Updated to UE 5.4. as well as VRE and AdvancedSessions to latest
This commit is contained in:
parent
e3309931c5
commit
42ed1baf08
59 changed files with 671 additions and 337 deletions
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@ -2,8 +2,8 @@
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"FileVersion" : 3,
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"FriendlyName" : "Advanced Steam Sessions",
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"Version" : 5.1,
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"VersionName": "5.1",
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"Version" : 5.4,
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"VersionName": "5.4",
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"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
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"Category" : "Advanced Sessions Plugin",
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"CreatedBy" : "Joshua Statzer",
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@ -11,11 +11,11 @@
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"Modules" :
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[
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{
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"Name" : "AdvancedSteamSessions",
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"Type" : "RunTime",
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"LoadingPhase" : "PreDefault"
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}
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{
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"Name": "AdvancedSteamSessions",
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"Type": "RunTime",
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"LoadingPhase": "Default"
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}
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],
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"Plugins": [
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{
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@ -26,6 +26,10 @@
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"Name": "OnlineSubsystem",
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"Enabled": true
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},
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{
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"Name": "OnlineSubsystemSteam",
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"Enabled": true
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},
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{
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"Name": "OnlineSubsystemUtils",
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"Enabled": true
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@ -15,7 +15,7 @@ public class AdvancedSteamSessions : ModuleRules
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if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac))
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{
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PublicDependencyModuleNames.AddRange(new string[] { "Steamworks"/*, "OnlineSubsystemSteam"*/ });
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PublicDependencyModuleNames.AddRange(new string[] { "SteamShared", "Steamworks", "OnlineSubsystemSteam" });
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//PublicIncludePaths.AddRange(new string[] { "../Plugins/Online/OnlineSubsystemSteam/Source/Private" });// This is dumb but it isn't very open
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}
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}
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@ -25,7 +25,7 @@
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#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
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#endif
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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#pragma push_macro("ARRAY_COUNT")
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#undef ARRAY_COUNT
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@ -267,7 +267,9 @@ enum class ESteamUserOverlayType : uint8
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/*Opens the overlay in minimal mode prompting the user to accept an incoming friend invite.*/
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friendrequestaccept,
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/*Opens the overlay in minimal mode prompting the user to ignore an incoming friend invite.*/
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friendrequestignore
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friendrequestignore,
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/*Opens the invite overlay, invitations sent from this dialog will be for the provided lobby*/
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invitetolobby
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};
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static FString EnumToString(const FString& enumName, uint8 value)
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@ -6,7 +6,7 @@
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Online.h"
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#include "OnlineSubsystem.h"
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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#include "steam/isteamugc.h"
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#include "steam/isteamremotestorage.h"
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#endif
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@ -21,7 +21,7 @@
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#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
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#endif
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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#pragma push_macro("ARRAY_COUNT")
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#undef ARRAY_COUNT
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@ -223,7 +223,7 @@ public:
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bTagsTruncated = false;
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}
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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FBPSteamWorkshopItemDetails(SteamUGCDetails_t &hUGCDetails)
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{
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ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult;
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@ -5,10 +5,7 @@
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#include "CoreMinimal.h"
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#include "Subsystems/GameInstanceSubsystem.h"
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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//#include "OnlineSubsystemSteam.h"
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//#include "OnlineSubsystemSteamPrivate.h"
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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#include <steam/steam_api.h>
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@ -43,7 +40,7 @@ public:
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ParentSubsystem = MyParent;
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}
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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cSteamEventsStore() :
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OnExternalUITriggeredCallback(this, &cSteamEventsStore::OnExternalUITriggered)
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{
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@ -59,7 +56,7 @@ public:
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//~cSteamEventsStore(){}
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private:
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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STEAM_CALLBACK(cSteamEventsStore, OnExternalUITriggered, GameOverlayActivated_t, OnExternalUITriggeredCallback);
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#endif
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};
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@ -79,7 +76,7 @@ public:
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}
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};
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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void USteamNotificationsSubsystem::cSteamEventsStore::OnExternalUITriggered(GameOverlayActivated_t* CallbackData)
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{
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if (ParentSubsystem)
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@ -15,7 +15,7 @@
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#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
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#endif
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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//#include "OnlineSubsystemSteam.h"
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@ -87,7 +87,7 @@ class USteamRequestGroupOfficersCallbackProxy : public UOnlineBlueprintCallProxy
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private:
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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void OnRequestGroupOfficerDetails( ClanOfficerListResponse_t *pResult, bool bIOFailure);
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CCallResult<USteamRequestGroupOfficersCallbackProxy, ClanOfficerListResponse_t> m_callResultGroupOfficerRequestDetails;
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@ -16,7 +16,7 @@
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#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
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#endif
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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//#include "OnlineSubsystemSteam.h"
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@ -72,7 +72,7 @@ class USteamWSRequestUGCDetailsCallbackProxy : public UOnlineBlueprintCallProxyB
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private:
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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// Internal callback when the operation completes, calls out to the public success/failure callbacks
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void OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure);
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@ -10,7 +10,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
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/*int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId)
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
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{
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UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
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@ -59,7 +59,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
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void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups)
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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if (SteamAPI_Init())
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{
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@ -90,7 +90,7 @@ void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & St
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void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result/*, FString & GameName*/, int32 & AppID)
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
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{
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UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendGamePlayed Had a bad UniqueNetId!"));
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@ -132,7 +132,7 @@ void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId
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int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId)
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
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{
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UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
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@ -153,7 +153,7 @@ int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId Uni
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FString UAdvancedSteamFriendsLibrary::GetSteamPersonaName(const FBPUniqueNetId UniqueNetId)
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
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{
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UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamPersonaName Had a bad UniqueNetId!"));
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@ -175,7 +175,7 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FStri
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{
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FBPUniqueNetId netId;
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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if (!(SteamID64.Len() > 0))
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{
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UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("CreateSteamIDFromString Had a bad UniqueNetId!"));
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@ -200,7 +200,7 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::GetLocalSteamIDFromSteam()
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{
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FBPUniqueNetId netId;
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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if (SteamAPI_Init())
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{
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TSharedPtr<const FUniqueNetId> SteamID(new const FUniqueNetIdSteam2(SteamUser()->GetSteamID()));
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@ -213,7 +213,7 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::GetLocalSteamIDFromSteam()
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bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly)
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
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{
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UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("RequestSteamFriendInfo Had a bad UniqueNetId!"));
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@ -235,7 +235,7 @@ bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId U
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bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType)
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
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{
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UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Had a bad UniqueNetId!"));
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@ -245,8 +245,15 @@ bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId Uni
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if (SteamAPI_Init())
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{
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uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
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FString DialogName = EnumToString("ESteamUserOverlayType", (uint8)DialogType);
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SteamFriends()->ActivateGameOverlayToUser(TCHAR_TO_ANSI(*DialogName), id);
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if (DialogType == ESteamUserOverlayType::invitetolobby)
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{
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SteamFriends()->ActivateGameOverlayInviteDialog(id);
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}
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else
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{
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FString DialogName = EnumToString("ESteamUserOverlayType", (uint8)DialogType);
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SteamFriends()->ActivateGameOverlayToUser(TCHAR_TO_ANSI(*DialogName), id);
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}
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return true;
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}
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#endif
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@ -257,7 +264,7 @@ bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId Uni
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bool UAdvancedSteamFriendsLibrary::IsOverlayEnabled()
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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if (SteamAPI_Init())
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{
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return SteamUtils()->IsOverlayEnabled();
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@ -270,7 +277,7 @@ bool UAdvancedSteamFriendsLibrary::IsOverlayEnabled()
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UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize)
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
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{
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UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendAvatar Had a bad UniqueNetId!"));
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@ -339,16 +346,15 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
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FMemory::Memcpy(MipData, (void*)oAvatarRGBA, Height * Width * 4);
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PlatformData->Mips[0].BulkData.Unlock();
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// Original implementation was missing this!!
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// the hell man......
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delete[] oAvatarRGBA;
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//Setting some Parameters for the Texture and finally returning it
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PlatformData->SetNumSlices(1);
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Avatar->NeverStream = true;
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//Avatar->CompressionSettings = TC_EditorIcon;
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}
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// Free RGBA buffer regardless of whether it was used or not
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delete[] oAvatarRGBA;
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Avatar->UpdateResource();
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Result = EBlueprintAsyncResultSwitch::OnSuccess;
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@ -371,7 +377,7 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
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bool UAdvancedSteamFriendsLibrary::InitTextFiltering()
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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if (SteamAPI_Init())
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{
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@ -385,7 +391,7 @@ bool UAdvancedSteamFriendsLibrary::InitTextFiltering()
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bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText)
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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if (SteamAPI_Init())
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{
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@ -419,7 +425,7 @@ bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilte
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bool UAdvancedSteamFriendsLibrary::IsSteamInBigPictureMode()
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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if (SteamAPI_Init())
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{
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@ -8,7 +8,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamWorkshopLog);
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void UAdvancedSteamWorkshopLibrary::GetNumSubscribedWorkshopItems(int32 & NumberOfItems)
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{
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NumberOfItems = 0;
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
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if (SteamAPI_Init())
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{
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@ -20,10 +20,10 @@ void UAdvancedSteamWorkshopLibrary::GetNumSubscribedWorkshopItems(int32 & Number
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UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetNumSubscribedWorkshopItemCount : SteamAPI is not Inited!"));
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return;
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}
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#endif
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#else
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UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetNumSubscribedWorkshopItemCount : Called on an incompatible platform"));
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return;
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#endif
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}
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TArray<FBPSteamWorkshopID> UAdvancedSteamWorkshopLibrary::GetSubscribedWorkshopItems(int32 & NumberOfItems)
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@ -31,7 +31,7 @@ TArray<FBPSteamWorkshopID> UAdvancedSteamWorkshopLibrary::GetSubscribedWorkshopI
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TArray<FBPSteamWorkshopID> outArray;
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NumberOfItems = 0;
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
|
@ -62,8 +62,8 @@ TArray<FBPSteamWorkshopID> UAdvancedSteamWorkshopLibrary::GetSubscribedWorkshopI
|
|||
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetSubscribedWorkshopItemCount : SteamAPI is not Inited!"));
|
||||
return outArray;
|
||||
}
|
||||
#endif
|
||||
|
||||
#else
|
||||
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetSubscribedWorkshopItemCount : Called on an incompatible platform"));
|
||||
return outArray;
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include "Online/CoreOnline.h"
|
||||
#include "AdvancedSteamFriendsLibrary.h"
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
#include "steam/isteamfriends.h"
|
||||
#endif
|
||||
//#include "OnlineSubsystemSteamTypes.h"
|
||||
|
@ -31,7 +31,7 @@ USteamRequestGroupOfficersCallbackProxy* USteamRequestGroupOfficersCallbackProxy
|
|||
|
||||
void USteamRequestGroupOfficersCallbackProxy::Activate()
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
|
||||
|
@ -45,7 +45,7 @@ void USteamRequestGroupOfficersCallbackProxy::Activate()
|
|||
OnFailure.Broadcast(EmptyArray);
|
||||
}
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure)
|
||||
{
|
||||
TArray<FBPSteamGroupOfficer> OfficerArray;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include "SteamWSRequestUGCDetailsCallbackProxy.h"
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
#include "steam/isteamugc.h"
|
||||
#endif
|
||||
|
||||
|
@ -25,7 +25,7 @@ USteamWSRequestUGCDetailsCallbackProxy* USteamWSRequestUGCDetailsCallbackProxy::
|
|||
|
||||
void USteamWSRequestUGCDetailsCallbackProxy::Activate()
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
// #TODO: Support arrays instead in the future?
|
||||
|
@ -49,7 +49,7 @@ void USteamWSRequestUGCDetailsCallbackProxy::Activate()
|
|||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
}
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure)
|
||||
{
|
||||
//FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue