Commit graph

12 commits

Author SHA1 Message Date
04392245a8 Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3 2025-01-30 22:57:41 +01:00
309ce232fb FIxed per Bone Grip (block VRTrace), but offset on non Per Bone still persists 2025-01-28 15:47:46 +01:00
505e2b9ef5 Turns out: Widget Movement didnt work, I just hadnt paused the game. Now each Widget has its own MoverComponent. Also added Credits via CSV import. 2025-01-19 18:06:28 +01:00
3ce25a3f6c Fixed Movement not Loading 2025-01-17 21:27:23 +01:00
ef26a0ce83 Implemented Save and Change of Movement Type, but for some reason it wont save the current 2025-01-17 19:22:44 +01:00
0c2d354f80 Fixed Character Movement Stop on Spline, Save of Graphics works 2025-01-17 13:52:46 +01:00
0cd31cec73 Fixed Menu Component Movement to Position via Timer
Rebecca: Elefantengießkanne
2025-01-15 14:27:31 +01:00
a1448ac77d Little Door fix, mostly implemented Graphics Settings to Main Menu 2025-01-14 23:13:36 +01:00
b37fdb96a7 Found a way to make that damn door work i think 2025-01-13 16:09:06 +01:00
42dbe0627c Made the Door work (maybe) 2024-12-20 10:03:50 +01:00
4fdcda4e7d Fixing bugs from last commit 2024-12-18 12:43:32 +01:00
b6e596baeb As Grip was Buggy and i couldnt identify the issue, i had to replace hands and Character from latest VRE Example (ongoing) 2024-12-17 23:17:53 +01:00