Commit graph

15 commits

Author SHA1 Message Date
21f1112b89 Baking and Texturing things 2025-04-30 16:00:31 +02:00
08a9a5f584 Tests on Letter and Fix UV on Cab 2025-04-29 22:24:26 +02:00
3d5c648500 Update to latest (post vacation) 2025-04-28 11:26:45 +02:00
313508d861 Sliding Door, Library Cab fixes 2025-04-01 14:52:33 +02:00
5e674c3db9 Update VRE, Experiments with Edge Detection Mat, LibraryCabinet, Attempts to fix mirrored Hand Collision 2025-03-30 21:37:55 +02:00
548cc55bc4 Misc 2025-03-26 15:56:39 +01:00
0061a6730a Work on Slice Game, Tests with Edge Detection Material, 2025-03-25 21:47:35 +01:00
45ffa531bb Added Arrows for Hits, building and testing edge detection shader 2025-03-21 13:22:53 +01:00
85fa814906 Imported some Lyra PCG, failing Back Front/Back Sword detection, Looking into Streaming Level Setup 2025-03-20 08:34:18 +01:00
a26e8c6609 Switched to Atlas Texturing Approach for Kitchen instead of Bake, Finished Main Kitchen Interaction, Work on Geometry Scripting (Plane not where it should be), lot of time went into trying to make Parallax work. misc 2025-03-11 21:50:01 +01:00
34c723da64 Added WorldAligned Parallax (Switch with Bump) and Fixed Rotation, Misc 2025-02-26 09:00:59 +01:00
5e0f2f52fd Work on Kitchen 2025-02-19 23:48:19 +01:00
dfa8e0fbc3 New Locker Material, Procedural Hole Cutting for Floor/Wall with Dynamic Mesh, Fixed Pipe UV, Added Gratings 2025-02-17 23:32:49 +01:00
ec923a9c26 Made Recorder Lid Work, Misc 2025-02-12 16:33:31 +01:00
d73516c842 Cleanup 2025-02-11 13:05:58 +01:00