C++ Implementation GameInstance save, also some cleanup of unsued C++ classes
This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly.
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18 changed files with 72 additions and 112 deletions
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@ -9,20 +9,15 @@
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"Engine"
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"Engine",
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"AdvancedSessions"
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]
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}
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],
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"Plugins": [
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{
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"Name": "OpenXR",
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"Enabled": true,
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"SupportedTargetPlatforms": [
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"Win64",
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"Linux",
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"LinuxArm64",
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"Android"
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]
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"Enabled": true
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},
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{
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"Name": "VRExpansionPlugin",
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@ -61,13 +56,7 @@
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},
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{
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"Name": "OpenXRHandTracking",
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"Enabled": true,
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"SupportedTargetPlatforms": [
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"Win64",
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"Linux",
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"LinuxArm64",
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"Android"
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]
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"Enabled": true
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},
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{
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"Name": "UdpMessaging",
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@ -112,10 +101,7 @@
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},
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{
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"Name": "TextureGraph",
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"Enabled": true,
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"SupportedTargetPlatforms": [
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"Win64"
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]
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"Enabled": true
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},
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{
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"Name": "Harmonix",
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