From 17b285a50c8990624df408d40804a25e25c1b1f3 Mon Sep 17 00:00:00 2001 From: Simeon Wallrath Date: Sun, 5 Jan 2025 16:39:26 +0100 Subject: [PATCH] Made a disconnected IK Arm, but generally too many disadvantages for my likings --- .../FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset | 3 +++ .../Content/FPWeapon/Materials/BaseMaterial.uasset | 3 +++ .../FPWeapon/Materials/FirstPersonProjectileMaterial.uasset | 3 +++ .../Content/FPWeapon/Materials/M_FPGun.uasset | 3 +++ .../Content/FPWeapon/Materials/M_FPPistol.uasset | 3 +++ .../Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset | 3 +++ .../Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset | 3 +++ .../FPWeapon/Materials/MaterialLayers/ML_Screen.uasset | 3 +++ .../FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset | 3 +++ .../FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset | 3 +++ .../Materials/MaterialLayers/T_ML_Aluminum01_N.uasset | 3 +++ .../FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset | 3 +++ .../Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset | 3 +++ .../Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset | 3 +++ .../Content/FPWeapon/Mesh/FirstPersonProjectileMesh.uasset | 3 +++ .../Content/FPWeapon/Mesh/SK_FPGun.uasset | 3 +++ .../Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset | 3 +++ .../Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset | 3 +++ .../Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset | 3 +++ .../Content/FPWeapon/Mesh/SM_Pistol.uasset | 3 +++ .../Content/FPWeapon/Textures/T_FPGun_M.uasset | 3 +++ .../Content/FPWeapon/Textures/T_FPGun_N.uasset | 3 +++ .../Content/FPWeapon/Textures/T_Pistol_Masks.uasset | 3 +++ .../Content/FPWeapon/Textures/T_Pistol_N.uasset | 3 +++ .../FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset | 3 +++ .../FirstPerson/Blueprints/BP_FirstPersonGameMode.uasset | 3 +++ .../FirstPerson/Blueprints/BP_FirstPersonProjectile.uasset | 3 +++ .../Content/FirstPerson/Blueprints/BP_Pickup_Rifle.uasset | 3 +++ .../Content/FirstPerson/Blueprints/BP_Weapon_Component.uasset | 3 +++ .../Content/FirstPerson/Input/Actions/IA_Jump.uasset | 3 +++ .../Content/FirstPerson/Input/Actions/IA_Look.uasset | 3 +++ .../Content/FirstPerson/Input/Actions/IA_Move.uasset | 3 +++ .../Content/FirstPerson/Input/Actions/IA_Shoot.uasset | 3 +++ .../Content/FirstPerson/Input/IMC_Default.uasset | 3 +++ .../Content/FirstPerson/Input/IMC_Weapons.uasset | 3 +++ .../Content/FirstPerson/Input/MobileControls.uasset | 3 +++ .../Content/FirstPerson/Maps/FirstPersonMap.umap | 3 +++ .../Content/FirstPersonArms/Animations/FP_Falling.uasset | 3 +++ .../Content/FirstPersonArms/Animations/FP_Idle.uasset | 3 +++ .../Content/FirstPersonArms/Animations/FP_Jump.uasset | 3 +++ .../Content/FirstPersonArms/Animations/FP_Land.uasset | 3 +++ .../FirstPersonArms/Animations/FP_Rifle_Falling.uasset | 3 +++ .../Content/FirstPersonArms/Animations/FP_Rifle_Fire.uasset | 3 +++ .../Content/FirstPersonArms/Animations/FP_Rifle_Idle.uasset | 3 +++ .../Content/FirstPersonArms/Animations/FP_Rifle_Jump.uasset | 3 +++ .../Content/FirstPersonArms/Animations/FP_Rifle_Land.uasset | 3 +++ .../Content/FirstPersonArms/Animations/FP_Rifle_Run.uasset | 3 +++ .../FirstPersonArms/Animations/FP_Rifle_Shoot_Montage.uasset | 3 +++ .../Content/FirstPersonArms/Animations/FP_Run_Fwd.uasset | 3 +++ .../FirstPersonArms/Animations/FirstPerson_AnimBP.uasset | 3 +++ .../Character/Materials/Functions/CA_Mannequin.uasset | 3 +++ .../Character/Materials/Functions/ChromaticCurve.uasset | 3 +++ .../Character/Materials/Functions/MF_Diffraction.uasset | 3 +++ .../Character/Materials/Functions/MF_logo3layers.uasset | 3 +++ .../Character/Materials/Functions/ML_BaseColorFallOff.uasset | 3 +++ .../Character/Materials/Instances/Manny/MI_Manny_01.uasset | 3 +++ .../Character/Materials/Instances/Manny/MI_Manny_02.uasset | 3 +++ .../FirstPersonArms/Character/Materials/M_Mannequin.uasset | 3 +++ .../FirstPersonArms/Character/Mesh/SK_Mannequin_Arms.uasset | 3 +++ .../Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset | 3 +++ .../Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset | 3 +++ .../Character/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.uasset | 3 +++ .../Character/Textures/Manny/T_Manny_01_BN.uasset | 3 +++ .../Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.uasset | 3 +++ .../Character/Textures/Manny/T_Manny_01_D.uasset | 3 +++ .../Character/Textures/Manny/T_Manny_01_MSR_MSK.uasset | 3 +++ .../Character/Textures/Manny/T_Manny_01_N.uasset | 3 +++ .../Character/Textures/Manny/T_Manny_01_Tan.uasset | 3 +++ .../Character/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.uasset | 3 +++ .../Character/Textures/Manny/T_Manny_02_BN.uasset | 3 +++ .../Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.uasset | 3 +++ .../Character/Textures/Manny/T_Manny_02_D.uasset | 3 +++ .../Character/Textures/Manny/T_Manny_02_MSR_MSK.uasset | 3 +++ .../Character/Textures/Manny/T_Manny_02_N.uasset | 3 +++ .../Character/Textures/Manny/T_Manny_02_Tan.uasset | 3 +++ .../Character/Textures/Shared/T_UE_Logo_M.uasset | 3 +++ .../Content/VRE/Core/GraspingHands/GraspingHandManny.uasset | 4 ++-- .../Content/VRE/ExampleMap/MotionControllerMap.umap | 2 +- .../Content/VRE2/Core/Character/BP_VRCharacter2.uasset | 4 ++-- .../Content/VRE2/Core/GraspingHands/GraspAnimBPManny.uasset | 4 ++-- .../Content/VRE2/Core/GraspingHands/GraspingHandManny2.uasset | 4 ++-- .../Core/GraspingHands/IKHand/AnimBP_SK_Mannequin_Arms.uasset | 3 +++ .../VRE2/Core/GraspingHands/IKHand/GraspAnimBPMannyle.uasset | 3 +++ .../VRE2/Core/GraspingHands/IKHand/SK_Mannequin_Arms.uasset | 3 +++ .../IKHand/SK_Mannequin_Arms_PhysicsAsset.uasset | 3 +++ .../VRE2/Core/GraspingHands/IKHand/asdasdasd3_Skeleton.uasset | 3 +++ .../GraspingHands/VRHandMeshes/Meshes/SK_MannequinsXR.uasset | 4 ++-- 87 files changed, 254 insertions(+), 11 deletions(-) create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/BaseMaterial.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/M_FPGun.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/M_FPPistol.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Mesh/FirstPersonProjectileMesh.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Mesh/SK_FPGun.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Mesh/SM_Pistol.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Textures/T_FPGun_M.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Textures/T_FPGun_N.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Textures/T_Pistol_Masks.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Textures/T_Pistol_N.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPerson/Blueprints/BP_FirstPersonGameMode.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPerson/Blueprints/BP_FirstPersonProjectile.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPerson/Blueprints/BP_Pickup_Rifle.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPerson/Blueprints/BP_Weapon_Component.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPerson/Input/Actions/IA_Jump.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPerson/Input/Actions/IA_Look.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPerson/Input/Actions/IA_Move.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPerson/Input/Actions/IA_Shoot.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPerson/Input/IMC_Default.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPerson/Input/IMC_Weapons.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPerson/Input/MobileControls.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPerson/Maps/FirstPersonMap.umap create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Animations/FP_Falling.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Animations/FP_Idle.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Animations/FP_Jump.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Animations/FP_Land.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Animations/FP_Rifle_Falling.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Animations/FP_Rifle_Fire.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Animations/FP_Rifle_Idle.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Animations/FP_Rifle_Jump.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Animations/FP_Rifle_Land.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Animations/FP_Rifle_Run.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Animations/FP_Rifle_Shoot_Montage.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Animations/FP_Run_Fwd.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Animations/FirstPerson_AnimBP.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Materials/Functions/CA_Mannequin.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Materials/Functions/ChromaticCurve.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Materials/Functions/MF_Diffraction.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Materials/Functions/MF_logo3layers.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Materials/Functions/ML_BaseColorFallOff.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Materials/Instances/Manny/MI_Manny_01.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Materials/Instances/Manny/MI_Manny_02.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Materials/M_Mannequin.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_BN.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_D.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_MSR_MSK.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_N.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_Tan.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_BN.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_D.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_MSR_MSK.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_N.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_Tan.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/FirstPersonArms/Character/Textures/Shared/T_UE_Logo_M.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/VRE2/Core/GraspingHands/IKHand/AnimBP_SK_Mannequin_Arms.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/VRE2/Core/GraspingHands/IKHand/GraspAnimBPMannyle.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/VRE2/Core/GraspingHands/IKHand/SK_Mannequin_Arms.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/VRE2/Core/GraspingHands/IKHand/SK_Mannequin_Arms_PhysicsAsset.uasset create mode 100644 VIRTUOS_ExpansionPluginTests/Content/VRE2/Core/GraspingHands/IKHand/asdasdasd3_Skeleton.uasset diff --git a/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset b/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset new file mode 100644 index 0000000..b7cf8ba --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a79553601bdadcb7f7430150268f8250e0a846feb8e1a9214c7a281dcbd2ec95 +size 306457 diff --git a/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/BaseMaterial.uasset b/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/BaseMaterial.uasset new file mode 100644 index 0000000..ca1d082 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/BaseMaterial.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e915f808df8bc86369f178331f86f43a1ffdb2820c831996506f4bee98281122 +size 113203 diff --git a/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset b/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset new file mode 100644 index 0000000..ea4d873 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1cf7b9bf1990888fc38fbef38e2c1c4685ac2ff49082131f6de23260af0a7273 +size 98384 diff --git a/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/M_FPGun.uasset b/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/M_FPGun.uasset new file mode 100644 index 0000000..b0fdf95 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/M_FPGun.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fe7d865c29d4a9b393413e2b06ac07d18db5c73180321829cb8f147a03044540 +size 135198 diff --git a/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/M_FPPistol.uasset b/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/M_FPPistol.uasset new file mode 100644 index 0000000..bc8af06 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/M_FPPistol.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:57f7eea6c75079a6647624c76b5811dcecd46b2fe8258b522f0f74f4f64684ee +size 31719 diff --git a/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset b/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset new file mode 100644 index 0000000..1882944 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a9e17524241935882b3c7d3b40f8497b555eca64cbbc419d2dfcd3ab3eb4baa2 +size 116110 diff --git a/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset b/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset new file mode 100644 index 0000000..8b398ea --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:56815475b3e4755609990348b2678c22ebfc5e85ae884e3e609c82b0f92d4d4f +size 99007 diff --git a/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset b/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset new file mode 100644 index 0000000..e6cb752 --- /dev/null +++ b/VIRTUOS_ExpansionPluginTests/Content/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset @@ -0,0 +1,3 @@ +version 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