C++ Implementation GameInstance save, also some cleanup of unsued C++ classes

This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly.
This commit is contained in:
Simeon "Waldo" Wallrath 2025-12-11 17:22:52 +01:00
parent ff4cff2b5d
commit 362b5ff23f
18 changed files with 72 additions and 112 deletions

View file

@ -9,20 +9,15 @@
"Type": "Runtime",
"LoadingPhase": "Default",
"AdditionalDependencies": [
"Engine"
"Engine",
"AdvancedSessions"
]
}
],
"Plugins": [
{
"Name": "OpenXR",
"Enabled": true,
"SupportedTargetPlatforms": [
"Win64",
"Linux",
"LinuxArm64",
"Android"
]
"Enabled": true
},
{
"Name": "VRExpansionPlugin",
@ -61,13 +56,7 @@
},
{
"Name": "OpenXRHandTracking",
"Enabled": true,
"SupportedTargetPlatforms": [
"Win64",
"Linux",
"LinuxArm64",
"Android"
]
"Enabled": true
},
{
"Name": "UdpMessaging",
@ -112,10 +101,7 @@
},
{
"Name": "TextureGraph",
"Enabled": true,
"SupportedTargetPlatforms": [
"Win64"
]
"Enabled": true
},
{
"Name": "Harmonix",