C++ Implementation GameInstance save, also some cleanup of unsued C++ classes
This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly.
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18 changed files with 72 additions and 112 deletions
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@ -10,7 +10,7 @@ public class VRExpPluginExample : ModuleRules
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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// PrivatePCHHeaderFile = "Private/WindowsMixedRealityPrecompiled.h";
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AdvancedSessions", "VRExpansionPlugin" });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AdvancedSessions", "VRExpansionPlugin", "SPUD" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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