Updated to UE 5.4. as well as VRE and AdvancedSessions to latest

This commit is contained in:
Simeon "Waldo" Wallrath 2024-09-18 16:39:46 +02:00
parent e3309931c5
commit 42ed1baf08
59 changed files with 671 additions and 337 deletions

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@ -163,6 +163,7 @@ bSendAnonymousUsageDataToEpic=False
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="VRTraceChannel") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="VRTraceChannel")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FloorTrace") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FloorTrace")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="PawnWalking") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="PawnWalking")
@ -309,7 +310,7 @@ bEnableUniversalAPK=False
bBundleABISplit=True bBundleABISplit=True
bBundleLanguageSplit=True bBundleLanguageSplit=True
bBundleDensitySplit=True bBundleDensitySplit=True
ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2|questpro" /> ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2|questpro|quest3" />
ExtraActivitySettings= ExtraActivitySettings=
bAndroidVoiceEnabled=False bAndroidVoiceEnabled=False
bEnableMulticastSupport=False bEnableMulticastSupport=False

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@ -1,8 +1,8 @@
{ {
"FileVersion": 3, "FileVersion": 3,
"FriendlyName": "Advanced Sessions", "FriendlyName": "Advanced Sessions",
"Version": 5.1, "Version": 5.4,
"VersionName": "5.1", "VersionName": "5.4",
"Description": "Adds new blueprint functions to handle more advanced session operations.", "Description": "Adds new blueprint functions to handle more advanced session operations.",
"Category": "Advanced Sessions Plugin", "Category": "Advanced Sessions Plugin",
"CreatedBy": "Joshua Statzer", "CreatedBy": "Joshua Statzer",

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@ -32,32 +32,32 @@ public:
//********* External UI Functions *************// //********* External UI Functions *************//
// Show the UI that handles the Friends list // Show the UI that handles the Friends list
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void ShowFriendsUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result); static void ShowFriendsUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result);
// Show the UI that handles inviting people to your game // Show the UI that handles inviting people to your game
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void ShowInviteUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result); static void ShowInviteUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result);
// Show the UI that shows the leaderboard (doesn't work with steam) // Show the UI that shows the leaderboard (doesn't work with steam)
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void ShowLeaderBoardUI(FString LeaderboardName, EBlueprintResultSwitch &Result); static void ShowLeaderBoardUI(UObject* WorldContextObject, FString LeaderboardName, EBlueprintResultSwitch &Result);
// Show the UI that shows a web URL // Show the UI that shows a web URL
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", AutoCreateRefTerm = "AllowedDomains")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", AutoCreateRefTerm = "AllowedDomains", WorldContext = "WorldContextObject"))
static void ShowWebURLUI(FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded = false , bool bShowBackground = false, bool bShowCloseButton = false, int32 OffsetX = 0, int32 OffsetY = 0, int32 SizeX = 0, int32 SizeY = 0); static void ShowWebURLUI(UObject* WorldContextObject, FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded = false , bool bShowBackground = false, bool bShowCloseButton = false, int32 OffsetX = 0, int32 OffsetY = 0, int32 SizeX = 0, int32 SizeY = 0);
// Show the UI that shows a web URL // Show the UI that shows a web URL
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (WorldContext = "WorldContextObject"))
static void CloseWebURLUI(); static void CloseWebURLUI(UObject* WorldContextObject);
// Show the UI that shows the profile of a uniquenetid // Show the UI that shows the profile of a uniquenetid
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result); static void ShowProfileUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result);
// Show the UI that shows the account upgrade UI (doesn't work with steam) // Show the UI that shows the account upgrade UI (doesn't work with steam)
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result); static void ShowAccountUpgradeUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result);
}; };

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@ -28,26 +28,26 @@ public:
//********* Identity Functions *************// //********* Identity Functions *************//
// Get the login status of a local player // Get the login status of a local player
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void GetLoginStatus(const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result); static void GetLoginStatus(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result);
// Get the auth token for a local player // Get the auth token for a local player
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void GetPlayerAuthToken(APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result); static void GetPlayerAuthToken(UObject* WorldContextObject, APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result);
// Get a players nickname // Get a players nickname
UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity") UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity", meta = (WorldContext = "WorldContextObject"))
static void GetPlayerNickname(const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname); static void GetPlayerNickname(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname);
//********* User Account Functions *************// //********* User Account Functions *************//
// Get a users account // Get a users account
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void GetUserAccount(const FBPUniqueNetId & UniqueNetId, FBPUserOnlineAccount & AccountInfo, EBlueprintResultSwitch &Result); static void GetUserAccount(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetId, FBPUserOnlineAccount & AccountInfo, EBlueprintResultSwitch &Result);
// Get all known users accounts // Get all known users accounts
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void GetAllUserAccounts(TArray<FBPUserOnlineAccount> & AccountInfos, EBlueprintResultSwitch &Result); static void GetAllUserAccounts(UObject* WorldContextObject, TArray<FBPUserOnlineAccount> & AccountInfos, EBlueprintResultSwitch &Result);
// Get a user account access token // Get a user account access token
UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity|UserAccount") UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity|UserAccount")

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@ -172,6 +172,10 @@ public:
UFUNCTION(BlueprintPure, meta = (DisplayName = "Equal Unique Net ID", CompactNodeTitle = "==", Keywords = "== equal"), Category = "Online|AdvancedSessions|PlayerInfo|PlayerID") UFUNCTION(BlueprintPure, meta = (DisplayName = "Equal Unique Net ID", CompactNodeTitle = "==", Keywords = "== equal"), Category = "Online|AdvancedSessions|PlayerInfo|PlayerID")
static bool EqualEqual_UNetIDUnetID(const FBPUniqueNetId &A, const FBPUniqueNetId &B); static bool EqualEqual_UNetIDUnetID(const FBPUniqueNetId &A, const FBPUniqueNetId &B);
/** Converts a FBPUniqueNetID into a FUniqueNetID_Repl */
UFUNCTION(BlueprintPure, meta = (DisplayName = "ToUniqueNetIDRepl (Unique Net ID)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Online|AdvancedSessions|PlayerInfo|PlayerID")
static FUniqueNetIdRepl Conv_BPUniqueIDToUniqueNetIDRepl(const FBPUniqueNetId& InUniqueID);
// Check if a UniqueNetId is a friend // Check if a UniqueNetId is a friend
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|UniqueNetId") UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|UniqueNetId")
static void UniqueNetIdToString(const FBPUniqueNetId &UniqueNetId, FString &String); static void UniqueNetIdToString(const FBPUniqueNetId &UniqueNetId, FString &String);

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@ -32,68 +32,68 @@ public:
//********* Voice Library Functions *************// //********* Voice Library Functions *************//
// Get if a headset is present for the specified local user // Get if a headset is present for the specified local user
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo") UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
static void IsHeadsetPresent(bool & bHasHeadset, uint8 LocalPlayerNum = 0); static void IsHeadsetPresent(UObject* WorldContextObject, bool & bHasHeadset, uint8 LocalPlayerNum = 0);
// Starts networked voice, allows push to talk in coordination with StopNetworkedVoice // Starts networked voice, allows push to talk in coordination with StopNetworkedVoice
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static void StartNetworkedVoice(uint8 LocalPlayerNum = 0); static void StartNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
// Stops networked voice, allows push to talk in coordination with StartNetworkedVoice // Stops networked voice, allows push to talk in coordination with StartNetworkedVoice
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static void StopNetworkedVoice(uint8 LocalPlayerNum = 0); static void StopNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
// Registers a local player as someone interested in voice data // Registers a local player as someone interested in voice data
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static bool RegisterLocalTalker(uint8 LocalPlayerNum = 0); static bool RegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
// Registers all signed in players as local talkers // Registers all signed in players as local talkers
// This is already done automatically, only do it manually if you unregistered someone // This is already done automatically, only do it manually if you unregistered someone
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static void RegisterAllLocalTalkers(); static void RegisterAllLocalTalkers(UObject* WorldContextObject);
// UnRegisters local player as a local talker // UnRegisters local player as a local talker
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static void UnRegisterLocalTalker(uint8 LocalPlayerNum = 0); static void UnRegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
// UnRegisters all signed in players as local talkers // UnRegisters all signed in players as local talkers
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static void UnRegisterAllLocalTalkers(); static void UnRegisterAllLocalTalkers(UObject* WorldContextObject);
// Registers a remote player as a talker // Registers a remote player as a talker
// This is already done automatically, only do it manually if you unregistered someone // This is already done automatically, only do it manually if you unregistered someone
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static bool RegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId); static bool RegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId);
// UnRegisters a remote player as a talker // UnRegisters a remote player as a talker
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static bool UnRegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId); static bool UnRegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId);
// UnRegisters all remote players as talkers // UnRegisters all remote players as talkers
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static void RemoveAllRemoteTalkers(); static void RemoveAllRemoteTalkers(UObject* WorldContextObject);
// Returns whether a local player is currently talking // Returns whether a local player is currently talking
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo") UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
static bool IsLocalPlayerTalking(uint8 LocalPlayerNum); static bool IsLocalPlayerTalking(UObject* WorldContextObject, uint8 LocalPlayerNum);
// Returns whether a remote player is currently talking // Returns whether a remote player is currently talking
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo") UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
static bool IsRemotePlayerTalking(const FBPUniqueNetId& UniqueNetId); static bool IsRemotePlayerTalking(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId);
// Returns whether a player is muted for the specified local player // Returns whether a player is muted for the specified local player
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo") UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
static bool IsPlayerMuted(uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId); static bool IsPlayerMuted(UObject* WorldContextObject, uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId);
// Mutes the player associated with the uniquenetid for the specified local player, if IsSystemWide is true then it will attempt to mute globally for the player // Mutes the player associated with the uniquenetid for the specified local player, if IsSystemWide is true then it will attempt to mute globally for the player
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static bool MuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false); static bool MuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false);
// UnMutes the player associated with the uniquenetid for the specified local player, if IsSystemWide is true then it will attempt to unmute globally for the player // UnMutes the player associated with the uniquenetid for the specified local player, if IsSystemWide is true then it will attempt to unmute globally for the player
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static bool UnMuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false); static bool UnMuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false);
// Gets the number of local talkers for this system // Gets the number of local talkers for this system
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo") UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
static void GetNumLocalTalkers(int32 & NumLocalTalkers); static void GetNumLocalTalkers(UObject* WorldContextObject, int32 & NumLocalTalkers);
}; };

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@ -51,5 +51,5 @@ private:
FDelegateHandle DelegateHandle; FDelegateHandle DelegateHandle;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@ -42,5 +42,5 @@ private:
FDelegateHandle DelegateHandle; FDelegateHandle DelegateHandle;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@ -102,6 +102,6 @@ private:
TArray<FSessionPropertyKeyPair> ExtraSettings; TArray<FSessionPropertyKeyPair> ExtraSettings;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@ -45,5 +45,5 @@ private:
FDelegateHandle DelegateHandle; FDelegateHandle DelegateHandle;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@ -46,6 +46,6 @@ private:
FDelegateHandle FindFriendSessionCompleteDelegateHandle; FDelegateHandle FindFriendSessionCompleteDelegateHandle;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@ -105,5 +105,5 @@ private:
int MinSlotsAvailable; int MinSlotsAvailable;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@ -44,6 +44,6 @@ private:
//EBPFriendsLists FriendListToGet; //EBPFriendsLists FriendListToGet;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@ -44,6 +44,6 @@ private:
FOnQueryRecentPlayersCompleteDelegate QueryRecentPlayersCompleteDelegate; FOnQueryRecentPlayersCompleteDelegate QueryRecentPlayersCompleteDelegate;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@ -41,5 +41,5 @@ private:
EBPUserPrivileges UserPrivilege; EBPUserPrivileges UserPrivilege;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@ -51,5 +51,5 @@ private:
FDelegateHandle DelegateHandle; FDelegateHandle DelegateHandle;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@ -43,5 +43,5 @@ private:
FDelegateHandle DelegateHandle; FDelegateHandle DelegateHandle;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@ -44,6 +44,6 @@ private:
FOnSendInviteComplete OnSendInviteCompleteDelegate; FOnSendInviteComplete OnSendInviteCompleteDelegate;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@ -25,7 +25,7 @@ class UStartSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject") , meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject")
, Category = "Online|AdvancedSessions" , Category = "Online|AdvancedSessions"
) )
static UStartSessionCallbackProxyAdvanced* StartAdvancedSession(const UObject* WorldContextObject); static UStartSessionCallbackProxyAdvanced* StartAdvancedSession(UObject* WorldContextObject);
// UOnlineBlueprintCallProxyBase interface // UOnlineBlueprintCallProxyBase interface
virtual void Activate() override; virtual void Activate() override;
@ -42,5 +42,5 @@ private:
FDelegateHandle StartCompleteDelegateHandle; FDelegateHandle StartCompleteDelegateHandle;
// The world context object in which this call is taking place // The world context object in which this call is taking place
const UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@ -64,6 +64,6 @@ private:
bool bShouldAdvertise = true; bool bShouldAdvertise = true;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@ -6,9 +6,17 @@
//General Log //General Log
DEFINE_LOG_CATEGORY(AdvancedExternalUILog); DEFINE_LOG_CATEGORY(AdvancedExternalUILog);
void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result) void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result)
{ {
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
if (!ExternalUIInterface.IsValid()) if (!ExternalUIInterface.IsValid())
{ {
@ -21,10 +29,17 @@ void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(const FBPUniqueNetId Playe
Result = EBlueprintResultSwitch::OnSuccess; Result = EBlueprintResultSwitch::OnSuccess;
} }
void UAdvancedExternalUILibrary::ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result) void UAdvancedExternalUILibrary::ShowProfileUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result)
{ {
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
if (!ExternalUIInterface.IsValid()) if (!ExternalUIInterface.IsValid())
{ {
@ -39,9 +54,16 @@ void UAdvancedExternalUILibrary::ShowProfileUI(const FBPUniqueNetId PlayerViewin
void UAdvancedExternalUILibrary::ShowWebURLUI(FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded, bool bShowBackground, bool bShowCloseButton, int32 OffsetX, int32 OffsetY, int32 SizeX, int32 SizeY) void UAdvancedExternalUILibrary::ShowWebURLUI(UObject* WorldContextObject, FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded, bool bShowBackground, bool bShowCloseButton, int32 OffsetX, int32 OffsetY, int32 SizeX, int32 SizeY)
{ {
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
if (!ExternalUIInterface.IsValid()) if (!ExternalUIInterface.IsValid())
{ {
@ -67,9 +89,15 @@ void UAdvancedExternalUILibrary::ShowWebURLUI(FString URLToShow, EBlueprintResul
Result = EBlueprintResultSwitch::OnSuccess; Result = EBlueprintResultSwitch::OnSuccess;
} }
void UAdvancedExternalUILibrary::CloseWebURLUI() void UAdvancedExternalUILibrary::CloseWebURLUI(UObject* WorldContextObject)
{ {
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
if (!ExternalUIInterface.IsValid()) if (!ExternalUIInterface.IsValid())
{ {
@ -80,9 +108,16 @@ void UAdvancedExternalUILibrary::CloseWebURLUI()
ExternalUIInterface->CloseWebURL(); ExternalUIInterface->CloseWebURL();
} }
void UAdvancedExternalUILibrary::ShowLeaderBoardUI(FString LeaderboardName, EBlueprintResultSwitch &Result) void UAdvancedExternalUILibrary::ShowLeaderBoardUI(UObject* WorldContextObject, FString LeaderboardName, EBlueprintResultSwitch &Result)
{ {
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
if (!ExternalUIInterface.IsValid()) if (!ExternalUIInterface.IsValid())
{ {
@ -97,7 +132,7 @@ void UAdvancedExternalUILibrary::ShowLeaderBoardUI(FString LeaderboardName, EBlu
} }
void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result) void UAdvancedExternalUILibrary::ShowInviteUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result)
{ {
if (!PlayerController) if (!PlayerController)
{ {
@ -106,7 +141,14 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
return; return;
} }
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
if (!ExternalUIInterface.IsValid()) if (!ExternalUIInterface.IsValid())
{ {
@ -128,7 +170,7 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
Result = EBlueprintResultSwitch::OnSuccess; Result = EBlueprintResultSwitch::OnSuccess;
} }
void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result) void UAdvancedExternalUILibrary::ShowFriendsUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result)
{ {
if (!PlayerController) if (!PlayerController)
{ {
@ -137,7 +179,14 @@ void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerControll
return; return;
} }
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
if (!ExternalUIInterface.IsValid()) if (!ExternalUIInterface.IsValid())
{ {

View file

@ -138,7 +138,7 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con
TSharedPtr<FOnlineFriend> fr = FriendsInterface->GetFriend(Player->GetControllerId(), *FriendUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Default)); TSharedPtr<FOnlineFriend> fr = FriendsInterface->GetFriend(Player->GetControllerId(), *FriendUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Default));
if (fr.IsValid()) if (fr.IsValid())
{ {
FOnlineUserPresence pres = fr->GetPresence(); const FOnlineUserPresence& pres = fr->GetPresence();
Friend.DisplayName = fr->GetDisplayName(); Friend.DisplayName = fr->GetDisplayName();
Friend.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); Friend.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
Friend.RealName = fr->GetRealName(); Friend.RealName = fr->GetRealName();
@ -151,7 +151,8 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con
Friend.PresenceInfo.bIsPlaying = pres.bIsPlaying; Friend.PresenceInfo.bIsPlaying = pres.bIsPlaying;
Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame; Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
Friend.PresenceInfo.StatusString = pres.Status.StatusStr; // #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
//Friend.PresenceInfo.StatusString = pres.Status.StatusStr;
} }
} }
@ -247,28 +248,34 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont
TArray< TSharedRef<FOnlineFriend> > FriendList; TArray< TSharedRef<FOnlineFriend> > FriendList;
FriendsInterface->GetFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendList); if (FriendsInterface->GetFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendList))
for (int32 i = 0; i < FriendList.Num(); i++)
{ {
TSharedRef<FOnlineFriend> Friend = FriendList[i]; for (int32 i = 0; i < FriendList.Num(); i++)
FBPFriendInfo BPF; {
FOnlineUserPresence pres = Friend->GetPresence(); FBPFriendInfo BPF;
const FOnlineUserPresence& pres = FriendList[i]->GetPresence();
BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
BPF.DisplayName = Friend->GetDisplayName(); BPF.DisplayName = FriendList[i]->GetDisplayName();
BPF.RealName = Friend->GetRealName(); BPF.RealName = FriendList[i]->GetRealName();
BPF.UniqueNetId.SetUniqueNetId(Friend->GetUserId()); BPF.UniqueNetId.SetUniqueNetId(FriendList[i]->GetUserId());
BPF.bIsPlayingSameGame = pres.bIsPlayingThisGame; BPF.bIsPlayingSameGame = pres.bIsPlayingThisGame;
BPF.PresenceInfo.bIsOnline = pres.bIsOnline; BPF.PresenceInfo.bIsOnline = pres.bIsOnline;
BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport; BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport;
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying; BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
BPF.PresenceInfo.StatusString = pres.Status.StatusStr; // #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable; //BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame; BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
FriendsList.Add(BPF); FriendsList.Add(BPF);
}
return;
} }
UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetFriendsList Failed to get any friends!"));
return;
} }

View file

@ -5,7 +5,7 @@
DEFINE_LOG_CATEGORY(AdvancedIdentityLog); DEFINE_LOG_CATEGORY(AdvancedIdentityLog);
void UAdvancedIdentityLibrary::GetPlayerAuthToken(APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result) void UAdvancedIdentityLibrary::GetPlayerAuthToken(UObject* WorldContextObject, APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result)
{ {
if (!PlayerController) if (!PlayerController)
{ {
@ -23,7 +23,14 @@ void UAdvancedIdentityLibrary::GetPlayerAuthToken(APlayerController * PlayerCont
return; return;
} }
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
if (!IdentityInterface.IsValid()) if (!IdentityInterface.IsValid())
{ {
@ -36,7 +43,7 @@ void UAdvancedIdentityLibrary::GetPlayerAuthToken(APlayerController * PlayerCont
Result = EBlueprintResultSwitch::OnSuccess; Result = EBlueprintResultSwitch::OnSuccess;
} }
void UAdvancedIdentityLibrary::GetPlayerNickname(const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname) void UAdvancedIdentityLibrary::GetPlayerNickname(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname)
{ {
if (!UniqueNetID.IsValid()) if (!UniqueNetID.IsValid())
{ {
@ -44,7 +51,13 @@ void UAdvancedIdentityLibrary::GetPlayerNickname(const FBPUniqueNetId & UniqueNe
return; return;
} }
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
if (!IdentityInterface.IsValid()) if (!IdentityInterface.IsValid())
{ {
@ -55,7 +68,7 @@ void UAdvancedIdentityLibrary::GetPlayerNickname(const FBPUniqueNetId & UniqueNe
} }
void UAdvancedIdentityLibrary::GetLoginStatus(const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result) void UAdvancedIdentityLibrary::GetLoginStatus(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result)
{ {
if (!UniqueNetID.IsValid()) if (!UniqueNetID.IsValid())
{ {
@ -64,7 +77,14 @@ void UAdvancedIdentityLibrary::GetLoginStatus(const FBPUniqueNetId & UniqueNetID
return; return;
} }
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
if (!IdentityInterface.IsValid()) if (!IdentityInterface.IsValid())
{ {
@ -78,9 +98,17 @@ void UAdvancedIdentityLibrary::GetLoginStatus(const FBPUniqueNetId & UniqueNetID
} }
void UAdvancedIdentityLibrary::GetAllUserAccounts(TArray<FBPUserOnlineAccount> & AccountInfos, EBlueprintResultSwitch &Result) void UAdvancedIdentityLibrary::GetAllUserAccounts(UObject* WorldContextObject, TArray<FBPUserOnlineAccount> & AccountInfos, EBlueprintResultSwitch &Result)
{ {
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
if (!IdentityInterface.IsValid()) if (!IdentityInterface.IsValid())
{ {
@ -99,9 +127,17 @@ void UAdvancedIdentityLibrary::GetAllUserAccounts(TArray<FBPUserOnlineAccount> &
Result = EBlueprintResultSwitch::OnSuccess; Result = EBlueprintResultSwitch::OnSuccess;
} }
void UAdvancedIdentityLibrary::GetUserAccount(const FBPUniqueNetId & UniqueNetId, FBPUserOnlineAccount & AccountInfo, EBlueprintResultSwitch &Result) void UAdvancedIdentityLibrary::GetUserAccount(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetId, FBPUserOnlineAccount & AccountInfo, EBlueprintResultSwitch &Result)
{ {
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
if(!UniqueNetId.IsValid()) if(!UniqueNetId.IsValid())
{ {

View file

@ -477,6 +477,11 @@ bool UAdvancedSessionsLibrary::EqualEqual_UNetIDUnetID(const FBPUniqueNetId &A,
return ((A.IsValid() && B.IsValid()) && (*A.GetUniqueNetId() == *B.GetUniqueNetId())); return ((A.IsValid() && B.IsValid()) && (*A.GetUniqueNetId() == *B.GetUniqueNetId()));
} }
FUniqueNetIdRepl UAdvancedSessionsLibrary::Conv_BPUniqueIDToUniqueNetIDRepl(const FBPUniqueNetId& InUniqueID)
{
return FUniqueNetIdRepl(InUniqueID.GetUniqueNetId()->AsShared());
}
void UAdvancedSessionsLibrary::SetPlayerName(APlayerController *PlayerController, FString PlayerName) void UAdvancedSessionsLibrary::SetPlayerName(APlayerController *PlayerController, FString PlayerName)
{ {
if (!PlayerController) if (!PlayerController)

View file

@ -5,9 +5,16 @@
//General Log //General Log
DEFINE_LOG_CATEGORY(AdvancedVoiceLog); DEFINE_LOG_CATEGORY(AdvancedVoiceLog);
void UAdvancedVoiceLibrary::IsHeadsetPresent(bool & bHasHeadset, uint8 LocalPlayerNum) void UAdvancedVoiceLibrary::IsHeadsetPresent(UObject* WorldContextObject, bool & bHasHeadset, uint8 LocalPlayerNum)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@ -19,9 +26,16 @@ void UAdvancedVoiceLibrary::IsHeadsetPresent(bool & bHasHeadset, uint8 LocalPlay
bHasHeadset = VoiceInterface->IsHeadsetPresent(LocalPlayerNum); bHasHeadset = VoiceInterface->IsHeadsetPresent(LocalPlayerNum);
} }
void UAdvancedVoiceLibrary::StartNetworkedVoice(uint8 LocalPlayerNum) void UAdvancedVoiceLibrary::StartNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@ -32,9 +46,16 @@ void UAdvancedVoiceLibrary::StartNetworkedVoice(uint8 LocalPlayerNum)
VoiceInterface->StartNetworkedVoice(LocalPlayerNum); VoiceInterface->StartNetworkedVoice(LocalPlayerNum);
} }
void UAdvancedVoiceLibrary::StopNetworkedVoice(uint8 LocalPlayerNum) void UAdvancedVoiceLibrary::StopNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@ -45,9 +66,15 @@ void UAdvancedVoiceLibrary::StopNetworkedVoice(uint8 LocalPlayerNum)
VoiceInterface->StopNetworkedVoice(LocalPlayerNum); VoiceInterface->StopNetworkedVoice(LocalPlayerNum);
} }
bool UAdvancedVoiceLibrary::RegisterLocalTalker(uint8 LocalPlayerNum) bool UAdvancedVoiceLibrary::RegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return false;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@ -58,9 +85,16 @@ bool UAdvancedVoiceLibrary::RegisterLocalTalker(uint8 LocalPlayerNum)
return VoiceInterface->RegisterLocalTalker(LocalPlayerNum); return VoiceInterface->RegisterLocalTalker(LocalPlayerNum);
} }
void UAdvancedVoiceLibrary::RegisterAllLocalTalkers() void UAdvancedVoiceLibrary::RegisterAllLocalTalkers(UObject* WorldContextObject)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@ -72,9 +106,16 @@ void UAdvancedVoiceLibrary::RegisterAllLocalTalkers()
} }
void UAdvancedVoiceLibrary::UnRegisterLocalTalker(uint8 LocalPlayerNum) void UAdvancedVoiceLibrary::UnRegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@ -85,9 +126,16 @@ void UAdvancedVoiceLibrary::UnRegisterLocalTalker(uint8 LocalPlayerNum)
VoiceInterface->UnregisterLocalTalker(LocalPlayerNum); VoiceInterface->UnregisterLocalTalker(LocalPlayerNum);
} }
void UAdvancedVoiceLibrary::UnRegisterAllLocalTalkers() void UAdvancedVoiceLibrary::UnRegisterAllLocalTalkers(UObject* WorldContextObject)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@ -98,7 +146,7 @@ void UAdvancedVoiceLibrary::UnRegisterAllLocalTalkers()
VoiceInterface->UnregisterLocalTalkers(); VoiceInterface->UnregisterLocalTalkers();
} }
bool UAdvancedVoiceLibrary::RegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId) bool UAdvancedVoiceLibrary::RegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId)
{ {
if (!UniqueNetId.IsValid()) if (!UniqueNetId.IsValid())
{ {
@ -106,7 +154,13 @@ bool UAdvancedVoiceLibrary::RegisterRemoteTalker(const FBPUniqueNetId& UniqueNet
return false; return false;
} }
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return false;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@ -117,7 +171,7 @@ bool UAdvancedVoiceLibrary::RegisterRemoteTalker(const FBPUniqueNetId& UniqueNet
return VoiceInterface->RegisterRemoteTalker(*UniqueNetId.GetUniqueNetId()); return VoiceInterface->RegisterRemoteTalker(*UniqueNetId.GetUniqueNetId());
} }
bool UAdvancedVoiceLibrary::UnRegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId) bool UAdvancedVoiceLibrary::UnRegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId)
{ {
if (!UniqueNetId.IsValid()) if (!UniqueNetId.IsValid())
{ {
@ -125,7 +179,13 @@ bool UAdvancedVoiceLibrary::UnRegisterRemoteTalker(const FBPUniqueNetId& UniqueN
return false; return false;
} }
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return false;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@ -136,9 +196,16 @@ bool UAdvancedVoiceLibrary::UnRegisterRemoteTalker(const FBPUniqueNetId& UniqueN
return VoiceInterface->UnregisterRemoteTalker(*UniqueNetId.GetUniqueNetId()); return VoiceInterface->UnregisterRemoteTalker(*UniqueNetId.GetUniqueNetId());
} }
void UAdvancedVoiceLibrary::RemoveAllRemoteTalkers() void UAdvancedVoiceLibrary::RemoveAllRemoteTalkers(UObject* WorldContextObject)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@ -149,9 +216,16 @@ void UAdvancedVoiceLibrary::RemoveAllRemoteTalkers()
VoiceInterface->RemoveAllRemoteTalkers(); VoiceInterface->RemoveAllRemoteTalkers();
} }
bool UAdvancedVoiceLibrary::IsLocalPlayerTalking(uint8 LocalPlayerNum) bool UAdvancedVoiceLibrary::IsLocalPlayerTalking(UObject* WorldContextObject, uint8 LocalPlayerNum)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return false;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@ -162,7 +236,7 @@ bool UAdvancedVoiceLibrary::IsLocalPlayerTalking(uint8 LocalPlayerNum)
return VoiceInterface->IsLocalPlayerTalking(LocalPlayerNum); return VoiceInterface->IsLocalPlayerTalking(LocalPlayerNum);
} }
bool UAdvancedVoiceLibrary::IsRemotePlayerTalking(const FBPUniqueNetId& UniqueNetId) bool UAdvancedVoiceLibrary::IsRemotePlayerTalking(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId)
{ {
if (!UniqueNetId.IsValid()) if (!UniqueNetId.IsValid())
{ {
@ -170,7 +244,13 @@ bool UAdvancedVoiceLibrary::IsRemotePlayerTalking(const FBPUniqueNetId& UniqueNe
return false; return false;
} }
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return false;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@ -181,7 +261,7 @@ bool UAdvancedVoiceLibrary::IsRemotePlayerTalking(const FBPUniqueNetId& UniqueNe
return VoiceInterface->IsRemotePlayerTalking(*UniqueNetId.GetUniqueNetId()); return VoiceInterface->IsRemotePlayerTalking(*UniqueNetId.GetUniqueNetId());
} }
bool UAdvancedVoiceLibrary::IsPlayerMuted(uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId) bool UAdvancedVoiceLibrary::IsPlayerMuted(UObject* WorldContextObject, uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId)
{ {
if (!UniqueNetId.IsValid()) if (!UniqueNetId.IsValid())
{ {
@ -189,7 +269,13 @@ bool UAdvancedVoiceLibrary::IsPlayerMuted(uint8 LocalUserNumChecking, const FBPU
return false; return false;
} }
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return false;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@ -200,7 +286,7 @@ bool UAdvancedVoiceLibrary::IsPlayerMuted(uint8 LocalUserNumChecking, const FBPU
return VoiceInterface->IsMuted(LocalUserNumChecking, *UniqueNetId.GetUniqueNetId()); return VoiceInterface->IsMuted(LocalUserNumChecking, *UniqueNetId.GetUniqueNetId());
} }
bool UAdvancedVoiceLibrary::MuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide) bool UAdvancedVoiceLibrary::MuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide)
{ {
if (!UniqueNetId.IsValid()) if (!UniqueNetId.IsValid())
{ {
@ -208,7 +294,13 @@ bool UAdvancedVoiceLibrary::MuteRemoteTalker(uint8 LocalUserNum, const FBPUnique
return false; return false;
} }
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return false;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@ -219,7 +311,7 @@ bool UAdvancedVoiceLibrary::MuteRemoteTalker(uint8 LocalUserNum, const FBPUnique
return VoiceInterface->MuteRemoteTalker(LocalUserNum, *UniqueNetId.GetUniqueNetId(), bIsSystemWide); return VoiceInterface->MuteRemoteTalker(LocalUserNum, *UniqueNetId.GetUniqueNetId(), bIsSystemWide);
} }
bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide) bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide)
{ {
if (!UniqueNetId.IsValid()) if (!UniqueNetId.IsValid())
{ {
@ -227,7 +319,13 @@ bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(uint8 LocalUserNum, const FBPUniq
return false; return false;
} }
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return false;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@ -239,9 +337,16 @@ bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(uint8 LocalUserNum, const FBPUniq
} }
void UAdvancedVoiceLibrary::GetNumLocalTalkers(int32 & NumLocalTalkers) void UAdvancedVoiceLibrary::GetNumLocalTalkers(UObject* WorldContextObject, int32 & NumLocalTalkers)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {

View file

@ -24,13 +24,19 @@ UAutoLoginUserCallbackProxy* UAutoLoginUserCallbackProxy::AutoLoginUser(UObject*
void UAutoLoginUserCallbackProxy::Activate() void UAutoLoginUserCallbackProxy::Activate()
{ {
auto Identity = Online::GetIdentityInterface();
if (Identity.IsValid()) FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("AutoLoginUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (Helper.OnlineSub != nullptr)
{ {
DelegateHandle = Identity->AddOnLoginCompleteDelegate_Handle(LocalUserNumber, Delegate); auto Identity = Helper.OnlineSub->GetIdentityInterface();
Identity->AutoLogin(LocalUserNumber);
return; if (Identity.IsValid())
{
DelegateHandle = Identity->AddOnLoginCompleteDelegate_Handle(LocalUserNumber, Delegate);
Identity->AutoLogin(LocalUserNumber);
return;
}
} }
// Fail immediately // Fail immediately
@ -39,38 +45,45 @@ void UAutoLoginUserCallbackProxy::Activate()
void UAutoLoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessful, const FUniqueNetId& UserId, const FString& ErrorVal) void UAutoLoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessful, const FUniqueNetId& UserId, const FString& ErrorVal)
{ {
auto Identity = Online::GetIdentityInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("AutoLoginUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (Identity.IsValid()) if (Helper.OnlineSub != nullptr)
{ {
Identity->ClearOnLoginCompleteDelegate_Handle(LocalUserNum, DelegateHandle); auto Identity = Helper.OnlineSub->GetIdentityInterface();
}
if(APlayerController* PController = UGameplayStatics::GetPlayerController(WorldContextObject->GetWorld(), LocalUserNum)) if (Identity.IsValid())
{
ULocalPlayer* Player = Cast<ULocalPlayer>(PController->Player);
FUniqueNetIdRepl uniqueId(UserId.AsShared());
if (Player)
{ {
Player->SetCachedUniqueNetId(uniqueId); Identity->ClearOnLoginCompleteDelegate_Handle(LocalUserNum, DelegateHandle);
} }
if (APlayerState* State = PController->PlayerState) if (APlayerController* PController = UGameplayStatics::GetPlayerController(WorldContextObject->GetWorld(), LocalUserNum))
{ {
// Update UniqueId. See also ShowLoginUICallbackProxy.cpp ULocalPlayer* Player = Cast<ULocalPlayer>(PController->Player);
State->SetUniqueId(uniqueId);
FUniqueNetIdRepl uniqueId(UserId.AsShared());
if (Player)
{
Player->SetCachedUniqueNetId(uniqueId);
}
if (APlayerState* State = PController->PlayerState)
{
// Update UniqueId. See also ShowLoginUICallbackProxy.cpp
State->SetUniqueId(uniqueId);
}
}
if (bWasSuccessful)
{
OnSuccess.Broadcast();
}
else
{
OnFailure.Broadcast();
} }
} }
OnFailure.Broadcast();
if (bWasSuccessful)
{
OnSuccess.Broadcast();
}
else
{
OnFailure.Broadcast();
}
} }

View file

@ -21,7 +21,7 @@ UCancelFindSessionsCallbackProxy* UCancelFindSessionsCallbackProxy::CancelFindSe
void UCancelFindSessionsCallbackProxy::Activate() void UCancelFindSessionsCallbackProxy::Activate()
{ {
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get()); Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.IsValid()) if (Helper.IsValid())
@ -47,7 +47,7 @@ void UCancelFindSessionsCallbackProxy::Activate()
void UCancelFindSessionsCallbackProxy::OnCompleted(bool bWasSuccessful) void UCancelFindSessionsCallbackProxy::OnCompleted(bool bWasSuccessful)
{ {
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get()); Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.IsValid()) if (Helper.IsValid())

View file

@ -38,7 +38,7 @@ UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::Create
void UCreateSessionCallbackProxyAdvanced::Activate() void UCreateSessionCallbackProxyAdvanced::Activate()
{ {
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSession"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSession"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (PlayerControllerWeakPtr.IsValid() ) if (PlayerControllerWeakPtr.IsValid() )
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get()); Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
@ -121,7 +121,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, bool bWasSuccessful) void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, bool bWasSuccessful)
{ {
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
//Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get()); //Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.OnlineSub != nullptr) if (Helper.OnlineSub != nullptr)
@ -159,7 +159,7 @@ void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, b
void UCreateSessionCallbackProxyAdvanced::OnStartCompleted(FName SessionName, bool bWasSuccessful) void UCreateSessionCallbackProxyAdvanced::OnStartCompleted(FName SessionName, bool bWasSuccessful)
{ {
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
//Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get()); //Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.OnlineSub != nullptr) if (Helper.OnlineSub != nullptr)

View file

@ -21,7 +21,7 @@ UEndSessionCallbackProxy* UEndSessionCallbackProxy::EndSession(UObject* WorldCon
void UEndSessionCallbackProxy::Activate() void UEndSessionCallbackProxy::Activate()
{ {
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSession"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSession"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get()); Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.IsValid()) if (Helper.IsValid())
@ -55,7 +55,7 @@ void UEndSessionCallbackProxy::Activate()
void UEndSessionCallbackProxy::OnCompleted(FName SessionName, bool bWasSuccessful) void UEndSessionCallbackProxy::OnCompleted(FName SessionName, bool bWasSuccessful)
{ {
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get()); Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.IsValid()) if (Helper.IsValid())

View file

@ -41,7 +41,18 @@ void UFindFriendSessionCallbackProxy::Activate()
return; return;
} }
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld()); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (!Helper.IsValid())
{
// Fail immediately
TArray<FBlueprintSessionResult> EmptyResult;
OnFailure.Broadcast(EmptyResult);
return;
}
IOnlineSessionPtr Sessions = Helper.OnlineSub->GetSessionInterface();
if (Sessions.IsValid()) if (Sessions.IsValid())
{ {
@ -71,31 +82,43 @@ void UFindFriendSessionCallbackProxy::Activate()
void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo) void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo)
{ {
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld()); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Sessions.IsValid()) if (Helper.IsValid())
Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);
if ( bWasSuccessful )
{ {
TArray<FBlueprintSessionResult> Result; IOnlineSessionPtr Sessions = Helper.OnlineSub->GetSessionInterface();
for (auto& Sesh : SessionInfo) if (Sessions.IsValid())
Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);
if (bWasSuccessful)
{ {
if (Sesh.IsValid()) TArray<FBlueprintSessionResult> Result;
for (auto& Sesh : SessionInfo)
{ {
FBlueprintSessionResult BSesh; if (Sesh.IsValid())
BSesh.OnlineResult = Sesh; {
Result.Add(BSesh); FBlueprintSessionResult BSesh;
BSesh.OnlineResult = Sesh;
Result.Add(BSesh);
}
}
if (Result.Num() > 0)
OnSuccess.Broadcast(Result);
else
{
UE_LOG(AdvancedFindFriendSessionLog, Warning, TEXT("FindFriendSession Failed, returned an invalid session."));
OnFailure.Broadcast(Result);
} }
} }
if(Result.Num() > 0)
OnSuccess.Broadcast(Result);
else else
{ {
UE_LOG(AdvancedFindFriendSessionLog, Warning, TEXT("FindFriendSession Failed, returned an invalid session.")); UE_LOG(AdvancedFindFriendSessionLog, Warning, TEXT("FindFriendSession Failed"));
OnFailure.Broadcast(Result); TArray<FBlueprintSessionResult> EmptyResult;
OnFailure.Broadcast(EmptyResult);
} }
} }
else else

View file

@ -35,7 +35,7 @@ UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSess
void UFindSessionsCallbackProxyAdvanced::Activate() void UFindSessionsCallbackProxyAdvanced::Activate()
{ {
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get()); Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.IsValid()) if (Helper.IsValid())
@ -116,7 +116,7 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
{ {
tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals); tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals);
if (bSearchLobbies) if (bSearchLobbies && !IOnlineSubsystem::DoesInstanceExist("STEAM"))
tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals); tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals);
} }
break; break;
@ -142,7 +142,7 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals); tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals);
if (bSearchLobbies) if (bSearchLobbies && !IOnlineSubsystem::DoesInstanceExist("STEAM"))
tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals); tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals);
//DedicatedOnly.Set(SEARCH_DEDICATED_ONLY, true, EOnlineComparisonOp::Equals); //DedicatedOnly.Set(SEARCH_DEDICATED_ONLY, true, EOnlineComparisonOp::Equals);
@ -172,9 +172,16 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
void UFindSessionsCallbackProxyAdvanced::OnCompleted(bool bSuccess) void UFindSessionsCallbackProxyAdvanced::OnCompleted(bool bSuccess)
{ {
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get()); Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (!Helper.IsValid())
{
// Fail immediately
OnFailure.Broadcast(SessionSearchResults);
return;
}
if (!bRunSecondSearch && Helper.IsValid()) if (!bRunSecondSearch && Helper.IsValid())
{ {
auto Sessions = Helper.OnlineSub->GetSessionInterface(); auto Sessions = Helper.OnlineSub->GetSessionInterface();

View file

@ -2,6 +2,7 @@
#include "GetFriendsCallbackProxy.h" #include "GetFriendsCallbackProxy.h"
#include "Online.h" #include "Online.h"
#include "Interfaces/OnlineFriendsInterface.h"
#include "Interfaces/OnlinePresenceInterface.h" #include "Interfaces/OnlinePresenceInterface.h"
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
@ -33,18 +34,23 @@ void UGetFriendsCallbackProxy::Activate()
return; return;
} }
IOnlineFriendsPtr Friends = Online::GetFriendsInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetFriends"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (Friends.IsValid()) Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
{
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
Friends->ReadFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendListReadCompleteDelegate); if (Helper.IsValid())
return; {
IOnlineFriendsPtr Friends = Helper.OnlineSub->GetFriendsInterface();
if (Friends.IsValid())
{
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
Friends->ReadFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendListReadCompleteDelegate);
return;
}
} }
// Fail immediately // Fail immediately
TArray<FBPFriendInfo> EmptyArray; TArray<FBPFriendInfo> EmptyArray;
OnFailure.Broadcast(EmptyArray); OnFailure.Broadcast(EmptyArray);
} }
@ -52,7 +58,17 @@ void UGetFriendsCallbackProxy::OnReadFriendsListCompleted(int32 LocalUserNum, bo
{ {
if (bWasSuccessful) if (bWasSuccessful)
{ {
IOnlineFriendsPtr Friends = Online::GetFriendsInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetFriends"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (!Helper.IsValid())
{
TArray<FBPFriendInfo> EmptyArray;
OnFailure.Broadcast(EmptyArray);
return;
}
auto Friends = Helper.OnlineSub->GetFriendsInterface();
if (Friends.IsValid()) if (Friends.IsValid())
{ {
// Not actually needed anymore, plus was not being validated and causing a crash // Not actually needed anymore, plus was not being validated and causing a crash
@ -60,29 +76,31 @@ void UGetFriendsCallbackProxy::OnReadFriendsListCompleted(int32 LocalUserNum, bo
TArray<FBPFriendInfo> FriendsListOut; TArray<FBPFriendInfo> FriendsListOut;
TArray< TSharedRef<FOnlineFriend> > FriendList; TArray< TSharedRef<FOnlineFriend> > FriendList;
Friends->GetFriendsList(LocalUserNum, ListName, FriendList); if (Friends->GetFriendsList(LocalUserNum, ListName, FriendList))
for (int32 i = 0; i < FriendList.Num(); i++)
{ {
TSharedRef<FOnlineFriend> Friend = FriendList[i]; for (int32 i = 0; i < FriendList.Num(); i++)
FBPFriendInfo BPF; {
FOnlineUserPresence pres = Friend->GetPresence(); FBPFriendInfo BPF;
BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); const FOnlineUserPresence& pres = FriendList[i]->GetPresence();
BPF.DisplayName = Friend->GetDisplayName(); BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
BPF.RealName = Friend->GetRealName(); BPF.DisplayName = FriendList[i]->GetDisplayName();
BPF.UniqueNetId.SetUniqueNetId(Friend->GetUserId()); BPF.RealName = FriendList[i]->GetRealName();
BPF.bIsPlayingSameGame = pres.bIsPlayingThisGame; BPF.UniqueNetId.SetUniqueNetId(FriendList[i]->GetUserId());
BPF.bIsPlayingSameGame = pres.bIsPlayingThisGame;
BPF.PresenceInfo.bIsOnline = pres.bIsOnline; BPF.PresenceInfo.bIsOnline = pres.bIsOnline;
BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport; BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport;
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying; BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable; // #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame; //BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
FriendsListOut.Add(BPF); FriendsListOut.Add(BPF);
}
} }
OnSuccess.Broadcast(FriendsListOut); OnSuccess.Broadcast(FriendsListOut);

View file

@ -32,7 +32,16 @@ void UGetRecentPlayersCallbackProxy::Activate()
return; return;
} }
IOnlineFriendsPtr Friends = Online::GetFriendsInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetRecentPlayers"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
TArray<FBPOnlineRecentPlayer> EmptyArray;
OnFailure.Broadcast(EmptyArray);
return;
}
IOnlineFriendsPtr Friends = Helper.OnlineSub->GetFriendsInterface();
if (Friends.IsValid()) if (Friends.IsValid())
{ {
DelegateHandle = Friends->AddOnQueryRecentPlayersCompleteDelegate_Handle(QueryRecentPlayersCompleteDelegate); DelegateHandle = Friends->AddOnQueryRecentPlayersCompleteDelegate_Handle(QueryRecentPlayersCompleteDelegate);
@ -49,7 +58,16 @@ void UGetRecentPlayersCallbackProxy::Activate()
void UGetRecentPlayersCallbackProxy::OnQueryRecentPlayersCompleted(const FUniqueNetId &UserID, const FString &Namespace, bool bWasSuccessful, const FString& ErrorString) void UGetRecentPlayersCallbackProxy::OnQueryRecentPlayersCompleted(const FUniqueNetId &UserID, const FString &Namespace, bool bWasSuccessful, const FString& ErrorString)
{ {
IOnlineFriendsPtr Friends = Online::GetFriendsInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetRecentPlayers"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
TArray<FBPOnlineRecentPlayer> EmptyArray;
OnFailure.Broadcast(EmptyArray);
return;
}
IOnlineFriendsPtr Friends = Helper.OnlineSub->GetFriendsInterface();
if (Friends.IsValid()) if (Friends.IsValid())
Friends->ClearOnQueryRecentPlayersCompleteDelegate_Handle(DelegateHandle); Friends->ClearOnQueryRecentPlayersCompleteDelegate_Handle(DelegateHandle);

View file

@ -23,7 +23,14 @@ UGetUserPrivilegeCallbackProxy* UGetUserPrivilegeCallbackProxy::GetUserPrivilege
void UGetUserPrivilegeCallbackProxy::Activate() void UGetUserPrivilegeCallbackProxy::Activate()
{ {
auto Identity = Online::GetIdentityInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetUserPrivilege"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
OnFailure.Broadcast();
return;
}
auto Identity = Helper.OnlineSub->GetIdentityInterface();
if (Identity.IsValid()) if (Identity.IsValid())
{ {

View file

@ -41,8 +41,15 @@ void ULoginUserCallbackProxy::Activate()
return; return;
} }
auto Identity = Online::GetIdentityInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("LoginUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
OnFailure.Broadcast();
return;
}
auto Identity = Helper.OnlineSub->GetIdentityInterface();
if (Identity.IsValid()) if (Identity.IsValid())
{ {
// Fallback to default AuthType if nothing is specified // Fallback to default AuthType if nothing is specified
@ -70,8 +77,15 @@ void ULoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessfu
if (Player) if (Player)
{ {
auto Identity = Online::GetIdentityInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetUserPrivilege"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
OnFailure.Broadcast();
return;
}
auto Identity = Helper.OnlineSub->GetIdentityInterface();
if (Identity.IsValid()) if (Identity.IsValid())
{ {
Identity->ClearOnLoginCompleteDelegate_Handle(Player->GetControllerId(), DelegateHandle); Identity->ClearOnLoginCompleteDelegate_Handle(Player->GetControllerId(), DelegateHandle);

View file

@ -30,7 +30,6 @@ void ULogoutUserCallbackProxy::Activate()
return; return;
} }
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player); ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
if (!Player) if (!Player)
@ -39,7 +38,14 @@ void ULogoutUserCallbackProxy::Activate()
return; return;
} }
auto Identity = Online::GetIdentityInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("LogoutUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
OnFailure.Broadcast();
return;
}
auto Identity = Helper.OnlineSub->GetIdentityInterface();
if (Identity.IsValid()) if (Identity.IsValid())
{ {
@ -61,7 +67,14 @@ void ULogoutUserCallbackProxy::OnCompleted(int LocalUserNum, bool bWasSuccessful
if (Player) if (Player)
{ {
auto Identity = Online::GetIdentityInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("LogoutUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
OnFailure.Broadcast();
return;
}
auto Identity = Helper.OnlineSub->GetIdentityInterface();
if (Identity.IsValid()) if (Identity.IsValid())
{ {

View file

@ -40,7 +40,15 @@ void USendFriendInviteCallbackProxy::Activate()
return; return;
} }
IOnlineFriendsPtr Friends = Online::GetFriendsInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("SendFriendInvite"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
OnFailure.Broadcast();
return;
}
auto Friends = Helper.OnlineSub->GetFriendsInterface();
if (Friends.IsValid()) if (Friends.IsValid())
{ {
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player); ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);

View file

@ -7,7 +7,7 @@ UStartSessionCallbackProxyAdvanced::UStartSessionCallbackProxyAdvanced(const FOb
} }
UStartSessionCallbackProxyAdvanced* UStartSessionCallbackProxyAdvanced::StartAdvancedSession( UStartSessionCallbackProxyAdvanced* UStartSessionCallbackProxyAdvanced::StartAdvancedSession(
const UObject* WorldContextObject) UObject* WorldContextObject)
{ {
UStartSessionCallbackProxyAdvanced* Proxy = NewObject<UStartSessionCallbackProxyAdvanced>(); UStartSessionCallbackProxyAdvanced* Proxy = NewObject<UStartSessionCallbackProxyAdvanced>();
Proxy->WorldContextObject = WorldContextObject; Proxy->WorldContextObject = WorldContextObject;
@ -16,9 +16,7 @@ UStartSessionCallbackProxyAdvanced* UStartSessionCallbackProxyAdvanced::StartAdv
void UStartSessionCallbackProxyAdvanced::Activate() void UStartSessionCallbackProxyAdvanced::Activate()
{ {
const FOnlineSubsystemBPCallHelperAdvanced Helper( const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSession"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
TEXT("StartSession"),
GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
if (Helper.OnlineSub != nullptr) if (Helper.OnlineSub != nullptr)
{ {
@ -38,13 +36,11 @@ void UStartSessionCallbackProxyAdvanced::Activate()
void UStartSessionCallbackProxyAdvanced::OnStartCompleted(FName SessionName, bool bWasSuccessful) void UStartSessionCallbackProxyAdvanced::OnStartCompleted(FName SessionName, bool bWasSuccessful)
{ {
const FOnlineSubsystemBPCallHelperAdvanced Helper( FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
TEXT("StartSessionCallback"),
GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
if (Helper.OnlineSub != nullptr) if (Helper.OnlineSub != nullptr)
{ {
const auto Sessions = Helper.OnlineSub->GetSessionInterface(); auto Sessions = Helper.OnlineSub->GetSessionInterface();
if (Sessions.IsValid()) if (Sessions.IsValid())
{ {
Sessions->ClearOnStartSessionCompleteDelegate_Handle(StartCompleteDelegateHandle); Sessions->ClearOnStartSessionCompleteDelegate_Handle(StartCompleteDelegateHandle);

View file

@ -30,7 +30,7 @@ UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::Update
void UUpdateSessionCallbackProxyAdvanced::Activate() void UUpdateSessionCallbackProxyAdvanced::Activate()
{ {
const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("UpdateSession"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("UpdateSession"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (Helper.OnlineSub != nullptr) if (Helper.OnlineSub != nullptr)
{ {
@ -105,7 +105,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful) void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful)
{ {
const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("UpdateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("UpdateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (Helper.OnlineSub != nullptr) if (Helper.OnlineSub != nullptr)
{ {

View file

@ -2,8 +2,8 @@
"FileVersion" : 3, "FileVersion" : 3,
"FriendlyName" : "Advanced Steam Sessions", "FriendlyName" : "Advanced Steam Sessions",
"Version" : 5.1, "Version" : 5.4,
"VersionName": "5.1", "VersionName": "5.4",
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS", "Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
"Category" : "Advanced Sessions Plugin", "Category" : "Advanced Sessions Plugin",
"CreatedBy" : "Joshua Statzer", "CreatedBy" : "Joshua Statzer",
@ -11,11 +11,11 @@
"Modules" : "Modules" :
[ [
{ {
"Name" : "AdvancedSteamSessions", "Name": "AdvancedSteamSessions",
"Type" : "RunTime", "Type": "RunTime",
"LoadingPhase" : "PreDefault" "LoadingPhase": "Default"
} }
], ],
"Plugins": [ "Plugins": [
{ {
@ -26,6 +26,10 @@
"Name": "OnlineSubsystem", "Name": "OnlineSubsystem",
"Enabled": true "Enabled": true
}, },
{
"Name": "OnlineSubsystemSteam",
"Enabled": true
},
{ {
"Name": "OnlineSubsystemUtils", "Name": "OnlineSubsystemUtils",
"Enabled": true "Enabled": true

View file

@ -15,7 +15,7 @@ public class AdvancedSteamSessions : ModuleRules
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac)) if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac))
{ {
PublicDependencyModuleNames.AddRange(new string[] { "Steamworks"/*, "OnlineSubsystemSteam"*/ }); PublicDependencyModuleNames.AddRange(new string[] { "SteamShared", "Steamworks", "OnlineSubsystemSteam" });
//PublicIncludePaths.AddRange(new string[] { "../Plugins/Online/OnlineSubsystemSteam/Source/Private" });// This is dumb but it isn't very open //PublicIncludePaths.AddRange(new string[] { "../Plugins/Online/OnlineSubsystemSteam/Source/Private" });// This is dumb but it isn't very open
} }
} }

View file

@ -25,7 +25,7 @@
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on.... #pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
#endif #endif
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
#pragma push_macro("ARRAY_COUNT") #pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT #undef ARRAY_COUNT
@ -267,7 +267,9 @@ enum class ESteamUserOverlayType : uint8
/*Opens the overlay in minimal mode prompting the user to accept an incoming friend invite.*/ /*Opens the overlay in minimal mode prompting the user to accept an incoming friend invite.*/
friendrequestaccept, friendrequestaccept,
/*Opens the overlay in minimal mode prompting the user to ignore an incoming friend invite.*/ /*Opens the overlay in minimal mode prompting the user to ignore an incoming friend invite.*/
friendrequestignore friendrequestignore,
/*Opens the invite overlay, invitations sent from this dialog will be for the provided lobby*/
invitetolobby
}; };
static FString EnumToString(const FString& enumName, uint8 value) static FString EnumToString(const FString& enumName, uint8 value)

View file

@ -6,7 +6,7 @@
#include "Kismet/BlueprintFunctionLibrary.h" #include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h" #include "Online.h"
#include "OnlineSubsystem.h" #include "OnlineSubsystem.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
#include "steam/isteamugc.h" #include "steam/isteamugc.h"
#include "steam/isteamremotestorage.h" #include "steam/isteamremotestorage.h"
#endif #endif
@ -21,7 +21,7 @@
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on.... #pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
#endif #endif
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
#pragma push_macro("ARRAY_COUNT") #pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT #undef ARRAY_COUNT
@ -223,7 +223,7 @@ public:
bTagsTruncated = false; bTagsTruncated = false;
} }
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
FBPSteamWorkshopItemDetails(SteamUGCDetails_t &hUGCDetails) FBPSteamWorkshopItemDetails(SteamUGCDetails_t &hUGCDetails)
{ {
ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult; ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult;

View file

@ -5,10 +5,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Subsystems/GameInstanceSubsystem.h" #include "Subsystems/GameInstanceSubsystem.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
//#include "OnlineSubsystemSteam.h"
//#include "OnlineSubsystemSteamPrivate.h"
#include <steam/steam_api.h> #include <steam/steam_api.h>
@ -43,7 +40,7 @@ public:
ParentSubsystem = MyParent; ParentSubsystem = MyParent;
} }
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
cSteamEventsStore() : cSteamEventsStore() :
OnExternalUITriggeredCallback(this, &cSteamEventsStore::OnExternalUITriggered) OnExternalUITriggeredCallback(this, &cSteamEventsStore::OnExternalUITriggered)
{ {
@ -59,7 +56,7 @@ public:
//~cSteamEventsStore(){} //~cSteamEventsStore(){}
private: private:
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
STEAM_CALLBACK(cSteamEventsStore, OnExternalUITriggered, GameOverlayActivated_t, OnExternalUITriggeredCallback); STEAM_CALLBACK(cSteamEventsStore, OnExternalUITriggered, GameOverlayActivated_t, OnExternalUITriggeredCallback);
#endif #endif
}; };
@ -79,7 +76,7 @@ public:
} }
}; };
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
void USteamNotificationsSubsystem::cSteamEventsStore::OnExternalUITriggered(GameOverlayActivated_t* CallbackData) void USteamNotificationsSubsystem::cSteamEventsStore::OnExternalUITriggered(GameOverlayActivated_t* CallbackData)
{ {
if (ParentSubsystem) if (ParentSubsystem)

View file

@ -15,7 +15,7 @@
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on.... #pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
#endif #endif
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
//#include "OnlineSubsystemSteam.h" //#include "OnlineSubsystemSteam.h"
@ -87,7 +87,7 @@ class USteamRequestGroupOfficersCallbackProxy : public UOnlineBlueprintCallProxy
private: private:
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
void OnRequestGroupOfficerDetails( ClanOfficerListResponse_t *pResult, bool bIOFailure); void OnRequestGroupOfficerDetails( ClanOfficerListResponse_t *pResult, bool bIOFailure);
CCallResult<USteamRequestGroupOfficersCallbackProxy, ClanOfficerListResponse_t> m_callResultGroupOfficerRequestDetails; CCallResult<USteamRequestGroupOfficersCallbackProxy, ClanOfficerListResponse_t> m_callResultGroupOfficerRequestDetails;

View file

@ -16,7 +16,7 @@
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on.... #pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
#endif #endif
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
//#include "OnlineSubsystemSteam.h" //#include "OnlineSubsystemSteam.h"
@ -72,7 +72,7 @@ class USteamWSRequestUGCDetailsCallbackProxy : public UOnlineBlueprintCallProxyB
private: private:
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
// Internal callback when the operation completes, calls out to the public success/failure callbacks // Internal callback when the operation completes, calls out to the public success/failure callbacks
void OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure); void OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure);

View file

@ -10,7 +10,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
/*int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId) /*int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
@ -59,7 +59,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups) void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
@ -90,7 +90,7 @@ void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & St
void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result/*, FString & GameName*/, int32 & AppID) void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result/*, FString & GameName*/, int32 & AppID)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendGamePlayed Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendGamePlayed Had a bad UniqueNetId!"));
@ -132,7 +132,7 @@ void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId
int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId) int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
@ -153,7 +153,7 @@ int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId Uni
FString UAdvancedSteamFriendsLibrary::GetSteamPersonaName(const FBPUniqueNetId UniqueNetId) FString UAdvancedSteamFriendsLibrary::GetSteamPersonaName(const FBPUniqueNetId UniqueNetId)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamPersonaName Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamPersonaName Had a bad UniqueNetId!"));
@ -175,7 +175,7 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FStri
{ {
FBPUniqueNetId netId; FBPUniqueNetId netId;
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (!(SteamID64.Len() > 0)) if (!(SteamID64.Len() > 0))
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("CreateSteamIDFromString Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("CreateSteamIDFromString Had a bad UniqueNetId!"));
@ -200,7 +200,7 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::GetLocalSteamIDFromSteam()
{ {
FBPUniqueNetId netId; FBPUniqueNetId netId;
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
TSharedPtr<const FUniqueNetId> SteamID(new const FUniqueNetIdSteam2(SteamUser()->GetSteamID())); TSharedPtr<const FUniqueNetId> SteamID(new const FUniqueNetIdSteam2(SteamUser()->GetSteamID()));
@ -213,7 +213,7 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::GetLocalSteamIDFromSteam()
bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly) bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("RequestSteamFriendInfo Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("RequestSteamFriendInfo Had a bad UniqueNetId!"));
@ -235,7 +235,7 @@ bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId U
bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType) bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Had a bad UniqueNetId!"));
@ -245,8 +245,15 @@ bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId Uni
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes()); uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
FString DialogName = EnumToString("ESteamUserOverlayType", (uint8)DialogType); if (DialogType == ESteamUserOverlayType::invitetolobby)
SteamFriends()->ActivateGameOverlayToUser(TCHAR_TO_ANSI(*DialogName), id); {
SteamFriends()->ActivateGameOverlayInviteDialog(id);
}
else
{
FString DialogName = EnumToString("ESteamUserOverlayType", (uint8)DialogType);
SteamFriends()->ActivateGameOverlayToUser(TCHAR_TO_ANSI(*DialogName), id);
}
return true; return true;
} }
#endif #endif
@ -257,7 +264,7 @@ bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId Uni
bool UAdvancedSteamFriendsLibrary::IsOverlayEnabled() bool UAdvancedSteamFriendsLibrary::IsOverlayEnabled()
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
return SteamUtils()->IsOverlayEnabled(); return SteamUtils()->IsOverlayEnabled();
@ -270,7 +277,7 @@ bool UAdvancedSteamFriendsLibrary::IsOverlayEnabled()
UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize) UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendAvatar Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendAvatar Had a bad UniqueNetId!"));
@ -339,16 +346,15 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
FMemory::Memcpy(MipData, (void*)oAvatarRGBA, Height * Width * 4); FMemory::Memcpy(MipData, (void*)oAvatarRGBA, Height * Width * 4);
PlatformData->Mips[0].BulkData.Unlock(); PlatformData->Mips[0].BulkData.Unlock();
// Original implementation was missing this!!
// the hell man......
delete[] oAvatarRGBA;
//Setting some Parameters for the Texture and finally returning it //Setting some Parameters for the Texture and finally returning it
PlatformData->SetNumSlices(1); PlatformData->SetNumSlices(1);
Avatar->NeverStream = true; Avatar->NeverStream = true;
//Avatar->CompressionSettings = TC_EditorIcon; //Avatar->CompressionSettings = TC_EditorIcon;
} }
// Free RGBA buffer regardless of whether it was used or not
delete[] oAvatarRGBA;
Avatar->UpdateResource(); Avatar->UpdateResource();
Result = EBlueprintAsyncResultSwitch::OnSuccess; Result = EBlueprintAsyncResultSwitch::OnSuccess;
@ -371,7 +377,7 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
bool UAdvancedSteamFriendsLibrary::InitTextFiltering() bool UAdvancedSteamFriendsLibrary::InitTextFiltering()
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
@ -385,7 +391,7 @@ bool UAdvancedSteamFriendsLibrary::InitTextFiltering()
bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText) bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
@ -419,7 +425,7 @@ bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilte
bool UAdvancedSteamFriendsLibrary::IsSteamInBigPictureMode() bool UAdvancedSteamFriendsLibrary::IsSteamInBigPictureMode()
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {

View file

@ -8,7 +8,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamWorkshopLog);
void UAdvancedSteamWorkshopLibrary::GetNumSubscribedWorkshopItems(int32 & NumberOfItems) void UAdvancedSteamWorkshopLibrary::GetNumSubscribedWorkshopItems(int32 & NumberOfItems)
{ {
NumberOfItems = 0; NumberOfItems = 0;
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
@ -20,10 +20,10 @@ void UAdvancedSteamWorkshopLibrary::GetNumSubscribedWorkshopItems(int32 & Number
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetNumSubscribedWorkshopItemCount : SteamAPI is not Inited!")); UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetNumSubscribedWorkshopItemCount : SteamAPI is not Inited!"));
return; return;
} }
#endif #else
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetNumSubscribedWorkshopItemCount : Called on an incompatible platform")); UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetNumSubscribedWorkshopItemCount : Called on an incompatible platform"));
return; return;
#endif
} }
TArray<FBPSteamWorkshopID> UAdvancedSteamWorkshopLibrary::GetSubscribedWorkshopItems(int32 & NumberOfItems) TArray<FBPSteamWorkshopID> UAdvancedSteamWorkshopLibrary::GetSubscribedWorkshopItems(int32 & NumberOfItems)
@ -31,7 +31,7 @@ TArray<FBPSteamWorkshopID> UAdvancedSteamWorkshopLibrary::GetSubscribedWorkshopI
TArray<FBPSteamWorkshopID> outArray; TArray<FBPSteamWorkshopID> outArray;
NumberOfItems = 0; NumberOfItems = 0;
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
@ -62,8 +62,8 @@ TArray<FBPSteamWorkshopID> UAdvancedSteamWorkshopLibrary::GetSubscribedWorkshopI
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetSubscribedWorkshopItemCount : SteamAPI is not Inited!")); UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetSubscribedWorkshopItemCount : SteamAPI is not Inited!"));
return outArray; return outArray;
} }
#endif #else
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetSubscribedWorkshopItemCount : Called on an incompatible platform")); UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetSubscribedWorkshopItemCount : Called on an incompatible platform"));
return outArray; return outArray;
#endif
} }

View file

@ -4,7 +4,7 @@
#include "Online/CoreOnline.h" #include "Online/CoreOnline.h"
#include "AdvancedSteamFriendsLibrary.h" #include "AdvancedSteamFriendsLibrary.h"
#include "OnlineSubSystemHeader.h" #include "OnlineSubSystemHeader.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
#include "steam/isteamfriends.h" #include "steam/isteamfriends.h"
#endif #endif
//#include "OnlineSubsystemSteamTypes.h" //#include "OnlineSubsystemSteamTypes.h"
@ -31,7 +31,7 @@ USteamRequestGroupOfficersCallbackProxy* USteamRequestGroupOfficersCallbackProxy
void USteamRequestGroupOfficersCallbackProxy::Activate() void USteamRequestGroupOfficersCallbackProxy::Activate()
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes()); uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
@ -45,7 +45,7 @@ void USteamRequestGroupOfficersCallbackProxy::Activate()
OnFailure.Broadcast(EmptyArray); OnFailure.Broadcast(EmptyArray);
} }
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure) void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure)
{ {
TArray<FBPSteamGroupOfficer> OfficerArray; TArray<FBPSteamGroupOfficer> OfficerArray;

View file

@ -2,7 +2,7 @@
#include "SteamWSRequestUGCDetailsCallbackProxy.h" #include "SteamWSRequestUGCDetailsCallbackProxy.h"
#include "OnlineSubSystemHeader.h" #include "OnlineSubSystemHeader.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
#include "steam/isteamugc.h" #include "steam/isteamugc.h"
#endif #endif
@ -25,7 +25,7 @@ USteamWSRequestUGCDetailsCallbackProxy* USteamWSRequestUGCDetailsCallbackProxy::
void USteamWSRequestUGCDetailsCallbackProxy::Activate() void USteamWSRequestUGCDetailsCallbackProxy::Activate()
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
// #TODO: Support arrays instead in the future? // #TODO: Support arrays instead in the future?
@ -49,7 +49,7 @@ void USteamWSRequestUGCDetailsCallbackProxy::Activate()
OnFailure.Broadcast(FBPSteamWorkshopItemDetails()); OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
} }
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure) void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure)
{ {
//FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM)); //FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));

View file

@ -17,7 +17,8 @@
"SupportedTargetPlatforms": [ "SupportedTargetPlatforms": [
"Win64", "Win64",
"Linux", "Linux",
"Android" "Android",
"VisionOS"
] ]
}, },
{ {
@ -61,7 +62,8 @@
"SupportedTargetPlatforms": [ "SupportedTargetPlatforms": [
"Win64", "Win64",
"Linux", "Linux",
"Android" "Android",
"VisionOS"
] ]
}, },
{ {
@ -75,12 +77,11 @@
}, },
{ {
"Name": "USDImporter", "Name": "USDImporter",
"Enabled": true, "Enabled": true
"SupportedTargetPlatforms": [ },
"Win64", {
"Mac", "Name": "StudioTelemetry",
"Linux" "Enabled": false
]
} }
], ],
"TargetPlatforms": [ "TargetPlatforms": [