Commit graph

12 commits

Author SHA1 Message Date
4a8a811112 Gave up on synchronously moving widget in main menu 2024-09-04 11:09:11 +02:00
860bcb9332 (found that Components return false to Movement which im not use how it would be handled correctly) 2024-09-02 16:04:30 +02:00
8ffd0083af Clean Up Main Menu Component Movement, still have Issues with Movement Time 2024-09-02 15:42:44 +02:00
58638a93aa Main Menu now correctly handles Position and Rotation (Main Menu and when spawned ingame) 2024-06-24 12:14:27 +02:00
932af6d66e Main Menu updates to support pause
Widget Component rotations are now computed dynamically, Custom Movement Functions to move Widgets during Pause
2024-06-16 16:29:31 +02:00
89d438136d Working on Main Menu to be accessible at any point of the game
Made a custom "MoveComponentTo" as latent doesnt seem to work on pause,
Minor UI fixes
2024-06-11 23:02:20 +02:00
bda63c9571 Some Ui Fixes, User Path is now shown correctly 2024-04-22 23:20:57 +02:00
ddabf41734 Misc Changes and Fixes, Logic to re-add saves to list introduces save error (save slot names?) 2024-04-16 15:17:19 +02:00
8f9d1cfeb6 Changed WidgetWithIndex Class to contain a Retainer set on Children
Goal is to handle effects on each Widget separatly
2024-04-15 22:23:57 +02:00
b6f82b742d Working on the Main Menu, Also added Soundclasses for Settings 2024-03-25 14:33:10 +01:00
dcf9f74aff Save/Load Works, User can add Save Slots now manually 2024-02-18 22:09:11 +01:00
59e03a404c Implemented functionality for Stacking Widgets in the Main Menu 2024-02-15 11:29:26 +01:00