Main Menu now correctly handles Position and Rotation (Main Menu and when spawned ingame)

This commit is contained in:
Simeon "Waldo" Wallrath 2024-06-24 12:14:27 +02:00
parent 932af6d66e
commit 58638a93aa
17 changed files with 35 additions and 28 deletions

View file

@ -167,6 +167,7 @@ bSendAnonymousUsageDataToEpic=False
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FloorTrace") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FloorTrace")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="PawnWalking") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="PawnWalking")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="TossableTrace") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="TossableTrace")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="UI")
+EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="VRTraceChannel"))) +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="VRTraceChannel")))
+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="VRTraceChannel"))) +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="VRTraceChannel")))
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")

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