Added Lists, Moved Binaries to LFS
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text=auto
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*.blend filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.ai filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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*.uasset filter=lfs diff=lfs merge=lfs -text
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* text=auto
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# UE file types
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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*.udk filter=lfs diff=lfs merge=lfs -text
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*.upk filter=lfs diff=lfs merge=lfs -text
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*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text
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*.[pP][nN][gG] filter=lfs diff=lfs merge=lfs -text
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*.[bB][mM][pP] filter=lfs diff=lfs merge=lfs -text
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# Can also be used:
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*.[fF][lL[oO][aA][tT] filter=lfs diff=lfs merge=lfs -text
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*.[jJ][pP][eE][gG] filter=lfs diff=lfs merge=lfs -text
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*.[jJ][pP][gG] filter=lfs diff=lfs merge=lfs -text
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*.[pP][cC][xX] filter=lfs diff=lfs merge=lfs -text
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*.[pP][sS][dD] filter=lfs diff=lfs merge=lfs -text
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*.[xX][cC][fF] filter=lfs diff=lfs merge=lfs -text
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*.[tT][iI][fF] filter=lfs diff=lfs merge=lfs -text
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*.[tT][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
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# Other supported formats:
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*.[hH][dD][rR] filter=lfs diff=lfs merge=lfs -text
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*.[dD][dD][sS] filter=lfs diff=lfs merge=lfs -text
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*.[eE][xX][rR] filter=lfs diff=lfs merge=lfs -text
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--------------------------------------------------
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# 3D formats
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# Always recommended to use:
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# The UE4 FBX import pipeline uses FBX 2018
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*.[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text
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# Can also be used:
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*.[oO][bB][jJ] filter=lfs diff=lfs merge=lfs -text
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# Other supported formats:
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*.[aA][bB][cC] filter=lfs diff=lfs merge=lfs -text
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*.[sS][rR][tT] filter=lfs diff=lfs merge=lfs -text
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*.[gG][lL][tT][fF] filter=lfs diff=lfs merge=lfs -text
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*.[gG][lL][bB] filter=lfs diff=lfs merge=lfs -text
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--------------------------------------------------
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# Audio formats
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# Read more in: https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Overview/#:~:text=Unreal%20Engine%204%20(UE4)%20supports,16%2Dbit%20format%20PCM%20files.
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# Always recommended to use:
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*.[wW][aA][vV] filter=lfs diff=lfs merge=lfs -text
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# Can also be used:
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*.[aA][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
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*.[oO][gG][gG] filter=lfs diff=lfs merge=lfs -text
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*.[fF][lL][aA][cC] filter=lfs diff=lfs merge=lfs -text
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# Not recommended to use, but supported:
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*.[mM][pP]3 filter=lfs diff=lfs merge=lfs -text
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* [wW][mM][aA] filter=lfs diff=lfs merge=lfs -text
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*.[aA][cC]3 filter=lfs diff=lfs merge=lfs -text
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*.[aA][mM][rR] filter=lfs diff=lfs merge=lfs -text
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*.[aA][iI][fF] filter=lfs diff=lfs merge=lfs -text
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*.[aA][uU] filter=lfs diff=lfs merge=lfs -text
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*.[cC][dD][dD][aA] filter=lfs diff=lfs merge=lfs -text
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*.[cC][aA][fF] filter=lfs diff=lfs merge=lfs -text
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*.[bB][wW][fF] filter=lfs diff=lfs merge=lfs -text
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*.[aA][dD][tT][sS] filter=lfs diff=lfs merge=lfs -text
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--------------------------------------------------
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# Video formats
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# Read more in: https://docs.unrealengine.com/5.0/en-US/media-framework-technical-reference-for-unreal-engine/
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# Always recommended to use, supports all platforms:
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# For the best compatibility and performance, it is recommended to use H.264 encoded MP4 (.mp4) container files.
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*.[mM][pP]4 filter=lfs diff=lfs merge=lfs -text
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Can also be used, only some platforms are supported:
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*.3[gG]2 filter=lfs diff=lfs merge=lfs -text
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*.3[gG][pP] filter=lfs diff=lfs merge=lfs -text
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*.3[gG][pP]2 filter=lfs diff=lfs merge=lfs -text
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*.3[gG][pP][pP] filter=lfs diff=lfs merge=lfs -text
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*.[mM]4[aA] filter=lfs diff=lfs merge=lfs -text
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*.[mM]4[vV] filter=lfs diff=lfs merge=lfs -text
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*.[mM][o][vV] filter=lfs diff=lfs merge=lfs -text
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*.[aA][sS][fF] filter=lfs diff=lfs merge=lfs -text
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*.[aA][vV][iI] filter=lfs diff=lfs merge=lfs -text
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*.[wW][mM][vV] filter=lfs diff=lfs merge=lfs -text
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--------------------------------------------------
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# Fonts
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# Read more in: https://docs.unrealengine.com/5.0/en-US/importing-fonts-in-unreal-engine/
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*.[tT][tT][fF] filter=lfs diff=lfs merge=lfs -text
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*.[oO][tT][fF] filter=lfs diff=lfs merge=lfs -text
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--------------------------------------------------
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# Documents
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*.[cC][sS][vV] filter=lfs diff=lfs merge=lfs -text
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# This is optional, to store information you want to share in the repository as documentation about the project, remove it if you don't need it.
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*.[pP][dD][fF] filter=lfs diff=lfs merge=lfs -text
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*.rpp filter=lfs diff=lfs merge=lfs -text
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*.rpp-bak filter=lfs diff=lfs merge=lfs -text
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Lists/Lists.pdf
(Stored with Git LFS)
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Lists/Lists.pdf
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73
Lists/Lists.tex
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Lists/Lists.tex
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\documentclass{report}
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\begin{document}
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\chapter{Lists}
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\section{Itemized List}
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\begin{itemize}
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\item First item
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\item Second item
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\item Third item
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\end{itemize}
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\section{Nested Itemized List}
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\begin{itemize}
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\item First item
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\begin{itemize}
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\item Nested item 1
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\item Nested item 2
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\end{itemize}
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\item Second item
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\end{itemize}
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\section{Enumerated List}
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\begin{enumerate}
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\item First item
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\item Second item
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\item Third item
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\end{enumerate}
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\section{Nested Enumerated List}
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\begin{enumerate}
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\item First item
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\begin{enumerate}
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\item Nested enumerated item 1
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\item Nested enumerated item 2
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\end{enumerate}
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\item Second item
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\end{enumerate}
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\section{Description List}
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\begin{description}
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\item[First] This is the first item.
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\item[Second] This is the second item.
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\item[Third] This is the third item.
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\end{description}
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\section{Nested Description List}
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\begin{description}
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\item[First] This is the first item.
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\begin{description}
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\item[Nested First] This is a nested description item.
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\item[Nested Second] This is another nested description item.
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\end{description}
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\item[Second] This is the second item.
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\end{description}
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\section{Mixed Nested}
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\begin{itemize}
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\item First item
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\begin{itemize}
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\item Nested item 1
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\item Nested item 2
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\end{itemize}
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\item Second item
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\begin{enumerate}
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\item Nested enumerated item 1
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\item Nested enumerated item 2
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\end{enumerate}
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\end{itemize}
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\end{document}
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