VIRTUOS_Assets/Graphics/Textures/SurfaceImperfections/SurfaceImperfections006_2K-PNG/SurfaceImperfections006_2K-PNG.mtlx

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<?xml version="1.0"?>
<materialx version="1.38" fileprefix="./">
<standard_surface type="surfaceshader" ypos="-1.879310" xpos="6.159420" name="SurfaceImperfections006_2K_PNG_StandardSurface">
<input type="float" value="0" name="specular" />
<input type="float" value="1" name="coat" />
<input type="color3" value="1, 1, 1" name="coat_color" />
<input type="float" value="1" name="base" />
<input type="color3" nodename="SurfaceImperfections006_2K_PNG_Color" name="base_color" />
<input type="vector3" nodename="normalmap" name="normal" />
<input type="vector3" nodename="normalmap" name="coat_normal" />
<input type="color3" nodename="SurfaceImperfections006_2K_PNG_Opacity" name="opacity" />
</standard_surface>
<surfacematerial type="material" ypos="0.000000" xpos="8.695652" name="SurfaceImperfections006_2K_PNG">
<input type="surfaceshader" nodename="SurfaceImperfections006_2K_PNG_StandardSurface" name="surfaceshader" />
</surfacematerial>
<tiledimage type="color3" ypos="-3.103448" xpos="3.623188" name="SurfaceImperfections006_2K_PNG_Color">
<input type="filename" value="SurfaceImperfections006_2K-PNG_Color.png" colorspace="srgb_texture" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
<tiledimage type="vector3" ypos="0.879310" xpos="1.086957" name="SurfaceImperfections006_2K_PNG_NormalGL">
<input type="filename" value="SurfaceImperfections006_2K-PNG_NormalGL.png" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
<normalmap type="vector3" ypos="3.586207" xpos="3.623188" name="normalmap">
<input type="vector3" nodename="SurfaceImperfections006_2K_PNG_NormalGL" name="in" />
<input type="float" value="1.0" name="scale" />
</normalmap>
<tiledimage type="color3" ypos="2.250000" xpos="3.623188" name="SurfaceImperfections006_2K_PNG_Opacity">
<input type="filename" value="SurfaceImperfections006_2K-PNG_Opacity.png" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
</materialx>