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b18d26e548
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Main Menu Settings are now saved to a save slot
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2024-06-25 14:16:45 +02:00 |
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58638a93aa
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Main Menu now correctly handles Position and Rotation (Main Menu and when spawned ingame)
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2024-06-24 12:14:27 +02:00 |
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932af6d66e
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Main Menu updates to support pause
Widget Component rotations are now computed dynamically, Custom Movement Functions to move Widgets during Pause
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2024-06-16 16:29:31 +02:00 |
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89d438136d
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Working on Main Menu to be accessible at any point of the game
Made a custom "MoveComponentTo" as latent doesnt seem to work on pause,
Minor UI fixes
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2024-06-11 23:02:20 +02:00 |
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bda63c9571
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Some Ui Fixes, User Path is now shown correctly
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2024-04-22 23:20:57 +02:00 |
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2fbf288992
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Trying to handle Menu path by coloring last pressed Button
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2024-04-19 15:15:51 +02:00 |
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507dc291db
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Adding SaveSlots works now, User Feedback for Save/Max SLots added
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2024-04-18 15:35:09 +02:00 |
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2707547e02
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Dynamic SaveSlots still not working as expected
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2024-04-17 22:14:14 +02:00 |
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ddabf41734
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Misc Changes and Fixes, Logic to re-add saves to list introduces save error (save slot names?)
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2024-04-16 15:17:19 +02:00 |
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8f9d1cfeb6
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Changed WidgetWithIndex Class to contain a Retainer set on Children
Goal is to handle effects on each Widget separatly
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2024-04-15 22:23:57 +02:00 |
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6cf208c8f1
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Improved Logo Transition, Added Retainer to attempt dissolving Menu
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2024-04-15 17:34:23 +02:00 |
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e2e71e8efe
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Added MainMenu Hover/Click Sounds
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2024-04-14 21:26:21 +02:00 |
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7508a43007
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GameStart Blueprint now Handles Logo Animation and Spawn of Main Menu
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2024-04-12 14:53:10 +02:00 |
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c5d8949e9d
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Added MainMenu Logo with Dissove Effekt and Sound
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2024-04-11 15:58:38 +02:00 |
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558d1a081d
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Resave
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2024-04-10 15:12:58 +02:00 |
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0ad0e4f895
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Added Niagara System to MainMenu, misc Changes
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2024-04-10 15:12:18 +02:00 |
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352ee72b92
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Misc
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2024-04-09 22:14:45 +02:00 |
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70e0ad8721
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Minor Fixes
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2024-04-09 16:30:01 +02:00 |
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2dc7fad1cf
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Switched to straight Laser and changed Widget-Interaction-Spline to Niagara, Misc Menu changes
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2024-04-08 21:56:44 +02:00 |
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266879c52d
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Misc work Menu
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2024-04-05 17:15:42 +02:00 |
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6db822feb1
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Updated VRE
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2024-04-04 15:13:02 +02:00 |
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9657f9135f
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Users can now set Volume for Master, FFX and Music in the Menu
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2024-04-01 20:19:39 +02:00 |
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b6f82b742d
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Working on the Main Menu, Also added Soundclasses for Settings
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2024-03-25 14:33:10 +01:00 |
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f5a36da737
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Main Menu, Visual Cleanup and Design
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2024-03-17 22:42:31 +01:00 |
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eb1e1fc120
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Retainer Tests again.
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2024-02-23 17:15:03 +01:00 |
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d216d8723b
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User Added Saveslots are now readded on Startup, Played around with Widget Materials and Retainer
Helpful Links: https://www.youtube.com/watch?v=Ja5clUpnAlo
https://www.youtube.com/watch?v=gcj0odZjKjM
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2024-02-22 21:49:47 +01:00 |
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0d316d9b55
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Misc
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2024-02-19 12:13:31 +01:00 |
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dcf9f74aff
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Save/Load Works, User can add Save Slots now manually
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2024-02-18 22:09:11 +01:00 |
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59e03a404c
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Implemented functionality for Stacking Widgets in the Main Menu
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2024-02-15 11:29:26 +01:00 |
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c150f6d3d9
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Moved Menus to seperate Map
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2024-02-13 15:08:17 +01:00 |
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0cc9b4c0b2
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Updated to latest VRE Version
Saving Character Position works now
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2024-02-13 10:41:05 +01:00 |
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76ea5a33f8
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Toggle Roomscale on (Save)
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2024-02-12 22:24:20 +01:00 |
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9d8812dde5
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Toggle RetainRoomscale on
...fixed the restore, but now hands are offset
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2024-02-12 22:23:45 +01:00 |
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56f9a4cde0
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Save
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2024-02-12 15:40:11 +01:00 |
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4c3a8e24cf
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Still fiddling with retaining Position after Restore
Mordentral: are you waiting for 1 tick of possession? if not you have to get the HMD location yourself
or use bRetainroomscale = false like I said
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2024-02-12 15:38:23 +01:00 |
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f4e54d6fd5
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Setting Character Position after Restore Manually
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2024-02-11 23:16:16 +01:00 |
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c646bcb347
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Continued implementation of SPUD
Problem: Saving and Loading causes Player offset
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2024-02-08 15:39:30 +01:00 |
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d6633301ee
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Started implementing SPUD Functionality
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2024-02-06 16:50:25 +01:00 |
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bb9202b69f
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Fixed merge Conflict
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2024-02-05 23:23:05 +01:00 |
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2253406c50
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Merge branch 'main' of https://code.virtuos.world/VIRTUOS_WORLD/VIRTUOS_Playground
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2024-02-05 15:28:33 +01:00 |
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d62c1f7974
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Installed SPUD (Save Game), Tests for Main Menu
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2024-02-05 15:26:58 +01:00 |
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6ddb8608d8
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Misc
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2024-01-18 23:52:42 +01:00 |
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0d3f29cf2f
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UDIM/Texture Import for Freezing Chamber
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2024-01-14 22:49:10 +01:00 |
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33484b17b5
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Freezing Chamber Tests
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2023-12-20 15:33:19 +01:00 |
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c987fe5201
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BlockOut Tests
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2023-12-17 23:52:03 +01:00 |
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e3b8b32e95
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Started testing Blockout
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2023-12-14 16:16:35 +01:00 |
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85212d15db
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Adjust SoundComponent
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2023-12-14 10:53:19 +01:00 |
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f6c8d25efe
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Changed Dynamic Hit Sound Logic to a Vector Based Approach
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2023-12-13 15:43:06 +01:00 |
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0acd60baa9
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Updating Soundcomponent to Handle Sliding Objects on Surfaces
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2023-12-12 23:34:54 +01:00 |
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38ec0d45c0
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Updated Soundcomponent for Dynamic Hits
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2023-12-12 15:22:55 +01:00 |
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