|
f0a067233d
|
Missed the last commit a month ago, no Idea what happened
|
2024-07-30 11:27:02 +02:00 |
|
|
b18d26e548
|
Main Menu Settings are now saved to a save slot
|
2024-06-25 14:16:45 +02:00 |
|
|
58638a93aa
|
Main Menu now correctly handles Position and Rotation (Main Menu and when spawned ingame)
|
2024-06-24 12:14:27 +02:00 |
|
|
932af6d66e
|
Main Menu updates to support pause
Widget Component rotations are now computed dynamically, Custom Movement Functions to move Widgets during Pause
|
2024-06-16 16:29:31 +02:00 |
|
|
89d438136d
|
Working on Main Menu to be accessible at any point of the game
Made a custom "MoveComponentTo" as latent doesnt seem to work on pause,
Minor UI fixes
|
2024-06-11 23:02:20 +02:00 |
|
|
bda63c9571
|
Some Ui Fixes, User Path is now shown correctly
|
2024-04-22 23:20:57 +02:00 |
|
|
2fbf288992
|
Trying to handle Menu path by coloring last pressed Button
|
2024-04-19 15:15:51 +02:00 |
|
|
507dc291db
|
Adding SaveSlots works now, User Feedback for Save/Max SLots added
|
2024-04-18 15:35:09 +02:00 |
|
|
ddabf41734
|
Misc Changes and Fixes, Logic to re-add saves to list introduces save error (save slot names?)
|
2024-04-16 15:17:19 +02:00 |
|
|
8f9d1cfeb6
|
Changed WidgetWithIndex Class to contain a Retainer set on Children
Goal is to handle effects on each Widget separatly
|
2024-04-15 22:23:57 +02:00 |
|
|
6cf208c8f1
|
Improved Logo Transition, Added Retainer to attempt dissolving Menu
|
2024-04-15 17:34:23 +02:00 |
|
|
e2e71e8efe
|
Added MainMenu Hover/Click Sounds
|
2024-04-14 21:26:21 +02:00 |
|
|
7508a43007
|
GameStart Blueprint now Handles Logo Animation and Spawn of Main Menu
|
2024-04-12 14:53:10 +02:00 |
|