Work on Inventory (Stacking seems to work now), Update Dependencies
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29 changed files with 224 additions and 184 deletions
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@ -51,7 +51,7 @@ namespace UnrealBuildTool.Rules
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}
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);
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if (Target.Platform != UnrealTargetPlatform.Mac)
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if (Target.Platform != UnrealTargetPlatform.Mac && Target.Platform != UnrealTargetPlatform.IOS)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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