362b5ff23f
C++ Implementation GameInstance save, also some cleanup of unsued C++ classes
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This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly.
2025-12-11 17:22:52 +01:00
ff4cff2b5d
Some noodling with SPUD
2025-12-09 16:32:36 +01:00
c2a46b8784
Testing and Implementing SUDS, Reworking Inventory to support all Actors, attached Actors and GrippedComponents
2025-12-05 16:49:53 +01:00
8a63902c06
Worldbuilding, Start moving Clarice Logic to Behaviour Tree, Testing Gas Simulation in Niagara and learning Scratch Modules
2025-11-20 14:44:40 +01:00
36c47078da
Fixed Teleport Feet Positioning, Added Self closing to door, Baked new Door Variations
2025-10-31 17:00:01 +01:00
7bf7edeb7b
Misc fixes, Code cleanup and Integration of Toss in ItemDataComponent, Switch static Lighting to GPU LIghtmass
2025-10-30 19:32:28 +01:00
2775763bfd
Collision/Phyiscs fixes, tried moving actors between levels by chanigng outer and renaming but SPUD cant handle that, so will probably destroy / respawn
2025-10-28 16:57:47 +01:00
51872c65ca
Wnated to build a hole System for Landscapes but 5.6.1 has an RVT Error, Fixed ToiletDoor (Disable Collision with parent seems to be buggy)
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https://www.youtube.com/watch?v=ot6ty5cETtU
https://forums.unrealengine.com/t/instanced-stereo-broken-in-5-6/2567930/10
2025-10-07 16:25:35 +02:00
832840f1d6
that damn door
2025-10-06 22:12:50 +02:00
430931a14c
Toilet/Vent
2025-10-01 21:42:24 +02:00
4b08b79ffd
Work on Bathrooms
2025-09-30 15:23:30 +02:00
16e7dab92d
Fixes on door and MovableComp
2025-09-26 16:53:02 +02:00
883ddb278f
Fix Grating Mat, add Portal Sound, Misc
2025-09-24 22:29:30 +02:00
3de7e87a8c
Misc, mostly Teleport Portal
2025-09-23 20:31:25 +02:00
7c65779796
Work on Interaction Widget and PP
2025-09-19 16:29:57 +02:00
47088bf2d4
Misced Fixes in some Models, reworked CaptchaDoor, Added Portal
2025-09-16 15:38:44 +02:00
d29dbbbe45
Update to 5.6, lots of Cleanup
2025-09-05 15:32:59 +02:00
a3424ffec7
Made Captcha door work, made Clarice Projector work (two AnimGROUPS), Misc updates
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Maybe i can get rid of Cube collision Rotation on SliceGame
2025-07-19 16:41:51 +02:00
2eac213deb
Captcha Door
2025-06-28 14:15:59 +02:00
096a7a9420
Added Captcha, Misc
2025-06-17 14:35:47 +02:00
db31b30ad8
Computer was down for broken Graphics Card, so late update (misc)
2025-06-06 13:13:02 +02:00
9892f5869c
Worldbuilding
2025-05-08 12:29:14 +02:00
450d6ca924
Misc fixes, Added bodge for Hand Mirror Overlap Button Problem, started adding a Rememberance System
2025-04-09 14:59:15 +02:00
313508d861
Sliding Door, Library Cab fixes
2025-04-01 14:52:33 +02:00
5e674c3db9
Update VRE, Experiments with Edge Detection Mat, LibraryCabinet, Attempts to fix mirrored Hand Collision
2025-03-30 21:37:55 +02:00
0061a6730a
Work on Slice Game, Tests with Edge Detection Material,
2025-03-25 21:47:35 +01:00
a26e8c6609
Switched to Atlas Texturing Approach for Kitchen instead of Bake, Finished Main Kitchen Interaction, Work on Geometry Scripting (Plane not where it should be), lot of time went into trying to make Parallax work. misc
2025-03-11 21:50:01 +01:00
bf7ce3e83f
Looking into Harmonix Plugin for Midi Automation and the Geometry Scripting setup for Slicing
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Shoutout to https://www.youtube.com/watch?v=KYVJq44SDEc&list=PLxU9o9z-3yrejDizIika4A-ILj3Ts4Bus&index=6 (Alan Teaches Things)
2025-02-26 16:43:24 +01:00
6f1153859a
Fixed. modified and simplified Toss Manager, removed Component Tag, Added Interface for Toss
2025-02-24 14:02:27 +01:00
b56343e1af
Misc Fixes, Failing to Figure out why some Components arent Grabbed/Tossed, Thinking about Sound
2025-02-21 15:41:46 +01:00
dfa8e0fbc3
New Locker Material, Procedural Hole Cutting for Floor/Wall with Dynamic Mesh, Fixed Pipe UV, Added Gratings
2025-02-17 23:32:49 +01:00
ec923a9c26
Made Recorder Lid Work, Misc
2025-02-12 16:33:31 +01:00
d73516c842
Cleanup
2025-02-11 13:05:58 +01:00
76327f43ac
Happy with the Character Grab now, AnimBP needs Jump, Flying needs to be Implemented as well
2025-02-06 15:40:25 +01:00
d62f81a2f4
Wrok on Clarice, mostly Physics Setup / Grip
2025-02-03 16:52:47 +01:00
8e2ee66632
Fixed Grab offset caused by missing root Collision in Physics Asset (thanks to my saviour MordenTral)
2025-02-02 11:54:44 +01:00
04392245a8
Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3
2025-01-30 22:57:41 +01:00
309ce232fb
FIxed per Bone Grip (block VRTrace), but offset on non Per Bone still persists
2025-01-28 15:47:46 +01:00
6e1077624e
PCC - Modifying Legs still doesnt work, but changing angular strength for certain Limbs does. Grab still has the offset
2025-01-27 22:26:06 +01:00
f5175b49a6
Testing the Physical Control Component needed to grab Characters with VRE
2025-01-26 23:45:17 +01:00
505e2b9ef5
Turns out: Widget Movement didnt work, I just hadnt paused the game. Now each Widget has its own MoverComponent. Also added Credits via CSV import.
2025-01-19 18:06:28 +01:00
b37fdb96a7
Found a way to make that damn door work i think
2025-01-13 16:09:06 +01:00
1471bc46d4
Misc Changes on GlibertAnim and Door
2025-01-12 23:38:46 +01:00
dc556bbbc0
Testing Spline Movement for Gilbert, Door
2025-01-06 16:43:17 +01:00
872bb42444
addendum
2024-12-21 20:09:35 +01:00
6e9b576a48
Accpted my usage of Slider for Handles wasnt the best as i can't seem to get rotation to work
2024-12-20 14:17:08 +01:00
42dbe0627c
Made the Door work (maybe)
2024-12-20 10:03:50 +01:00
4fdcda4e7d
Fixing bugs from last commit
2024-12-18 12:43:32 +01:00
b6e596baeb
As Grip was Buggy and i couldnt identify the issue, i had to replace hands and Character from latest VRE Example (ongoing)
2024-12-17 23:17:53 +01:00
14a42e75d1
Misc Worldbildung, Recorder, Door Logic
2024-12-17 18:38:37 +01:00