Main Menu now correctly handles Position and Rotation (Main Menu and when spawned ingame)
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parent
932af6d66e
commit
58638a93aa
17 changed files with 35 additions and 28 deletions
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@ -167,6 +167,7 @@ bSendAnonymousUsageDataToEpic=False
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FloorTrace")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FloorTrace")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="PawnWalking")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="PawnWalking")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="TossableTrace")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="TossableTrace")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="UI")
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+EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="VRTraceChannel")))
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+EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="VRTraceChannel")))
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+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="VRTraceChannel")))
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+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="VRTraceChannel")))
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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VIRTUOS_ExpansionPluginTests/Content/MainMenu/BP_GameStart.uasset
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VIRTUOS_ExpansionPluginTests/Content/MainMenu/BP_GameStart.uasset
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VIRTUOS_ExpansionPluginTests/Content/MainMenu/BP_MainMenu.uasset
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VIRTUOS_ExpansionPluginTests/Content/MainMenu/BP_MainMenu.uasset
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VIRTUOS_ExpansionPluginTests/Content/MainMenu/BP_WidgetWithIndex.uasset
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VIRTUOS_ExpansionPluginTests/Content/MainMenu/BP_WidgetWithIndex.uasset
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VIRTUOS_ExpansionPluginTests/Content/MainMenu/UI_Materials/Widget3DPassThrough_NoDepth.uasset
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VIRTUOS_ExpansionPluginTests/Content/MainMenu/UI_Materials/Widget3DPassThrough_NoDepth.uasset
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VIRTUOS_ExpansionPluginTests/Content/MainMenu/UI_Materials/Widget3DPassThrough_NoDepth_Inst.uasset
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VIRTUOS_ExpansionPluginTests/Content/MainMenu/UI_Materials/Widget3DPassThrough_NoDepth_Inst.uasset
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VIRTUOS_ExpansionPluginTests/Content/MainMenu/WB_AudioSettings.uasset
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VIRTUOS_ExpansionPluginTests/Content/MainMenu/WB_AudioSettings.uasset
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VIRTUOS_ExpansionPluginTests/Content/MainMenu/WB_Main.uasset
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VIRTUOS_ExpansionPluginTests/Content/MainMenu/WB_Main.uasset
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VIRTUOS_ExpansionPluginTests/Content/Maps/Map_MainMenu.umap
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VIRTUOS_ExpansionPluginTests/Content/Maps/Map_MainMenu.umap
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VIRTUOS_ExpansionPluginTests/Content/VRE/Core/Character/BP_Teleport_Controller.uasset
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VIRTUOS_ExpansionPluginTests/Content/VRE/Core/Character/BP_Teleport_Controller.uasset
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VIRTUOS_ExpansionPluginTests/Content/VRE/Core/Character/BP_VRCharacter.uasset
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VIRTUOS_ExpansionPluginTests/Content/VRE/Core/Character/BP_VRCharacter.uasset
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VIRTUOS_ExpansionPluginTests/Content/VRE/Core/Character/FPS_VRCharacter.uasset
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VIRTUOS_ExpansionPluginTests/Content/VRE/Core/Character/FPS_VRCharacter.uasset
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VIRTUOS_ExpansionPluginTests/Content/VRE/Core/Template_VR_Player_Controller.uasset
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VIRTUOS_ExpansionPluginTests/Content/VRE/Core/Template_VR_Player_Controller.uasset
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VIRTUOS_ExpansionPluginTests/Content/VRE/Core/VRGameInstance.uasset
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VIRTUOS_ExpansionPluginTests/Content/VRE/Core/VRGameInstance.uasset
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VIRTUOS_ExpansionPluginTests/Content/VRE/ExampleMap/MotionControllerMap.umap
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VIRTUOS_ExpansionPluginTests/Content/VRE/ExampleMap/MotionControllerMap.umap
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VIRTUOS_ExpansionPluginTests/Content/VRE/ExampleMap/MotionControllerMap1_BlockOut.umap
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VIRTUOS_ExpansionPluginTests/Content/VRE/ExampleMap/MotionControllerMap1_BlockOut.umap
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VIRTUOS_ExpansionPluginTests/Content/VRE/Level/OptionsMenu/OptionsMenuActor.uasset
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VIRTUOS_ExpansionPluginTests/Content/VRE/Level/OptionsMenu/OptionsMenuActor.uasset
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