C++ Implementation GameInstance save, also some cleanup of unsued C++ classes
This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly.
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18 changed files with 72 additions and 112 deletions
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@ -15,22 +15,22 @@
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"IsBetaVersion": false,
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"Installed": true,
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"SupportedTargetPlatforms": [
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"Win64",
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"Linux",
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"Android",
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"Mac",
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"IOS"
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],
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"Win64",
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"Linux",
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"Android",
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"Mac",
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"IOS"
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],
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"Modules": [
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{
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"Name": "VRExpansionPlugin",
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"Type": "RunTime",
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"LoadingPhase": "Default"
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},
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{
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{
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"Name": "VRExpansionEditor",
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"Type": "UnCookedOnly",
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"LoadingPhase": "PostEngineInit"
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"LoadingPhase": "PostEngineInit"
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}
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],
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"Plugins": [
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@ -45,6 +45,10 @@
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{
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"Name": "Mover",
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"Enabled": true
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},
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{
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"Name": "SPUD",
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"Enabled": true
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}
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]
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}
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}
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