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3ce25a3f6c
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Fixed Movement not Loading
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2025-01-17 21:27:23 +01:00 |
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ef26a0ce83
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Implemented Save and Change of Movement Type, but for some reason it wont save the current
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2025-01-17 19:22:44 +01:00 |
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0c2d354f80
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Fixed Character Movement Stop on Spline, Save of Graphics works
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2025-01-17 13:52:46 +01:00 |
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0cd31cec73
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Fixed Menu Component Movement to Position via Timer
Rebecca: Elefantengießkanne
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2025-01-15 14:27:31 +01:00 |
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a1448ac77d
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Little Door fix, mostly implemented Graphics Settings to Main Menu
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2025-01-14 23:13:36 +01:00 |
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b37fdb96a7
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Found a way to make that damn door work i think
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2025-01-13 16:09:06 +01:00 |
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1471bc46d4
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Misc Changes on GlibertAnim and Door
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2025-01-12 23:38:46 +01:00 |
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5d45b12bc1
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Spline Following is still a pain but should work now, needs cleanup
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2025-01-08 21:51:16 +01:00 |
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dc4b8969d7
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Reworked Character Following Spline,. Actor Following didnt work as desired
Thanks to Great Ocean Games Tutorial https://www.youtube.com/watch?v=UIF1PcmZkGA
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2025-01-08 15:26:21 +01:00 |
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4ce5dafff0
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Fixed OnLinkReached Issue
It seems like I added the event bind by accident, deleted the bind, which left a custom Event and not the intenden ReachEvent!
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2025-01-08 09:45:58 +01:00 |
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514d1dcf6f
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Fixing Gilbert Scale, NavLink Setup, Note: You to bind the Reached Event on Begin Play instaed of calling directly
https://www.youtube.com/watch?v=G4GHa-zmQR8
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2025-01-07 14:50:57 +01:00 |
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33baabc970
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Follow Spline Approach with seperate Actor
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2025-01-06 23:13:37 +01:00 |
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dc556bbbc0
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Testing Spline Movement for Gilbert, Door
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2025-01-06 16:43:17 +01:00 |
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abeb253bdf
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Rework on Gilbert using Protowolfs Blender Addon for Export
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2025-01-06 00:14:59 +01:00 |
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4551c97c63
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Improved Projector Materials
Vertex Normal on Noise reduced jitter on rotating object
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2024-12-23 17:42:02 +01:00 |
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872bb42444
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addendum
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2024-12-21 20:09:35 +01:00 |
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fe79784260
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Added Projector Material
Inspired by CGHow/Ahsif Ali
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2024-12-21 20:09:07 +01:00 |
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6e9b576a48
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Accpted my usage of Slider for Handles wasnt the best as i can't seem to get rotation to work
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2024-12-20 14:17:08 +01:00 |
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42dbe0627c
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Made the Door work (maybe)
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2024-12-20 10:03:50 +01:00 |
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4fdcda4e7d
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Fixing bugs from last commit
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2024-12-18 12:43:32 +01:00 |
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b6e596baeb
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As Grip was Buggy and i couldnt identify the issue, i had to replace hands and Character from latest VRE Example (ongoing)
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2024-12-17 23:17:53 +01:00 |
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14a42e75d1
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Misc Worldbildung, Recorder, Door Logic
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2024-12-17 18:38:37 +01:00 |
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15f7a11639
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Work on Pipes
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2024-12-11 15:05:33 +01:00 |
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75f7652690
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Experiments with Spline, Tubes, Scaling Material, Triplanar Projjection, Added Lamps
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2024-12-01 22:19:46 +01:00 |
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3ec5b3bb89
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Fixed Teleport Trace starting to high
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2024-11-29 14:39:50 +01:00 |
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de1d036808
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Leveldesign/Import Tests
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2024-11-28 22:55:03 +01:00 |
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3442a1a493
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Started First Room
Note: IMport defaulted to Nanite caused Error
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2024-11-25 23:49:01 +01:00 |
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8c62ed496e
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Misc
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2024-11-19 15:39:26 +01:00 |
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22cd15e672
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Trace Controller now supports single Component Grab, ENcountered bug with OverFocusableWIdget (off for now)
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2024-11-19 14:09:13 +01:00 |
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bba1787b34
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Custom Coliision on Recorder
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2024-11-19 13:04:59 +01:00 |
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f086787883
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Update to UE5.5, sadly didn't fix hand movement after attachment
Took 5h to find out Engine was read only
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2024-11-18 17:09:08 +01:00 |
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55d567e436
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Replaced Recorder (lower Poly), Added interaction, Fixed Widget interaction not enabled by default, Disabled Traces on Main Menu, Misc Fixes
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2024-11-17 22:30:31 +01:00 |
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d043a5bdd1
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Added Recorder for testing
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2024-11-15 15:10:47 +01:00 |
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b76d0833a7
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Material Fixes for MainMenu Transparency with Stencil
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2024-11-14 15:58:13 +01:00 |
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a4cba5c8a0
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Played around with MainMenu / Tranlucency / Stencil Buffer
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2024-11-13 15:08:47 +01:00 |
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5ae64d898f
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Added Custom Stecil Buffer to Main Menu. Might need to revisit Translucency on MainMenuMaterial (Masked)
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2024-11-13 11:18:55 +01:00 |
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a54f0278de
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Add Raspi
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2024-11-12 15:36:04 +01:00 |
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c245522b94
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Misc
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2024-11-11 20:26:20 +01:00 |
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2e723cecce
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Fixed Remote Grab bug introduced in last commit
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2024-11-11 18:39:30 +01:00 |
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fc9ab94705
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Fixed a wrong loop when calculation Drawer Average Velocity
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2024-11-11 15:55:34 +01:00 |
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19a55c941c
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Fixed accidentally Highlighting Objects on TraceController
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2024-11-11 14:36:47 +01:00 |
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6ed9915b05
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Inventory UI changes
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2024-11-10 18:21:28 +01:00 |
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fdb352ddf1
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Work on Inventory (Stacking seems to work now), Update Dependencies
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2024-11-09 15:59:32 +01:00 |
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f6c05d68e3
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Removed Map from Tracecontroller, Adding Logic for Add/Remove in Invetory (WIP)
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2024-11-07 14:13:45 +01:00 |
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94f16de58f
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Fixed Inventory Spawn Axis independance of Scene Component by switching to local on Spawn
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2024-11-03 21:00:25 +01:00 |
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71861f6a82
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Inventory: fixed Issue with first Widget not Reacting with delay
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2024-11-03 15:26:06 +01:00 |
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cea0fbf640
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Inventory now keeps track of hovered Widget by distance
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2024-11-02 21:45:37 +01:00 |
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9ef4ca4188
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Working on the Inventory System, Looked into Hand Sliding as Well
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2024-10-23 15:22:32 +02:00 |
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aa0b60d657
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Work Inventory, Circular spawn failing when delayed?
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2024-10-11 15:40:13 +02:00 |
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f505af6476
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Work on Inventory
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2024-10-10 14:13:15 +02:00 |
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