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sites/codesnippets/GripRobot.qmd
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---
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title: "Clarice / Grippable Robot"
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---
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What. A. Pain.
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In Class: `BP_Clarice`
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For the main NPC that guides the player - Clarice - I wanted a high degree of interactability. This involves grabbing the robot, e.g. to throw them somewhere to solve riddles, use them as a key or other shenanigans. I also wanted them to be rather flexible when it comes to locomotion (Walk / Fly / Jump / Roll) for it to able to follow the player anywhere.
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Here are some learning from implementing:
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- Your characters Physics Asset NEEDS a root body when scaled. I personally still struggle with Physics Assets.
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-
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::: {.callout-note}
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## Thank you
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A big thank you to Joshua "MordenTral" Statzer (Developer of the VREP) who took personal time to look into my issues with grabbing Skeletal Meshes. The first and only time someone helped me out personally in this project, and also doing so in their free time.
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:::
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