Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3
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28 changed files with 62 additions and 44 deletions
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VIRTUOS_ExpansionPluginTests/Content/Gilbert/NewFolder/Animations/Test/Gilbert_Actions__Idle.uasset
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VIRTUOS_ExpansionPluginTests/Content/Gilbert/NewFolder/Animations/Test/Gilbert_Actions__Jump.uasset
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VIRTUOS_ExpansionPluginTests/Content/Gilbert/NewFolder/Animations/Test/Gilbert_Actions__WalkLeft.uasset
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VIRTUOS_ExpansionPluginTests/Content/Gilbert/NewFolder/Animations/Test/Gilbert_Actions__WalkRight.uasset
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