisallowLerping(0) + bDisallowLerping(0), + bDisallowSettingPositionOnClientAuthDrop(0) {} }; @@ -1562,6 +1568,8 @@ public: UPrimitiveComponent* GetGrippedComponent() const; + UPrimitiveComponent* GetGripPrimitiveComponent() const; + //Check if a grip is the same as another, the only things I check for are the actor / component //This is here for the Find() function from TArray FORCEINLINE bool operator==(const FBPActorGripInformation &Other) const diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacter.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacter.h similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacter.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacter.h index c63ef91..d34d935 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacter.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacter.h @@ -7,6 +7,9 @@ #include "ReplicatedVRCameraComponent.h" #include "GameFramework/Character.h" #include "Navigation/PathFollowingComponent.h" + +#include "Iris/Serialization/NetSerializer.h" + #include "VRBaseCharacter.generated.h" class AVRPlayerController; @@ -179,6 +182,7 @@ public: CapsuleHeight(0.0f) {} + /** Network serialization */ bool NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) { @@ -590,4 +594,29 @@ public: UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation") bool GetCurrentNavigationPathPoints(TArray& NavigationPointList); -}; \ No newline at end of file +}; + + + +USTRUCT() +struct FVRReplicatedCapsuleHeightNetSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +namespace UE::Net +{ + UE_NET_DECLARE_SERIALIZER(FVRReplicatedCapsuleHeightNetSerializer, VREXPANSIONPLUGIN_API); +} + + +USTRUCT() +struct FVRSeatedCharacterInfoNetSerializerConfig : public FNetSerializerConfig +{ + GENERATED_BODY() +}; + +namespace UE::Net +{ + UE_NET_DECLARE_SERIALIZER(FVRSeatedCharacterInfoNetSerializer, VREXPANSIONPLUGIN_API); +} \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacterMovementComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacterMovementComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacterMovementComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBaseCharacterMovementComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRCharacter.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRCharacter.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRCharacter.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRCharacter.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRCharacterMovementComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRCharacterMovementComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRCharacterMovementComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRCharacterMovementComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionFunctionLibrary.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionFunctionLibrary.h similarity index 98% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionFunctionLibrary.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionFunctionLibrary.h index a7e12a4..918dd74 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionFunctionLibrary.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionFunctionLibrary.h @@ -200,6 +200,10 @@ public: UFUNCTION(BlueprintPure, Category = "VRExpansionFunctions") static bool IsActiveGrip(const FBPActorGripInformation& Grip); + /* Returns the target primitive component if the grip has one (it should always), otherwise it will return invalid */ + UFUNCTION(BlueprintPure, Category = "VRExpansionFunctions") + static UPrimitiveComponent* GetGripPrimitiveTarget(const FBPActorGripInformation& Grip); + /** Make a transform net quantize from location, rotation and scale */ UFUNCTION(BlueprintPure, meta = (Scale = "1,1,1", Keywords = "construct build", NativeMakeFunc), Category = "VRExpansionLibrary|TransformNetQuantize") static FTransform_NetQuantize MakeTransform_NetQuantize(FVector Location, FRotator Rotation, FVector Scale); diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionPlugin.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionPlugin.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionPlugin.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionPlugin.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGestureComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGestureComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGestureComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGestureComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGlobalSettings.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGlobalSettings.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGlobalSettings.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGlobalSettings.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGripInterface.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGripInterface.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGripInterface.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGripInterface.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRPathFollowingComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRPathFollowingComponent.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRPathFollowingComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRPathFollowingComponent.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRPlayerController.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRPlayerController.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRPlayerController.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRPlayerController.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRRootComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRRootComponent.h similarity index 97% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRRootComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRRootComponent.h index 08ac90f..9bb42ef 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRRootComponent.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRRootComponent.h @@ -57,7 +57,14 @@ public: inline FVector GetTargetHeightOffset() { //return FVector::ZeroVector; - return FVector(0.f, 0.f, (-this->GetUnscaledCapsuleHalfHeight()) - VRCapsuleOffset.Z); + if (bCenterCapsuleOnHMD) + { + return FVector(0.f, 0.f, (-VRCapsuleOffset.Z) - curCameraLoc.Z); + } + else + { + return FVector(0.f, 0.f, (-this->GetUnscaledCapsuleHalfHeight()) - VRCapsuleOffset.Z); + } } /** @@ -266,7 +273,7 @@ void inline UVRRootComponent::GenerateOffsetToWorld(bool bUpdateBounds, bool bGe if(owningVRChar && !owningVRChar->bRetainRoomscale) { - OffsetComponentToWorld = FTransform(CamRotOffset.Quaternion(), FVector(0.0f, 0.0f, bCenterCapsuleOnHMD ? curCameraLoc.Z : 0.0f), FVector(1.0f)) * GetComponentTransform(); + OffsetComponentToWorld = FTransform(CamRotOffset.Quaternion(), FVector(0.0f, 0.0f, 0.0f), FVector(1.0f)) * GetComponentTransform(); } else { diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRStereoWidgetComponent.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRStereoWidgetComponent.h similarity index 99% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRStereoWidgetComponent.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRStereoWidgetComponent.h index 9fddf36..39e3e2f 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRStereoWidgetComponent.h +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRStereoWidgetComponent.h @@ -181,6 +181,9 @@ public: UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "StereoLayer", Meta = (GetOptions = "EditorFlagCollector.GetFlagNames")) TArray AdditionalFlags; + UPROPERTY() + TObjectPtr TextureRef = nullptr; + protected: /** Texture displayed on the stereo layer (is stereocopic textures are supported on the platfrom and more than one texture is provided, this will be the right eye) **/ //UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "StereoLayer") diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRTrackedParentInterface.h b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRTrackedParentInterface.h similarity index 100% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRTrackedParentInterface.h rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRTrackedParentInterface.h diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/VRExpansionPlugin.Build.cs b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/VRExpansionPlugin.Build.cs similarity index 95% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/VRExpansionPlugin.Build.cs rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/VRExpansionPlugin.Build.cs index f065a80..56a0175 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/VRExpansionPlugin.Build.cs +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/VRExpansionPlugin.Build.cs @@ -11,6 +11,8 @@ public class VRExpansionPlugin : ModuleRules public VRExpansionPlugin(ReadOnlyTargetRules Target) : base(Target) { + DefaultBuildSettings = BuildSettingsVersion.Latest; + IncludeOrderVersion = EngineIncludeOrderVersion.Latest; PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; //bEnforceIWYU = true; @@ -83,6 +85,7 @@ public class VRExpansionPlugin : ModuleRules // "CoreUObject", //"Engine", "InputCore", + "ImageCore", // For new stereo layer stuff //"FLEX", remove comment if building in the NVIDIA flex branch - NOTE when put in place FLEX only listed win32 and win64 at compatible platforms //"HeadMountedDisplay", "RHI", diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/VRExpansionPlugin.uplugin b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin.uplugin similarity index 95% rename from VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/VRExpansionPlugin.uplugin rename to VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin.uplugin index cb68065..f7e3843 100644 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/VRExpansionPlugin.uplugin +++ b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin.uplugin @@ -1,7 +1,7 @@ { "FileVersion": 3, - "Version": 5.4, - "VersionName": "5.4", + "Version": 5.7, + "VersionName": "5.7", "FriendlyName": "VRExpansionPlugin", "Description": "Adds several new VR features & components to UE4", "Category": "VRExpansion", diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRRenderTargetManager.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRRenderTargetManager.cpp deleted file mode 100644 index fbe5a35..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/VRRenderTargetManager.cpp +++ /dev/null @@ -1,1815 +0,0 @@ -// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. - -#include "Misc/VRRenderTargetManager.h" -#include UE_INLINE_GENERATED_CPP_BY_NAME(VRRenderTargetManager) - -#include "Engine/World.h" -#include "GlobalRenderResources.h" -#include "Components/ActorComponent.h" -#include "Kismet/GameplayStatics.h" -#include "GameFramework/Pawn.h" -#include "GameFramework/PlayerState.h" -#include "GameFramework/PlayerController.h" -#include "Engine/TextureRenderTarget2D.h" -#include "Engine/Texture2D.h" -#include "TextureResource.h" -#include "PixelFormat.h" -#include "CanvasTypes.h" -#include "Kismet/KismetMathLibrary.h" -#include "Kismet/KismetRenderingLibrary.h" -#include "Engine/CanvasRenderTarget2D.h" -#include "Engine/Canvas.h" -#include "GeomTools.h" -#include "Serialization/ArchiveSaveCompressedProxy.h" -#include "Serialization/ArchiveLoadCompressedProxy.h" -#include "Materials/Material.h" -#include "Net/UnrealNetwork.h" - -namespace RLE_Funcs -{ - enum RLE_Flags - { - RLE_CompressedByte = 1, - RLE_CompressedShort = 2, - RLE_Compressed24 = 3, - RLE_NotCompressedByte = 4, - RLE_NotCompressedShort = 5, - RLE_NotCompressed24 = 6, - //RLE_Empty = 3, - //RLE_AllSame = 4, - RLE_ContinueRunByte = 7, - RLE_ContinueRunShort = 8, - RLE_ContinueRun24 = 9 - }; - - template - static bool RLEEncodeLine(TArray* LineToEncode, TArray* EncodedLine); - - template - static bool RLEEncodeBuffer(DataType* BufferToEncode, uint32 EncodeLength, TArray* EncodedLine); - - template - static void RLEDecodeLine(TArray* LineToDecode, TArray* DecodedLine, bool bCompressed); - - template - static void RLEDecodeLine(const uint8* LineToDecode, uint32 Num, TArray* DecodedLine, bool bCompressed); - - static inline void RLEWriteContinueFlag(uint32 Count, uint8** loc); - - template - static inline void RLEWriteRunFlag(uint32 Count, uint8** loc, TArray& Data, bool bCompressed); -} - -UVRRenderTargetManager::UVRRenderTargetManager(const FObjectInitializer& ObjectInitializer) - : Super(ObjectInitializer) -{ - - PrimaryComponentTick.bCanEverTick = true; - PrimaryComponentTick.bStartWithTickEnabled = true; - - PollRelevancyTime = 0.1f; - DrawRate = 0.0333; - - bIsStoringImage = false; - RenderTarget = nullptr; - RenderTargetWidth = 100; - RenderTargetHeight = 100; - ClearColor = FColor::White; - - TextureBlobSize = 512; - MaxBytesPerSecondRate = 5000; - - bInitiallyReplicateTexture = false; - bIsLoadingTextureBuffer = false; - - OwnerIDCounter = 0; -} - -bool UVRRenderTargetManager::SendDrawOperations_Validate(const TArray& RenderOperationStoreList) -{ - return true; -} - -void UVRRenderTargetManager::SendDrawOperations_Implementation(const TArray& RenderOperationStoreList) -{ - if (GetNetMode() == ENetMode::NM_Client) - { - RenderOperationStore.Append(RenderOperationStoreList); - } - - DrawOperations(); -} - - -void UVRRenderTargetManager::AddLineDrawOperation(FVector2D Point1, FVector2D Point2, FColor Color, int32 Thickness) -{ - FRenderManagerOperation NewOperation; - NewOperation.OperationType = ERenderManagerOperationType::Op_LineDraw; - NewOperation.Color = Color; - NewOperation.P1 = Point1; - NewOperation.P2 = Point2; - NewOperation.Thickness = (uint32)Thickness; - - if (GetNetMode() < ENetMode::NM_Client) - RenderOperationStore.Add(NewOperation); - else - LocalRenderOperationStore.Add(NewOperation); - - if (!DrawHandle.IsValid()) - GetWorld()->GetTimerManager().SetTimer(DrawHandle, this, &UVRRenderTargetManager::DrawPoll, DrawRate, true); - - // Send to server now -} - -void UVRRenderTargetManager::AddTextureDrawOperation(FVector2D Position, UTexture2D* TextureToDisplay) -{ - - if (!TextureToDisplay) - return; - - FRenderManagerOperation NewOperation; - NewOperation.OperationType = ERenderManagerOperationType::Op_TexDraw; - NewOperation.P1 = Position; - NewOperation.Texture = TextureToDisplay; - - if (GetNetMode() < ENetMode::NM_Client) - RenderOperationStore.Add(NewOperation); - else - LocalRenderOperationStore.Add(NewOperation); - - if (!DrawHandle.IsValid()) - GetWorld()->GetTimerManager().SetTimer(DrawHandle, this, &UVRRenderTargetManager::DrawPoll, DrawRate, true); - - // Send to server now -} - -void UVRRenderTargetManager::AddMaterialTrianglesDrawOperation(TArray Tris, UMaterial* Material) -{ - - if (!Tris.Num()) - return; - - FRenderManagerOperation NewOperation; - NewOperation.OperationType = ERenderManagerOperationType::Op_TriDraw; - NewOperation.Color = Tris[0].V0_Color.ToFColor(true); - - NewOperation.Tris.AddUninitialized(Tris.Num()); - int Counter = 0; - FRenderManagerTri RenderTri; - for (FCanvasUVTri Tri : Tris) - { - RenderTri.P1 = Tri.V0_Pos; - RenderTri.P2 = Tri.V1_Pos; - RenderTri.P3 = Tri.V2_Pos; - NewOperation.Tris[Counter++] = RenderTri; - } - - NewOperation.Material = Material; - - if (GetNetMode() < ENetMode::NM_Client) - RenderOperationStore.Add(NewOperation); - else - LocalRenderOperationStore.Add(NewOperation); - - if (!DrawHandle.IsValid()) - GetWorld()->GetTimerManager().SetTimer(DrawHandle, this, &UVRRenderTargetManager::DrawPoll, DrawRate, true); - - // Send to server now -} - -void UVRRenderTargetManager::DrawOperation(UCanvas* Canvas, const FRenderManagerOperation& Operation) -{ - if (IsValid(LocalProxy) && LocalProxy->OwnersID == Operation.OwnerID) - { - return; - } - - switch (Operation.OperationType) - { - case ERenderManagerOperationType::Op_LineDraw: - { - FCanvasLineItem LineItem; - LineItem.Origin = FVector(Operation.P1.X, Operation.P1.Y, 0.f); - LineItem.EndPos = FVector(Operation.P2.X, Operation.P2.Y, 0.f); - LineItem.LineThickness = (float)Operation.Thickness; - LineItem.SetColor(Operation.Color.ReinterpretAsLinear()); - Canvas->DrawItem(LineItem); - }break; - case ERenderManagerOperationType::Op_TexDraw: - { - if (Operation.Texture && Operation.Texture->GetResource()) - { - //FTexture* RenderTextureResource = (RenderBase) ? RenderBase->Resource : GWhiteTexture; - FCanvasTileItem TileItem(Operation.P1, Operation.Texture->GetResource(), FVector2D(Operation.Texture->GetSizeX(), Operation.Texture->GetSizeY()), FVector2D(0, 0), FVector2D(1.f, 1.f), ClearColor); - TileItem.BlendMode = FCanvas::BlendToSimpleElementBlend(EBlendMode::BLEND_Translucent); - Canvas->DrawItem(TileItem); - } - }break; - case ERenderManagerOperationType::Op_TriDraw: - { - if (Operation.Tris.Num() && Operation.Material) - { - FCanvasTriangleItem TriangleItem(FVector2D::ZeroVector, FVector2D::ZeroVector, FVector2D::ZeroVector, NULL); - TriangleItem.MaterialRenderProxy = Operation.Material->GetRenderProxy(); - - FCanvasUVTri triStore; - triStore.V0_Color = Operation.Color; - triStore.V1_Color = Operation.Color; - triStore.V2_Color = Operation.Color; - - TriangleItem.TriangleList.Reset(Operation.Tris.Num()); - TriangleItem.TriangleList.AddUninitialized(Operation.Tris.Num()); - uint32 Counter = 0; - for (FRenderManagerTri Tri : Operation.Tris) - { - triStore.V0_Pos = Tri.P1; - triStore.V1_Pos = Tri.P2; - triStore.V2_Pos = Tri.P3; - TriangleItem.TriangleList[Counter++] = triStore; - } - - Canvas->DrawItem(TriangleItem); - } - }break; - } - -} - -void UVRRenderTargetManager::DrawPoll() -{ - if (!RenderOperationStore.Num() && !LocalRenderOperationStore.Num()) - { - GetWorld()->GetTimerManager().ClearTimer(DrawHandle); - return; - } - - if (GetNetMode() < ENetMode::NM_Client) - { - SendDrawOperations(RenderOperationStore); - } - else - { - if (LocalRenderOperationStore.Num()) - { - // Send operations to server - if (IsValid(LocalProxy)) - { - LocalProxy->SendLocalDrawOperations(LocalRenderOperationStore); - } - - RenderOperationStore.Append(LocalRenderOperationStore); - LocalRenderOperationStore.Empty(); - } - - DrawOperations(); - } -} - -void UVRRenderTargetManager::DrawOperations() -{ - - if (bIsLoadingTextureBuffer) - { - if (!DrawHandle.IsValid()) - GetWorld()->GetTimerManager().SetTimer(DrawHandle, this, &UVRRenderTargetManager::DrawPoll, DrawRate, true); - - return; - } - - if (GetNetMode() == ENetMode::NM_DedicatedServer) - { - RenderOperationStore.Empty(); - return; - } - - UWorld* World = GetWorld(); - - if (!World || !World->GetBegunPlay()) - return; - - // Reference to the Render Target resource - FTextureRenderTargetResource* RenderTargetResource = RenderTarget->GameThread_GetRenderTargetResource(); - - if (!RenderTargetResource) - { - RenderOperationStore.Empty(); - return; - } - - // Retrieve a UCanvas form the world to avoid creating a new one each time - UCanvas* CanvasToUse = World->GetCanvasForDrawMaterialToRenderTarget(); - - // Creates a new FCanvas for rendering - FCanvas RenderCanvas( - RenderTargetResource, - nullptr, - World, - World->GetFeatureLevel()); - - // Setup the canvas with the FCanvas reference - CanvasToUse->Init(RenderTarget->SizeX, RenderTarget->SizeY, nullptr, &RenderCanvas); - CanvasToUse->Update(); - - if (CanvasToUse) - { - for (const FRenderManagerOperation& opt : RenderOperationStore) - { - DrawOperation(CanvasToUse, opt); - } - - RenderOperationStore.Empty(); - - // Perform the drawing - RenderCanvas.Flush_GameThread(); - - // Cleanup the FCanvas reference, to delete it - CanvasToUse->Canvas = NULL; - } -} - - -ARenderTargetReplicationProxy::ARenderTargetReplicationProxy(const FObjectInitializer& ObjectInitializer) - : Super(ObjectInitializer) -{ - bOnlyRelevantToOwner = true; - bNetUseOwnerRelevancy = true; - bReplicates = true; - PrimaryActorTick.bCanEverTick = false; - SetReplicateMovement(false); - bWaitingForManager = false; -} - -void ARenderTargetReplicationProxy::OnRep_Manager() -{ - // If our manager is valid, save off a reference to ourselves to the local copy. - if (IsValid(OwningManager)) - { - OwningManager->LocalProxy = this; - - // If we loaded a texture before the manager loaded - if (bWaitingForManager) - { - OwningManager->bIsLoadingTextureBuffer = false; - OwningManager->RenderTargetStore = TextureStore; - TextureStore.Reset(); - TextureStore.PackedData.Empty(); - TextureStore.UnpackedData.Empty(); - //GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Orange, FString::Printf(TEXT("Recieved Texture, total byte count: %i"), OwningManager->RenderTargetStore.PackedData.Num())); - OwningManager->DeCompressRenderTarget2D(); - bWaitingForManager = false; - } - } -} - -bool ARenderTargetReplicationProxy::SendLocalDrawOperations_Validate(const TArray& LocalRenderOperationStoreList) -{ - return true; -} - -void ARenderTargetReplicationProxy::SendLocalDrawOperations_Implementation(const TArray& LocalRenderOperationStoreList) -{ - if (IsValid(OwningManager)) - { - OwningManager->RenderOperationStore.Append(LocalRenderOperationStoreList); - - // ID the render operations to the player that sent them in - if (APlayerController* OwningPlayer = Cast(GetOwner())) - { - for (int i = (OwningManager->RenderOperationStore.Num() - LocalRenderOperationStoreList.Num()); i < OwningManager->RenderOperationStore.Num(); i++) - { - OwningManager->RenderOperationStore[i].OwnerID = OwnersID; - } - } - - if (!OwningManager->DrawHandle.IsValid()) - GetWorld()->GetTimerManager().SetTimer(OwningManager->DrawHandle, OwningManager.Get(), &UVRRenderTargetManager::DrawPoll, OwningManager->DrawRate, true); - } -} - -void ARenderTargetReplicationProxy::ReceiveTexture_Implementation(const FBPVRReplicatedTextureStore& TextureData) -{ - if (IsValid(OwningManager)) - { - OwningManager->RenderTargetStore = TextureData; - //GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Orange, FString::Printf(TEXT("Recieved Texture, byte count: %i"), TextureData.PackedData.Num())); - OwningManager->DeCompressRenderTarget2D(); - } -} - -void ARenderTargetReplicationProxy::InitTextureSend_Implementation(int32 Width, int32 Height, int32 TotalDataCount, int32 BlobCount, EPixelFormat PixelFormat, bool bIsZipped/*, bool bIsJPG*/) -{ - TextureStore.Reset(); - TextureStore.PixelFormat = PixelFormat; - TextureStore.bIsZipped = bIsZipped; - //TextureStore.bJPG = bIsJPG; - TextureStore.Width = Width; - TextureStore.Height = Height; - - TextureStore.PackedData.Reset(TotalDataCount); - TextureStore.PackedData.AddUninitialized(TotalDataCount); - - BlobNum = BlobCount; - - if (IsValid(OwningManager)) - { - OwningManager->bIsLoadingTextureBuffer = true; - } - - Ack_InitTextureSend(TotalDataCount); -} - -bool ARenderTargetReplicationProxy::Ack_InitTextureSend_Validate(int32 TotalDataCount) -{ - return true; -} - -void ARenderTargetReplicationProxy::Ack_InitTextureSend_Implementation(int32 TotalDataCount) -{ - if (TotalDataCount == TextureStore.PackedData.Num()) - { - BlobNum = 0; - - // Calculate time offset to achieve our max bytes per second with the given blob size - float SendRate = 1.f / (MaxBytesPerSecondRate / (float)TextureBlobSize); - - GetWorld()->GetTimerManager().SetTimer(SendTimer_Handle, this, &ARenderTargetReplicationProxy::SendNextDataBlob, SendRate, true); - - // Start sending data blobs - //SendNextDataBlob(); - } -} - -void ARenderTargetReplicationProxy::SendInitMessage() -{ - int32 TotalBlobs = TextureStore.PackedData.Num() / TextureBlobSize + (TextureStore.PackedData.Num() % TextureBlobSize > 0 ? 1 : 0); - - InitTextureSend(TextureStore.Width, TextureStore.Height, TextureStore.PackedData.Num(), TotalBlobs, TextureStore.PixelFormat, TextureStore.bIsZipped/*, TextureStore.bJPG*/); - -} - -void ARenderTargetReplicationProxy::SendNextDataBlob() -{ - if (!IsValid(this) || !this->GetOwner() || !IsValid(this->GetOwner())) - { - TextureStore.Reset(); - TextureStore.PackedData.Empty(); - TextureStore.UnpackedData.Empty(); - BlobNum = 0; - if (SendTimer_Handle.IsValid()) - GetWorld()->GetTimerManager().ClearTimer(SendTimer_Handle); - - return; - } - - BlobNum++; - int32 TotalBlobs = TextureStore.PackedData.Num() / TextureBlobSize + (TextureStore.PackedData.Num() % TextureBlobSize > 0 ? 1 : 0); - - if (BlobNum <= TotalBlobs) - { - TArray BlobStore; - int32 BlobLen = (BlobNum == TotalBlobs ? TextureStore.PackedData.Num() % TextureBlobSize : TextureBlobSize); - - - BlobStore.AddUninitialized(BlobLen); - uint8* MemLoc = TextureStore.PackedData.GetData(); - int32 MemCount = (BlobNum - 1) * TextureBlobSize; - MemLoc += MemCount; - - FMemory::Memcpy(BlobStore.GetData(), MemLoc, BlobLen); - - ReceiveTextureBlob(BlobStore, MemCount, BlobNum); - } - else - { - TextureStore.Reset(); - TextureStore.PackedData.Empty(); - TextureStore.UnpackedData.Empty(); - if (SendTimer_Handle.IsValid()) - GetWorld()->GetTimerManager().ClearTimer(SendTimer_Handle); - BlobNum = 0; - } -} - -void ARenderTargetReplicationProxy::EndPlay(const EEndPlayReason::Type EndPlayReason) -{ - if (SendTimer_Handle.IsValid()) - GetWorld()->GetTimerManager().ClearTimer(SendTimer_Handle); - - Super::EndPlay(EndPlayReason); -} - -//============================================================================= -void ARenderTargetReplicationProxy::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty >& OutLifetimeProps) const -{ - Super::GetLifetimeReplicatedProps(OutLifetimeProps); - - // For properties with special conditions - FDoRepLifetimeParams PushModelParamsWithCondition{ COND_InitialOnly, REPNOTIFY_OnChanged, /*bIsPushBased=*/true }; - - DOREPLIFETIME_WITH_PARAMS_FAST(ARenderTargetReplicationProxy, OwningManager, PushModelParamsWithCondition); - DOREPLIFETIME_WITH_PARAMS_FAST(ARenderTargetReplicationProxy, OwnersID, PushModelParamsWithCondition); -} - -void ARenderTargetReplicationProxy::ReceiveTextureBlob_Implementation(const TArray& TextureBlob, int32 LocationInData, int32 BlobNumber) -{ - if (LocationInData + TextureBlob.Num() <= TextureStore.PackedData.Num()) - { - uint8* MemLoc = TextureStore.PackedData.GetData(); - MemLoc += LocationInData; - FMemory::Memcpy(MemLoc, TextureBlob.GetData(), TextureBlob.Num()); - - //GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Orange, FString::Printf(TEXT("Recieved Texture blob, byte count: %i"), TextureBlob.Num())); - } - - if (BlobNumber == BlobNum) - { - Ack_ReceiveTextureBlob(BlobNum); - - // We finished, unpack and display - if (IsValid(OwningManager)) - { - OwningManager->bIsLoadingTextureBuffer = false; - OwningManager->RenderTargetStore = TextureStore; - TextureStore.Reset(); - TextureStore.PackedData.Empty(); - TextureStore.UnpackedData.Empty(); - //GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Orange, FString::Printf(TEXT("Recieved Texture, total byte count: %i"), OwningManager->RenderTargetStore.PackedData.Num())); - OwningManager->DeCompressRenderTarget2D(); - } - else - { - bWaitingForManager = true; - } - } - -} - -bool ARenderTargetReplicationProxy::Ack_ReceiveTextureBlob_Validate(int32 BlobCount) -{ - return true; -} - -void ARenderTargetReplicationProxy::Ack_ReceiveTextureBlob_Implementation(int32 BlobCount) -{ - // Send next data blob - //SendNextDataBlob(); - -} - -void UVRRenderTargetManager::UpdateRelevancyMap() -{ - AActor* myOwner = GetOwner(); - - for (int i = NetRelevancyLog.Num() - 1; i >= 0; i--) - { - if (!IsValid(NetRelevancyLog[i].PC) || NetRelevancyLog[i].PC->IsLocalController() || !NetRelevancyLog[i].PC->GetPawn()) - { - NetRelevancyLog[i].ReplicationProxy->Destroy(); - NetRelevancyLog.RemoveAt(i); - } - else - { - if (APawn* pawn = NetRelevancyLog[i].PC->GetPawn()) - { - if (!myOwner->IsNetRelevantFor(NetRelevancyLog[i].PC.Get(), pawn, pawn->GetActorLocation())) - { - NetRelevancyLog[i].bIsRelevant = false; - NetRelevancyLog[i].bIsDirty = false; - //NetRelevancyLog.RemoveAt(i); - } - } - } - } - - - bool bHadDirtyActors = false; - - for (FConstPlayerControllerIterator PCIt = GetWorld()->GetPlayerControllerIterator(); PCIt; ++PCIt) - { - if (APlayerController* PC = PCIt->Get()) - { - if (PC->IsLocalController()) - continue; - - if (!PC->HasClientLoadedCurrentWorld()) - continue; - - if (APawn* pawn = PC->GetPawn()) - { - - if (myOwner->IsNetRelevantFor(PC, pawn, pawn->GetActorLocation())) - { - FClientRepData* RepData = NetRelevancyLog.FindByPredicate([PC](const FClientRepData& Other) - { - return Other.PC == PC; - }); - - if (!RepData) - { - FClientRepData ClientRepData; - - FTransform NewTransform = this->GetOwner()->GetActorTransform(); - ARenderTargetReplicationProxy* RenderProxy = GetWorld()->SpawnActorDeferred(ARenderTargetReplicationProxy::StaticClass(), NewTransform, PC); - if (RenderProxy) - { - RenderProxy->OwnersID = ++OwnerIDCounter; - RenderProxy->OwningManager = this; - RenderProxy->MaxBytesPerSecondRate = MaxBytesPerSecondRate; - RenderProxy->TextureBlobSize = TextureBlobSize; - UGameplayStatics::FinishSpawningActor(RenderProxy, NewTransform); - } - - if (RenderProxy) - { - RenderProxy->AttachToActor(this->GetOwner(), FAttachmentTransformRules::SnapToTargetIncludingScale); - - - ClientRepData.PC = PC; - ClientRepData.ReplicationProxy = RenderProxy; - ClientRepData.bIsRelevant = true; - ClientRepData.bIsDirty = true; - bHadDirtyActors = true; - NetRelevancyLog.Add(ClientRepData); - } - // Update this client with the new data - } - else - { - if (!RepData->bIsRelevant) - { - RepData->bIsRelevant = true; - RepData->bIsDirty = true; - bHadDirtyActors = true; - } - } - } - } - - } - } - - if (bHadDirtyActors && bInitiallyReplicateTexture && GetNetMode() != ENetMode::NM_DedicatedServer) - { - QueueImageStore(); - } -} - -bool UVRRenderTargetManager::DeCompressRenderTarget2D() -{ - if (!RenderTarget) - return false; - - RenderTargetStore.UnPackData(); - - - int32 Width = RenderTargetStore.Width; - int32 Height = RenderTargetStore.Height; - EPixelFormat PixelFormat = RenderTargetStore.PixelFormat; - uint8 PixelFormat8 = 0; - - TArray FinalColorData; - FinalColorData.AddUninitialized(RenderTargetStore.UnpackedData.Num()); - - uint32 Counter = 0; - FColor ColorVal; - ColorVal.A = 0xFF; - for (uint16 CompColor : RenderTargetStore.UnpackedData) - { - //CompColor.FillTo(ColorVal); - ColorVal.R = CompColor << 3; - ColorVal.G = CompColor >> 5 << 2; - ColorVal.B = CompColor >> 11 << 3; - ColorVal.A = 0xFF; - FinalColorData[Counter++] = ColorVal; - } - - // Write this to a texture2d - UTexture2D* RenderBase = UTexture2D::CreateTransient(Width, Height, PF_R8G8B8A8);// RenderTargetStore.PixelFormat); - - // Switched to a Memcpy instead of byte by byte transer - uint8* MipData = (uint8*)RenderBase->GetPlatformData()->Mips[0].BulkData.Lock(LOCK_READ_WRITE); - FMemory::Memcpy(MipData, (void*)FinalColorData.GetData(), FinalColorData.Num() * sizeof(FColor)); - RenderBase->GetPlatformData()->Mips[0].BulkData.Unlock(); - - //Setting some Parameters for the Texture and finally returning it - RenderBase->GetPlatformData()->SetNumSlices(1); - RenderBase->NeverStream = true; - RenderBase->SRGB = true; - //Avatar->CompressionSettings = TC_EditorIcon; - - RenderBase->UpdateResource(); - - /*uint32 size = sizeof(FColor); - - uint8* pData = new uint8[FinalColorData.Num() * sizeof(FColor)]; - FMemory::Memcpy(pData, (void*)FinalColorData.GetData(), FinalColorData.Num() * sizeof(FColor)); - - UTexture2D* TexturePtr = RenderBase; - const uint8* TextureData = pData; - ENQUEUE_RENDER_COMMAND(VRRenderTargetManager_FillTexture)( - [TexturePtr, TextureData](FRHICommandList& RHICmdList) - { - FUpdateTextureRegion2D region; - region.SrcX = 0; - region.SrcY = 0; - region.DestX = 0; - region.DestY = 0; - region.Width = TexturePtr->GetSizeX();// TEX_WIDTH; - region.Height = TexturePtr->GetSizeY();//TEX_HEIGHT; - - FTexture2DResource* resource = (FTexture2DResource*)TexturePtr->Resource; - RHIUpdateTexture2D(resource->GetTexture2DRHI(), 0, region, region.Width * GPixelFormats[TexturePtr->GetPixelFormat()].BlockBytes, TextureData); - delete[] TextureData; - });*/ - - - // Using this as it saves custom implementation - - UWorld* World = GetWorld(); - - // Reference to the Render Target resource - FTextureRenderTargetResource* RenderTargetResource = RenderTarget->GameThread_GetRenderTargetResource(); - - // Retrieve a UCanvas form the world to avoid creating a new one each time - UCanvas* CanvasToUse = World->GetCanvasForDrawMaterialToRenderTarget(); - - // Creates a new FCanvas for rendering - FCanvas RenderCanvas( - RenderTargetResource, - nullptr, - World, - World->GetFeatureLevel()); - - // Setup the canvas with the FCanvas reference - CanvasToUse->Init(RenderTarget->SizeX, RenderTarget->SizeY, nullptr, &RenderCanvas); - CanvasToUse->Update(); - - if (CanvasToUse) - { - FTexture* RenderTextureResource = (RenderBase) ? RenderBase->GetResource() : GWhiteTexture; - FCanvasTileItem TileItem(FVector2D(0, 0), RenderTextureResource, FVector2D(RenderTarget->SizeX, RenderTarget->SizeY), FVector2D(0, 0), FVector2D(1.f, 1.f), FLinearColor::White); - TileItem.BlendMode = FCanvas::BlendToSimpleElementBlend(EBlendMode::BLEND_Opaque); - CanvasToUse->DrawItem(TileItem); - - - // Perform the drawing - RenderCanvas.Flush_GameThread(); - - // Cleanup the FCanvas reference, to delete it - CanvasToUse->Canvas = NULL; - } - - RenderBase->ReleaseResource(); - RenderBase->MarkAsGarbage(); - - return true; -} - -void UVRRenderTargetManager::QueueImageStore() -{ - - if (!bInitiallyReplicateTexture || !RenderTarget || bIsStoringImage || GetNetMode() == ENetMode::NM_DedicatedServer) - { - return; - } - - bIsStoringImage = true; - - // Init new RenderRequest - FRenderDataStore* renderData = new FRenderDataStore(); - - // Get RenderContext - FTextureRenderTargetResource* renderTargetResource = RenderTarget->GameThread_GetRenderTargetResource(); - - if (!renderTargetResource) - return; - - renderData->Size2D = renderTargetResource->GetSizeXY(); - renderData->PixelFormat = RenderTarget->GetFormat(); - - struct FReadSurfaceContext { - FRenderTarget* SrcRenderTarget; - TArray* OutData; - FIntRect Rect; - FReadSurfaceDataFlags Flags; - }; - - // Setup GPU command - FReadSurfaceContext readSurfaceContext = - { - renderTargetResource, - &(renderData->ColorData), - FIntRect(0,0,renderTargetResource->GetSizeXY().X, renderTargetResource->GetSizeXY().Y), - FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX) - }; - - ENQUEUE_RENDER_COMMAND(SceneDrawCompletion)( - [readSurfaceContext](FRHICommandListImmediate& RHICmdList) { - RHICmdList.ReadSurfaceData( - readSurfaceContext.SrcRenderTarget->GetRenderTargetTexture(), - readSurfaceContext.Rect, - *readSurfaceContext.OutData, - readSurfaceContext.Flags - ); - }); - - // Notify new task in RenderQueue - RenderDataQueue.Enqueue(renderData); - - // Set RenderCommandFence - renderData->RenderFence.BeginFence(); - - this->SetComponentTickEnabled(true); -} - -void UVRRenderTargetManager::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) -{ - Super::TickComponent(DeltaTime, TickType, ThisTickFunction); - - // Read pixels once RenderFence is completed - if (!bInitiallyReplicateTexture || RenderDataQueue.IsEmpty() || GetNetMode() == ENetMode::NM_DedicatedServer) - { - SetComponentTickEnabled(false); - } - else - { - // Peek the next RenderRequest from queue - FRenderDataStore* nextRenderData; - RenderDataQueue.Peek(nextRenderData); - - if (nextRenderData) - { - if (nextRenderData->RenderFence.IsFenceComplete()) - { - bIsStoringImage = false; - RenderTargetStore.Reset(); - uint32 SizeOfData = nextRenderData->ColorData.Num(); - - RenderTargetStore.UnpackedData.Reset(SizeOfData); - RenderTargetStore.UnpackedData.AddUninitialized(SizeOfData); - - uint16 ColorVal = 0; - uint32 Counter = 0; - - // Convert to 16bit color - for (FColor col : nextRenderData->ColorData) - { - ColorVal = (col.R >> 3) << 11 | (col.G >> 2) << 5 | (col.B >> 3); - RenderTargetStore.UnpackedData[Counter++] = ColorVal; - } - - FIntPoint Size2D = nextRenderData->Size2D; - RenderTargetStore.Width = Size2D.X; - RenderTargetStore.Height = Size2D.Y; - RenderTargetStore.PixelFormat = nextRenderData->PixelFormat; - RenderTargetStore.PackData(); - - -//#if WITH_PUSH_MODEL - //MARK_PROPERTY_DIRTY_FROM_NAME(UVRRenderTargetManager, RenderTargetStore, this); -//#endif - - - // Delete the first element from RenderQueue - RenderDataQueue.Pop(); - delete nextRenderData; - - for (int i = NetRelevancyLog.Num() - 1; i >= 0; i--) - { - if (NetRelevancyLog[i].bIsDirty && IsValid(NetRelevancyLog[i].PC) && !NetRelevancyLog[i].PC->IsLocalController()) - { - if (IsValid(NetRelevancyLog[i].ReplicationProxy)) - { - NetRelevancyLog[i].ReplicationProxy->TextureStore = RenderTargetStore; - NetRelevancyLog[i].ReplicationProxy->SendInitMessage(); - NetRelevancyLog[i].bIsDirty = false; - } - } - } - - - } - } - } - -} - -void UVRRenderTargetManager::BeginPlay() -{ - Super::BeginPlay(); - - InitRenderTarget(); - - if (/*bInitiallyReplicateTexture && */GetNetMode() < ENetMode::NM_Client) - GetWorld()->GetTimerManager().SetTimer(NetRelevancyTimer_Handle, this, &UVRRenderTargetManager::UpdateRelevancyMap, PollRelevancyTime, true); -} - -void UVRRenderTargetManager::EndPlay(const EEndPlayReason::Type EndPlayReason) -{ - Super::EndPlay(EndPlayReason); - - FRenderDataStore* Store = nullptr; - while (!RenderDataQueue.IsEmpty()) - { - RenderDataQueue.Dequeue(Store); - - if (Store) - { - delete Store; - } - } - - if (GetNetMode() < ENetMode::NM_Client) - GetWorld()->GetTimerManager().ClearTimer(NetRelevancyTimer_Handle); - - if(DrawHandle.IsValid()) - GetWorld()->GetTimerManager().ClearTimer(DrawHandle); - - if (RenderTarget) - { - RenderTarget->ReleaseResource(); - RenderTarget = nullptr; - } - - for (FClientRepData& RepData : NetRelevancyLog) - { - RepData.PC = nullptr; - if (IsValid(RepData.ReplicationProxy.Get())) - { - RepData.ReplicationProxy->Destroy(); - } - - RepData.ReplicationProxy = nullptr; - } - -} - -void UVRRenderTargetManager::InitRenderTarget() -{ - if (this->GetNetMode() == ENetMode::NM_DedicatedServer) - { - return; // Dedicated servers cannot handle render targets - } - - UWorld* World = GetWorld(); - - if (RenderTargetWidth > 0 && RenderTargetHeight > 0 && World) - { - RenderTarget = NewObject(this); - if (RenderTarget) - { - //NewCanvasRenderTarget->World = World; - RenderTarget->InitAutoFormat(RenderTargetWidth, RenderTargetHeight); - RenderTarget->ClearColor = ClearColor; - RenderTarget->bAutoGenerateMips = false; - RenderTarget->UpdateResourceImmediate(true); - } - else - { - RenderTarget = nullptr; - } - } - else - { - RenderTarget = nullptr; - } -} - - -bool UVRRenderTargetManager::GenerateTrisFromBoxPlaneIntersection(UPrimitiveComponent* PrimToBoxCheck, FTransform WorldTransformOfPlane, const FPlane& LocalProjectionPlane, FVector2D PlaneSize, FColor UVColor, TArray& OutTris) -{ - - if (!PrimToBoxCheck) - return false; - - OutTris.Reset(); - - FBoxSphereBounds LocalBounds = PrimToBoxCheck->CalcLocalBounds(); - FVector Center = LocalBounds.Origin; - FVector Extent = LocalBounds.BoxExtent; - - // Transform into plane local space from our localspace - FTransform LocalTrans = PrimToBoxCheck->GetComponentTransform() * WorldTransformOfPlane.Inverse(); - - FVector BoxMin = Center - Extent; - FVector BoxMax = Center + Extent; - - TArray PointList; - PointList.AddUninitialized(8); // 8 Is number of points on box - - PointList[0] = LocalTrans.TransformPosition(BoxMin); - PointList[1] = LocalTrans.TransformPosition(BoxMax); - PointList[2] = LocalTrans.TransformPosition(FVector(BoxMin.X, BoxMin.Y, BoxMax.Z)); - PointList[3] = LocalTrans.TransformPosition(FVector(BoxMin.X, BoxMax.Y, BoxMin.Z)); - PointList[4] = LocalTrans.TransformPosition(FVector(BoxMax.X, BoxMin.Y, BoxMin.Z)); - PointList[5] = LocalTrans.TransformPosition(FVector(BoxMin.X, BoxMax.Y, BoxMax.Z)); - PointList[6] = LocalTrans.TransformPosition(FVector(BoxMax.X, BoxMin.Y, BoxMax.Z)); - PointList[7] = LocalTrans.TransformPosition(FVector(BoxMax.X, BoxMax.Y, BoxMin.Z)); - - // List of edges to check, 12 total, 2 points per edge - int EdgeList[24] = - { - 0, 3, - 0, 4, - 0, 2, - 2, 5, - 2, 6, - 4, 7, - 4, 6, - 6, 1, - 1, 7, - 1, 5, - 5, 3, - 3, 7 - }; - - TArray IntersectionPoints; - - FVector Intersection; - float Time; - - FVector2D HalfPlane = PlaneSize / 2.f; - FVector2D PtCenter; - FVector2D NewPt; - FVector PlanePoint; - int CenterCount = 0; - for (int i = 0; i < 24; i += 2) - { - - if (UKismetMathLibrary::LinePlaneIntersection(PointList[EdgeList[i]], PointList[EdgeList[i + 1]], LocalProjectionPlane, Time, Intersection)) - { - //DrawDebugSphere(GetWorld(), WorldTransformOfPlane.TransformPosition(Intersection), 2.f, 32.f, FColor::Black); - PlanePoint = Intersection; - - if (IsValid(RenderTarget)) - { - NewPt.X = ((PlanePoint.X + HalfPlane.X) / PlaneSize.X) * RenderTarget->SizeX; - NewPt.Y = ((PlanePoint.Y + HalfPlane.Y) / PlaneSize.Y) * RenderTarget->SizeY; - } - else - { - NewPt.X = ((PlanePoint.X + HalfPlane.X) / PlaneSize.X) * RenderTargetWidth; - NewPt.Y = ((PlanePoint.Y + HalfPlane.Y) / PlaneSize.Y) * RenderTargetHeight; - } - - IntersectionPoints.Add(NewPt); - PtCenter += NewPt; - CenterCount++; - } - } - - if (IntersectionPoints.Num() <= 2) - { - return false; - } - - // Get our center value - PtCenter /= CenterCount; - - // Sort the points clockwise - struct FPointSortCompare - { - public: - FVector2D CenterPoint; - FPointSortCompare(const FVector2D& InCenterPoint) - : CenterPoint(InCenterPoint) - { - - } - - FORCEINLINE bool operator()(const FVector2D& A, const FVector2D& B) const - { - if (A.Y - CenterPoint.X >= 0 && B.X - CenterPoint.X < 0) - return true; - if (A.X - CenterPoint.X < 0 && B.X - CenterPoint.X >= 0) - return false; - if (A.X - CenterPoint.X == 0 && B.X - CenterPoint.X == 0) { - if (A.Y - CenterPoint.Y >= 0 || B.Y - CenterPoint.Y >= 0) - return A.Y > B.Y; - return B.Y > A.Y; - } - - // compute the cross product of vectors (center -> a) x (center -> b) - int det = (A.X - CenterPoint.X) * (B.Y - CenterPoint.Y) - (B.X - CenterPoint.X) * (A.Y - CenterPoint.Y); - if (det < 0) - return true; - if (det > 0) - return false; - - // points a and b are on the same line from the center - // check which point is closer to the center - int d1 = (A.X - CenterPoint.X) * (A.X - CenterPoint.X) + (A.Y - CenterPoint.Y) * (A.Y - CenterPoint.Y); - int d2 = (B.X - CenterPoint.X) * (B.X - CenterPoint.X) + (B.Y - CenterPoint.Y) * (B.Y - CenterPoint.Y); - return d1 > d2; - } - }; - - IntersectionPoints.Sort(FPointSortCompare(PtCenter)); - - FCanvasUVTri Tri; - Tri.V0_Color = UVColor; - Tri.V1_Color = UVColor; - Tri.V2_Color = UVColor; - - OutTris.Reserve(IntersectionPoints.Num() - 2); - - // Now that we have our sorted list, we can generate a tri map from it, just doing a Fan from first to last - for (int i = 1; i < IntersectionPoints.Num() - 1; i++) - { - Tri.V0_Pos = IntersectionPoints[0]; - Tri.V1_Pos = IntersectionPoints[i]; - Tri.V2_Pos = IntersectionPoints[i + 1]; - - OutTris.Add(Tri); - } - - return true; -} - -void FBPVRReplicatedTextureStore::PackData() -{ - if (UnpackedData.Num() > 0) - { - TArray TmpPacked; - RLE_Funcs::RLEEncodeBuffer(UnpackedData.GetData(), UnpackedData.Num(), &TmpPacked); - UnpackedData.Reset(); - - /*if (TmpPacked.Num() > 30000) - { - IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked(FName("ImageWrapper")); - TSharedPtr imageWrapper = ImageWrapperModule.CreateImageWrapper(EImageFormat::JPEG); - - imageWrapper->SetRaw(UnpackedData.GetData(), UnpackedData.Num(), Width, Height, ERGBFormat::RGBA, 8); - const TArray64& ImgData = imageWrapper->GetCompressed(1); - - - PackedData.Reset(ImgData.Num()); - PackedData.AddUninitialized(ImgData.Num()); - FMemory::Memcpy(PackedData.GetData(), ImgData.GetData(), ImgData.Num()); - bJPG = true; - bIsZipped = false; - } - else */if (TmpPacked.Num() > 512) - { - FArchiveSaveCompressedProxy Compressor(PackedData, NAME_Zlib, COMPRESS_BiasSpeed); - Compressor << TmpPacked; - Compressor.Flush(); - bIsZipped = true; - //bJPG = false; - } - else - { - PackedData = TmpPacked; - bIsZipped = false; - //bJPG = false; - } - } -} - - -void FBPVRReplicatedTextureStore::UnPackData() -{ - if (PackedData.Num() > 0) - { - - /*if (bJPG) - { - IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked(FName("ImageWrapper")); - TSharedPtr imageWrapper = ImageWrapperModule.CreateImageWrapper(EImageFormat::JPEG); - - - if (imageWrapper.IsValid() && (PackedData.Num() > 0) && imageWrapper->SetCompressed(PackedData.GetData(), PackedData.Num())) - { - Width = imageWrapper->GetWidth(); - Height = imageWrapper->GetHeight(); - - if (imageWrapper->GetRaw(ERGBFormat::BGRA, 8, UnpackedData)) - { - //bSucceeded = true; - } - } - } - else */if (bIsZipped) - { - TArray RLEEncodedData; - FArchiveLoadCompressedProxy DataArchive(PackedData, NAME_Zlib); - DataArchive << RLEEncodedData; - RLE_Funcs::RLEDecodeLine(&RLEEncodedData, &UnpackedData, true); - } - else - { - RLE_Funcs::RLEDecodeLine(&PackedData, &UnpackedData, true); - } - - PackedData.Reset(); - } -} - -/** Network serialization */ -// Doing a custom NetSerialize here because this is sent via RPCs and should change on every update -bool FBPVRReplicatedTextureStore::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) -{ - bOutSuccess = true; - - //Ar.SerializeBits(&bIsJPG, 1); - Ar.SerializeBits(&bIsZipped, 1); - Ar.SerializeIntPacked(Width); - Ar.SerializeIntPacked(Height); - Ar.SerializeBits(&PixelFormat, 8); - - Ar << PackedData; - - //uint32 UncompressedBufferSize = PackedData.Num(); - - return bOutSuccess; -} - - -// BEGIN RLE FUNCTIONS /// - -// Followed by a count of the following voxels -template -void RLE_Funcs::RLEDecodeLine(TArray* LineToDecode, TArray* DecodedLine, bool bCompressed) -{ - if (!LineToDecode || !DecodedLine) - return; - - RLEDecodeLine(LineToDecode->GetData(), LineToDecode->Num(), DecodedLine, bCompressed); -} - -// Followed by a count of the following voxels -template -void RLE_Funcs::RLEDecodeLine(const uint8* LineToDecode, uint32 Num, TArray* DecodedLine, bool bCompressed) -{ - if (!bCompressed) - { - DecodedLine->Empty(Num / sizeof(DataType)); - DecodedLine->AddUninitialized(Num / sizeof(DataType)); - FMemory::Memcpy(DecodedLine->GetData(), LineToDecode, Num); - return; - } - - const uint8* StartLoc = LineToDecode; - const uint8* EndLoc = StartLoc + Num; - uint8 incr = sizeof(DataType); - - DataType ValToWrite = *((DataType*)LineToDecode); // This is just to prevent stupid compiler warnings without disabling them - - DecodedLine->Empty(); - - uint8 RLE_FLAG; - uint32 Length32; - uint32 Length8; - uint32 Length16; - int origLoc; - - for (const uint8* loc = StartLoc; loc < EndLoc;) - { - RLE_FLAG = *loc >> 4; // Get the RLE flag from the first 4 bits of the first byte - - switch (RLE_FLAG) - { - case RLE_Flags::RLE_CompressedByte: - { - Length8 = (*loc & ~0xF0) + 1; - loc++; - ValToWrite = *((DataType*)loc); - loc += incr; - - origLoc = DecodedLine->AddUninitialized(Length8); - - for (uint32 i = origLoc; i < origLoc + Length8; i++) - { - (*DecodedLine)[i] = ValToWrite; - } - - }break; - case RLE_Flags::RLE_CompressedShort: - { - Length16 = (((uint16)(*loc & ~0xF0)) << 8 | (*(loc + 1))) + 1; - loc += 2; - ValToWrite = *((DataType*)loc); - loc += incr; - - origLoc = DecodedLine->AddUninitialized(Length16); - - for (uint32 i = origLoc; i < origLoc + Length16; i++) - { - (*DecodedLine)[i] = ValToWrite; - } - - }break; - case RLE_Flags::RLE_Compressed24: - { - Length32 = (((uint32)(*loc & ~0xF0)) << 16 | ((uint32)(*(loc + 1))) << 8 | (uint32)(*(loc + 2))) + 1; - loc += 3; - ValToWrite = *((DataType*)loc); - loc += incr; - - origLoc = DecodedLine->AddUninitialized(Length32); - - for (uint32 i = origLoc; i < origLoc + Length32; i++) - { - (*DecodedLine)[i] = ValToWrite; - } - - }break; - - case RLE_Flags::RLE_NotCompressedByte: - { - Length8 = (*loc & ~0xF0) + 1; - loc++; - - origLoc = DecodedLine->AddUninitialized(Length8); - - for (uint32 i = origLoc; i < origLoc + Length8; i++) - { - (*DecodedLine)[i] = *((DataType*)loc); - loc += incr; - } - - }break; - case RLE_Flags::RLE_NotCompressedShort: - { - Length16 = (((uint16)(*loc & ~0xF0)) << 8 | (*(loc + 1))) + 1; - loc += 2; - - origLoc = DecodedLine->AddUninitialized(Length16); - - for (uint32 i = origLoc; i < origLoc + Length16; i++) - { - (*DecodedLine)[i] = *((DataType*)loc); - loc += incr; - } - - }break; - case RLE_Flags::RLE_NotCompressed24: - { - Length32 = (((uint32)(*loc & ~0xF0)) << 16 | ((uint32)(*(loc + 1))) << 8 | ((uint32)(*(loc + 2)))) + 1; - loc += 3; - - origLoc = DecodedLine->AddUninitialized(Length32); - - for (uint32 i = origLoc; i < origLoc + Length32; i++) - { - (*DecodedLine)[i] = *((DataType*)loc); - loc += incr; - } - - }break; - - case RLE_Flags::RLE_ContinueRunByte: - { - Length8 = (*loc & ~0xF0) + 1; - loc++; - - origLoc = DecodedLine->AddUninitialized(Length8); - - for (uint32 i = origLoc; i < origLoc + Length8; i++) - { - (*DecodedLine)[i] = ValToWrite; - } - - }break; - case RLE_Flags::RLE_ContinueRunShort: - { - Length16 = (((uint16)(*loc & ~0xF0)) << 8 | (*(loc + 1))) + 1; - loc += 2; - - origLoc = DecodedLine->AddUninitialized(Length16); - - for (uint32 i = origLoc; i < origLoc + Length16; i++) - { - (*DecodedLine)[i] = ValToWrite; - } - - }break; - case RLE_Flags::RLE_ContinueRun24: - { - Length32 = (((uint32)(*loc & ~0xF0)) << 16 | ((uint32)(*(loc + 1))) << 8 | (*(loc + 2))) + 1; - loc += 3; - - origLoc = DecodedLine->AddUninitialized(Length32); - - for (uint32 i = origLoc; i < origLoc + Length32; i++) - { - (*DecodedLine)[i] = ValToWrite; - } - - }break; - - } - } -} - -template -bool RLE_Funcs::RLEEncodeLine(TArray* LineToEncode, TArray* EncodedLine) -{ - return RLEEncodeBuffer(LineToEncode->GetData(), LineToEncode->Num(), EncodedLine); -} - -void RLE_Funcs::RLEWriteContinueFlag(uint32 count, uint8** loc) -{ - if (count <= 16) - { - **loc = (((uint8)RLE_Flags::RLE_ContinueRunByte << 4) | ((uint8)count - 1)); - (*loc)++; - } - else if (count <= 4096) - { - uint16 val = ((((uint16)RLE_Flags::RLE_ContinueRunShort) << 12) | ((uint16)count - 1)); - **loc = val >> 8; - (*loc)++; - **loc = (uint8)val; - (*loc)++; - } - else - { - uint32 val = ((((uint32)RLE_Flags::RLE_ContinueRun24) << 20) | ((uint32)count - 1)); - **loc = (uint8)(val >> 16); - (*loc)++; - **loc = (uint8)(val >> 8); - (*loc)++; - **loc = (uint8)val; - (*loc)++; - } -} - -template -void RLE_Funcs::RLEWriteRunFlag(uint32 count, uint8** loc, TArray& Data, bool bCompressed) -{ - - if (count <= 16) - { - uint8 val; - if (bCompressed) - val = ((((uint8)RLE_Flags::RLE_CompressedByte) << 4) | ((uint8)count - 1)); - else - val = ((((uint8)RLE_Flags::RLE_NotCompressedByte) << 4) | ((uint8)count - 1)); - - **loc = val; - (*loc)++; - } - else if (count <= 4096) - { - uint16 val; - if (bCompressed) - val = ((((uint16)RLE_Flags::RLE_CompressedShort) << 12) | ((uint16)count - 1)); - else - val = ((((uint16)RLE_Flags::RLE_NotCompressedShort) << 12) | ((uint16)count - 1)); - - **loc = (uint8)(val >> 8); - (*loc)++; - **loc = (uint8)val; - (*loc)++; - } - else - { - uint32 val; - if (bCompressed) - val = ((((uint32)RLE_Flags::RLE_Compressed24) << 20) | ((uint32)count - 1)); - else - val = ((((uint32)RLE_Flags::RLE_NotCompressed24) << 20) | ((uint32)count - 1)); - - **loc = (uint8)(val >> 16); - (*loc)++; - **loc = (uint8)(val >> 8); - (*loc)++; - **loc = (uint8)(val); - (*loc)++; - } - - FMemory::Memcpy(*loc, Data.GetData(), Data.Num() * sizeof(DataType)); - *loc += Data.Num() * sizeof(DataType); - Data.Empty(256); -} - - -template -bool RLE_Funcs::RLEEncodeBuffer(DataType* BufferToEncode, uint32 EncodeLength, TArray* EncodedLine) -{ - uint32 OrigNum = EncodeLength;//LineToEncode->Num(); - uint8 incr = sizeof(DataType); - uint32 MAX_COUNT = 1048576; // Max of 2.5 bytes as 0.5 bytes is used for control flags - - EncodedLine->Empty((OrigNum * sizeof(DataType)) + (OrigNum * (sizeof(short)))); - // Reserve enough memory to account for a perfectly bad situation (original size + 3 bytes per max array value) - // Remove the remaining later with RemoveAt() and a count - EncodedLine->AddUninitialized((OrigNum * sizeof(DataType)) + ((OrigNum / MAX_COUNT * 3))); - - DataType* First = BufferToEncode;// LineToEncode->GetData(); - DataType Last; - uint32 RunCount = 0; - - uint8* loc = EncodedLine->GetData(); - //uint8 * countLoc = NULL; - - bool bInRun = false; - bool bWroteStart = false; - bool bContinueRun = false; - - TArray TempBuffer; - TempBuffer.Reserve(256); - uint32 TempCount = 0; - - Last = *First; - First++; - - for (uint32 i = 0; i < OrigNum - 1; i++, First++) - { - if (Last == *First) - { - if (bWroteStart && !bInRun) - { - RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, false); - bWroteStart = false; - } - - if (bInRun && /**countLoc*/TempCount < MAX_COUNT) - { - TempCount++; - - if (TempCount == MAX_COUNT) - { - // Write run byte - if (bContinueRun) - { - RLE_Funcs::RLEWriteContinueFlag(TempCount, &loc); - } - else - RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, true); - - bContinueRun = true; - TempCount = 0; - } - } - else - { - bInRun = true; - bWroteStart = false; - bContinueRun = false; - - TempBuffer.Add(Last); - TempCount = 1; - } - - // Begin Run Here - } - else if (bInRun) - { - bInRun = false; - - if (bContinueRun) - { - TempCount++; - RLE_Funcs::RLEWriteContinueFlag(TempCount, &loc); - } - else - { - TempCount++; - RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, true); - } - - bContinueRun = false; - } - else - { - if (bWroteStart && TempCount/**countLoc*/ < MAX_COUNT) - { - TempCount++; - TempBuffer.Add(Last); - } - else if (bWroteStart && TempCount == MAX_COUNT) - { - RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, false); - - bWroteStart = true; - TempBuffer.Add(Last); - TempCount = 1; - } - else - { - TempBuffer.Add(Last); - TempCount = 1; - //*countLoc = 1; - - bWroteStart = true; - } - } - - Last = *First; - } - - // Finish last num - if (bInRun) - { - if (TempCount <= MAX_COUNT) - { - if (TempCount == MAX_COUNT) - { - // Write run byte - RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, true); - bContinueRun = true; - } - - if (bContinueRun) - { - TempCount++; - RLE_Funcs::RLEWriteContinueFlag(TempCount, &loc); - } - else - { - TempCount++; - RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, true); - } - } - - // Begin Run Here - } - else - { - if (bWroteStart && TempCount/**countLoc*/ <= MAX_COUNT) - { - if (TempCount/**countLoc*/ == MAX_COUNT) - { - // Write run byte - RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, false); - TempCount = 0; - } - - TempCount++; - TempBuffer.Add(Last); - RLE_Funcs::RLEWriteRunFlag(TempCount, &loc, TempBuffer, false); - } - } - - // Resize the out array to fit compressed contents - uint32 Wrote = loc - EncodedLine->GetData(); - EncodedLine->RemoveAt(Wrote, EncodedLine->Num() - Wrote, EAllowShrinking::Yes); - - // If the compression performed worse than the original file size, throw the results array and use the original instead. - // This will almost never happen with voxels but can so should be accounted for. - - return true; - // Skipping non compressed for now, the overhead is so low that it isn't worth supporting since the last revision - /* - if (Wrote > OrigNum * incr) - { - EncodedLine->Empty(OrigNum * incr); - EncodedLine->AddUninitialized(OrigNum * incr); - FMemory::Memcpy(EncodedLine->GetData(), BufferToEncode, OrigNum * incr); - return false; // Return that there was no compression, so the decoder can receive it later - } - else - return true; - */ -} - -template -bool WritePackedVector2D(FVector2D Value, FArchive& Ar) // Note Value is intended to not be a reference since we are scaling it before serializing! -{ - check(Ar.IsSaving()); - - // Scale vector by quant factor first - Value *= ScaleFactor; - - // Nan Check - if (Value.ContainsNaN()) - { - logOrEnsureNanError(TEXT("WritePackedVector2D: Value contains NaN, clearing for safety.")); - FVector2D Dummy(0, 0); - WritePackedVector2D(Dummy, Ar); - return false; - } - - float MinV = -1073741824.0f; - float MaxV = 1073741760.0f; - - // Some platforms have RoundToInt implementations that essentially reduces the allowed inputs to 2^31. - const FVector2D ClampedValue = FVector2D(FMath::Clamp(Value.X, MinV, MaxV), FMath::Clamp(Value.Y, MinV, MaxV)); - bool bClamp = ClampedValue != Value; - - // Do basically FVector::SerializeCompressed - int32 IntX = FMath::RoundToInt(ClampedValue.X); - int32 IntY = FMath::RoundToInt(ClampedValue.Y); - - uint32 Bits = FMath::Clamp(FMath::CeilLogTwo(1 + FMath::Max(FMath::Abs(IntX), FMath::Abs(IntY))), 1, MaxBitsPerComponent) - 1; - - // Serialize how many bits each component will have - Ar.SerializeInt(Bits, MaxBitsPerComponent); - - int32 Bias = 1 << (Bits + 1); - uint32 Max = 1 << (Bits + 2); - uint32 DX = IntX + Bias; - uint32 DY = IntY + Bias; - - if (DX >= Max) { bClamp = true; DX = static_cast(DX) > 0 ? Max - 1 : 0; } - if (DY >= Max) { bClamp = true; DY = static_cast(DY) > 0 ? Max - 1 : 0; } - - Ar.SerializeInt(DX, Max); - Ar.SerializeInt(DY, Max); - - return !bClamp; -} - -template -bool ReadPackedVector2D(FVector2D& Value, FArchive& Ar) -{ - uint32 Bits = 0; - - // Serialize how many bits each component will have - Ar.SerializeInt(Bits, MaxBitsPerComponent); - - int32 Bias = 1 << (Bits + 1); - uint32 Max = 1 << (Bits + 2); - uint32 DX = 0; - uint32 DY = 0; - - Ar.SerializeInt(DX, Max); - Ar.SerializeInt(DY, Max); - - - float fact = (float)ScaleFactor; - - Value.X = (float)(static_cast(DX) - Bias) / fact; - Value.Y = (float)(static_cast(DY) - Bias) / fact; - - return true; -} - -bool FRenderManagerOperation::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) -{ - bOutSuccess = true; - - - Ar.SerializeIntPacked(OwnerID); - Ar.SerializeBits(&OperationType, 3); - - switch (OperationType) - { - case ERenderManagerOperationType::Op_LineDraw: - { - Ar << Color; - Ar.SerializeIntPacked(Thickness); - - if (Ar.IsSaving()) - { - bOutSuccess &= WritePackedVector2D<1, 20>(P1, Ar); - bOutSuccess &= WritePackedVector2D<1, 20>(P2, Ar); - } - else - { - ReadPackedVector2D<1, 20>(P1, Ar); - ReadPackedVector2D<1, 20>(P2, Ar); - } - }break; - case ERenderManagerOperationType::Op_TexDraw: - { - Ar << Texture; - - if (Ar.IsSaving()) - { - bOutSuccess &= WritePackedVector2D<1, 20>(P1, Ar); - } - else - { - ReadPackedVector2D<1, 20>(P1, Ar); - } - }break; - case ERenderManagerOperationType::Op_TriDraw: - { - Ar << Color; - Ar << Material; - - uint32 ArrayCt = Tris.Num(); - Ar.SerializeIntPacked(ArrayCt); - - if (Ar.IsLoading()) - { - Tris.Reset(ArrayCt); - Tris.AddUninitialized(ArrayCt); - - FRenderManagerTri TriTemp; - for (uint32 i = 0; i < ArrayCt; ++i) - { - ReadPackedVector2D<1, 20>(TriTemp.P1, Ar); - ReadPackedVector2D<1, 20>(TriTemp.P2, Ar); - ReadPackedVector2D<1, 20>(TriTemp.P3, Ar); - Tris[i] = TriTemp; - } - } - else - { - for (uint32 i = 0; i < ArrayCt; ++i) - { - WritePackedVector2D<1, 20>(Tris[i].P1, Ar); - WritePackedVector2D<1, 20>(Tris[i].P2, Ar); - WritePackedVector2D<1, 20>(Tris[i].P3, Ar); - } - } - - }break; - } - - return bOutSuccess; -} diff --git a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacter.cpp b/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacter.cpp deleted file mode 100644 index 13d7a03..0000000 --- a/VIRTUOS_ExpansionPluginTests/Plugins/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRBaseCharacter.cpp +++ /dev/null @@ -1,1357 +0,0 @@ -// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. - -#include "VRBaseCharacter.h" -#include UE_INLINE_GENERATED_CPP_BY_NAME(VRBaseCharacter) - -#include "VRPlayerController.h" -#include "NavigationSystem.h" -#include "GameFramework/Controller.h" -#include "Components/CapsuleComponent.h" -#include "ParentRelativeAttachmentComponent.h" -#include "GripMotionControllerComponent.h" -#include "IMotionController.h" -#include "VRRootComponent.h" -#include "VRPathFollowingComponent.h" -#include "Net/UnrealNetwork.h" -#include "XRMotionControllerBase.h" -#include "NavFilters/NavigationQueryFilter.h" -#include "Misc/EngineNetworkCustomVersion.h" -//#include "Runtime/Engine/Private/EnginePrivate.h" - -#if WITH_PUSH_MODEL -#include "Net/Core/PushModel/PushModel.h" -#endif - -DEFINE_LOG_CATEGORY(LogBaseVRCharacter); - -FName AVRBaseCharacter::LeftMotionControllerComponentName(TEXT("Left Grip Motion Controller")); -FName AVRBaseCharacter::RightMotionControllerComponentName(TEXT("Right Grip Motion Controller")); -FName AVRBaseCharacter::ReplicatedCameraComponentName(TEXT("VR Replicated Camera")); -FName AVRBaseCharacter::ParentRelativeAttachmentComponentName(TEXT("Parent Relative Attachment")); -FName AVRBaseCharacter::SmoothingSceneParentComponentName(TEXT("NetSmoother")); -FName AVRBaseCharacter::VRProxyComponentName(TEXT("VRProxy")); - - -FRepMovementVRCharacter::FRepMovementVRCharacter() -: Super() -{ - bJustTeleported = false; - bJustTeleportedGrips = false; - bPausedTracking = false; - PausedTrackingLoc = FVector::ZeroVector; - PausedTrackingRot = 0.f; - Owner = nullptr; -} - -AVRBaseCharacter::AVRBaseCharacter(const FObjectInitializer& ObjectInitializer) - : Super(ObjectInitializer/*.DoNotCreateDefaultSubobject(ACharacter::MeshComponentName)*/.SetDefaultSubobjectClass(ACharacter::CharacterMovementComponentName)) - -{ - - FRepMovement& MovementRep = GetReplicatedMovement_Mutable(); - - // Remove the movement jitter with slow speeds - MovementRep.LocationQuantizationLevel = EVectorQuantization::RoundTwoDecimals; - - if (UCapsuleComponent * cap = GetCapsuleComponent()) - { - cap->SetCapsuleSize(16.0f, 96.0f); - cap->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Ignore); - cap->SetCollisionResponseToChannel(ECollisionChannel::ECC_WorldStatic, ECollisionResponse::ECR_Block); - } - - NetSmoother = CreateOptionalDefaultSubobject(AVRBaseCharacter::SmoothingSceneParentComponentName); - if (NetSmoother) - { - NetSmoother->SetupAttachment(RootComponent); - - if (!bRetainRoomscale) - { - if (UVRRootComponent* MyRoot = Cast(RootComponent)) - { - NetSmoother->SetRelativeLocation(MyRoot->GetTargetHeightOffset()); - //VRProxyComponent->SetRelativeLocation(MyRoot->GetTargetHeightOffset()); - } - } - } - - VRProxyComponent = CreateOptionalDefaultSubobject(AVRBaseCharacter::VRProxyComponentName); - if (NetSmoother && VRProxyComponent) - { - VRProxyComponent->SetupAttachment(NetSmoother); - } - - VRReplicatedCamera = CreateOptionalDefaultSubobject(AVRBaseCharacter::ReplicatedCameraComponentName); - if (VRReplicatedCamera) - { - //VRReplicatedCamera->bOffsetByHMD = false; - VRReplicatedCamera->SetupAttachment(VRProxyComponent ? VRProxyComponent : NetSmoother ? NetSmoother : RootComponent); - VRReplicatedCamera->OverrideSendTransform = &AVRBaseCharacter::Server_SendTransformCamera; - } - - VRMovementReference = NULL; - if (GetMovementComponent()) - { - VRMovementReference = Cast(GetMovementComponent()); - //AddTickPrerequisiteComponent(this->GetCharacterMovement()); - } - - ParentRelativeAttachment = CreateOptionalDefaultSubobject(AVRBaseCharacter::ParentRelativeAttachmentComponentName); - if (ParentRelativeAttachment && VRReplicatedCamera) - { - // Moved this to be root relative as the camera late updates were killing how it worked - ParentRelativeAttachment->SetupAttachment(VRProxyComponent ? VRProxyComponent : NetSmoother ? NetSmoother : RootComponent); - //ParentRelativeAttachment->bOffsetByHMD = false; - ParentRelativeAttachment->AddTickPrerequisiteComponent(VRReplicatedCamera); - - if (USkeletalMeshComponent * SKMesh = GetMesh()) - { - SKMesh->SetupAttachment(ParentRelativeAttachment); - } - } - - LeftMotionController = CreateOptionalDefaultSubobject(AVRBaseCharacter::LeftMotionControllerComponentName); - if (IsValid(LeftMotionController)) - { - LeftMotionController->SetupAttachment(VRProxyComponent ? VRProxyComponent : NetSmoother ? NetSmoother : RootComponent); - //LeftMotionController->MotionSource = FXRMotionControllerBase::LeftHandSourceId; - LeftMotionController->SetTrackingMotionSource(IMotionController::LeftHandSourceId); - //LeftMotionController->Hand = EControllerHand::Left; - //LeftMotionController->bOffsetByHMD = false; - //LeftMotionController->bUpdateInCharacterMovement = true; - // Keep the controllers ticking after movement - LeftMotionController->AddTickPrerequisiteComponent(GetCharacterMovement()); - LeftMotionController->OverrideSendTransform = &AVRBaseCharacter::Server_SendTransformLeftController; - } - - RightMotionController = CreateOptionalDefaultSubobject(AVRBaseCharacter::RightMotionControllerComponentName); - if (IsValid(RightMotionController)) - { - RightMotionController->SetupAttachment(VRProxyComponent ? VRProxyComponent : NetSmoother ? NetSmoother : RootComponent); - //RightMotionController->MotionSource = FXRMotionControllerBase::RightHandSourceId; - RightMotionController->SetTrackingMotionSource(IMotionController::RightHandSourceId); - //RightMotionController->Hand = EControllerHand::Right; - //RightMotionController->bOffsetByHMD = false; - //RightMotionController->bUpdateInCharacterMovement = true; - // Keep the controllers ticking after movement - RightMotionController->AddTickPrerequisiteComponent(GetCharacterMovement()); - RightMotionController->OverrideSendTransform = &AVRBaseCharacter::Server_SendTransformRightController; - } - - OffsetComponentToWorld = FTransform(FQuat(0.0f, 0.0f, 0.0f, 1.0f), FVector::ZeroVector, FVector(1.0f)); - - - // Setting a minimum of every frame for replication consideration (UT uses this value for characters and projectiles). - // Otherwise we will get some massive slow downs if the replication is allowed to hit the 2 per second minimum default - SetMinNetUpdateFrequency(100.0f); - - // This is for smooth turning, we have more of a use for this than FPS characters do - // Due to roll/pitch almost never being off 0 for VR the cost is just one byte so i'm fine defaulting it here - // End users can reset to byte components if they ever want too. - MovementRep.RotationQuantizationLevel = ERotatorQuantization::ShortComponents; - - VRReplicateCapsuleHeight = false; - - bUseExperimentalUnseatModeFix = true; - - ReplicatedMovementVR.Owner = this; - bFlagTeleported = false; - bTrackingPaused = false; - PausedTrackingLoc = FVector::ZeroVector; - PausedTrackingRot = 0.f; -} - - void AVRBaseCharacter::PossessedBy(AController* NewController) - { - Super::PossessedBy(NewController); - OwningVRPlayerController = Cast(Controller); - } - -void AVRBaseCharacter::OnRep_Controller() -{ - Super::OnRep_Controller(); - OwningVRPlayerController = Cast(Controller); -} - -void AVRBaseCharacter::OnRep_PlayerState() -{ - OnPlayerStateReplicated_Bind.Broadcast(GetPlayerState()); - Super::OnRep_PlayerState(); -} - -void AVRBaseCharacter::PostInitializeComponents() -{ - QUICK_SCOPE_CYCLE_COUNTER(STAT_Character_PostInitComponents); - - Super::PostInitializeComponents(); - - if (IsValid(this)) - { - if (NetSmoother) - { - CacheInitialMeshOffset(NetSmoother->GetRelativeLocation(), NetSmoother->GetRelativeRotation()); - } - - if (USkeletalMeshComponent * myMesh = GetMesh()) - { - // force animation tick after movement component updates - if (myMesh->PrimaryComponentTick.bCanEverTick && GetMovementComponent()) - { - myMesh->PrimaryComponentTick.AddPrerequisite(GetMovementComponent(), GetMovementComponent()->PrimaryComponentTick); - } - } - - if (GetCharacterMovement() && GetCapsuleComponent()) - { - GetCharacterMovement()->UpdateNavAgent(*GetCapsuleComponent()); - } - - if (Controller == nullptr && GetNetMode() != NM_Client) - { - if (GetCharacterMovement() && GetCharacterMovement()->bRunPhysicsWithNoController) - { - GetCharacterMovement()->SetDefaultMovementMode(); - } - } - } -} - -/*void AVRBaseCharacter::CacheInitialMeshOffset(FVector MeshRelativeLocation, FRotator MeshRelativeRotation) -{ - BaseTranslationOffset = MeshRelativeLocation; - BaseRotationOffset = MeshRelativeRotation.Quaternion(); - -#if ENABLE_NAN_DIAGNOSTIC - if (BaseRotationOffset.ContainsNaN()) - { - logOrEnsureNanError(TEXT("ACharacter::PostInitializeComponents detected NaN in BaseRotationOffset! (%s)"), *BaseRotationOffset.ToString()); - } - - if (GetMesh()) - { - const FRotator LocalRotation = GetMesh()->GetRelativeRotation(); - if (LocalRotation.ContainsNaN()) - { - logOrEnsureNanError(TEXT("ACharacter::PostInitializeComponents detected NaN in Mesh->RelativeRotation! (%s)"), *LocalRotation.ToString()); - } - } -#endif -}*/ - -void AVRBaseCharacter::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > & OutLifetimeProps) const -{ - Super::GetLifetimeReplicatedProps(OutLifetimeProps); - - // For std properties - FDoRepLifetimeParams PushModelParams{ COND_None, REPNOTIFY_OnChanged, /*bIsPushBased=*/true }; - - DOREPLIFETIME_WITH_PARAMS_FAST(AVRBaseCharacter, SeatInformation, PushModelParams); - DOREPLIFETIME_WITH_PARAMS_FAST(AVRBaseCharacter, VRReplicateCapsuleHeight, PushModelParams); - - // For properties with special conditions - FDoRepLifetimeParams PushModelParamsWithCondition{ COND_SimulatedOnly, REPNOTIFY_OnChanged, /*bIsPushBased=*/true }; - - DOREPLIFETIME_WITH_PARAMS_FAST(AVRBaseCharacter, ReplicatedCapsuleHeight, PushModelParamsWithCondition); - - DISABLE_REPLICATED_PRIVATE_PROPERTY(AActor, ReplicatedMovement); - - // For properties with special conditions - FDoRepLifetimeParams PushModelParamsReplicatedMovement{ COND_SimulatedOrPhysics, REPNOTIFY_Always, /*bIsPushBased=*/true }; - - DOREPLIFETIME_WITH_PARAMS_FAST(AVRBaseCharacter, ReplicatedMovementVR, PushModelParamsReplicatedMovement); -} - -void AVRBaseCharacter::PreReplication(IRepChangedPropertyTracker & ChangedPropertyTracker) -{ - Super::PreReplication(ChangedPropertyTracker); - - DOREPLIFETIME_ACTIVE_OVERRIDE_FAST(AVRBaseCharacter, ReplicatedCapsuleHeight, VRReplicateCapsuleHeight); - DOREPLIFETIME_ACTIVE_OVERRIDE_FAST(AVRBaseCharacter, ReplicatedMovementVR, IsReplicatingMovement()); -} - -/*USkeletalMeshComponent* AVRBaseCharacter::GetIKMesh_Implementation() const -{ - return GetMesh(); -// return nullptr; -}*/ - -bool AVRBaseCharacter::Server_SetSeatedMode_Validate(USceneComponent * SeatParent, bool bSetSeatedMode, FTransform_NetQuantize TargetTransform, FTransform_NetQuantize InitialRelCameraTransform, float AllowedRadius, float AllowedRadiusThreshold, bool bZeroToHead, EVRConjoinedMovementModes PostSeatedMovementMode) -{ - return true; -} - -void AVRBaseCharacter::Server_SetSeatedMode_Implementation(USceneComponent * SeatParent, bool bSetSeatedMode, FTransform_NetQuantize TargetTransform, FTransform_NetQuantize InitialRelCameraTransform, float AllowedRadius, float AllowedRadiusThreshold, bool bZeroToHead, EVRConjoinedMovementModes PostSeatedMovementMode) -{ - SetSeatedMode(SeatParent, bSetSeatedMode, TargetTransform, InitialRelCameraTransform, AllowedRadius, AllowedRadiusThreshold, bZeroToHead, PostSeatedMovementMode); -} - -void AVRBaseCharacter::Server_ReZeroSeating_Implementation(FTransform_NetQuantize NewTargetTransform, FTransform_NetQuantize NewInitialRelCameraTransform, bool bZeroToHead) -{ - SeatInformation.StoredTargetTransform = NewTargetTransform; - SeatInformation.InitialRelCameraTransform = NewInitialRelCameraTransform; - - // Purify the yaw of the initial rotation - SeatInformation.InitialRelCameraTransform.SetRotation(UVRExpansionFunctionLibrary::GetHMDPureYaw_I(NewInitialRelCameraTransform.Rotator()).Quaternion()); - - // #TODO: Need to handle non 1 scaled values here eventually - if (bZeroToHead) - { - FVector newLocation = SeatInformation.InitialRelCameraTransform.GetTranslation(); - SeatInformation.StoredTargetTransform.AddToTranslation(FVector(0, 0, -newLocation.Z)); - } - -#if WITH_PUSH_MODEL - MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, SeatInformation, this); -#endif - - OnRep_SeatedCharInfo(); -} - -bool AVRBaseCharacter::Server_ReZeroSeating_Validate(FTransform_NetQuantize NewTargetTransform, FTransform_NetQuantize NewInitialRelCameraTransform, bool bZeroToHead) -{ - return true; -} - -void AVRBaseCharacter::Server_SeatedSnapTurn_Implementation(float Yaw) -{ - if(VRMovementReference && SeatInformation.bSitting) - { - FVRMoveActionContainer MoveActionTmp; - MoveActionTmp.MoveAction = EVRMoveAction::VRMOVEACTION_SnapTurn; - MoveActionTmp.MoveActionRot.Yaw = Yaw; - MoveActionTmp.VelRetentionSetting = EVRMoveActionVelocityRetention::VRMOVEACTION_Velocity_None; - VRMovementReference->MoveActionArray.MoveActions.Add(MoveActionTmp); - VRMovementReference->CheckForMoveAction(); - VRMovementReference->MoveActionArray.Clear(); - } -} - -bool AVRBaseCharacter::Server_SeatedSnapTurn_Validate(float Yaw) -{ - return true; -} - -void AVRBaseCharacter::OnCustomMoveActionPerformed_Implementation(EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags) -{ - -} - -void AVRBaseCharacter::OnBeginWallPushback_Implementation(FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput) -{ - -} - -void AVRBaseCharacter::OnEndWallPushback_Implementation() -{ - -} - -void AVRBaseCharacter::OnClimbingSteppedUp_Implementation() -{ - -} - -void AVRBaseCharacter::Server_SendTransformCamera_Implementation(FBPVRComponentPosRep NewTransform) -{ - if(VRReplicatedCamera) - VRReplicatedCamera->Server_SendCameraTransform_Implementation(NewTransform); -} - -bool AVRBaseCharacter::Server_SendTransformCamera_Validate(FBPVRComponentPosRep NewTransform) -{ - return true; - // Optionally check to make sure that player is inside of their bounds and deny it if they aren't? -} - -void AVRBaseCharacter::Server_SendTransformLeftController_Implementation(FBPVRComponentPosRep NewTransform) -{ - if (IsValid(LeftMotionController)) - LeftMotionController->Server_SendControllerTransform_Implementation(NewTransform); -} - -bool AVRBaseCharacter::Server_SendTransformLeftController_Validate(FBPVRComponentPosRep NewTransform) -{ - return true; - // Optionally check to make sure that player is inside of their bounds and deny it if they aren't? -} - -void AVRBaseCharacter::Server_SendTransformRightController_Implementation(FBPVRComponentPosRep NewTransform) -{ - if(IsValid(RightMotionController)) - RightMotionController->Server_SendControllerTransform_Implementation(NewTransform); -} - -bool AVRBaseCharacter::Server_SendTransformRightController_Validate(FBPVRComponentPosRep NewTransform) -{ - return true; - // Optionally check to make sure that player is inside of their bounds and deny it if they aren't? -} -FVector AVRBaseCharacter::GetTeleportLocation(FVector OriginalLocation) -{ - return OriginalLocation; -} - - -void AVRBaseCharacter::NotifyOfTeleport(bool bRegisterAsTeleport) -{ - if (bRegisterAsTeleport) - { - if (GetNetMode() < ENetMode::NM_Client) - bFlagTeleported = true; - - if (VRMovementReference) - { - VRMovementReference->bNotifyTeleported = true; - } - } - - if (GetNetMode() < ENetMode::NM_Client) - { - if (bRegisterAsTeleport) - { - bFlagTeleported = true; - } - else - { - bFlagTeleportedGrips = true; - } - } - - if (IsValid(LeftMotionController)) - LeftMotionController->bIsPostTeleport = true; - - if (IsValid(RightMotionController)) - RightMotionController->bIsPostTeleport = true; -} - -void AVRBaseCharacter::OnRep_ReplicatedMovement() -{ - FRepMovement& ReppedMovement = GetReplicatedMovement_Mutable(); - - ReppedMovement.AngularVelocity = ReplicatedMovementVR.AngularVelocity; - ReppedMovement.bRepPhysics = ReplicatedMovementVR.bRepPhysics; - ReppedMovement.bSimulatedPhysicSleep = ReplicatedMovementVR.bSimulatedPhysicSleep; - ReppedMovement.LinearVelocity = ReplicatedMovementVR.LinearVelocity; - ReppedMovement.Location = ReplicatedMovementVR.Location; - ReppedMovement.Rotation = ReplicatedMovementVR.Rotation; - - ReppedMovement.ServerFrame = ReplicatedMovementVR.ServerFrame; - ReppedMovement.ServerPhysicsHandle = ReplicatedMovementVR.ServerPhysicsHandle; - ReppedMovement.bRepAcceleration = ReplicatedMovementVR.bRepAcceleration; - ReppedMovement.Acceleration = ReplicatedMovementVR.Acceleration; - - Super::OnRep_ReplicatedMovement(); - - if (!IsLocallyControlled()) - { - if (ReplicatedMovementVR.bJustTeleported) - { - // Server should never get this value so it shouldn't be double throwing for them - NotifyOfTeleport(); - } - else if (ReplicatedMovementVR.bJustTeleportedGrips) - { - NotifyOfTeleport(false); - } - - bTrackingPaused = ReplicatedMovementVR.bPausedTracking; - if (bTrackingPaused) - { - PausedTrackingLoc = ReplicatedMovementVR.PausedTrackingLoc; - PausedTrackingRot = ReplicatedMovementVR.PausedTrackingRot; - } - } -} - -void AVRBaseCharacter::GatherCurrentMovement() -{ - Super::GatherCurrentMovement(); - - FRepMovement ReppedMovement = this->GetReplicatedMovement(); - - ReplicatedMovementVR.AngularVelocity = ReppedMovement.AngularVelocity; - ReplicatedMovementVR.bRepPhysics = ReppedMovement.bRepPhysics; - ReplicatedMovementVR.bSimulatedPhysicSleep = ReppedMovement.bSimulatedPhysicSleep; - ReplicatedMovementVR.LinearVelocity = ReppedMovement.LinearVelocity; - ReplicatedMovementVR.Location = ReppedMovement.Location; - ReplicatedMovementVR.Rotation = ReppedMovement.Rotation; - ReplicatedMovementVR.ServerFrame = ReppedMovement.ServerFrame; - ReplicatedMovementVR.ServerPhysicsHandle = ReppedMovement.ServerPhysicsHandle; - ReplicatedMovementVR.bRepAcceleration = ReppedMovement.bRepAcceleration; - ReplicatedMovementVR.Acceleration = ReppedMovement.Acceleration; - - ReplicatedMovementVR.bJustTeleported = bFlagTeleported; - ReplicatedMovementVR.bJustTeleportedGrips = bFlagTeleportedGrips; - - bFlagTeleported = false; - bFlagTeleportedGrips = false; - ReplicatedMovementVR.bPausedTracking = bTrackingPaused; - ReplicatedMovementVR.PausedTrackingLoc = PausedTrackingLoc; - ReplicatedMovementVR.PausedTrackingRot = PausedTrackingRot; - -#if WITH_PUSH_MODEL - MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, ReplicatedMovementVR, this); -#endif - -} - - -void AVRBaseCharacter::OnRep_SeatedCharInfo() -{ - // Handle setting up the player here - - if (UPrimitiveComponent * root = Cast(GetRootComponent())) - { - if (SeatInformation.bSitting /*&& !SeatInformation.bWasSeated*/) // Removing WasSeated check because we may be switching seats - { - if (SeatInformation.bWasSeated) - { - if (SeatInformation.SeatParent != this->GetRootComponent()->GetAttachParent()) - { - InitSeatedModeTransition(); - } - else // Is just a reposition - { - //if (this->Role != ROLE_SimulatedProxy) - ZeroToSeatInformation(); - } - - } - else - { - if (this->GetLocalRole() == ROLE_SimulatedProxy) - { - /*if (UVRBaseCharacterMovementComponent * charMovement = Cast(GetMovementComponent())) - { - charMovement->SetMovementMode(MOVE_Custom, (uint8)EVRCustomMovementMode::VRMOVE_Seated); - }*/ - } - else - { - if (VRMovementReference) - { - VRMovementReference->SetMovementMode(MOVE_Custom, (uint8)EVRCustomMovementMode::VRMOVE_Seated); - } - } - } - } - else if (!SeatInformation.bSitting && SeatInformation.bWasSeated) - { - if (this->GetLocalRole() == ROLE_SimulatedProxy) - { - - /*if (UVRBaseCharacterMovementComponent * charMovement = Cast(GetMovementComponent())) - { - charMovement->ApplyReplicatedMovementMode(SeatInformation.PostSeatedMovementMode); - //charMovement->SetComponentTickEnabled(true); - }*/ - - } - else - { - if (VRMovementReference) - { - VRMovementReference->ApplyReplicatedMovementMode(SeatInformation.PostSeatedMovementMode); - } - } - } - } -} - -void AVRBaseCharacter::InitSeatedModeTransition() -{ - if (UPrimitiveComponent * root = Cast(GetRootComponent())) - { - if (SeatInformation.bSitting /*&& !SeatInformation.bWasSeated*/) // Removing WasSeated check because we may be switching seats - { - - if (SeatInformation.SeatParent /*&& !root->IsAttachedTo(SeatInformation.SeatParent)*/) - { - FAttachmentTransformRules TransformRule = FAttachmentTransformRules::SnapToTargetNotIncludingScale; - TransformRule.bWeldSimulatedBodies = true; - AttachToComponent(SeatInformation.SeatParent, TransformRule); - } - - if (this->GetLocalRole() == ROLE_SimulatedProxy) - { - if (VRMovementReference) - { - //charMovement->DisableMovement(); - //charMovement->SetComponentTickEnabled(false); - //charMovement->SetMovementMode(MOVE_Custom, (uint8)EVRCustomMovementMode::VRMOVE_Seated); - } - - root->SetCollisionEnabled(ECollisionEnabled::NoCollision); - - // Set it before it is set below - if (!SeatInformation.bWasSeated) - SeatInformation.bOriginalControlRotation = bUseControllerRotationYaw; - - SeatInformation.bWasSeated = true; - bUseControllerRotationYaw = false; // This forces rotation in world space, something that we don't want - ZeroToSeatInformation(); - OnSeatedModeChanged(SeatInformation.bSitting, SeatInformation.bWasSeated); - } - else - { - if (VRMovementReference) - { - //charMovement->DisableMovement(); - //charMovement->SetComponentTickEnabled(false); - //charMovement->SetMovementMode(MOVE_Custom, (uint8)EVRCustomMovementMode::VRMOVE_Seated); - //charMovement->bIgnoreClientMovementErrorChecksAndCorrection = true; - - if (this->GetLocalRole() == ROLE_AutonomousProxy) - { - FNetworkPredictionData_Client_Character* ClientData = VRMovementReference->GetPredictionData_Client_Character(); - check(ClientData); - - if (ClientData->SavedMoves.Num()) - { - // Ack our most recent move, we don't want to start sending old moves after un seating. - ClientData->AckMove(ClientData->SavedMoves.Num() - 1, *VRMovementReference); - } - } - - } - - root->SetCollisionEnabled(ECollisionEnabled::NoCollision); - - // Set it before it is set below - if (!SeatInformation.bWasSeated) - { - SeatInformation.bOriginalControlRotation = bUseControllerRotationYaw; - } - - SeatInformation.bWasSeated = true; - bUseControllerRotationYaw = false; // This forces rotation in world space, something that we don't want - - ZeroToSeatInformation(); - OnSeatedModeChanged(SeatInformation.bSitting, SeatInformation.bWasSeated); - } - } - else if (!SeatInformation.bSitting && SeatInformation.bWasSeated) - { - DetachFromActor(FDetachmentTransformRules::KeepWorldTransform); - - if (this->GetLocalRole() == ROLE_SimulatedProxy) - { - root->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics); - - - bUseControllerRotationYaw = SeatInformation.bOriginalControlRotation; - - SetActorLocationAndRotationVR(SeatInformation.StoredTargetTransform.GetTranslation(), SeatInformation.StoredTargetTransform.Rotator(), true, true, true); - - if (IsValid(LeftMotionController)) - { - LeftMotionController->PostTeleportMoveGrippedObjects(); - } - - if (IsValid(RightMotionController)) - { - RightMotionController->PostTeleportMoveGrippedObjects(); - } - - /*if (UVRBaseCharacterMovementComponent * charMovement = Cast(GetMovementComponent())) - { - charMovement->ApplyReplicatedMovementMode(SeatInformation.PostSeatedMovementMode); - //charMovement->SetComponentTickEnabled(true); - }*/ - - OnSeatedModeChanged(SeatInformation.bSitting, SeatInformation.bWasSeated); - } - else - { - if (VRMovementReference) - { - //charMovement->ApplyReplicatedMovementMode(SeatInformation.PostSeatedMovementMode); - //charMovement->bIgnoreClientMovementErrorChecksAndCorrection = false; - //charMovement->SetComponentTickEnabled(true); - - if (this->GetLocalRole() == ROLE_Authority) - { - if (bUseExperimentalUnseatModeFix) - { - VRMovementReference->bJustUnseated = true; - FNetworkPredictionData_Server_Character * ServerData = VRMovementReference->GetPredictionData_Server_Character(); - check(ServerData); - ServerData->CurrentClientTimeStamp = 0.0f; - ServerData->PendingAdjustment = FClientAdjustment(); - //ServerData->CurrentClientTimeStamp = 0.f; - //ServerData->ServerAccumulatedClientTimeStamp = 0.0f; - //ServerData->LastUpdateTime = 0.f; - ServerData->ServerTimeStampLastServerMove = 0.f; - ServerData->bForceClientUpdate = false; - ServerData->TimeDiscrepancy = 0.f; - ServerData->bResolvingTimeDiscrepancy = false; - ServerData->TimeDiscrepancyResolutionMoveDeltaOverride = 0.f; - ServerData->TimeDiscrepancyAccumulatedClientDeltasSinceLastServerTick = 0.f; - } - //charMovement->ForceReplicationUpdate(); - //FNetworkPredictionData_Server_Character * ServerData = charMovement->GetPredictionData_Server_Character(); - //check(ServerData); - - // Reset client timestamp check so that there isn't a delay on ending seated mode before we accept movement packets - //ServerData->CurrentClientTimeStamp = 1.f; - } - } - - bUseControllerRotationYaw = SeatInformation.bOriginalControlRotation; - - // Re-purposing them for the new location and rotations - SetActorLocationAndRotationVR(SeatInformation.StoredTargetTransform.GetTranslation(), SeatInformation.StoredTargetTransform.Rotator(), true, true, true); - LeftMotionController->PostTeleportMoveGrippedObjects(); - RightMotionController->PostTeleportMoveGrippedObjects(); - - // Enable collision now - root->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics); - - OnSeatedModeChanged(SeatInformation.bSitting, SeatInformation.bWasSeated); - SeatInformation.ClearTempVals(); - } - } - } -} - -void AVRBaseCharacter::TickSeatInformation(float DeltaTime) -{ - if (!VRReplicatedCamera) - return; - - float LastThresholdScaler = SeatInformation.CurrentThresholdScaler; - bool bLastOverThreshold = SeatInformation.bIsOverThreshold; - - FVector NewLoc = VRReplicatedCamera->ReplicatedCameraTransform.Position;//GetRelativeLocation(); - FVector OrigLocation = SeatInformation.InitialRelCameraTransform.GetTranslation(); - - if (!SeatInformation.bZeroToHead) - { - NewLoc.Z = 0.0f; - OrigLocation.Z = 0.0f; - } - - if (FMath::IsNearlyZero(SeatInformation.AllowedRadius)) - { - // Nothing to process here, seated mode isn't sticking to a set radius - if (SeatInformation.bIsOverThreshold) - { - SeatInformation.bIsOverThreshold = false; - bLastOverThreshold = false; - } - return; - } - - float AbsDistance = FMath::Abs(FVector::Dist(OrigLocation, NewLoc)); - - //FTransform newTrans = SeatInformation.StoredTargetTransform * SeatInformation.SeatParent->GetComponentTransform(); - - // If over the allowed distance - if (AbsDistance > SeatInformation.AllowedRadius) - { - // Force them back into range - FVector diff = NewLoc - OrigLocation; - diff.Normalize(); - - if (bRetainRoomscale) - { - diff = (-diff * (AbsDistance - SeatInformation.AllowedRadius)); - SetSeatRelativeLocationAndRotationVR(diff); - } - else - { - diff = (diff * (SeatInformation.AllowedRadius)); - diff.Z = 0.0f; - SetSeatRelativeLocationAndRotationVR(diff); - } - - SeatInformation.bWasOverLimit = true; - } - else if (SeatInformation.bWasOverLimit) // Make sure we are in the zero point otherwise - { - if (bRetainRoomscale) - { - SetSeatRelativeLocationAndRotationVR(FVector::ZeroVector); - } - else - { - FVector diff = NewLoc - OrigLocation; - diff.Z = 0.0f; - SetSeatRelativeLocationAndRotationVR(diff); - } - - SeatInformation.bWasOverLimit = false; - } - else - { - if (!bRetainRoomscale) - { - FVector diff = NewLoc - OrigLocation; - diff.Z = 0.0f; - SetSeatRelativeLocationAndRotationVR(diff); - } - } - - if (AbsDistance > SeatInformation.AllowedRadius - SeatInformation.AllowedRadiusThreshold) - SeatInformation.bIsOverThreshold = true; - else - SeatInformation.bIsOverThreshold = false; - - SeatInformation.CurrentThresholdScaler = FMath::Clamp((AbsDistance - (SeatInformation.AllowedRadius - SeatInformation.AllowedRadiusThreshold)) / SeatInformation.AllowedRadiusThreshold, 0.0f, 1.0f); - - if (bLastOverThreshold != SeatInformation.bIsOverThreshold || !FMath::IsNearlyEqual(LastThresholdScaler, SeatInformation.CurrentThresholdScaler)) - { - OnSeatThreshholdChanged(!SeatInformation.bIsOverThreshold, SeatInformation.CurrentThresholdScaler); - OnSeatThreshholdChanged_Bind.Broadcast(!SeatInformation.bIsOverThreshold, SeatInformation.CurrentThresholdScaler); - } -} - -bool AVRBaseCharacter::SetSeatedMode(USceneComponent * SeatParent, bool bSetSeatedMode, FTransform TargetTransform, FTransform InitialRelCameraTransform, float AllowedRadius, float AllowedRadiusThreshold, bool bZeroToHead, EVRConjoinedMovementModes PostSeatedMovementMode) -{ - if (!this->HasAuthority()) - return false; - - if (bSetSeatedMode) - { - if (!SeatParent) - return false; - - // Automate the intial relative camera transform for this mode - // I think we can remove the initial value alltogether eventually right? - if (!bRetainRoomscale && VRReplicatedCamera) - { - InitialRelCameraTransform = VRReplicatedCamera->GetHMDTrackingTransform(); - } - - SeatInformation.SeatParent = SeatParent; - SeatInformation.bSitting = true; - SeatInformation.bZeroToHead = bZeroToHead; - SeatInformation.StoredTargetTransform = TargetTransform; - SeatInformation.InitialRelCameraTransform = InitialRelCameraTransform; - - // Purify the yaw of the initial rotation - SeatInformation.InitialRelCameraTransform.SetRotation(UVRExpansionFunctionLibrary::GetHMDPureYaw_I(InitialRelCameraTransform.Rotator()).Quaternion()); - SeatInformation.AllowedRadius = AllowedRadius; - SeatInformation.AllowedRadiusThreshold = AllowedRadiusThreshold; - - // #TODO: Need to handle non 1 scaled values here eventually - if (bZeroToHead) - { - FVector newLocation = SeatInformation.InitialRelCameraTransform.GetTranslation(); - SeatInformation.StoredTargetTransform.AddToTranslation(FVector(0, 0, -newLocation.Z)); - } - -#if WITH_PUSH_MODEL - MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, SeatInformation, this); -#endif - - //SetReplicateMovement(false);/ / No longer doing this, allowing it to replicate down to simulated clients now instead - } - else - { - SeatInformation.SeatParent = nullptr; - SeatInformation.StoredTargetTransform = TargetTransform; - SeatInformation.PostSeatedMovementMode = PostSeatedMovementMode; - //SetReplicateMovement(true); // No longer doing this, allowing it to replicate down to simulated clients now instead - SeatInformation.bSitting = false; - } -#if WITH_PUSH_MODEL - MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, SeatInformation, this); -#endif - - OnRep_SeatedCharInfo(); // Call this on server side because it won't call itself - NotifyOfTeleport(); // Teleport the controllers - - return true; -} - -void AVRBaseCharacter::SetSeatRelativeLocationAndRotationVR(FVector DeltaLoc) -{ - /*if (bUseYawOnly) - { - NewRot.Pitch = 0.0f; - NewRot.Roll = 0.0f; - } - - NewLoc = NewLoc + Pivot; - NewLoc -= NewRot.RotateVector(Pivot); - - SetActorRelativeTransform(FTransform(NewRot, NewLoc, GetCapsuleComponent()->RelativeScale3D));*/ - - FVector ZOffset = -GetTargetHeightOffset() * GetCapsuleComponent()->GetRelativeScale3D(); - - FTransform NewTrans = SeatInformation.StoredTargetTransform;// *SeatInformation.SeatParent->GetComponentTransform(); - - if (!bRetainRoomscale) - { - NewTrans.SetTranslation(FVector(0.0f, 0.0f, NewTrans.GetTranslation().Z)); - } - - - FVector NewLocation; - FRotator NewRotation; - FVector PivotPoint = bRetainRoomscale ? SeatInformation.InitialRelCameraTransform.GetTranslation() : FVector::ZeroVector; - PivotPoint.Z = 0.0f; - - NewRotation = SeatInformation.InitialRelCameraTransform.Rotator(); - NewRotation = (NewRotation.Quaternion().Inverse() * NewTrans.GetRotation()).Rotator(); - NewLocation = NewTrans.GetTranslation(); - NewLocation -= NewRotation.RotateVector(PivotPoint + (-DeltaLoc)); - - // Also setting actor rot because the control rot transfers to it anyway eventually - SetActorRelativeTransform(FTransform(NewRotation, NewLocation + ZOffset, GetCapsuleComponent()->GetRelativeScale3D())); -} - -FVector AVRBaseCharacter::GetProjectedVRLocation() const -{ - return GetVRLocation_Inline(); -} - -FVector AVRBaseCharacter::AddActorWorldRotationVR(FRotator DeltaRot, bool bUseYawOnly, bool bRotateAroundCapsule) -{ - AController* OwningController = GetController(); - - FVector NewLocation; - FRotator NewRotation; - FVector OrigLocation = GetActorLocation(); - FVector PivotPoint = GetActorTransform().InverseTransformPosition(bRotateAroundCapsule ? GetVRLocation_Inline() : GetProjectedVRLocation()); - PivotPoint.Z = 0.0f; - - NewRotation = bUseControllerRotationYaw && OwningController ? OwningController->GetControlRotation() : GetActorRotation(); - - if (bUseYawOnly) - { - NewRotation.Pitch = 0.0f; - NewRotation.Roll = 0.0f; - } - - NewLocation = OrigLocation + NewRotation.RotateVector(PivotPoint); - NewRotation = (NewRotation.Quaternion() * DeltaRot.Quaternion()).Rotator(); - NewLocation -= NewRotation.RotateVector(PivotPoint); - - if (bUseControllerRotationYaw && OwningController /*&& IsLocallyControlled()*/) - OwningController->SetControlRotation(NewRotation); - - // Also setting actor rot because the control rot transfers to it anyway eventually - SetActorLocationAndRotation(NewLocation, NewRotation); - return NewLocation - OrigLocation; -} - -FVector AVRBaseCharacter::SetActorRotationVR(FRotator NewRot, bool bUseYawOnly, bool bAccountForHMDRotation, bool bRotateAroundCapsule) -{ - AController* OwningController = GetController(); - - FVector NewLocation; - FRotator NewRotation; - FVector OrigLocation = GetActorLocation(); - FVector PivotPoint = GetActorTransform().InverseTransformPosition(bRotateAroundCapsule ? GetVRLocation_Inline() : GetProjectedVRLocation()); - PivotPoint.Z = 0.0f; - - FRotator OrigRotation = bUseControllerRotationYaw && OwningController ? OwningController->GetControlRotation() : GetActorRotation(); - - if (bUseYawOnly) - { - NewRot.Pitch = 0.0f; - NewRot.Roll = 0.0f; - } - - if (bAccountForHMDRotation && VRReplicatedCamera) - { - NewRotation = UVRExpansionFunctionLibrary::GetHMDPureYaw_I(VRReplicatedCamera->GetRelativeRotation()); - NewRotation = (NewRot.Quaternion() * NewRotation.Quaternion().Inverse()).Rotator(); - } - else - NewRotation = NewRot; - - NewLocation = OrigLocation + OrigRotation.RotateVector(PivotPoint); - //NewRotation = NewRot; - NewLocation -= NewRotation.RotateVector(PivotPoint); - - if (bUseControllerRotationYaw && OwningController /*&& IsLocallyControlled()*/) - OwningController->SetControlRotation(NewRotation); - - // Also setting actor rot because the control rot transfers to it anyway eventually - SetActorLocationAndRotation(NewLocation, NewRotation); - return NewLocation - OrigLocation; -} - -FVector AVRBaseCharacter::SetActorLocationAndRotationVR(FVector NewLoc, FRotator NewRot, bool bUseYawOnly, bool bAccountForHMDRotation, bool bTeleport, bool bRotateAroundCapsule) -{ - AController* OwningController = GetController(); - - FVector NewLocation; - FRotator NewRotation; - FVector PivotPoint = GetActorTransform().InverseTransformPosition(bRotateAroundCapsule ? GetVRLocation_Inline() : GetProjectedVRLocation()); - PivotPoint.Z = 0.0f; - - if (bUseYawOnly) - { - NewRot.Pitch = 0.0f; - NewRot.Roll = 0.0f; - } - - if (bAccountForHMDRotation && VRReplicatedCamera) - { - NewRotation = UVRExpansionFunctionLibrary::GetHMDPureYaw_I(VRReplicatedCamera->GetRelativeRotation());//bUseControllerRotationYaw && OwningController ? OwningController->GetControlRotation() : GetActorRotation(); - NewRotation = (NewRot.Quaternion() * NewRotation.Quaternion().Inverse()).Rotator(); - } - else - NewRotation = NewRot; - - NewLocation = NewLoc;// +PivotPoint;// NewRotation.RotateVector(PivotPoint); - //NewRotation = NewRot; - NewLocation -= NewRotation.RotateVector(PivotPoint); - - if (bUseControllerRotationYaw && OwningController /*&& IsLocallyControlled()*/) - OwningController->SetControlRotation(NewRotation); - - // Also setting actor rot because the control rot transfers to it anyway eventually - SetActorLocationAndRotation(NewLocation, NewRotation, false, nullptr, bTeleport ? ETeleportType::TeleportPhysics : ETeleportType::None); - return NewLocation - NewLoc; -} - -FVector AVRBaseCharacter::SetActorLocationVR(FVector NewLoc, bool bTeleport, bool bSetCapsuleLocation) -{ - FVector NewLocation; - //FRotator NewRotation; - FVector PivotOffsetVal = (bSetCapsuleLocation ? GetVRLocation_Inline() : GetProjectedVRLocation()) - GetActorLocation(); - PivotOffsetVal.Z = 0.0f; - - - NewLocation = NewLoc - PivotOffsetVal;// +PivotPoint;// NewRotation.RotateVector(PivotPoint); - //NewRotation = NewRot; - - - // Also setting actor rot because the control rot transfers to it anyway eventually - SetActorLocation(NewLocation, false, nullptr, bTeleport ? ETeleportType::TeleportPhysics : ETeleportType::None); - return NewLocation - NewLoc; -} - -void AVRBaseCharacter::OnRep_CapsuleHeight() -{ - if (!VRReplicateCapsuleHeight) - return; - - if (UCapsuleComponent* Capsule = Cast(GetRootComponent())) - { - if (ReplicatedCapsuleHeight.CapsuleHeight > 0.0f && !FMath::IsNearlyEqual(ReplicatedCapsuleHeight.CapsuleHeight, Capsule->GetUnscaledCapsuleHalfHeight())) - { - SetCharacterHalfHeightVR(ReplicatedCapsuleHeight.CapsuleHeight, false); - } - } -} - -void AVRBaseCharacter::SetCharacterSizeVR(float NewRadius, float NewHalfHeight, bool bUpdateOverlaps) -{ - if (UCapsuleComponent * Capsule = Cast(this->RootComponent)) - { - if (!FMath::IsNearlyEqual(NewRadius, Capsule->GetUnscaledCapsuleRadius()) || !FMath::IsNearlyEqual(NewHalfHeight, Capsule->GetUnscaledCapsuleHalfHeight())) - Capsule->SetCapsuleSize(NewRadius, NewHalfHeight, bUpdateOverlaps); - - if (GetNetMode() < ENetMode::NM_Client && VRReplicateCapsuleHeight) - ReplicatedCapsuleHeight.CapsuleHeight = Capsule->GetUnscaledCapsuleHalfHeight(); - } -} - -void AVRBaseCharacter::SetCharacterHalfHeightVR(float HalfHeight, bool bUpdateOverlaps) -{ - if (UCapsuleComponent * Capsule = Cast(this->RootComponent)) - { - if (!FMath::IsNearlyEqual(HalfHeight, Capsule->GetUnscaledCapsuleHalfHeight())) - Capsule->SetCapsuleHalfHeight(HalfHeight, bUpdateOverlaps); - - if (GetNetMode() < ENetMode::NM_Client && VRReplicateCapsuleHeight) - ReplicatedCapsuleHeight.CapsuleHeight = Capsule->GetUnscaledCapsuleHalfHeight(); - } -} - -void AVRBaseCharacter::ExtendedSimpleMoveToLocation(const FVector& GoalLocation, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, TSubclassOf FilterClass, bool bAllowPartialPaths) -{ - UNavigationSystemV1* NavSys = Controller ? FNavigationSystem::GetCurrent(Controller->GetWorld()) : nullptr; - if (NavSys == nullptr || Controller == nullptr ) - { - UE_LOG(LogBaseVRCharacter, Warning, TEXT("UVRSimpleCharacter::ExtendedSimpleMoveToLocation called for NavSys:%s Controller:%s (if any of these is None then there's your problem"), - *GetNameSafe(NavSys), *GetNameSafe(Controller)); - return; - } - - UPathFollowingComponent* PFollowComp = nullptr; - //Controller->InitNavigationControl(PFollowComp); - if (Controller) - { - // New for 4.20, spawning the missing path following component here if there isn't already one - PFollowComp = Controller->FindComponentByClass(); - if (PFollowComp == nullptr) - { - PFollowComp = NewObject(Controller); - PFollowComp->RegisterComponentWithWorld(Controller->GetWorld()); - PFollowComp->Initialize(); - } - } - - if (PFollowComp == nullptr) - { - UE_LOG(LogBaseVRCharacter, Warning, TEXT("ExtendedSimpleMoveToLocation - No PathFollowingComponent Found")); - return; - } - - if (!PFollowComp->IsPathFollowingAllowed()) - { - UE_LOG(LogBaseVRCharacter, Warning, TEXT("ExtendedSimpleMoveToLocation - Path Following Movement Is Not Set To Allowed")); - return; - } - - EPathFollowingReachMode ReachMode; - if (bStopOnOverlap) - ReachMode = EPathFollowingReachMode::OverlapAgent; - else - ReachMode = EPathFollowingReachMode::ExactLocation; - - bool bAlreadyAtGoal = false; - - if(UVRPathFollowingComponent * pathcomp = Cast(PFollowComp)) - bAlreadyAtGoal = pathcomp->HasReached(GoalLocation, /*EPathFollowingReachMode::OverlapAgent*/ReachMode); - else - bAlreadyAtGoal = PFollowComp->HasReached(GoalLocation, /*EPathFollowingReachMode::OverlapAgent*/ReachMode); - - // script source, keep only one move request at time - if (PFollowComp->GetStatus() != EPathFollowingStatus::Idle) - { - if (GetNetMode() == ENetMode::NM_Client) - { - // Stop the movement here, not keeping the velocity because it bugs out for clients, might be able to fix. - PFollowComp->AbortMove(*NavSys, FPathFollowingResultFlags::ForcedScript | FPathFollowingResultFlags::NewRequest - , FAIRequestID::AnyRequest, /*bAlreadyAtGoal ? */EPathFollowingVelocityMode::Reset /*: EPathFollowingVelocityMode::Keep*/); - } - else - { - PFollowComp->AbortMove(*NavSys, FPathFollowingResultFlags::ForcedScript | FPathFollowingResultFlags::NewRequest - , FAIRequestID::AnyRequest, bAlreadyAtGoal ? EPathFollowingVelocityMode::Reset : EPathFollowingVelocityMode::Keep); - } - } - - if (bAlreadyAtGoal) - { - PFollowComp->RequestMoveWithImmediateFinish(EPathFollowingResult::Success); - } - else - { - const ANavigationData* NavData = NavSys->GetNavDataForProps(Controller->GetNavAgentPropertiesRef()); - if (NavData) - { - FPathFindingQuery Query(Controller, *NavData, Controller->GetNavAgentLocation(), GoalLocation); - FPathFindingResult Result = NavSys->FindPathSync(Query); - if (Result.IsSuccessful()) - { - FAIMoveRequest MoveReq(GoalLocation); - MoveReq.SetUsePathfinding(bUsePathfinding); - MoveReq.SetAllowPartialPath(bAllowPartialPaths); - MoveReq.SetProjectGoalLocation(bProjectDestinationToNavigation); - MoveReq.SetNavigationFilter(*FilterClass ? FilterClass : DefaultNavigationFilterClass); - MoveReq.SetAcceptanceRadius(AcceptanceRadius); - MoveReq.SetReachTestIncludesAgentRadius(bStopOnOverlap); - MoveReq.SetCanStrafe(bCanStrafe); - MoveReq.SetReachTestIncludesGoalRadius(true); - - PFollowComp->RequestMove(/*FAIMoveRequest(GoalLocation)*/MoveReq, Result.Path); - } - else if (PFollowComp->GetStatus() != EPathFollowingStatus::Idle) - { - PFollowComp->RequestMoveWithImmediateFinish(EPathFollowingResult::Invalid); - } - } - } -} - -bool AVRBaseCharacter::GetCurrentNavigationPathPoints(TArray& NavigationPointList) -{ - UPathFollowingComponent* PFollowComp = nullptr; - if (Controller) - { - // New for 4.20, spawning the missing path following component here if there isn't already one - PFollowComp = Controller->FindComponentByClass(); - if (PFollowComp) - { - FNavPathSharedPtr NavPtr = PFollowComp->GetPath(); - if (NavPtr.IsValid()) - { - TArray& NavPoints = NavPtr->GetPathPoints(); - if (NavPoints.Num()) - { - FTransform BaseTransform = FTransform::Identity; - if (AActor* BaseActor = NavPtr->GetBaseActor()) - { - BaseTransform = BaseActor->GetActorTransform(); - } - - NavigationPointList.Empty(NavPoints.Num()); - NavigationPointList.AddUninitialized(NavPoints.Num()); - - int counter = 0; - for (FNavPathPoint& pt : NavPoints) - { - NavigationPointList[counter++] = BaseTransform.TransformPosition(pt.Location); - } - - return true; - } - } - - return false; - } - } - - return false; -} - -void AVRBaseCharacter::NavigationMoveCompleted(FAIRequestID RequestID, const FPathFollowingResult& Result) -{ - this->Controller->StopMovement(); - ReceiveNavigationMoveCompleted(Result.Code); -} - -EPathFollowingStatus::Type AVRBaseCharacter::GetMoveStatus() const -{ - if (!Controller) - return EPathFollowingStatus::Idle; - - if (UPathFollowingComponent* pathComp = Controller->FindComponentByClass()) - { - pathComp->GetStatus(); - } - - return EPathFollowingStatus::Idle; -} - -bool AVRBaseCharacter::HasPartialPath() const -{ - if (!Controller) - return false; - - if (UPathFollowingComponent* pathComp = Controller->FindComponentByClass()) - { - return pathComp->HasPartialPath(); - } - - return false; -} - -void AVRBaseCharacter::StopNavigationMovement() -{ - if (!Controller) - return; - - if (UPathFollowingComponent* pathComp = Controller->FindComponentByClass()) - { - // @note FPathFollowingResultFlags::ForcedScript added to make AITask_MoveTo instances - // not ignore OnRequestFinished notify that's going to be sent out due to this call - pathComp->AbortMove(*this, FPathFollowingResultFlags::MovementStop | FPathFollowingResultFlags::ForcedScript); - } -} - -void AVRBaseCharacter::SetVRReplicateCapsuleHeight(bool bNewVRReplicateCapsuleHeight) -{ - VRReplicateCapsuleHeight = bNewVRReplicateCapsuleHeight; -#if WITH_PUSH_MODEL - MARK_PROPERTY_DIRTY_FROM_NAME(AVRBaseCharacter, VRReplicateCapsuleHeight, this); -#endif -} - -bool FRepMovementVRCharacter::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) -{ - Ar.UsingCustomVersion(FEngineNetworkCustomVersion::Guid); - - FRepMovement BaseSettings = Owner ? Owner->GetReplicatedMovement() : FRepMovement(); - - // pack bitfield with flags - const bool bServerFrameAndHandleSupported = Ar.EngineNetVer() >= FEngineNetworkCustomVersion::RepMoveServerFrameAndHandle && Ar.EngineNetVer() != FEngineNetworkCustomVersion::Ver21AndViewPitchOnly_DONOTUSE; - uint8 Flags = (bSimulatedPhysicSleep << 0) | (bRepPhysics << 1) | (bJustTeleported << 2) | (bJustTeleportedGrips << 3) | (bPausedTracking << 4); - Ar.SerializeBits(&Flags, 5); - bSimulatedPhysicSleep = (Flags & (1 << 0)) ? 1 : 0; - bRepPhysics = (Flags & (1 << 1)) ? 1 : 0; - const bool bRepServerFrame = (Flags & (1 << 2) && bServerFrameAndHandleSupported) ? 1 : 0; - const bool bRepServerHandle = (Flags & (1 << 3) && bServerFrameAndHandleSupported) ? 1 : 0; - - bJustTeleported = (Flags & (1 << 2)) ? 1 : 0; - bJustTeleportedGrips = (Flags & (1 << 3)) ? 1 : 0; - bPausedTracking = (Flags & (1 << 4)) ? 1 : 0; - - bOutSuccess = true; - - if (bPausedTracking) - { - bOutSuccess &= PausedTrackingLoc.NetSerialize(Ar, Map, bOutSuccess); - - uint16 Yaw = 0; - if (Ar.IsSaving()) - { - Yaw = FRotator::CompressAxisToShort(PausedTrackingRot); - Ar << Yaw; - } - else - { - Ar << Yaw; - PausedTrackingRot = Yaw; - } - - } - - // update location, rotation, linear velocity - bOutSuccess &= SerializeQuantizedVector(Ar, Location, BaseSettings.LocationQuantizationLevel); - - switch (BaseSettings.RotationQuantizationLevel) - { - case ERotatorQuantization::ByteComponents: - { - Rotation.SerializeCompressed(Ar); - break; - } - - case ERotatorQuantization::ShortComponents: - { - Rotation.SerializeCompressedShort(Ar); - break; - } - } - - bOutSuccess &= SerializeQuantizedVector(Ar, LinearVelocity, BaseSettings.VelocityQuantizationLevel); - - // update angular velocity if required - if (bRepPhysics) - { - bOutSuccess &= SerializeQuantizedVector(Ar, AngularVelocity, BaseSettings.VelocityQuantizationLevel); - } - - if (bRepServerFrame) - { - uint32 uServerFrame = (uint32)ServerFrame; - Ar.SerializeIntPacked(uServerFrame); - ServerFrame = (int32)uServerFrame; - } - - if (bRepServerHandle) - { - uint32 uServerPhysicsHandle = (uint32)ServerPhysicsHandle; - Ar.SerializeIntPacked(uServerPhysicsHandle); - ServerPhysicsHandle = (int32)uServerPhysicsHandle; - } - - if (Ar.EngineNetVer() >= FEngineNetworkCustomVersion::RepMoveOptionalAcceleration) - { - uint8 AccelFlags = (bRepAcceleration << 0); - Ar.SerializeBits(&AccelFlags, 1); - bRepAcceleration = (AccelFlags & (1 << 0)) ? 1 : 0; - - if (bRepAcceleration) - { - // Note that we're using the same quantization as Velocity, since the units are commonly on the same order - bOutSuccess &= SerializeQuantizedVector(Ar, Acceleration, VelocityQuantizationLevel); - } - } - else if (Ar.IsLoading()) - { - bRepAcceleration = false; - } - - return true; -} \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/README.md b/VIRTUOS_ExpansionPluginTests/README.md deleted file mode 100644 index 02dcdcf..0000000 --- a/VIRTUOS_ExpansionPluginTests/README.md +++ /dev/null @@ -1,10 +0,0 @@ -### How do I get set up? ### - -Current compatible versions for template: Latest Engine Version (Template is not kept to as many compatible versions as the plugin itself). - -* Right click on VRExpPluginExample.uproject and switch to your preferred (compatible) engine version. -* If project files did not automatically generate after switching, right click again and select "Generate Visual Studio Files" -* Open Solution and build - Or download the pre-built binary package from the forum thread for the engine version and place into the plugins directory. -* Run - -You need to have visual studio installed and follow the UE4 setup guide for it: https://docs.unrealengine.com/latest/INT/Programming/Development/VisualStudioSetup/ \ No newline at end of file diff --git a/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Private/CodeOnlyFunctionLibrary.cpp b/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Private/CodeOnlyFunctionLibrary.cpp new file mode 100644 index 0000000..e5a9920 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Private/CodeOnlyFunctionLibrary.cpp @@ -0,0 +1,23 @@ +#include "CodeOnlyFunctionLibrary.h" +#include "GameFramework/Actor.h" +#include "Engine/Level.h" + +FString UCodeOnlyFunctionLibrary::RenameActorUnique(AActor* ActorToRename, const FString& DesiredName, AActor* ReferenceActorForLevel) +{ + if (!ActorToRename || !ReferenceActorForLevel) + { + return FString(); + } + + FString NewName = DesiredName; + + while (!ActorToRename->Rename(*NewName, ReferenceActorForLevel->GetLevel(), REN_Test)) + { + UE_LOG(LogTemp, Warning, TEXT("Rename conflict on drop: %s"), *NewName); + NewName.AppendChar('x'); + } + + ActorToRename->Rename(*NewName, ReferenceActorForLevel->GetLevel()); + + return NewName; +} diff --git a/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Public/CodeOnlyFunctionLibrary.h b/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Public/CodeOnlyFunctionLibrary.h new file mode 100644 index 0000000..2a6c5bb --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/Public/CodeOnlyFunctionLibrary.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" +#include "Kismet/BlueprintFunctionLibrary.h" +#include "CodeOnlyFunctionLibrary.generated.h" + +UCLASS() +class NO_API UCodeOnlyFunctionLibrary : public UBlueprintFunctionLibrary +{ + GENERATED_BODY() + +public: + + UFUNCTION(BlueprintCallable, Category="Utilities|Actor") + static FString RenameActorUnique(AActor* ActorToRename, const FString& DesiredName, AActor* ReferenceActorForLevel); +}; diff --git a/VIRTUOS_ExpansionPluginTests/VRExpPluginExample.uproject b/VIRTUOS_ExpansionPluginTests/VRExpPluginExample.uproject index d16629a..350eb11 100644 --- a/VIRTUOS_ExpansionPluginTests/VRExpPluginExample.uproject +++ b/VIRTUOS_ExpansionPluginTests/VRExpPluginExample.uproject @@ -1,13 +1,16 @@ { "FileVersion": 3, - "EngineAssociation": "5.5", + "EngineAssociation": "5.7", "Category": "", "Description": "", "Modules": [ { "Name": "VRExpPluginExample", "Type": "Runtime", - "LoadingPhase": "Default" + "LoadingPhase": "Default", + "AdditionalDependencies": [ + "Engine" + ] } ], "Plugins": [ @@ -17,6 +20,7 @@ "SupportedTargetPlatforms": [ "Win64", "Linux", + "LinuxArm64", "Android" ] }, @@ -61,6 +65,7 @@ "SupportedTargetPlatforms": [ "Win64", "Linux", + "LinuxArm64", "Android" ] }, @@ -92,6 +97,37 @@ { "Name": "StaticMeshEditorModeling", "Enabled": true + }, + { + "Name": "CommonUI", + "Enabled": true + }, + { + "Name": "PhysicsControl", + "Enabled": true + }, + { + "Name": "GeometryScripting", + "Enabled": true + }, + { + "Name": "TextureGraph", + "Enabled": true, + "SupportedTargetPlatforms": [ + "Win64" + ] + }, + { + "Name": "Harmonix", + "Enabled": true + }, + { + "Name": "DisasterRecoveryClient", + "Enabled": true + }, + { + "Name": "GPULightmass", + "Enabled": true } ], "TargetPlatforms": [