Commit graph

115 commits

Author SHA1 Message Date
89d438136d Working on Main Menu to be accessible at any point of the game
Made a custom "MoveComponentTo" as latent doesnt seem to work on pause,
Minor UI fixes
2024-06-11 23:02:20 +02:00
bda63c9571 Some Ui Fixes, User Path is now shown correctly 2024-04-22 23:20:57 +02:00
2fbf288992 Trying to handle Menu path by coloring last pressed Button 2024-04-19 15:15:51 +02:00
507dc291db Adding SaveSlots works now, User Feedback for Save/Max SLots added 2024-04-18 15:35:09 +02:00
2707547e02 Dynamic SaveSlots still not working as expected 2024-04-17 22:14:14 +02:00
ddabf41734 Misc Changes and Fixes, Logic to re-add saves to list introduces save error (save slot names?) 2024-04-16 15:17:19 +02:00
8f9d1cfeb6 Changed WidgetWithIndex Class to contain a Retainer set on Children
Goal is to handle effects on each Widget separatly
2024-04-15 22:23:57 +02:00
6cf208c8f1 Improved Logo Transition, Added Retainer to attempt dissolving Menu 2024-04-15 17:34:23 +02:00
e2e71e8efe Added MainMenu Hover/Click Sounds 2024-04-14 21:26:21 +02:00
7508a43007 GameStart Blueprint now Handles Logo Animation and Spawn of Main Menu 2024-04-12 14:53:10 +02:00
c5d8949e9d Added MainMenu Logo with Dissove Effekt and Sound 2024-04-11 15:58:38 +02:00
558d1a081d Resave 2024-04-10 15:12:58 +02:00
0ad0e4f895 Added Niagara System to MainMenu, misc Changes 2024-04-10 15:12:18 +02:00
352ee72b92 Misc 2024-04-09 22:14:45 +02:00
70e0ad8721 Minor Fixes 2024-04-09 16:30:01 +02:00
2dc7fad1cf Switched to straight Laser and changed Widget-Interaction-Spline to Niagara, Misc Menu changes 2024-04-08 21:56:44 +02:00
266879c52d Misc work Menu 2024-04-05 17:15:42 +02:00
6db822feb1 Updated VRE 2024-04-04 15:13:02 +02:00
9657f9135f Users can now set Volume for Master, FFX and Music in the Menu 2024-04-01 20:19:39 +02:00
b6f82b742d Working on the Main Menu, Also added Soundclasses for Settings 2024-03-25 14:33:10 +01:00
f5a36da737 Main Menu, Visual Cleanup and Design 2024-03-17 22:42:31 +01:00
eb1e1fc120 Retainer Tests again. 2024-02-23 17:15:03 +01:00
d216d8723b User Added Saveslots are now readded on Startup, Played around with Widget Materials and Retainer
Helpful Links: https://www.youtube.com/watch?v=Ja5clUpnAlo
https://www.youtube.com/watch?v=gcj0odZjKjM
2024-02-22 21:49:47 +01:00
0d316d9b55 Misc 2024-02-19 12:13:31 +01:00
dcf9f74aff Save/Load Works, User can add Save Slots now manually 2024-02-18 22:09:11 +01:00
59e03a404c Implemented functionality for Stacking Widgets in the Main Menu 2024-02-15 11:29:26 +01:00
c150f6d3d9 Moved Menus to seperate Map 2024-02-13 15:08:17 +01:00
0cc9b4c0b2 Updated to latest VRE Version
Saving Character Position works now
2024-02-13 10:41:05 +01:00
76ea5a33f8 Toggle Roomscale on (Save) 2024-02-12 22:24:20 +01:00
9d8812dde5 Toggle RetainRoomscale on
...fixed the restore, but now hands are offset
2024-02-12 22:23:45 +01:00
56f9a4cde0 Save 2024-02-12 15:40:11 +01:00
4c3a8e24cf Still fiddling with retaining Position after Restore
Mordentral: are you waiting for 1 tick of possession? if not you have to get the HMD location yourself
or use bRetainroomscale = false like I said
2024-02-12 15:38:23 +01:00
f4e54d6fd5 Setting Character Position after Restore Manually 2024-02-11 23:16:16 +01:00
c646bcb347 Continued implementation of SPUD
Problem: Saving and Loading causes Player offset
2024-02-08 15:39:30 +01:00
d6633301ee Started implementing SPUD Functionality 2024-02-06 16:50:25 +01:00
bb9202b69f Fixed merge Conflict 2024-02-05 23:23:05 +01:00
2253406c50 Merge branch 'main' of https://code.virtuos.world/VIRTUOS_WORLD/VIRTUOS_Playground 2024-02-05 15:28:33 +01:00
d62c1f7974 Installed SPUD (Save Game), Tests for Main Menu 2024-02-05 15:26:58 +01:00
6ddb8608d8 Misc 2024-01-18 23:52:42 +01:00
0d3f29cf2f UDIM/Texture Import for Freezing Chamber 2024-01-14 22:49:10 +01:00
33484b17b5 Freezing Chamber Tests 2023-12-20 15:33:19 +01:00
c987fe5201 BlockOut Tests 2023-12-17 23:52:03 +01:00
e3b8b32e95 Started testing Blockout 2023-12-14 16:16:35 +01:00
85212d15db Adjust SoundComponent 2023-12-14 10:53:19 +01:00
f6c8d25efe Changed Dynamic Hit Sound Logic to a Vector Based Approach 2023-12-13 15:43:06 +01:00
0acd60baa9 Updating Soundcomponent to Handle Sliding Objects on Surfaces 2023-12-12 23:34:54 +01:00
38ec0d45c0 Updated Soundcomponent for Dynamic Hits 2023-12-12 15:22:55 +01:00
621d20da10 Working on the SoundComponent 2023-12-11 23:28:10 +01:00
89fa5179c4 Refactored Drawer sounds to ActorComponent 2023-12-11 15:28:08 +01:00
a9727718ce Drawers and Boot work now as intended, Code cleanup 2023-12-10 22:25:21 +01:00