Switch to VRExpansionPlugin Example 2
This commit is contained in:
parent
3e6ff514ff
commit
6c02da9299
837 changed files with 78100 additions and 0 deletions
|
@ -0,0 +1,12 @@
|
|||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
//#include "VRExpPluginExample.h"
|
||||
#include "EmptyClassForProject.h"
|
||||
|
||||
EmptyClassForProject::EmptyClassForProject()
|
||||
{
|
||||
}
|
||||
|
||||
EmptyClassForProject::~EmptyClassForProject()
|
||||
{
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
#include "VRCharacter.h"
|
||||
#include "GripMotionControllerComponent.h"
|
||||
#include "VRBPDatatypes.h"
|
||||
#include "VRGripInterface.h"
|
||||
#include "VRPlayerController.h"
|
||||
#include "VRExpansionFunctionLibrary.h"
|
||||
#include "Grippables/GrippableBoxComponent.h"
|
||||
#include "VRStereoWidgetComponent.h"
|
||||
#include "VRCharacterMovementComponent.h"
|
||||
#include "Misc/VRLogComponent.h"
|
||||
#include "VRAIController.h"
|
||||
#include "VRPathFollowingComponent.h"
|
||||
#include "VRRootComponent.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
class VREXPPLUGINEXAMPLE_API EmptyClassForProject
|
||||
{
|
||||
public:
|
||||
EmptyClassForProject();
|
||||
~EmptyClassForProject();
|
||||
|
||||
};
|
|
@ -0,0 +1,24 @@
|
|||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class VRExpPluginExample : ModuleRules
|
||||
{
|
||||
public VRExpPluginExample(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
// PrivatePCHHeaderFile = "Private/WindowsMixedRealityPrecompiled.h";
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AdvancedSessions", "VRExpansionPlugin" });
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { });
|
||||
|
||||
// Uncomment if you are using Slate UI
|
||||
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
||||
|
||||
// Uncomment if you are using online features
|
||||
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
|
||||
|
||||
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
|
||||
}
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#include "VRExpPluginExample.h"
|
||||
|
||||
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, VRExpPluginExample, "VRExpPluginExample" );
|
|
@ -0,0 +1,6 @@
|
|||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Engine.h"
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue