C++ Implementation GameInstance save, also some cleanup of unsued C++ classes
This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly.
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18 changed files with 72 additions and 112 deletions
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#include "CustomAdvancedFriendsGI.h"
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#include "Engine/World.h"
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#include "Engine/Engine.h"
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#include "SpudSubsystem.h"
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void UCustomAdvancedFriendsGI::Init()
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{
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Super::Init();
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if (GEngine)
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{
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GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green,
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TEXT("CustomAdvancedFriendsGI::Init() called"));
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}
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GetSpudSubsystem(GetWorld())->AddPersistentGlobalObjectWithName(this, TEXT("ExampleGameInstance"));
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}
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