Update to 5.5.3, Recorder Phyiscs Setup
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13 changed files with 32 additions and 6 deletions
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VIRTUOS_ExpansionPluginTests/Content/Maps/MotionControllerMap.umap
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VIRTUOS_ExpansionPluginTests/Content/Maps/MotionControllerMap.umap
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VIRTUOS_ExpansionPluginTests/Content/VRE/VRE2/Core/Character/BP_VRCharacter2.uasset
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VIRTUOS_ExpansionPluginTests/Content/VRE/VRE2/Core/Character/BP_VRCharacter2.uasset
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VIRTUOS_ExpansionPluginTests/Content/World/Interactibles/Electrical/Recorder/SM/NewBlueprint.uasset
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VIRTUOS_ExpansionPluginTests/Content/World/Interactibles/Electrical/Recorder/SM/NewBlueprint.uasset
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VIRTUOS_ExpansionPluginTests/Content/World/Interactibles/Electrical/Recorder/SM/NewBlueprint1.uasset
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VIRTUOS_ExpansionPluginTests/Content/World/Interactibles/Electrical/Recorder/SM/NewBlueprint1.uasset
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VIRTUOS_ExpansionPluginTests/Content/World/Interactibles/Electrical/Recorder/SM/SM_Recorder.uasset
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VIRTUOS_ExpansionPluginTests/Content/World/Interactibles/Electrical/Recorder/SM/SM_Recorder.uasset
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VIRTUOS_ExpansionPluginTests/Content/World/Interactibles/Electrical/Recorder/SM/SM_Recorder_PhysicsAsset.uasset
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VIRTUOS_ExpansionPluginTests/Content/World/Interactibles/Electrical/Recorder/SM/SM_Recorder_PhysicsAsset.uasset
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VIRTUOS_ExpansionPluginTests/Content/World/Interactibles/Electrical/Recorder/SM/SM_Recorder_Skeleton.uasset
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VIRTUOS_ExpansionPluginTests/Content/World/Interactibles/Electrical/Recorder/SM/SM_Recorder_Skeleton.uasset
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VIRTUOS_ExpansionPluginTests/Content/World/Interactibles/Electrical/Recorder/SM/SMasd_Recorder.uasset
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VIRTUOS_ExpansionPluginTests/Content/World/Interactibles/Electrical/Recorder/SM/SMasd_Recorder.uasset
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VIRTUOS_ExpansionPluginTests/Content/World/Interactibles/Electrical/Recorder/SM/TR_glass.uasset
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VIRTUOS_ExpansionPluginTests/Content/World/Interactibles/Electrical/Recorder/SM/TR_glass.uasset
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VIRTUOS_ExpansionPluginTests/Content/World/Interactibles/Electrical/Recorder/SM/lambert2.uasset
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VIRTUOS_ExpansionPluginTests/Content/World/Interactibles/Electrical/Recorder/SM/lambert2.uasset
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@ -5,6 +5,7 @@
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#include "TimerManager.h"
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#include "TimerManager.h"
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#include "Net/UnrealNetwork.h"
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#include "Net/UnrealNetwork.h"
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#include "Engine/SkeletalMesh.h"
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#include "PhysicsReplication.h"
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#include "PhysicsReplication.h"
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#include "PhysicsEngine/PhysicsAsset.h"
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#include "PhysicsEngine/PhysicsAsset.h"
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#include "PhysicsEngine/BodySetup.h"
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#include "PhysicsEngine/BodySetup.h"
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@ -7,6 +7,7 @@
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#include "PhysicsEngine/ShapeElem.h"
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#include "PhysicsEngine/ShapeElem.h"
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#include "PhysicsEngine/ConstraintInstance.h"
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#include "PhysicsEngine/ConstraintInstance.h"
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#include "ReferenceSkeleton.h"
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#include "ReferenceSkeleton.h"
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#include "Engine/SkinnedAsset.h"
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#include "DrawDebugHelpers.h"
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#include "DrawDebugHelpers.h"
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#if UE_ENABLE_DEBUG_DRAWING
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#if UE_ENABLE_DEBUG_DRAWING
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