commit 9458ee735f1f3f0d0f5675fc0b8830f2d4cbb8eb Author: Simeon Wallrath Date: Fri Nov 22 11:17:32 2024 +0100 Init diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..71a3699 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,90 @@ +text=auto +*.blend filter=lfs diff=lfs merge=lfs -text +*.psd filter=lfs diff=lfs merge=lfs -text +*.ai filter=lfs diff=lfs merge=lfs -text +*.umap filter=lfs diff=lfs merge=lfs -text +*.uasset filter=lfs diff=lfs merge=lfs -text +* text=auto +# UE file types +*.uasset filter=lfs diff=lfs merge=lfs -text +*.umap filter=lfs diff=lfs merge=lfs -text +*.udk filter=lfs diff=lfs merge=lfs -text +*.upk filter=lfs diff=lfs merge=lfs -text +*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text +*.[pP][nN][gG] filter=lfs diff=lfs merge=lfs -text +*.[bB][mM][pP] filter=lfs diff=lfs merge=lfs -text +# Can also be used: +*.[fF][lL[oO][aA][tT] filter=lfs diff=lfs merge=lfs -text +*.[jJ][pP][eE][gG] filter=lfs diff=lfs merge=lfs -text +*.[jJ][pP][gG] filter=lfs diff=lfs merge=lfs -text +*.[pP][cC][xX] filter=lfs diff=lfs merge=lfs -text +*.[pP][sS][dD] filter=lfs diff=lfs merge=lfs -text +*.[xX][cC][fF] filter=lfs diff=lfs merge=lfs -text +*.[tT][iI][fF] filter=lfs diff=lfs merge=lfs -text +*.[tT][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text +# Other supported formats: +*.[hH][dD][rR] filter=lfs diff=lfs merge=lfs -text +*.[dD][dD][sS] filter=lfs diff=lfs merge=lfs -text +*.[eE][xX][rR] filter=lfs diff=lfs merge=lfs -text +-------------------------------------------------- +# 3D formats +# Always recommended to use: +# The UE4 FBX import pipeline uses FBX 2018 +*.[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text +# Can also be used: +*.[oO][bB][jJ] filter=lfs diff=lfs merge=lfs -text +# Other supported formats: +*.[aA][bB][cC] filter=lfs diff=lfs merge=lfs -text +*.[sS][rR][tT] filter=lfs diff=lfs merge=lfs -text +*.[gG][lL][tT][fF] filter=lfs diff=lfs merge=lfs -text +*.[gG][lL][bB] filter=lfs diff=lfs merge=lfs -text +-------------------------------------------------- +# Audio formats +# Read more in: https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Overview/#:~:text=Unreal%20Engine%204%20(UE4)%20supports,16%2Dbit%20format%20PCM%20files. +# Always recommended to use: +*.[wW][aA][vV] filter=lfs diff=lfs merge=lfs -text +# Can also be used: +*.[aA][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text +*.[oO][gG][gG] filter=lfs diff=lfs merge=lfs -text +*.[fF][lL][aA][cC] filter=lfs diff=lfs merge=lfs -text +# Not recommended to use, but supported: +*.[mM][pP]3 filter=lfs diff=lfs merge=lfs -text +*.[wW][mM][aA] filter=lfs diff=lfs merge=lfs -text +*.[aA][cC]3 filter=lfs diff=lfs merge=lfs -text +*.[aA][mM][rR] filter=lfs diff=lfs merge=lfs -text +*.[aA][iI][fF] filter=lfs diff=lfs merge=lfs -text +*.[aA][uU] filter=lfs diff=lfs merge=lfs -text +*.[cC][dD][dD][aA] filter=lfs diff=lfs merge=lfs -text +*.[cC][aA][fF] filter=lfs diff=lfs merge=lfs -text +*.[bB][wW][fF] filter=lfs diff=lfs merge=lfs -text +*.[aA][dD][tT][sS] filter=lfs diff=lfs merge=lfs -text +-------------------------------------------------- +# Video formats +# Read more in: https://docs.unrealengine.com/5.0/en-US/media-framework-technical-reference-for-unreal-engine/ +# Always recommended to use, supports all platforms: +# For the best compatibility and performance, it is recommended to use H.264 encoded MP4 (.mp4) container files. +*.[mM][pP]4 filter=lfs diff=lfs merge=lfs -text +# Can also be used, only some platforms are supported: +*.3[gG]2 filter=lfs diff=lfs merge=lfs -text +*.3[gG][pP] filter=lfs diff=lfs merge=lfs -text +*.3[gG][pP]2 filter=lfs diff=lfs merge=lfs -text +*.3[gG][pP][pP] filter=lfs diff=lfs merge=lfs -text +*.[mM]4[aA] filter=lfs diff=lfs merge=lfs -text +*.[mM]4[vV] filter=lfs diff=lfs merge=lfs -text +*.[mM][o][vV] filter=lfs diff=lfs merge=lfs -text +*.[aA][sS][fF] filter=lfs diff=lfs merge=lfs -text +*.[aA][vV][iI] filter=lfs diff=lfs merge=lfs -text +*.[wW][mM][vV] filter=lfs diff=lfs merge=lfs -text +-------------------------------------------------- +# Fonts +# Read more in: https://docs.unrealengine.com/5.0/en-US/importing-fonts-in-unreal-engine/ +*.[tT][tT][fF] filter=lfs diff=lfs merge=lfs -text +*.[oO][tT][fF] filter=lfs diff=lfs merge=lfs -text +-------------------------------------------------- +# Documents +*.[cC][sS][vV] filter=lfs diff=lfs merge=lfs -text +# This is optional, to store information you want to share in the repository as documentation about the project, remove it if you don't need it. +*.[pP][dD][fF] filter=lfs diff=lfs merge=lfs -text +*.rpp filter=lfs diff=lfs merge=lfs -text +*.rpp-bak filter=lfs diff=lfs merge=lfs -text +*.pkg filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..8381c08 --- /dev/null +++ b/.gitignore @@ -0,0 +1,50 @@ +*.acn +*.acr +*.alg +*.aux +*.bak +*.bbl +*.bcf +*.blg +*.brf +*.bst +*.dvi +*.fdb_latexmk +*.fls +*.glg +*.glo +*.gls +*.idx +*.ilg +*.ind +*.ist +*.lof +*.log +*.lol +*.lot +*.maf +*.mtc +*.mtc1 +*.nav +*.nlo +*.nls +*.out +*.pyg +*.run.xml +*.snm +*.synctex.gz +*.tex.backup +*.tex~ +*.thm +*.toc +*.vrb +*.xdy +*.xml +*blx.bib +.bak +.mtc +.acn2 +.acr2 +.glo2 +.gls2 +build/ \ No newline at end of file