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0c2d354f80
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Fixed Character Movement Stop on Spline, Save of Graphics works
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2025-01-17 13:52:46 +01:00 |
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1471bc46d4
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Misc Changes on GlibertAnim and Door
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2025-01-12 23:38:46 +01:00 |
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5d45b12bc1
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Spline Following is still a pain but should work now, needs cleanup
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2025-01-08 21:51:16 +01:00 |
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dc4b8969d7
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Reworked Character Following Spline,. Actor Following didnt work as desired
Thanks to Great Ocean Games Tutorial https://www.youtube.com/watch?v=UIF1PcmZkGA
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2025-01-08 15:26:21 +01:00 |
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4ce5dafff0
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Fixed OnLinkReached Issue
It seems like I added the event bind by accident, deleted the bind, which left a custom Event and not the intenden ReachEvent!
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2025-01-08 09:45:58 +01:00 |
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514d1dcf6f
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Fixing Gilbert Scale, NavLink Setup, Note: You to bind the Reached Event on Begin Play instaed of calling directly
https://www.youtube.com/watch?v=G4GHa-zmQR8
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2025-01-07 14:50:57 +01:00 |
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33baabc970
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Follow Spline Approach with seperate Actor
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2025-01-06 23:13:37 +01:00 |
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dc556bbbc0
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Testing Spline Movement for Gilbert, Door
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2025-01-06 16:43:17 +01:00 |
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abeb253bdf
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Rework on Gilbert using Protowolfs Blender Addon for Export
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2025-01-06 00:14:59 +01:00 |
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43d364bf0c
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Minor Updates?
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2024-09-20 15:23:55 +02:00 |
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f0c075797f
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Physical Interaction on Hit Works now!
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2024-09-19 17:18:45 +02:00 |
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21d6ede843
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Gilbert and Send2UE Tests
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2024-08-09 09:12:15 +02:00 |
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2be87ff70f
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Working on Gilbert/Animation
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2024-08-02 10:50:29 +02:00 |
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