Commit graph

14 commits

Author SHA1 Message Date
21add27cad Misc, Looking into Inventory and Handslides 2024-10-09 14:54:57 +02:00
f0a067233d Missed the last commit a month ago, no Idea what happened 2024-07-30 11:27:02 +02:00
b18d26e548 Main Menu Settings are now saved to a save slot 2024-06-25 14:16:45 +02:00
58638a93aa Main Menu now correctly handles Position and Rotation (Main Menu and when spawned ingame) 2024-06-24 12:14:27 +02:00
932af6d66e Main Menu updates to support pause
Widget Component rotations are now computed dynamically, Custom Movement Functions to move Widgets during Pause
2024-06-16 16:29:31 +02:00
89d438136d Working on Main Menu to be accessible at any point of the game
Made a custom "MoveComponentTo" as latent doesnt seem to work on pause,
Minor UI fixes
2024-06-11 23:02:20 +02:00
bda63c9571 Some Ui Fixes, User Path is now shown correctly 2024-04-22 23:20:57 +02:00
2fbf288992 Trying to handle Menu path by coloring last pressed Button 2024-04-19 15:15:51 +02:00
507dc291db Adding SaveSlots works now, User Feedback for Save/Max SLots added 2024-04-18 15:35:09 +02:00
ddabf41734 Misc Changes and Fixes, Logic to re-add saves to list introduces save error (save slot names?) 2024-04-16 15:17:19 +02:00
8f9d1cfeb6 Changed WidgetWithIndex Class to contain a Retainer set on Children
Goal is to handle effects on each Widget separatly
2024-04-15 22:23:57 +02:00
6cf208c8f1 Improved Logo Transition, Added Retainer to attempt dissolving Menu 2024-04-15 17:34:23 +02:00
e2e71e8efe Added MainMenu Hover/Click Sounds 2024-04-14 21:26:21 +02:00
7508a43007 GameStart Blueprint now Handles Logo Animation and Spawn of Main Menu 2024-04-12 14:53:10 +02:00