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63 changed files with 294 additions and 8 deletions
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Blendfiles/Bathroom/BakesA/ToiletOnly_ToiletOnly_PBR_Diffuse.png
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Blendfiles/Bathroom/BathroomClosets/BathroomClosets.blend
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Blendfiles/Bathroom/BathroomClosets/BathroomClosets.blend
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Blendfiles/Bathroom/BathroomClosets/SimpleBake_Bakes/MergedBake_Bake1_PBR_Metalness.png
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Blendfiles/Bathroom/BathroomClosets/SimpleBake_Bakes/MergedBake_Bake1_PBR_PackedTex.png
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Blendfiles/Bathroom/BathroomClosets/SimpleBake_Bakes/MergedBake_Bake1_PBR_Roughness.png
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Blendfiles/Bathroom/CleaningBuckets/MovableBucket.blend
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Blendfiles/Bathroom/CleaningBuckets/SimpleBake_Bakes/MergedBake_Bake1_PBR_Diffuse.png
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Blendfiles/Bathroom/CleaningBuckets/SimpleBake_Bakes/MergedBake_Bake1_PBR_Metalness.png
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Blendfiles/Bathroom/CleaningBuckets/SimpleBake_Bakes/MergedBake_Bake1_PBR_PackedTex.png
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Blendfiles/Bathroom/CleaningBuckets/SimpleBake_Bakes/MergedBake_Bake1_PBR_Roughness.png
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Blendfiles/Bathroom/HandicapHandle/ToiletSink_HandicapHandle_PBR_Diffuse.png
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Blendfiles/Bathroom/HandicapHandle/ToiletSink_HandicapHandle_PBR_Metalness.png
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Blendfiles/Bathroom/HandicapHandle/ToiletSink_HandicapHandle_PBR_Normal.png
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Blendfiles/Bathroom/HandicapHandle/ToiletSink_HandicapHandle_PBR_PackedTex.png
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Blendfiles/Bathroom/HandicapHandle/ToiletSink_HandicapHandle_PBR_Roughness.png
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Blendfiles/Bathroom/HandicapHandle/ToiletSink_HandicapHandle_PBR_Roughness.png
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Blendfiles/Bathroom/ToiletDoor.blend
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Blendfiles/Bathroom/ToiletEntranceDoor/ToiletEntranceDoor.blend
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Blendfiles/Bathroom/WetFloorSign/WetFloorSign.blend
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Blendfiles/Robots/Clarice/Clarice.blend
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Blendfiles/Robots/Clarice/Export/IdleLookingUp.fbx
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Blendfiles/Robots/Clarice/Export/IdleLookingUp.fbx
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Blendfiles/Robots/Clarice/Export/Idle_LookingUp.fbx
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Blendfiles/Robots/Clarice/Export/Idle_LookingUp.fbx
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Blendfiles/Robots/Clarice/Export/Lookup.fbx
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Blendfiles/Robots/Clarice/Export/RotateLeft.fbx
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Blendfiles/Robots/Clarice/Export/RotateLeftInPlace.fbx
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Blendfiles/Robots/Clarice/Export/RotateLeftInPlaceTestNoRoot.fbx
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Blendfiles/Robots/Clarice/Export/RotateRightInPlace.fbx
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Blendfiles/Robots/Clarice/Export/Walk_01.LookingUp.fbx
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Blendfiles/Robots/Clarice/Export/Walk_01.fbx
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Blendfiles/Robots/Clarice/Export/Walk_01_LookingUp.fbx
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Blendfiles/Robots/Clarice/Export/Walk_01_LookingUp.fbx
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Graphics/Captcha/Captcha1/Icon1024 - Kopie (3).png
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Graphics/Captcha/Captcha1/Icon1024 - Kopie (4).png
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Graphics/Captcha/Captcha1/Icon1024 - Kopie (5).png
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Graphics/Captcha/Captcha1/Icon1024 - Kopie (6).png
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Graphics/Captcha/Captcha1/Icon1024 - Kopie (7).png
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Graphics/Captcha/Captcha1/buzz-icon-1024 - Kopie.png
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Graphics/Captcha/Captcha1/buzz-icon-1024 - Kopie.png
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Graphics/Captcha/Captcha1/buzz-icon-1024.png
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@ -0,0 +1,124 @@
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#usda 1.0
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(
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customLayerData = {
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string author = "ambientCG (ambientCG.com)"
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string copyright = "CC0 1.0 Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/)"
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string generator = "ambientCG USD Script (v2)"
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string title = "ScrewSet001 by ambientCG"
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string url = "https://ambientcg.com/a/ScrewSet001"
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}
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defaultPrim = "ambientCG_ScrewSet001_4K_JPG"
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)
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def Material "ambientCG_ScrewSet001_4K_JPG"
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{
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token outputs:surface.connect = </ambientCG_ScrewSet001_4K_JPG/PBRShader.outputs:surface>
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def Shader "TextureCoordinateReader"
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{
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uniform token info:id = "UsdPrimvarReader_float2"
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token inputs:varname = "st"
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float2 outputs:result
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}
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def Shader "PBRShader"
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{
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uniform token info:id = "UsdPreviewSurface"
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color3f inputs:diffuseColor.connect = </ambientCG_ScrewSet001_4K_JPG/diffuseColor.outputs:rgb>
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float inputs:metallic.connect = </ambientCG_ScrewSet001_4K_JPG/metallic.outputs:r>
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float inputs:displacement.connect = </ambientCG_ScrewSet001_4K_JPG/displacement.outputs:r>
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normal3f inputs:normal.connect = </ambientCG_ScrewSet001_4K_JPG/normal.outputs:rgb>
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float inputs:occlusion.connect = </ambientCG_ScrewSet001_4K_JPG/occlusion.outputs:r>
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float inputs:roughness.connect = </ambientCG_ScrewSet001_4K_JPG/roughness.outputs:r>
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float inputs:opacity.connect = </ambientCG_ScrewSet001_4K_JPG/opacity.outputs:r>
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int inputs:useSpecularWorkflow = 0
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token outputs:surface
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}
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||||||
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def Shader "diffuseColor"
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{
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uniform token info:id = "UsdUVTexture"
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||||||
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float4 inputs:fallback = (0.8, 0.8, 0.8, 1)
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asset inputs:file = @ScrewSet001_4K_Color.jpg@
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||||||
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float2 inputs:st.connect = </ambientCG_ScrewSet001_4K_JPG/TextureCoordinateReader.outputs:result>
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||||||
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token inputs:sourceColorSpace = "sRGB"
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||||||
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token inputs:wrapS = "repeat"
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||||||
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token inputs:wrapT = "repeat"
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float3 outputs:rgb
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}
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||||||
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def Shader "occlusion"
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{
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uniform token info:id = "UsdUVTexture"
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float4 inputs:fallback = (1, 1, 1, 1)
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asset inputs:file = @ScrewSet001_4K_AmbientOcclusion.jpg@
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float2 inputs:st.connect = </ambientCG_ScrewSet001_4K_JPG/TextureCoordinateReader.outputs:result>
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token inputs:sourceColorSpace = "raw"
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token inputs:wrapS = "repeat"
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token inputs:wrapT = "repeat"
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float outputs:r
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}
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def Shader "displacement"
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{
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uniform token info:id = "UsdUVTexture"
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float4 inputs:fallback = (0.5, 0.5, 0.5, 1)
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asset inputs:file = @ScrewSet001_4K_Displacement.jpg@
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float2 inputs:st.connect = </ambientCG_ScrewSet001_4K_JPG/TextureCoordinateReader.outputs:result>
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token inputs:sourceColorSpace = "raw"
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token inputs:wrapS = "repeat"
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token inputs:wrapT = "repeat"
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float outputs:r
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}
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def Shader "roughness"
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{
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uniform token info:id = "UsdUVTexture"
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float4 inputs:fallback = (1, 1, 1, 1)
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asset inputs:file = @ScrewSet001_4K_Roughness.jpg@
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float2 inputs:st.connect = </ambientCG_ScrewSet001_4K_JPG/TextureCoordinateReader.outputs:result>
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token inputs:sourceColorSpace = "raw"
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token inputs:wrapS = "repeat"
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token inputs:wrapT = "repeat"
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float outputs:r
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}
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def Shader "metallic"
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{
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uniform token info:id = "UsdUVTexture"
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float4 inputs:fallback = (0, 0, 0, 1)
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asset inputs:file = @ScrewSet001_4K_Metalness.jpg@
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float2 inputs:st.connect = </ambientCG_ScrewSet001_4K_JPG/TextureCoordinateReader.outputs:result>
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token inputs:sourceColorSpace = "raw"
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token inputs:wrapS = "repeat"
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token inputs:wrapT = "repeat"
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float outputs:r
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}
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def Shader "normal"
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{
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uniform token info:id = "UsdUVTexture"
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float4 inputs:fallback = (0, 0, 1, 1)
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asset inputs:file = @ScrewSet001_4K_NormalGL.jpg@
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float2 inputs:st.connect = </ambientCG_ScrewSet001_4K_JPG/TextureCoordinateReader.outputs:result>
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float4 inputs:bias = (-1, -1, -1, 0)
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float4 inputs:scale = (2, 2, 2, 1)
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token inputs:sourceColorSpace = "raw"
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token inputs:wrapS = "repeat"
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token inputs:wrapT = "repeat"
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float3 outputs:rgb
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}
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def Shader "opacity"
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{
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uniform token info:id = "UsdUVTexture"
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float4 inputs:fallback = (1, 1, 1, 1)
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asset inputs:file = @ScrewSet001_4K_Opacity.jpg@
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float2 inputs:st.connect = </ambientCG_ScrewSet001_4K_JPG/TextureCoordinateReader.outputs:result>
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token inputs:sourceColorSpace = "raw"
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token inputs:wrapS = "repeat"
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token inputs:wrapT = "repeat"
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float outputs:r
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}
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}
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||||||
|
|
||||||
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Graphics/Textures/Decals/ScrewSet001_4K-JPG/ScrewSet001_4K_AmbientOcclusion.jpg
(Stored with Git LFS)
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Graphics/Textures/Decals/ScrewSet001_4K-JPG/ScrewSet001_4K_AmbientOcclusion.jpg
(Stored with Git LFS)
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Graphics/Textures/Decals/ScrewSet001_4K-JPG/ScrewSet001_4K_Color.jpg
(Stored with Git LFS)
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Graphics/Textures/Decals/ScrewSet001_4K-JPG/ScrewSet001_4K_Color.jpg
(Stored with Git LFS)
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Graphics/Textures/Decals/ScrewSet001_4K-JPG/ScrewSet001_4K_Displacement.jpg
(Stored with Git LFS)
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Graphics/Textures/Decals/ScrewSet001_4K-JPG/ScrewSet001_4K_Displacement.jpg
(Stored with Git LFS)
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Graphics/Textures/Decals/ScrewSet001_4K-JPG/ScrewSet001_4K_Metalness.jpg
(Stored with Git LFS)
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Graphics/Textures/Decals/ScrewSet001_4K-JPG/ScrewSet001_4K_Metalness.jpg
(Stored with Git LFS)
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Graphics/Textures/Decals/ScrewSet001_4K-JPG/ScrewSet001_4K_NormalDX.jpg
(Stored with Git LFS)
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Graphics/Textures/Decals/ScrewSet001_4K-JPG/ScrewSet001_4K_NormalDX.jpg
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Graphics/Textures/Decals/ScrewSet001_4K-JPG/ScrewSet001_4K_NormalGL.jpg
(Stored with Git LFS)
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Graphics/Textures/Decals/ScrewSet001_4K-JPG/ScrewSet001_4K_NormalGL.jpg
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Graphics/Textures/Decals/ScrewSet001_4K-JPG/ScrewSet001_4K_Opacity.jpg
(Stored with Git LFS)
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Graphics/Textures/Decals/ScrewSet001_4K-JPG/ScrewSet001_4K_Opacity.jpg
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Graphics/Textures/Decals/ScrewSet001_4K-JPG/ScrewSet001_4K_Roughness.jpg
(Stored with Git LFS)
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Graphics/Textures/Decals/ScrewSet001_4K-JPG/ScrewSet001_4K_Roughness.jpg
(Stored with Git LFS)
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Graphics/Textures/Decals/ScrewSet001_4K-JPG/ScrewSet001_PREVIEW.jpg
(Stored with Git LFS)
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Graphics/Textures/Decals/ScrewSet001_4K-JPG/ScrewSet001_PREVIEW.jpg
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Graphics/Textures/Decals/metal_0032_2k_4AJ4z4/__MACOSX/._metal_0032_normal_directx_2k.png
(Stored with Git LFS)
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Graphics/Textures/Decals/metal_0032_2k_4AJ4z4/__MACOSX/._metal_0032_normal_directx_2k.png
(Stored with Git LFS)
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Graphics/Textures/Decals/metal_0032_2k_4AJ4z4/__MACOSX/._metal_0032_normal_opengl_2k.png
(Stored with Git LFS)
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Graphics/Textures/Decals/metal_0032_2k_4AJ4z4/__MACOSX/._metal_0032_normal_opengl_2k.png
(Stored with Git LFS)
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Binary file not shown.
BIN
Graphics/Textures/Decals/metal_0032_2k_4AJ4z4/metal_0032_ao_2k.jpg
(Stored with Git LFS)
Normal file
BIN
Graphics/Textures/Decals/metal_0032_2k_4AJ4z4/metal_0032_ao_2k.jpg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Graphics/Textures/Decals/metal_0032_2k_4AJ4z4/metal_0032_color_2k.jpg
(Stored with Git LFS)
Normal file
BIN
Graphics/Textures/Decals/metal_0032_2k_4AJ4z4/metal_0032_color_2k.jpg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Graphics/Textures/Decals/metal_0032_2k_4AJ4z4/metal_0032_height_2k.png
(Stored with Git LFS)
Normal file
BIN
Graphics/Textures/Decals/metal_0032_2k_4AJ4z4/metal_0032_height_2k.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Graphics/Textures/Decals/metal_0032_2k_4AJ4z4/metal_0032_normal_directx_2k.png
(Stored with Git LFS)
Normal file
BIN
Graphics/Textures/Decals/metal_0032_2k_4AJ4z4/metal_0032_normal_directx_2k.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Graphics/Textures/Decals/metal_0032_2k_4AJ4z4/metal_0032_normal_opengl_2k.png
(Stored with Git LFS)
Normal file
BIN
Graphics/Textures/Decals/metal_0032_2k_4AJ4z4/metal_0032_normal_opengl_2k.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Graphics/Textures/Decals/metal_0032_2k_4AJ4z4/metal_0032_opacity_2k.jpg
(Stored with Git LFS)
Normal file
BIN
Graphics/Textures/Decals/metal_0032_2k_4AJ4z4/metal_0032_opacity_2k.jpg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Graphics/Textures/Decals/metal_0032_2k_4AJ4z4/metal_0032_roughness_2k.jpg
(Stored with Git LFS)
Normal file
BIN
Graphics/Textures/Decals/metal_0032_2k_4AJ4z4/metal_0032_roughness_2k.jpg
(Stored with Git LFS)
Normal file
Binary file not shown.
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Add table
Add a link
Reference in a new issue