C++ Implementation GameInstance save, also some cleanup of unsued C++ classes

This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly.
This commit is contained in:
Simeon "Waldo" Wallrath 2025-12-11 17:22:52 +01:00
parent ff4cff2b5d
commit 362b5ff23f
18 changed files with 72 additions and 112 deletions

View file

@ -0,0 +1,17 @@
#pragma once
#include "CoreMinimal.h"
#include "AdvancedFriendsGameInstance.h"
#include "CustomAdvancedFriendsGI.generated.h"
/**
* Custom GameInstance that registers itself with SPUD for persistence.
*/
UCLASS()
class VREXPPLUGINEXAMPLE_API UCustomAdvancedFriendsGI : public UAdvancedFriendsGameInstance
{
GENERATED_BODY()
public:
virtual void Init() override;
};