Misc Worldbuilding, SliceGame Midi Files
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27 changed files with 199 additions and 2 deletions
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Graphics/Textures/SurfaceImperfections/SurfaceImperfections006_2K-PNG/SurfaceImperfections006.png
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Graphics/Textures/SurfaceImperfections/SurfaceImperfections006_2K-PNG/SurfaceImperfections006.png
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<?xml version="1.0"?>
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<materialx version="1.38" fileprefix="./">
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<standard_surface type="surfaceshader" ypos="-1.879310" xpos="6.159420" name="SurfaceImperfections006_2K_PNG_StandardSurface">
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<input type="float" value="0" name="specular" />
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<input type="float" value="1" name="coat" />
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<input type="color3" value="1, 1, 1" name="coat_color" />
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<input type="float" value="1" name="base" />
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<input type="color3" nodename="SurfaceImperfections006_2K_PNG_Color" name="base_color" />
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<input type="vector3" nodename="normalmap" name="normal" />
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<input type="vector3" nodename="normalmap" name="coat_normal" />
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<input type="color3" nodename="SurfaceImperfections006_2K_PNG_Opacity" name="opacity" />
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</standard_surface>
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<surfacematerial type="material" ypos="0.000000" xpos="8.695652" name="SurfaceImperfections006_2K_PNG">
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<input type="surfaceshader" nodename="SurfaceImperfections006_2K_PNG_StandardSurface" name="surfaceshader" />
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</surfacematerial>
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<tiledimage type="color3" ypos="-3.103448" xpos="3.623188" name="SurfaceImperfections006_2K_PNG_Color">
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<input type="filename" value="SurfaceImperfections006_2K-PNG_Color.png" colorspace="srgb_texture" name="file" />
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<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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</tiledimage>
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<tiledimage type="vector3" ypos="0.879310" xpos="1.086957" name="SurfaceImperfections006_2K_PNG_NormalGL">
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<input type="filename" value="SurfaceImperfections006_2K-PNG_NormalGL.png" name="file" />
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<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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</tiledimage>
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<normalmap type="vector3" ypos="3.586207" xpos="3.623188" name="normalmap">
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<input type="vector3" nodename="SurfaceImperfections006_2K_PNG_NormalGL" name="in" />
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<input type="float" value="1.0" name="scale" />
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</normalmap>
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<tiledimage type="color3" ypos="2.250000" xpos="3.623188" name="SurfaceImperfections006_2K_PNG_Opacity">
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<input type="filename" value="SurfaceImperfections006_2K-PNG_Opacity.png" name="file" />
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<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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</tiledimage>
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</materialx>
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Graphics/Textures/SurfaceImperfections/SurfaceImperfections006_2K-PNG/SurfaceImperfections006_2K-PNG_Color.png
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Graphics/Textures/SurfaceImperfections/SurfaceImperfections006_2K-PNG/SurfaceImperfections006_2K-PNG_Color.png
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Graphics/Textures/SurfaceImperfections/SurfaceImperfections006_2K-PNG/SurfaceImperfections006_2K-PNG_NormalDX.png
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Graphics/Textures/SurfaceImperfections/SurfaceImperfections006_2K-PNG/SurfaceImperfections006_2K-PNG_NormalDX.png
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Graphics/Textures/SurfaceImperfections/SurfaceImperfections006_2K-PNG/SurfaceImperfections006_2K-PNG_NormalGL.png
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Graphics/Textures/SurfaceImperfections/SurfaceImperfections006_2K-PNG/SurfaceImperfections006_2K-PNG_NormalGL.png
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Graphics/Textures/SurfaceImperfections/SurfaceImperfections006_2K-PNG/SurfaceImperfections006_2K-PNG_Opacity.png
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Graphics/Textures/SurfaceImperfections/SurfaceImperfections006_2K-PNG/SurfaceImperfections006_2K-PNG_Opacity.png
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Graphics/Textures/Wood062_4K-PNG/Wood062.png
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Graphics/Textures/Wood062_4K-PNG/Wood062.png
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Graphics/Textures/Wood062_4K-PNG/Wood062_4K-PNG.mtlx
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Graphics/Textures/Wood062_4K-PNG/Wood062_4K-PNG.mtlx
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<?xml version="1.0"?>
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<materialx version="1.38" fileprefix="./">
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<standard_surface xpos="6.159420" type="surfaceshader" ypos="-1.879310" name="Wood062_4K_PNG_StandardSurface">
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<input type="float" value="0" name="specular" />
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<input type="float" value="1" name="coat" />
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<input type="color3" value="1, 1, 1" name="coat_color" />
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<input type="float" value="1" name="base" />
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<input type="color3" nodename="Wood062_4K_PNG_Color" name="base_color" />
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<input type="vector3" nodename="normalmap" name="normal" />
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<input type="vector3" nodename="normalmap" name="coat_normal" />
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<input type="float" nodename="Wood062_4K_PNG_Roughness" name="specular_roughness" />
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<input type="float" nodename="Wood062_4K_PNG_Roughness" name="coat_roughness" />
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</standard_surface>
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<surfacematerial xpos="8.695652" type="material" ypos="0.000000" name="Wood062_4K_PNG">
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<input type="surfaceshader" nodename="Wood062_4K_PNG_StandardSurface" name="surfaceshader" />
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<input type="displacementshader" nodename="displacement" name="displacementshader" />
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</surfacematerial>
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<tiledimage xpos="3.623188" type="color3" ypos="-3.103448" name="Wood062_4K_PNG_Color">
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<input type="filename" colorspace="srgb_texture" value="Wood062_4K-PNG_Color.png" name="file" />
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<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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</tiledimage>
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<tiledimage xpos="3.623188" type="float" ypos="5.163793" name="Wood062_4K_PNG_Displacement">
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<input type="filename" value="Wood062_4K-PNG_Displacement.png" name="file" />
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<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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</tiledimage>
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<displacement xpos="6.159420" type="displacementshader" ypos="1.879310" name="displacement">
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<input type="float" nodename="Wood062_4K_PNG_Displacement" name="displacement" />
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<input type="float" value="1.0" name="scale" />
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</displacement>
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<tiledimage xpos="1.086957" type="vector3" ypos="0.879310" name="Wood062_4K_PNG_NormalGL">
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<input type="filename" value="Wood062_4K-PNG_NormalGL.png" name="file" />
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<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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</tiledimage>
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<normalmap xpos="3.623188" type="vector3" ypos="3.586207" name="normalmap">
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<input type="vector3" nodename="Wood062_4K_PNG_NormalGL" name="in" />
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<input type="float" value="1.0" name="scale" />
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</normalmap>
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<tiledimage xpos="3.623188" type="float" ypos="-0.413793" name="Wood062_4K_PNG_Roughness">
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<input type="filename" value="Wood062_4K-PNG_Roughness.png" name="file" />
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<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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</tiledimage>
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</materialx>
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Graphics/Textures/Wood062_4K-PNG/Wood062_4K-PNG.usdc
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Graphics/Textures/Wood062_4K-PNG/Wood062_4K-PNG.usdc
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Graphics/Textures/Wood062_4K-PNG/Wood062_4K-PNG_AmbientOcclusion.png
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Graphics/Textures/Wood062_4K-PNG/Wood062_4K-PNG_AmbientOcclusion.png
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Graphics/Textures/Wood062_4K-PNG/Wood062_4K-PNG_Color.png
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Graphics/Textures/Wood062_4K-PNG/Wood062_4K-PNG_Color.png
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Graphics/Textures/Wood062_4K-PNG/Wood062_4K-PNG_Displacement.png
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Graphics/Textures/Wood062_4K-PNG/Wood062_4K-PNG_Displacement.png
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Graphics/Textures/Wood062_4K-PNG/Wood062_4K-PNG_NormalDX.png
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Graphics/Textures/Wood062_4K-PNG/Wood062_4K-PNG_NormalDX.png
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Graphics/Textures/Wood062_4K-PNG/Wood062_4K-PNG_Roughness.png
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Graphics/Textures/Wood062_4K-PNG/Wood062_4K-PNG_Roughness.png
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