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9f1d581a21
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Update to 5.5.3, Recorder Phyiscs Setup
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2025-02-11 23:09:39 +01:00 |
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d73516c842
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Cleanup
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2025-02-11 13:05:58 +01:00 |
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455d5b5fbb
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Messed up Clean Up for not knowing about Redirectors (revert by force push), Fixed Clarice Movement Mode after Drop, Fixed Clarice Roll Root Contraint, Added Textures and new improved Walk Animation for Clarice
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2025-02-10 23:25:14 +01:00 |
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57fcb14dbb
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Misc
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2025-02-06 22:38:29 +01:00 |
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76327f43ac
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Happy with the Character Grab now, AnimBP needs Jump, Flying needs to be Implemented as well
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2025-02-06 15:40:25 +01:00 |
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37e46a298a
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Fixed Issue caused by the locked Constraint from root to body
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2025-02-05 12:56:58 +01:00 |
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04b15ead40
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Addendum
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2025-02-04 22:58:14 +01:00 |
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c63a93568a
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Current Mood: F*ck this, no physics on characters i guess
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2025-02-04 22:13:24 +01:00 |
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d62f81a2f4
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Wrok on Clarice, mostly Physics Setup / Grip
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2025-02-03 16:52:47 +01:00 |
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63ca791e57
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Work on Clarice Transition between simulated and Charater
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2025-02-02 23:01:05 +01:00 |
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8e2ee66632
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Fixed Grab offset caused by missing root Collision in Physics Asset (thanks to my saviour MordenTral)
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2025-02-02 11:54:44 +01:00 |
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04392245a8
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Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3
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2025-01-30 22:57:41 +01:00 |
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ed2af367d6
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The Grab Offset due to a scaling Issue on Clarice is fixed
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2025-01-29 16:35:38 +01:00 |
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309ce232fb
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FIxed per Bone Grip (block VRTrace), but offset on non Per Bone still persists
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2025-01-28 15:47:46 +01:00 |
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6e1077624e
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PCC - Modifying Legs still doesnt work, but changing angular strength for certain Limbs does. Grab still has the offset
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2025-01-27 22:26:06 +01:00 |
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d0229c6c2c
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Update VRE, Fix broken Asset
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2025-01-27 18:51:40 +01:00 |
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9eeb6901d4
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Body Modifier on Legs not working
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2025-01-27 16:52:01 +01:00 |
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f5175b49a6
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Testing the Physical Control Component needed to grab Characters with VRE
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2025-01-26 23:45:17 +01:00 |
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4dad241f4e
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Not quite happy with the Shoe Placement
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2025-01-19 22:09:22 +01:00 |
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8588df3b8c
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Addendum: I didn't, maybe do multipspheretrace and get closest navpoint to projectile location?
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2025-01-19 19:25:45 +01:00 |
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440f6d8c52
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Maybe Fixed Clipping Shoes Issue
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2025-01-19 18:52:24 +01:00 |
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505e2b9ef5
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Turns out: Widget Movement didnt work, I just hadnt paused the game. Now each Widget has its own MoverComponent. Also added Credits via CSV import.
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2025-01-19 18:06:28 +01:00 |
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3ce25a3f6c
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Fixed Movement not Loading
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2025-01-17 21:27:23 +01:00 |
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ef26a0ce83
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Implemented Save and Change of Movement Type, but for some reason it wont save the current
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2025-01-17 19:22:44 +01:00 |
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0c2d354f80
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Fixed Character Movement Stop on Spline, Save of Graphics works
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2025-01-17 13:52:46 +01:00 |
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0cd31cec73
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Fixed Menu Component Movement to Position via Timer
Rebecca: Elefantengießkanne
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2025-01-15 14:27:31 +01:00 |
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a1448ac77d
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Little Door fix, mostly implemented Graphics Settings to Main Menu
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2025-01-14 23:13:36 +01:00 |
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b37fdb96a7
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Found a way to make that damn door work i think
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2025-01-13 16:09:06 +01:00 |
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1471bc46d4
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Misc Changes on GlibertAnim and Door
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2025-01-12 23:38:46 +01:00 |
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5d45b12bc1
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Spline Following is still a pain but should work now, needs cleanup
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2025-01-08 21:51:16 +01:00 |
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dc4b8969d7
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Reworked Character Following Spline,. Actor Following didnt work as desired
Thanks to Great Ocean Games Tutorial https://www.youtube.com/watch?v=UIF1PcmZkGA
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2025-01-08 15:26:21 +01:00 |
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4ce5dafff0
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Fixed OnLinkReached Issue
It seems like I added the event bind by accident, deleted the bind, which left a custom Event and not the intenden ReachEvent!
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2025-01-08 09:45:58 +01:00 |
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514d1dcf6f
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Fixing Gilbert Scale, NavLink Setup, Note: You to bind the Reached Event on Begin Play instaed of calling directly
https://www.youtube.com/watch?v=G4GHa-zmQR8
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2025-01-07 14:50:57 +01:00 |
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33baabc970
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Follow Spline Approach with seperate Actor
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2025-01-06 23:13:37 +01:00 |
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dc556bbbc0
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Testing Spline Movement for Gilbert, Door
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2025-01-06 16:43:17 +01:00 |
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abeb253bdf
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Rework on Gilbert using Protowolfs Blender Addon for Export
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2025-01-06 00:14:59 +01:00 |
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4551c97c63
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Improved Projector Materials
Vertex Normal on Noise reduced jitter on rotating object
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2024-12-23 17:42:02 +01:00 |
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872bb42444
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addendum
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2024-12-21 20:09:35 +01:00 |
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fe79784260
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Added Projector Material
Inspired by CGHow/Ahsif Ali
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2024-12-21 20:09:07 +01:00 |
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6e9b576a48
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Accpted my usage of Slider for Handles wasnt the best as i can't seem to get rotation to work
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2024-12-20 14:17:08 +01:00 |
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42dbe0627c
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Made the Door work (maybe)
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2024-12-20 10:03:50 +01:00 |
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4fdcda4e7d
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Fixing bugs from last commit
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2024-12-18 12:43:32 +01:00 |
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b6e596baeb
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As Grip was Buggy and i couldnt identify the issue, i had to replace hands and Character from latest VRE Example (ongoing)
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2024-12-17 23:17:53 +01:00 |
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14a42e75d1
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Misc Worldbildung, Recorder, Door Logic
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2024-12-17 18:38:37 +01:00 |
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15f7a11639
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Work on Pipes
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2024-12-11 15:05:33 +01:00 |
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75f7652690
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Experiments with Spline, Tubes, Scaling Material, Triplanar Projjection, Added Lamps
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2024-12-01 22:19:46 +01:00 |
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3ec5b3bb89
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Fixed Teleport Trace starting to high
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2024-11-29 14:39:50 +01:00 |
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de1d036808
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Leveldesign/Import Tests
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2024-11-28 22:55:03 +01:00 |
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3442a1a493
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Started First Room
Note: IMport defaulted to Nanite caused Error
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2024-11-25 23:49:01 +01:00 |
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8c62ed496e
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Misc
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2024-11-19 15:39:26 +01:00 |
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