This commit is contained in:
Simeon "Waldo" Wallrath 2023-11-03 13:59:33 +01:00
commit ea2ec6e852
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text=auto
*.blend filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.ai filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text
*.uasset filter=lfs diff=lfs merge=lfs -text
## Unreal Engine ##
## Auto detect text files and perform LF normalization ##
* text=auto
# UE file types
*.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text
*.udk filter=lfs diff=lfs merge=lfs -text
*.upk filter=lfs diff=lfs merge=lfs -text
--------------------------------------------------
# 2D formats
# Read more in: https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Textures/Importing/
# Recommended use:
*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text
*.[pP][nN][gG] filter=lfs diff=lfs merge=lfs -text
*.[bB][mM][pP] filter=lfs diff=lfs merge=lfs -text
# Can also be used:
*.[fF][lL[oO][aA][tT] filter=lfs diff=lfs merge=lfs -text
*.[jJ][pP][eE][gG] filter=lfs diff=lfs merge=lfs -text
*.[jJ][pP][gG] filter=lfs diff=lfs merge=lfs -text
*.[pP][cC][xX] filter=lfs diff=lfs merge=lfs -text
*.[pP][sS][dD] filter=lfs diff=lfs merge=lfs -text
*.[xX][cC][fF] filter=lfs diff=lfs merge=lfs -text
*.[tT][iI][fF] filter=lfs diff=lfs merge=lfs -text
*.[tT][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
# Other supported formats:
*.[hH][dD][rR] filter=lfs diff=lfs merge=lfs -text
*.[dD][dD][sS] filter=lfs diff=lfs merge=lfs -text
*.[eE][xX][rR] filter=lfs diff=lfs merge=lfs -text
--------------------------------------------------
# 3D formats
# Always recommended to use:
# The UE4 FBX import pipeline uses FBX 2018
*.[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text
# Can also be used:
*.[oO][bB][jJ] filter=lfs diff=lfs merge=lfs -text
# Other supported formats:
*.[aA][bB][cC] filter=lfs diff=lfs merge=lfs -text
*.[sS][rR][tT] filter=lfs diff=lfs merge=lfs -text
--------------------------------------------------
# Audio formats
# Read more in: https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Overview/#:~:text=Unreal%20Engine%204%20(UE4)%20supports,16%2Dbit%20format%20PCM%20files.
# Always recommended to use:
*.[wW][aA][vV] filter=lfs diff=lfs merge=lfs -text
# Can also be used:
*.[aA][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
*.[oO][gG][gG] filter=lfs diff=lfs merge=lfs -text
*.[fF][lL][aA][cC] filter=lfs diff=lfs merge=lfs -text
# Not recommended to use, but supported:
*.[mM][pP]3 filter=lfs diff=lfs merge=lfs -text
* [wW][mM][aA] filter=lfs diff=lfs merge=lfs -text
*.[aA][cC]3 filter=lfs diff=lfs merge=lfs -text
*.[aA][mM][rR] filter=lfs diff=lfs merge=lfs -text
*.[aA][iI][fF] filter=lfs diff=lfs merge=lfs -text
*.[aA][uU] filter=lfs diff=lfs merge=lfs -text
*.[cC][dD][dD][aA] filter=lfs diff=lfs merge=lfs -text
*.[cC][aA][fF] filter=lfs diff=lfs merge=lfs -text
*.[bB][wW][fF] filter=lfs diff=lfs merge=lfs -text
*.[aA][dD][tT][sS] filter=lfs diff=lfs merge=lfs -text
--------------------------------------------------
# Video formats
# Read more in: https://docs.unrealengine.com/5.0/en-US/media-framework-technical-reference-for-unreal-engine/
# Always recommended to use, supports all platforms:
# For the best compatibility and performance, it is recommended to use H.264 encoded MP4 (.mp4) container files.
*.[mM][pP]4 filter=lfs diff=lfs merge=lfs -text
Can also be used, only some platforms are supported:
*.3[gG]2 filter=lfs diff=lfs merge=lfs -text
*.3[gG][pP] filter=lfs diff=lfs merge=lfs -text
*.3[gG][pP]2 filter=lfs diff=lfs merge=lfs -text
*.3[gG][pP][pP] filter=lfs diff=lfs merge=lfs -text
*.[mM]4[aA] filter=lfs diff=lfs merge=lfs -text
*.[mM]4[vV] filter=lfs diff=lfs merge=lfs -text
*.[mM][o][vV] filter=lfs diff=lfs merge=lfs -text
*.[aA][sS][fF] filter=lfs diff=lfs merge=lfs -text
*.[aA][vV][iI] filter=lfs diff=lfs merge=lfs -text
*.[wW][mM][vV] filter=lfs diff=lfs merge=lfs -text
--------------------------------------------------
# Fonts
# Read more in: https://docs.unrealengine.com/5.0/en-US/importing-fonts-in-unreal-engine/
*.[tT][tT][fF] filter=lfs diff=lfs merge=lfs -text
*.[oO][tT][fF] filter=lfs diff=lfs merge=lfs -text
--------------------------------------------------
# Documents
*.[cC][sS][vV] filter=lfs diff=lfs merge=lfs -text
# This is optional, to store information you want to share in the repository as documentation about the project, remove it if you don't need it.
*.[pP][dD][fF] filter=lfs diff=lfs merge=lfs -text
*.rpp filter=lfs diff=lfs merge=lfs -text
*.rpp-bak filter=lfs diff=lfs merge=lfs -text

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# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
# *.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
# Custom
*.rpp-bak
*.blend1

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"Abandoned Carousel" (https://skfb.ly/owPLU) by sergeilihandristov is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

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"Abandoned children's slide" (https://skfb.ly/owRMp) by sergeilihandristov is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

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"Abandoned Playground" (https://skfb.ly/owWzO) by sergeilihandristov is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

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"Big Old Rusted Oven" (https://skfb.ly/o9KuI) by Sousinho is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

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"Bloody Post Apocalyptic sofa" (https://skfb.ly/ossDN) by Sousinho is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

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"Corpse Mangler" (https://skfb.ly/onwqM) by Thunder is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

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"CyberDrone" (https://skfb.ly/onNAB) by MightyPinecone is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).

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"Fireaxe" (https://skfb.ly/osUBV) by Milacetious is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

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"Futuristic Delivery Drone" (https://skfb.ly/6Yv9P) by Count Infinity is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

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# File produced by Open Asset Import Library (http://www.assimp.sf.net)
# (assimp v3.1.206520482)
newmtl Flaps
kd 1 0.3 0
illum 1
newmtl Drone
kd 0 0.716667 1
illum 1
newmtl Cargo
kd 0.359615 0.71 0.2627
illum 1

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