Commit graph

19 commits

Author SHA1 Message Date
58638a93aa Main Menu now correctly handles Position and Rotation (Main Menu and when spawned ingame) 2024-06-24 12:14:27 +02:00
932af6d66e Main Menu updates to support pause
Widget Component rotations are now computed dynamically, Custom Movement Functions to move Widgets during Pause
2024-06-16 16:29:31 +02:00
89d438136d Working on Main Menu to be accessible at any point of the game
Made a custom "MoveComponentTo" as latent doesnt seem to work on pause,
Minor UI fixes
2024-06-11 23:02:20 +02:00
b6f82b742d Working on the Main Menu, Also added Soundclasses for Settings 2024-03-25 14:33:10 +01:00
f5a36da737 Main Menu, Visual Cleanup and Design 2024-03-17 22:42:31 +01:00
59e03a404c Implemented functionality for Stacking Widgets in the Main Menu 2024-02-15 11:29:26 +01:00
c150f6d3d9 Moved Menus to seperate Map 2024-02-13 15:08:17 +01:00
0cc9b4c0b2 Updated to latest VRE Version
Saving Character Position works now
2024-02-13 10:41:05 +01:00
9d8812dde5 Toggle RetainRoomscale on
...fixed the restore, but now hands are offset
2024-02-12 22:23:45 +01:00
56f9a4cde0 Save 2024-02-12 15:40:11 +01:00
4c3a8e24cf Still fiddling with retaining Position after Restore
Mordentral: are you waiting for 1 tick of possession? if not you have to get the HMD location yourself
or use bRetainroomscale = false like I said
2024-02-12 15:38:23 +01:00
f4e54d6fd5 Setting Character Position after Restore Manually 2024-02-11 23:16:16 +01:00
c646bcb347 Continued implementation of SPUD
Problem: Saving and Loading causes Player offset
2024-02-08 15:39:30 +01:00
bb9202b69f Fixed merge Conflict 2024-02-05 23:23:05 +01:00
2253406c50 Merge branch 'main' of https://code.virtuos.world/VIRTUOS_WORLD/VIRTUOS_Playground 2024-02-05 15:28:33 +01:00
d62c1f7974 Installed SPUD (Save Game), Tests for Main Menu 2024-02-05 15:26:58 +01:00
6ddb8608d8 Misc 2024-01-18 23:52:42 +01:00
c987fe5201 BlockOut Tests 2023-12-17 23:52:03 +01:00
e3b8b32e95 Started testing Blockout 2023-12-14 16:16:35 +01:00