C++ Implementation GameInstance save, also some cleanup of unsued C++ classes
This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly.
This commit is contained in:
parent
ff4cff2b5d
commit
362b5ff23f
18 changed files with 72 additions and 112 deletions
|
|
@ -30,7 +30,7 @@ namespace UnrealBuildTool.Rules
|
|||
"Engine",
|
||||
"Core",
|
||||
"CoreUObject",
|
||||
"VRExpansionPlugin",
|
||||
"VRExpansionPlugin"
|
||||
}
|
||||
);
|
||||
|
||||
|
|
|
|||
|
|
@ -69,7 +69,7 @@ public class VRExpansionPlugin : ModuleRules
|
|||
"AnimGraphRuntime",
|
||||
"XRBase",
|
||||
"GameplayTags",
|
||||
"Mover"
|
||||
"Mover",
|
||||
});
|
||||
|
||||
//if(Target.bUseChaos)
|
||||
|
|
@ -92,7 +92,7 @@ public class VRExpansionPlugin : ModuleRules
|
|||
"ApplicationCore",
|
||||
"RenderCore",
|
||||
// "ShaderCore",
|
||||
"NetworkReplayStreaming"
|
||||
"NetworkReplayStreaming",
|
||||
//"Renderer",
|
||||
// "UtilityShaders"
|
||||
});
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue